| /* Direct3D Vertex Buffer | |
| * Copyright (c) 2002 Lionel ULMER | |
| * Copyright (c) 2006 Stefan DÖSINGER | |
| * | |
| * This file contains the implementation of Direct3DVertexBuffer COM object | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include "wine/debug.h" | |
| #include <assert.h> | |
| #include <stdarg.h> | |
| #include <string.h> | |
| #include <stdlib.h> | |
| #define COBJMACROS | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "winerror.h" | |
| #include "wingdi.h" | |
| #include "wine/exception.h" | |
| #include "ddraw.h" | |
| #include "d3d.h" | |
| #include "ddraw_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d7); | |
| WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk); | |
| /***************************************************************************** | |
| * IUnknown Methods | |
| *****************************************************************************/ | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer7::QueryInterface | |
| * | |
| * The QueryInterface Method for Vertex Buffers | |
| * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface | |
| * | |
| * Params | |
| * riid: Queryied Interface id | |
| * obj: Address to return the interface pointer | |
| * | |
| * Returns: | |
| * S_OK on success | |
| * E_NOINTERFACE if the interface wasn't found | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7 *iface, | |
| REFIID riid, | |
| void **obj) | |
| { | |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; | |
| TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj); | |
| /* By default, set the object pointer to NULL */ | |
| *obj = NULL; | |
| if ( IsEqualGUID( &IID_IUnknown, riid ) ) | |
| { | |
| IUnknown_AddRef(iface); | |
| *obj = iface; | |
| TRACE(" Creating IUnknown interface at %p.\n", *obj); | |
| return S_OK; | |
| } | |
| if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) ) | |
| { | |
| IUnknown_AddRef(iface); | |
| *obj = &This->IDirect3DVertexBuffer_vtbl; | |
| TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj); | |
| return S_OK; | |
| } | |
| if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) ) | |
| { | |
| IUnknown_AddRef(iface); | |
| *obj = iface; | |
| TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj); | |
| return S_OK; | |
| } | |
| FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid)); | |
| return E_NOINTERFACE; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface, | |
| REFIID riid, | |
| void **obj) | |
| { | |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, debugstr_guid(riid), obj); | |
| return IDirect3DVertexBuffer7_QueryInterface((IDirect3DVertexBuffer7 *)This, riid, obj); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer7::AddRef | |
| * | |
| * AddRef for Vertex Buffers | |
| * | |
| * Returns: | |
| * The new refcount | |
| * | |
| *****************************************************************************/ | |
| static ULONG WINAPI | |
| IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface) | |
| { | |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; | |
| ULONG ref = InterlockedIncrement(&This->ref); | |
| TRACE("(%p/%p)->() incrementing from %u.\n", This, iface, ref - 1); | |
| return ref; | |
| } | |
| static ULONG WINAPI | |
| Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface) | |
| { | |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); | |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This); | |
| return IDirect3DVertexBuffer7_AddRef((IDirect3DVertexBuffer7 *)This); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer7::Release | |
| * | |
| * Release for Vertex Buffers | |
| * | |
| * Returns: | |
| * The new refcount | |
| * | |
| *****************************************************************************/ | |
| static ULONG WINAPI | |
| IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface) | |
| { | |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; | |
| ULONG ref = InterlockedDecrement(&This->ref); | |
| TRACE("(%p)->() decrementing from %u.\n", This, ref + 1); | |
| if (ref == 0) | |
| { | |
| IWineD3DBuffer *curVB = NULL; | |
| UINT offset, stride; | |
| EnterCriticalSection(&ddraw_cs); | |
| /* D3D7 Vertex buffers don't stay bound in the device, they are passed as a parameter | |
| * to drawPrimitiveVB. DrawPrimitiveVB sets them as the stream source in wined3d, | |
| * and they should get unset there before they are destroyed | |
| */ | |
| IWineD3DDevice_GetStreamSource(This->ddraw->wineD3DDevice, | |
| 0 /* Stream number */, | |
| &curVB, | |
| &offset, | |
| &stride); | |
| if(curVB == This->wineD3DVertexBuffer) | |
| { | |
| IWineD3DDevice_SetStreamSource(This->ddraw->wineD3DDevice, | |
| 0 /* Steam number */, | |
| NULL /* stream data */, | |
| 0 /* Offset */, | |
| 0 /* stride */); | |
| } | |
| if(curVB) | |
| { | |
| IWineD3DBuffer_Release(curVB); /* For the GetStreamSource */ | |
| } | |
| IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration); | |
| IWineD3DBuffer_Release(This->wineD3DVertexBuffer); | |
| LeaveCriticalSection(&ddraw_cs); | |
| HeapFree(GetProcessHeap(), 0, This); | |
| return 0; | |
| } | |
| return ref; | |
| } | |
| static ULONG WINAPI | |
| Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface) | |
| { | |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); | |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This); | |
| return IDirect3DVertexBuffer7_Release((IDirect3DVertexBuffer7 *)This); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer Methods | |
| *****************************************************************************/ | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer7::Lock | |
| * | |
| * Locks the vertex buffer and returns a pointer to the vertex data | |
| * Locking vertex buffers is similar to locking surfaces, because Windows | |
| * uses surfaces to store vertex data internally (According to the DX sdk) | |
| * | |
| * Params: | |
| * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY, | |
| * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE. | |
| * Data: Returns a pointer to the vertex data | |
| * Size: Returns the size of the buffer if not NULL | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Data is NULL | |
| * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D) | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface, | |
| DWORD Flags, | |
| void **Data, | |
| DWORD *Size) | |
| { | |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; | |
| WINED3DBUFFER_DESC Desc; | |
| HRESULT hr; | |
| DWORD wined3d_flags = 0; | |
| TRACE("(%p)->(%08x,%p,%p)\n", This, Flags, Data, Size); | |
| /* Writeonly: Pointless. Event: Unsupported by native according to the sdk | |
| * nosyslock: Not applicable | |
| */ | |
| if(!(Flags & DDLOCK_WAIT)) wined3d_flags |= WINED3DLOCK_DONOTWAIT; | |
| if(Flags & DDLOCK_READONLY) wined3d_flags |= WINED3DLOCK_READONLY; | |
| if(Flags & DDLOCK_NOOVERWRITE) wined3d_flags |= WINED3DLOCK_NOOVERWRITE; | |
| if(Flags & DDLOCK_DISCARDCONTENTS) wined3d_flags |= WINED3DLOCK_DISCARD; | |
| EnterCriticalSection(&ddraw_cs); | |
| if(Size) | |
| { | |
| /* Get the size, for returning it, and for locking */ | |
| hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &Desc); | |
| if(hr != D3D_OK) | |
| { | |
| ERR("(%p) IWineD3DBuffer::GetDesc failed with hr=%08x\n", This, hr); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| *Size = Desc.Size; | |
| } | |
| hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, 0 /* OffsetToLock */, | |
| 0 /* SizeToLock, 0 == Full lock */, (BYTE **)Data, wined3d_flags); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface, | |
| DWORD Flags, | |
| void **Data, | |
| DWORD *Size) | |
| { | |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, Flags, Data, Size); | |
| return IDirect3DVertexBuffer7_Lock((IDirect3DVertexBuffer7 *)This, Flags, Data, Size); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer7::Unlock | |
| * | |
| * Unlocks a vertex Buffer | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7 *iface) | |
| { | |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->()\n", This); | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface) | |
| { | |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); | |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This); | |
| return IDirect3DVertexBuffer7_Unlock((IDirect3DVertexBuffer7 *)This); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer7::ProcessVertices | |
| * | |
| * Processes untransformed Vertices into a transformed or optimized vertex | |
| * buffer. It can also perform other operations, such as lighting or clipping | |
| * | |
| * Params | |
| * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM | |
| * DestIndex: Index in the destination buffer(This), where the vertices are | |
| * placed | |
| * Count: Number of Vertices in the Source buffer to process | |
| * SrcBuffer: Source vertex buffer | |
| * SrcIndex: Index of the first vertex in the src buffer to process | |
| * D3DDevice: Device to use for transformation | |
| * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying | |
| * unchaned vertices | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7 *iface, | |
| DWORD VertexOp, | |
| DWORD DestIndex, | |
| DWORD Count, | |
| IDirect3DVertexBuffer7 *SrcBuffer, | |
| DWORD SrcIndex, | |
| IDirect3DDevice7 *D3DDevice, | |
| DWORD Flags) | |
| { | |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; | |
| IDirect3DVertexBufferImpl *Src = (IDirect3DVertexBufferImpl *)SrcBuffer; | |
| IDirect3DDeviceImpl *D3D = (IDirect3DDeviceImpl *)D3DDevice; | |
| BOOL oldClip, doClip; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%d,%d,%p,%d,%p,%08x)\n", This, VertexOp, DestIndex, Count, Src, SrcIndex, D3D, Flags); | |
| /* Vertex operations: | |
| * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information | |
| * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP) | |
| * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices | |
| * D3DVOP_LIGHT: Lights the vertices | |
| * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary | |
| * | |
| * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT | |
| * are not implemented. Clipping is disabled ATM, because of unsure conditions. | |
| */ | |
| if( !(VertexOp & D3DVOP_TRANSFORM) ) return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| /* WineD3D doesn't know d3d7 vertex operation, it uses | |
| * render states instead. Set the render states according to | |
| * the vertex ops | |
| */ | |
| doClip = VertexOp & D3DVOP_CLIP ? TRUE : FALSE; | |
| IWineD3DDevice_GetRenderState(D3D->wineD3DDevice, | |
| WINED3DRS_CLIPPING, | |
| (DWORD *) &oldClip); | |
| if(doClip != oldClip) | |
| { | |
| IWineD3DDevice_SetRenderState(D3D->wineD3DDevice, | |
| WINED3DRS_CLIPPING, | |
| doClip); | |
| } | |
| IWineD3DDevice_SetStreamSource(D3D->wineD3DDevice, | |
| 0, /* Stream No */ | |
| Src->wineD3DVertexBuffer, | |
| 0, /* Offset */ | |
| get_flexible_vertex_size(Src->fvf)); | |
| IWineD3DDevice_SetVertexDeclaration(D3D->wineD3DDevice, | |
| Src->wineD3DVertexDeclaration); | |
| hr = IWineD3DDevice_ProcessVertices(D3D->wineD3DDevice, | |
| SrcIndex, | |
| DestIndex, | |
| Count, | |
| This->wineD3DVertexBuffer, | |
| NULL /* Output vdecl */, | |
| Flags, | |
| This->fvf); | |
| /* Restore the states if needed */ | |
| if(doClip != oldClip) | |
| IWineD3DDevice_SetRenderState(D3D->wineD3DDevice, | |
| WINED3DRS_CLIPPING, | |
| oldClip); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface, | |
| DWORD VertexOp, | |
| DWORD DestIndex, | |
| DWORD Count, | |
| IDirect3DVertexBuffer *SrcBuffer, | |
| DWORD SrcIndex, | |
| IDirect3DDevice3 *D3DDevice, | |
| DWORD Flags) | |
| { | |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); | |
| IDirect3DVertexBufferImpl *Src = SrcBuffer ? vb_from_vb1(SrcBuffer) : NULL; | |
| IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL; | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This, VertexOp, DestIndex, Count, Src, SrcIndex, D3D, Flags); | |
| return IDirect3DVertexBuffer7_ProcessVertices((IDirect3DVertexBuffer7 *)This, VertexOp, DestIndex, | |
| Count, (IDirect3DVertexBuffer7 *)Src, SrcIndex, (IDirect3DDevice7 *)D3D, Flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer7::GetVertexBufferDesc | |
| * | |
| * Returns the description of a vertex buffer | |
| * | |
| * Params: | |
| * Desc: Address to write the description to | |
| * | |
| * Returns | |
| * DDERR_INVALIDPARAMS if Desc is NULL | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface, | |
| D3DVERTEXBUFFERDESC *Desc) | |
| { | |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; | |
| WINED3DBUFFER_DESC WDesc; | |
| HRESULT hr; | |
| TRACE("(%p)->(%p)\n", This, Desc); | |
| if(!Desc) return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &WDesc); | |
| if(hr != D3D_OK) | |
| { | |
| ERR("(%p) IWineD3DBuffer::GetDesc failed with hr=%08x\n", This, hr); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| /* Now fill the Desc structure */ | |
| Desc->dwCaps = This->Caps; | |
| Desc->dwFVF = This->fvf; | |
| Desc->dwNumVertices = WDesc.Size / get_flexible_vertex_size(This->fvf); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface, | |
| D3DVERTEXBUFFERDESC *Desc) | |
| { | |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, Desc); | |
| return IDirect3DVertexBuffer7_GetVertexBufferDesc((IDirect3DVertexBuffer7 *)This, Desc); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer7::Optimize | |
| * | |
| * Converts an unoptimized vertex buffer into an optimized buffer | |
| * | |
| * Params: | |
| * D3DDevice: Device for which this buffer is optimized | |
| * Flags: Not used, should be set to 0 | |
| * | |
| * Returns | |
| * D3D_OK, because it's a stub | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface, | |
| IDirect3DDevice7 *D3DDevice, | |
| DWORD Flags) | |
| { | |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; | |
| IDirect3DDeviceImpl *D3D = (IDirect3DDeviceImpl *)D3DDevice; | |
| static BOOL hide = FALSE; | |
| if (!hide) | |
| { | |
| FIXME("(%p)->(%p,%08x): stub!\n", This, D3D, Flags); | |
| hide = TRUE; | |
| } | |
| /* We could forward this call to WineD3D and take advantage | |
| * of it once we use OpenGL vertex buffers | |
| */ | |
| EnterCriticalSection(&ddraw_cs); | |
| This->Caps |= D3DVBCAPS_OPTIMIZED; | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface, | |
| IDirect3DDevice3 *D3DDevice, | |
| DWORD Flags) | |
| { | |
| IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); | |
| IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL; | |
| TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This, D3D, Flags); | |
| return IDirect3DVertexBuffer7_Optimize((IDirect3DVertexBuffer7 *)This, (IDirect3DDevice7 *)D3D, Flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer7::ProcessVerticesStrided | |
| * | |
| * This method processes untransformed strided vertices into a processed | |
| * or optimized vertex buffer. | |
| * | |
| * For more details on the parameters, see | |
| * IDirect3DVertexBuffer7::ProcessVertices | |
| * | |
| * Params: | |
| * VertexOp: Operations to perform | |
| * DestIndex: Destination index to write the vertices to | |
| * Count: Number of input vertices | |
| * StrideData: Array containing the input vertices | |
| * VertexTypeDesc: Vertex Description or source index????????? | |
| * D3DDevice: IDirect3DDevice7 to use for processing | |
| * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices | |
| * | |
| * Returns | |
| * D3D_OK on success, or DDERR_* | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface, | |
| DWORD VertexOp, | |
| DWORD DestIndex, | |
| DWORD Count, | |
| D3DDRAWPRIMITIVESTRIDEDDATA *StrideData, | |
| DWORD VertexTypeDesc, | |
| IDirect3DDevice7 *D3DDevice, | |
| DWORD Flags) | |
| { | |
| IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; | |
| IDirect3DDeviceImpl *D3D = (IDirect3DDeviceImpl *)D3DDevice; | |
| FIXME("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x): stub!\n", This, VertexOp, DestIndex, Count, StrideData, VertexTypeDesc, D3D, Flags); | |
| return DD_OK; | |
| } | |
| /***************************************************************************** | |
| * The VTables | |
| *****************************************************************************/ | |
| const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl = | |
| { | |
| /*** IUnknown Methods ***/ | |
| IDirect3DVertexBufferImpl_QueryInterface, | |
| IDirect3DVertexBufferImpl_AddRef, | |
| IDirect3DVertexBufferImpl_Release, | |
| /*** IDirect3DVertexBuffer Methods ***/ | |
| IDirect3DVertexBufferImpl_Lock, | |
| IDirect3DVertexBufferImpl_Unlock, | |
| IDirect3DVertexBufferImpl_ProcessVertices, | |
| IDirect3DVertexBufferImpl_GetVertexBufferDesc, | |
| IDirect3DVertexBufferImpl_Optimize, | |
| /*** IDirect3DVertexBuffer7 Methods ***/ | |
| IDirect3DVertexBufferImpl_ProcessVerticesStrided | |
| }; | |
| const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl = | |
| { | |
| /*** IUnknown Methods ***/ | |
| Thunk_IDirect3DVertexBufferImpl_1_QueryInterface, | |
| Thunk_IDirect3DVertexBufferImpl_1_AddRef, | |
| Thunk_IDirect3DVertexBufferImpl_1_Release, | |
| /*** IDirect3DVertexBuffer Methods ***/ | |
| Thunk_IDirect3DVertexBufferImpl_1_Lock, | |
| Thunk_IDirect3DVertexBufferImpl_1_Unlock, | |
| Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices, | |
| Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc, | |
| Thunk_IDirect3DVertexBufferImpl_1_Optimize | |
| }; |