| /* DirectDraw Base Functions | |
| * | |
| * Copyright 1997-1999 Marcus Meissner | |
| * Copyright 1998 Lionel Ulmer | |
| * Copyright 2000-2001 TransGaming Technologies Inc. | |
| * Copyright 2006 Stefan Dösinger | |
| * Copyright 2008 Denver Gingerich | |
| * | |
| * This file contains the (internal) driver registration functions, | |
| * driver enumeration APIs and DirectDraw creation functions. | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include "wine/debug.h" | |
| #include <assert.h> | |
| #include <stdarg.h> | |
| #include <string.h> | |
| #include <stdlib.h> | |
| #define COBJMACROS | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "winerror.h" | |
| #include "wingdi.h" | |
| #include "wine/exception.h" | |
| #include "winreg.h" | |
| #include "ddraw.h" | |
| #include "d3d.h" | |
| #define DDRAW_INIT_GUID | |
| #include "ddraw_private.h" | |
| static typeof(WineDirect3DCreate) *pWineDirect3DCreate; | |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); | |
| /* The configured default surface */ | |
| WINED3DSURFTYPE DefaultSurfaceType = SURFACE_UNKNOWN; | |
| /* DDraw list and critical section */ | |
| static struct list global_ddraw_list = LIST_INIT(global_ddraw_list); | |
| static CRITICAL_SECTION_DEBUG ddraw_cs_debug = | |
| { | |
| 0, 0, &ddraw_cs, | |
| { &ddraw_cs_debug.ProcessLocksList, | |
| &ddraw_cs_debug.ProcessLocksList }, | |
| 0, 0, { (DWORD_PTR)(__FILE__ ": ddraw_cs") } | |
| }; | |
| CRITICAL_SECTION ddraw_cs = { &ddraw_cs_debug, -1, 0, 0, 0, 0 }; | |
| /* value of ForceRefreshRate */ | |
| DWORD force_refresh_rate = 0; | |
| /* | |
| * Helper Function for DDRAW_Create and DirectDrawCreateClipper for | |
| * lazy loading of the Wine D3D driver. | |
| * | |
| * Returns | |
| * TRUE on success | |
| * FALSE on failure. | |
| */ | |
| BOOL LoadWineD3D(void) | |
| { | |
| static HMODULE hWineD3D = (HMODULE) -1; | |
| if (hWineD3D == (HMODULE) -1) | |
| { | |
| hWineD3D = LoadLibraryA("wined3d"); | |
| if (hWineD3D) | |
| { | |
| pWineDirect3DCreate = (typeof(WineDirect3DCreate) *)GetProcAddress(hWineD3D, "WineDirect3DCreate"); | |
| pWineDirect3DCreateClipper = (typeof(WineDirect3DCreateClipper) *) GetProcAddress(hWineD3D, "WineDirect3DCreateClipper"); | |
| return TRUE; | |
| } | |
| } | |
| return hWineD3D != NULL; | |
| } | |
| /*********************************************************************** | |
| * | |
| * Helper function for DirectDrawCreate and friends | |
| * Creates a new DDraw interface with the given REFIID | |
| * | |
| * Interfaces that can be created: | |
| * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7 | |
| * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return | |
| * IDirect3D interfaces?) | |
| * | |
| * Arguments: | |
| * guid: ID of the requested driver, NULL for the default driver. | |
| * The GUID can be queried with DirectDrawEnumerate(Ex)A/W | |
| * DD: Used to return the pointer to the created object | |
| * UnkOuter: For aggregation, which is unsupported. Must be NULL | |
| * iid: requested version ID. | |
| * | |
| * Returns: | |
| * DD_OK if the Interface was created successfully | |
| * CLASS_E_NOAGGREGATION if UnkOuter is not NULL | |
| * E_OUTOFMEMORY if some allocation failed | |
| * | |
| ***********************************************************************/ | |
| static HRESULT | |
| DDRAW_Create(const GUID *guid, | |
| void **DD, | |
| IUnknown *UnkOuter, | |
| REFIID iid) | |
| { | |
| IDirectDrawImpl *This = NULL; | |
| HRESULT hr; | |
| IWineD3D *wineD3D = NULL; | |
| IWineD3DDevice *wineD3DDevice = NULL; | |
| HDC hDC; | |
| WINED3DDEVTYPE devicetype; | |
| TRACE("(%s,%p,%p)\n", debugstr_guid(guid), DD, UnkOuter); | |
| *DD = NULL; | |
| /* We don't care about this guids. Well, there's no special guid anyway | |
| * OK, we could | |
| */ | |
| if (guid == (GUID *) DDCREATE_EMULATIONONLY) | |
| { | |
| /* Use the reference device id. This doesn't actually change anything, | |
| * WineD3D always uses OpenGL for D3D rendering. One could make it request | |
| * indirect rendering | |
| */ | |
| devicetype = WINED3DDEVTYPE_REF; | |
| } | |
| else if(guid == (GUID *) DDCREATE_HARDWAREONLY) | |
| { | |
| devicetype = WINED3DDEVTYPE_HAL; | |
| } | |
| else | |
| { | |
| devicetype = 0; | |
| } | |
| /* DDraw doesn't support aggregation, according to msdn */ | |
| if (UnkOuter != NULL) | |
| return CLASS_E_NOAGGREGATION; | |
| /* DirectDraw creation comes here */ | |
| This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl)); | |
| if(!This) | |
| { | |
| ERR("Out of memory when creating DirectDraw\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| /* The interfaces: | |
| * IDirectDraw and IDirect3D are the same object, | |
| * QueryInterface is used to get other interfaces. | |
| */ | |
| This->lpVtbl = &IDirectDraw7_Vtbl; | |
| This->IDirectDraw_vtbl = &IDirectDraw1_Vtbl; | |
| This->IDirectDraw2_vtbl = &IDirectDraw2_Vtbl; | |
| This->IDirectDraw3_vtbl = &IDirectDraw3_Vtbl; | |
| This->IDirectDraw4_vtbl = &IDirectDraw4_Vtbl; | |
| This->IDirect3D_vtbl = &IDirect3D1_Vtbl; | |
| This->IDirect3D2_vtbl = &IDirect3D2_Vtbl; | |
| This->IDirect3D3_vtbl = &IDirect3D3_Vtbl; | |
| This->IDirect3D7_vtbl = &IDirect3D7_Vtbl; | |
| This->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl; | |
| /* See comments in IDirectDrawImpl_CreateNewSurface for a description | |
| * of this member. | |
| * Read from a registry key, should add a winecfg option later | |
| */ | |
| This->ImplType = DefaultSurfaceType; | |
| /* Get the current screen settings */ | |
| hDC = GetDC(0); | |
| This->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES); | |
| ReleaseDC(0, hDC); | |
| This->orig_width = GetSystemMetrics(SM_CXSCREEN); | |
| This->orig_height = GetSystemMetrics(SM_CYSCREEN); | |
| if (!LoadWineD3D()) | |
| { | |
| ERR("Couldn't load WineD3D - OpenGL libs not present?\n"); | |
| hr = DDERR_NODIRECTDRAWSUPPORT; | |
| goto err_out; | |
| } | |
| /* Initialize WineD3D | |
| * | |
| * All Rendering (2D and 3D) is relayed to WineD3D, | |
| * but DirectDraw specific management, like DDSURFACEDESC and DDPIXELFORMAT | |
| * structure handling is handled in this lib. | |
| */ | |
| wineD3D = pWineDirect3DCreate(7 /* DXVersion */, (IUnknown *) This /* Parent */); | |
| if(!wineD3D) | |
| { | |
| ERR("Failed to initialise WineD3D\n"); | |
| hr = E_OUTOFMEMORY; | |
| goto err_out; | |
| } | |
| This->wineD3D = wineD3D; | |
| TRACE("WineD3D created at %p\n", wineD3D); | |
| /* Initialized member... | |
| * | |
| * It is set to false at creation time, and set to true in | |
| * IDirectDraw7::Initialize. Its sole purpose is to return DD_OK on | |
| * initialize only once | |
| */ | |
| This->initialized = FALSE; | |
| /* Initialize WineD3DDevice | |
| * | |
| * It is used for screen setup, surface and palette creation | |
| * When a Direct3DDevice7 is created, the D3D capabilities of WineD3D are | |
| * initialized | |
| */ | |
| hr = IWineD3D_CreateDevice(wineD3D, 0 /* D3D_ADAPTER_DEFAULT */, devicetype, NULL /* FocusWindow, don't know yet */, | |
| 0 /* BehaviorFlags */, (IUnknown *)This, (IWineD3DDeviceParent *)&This->device_parent_vtbl, &wineD3DDevice); | |
| if(FAILED(hr)) | |
| { | |
| ERR("Failed to create a wineD3DDevice, result = %x\n", hr); | |
| goto err_out; | |
| } | |
| This->wineD3DDevice = wineD3DDevice; | |
| TRACE("wineD3DDevice created at %p\n", This->wineD3DDevice); | |
| /* Register the window class | |
| * | |
| * It is used to create a hidden window for D3D | |
| * rendering, if the application didn't pass one. | |
| * It can also be used for Creating a device window | |
| * from SetCooperativeLevel | |
| * | |
| * The name: DDRAW_<address>. The classname is | |
| * 32 bit long, so a 64 bit address will fit nicely | |
| * (Will this be compiled for 64 bit anyway?) | |
| * | |
| */ | |
| sprintf(This->classname, "DDRAW_%p", This); | |
| memset(&This->wnd_class, 0, sizeof(This->wnd_class)); | |
| This->wnd_class.style = CS_HREDRAW | CS_VREDRAW; | |
| This->wnd_class.lpfnWndProc = DefWindowProcA; | |
| This->wnd_class.cbClsExtra = 0; | |
| This->wnd_class.cbWndExtra = 0; | |
| This->wnd_class.hInstance = GetModuleHandleA(0); | |
| This->wnd_class.hIcon = 0; | |
| This->wnd_class.hCursor = 0; | |
| This->wnd_class.hbrBackground = GetStockObject(BLACK_BRUSH); | |
| This->wnd_class.lpszMenuName = NULL; | |
| This->wnd_class.lpszClassName = This->classname; | |
| if(!RegisterClassA(&This->wnd_class)) | |
| { | |
| ERR("RegisterClassA failed!\n"); | |
| goto err_out; | |
| } | |
| /* Get the amount of video memory */ | |
| This->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice); | |
| list_init(&This->surface_list); | |
| list_add_head(&global_ddraw_list, &This->ddraw_list_entry); | |
| /* Call QueryInterface to get the pointer to the requested interface. This also initializes | |
| * The required refcount | |
| */ | |
| hr = IDirectDraw7_QueryInterface((IDirectDraw7 *)This, iid, DD); | |
| if(SUCCEEDED(hr)) return DD_OK; | |
| err_out: | |
| /* Let's hope we never need this ;) */ | |
| if(wineD3DDevice) IWineD3DDevice_Release(wineD3DDevice); | |
| if(wineD3D) IWineD3D_Release(wineD3D); | |
| if(This) HeapFree(GetProcessHeap(), 0, This->decls); | |
| HeapFree(GetProcessHeap(), 0, This); | |
| return hr; | |
| } | |
| /*********************************************************************** | |
| * DirectDrawCreate (DDRAW.@) | |
| * | |
| * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7 | |
| * interfaces in theory | |
| * | |
| * Arguments, return values: See DDRAW_Create | |
| * | |
| ***********************************************************************/ | |
| HRESULT WINAPI DECLSPEC_HOTPATCH | |
| DirectDrawCreate(GUID *GUID, | |
| LPDIRECTDRAW *DD, | |
| IUnknown *UnkOuter) | |
| { | |
| HRESULT hr; | |
| TRACE("(%s,%p,%p)\n", debugstr_guid(GUID), DD, UnkOuter); | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = DDRAW_Create(GUID, (void **) DD, UnkOuter, &IID_IDirectDraw); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| /*********************************************************************** | |
| * DirectDrawCreateEx (DDRAW.@) | |
| * | |
| * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy | |
| * interfaces are requested. | |
| * | |
| * Arguments, return values: See DDRAW_Create | |
| * | |
| ***********************************************************************/ | |
| HRESULT WINAPI DECLSPEC_HOTPATCH | |
| DirectDrawCreateEx(GUID *GUID, | |
| LPVOID *DD, | |
| REFIID iid, | |
| IUnknown *UnkOuter) | |
| { | |
| HRESULT hr; | |
| TRACE("(%s,%p,%s,%p)\n", debugstr_guid(GUID), DD, debugstr_guid(iid), UnkOuter); | |
| if (!IsEqualGUID(iid, &IID_IDirectDraw7)) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = DDRAW_Create(GUID, DD, UnkOuter, iid); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| /*********************************************************************** | |
| * DirectDrawEnumerateA (DDRAW.@) | |
| * | |
| * Enumerates legacy ddraw drivers, ascii version. We only have one | |
| * driver, which relays to WineD3D. If we were sufficiently cool, | |
| * we could offer various interfaces, which use a different default surface | |
| * implementation, but I think it's better to offer this choice in | |
| * winecfg, because some apps use the default driver, so we would need | |
| * a winecfg option anyway, and there shouldn't be 2 ways to set one setting | |
| * | |
| * Arguments: | |
| * Callback: Callback function from the app | |
| * Context: Argument to the call back. | |
| * | |
| * Returns: | |
| * DD_OK on success | |
| * E_INVALIDARG if the Callback caused a page fault | |
| * | |
| * | |
| ***********************************************************************/ | |
| HRESULT WINAPI | |
| DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback, | |
| LPVOID Context) | |
| { | |
| TRACE("(%p, %p)\n", Callback, Context); | |
| TRACE(" Enumerating default DirectDraw HAL interface\n"); | |
| /* We only have one driver */ | |
| __TRY | |
| { | |
| static CHAR driver_desc[] = "DirectDraw HAL", | |
| driver_name[] = "display"; | |
| Callback(NULL, driver_desc, driver_name, Context); | |
| } | |
| __EXCEPT_PAGE_FAULT | |
| { | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| __ENDTRY | |
| TRACE(" End of enumeration\n"); | |
| return DD_OK; | |
| } | |
| /*********************************************************************** | |
| * DirectDrawEnumerateExA (DDRAW.@) | |
| * | |
| * Enumerates DirectDraw7 drivers, ascii version. See | |
| * the comments above DirectDrawEnumerateA for more details. | |
| * | |
| * The Flag member is not supported right now. | |
| * | |
| ***********************************************************************/ | |
| HRESULT WINAPI | |
| DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback, | |
| LPVOID Context, | |
| DWORD Flags) | |
| { | |
| TRACE("(%p, %p, 0x%08x)\n", Callback, Context, Flags); | |
| if (Flags & ~(DDENUM_ATTACHEDSECONDARYDEVICES | | |
| DDENUM_DETACHEDSECONDARYDEVICES | | |
| DDENUM_NONDISPLAYDEVICES)) | |
| return DDERR_INVALIDPARAMS; | |
| if (Flags) | |
| FIXME("flags 0x%08x not handled\n", Flags); | |
| TRACE("Enumerating default DirectDraw HAL interface\n"); | |
| /* We only have one driver by now */ | |
| __TRY | |
| { | |
| static CHAR driver_desc[] = "DirectDraw HAL", | |
| driver_name[] = "display"; | |
| /* QuickTime expects the description "DirectDraw HAL" */ | |
| Callback(NULL, driver_desc, driver_name, Context, 0); | |
| } | |
| __EXCEPT_PAGE_FAULT | |
| { | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| __ENDTRY; | |
| TRACE("End of enumeration\n"); | |
| return DD_OK; | |
| } | |
| /*********************************************************************** | |
| * DirectDrawEnumerateW (DDRAW.@) | |
| * | |
| * Enumerates legacy drivers, unicode version. | |
| * This function is not implemented on Windows. | |
| * | |
| ***********************************************************************/ | |
| HRESULT WINAPI | |
| DirectDrawEnumerateW(LPDDENUMCALLBACKW Callback, | |
| LPVOID Context) | |
| { | |
| TRACE("(%p, %p)\n", Callback, Context); | |
| if (!Callback) | |
| return DDERR_INVALIDPARAMS; | |
| else | |
| return DDERR_UNSUPPORTED; | |
| } | |
| /*********************************************************************** | |
| * DirectDrawEnumerateExW (DDRAW.@) | |
| * | |
| * Enumerates DirectDraw7 drivers, unicode version. | |
| * This function is not implemented on Windows. | |
| * | |
| ***********************************************************************/ | |
| HRESULT WINAPI | |
| DirectDrawEnumerateExW(LPDDENUMCALLBACKEXW Callback, | |
| LPVOID Context, | |
| DWORD Flags) | |
| { | |
| TRACE("(%p, %p, 0x%x)\n", Callback, Context, Flags); | |
| return DDERR_UNSUPPORTED; | |
| } | |
| /*********************************************************************** | |
| * Classfactory implementation. | |
| ***********************************************************************/ | |
| /*********************************************************************** | |
| * CF_CreateDirectDraw | |
| * | |
| * DDraw creation function for the class factory | |
| * | |
| * Params: | |
| * UnkOuter: Set to NULL | |
| * iid: ID of the wanted interface | |
| * obj: Address to pass the interface pointer back | |
| * | |
| * Returns | |
| * DD_OK / DDERR*, see DDRAW_Create | |
| * | |
| ***********************************************************************/ | |
| static HRESULT | |
| CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid, | |
| void **obj) | |
| { | |
| HRESULT hr; | |
| TRACE("(%p,%s,%p)\n", UnkOuter, debugstr_guid(iid), obj); | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = DDRAW_Create(NULL, obj, UnkOuter, iid); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| /*********************************************************************** | |
| * CF_CreateDirectDraw | |
| * | |
| * Clipper creation function for the class factory | |
| * | |
| * Params: | |
| * UnkOuter: Set to NULL | |
| * iid: ID of the wanted interface | |
| * obj: Address to pass the interface pointer back | |
| * | |
| * Returns | |
| * DD_OK / DDERR*, see DDRAW_Create | |
| * | |
| ***********************************************************************/ | |
| static HRESULT | |
| CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid, | |
| void **obj) | |
| { | |
| HRESULT hr; | |
| IDirectDrawClipper *Clip; | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = DirectDrawCreateClipper(0, &Clip, UnkOuter); | |
| if (hr != DD_OK) | |
| { | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj); | |
| IDirectDrawClipper_Release(Clip); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static const struct object_creation_info object_creation[] = | |
| { | |
| { &CLSID_DirectDraw, CF_CreateDirectDraw }, | |
| { &CLSID_DirectDraw7, CF_CreateDirectDraw }, | |
| { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper } | |
| }; | |
| /******************************************************************************* | |
| * IDirectDrawClassFactory::QueryInterface | |
| * | |
| * QueryInterface for the class factory | |
| * | |
| * PARAMS | |
| * riid Reference to identifier of queried interface | |
| * ppv Address to return the interface pointer at | |
| * | |
| * RETURNS | |
| * Success: S_OK | |
| * Failure: E_NOINTERFACE | |
| * | |
| *******************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirectDrawClassFactoryImpl_QueryInterface(IClassFactory *iface, | |
| REFIID riid, | |
| void **obj) | |
| { | |
| IClassFactoryImpl *This = (IClassFactoryImpl *)iface; | |
| TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj); | |
| if (IsEqualGUID(riid, &IID_IUnknown) | |
| || IsEqualGUID(riid, &IID_IClassFactory)) | |
| { | |
| IClassFactory_AddRef(iface); | |
| *obj = This; | |
| return S_OK; | |
| } | |
| WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),obj); | |
| return E_NOINTERFACE; | |
| } | |
| /******************************************************************************* | |
| * IDirectDrawClassFactory::AddRef | |
| * | |
| * AddRef for the class factory | |
| * | |
| * RETURNS | |
| * The new refcount | |
| * | |
| *******************************************************************************/ | |
| static ULONG WINAPI | |
| IDirectDrawClassFactoryImpl_AddRef(IClassFactory *iface) | |
| { | |
| IClassFactoryImpl *This = (IClassFactoryImpl *)iface; | |
| ULONG ref = InterlockedIncrement(&This->ref); | |
| TRACE("(%p)->() incrementing from %d.\n", This, ref - 1); | |
| return ref; | |
| } | |
| /******************************************************************************* | |
| * IDirectDrawClassFactory::Release | |
| * | |
| * Release for the class factory. If the refcount falls to 0, the object | |
| * is destroyed | |
| * | |
| * RETURNS | |
| * The new refcount | |
| * | |
| *******************************************************************************/ | |
| static ULONG WINAPI | |
| IDirectDrawClassFactoryImpl_Release(IClassFactory *iface) | |
| { | |
| IClassFactoryImpl *This = (IClassFactoryImpl *)iface; | |
| ULONG ref = InterlockedDecrement(&This->ref); | |
| TRACE("(%p)->() decrementing from %d.\n", This, ref+1); | |
| if (ref == 0) | |
| HeapFree(GetProcessHeap(), 0, This); | |
| return ref; | |
| } | |
| /******************************************************************************* | |
| * IDirectDrawClassFactory::CreateInstance | |
| * | |
| * What is this? Seems to create DirectDraw objects... | |
| * | |
| * Params | |
| * The usual things??? | |
| * | |
| * RETURNS | |
| * ??? | |
| * | |
| *******************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirectDrawClassFactoryImpl_CreateInstance(IClassFactory *iface, | |
| IUnknown *UnkOuter, | |
| REFIID riid, | |
| void **obj) | |
| { | |
| IClassFactoryImpl *This = (IClassFactoryImpl *)iface; | |
| TRACE("(%p)->(%p,%s,%p)\n",This,UnkOuter,debugstr_guid(riid),obj); | |
| return This->pfnCreateInstance(UnkOuter, riid, obj); | |
| } | |
| /******************************************************************************* | |
| * IDirectDrawClassFactory::LockServer | |
| * | |
| * What is this? | |
| * | |
| * Params | |
| * ??? | |
| * | |
| * RETURNS | |
| * S_OK, because it's a stub | |
| * | |
| *******************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirectDrawClassFactoryImpl_LockServer(IClassFactory *iface,BOOL dolock) | |
| { | |
| IClassFactoryImpl *This = (IClassFactoryImpl *)iface; | |
| FIXME("(%p)->(%d),stub!\n",This,dolock); | |
| return S_OK; | |
| } | |
| /******************************************************************************* | |
| * The class factory VTable | |
| *******************************************************************************/ | |
| static const IClassFactoryVtbl IClassFactory_Vtbl = | |
| { | |
| IDirectDrawClassFactoryImpl_QueryInterface, | |
| IDirectDrawClassFactoryImpl_AddRef, | |
| IDirectDrawClassFactoryImpl_Release, | |
| IDirectDrawClassFactoryImpl_CreateInstance, | |
| IDirectDrawClassFactoryImpl_LockServer | |
| }; | |
| /******************************************************************************* | |
| * DllGetClassObject [DDRAW.@] | |
| * Retrieves class object from a DLL object | |
| * | |
| * NOTES | |
| * Docs say returns STDAPI | |
| * | |
| * PARAMS | |
| * rclsid [I] CLSID for the class object | |
| * riid [I] Reference to identifier of interface for class object | |
| * ppv [O] Address of variable to receive interface pointer for riid | |
| * | |
| * RETURNS | |
| * Success: S_OK | |
| * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG, | |
| * E_UNEXPECTED | |
| */ | |
| HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv) | |
| { | |
| unsigned int i; | |
| IClassFactoryImpl *factory; | |
| TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv); | |
| if ( !IsEqualGUID( &IID_IClassFactory, riid ) | |
| && ! IsEqualGUID( &IID_IUnknown, riid) ) | |
| return E_NOINTERFACE; | |
| for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++) | |
| { | |
| if (IsEqualGUID(object_creation[i].clsid, rclsid)) | |
| break; | |
| } | |
| if (i == sizeof(object_creation)/sizeof(object_creation[0])) | |
| { | |
| FIXME("%s: no class found.\n", debugstr_guid(rclsid)); | |
| return CLASS_E_CLASSNOTAVAILABLE; | |
| } | |
| factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory)); | |
| if (factory == NULL) return E_OUTOFMEMORY; | |
| factory->lpVtbl = &IClassFactory_Vtbl; | |
| factory->ref = 1; | |
| factory->pfnCreateInstance = object_creation[i].pfnCreateInstance; | |
| *ppv = factory; | |
| return S_OK; | |
| } | |
| /******************************************************************************* | |
| * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use. | |
| * | |
| * RETURNS | |
| * Success: S_OK | |
| * Failure: S_FALSE | |
| */ | |
| HRESULT WINAPI DllCanUnloadNow(void) | |
| { | |
| return S_FALSE; | |
| } | |
| /******************************************************************************* | |
| * DestroyCallback | |
| * | |
| * Callback function for the EnumSurfaces call in DllMain. | |
| * Dumps some surface info and releases the surface | |
| * | |
| * Params: | |
| * surf: The enumerated surface | |
| * desc: it's description | |
| * context: Pointer to the ddraw impl | |
| * | |
| * Returns: | |
| * DDENUMRET_OK; | |
| *******************************************************************************/ | |
| static HRESULT WINAPI | |
| DestroyCallback(IDirectDrawSurface7 *surf, | |
| DDSURFACEDESC2 *desc, | |
| void *context) | |
| { | |
| IDirectDrawSurfaceImpl *Impl = (IDirectDrawSurfaceImpl *)surf; | |
| ULONG ref; | |
| ref = IDirectDrawSurface7_Release(surf); /* For the EnumSurfaces */ | |
| WARN("Surface %p has an reference count of %d\n", Impl, ref); | |
| /* Skip surfaces which are attached somewhere or which are | |
| * part of a complex compound. They will get released when destroying | |
| * the root | |
| */ | |
| if( (!Impl->is_complex_root) || (Impl->first_attached != Impl) ) | |
| return DDENUMRET_OK; | |
| /* Destroy the surface */ | |
| while(ref) ref = IDirectDrawSurface7_Release(surf); | |
| return DDENUMRET_OK; | |
| } | |
| /*********************************************************************** | |
| * get_config_key | |
| * | |
| * Reads a config key from the registry. Taken from WineD3D | |
| * | |
| ***********************************************************************/ | |
| static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size) | |
| { | |
| if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; | |
| if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; | |
| return ERROR_FILE_NOT_FOUND; | |
| } | |
| /*********************************************************************** | |
| * DllMain (DDRAW.0) | |
| * | |
| * Could be used to register DirectDraw drivers, if we have more than | |
| * one. Also used to destroy any objects left at unload if the | |
| * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...) | |
| * | |
| ***********************************************************************/ | |
| BOOL WINAPI | |
| DllMain(HINSTANCE hInstDLL, | |
| DWORD Reason, | |
| LPVOID lpv) | |
| { | |
| TRACE("(%p,%x,%p)\n", hInstDLL, Reason, lpv); | |
| if (Reason == DLL_PROCESS_ATTACH) | |
| { | |
| char buffer[MAX_PATH+10]; | |
| DWORD size = sizeof(buffer); | |
| HKEY hkey = 0; | |
| HKEY appkey = 0; | |
| DWORD len; | |
| /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */ | |
| if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0; | |
| len = GetModuleFileNameA( 0, buffer, MAX_PATH ); | |
| if (len && len < MAX_PATH) | |
| { | |
| HKEY tmpkey; | |
| /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */ | |
| if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey )) | |
| { | |
| char *p, *appname = buffer; | |
| if ((p = strrchr( appname, '/' ))) appname = p + 1; | |
| if ((p = strrchr( appname, '\\' ))) appname = p + 1; | |
| strcat( appname, "\\Direct3D" ); | |
| TRACE("appname = [%s]\n", appname); | |
| if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0; | |
| RegCloseKey( tmpkey ); | |
| } | |
| } | |
| if ( 0 != hkey || 0 != appkey ) | |
| { | |
| if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) ) | |
| { | |
| if (!strcmp(buffer,"gdi")) | |
| { | |
| TRACE("Defaulting to GDI surfaces\n"); | |
| DefaultSurfaceType = SURFACE_GDI; | |
| } | |
| else if (!strcmp(buffer,"opengl")) | |
| { | |
| TRACE("Defaulting to opengl surfaces\n"); | |
| DefaultSurfaceType = SURFACE_OPENGL; | |
| } | |
| else | |
| { | |
| ERR("Unknown default surface type. Supported are:\n gdi, opengl\n"); | |
| } | |
| } | |
| } | |
| /* On Windows one can force the refresh rate that DirectDraw uses by | |
| * setting an override value in dxdiag. This is documented in KB315614 | |
| * (main article), KB230002, and KB217348. By comparing registry dumps | |
| * before and after setting the override, we see that the override value | |
| * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a | |
| * DWORD that represents the refresh rate to force. We use this | |
| * registry entry to modify the behavior of SetDisplayMode so that Wine | |
| * users can override the refresh rate in a Windows-compatible way. | |
| * | |
| * dxdiag will not accept a refresh rate lower than 40 or higher than | |
| * 120 so this value should be within that range. It is, of course, | |
| * possible for a user to set the registry entry value directly so that | |
| * assumption might not hold. | |
| * | |
| * There is no current mechanism for setting this value through the Wine | |
| * GUI. It would be most appropriate to set this value through a dxdiag | |
| * clone, but it may be sufficient to use winecfg. | |
| * | |
| * TODO: Create a mechanism for setting this value through the Wine GUI. | |
| */ | |
| if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) ) | |
| { | |
| DWORD type, data; | |
| size = sizeof(data); | |
| if (!RegQueryValueExA( hkey, "ForceRefreshRate", NULL, &type, (LPBYTE)&data, &size ) && type == REG_DWORD) | |
| { | |
| TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data); | |
| force_refresh_rate = data; | |
| } | |
| RegCloseKey( hkey ); | |
| } | |
| DisableThreadLibraryCalls(hInstDLL); | |
| } | |
| else if (Reason == DLL_PROCESS_DETACH) | |
| { | |
| if(!list_empty(&global_ddraw_list)) | |
| { | |
| struct list *entry, *entry2; | |
| WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n"); | |
| /* We remove elements from this loop */ | |
| LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list) | |
| { | |
| HRESULT hr; | |
| DDSURFACEDESC2 desc; | |
| int i; | |
| IDirectDrawImpl *ddraw = LIST_ENTRY(entry, IDirectDrawImpl, ddraw_list_entry); | |
| WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1); | |
| /* Add references to each interface to avoid freeing them unexpectedly */ | |
| IDirectDraw_AddRef((IDirectDraw *)&ddraw->IDirectDraw_vtbl); | |
| IDirectDraw2_AddRef((IDirectDraw2 *)&ddraw->IDirectDraw2_vtbl); | |
| IDirectDraw3_AddRef((IDirectDraw3 *)&ddraw->IDirectDraw3_vtbl); | |
| IDirectDraw4_AddRef((IDirectDraw4 *)&ddraw->IDirectDraw4_vtbl); | |
| IDirectDraw7_AddRef((IDirectDraw7 *)ddraw); | |
| /* Does a D3D device exist? Destroy it | |
| * TODO: Destroy all Vertex buffers, Lights, Materials | |
| * and execute buffers too | |
| */ | |
| if(ddraw->d3ddevice) | |
| { | |
| WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice); | |
| while(IDirect3DDevice7_Release((IDirect3DDevice7 *)ddraw->d3ddevice)); | |
| } | |
| /* Try to release the objects | |
| * Do an EnumSurfaces to find any hanging surfaces | |
| */ | |
| memset(&desc, 0, sizeof(desc)); | |
| desc.dwSize = sizeof(desc); | |
| for(i = 0; i <= 1; i++) | |
| { | |
| hr = IDirectDraw7_EnumSurfaces((IDirectDraw7 *)ddraw, | |
| DDENUMSURFACES_ALL, &desc, ddraw, DestroyCallback); | |
| if(hr != D3D_OK) | |
| ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw); | |
| } | |
| /* Check the surface count */ | |
| if(ddraw->surfaces > 0) | |
| ERR("DDraw %p still has %d surfaces attached\n", ddraw, ddraw->surfaces); | |
| /* Release all hanging references to destroy the objects. This | |
| * restores the screen mode too | |
| */ | |
| while(IDirectDraw_Release((IDirectDraw *)&ddraw->IDirectDraw_vtbl)); | |
| while(IDirectDraw2_Release((IDirectDraw2 *)&ddraw->IDirectDraw2_vtbl)); | |
| while(IDirectDraw3_Release((IDirectDraw3 *)&ddraw->IDirectDraw3_vtbl)); | |
| while(IDirectDraw4_Release((IDirectDraw4 *)&ddraw->IDirectDraw4_vtbl)); | |
| while(IDirectDraw7_Release((IDirectDraw7 *)ddraw)); | |
| } | |
| } | |
| } | |
| return TRUE; | |
| } |