| /* | |
| * Copyright 2008 Henri Verbeet for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| * | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #define DXGI_INIT_GUID | |
| #include "dxgi_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(dxgi); | |
| static CRITICAL_SECTION_DEBUG dxgi_cs_debug = | |
| { | |
| 0, 0, &dxgi_cs, | |
| {&dxgi_cs_debug.ProcessLocksList, | |
| &dxgi_cs_debug.ProcessLocksList}, | |
| 0, 0, {(DWORD_PTR)(__FILE__ ": dxgi_cs")} | |
| }; | |
| CRITICAL_SECTION dxgi_cs = {&dxgi_cs_debug, -1, 0, 0, 0, 0}; | |
| struct dxgi_main | |
| { | |
| HMODULE d3d10core; | |
| struct dxgi_device_layer *device_layers; | |
| UINT layer_count; | |
| LONG refcount; | |
| }; | |
| static struct dxgi_main dxgi_main; | |
| static void dxgi_main_cleanup(void) | |
| { | |
| EnterCriticalSection(&dxgi_cs); | |
| HeapFree(GetProcessHeap(), 0, dxgi_main.device_layers); | |
| dxgi_main.device_layers = NULL; | |
| dxgi_main.layer_count = 0; | |
| FreeLibrary(dxgi_main.d3d10core); | |
| dxgi_main.d3d10core = NULL; | |
| LeaveCriticalSection(&dxgi_cs); | |
| } | |
| BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) | |
| { | |
| TRACE("fdwReason %u\n", fdwReason); | |
| switch(fdwReason) | |
| { | |
| case DLL_PROCESS_ATTACH: | |
| DisableThreadLibraryCalls(hInstDLL); | |
| ++dxgi_main.refcount; | |
| break; | |
| case DLL_PROCESS_DETACH: | |
| if (!--dxgi_main.refcount) dxgi_main_cleanup(); | |
| break; | |
| } | |
| return TRUE; | |
| } | |
| HRESULT WINAPI CreateDXGIFactory(REFIID riid, void **factory) | |
| { | |
| struct dxgi_factory *object; | |
| HRESULT hr; | |
| TRACE("riid %s, factory %p\n", debugstr_guid(riid), factory); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate DXGI factory object memory\n"); | |
| *factory = NULL; | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = dxgi_factory_init(object); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize swapchain, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| *factory = NULL; | |
| return hr; | |
| } | |
| TRACE("Created IDXGIFactory %p\n", object); | |
| hr = IDXGIFactory_QueryInterface((IDXGIFactory *)object, riid, factory); | |
| IDXGIFactory_Release((IDXGIFactory *)object); | |
| return hr; | |
| } | |
| static BOOL get_layer(enum dxgi_device_layer_id id, struct dxgi_device_layer *layer) | |
| { | |
| UINT i; | |
| EnterCriticalSection(&dxgi_cs); | |
| for (i = 0; i < dxgi_main.layer_count; ++i) | |
| { | |
| if (dxgi_main.device_layers[i].id == id) | |
| { | |
| *layer = dxgi_main.device_layers[i]; | |
| LeaveCriticalSection(&dxgi_cs); | |
| return TRUE; | |
| } | |
| } | |
| LeaveCriticalSection(&dxgi_cs); | |
| return FALSE; | |
| } | |
| static HRESULT register_d3d10core_layers(HMODULE d3d10core) | |
| { | |
| EnterCriticalSection(&dxgi_cs); | |
| if (!dxgi_main.d3d10core) | |
| { | |
| HRESULT hr; | |
| HRESULT (WINAPI *d3d10core_register_layers)(void); | |
| HMODULE mod; | |
| BOOL ret; | |
| ret = GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (LPCSTR)d3d10core, &mod); | |
| if (!ret) | |
| { | |
| LeaveCriticalSection(&dxgi_cs); | |
| return E_FAIL; | |
| } | |
| d3d10core_register_layers = (HRESULT (WINAPI *)(void))GetProcAddress(mod, "D3D10CoreRegisterLayers"); | |
| hr = d3d10core_register_layers(); | |
| if (FAILED(hr)) | |
| { | |
| ERR("Failed to register d3d10core layers, returning %#x\n", hr); | |
| LeaveCriticalSection(&dxgi_cs); | |
| return hr; | |
| } | |
| dxgi_main.d3d10core = mod; | |
| } | |
| LeaveCriticalSection(&dxgi_cs); | |
| return S_OK; | |
| } | |
| HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter, | |
| UINT flags, void *unknown0, void **device) | |
| { | |
| struct layer_get_size_args get_size_args; | |
| struct dxgi_device *dxgi_device; | |
| struct dxgi_device_layer d3d10_layer; | |
| UINT device_size; | |
| DWORD count; | |
| HRESULT hr; | |
| TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, unknown0 %p, device %p.\n", | |
| d3d10core, factory, adapter, flags, unknown0, device); | |
| hr = register_d3d10core_layers(d3d10core); | |
| if (FAILED(hr)) | |
| { | |
| ERR("Failed to register d3d10core layers, returning %#x\n", hr); | |
| return hr; | |
| } | |
| if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE, &d3d10_layer)) | |
| { | |
| ERR("Failed to get D3D10 device layer\n"); | |
| return E_FAIL; | |
| } | |
| count = 0; | |
| hr = d3d10_layer.init(d3d10_layer.id, &count, NULL); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize D3D10 device layer\n"); | |
| return E_FAIL; | |
| } | |
| get_size_args.unknown0 = 0; | |
| get_size_args.unknown1 = 0; | |
| get_size_args.unknown2 = NULL; | |
| get_size_args.unknown3 = NULL; | |
| get_size_args.adapter = adapter; | |
| get_size_args.interface_major = 10; | |
| get_size_args.interface_minor = 1; | |
| get_size_args.version_build = 4; | |
| get_size_args.version_revision = 6000; | |
| device_size = d3d10_layer.get_size(d3d10_layer.id, &get_size_args, 0); | |
| device_size += sizeof(*dxgi_device); | |
| dxgi_device = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, device_size); | |
| if (!dxgi_device) | |
| { | |
| ERR("Failed to allocate device memory\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = dxgi_device_init(dxgi_device, &d3d10_layer, factory, adapter); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize device, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, dxgi_device); | |
| *device = NULL; | |
| return hr; | |
| } | |
| TRACE("Created device %p.\n", dxgi_device); | |
| *device = dxgi_device; | |
| return S_OK; | |
| } | |
| HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count) | |
| { | |
| UINT i; | |
| struct dxgi_device_layer *new_layers; | |
| TRACE("layers %p, layer_count %u\n", layers, layer_count); | |
| EnterCriticalSection(&dxgi_cs); | |
| if (!dxgi_main.layer_count) | |
| new_layers = HeapAlloc(GetProcessHeap(), 0, layer_count * sizeof(*new_layers)); | |
| else | |
| new_layers = HeapReAlloc(GetProcessHeap(), 0, dxgi_main.device_layers, | |
| (dxgi_main.layer_count + layer_count) * sizeof(*new_layers)); | |
| if (!new_layers) | |
| { | |
| LeaveCriticalSection(&dxgi_cs); | |
| ERR("Failed to allocate layer memory\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| for (i = 0; i < layer_count; ++i) | |
| { | |
| const struct dxgi_device_layer *layer = &layers[i]; | |
| TRACE("layer %d: id %#x, init %p, get_size %p, create %p\n", | |
| i, layer->id, layer->init, layer->get_size, layer->create); | |
| new_layers[dxgi_main.layer_count + i] = *layer; | |
| } | |
| dxgi_main.device_layers = new_layers; | |
| dxgi_main.layer_count += layer_count; | |
| LeaveCriticalSection(&dxgi_cs); | |
| return S_OK; | |
| } |