| /* Direct3D ExecuteBuffer | |
| * Copyright (c) 1998-2004 Lionel ULMER | |
| * Copyright (c) 2002-2004 Christian Costa | |
| * Copyright (c) 2006 Stefan Dösinger | |
| * | |
| * This file contains the implementation of IDirect3DExecuteBuffer. | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include <assert.h> | |
| #include <stdarg.h> | |
| #include <string.h> | |
| #include <stdlib.h> | |
| #define COBJMACROS | |
| #define NONAMELESSUNION | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "winerror.h" | |
| #include "wingdi.h" | |
| #include "wine/exception.h" | |
| #include "ddraw.h" | |
| #include "d3d.h" | |
| #include "ddraw_private.h" | |
| #include "wine/debug.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d7); | |
| /***************************************************************************** | |
| * _dump_executedata | |
| * _dump_D3DEXECUTEBUFFERDESC | |
| * | |
| * Debug functions which write the executebuffer data to the console | |
| * | |
| *****************************************************************************/ | |
| static void _dump_executedata(const D3DEXECUTEDATA *lpData) { | |
| TRACE("dwSize : %d\n", lpData->dwSize); | |
| TRACE("Vertex Offset : %d Count : %d\n", lpData->dwVertexOffset, lpData->dwVertexCount); | |
| TRACE("Instruction Offset : %d Length : %d\n", lpData->dwInstructionOffset, lpData->dwInstructionLength); | |
| TRACE("HVertex Offset : %d\n", lpData->dwHVertexOffset); | |
| } | |
| static void _dump_D3DEXECUTEBUFFERDESC(const D3DEXECUTEBUFFERDESC *lpDesc) { | |
| TRACE("dwSize : %d\n", lpDesc->dwSize); | |
| TRACE("dwFlags : %x\n", lpDesc->dwFlags); | |
| TRACE("dwCaps : %x\n", lpDesc->dwCaps); | |
| TRACE("dwBufferSize : %d\n", lpDesc->dwBufferSize); | |
| TRACE("lpData : %p\n", lpDesc->lpData); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBufferImpl_Execute | |
| * | |
| * The main functionality of the execute buffer | |
| * It transforms the vertices if necessary, and calls IDirect3DDevice7 | |
| * for drawing the vertices. It is called from | |
| * IDirect3DDevice::Execute | |
| * | |
| * TODO: Perhaps some comments about the various opcodes wouldn't hurt | |
| * | |
| * Don't declare this static, as it's called from device.c, | |
| * IDirect3DDevice::Execute | |
| * | |
| * Params: | |
| * Device: 3D Device associated to use for drawing | |
| * Viewport: Viewport for this operation | |
| * | |
| *****************************************************************************/ | |
| void | |
| IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This, | |
| IDirect3DDeviceImpl *lpDevice, | |
| IDirect3DViewportImpl *lpViewport) | |
| { | |
| /* DWORD bs = This->desc.dwBufferSize; */ | |
| DWORD vs = This->data.dwVertexOffset; | |
| /* DWORD vc = This->data.dwVertexCount; */ | |
| DWORD is = This->data.dwInstructionOffset; | |
| /* DWORD il = This->data.dwInstructionLength; */ | |
| char *instr = (char *)This->desc.lpData + is; | |
| /* Should check if the viewport was added or not to the device */ | |
| /* Activate the viewport */ | |
| lpViewport->active_device = lpDevice; | |
| lpViewport->activate(lpViewport, FALSE); | |
| TRACE("ExecuteData :\n"); | |
| if (TRACE_ON(d3d7)) | |
| _dump_executedata(&(This->data)); | |
| while (1) { | |
| LPD3DINSTRUCTION current = (LPD3DINSTRUCTION) instr; | |
| BYTE size; | |
| WORD count; | |
| count = current->wCount; | |
| size = current->bSize; | |
| instr += sizeof(D3DINSTRUCTION); | |
| switch (current->bOpcode) { | |
| case D3DOP_POINT: { | |
| WARN("POINT-s (%d)\n", count); | |
| instr += count * size; | |
| } break; | |
| case D3DOP_LINE: { | |
| WARN("LINE-s (%d)\n", count); | |
| instr += count * size; | |
| } break; | |
| case D3DOP_TRIANGLE: { | |
| int i; | |
| D3DTLVERTEX *tl_vx = This->vertex_data; | |
| TRACE("TRIANGLE (%d)\n", count); | |
| if (count*3>This->nb_indices) { | |
| This->nb_indices = count * 3; | |
| HeapFree(GetProcessHeap(),0,This->indices); | |
| This->indices = HeapAlloc(GetProcessHeap(),0,sizeof(WORD)*This->nb_indices); | |
| } | |
| for (i = 0; i < count; i++) { | |
| LPD3DTRIANGLE ci = (LPD3DTRIANGLE) instr; | |
| TRACE_(d3d7)(" v1: %d v2: %d v3: %d\n",ci->u1.v1, ci->u2.v2, ci->u3.v3); | |
| TRACE_(d3d7)(" Flags : "); | |
| if (TRACE_ON(d3d7)) { | |
| /* Wireframe */ | |
| if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1) | |
| TRACE_(d3d7)("EDGEENABLE1 "); | |
| if (ci->wFlags & D3DTRIFLAG_EDGEENABLE2) | |
| TRACE_(d3d7)("EDGEENABLE2 "); | |
| if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1) | |
| TRACE_(d3d7)("EDGEENABLE3 "); | |
| /* Strips / Fans */ | |
| if (ci->wFlags == D3DTRIFLAG_EVEN) | |
| TRACE_(d3d7)("EVEN "); | |
| if (ci->wFlags == D3DTRIFLAG_ODD) | |
| TRACE_(d3d7)("ODD "); | |
| if (ci->wFlags == D3DTRIFLAG_START) | |
| TRACE_(d3d7)("START "); | |
| if ((ci->wFlags > 0) && (ci->wFlags < 30)) | |
| TRACE_(d3d7)("STARTFLAT(%d) ", ci->wFlags); | |
| TRACE_(d3d7)("\n"); | |
| } | |
| This->indices[(i * 3) ] = ci->u1.v1; | |
| This->indices[(i * 3) + 1] = ci->u2.v2; | |
| This->indices[(i * 3) + 2] = ci->u3.v3; | |
| instr += size; | |
| } | |
| /* IDirect3DDevices have color keying always enabled - | |
| * enable it before drawing. This overwrites any ALPHA* | |
| * render state | |
| */ | |
| IWineD3DDevice_SetRenderState(lpDevice->wineD3DDevice, | |
| WINED3DRS_COLORKEYENABLE, | |
| 1); | |
| IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)lpDevice, | |
| D3DPT_TRIANGLELIST, D3DFVF_TLVERTEX, tl_vx, 0, This->indices, count * 3, 0); | |
| } break; | |
| case D3DOP_MATRIXLOAD: | |
| WARN("MATRIXLOAD-s (%d)\n", count); | |
| instr += count * size; | |
| break; | |
| case D3DOP_MATRIXMULTIPLY: { | |
| int i; | |
| TRACE("MATRIXMULTIPLY (%d)\n", count); | |
| for (i = 0; i < count; i++) { | |
| LPD3DMATRIXMULTIPLY ci = (LPD3DMATRIXMULTIPLY) instr; | |
| LPD3DMATRIX a, b, c; | |
| if(!ci->hDestMatrix || ci->hDestMatrix > lpDevice->numHandles || | |
| !ci->hSrcMatrix1 || ci->hSrcMatrix1 > lpDevice->numHandles || | |
| !ci->hSrcMatrix2 || ci->hSrcMatrix2 > lpDevice->numHandles) { | |
| ERR("Handles out of bounds\n"); | |
| } else if (lpDevice->Handles[ci->hDestMatrix - 1].type != DDrawHandle_Matrix || | |
| lpDevice->Handles[ci->hSrcMatrix1 - 1].type != DDrawHandle_Matrix || | |
| lpDevice->Handles[ci->hSrcMatrix2 - 1].type != DDrawHandle_Matrix) { | |
| ERR("Handle types invalid\n"); | |
| } else { | |
| a = (LPD3DMATRIX) lpDevice->Handles[ci->hDestMatrix - 1].ptr; | |
| b = (LPD3DMATRIX) lpDevice->Handles[ci->hSrcMatrix1 - 1].ptr; | |
| c = (LPD3DMATRIX) lpDevice->Handles[ci->hSrcMatrix2 - 1].ptr; | |
| TRACE(" Dest : %p Src1 : %p Src2 : %p\n", | |
| a, b, c); | |
| multiply_matrix(a,c,b); | |
| } | |
| instr += size; | |
| } | |
| } break; | |
| case D3DOP_STATETRANSFORM: { | |
| int i; | |
| TRACE("STATETRANSFORM (%d)\n", count); | |
| for (i = 0; i < count; i++) { | |
| LPD3DSTATE ci = (LPD3DSTATE) instr; | |
| if(!ci->u2.dwArg[0]) { | |
| ERR("Setting a NULL matrix handle, what should I do?\n"); | |
| } else if(ci->u2.dwArg[0] > lpDevice->numHandles) { | |
| ERR("Handle %d is out of bounds\n", ci->u2.dwArg[0]); | |
| } else if(lpDevice->Handles[ci->u2.dwArg[0] - 1].type != DDrawHandle_Matrix) { | |
| ERR("Handle %d is not a matrix handle\n", ci->u2.dwArg[0]); | |
| } else { | |
| if(ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_WORLD) | |
| lpDevice->world = ci->u2.dwArg[0]; | |
| if(ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_VIEW) | |
| lpDevice->view = ci->u2.dwArg[0]; | |
| if(ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_PROJECTION) | |
| lpDevice->proj = ci->u2.dwArg[0]; | |
| IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)lpDevice, | |
| ci->u1.dtstTransformStateType, (LPD3DMATRIX)lpDevice->Handles[ci->u2.dwArg[0] - 1].ptr); | |
| } | |
| instr += size; | |
| } | |
| } break; | |
| case D3DOP_STATELIGHT: { | |
| int i; | |
| TRACE("STATELIGHT (%d)\n", count); | |
| for (i = 0; i < count; i++) { | |
| LPD3DSTATE ci = (LPD3DSTATE) instr; | |
| TRACE("(%08x,%08x)\n", ci->u1.dlstLightStateType, ci->u2.dwArg[0]); | |
| if (!ci->u1.dlstLightStateType || (ci->u1.dlstLightStateType > D3DLIGHTSTATE_COLORVERTEX)) | |
| ERR("Unexpected Light State Type %d\n", ci->u1.dlstLightStateType); | |
| else if (ci->u1.dlstLightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) { | |
| DWORD matHandle = ci->u2.dwArg[0]; | |
| if (!matHandle) { | |
| FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n"); | |
| } else if (matHandle >= lpDevice->numHandles) { | |
| WARN("Material handle %d is invalid\n", matHandle); | |
| } else if (lpDevice->Handles[matHandle - 1].type != DDrawHandle_Material) { | |
| WARN("Handle %d is not a material handle\n", matHandle); | |
| } else { | |
| IDirect3DMaterialImpl *mat = | |
| lpDevice->Handles[matHandle - 1].ptr; | |
| mat->activate(mat); | |
| } | |
| } else if (ci->u1.dlstLightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */) { | |
| switch (ci->u2.dwArg[0]) { | |
| case D3DCOLOR_MONO: | |
| ERR("DDCOLOR_MONO should not happen!\n"); | |
| break; | |
| case D3DCOLOR_RGB: | |
| /* We are already in this mode */ | |
| break; | |
| default: | |
| ERR("Unknown color model!\n"); | |
| } | |
| } else { | |
| D3DRENDERSTATETYPE rs = 0; | |
| switch (ci->u1.dlstLightStateType) { | |
| case D3DLIGHTSTATE_AMBIENT: /* 2 */ | |
| rs = D3DRENDERSTATE_AMBIENT; | |
| break; | |
| case D3DLIGHTSTATE_FOGMODE: /* 4 */ | |
| rs = D3DRENDERSTATE_FOGVERTEXMODE; | |
| break; | |
| case D3DLIGHTSTATE_FOGSTART: /* 5 */ | |
| rs = D3DRENDERSTATE_FOGSTART; | |
| break; | |
| case D3DLIGHTSTATE_FOGEND: /* 6 */ | |
| rs = D3DRENDERSTATE_FOGEND; | |
| break; | |
| case D3DLIGHTSTATE_FOGDENSITY: /* 7 */ | |
| rs = D3DRENDERSTATE_FOGDENSITY; | |
| break; | |
| case D3DLIGHTSTATE_COLORVERTEX: /* 8 */ | |
| rs = D3DRENDERSTATE_COLORVERTEX; | |
| break; | |
| default: | |
| break; | |
| } | |
| IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)lpDevice, rs, ci->u2.dwArg[0]); | |
| } | |
| instr += size; | |
| } | |
| } break; | |
| case D3DOP_STATERENDER: { | |
| int i; | |
| IDirect3DDevice2 *d3d_device2 = (IDirect3DDevice2 *)&lpDevice->IDirect3DDevice2_vtbl; | |
| TRACE("STATERENDER (%d)\n", count); | |
| for (i = 0; i < count; i++) { | |
| LPD3DSTATE ci = (LPD3DSTATE) instr; | |
| IDirect3DDevice2_SetRenderState(d3d_device2, ci->u1.drstRenderStateType, ci->u2.dwArg[0]); | |
| instr += size; | |
| } | |
| } break; | |
| case D3DOP_PROCESSVERTICES: | |
| { | |
| /* TODO: Share code with IDirect3DVertexBuffer::ProcessVertices and / or | |
| * IWineD3DDevice::ProcessVertices | |
| */ | |
| int i; | |
| D3DMATRIX view_mat, world_mat, proj_mat; | |
| TRACE("PROCESSVERTICES (%d)\n", count); | |
| /* Get the transform and world matrix */ | |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ | |
| IWineD3DDevice_GetTransform(lpDevice->wineD3DDevice, | |
| D3DTRANSFORMSTATE_VIEW, | |
| (WINED3DMATRIX*) &view_mat); | |
| IWineD3DDevice_GetTransform(lpDevice->wineD3DDevice, | |
| D3DTRANSFORMSTATE_PROJECTION, | |
| (WINED3DMATRIX*) &proj_mat); | |
| IWineD3DDevice_GetTransform(lpDevice->wineD3DDevice, | |
| WINED3DTS_WORLDMATRIX(0), | |
| (WINED3DMATRIX*) &world_mat); | |
| for (i = 0; i < count; i++) { | |
| LPD3DPROCESSVERTICES ci = (LPD3DPROCESSVERTICES) instr; | |
| TRACE(" Start : %d Dest : %d Count : %d\n", | |
| ci->wStart, ci->wDest, ci->dwCount); | |
| TRACE(" Flags : "); | |
| if (TRACE_ON(d3d7)) { | |
| if (ci->dwFlags & D3DPROCESSVERTICES_COPY) | |
| TRACE("COPY "); | |
| if (ci->dwFlags & D3DPROCESSVERTICES_NOCOLOR) | |
| TRACE("NOCOLOR "); | |
| if (ci->dwFlags == D3DPROCESSVERTICES_OPMASK) | |
| TRACE("OPMASK "); | |
| if (ci->dwFlags & D3DPROCESSVERTICES_TRANSFORM) | |
| TRACE("TRANSFORM "); | |
| if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORMLIGHT) | |
| TRACE("TRANSFORMLIGHT "); | |
| if (ci->dwFlags & D3DPROCESSVERTICES_UPDATEEXTENTS) | |
| TRACE("UPDATEEXTENTS "); | |
| TRACE("\n"); | |
| } | |
| /* This is where doing Direct3D on top on OpenGL is quite difficult. | |
| This method transforms a set of vertices using the CURRENT state | |
| (lighting, projection, ...) but does not rasterize them. | |
| They will only be put on screen later (with the POINT / LINE and | |
| TRIANGLE op-codes). The problem is that you can have a triangle | |
| with each point having been transformed using another state... | |
| In this implementation, I will emulate only ONE thing : each | |
| vertex can have its own "WORLD" transformation (this is used in the | |
| TWIST.EXE demo of the 5.2 SDK). I suppose that all vertices of the | |
| execute buffer use the same state. | |
| If I find applications that change other states, I will try to do a | |
| more 'fine-tuned' state emulation (but I may become quite tricky if | |
| it changes a light position in the middle of a triangle). | |
| In this case, a 'direct' approach (i.e. without using OpenGL, but | |
| writing our own 3D rasterizer) would be easier. */ | |
| /* The current method (with the hypothesis that only the WORLD matrix | |
| will change between two points) is like this : | |
| - I transform 'manually' all the vertices with the current WORLD | |
| matrix and store them in the vertex buffer | |
| - during the rasterization phase, the WORLD matrix will be set to | |
| the Identity matrix */ | |
| /* Enough for the moment */ | |
| if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORMLIGHT) { | |
| unsigned int nb; | |
| D3DVERTEX *src = ((LPD3DVERTEX) ((char *)This->desc.lpData + vs)) + ci->wStart; | |
| D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (This->vertex_data)) + ci->wDest; | |
| D3DMATRIX mat; | |
| D3DVIEWPORT* Viewport = &lpViewport->viewports.vp1; | |
| if (TRACE_ON(d3d7)) { | |
| TRACE(" Projection Matrix : (%p)\n", &proj_mat); | |
| dump_D3DMATRIX(&proj_mat); | |
| TRACE(" View Matrix : (%p)\n", &view_mat); | |
| dump_D3DMATRIX(&view_mat); | |
| TRACE(" World Matrix : (%p)\n", &world_mat); | |
| dump_D3DMATRIX(&world_mat); | |
| } | |
| multiply_matrix(&mat,&view_mat,&world_mat); | |
| multiply_matrix(&mat,&proj_mat,&mat); | |
| for (nb = 0; nb < ci->dwCount; nb++) { | |
| /* No lighting yet */ | |
| dst->u5.color = 0xFFFFFFFF; /* Opaque white */ | |
| dst->u6.specular = 0xFF000000; /* No specular and no fog factor */ | |
| dst->u7.tu = src->u7.tu; | |
| dst->u8.tv = src->u8.tv; | |
| /* Now, the matrix multiplication */ | |
| dst->u1.sx = (src->u1.x * mat._11) + (src->u2.y * mat._21) + (src->u3.z * mat._31) + (1.0 * mat._41); | |
| dst->u2.sy = (src->u1.x * mat._12) + (src->u2.y * mat._22) + (src->u3.z * mat._32) + (1.0 * mat._42); | |
| dst->u3.sz = (src->u1.x * mat._13) + (src->u2.y * mat._23) + (src->u3.z * mat._33) + (1.0 * mat._43); | |
| dst->u4.rhw = (src->u1.x * mat._14) + (src->u2.y * mat._24) + (src->u3.z * mat._34) + (1.0 * mat._44); | |
| dst->u1.sx = dst->u1.sx / dst->u4.rhw * Viewport->dvScaleX | |
| + Viewport->dwX + Viewport->dwWidth / 2; | |
| dst->u2.sy = (-dst->u2.sy) / dst->u4.rhw * Viewport->dvScaleY | |
| + Viewport->dwY + Viewport->dwHeight / 2; | |
| dst->u3.sz /= dst->u4.rhw; | |
| dst->u4.rhw = 1 / dst->u4.rhw; | |
| src++; | |
| dst++; | |
| } | |
| } else if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORM) { | |
| unsigned int nb; | |
| D3DLVERTEX *src = ((LPD3DLVERTEX) ((char *)This->desc.lpData + vs)) + ci->wStart; | |
| D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (This->vertex_data)) + ci->wDest; | |
| D3DMATRIX mat; | |
| D3DVIEWPORT* Viewport = &lpViewport->viewports.vp1; | |
| if (TRACE_ON(d3d7)) { | |
| TRACE(" Projection Matrix : (%p)\n", &proj_mat); | |
| dump_D3DMATRIX(&proj_mat); | |
| TRACE(" View Matrix : (%p)\n",&view_mat); | |
| dump_D3DMATRIX(&view_mat); | |
| TRACE(" World Matrix : (%p)\n", &world_mat); | |
| dump_D3DMATRIX(&world_mat); | |
| } | |
| multiply_matrix(&mat,&view_mat,&world_mat); | |
| multiply_matrix(&mat,&proj_mat,&mat); | |
| for (nb = 0; nb < ci->dwCount; nb++) { | |
| dst->u5.color = src->u4.color; | |
| dst->u6.specular = src->u5.specular; | |
| dst->u7.tu = src->u6.tu; | |
| dst->u8.tv = src->u7.tv; | |
| /* Now, the matrix multiplication */ | |
| dst->u1.sx = (src->u1.x * mat._11) + (src->u2.y * mat._21) + (src->u3.z * mat._31) + (1.0 * mat._41); | |
| dst->u2.sy = (src->u1.x * mat._12) + (src->u2.y * mat._22) + (src->u3.z * mat._32) + (1.0 * mat._42); | |
| dst->u3.sz = (src->u1.x * mat._13) + (src->u2.y * mat._23) + (src->u3.z * mat._33) + (1.0 * mat._43); | |
| dst->u4.rhw = (src->u1.x * mat._14) + (src->u2.y * mat._24) + (src->u3.z * mat._34) + (1.0 * mat._44); | |
| dst->u1.sx = dst->u1.sx / dst->u4.rhw * Viewport->dvScaleX | |
| + Viewport->dwX + Viewport->dwWidth / 2; | |
| dst->u2.sy = (-dst->u2.sy) / dst->u4.rhw * Viewport->dvScaleY | |
| + Viewport->dwY + Viewport->dwHeight / 2; | |
| dst->u3.sz /= dst->u4.rhw; | |
| dst->u4.rhw = 1 / dst->u4.rhw; | |
| src++; | |
| dst++; | |
| } | |
| } else if (ci->dwFlags == D3DPROCESSVERTICES_COPY) { | |
| D3DTLVERTEX *src = ((LPD3DTLVERTEX) ((char *)This->desc.lpData + vs)) + ci->wStart; | |
| D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (This->vertex_data)) + ci->wDest; | |
| memcpy(dst, src, ci->dwCount * sizeof(D3DTLVERTEX)); | |
| } else { | |
| ERR("Unhandled vertex processing !\n"); | |
| } | |
| instr += size; | |
| } | |
| } break; | |
| case D3DOP_TEXTURELOAD: { | |
| WARN("TEXTURELOAD-s (%d)\n", count); | |
| instr += count * size; | |
| } break; | |
| case D3DOP_EXIT: { | |
| TRACE("EXIT (%d)\n", count); | |
| /* We did this instruction */ | |
| instr += size; | |
| /* Exit this loop */ | |
| goto end_of_buffer; | |
| } break; | |
| case D3DOP_BRANCHFORWARD: { | |
| int i; | |
| TRACE("BRANCHFORWARD (%d)\n", count); | |
| for (i = 0; i < count; i++) { | |
| LPD3DBRANCH ci = (LPD3DBRANCH) instr; | |
| if ((This->data.dsStatus.dwStatus & ci->dwMask) == ci->dwValue) { | |
| if (!ci->bNegate) { | |
| TRACE(" Branch to %d\n", ci->dwOffset); | |
| if (ci->dwOffset) { | |
| instr = (char*)current + ci->dwOffset; | |
| break; | |
| } | |
| } | |
| } else { | |
| if (ci->bNegate) { | |
| TRACE(" Branch to %d\n", ci->dwOffset); | |
| if (ci->dwOffset) { | |
| instr = (char*)current + ci->dwOffset; | |
| break; | |
| } | |
| } | |
| } | |
| instr += size; | |
| } | |
| } break; | |
| case D3DOP_SPAN: { | |
| WARN("SPAN-s (%d)\n", count); | |
| instr += count * size; | |
| } break; | |
| case D3DOP_SETSTATUS: { | |
| int i; | |
| TRACE("SETSTATUS (%d)\n", count); | |
| for (i = 0; i < count; i++) { | |
| LPD3DSTATUS ci = (LPD3DSTATUS) instr; | |
| This->data.dsStatus = *ci; | |
| instr += size; | |
| } | |
| } break; | |
| default: | |
| ERR("Unhandled OpCode %d !!!\n",current->bOpcode); | |
| /* Try to save ... */ | |
| instr += count * size; | |
| break; | |
| } | |
| } | |
| end_of_buffer: | |
| ; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::QueryInterface | |
| * | |
| * Well, a usual QueryInterface function. Don't know fur sure which | |
| * interfaces it can Query. | |
| * | |
| * Params: | |
| * riid: The interface ID queried for | |
| * obj: Address to return the interface pointer at | |
| * | |
| * Returns: | |
| * D3D_OK in case of a success (S_OK? Think it's the same) | |
| * OLE_E_ENUM_NOMORE if the interface wasn't found. | |
| * (E_NOINTERFACE?? Don't know what I really need) | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DExecuteBufferImpl_QueryInterface(IDirect3DExecuteBuffer *iface, | |
| REFIID riid, | |
| void **obj) | |
| { | |
| TRACE("(%p)->(%s,%p)\n", iface, debugstr_guid(riid), obj); | |
| *obj = NULL; | |
| if ( IsEqualGUID( &IID_IUnknown, riid ) ) { | |
| IDirect3DExecuteBuffer_AddRef(iface); | |
| *obj = iface; | |
| TRACE(" Creating IUnknown interface at %p.\n", *obj); | |
| return S_OK; | |
| } | |
| if ( IsEqualGUID( &IID_IDirect3DExecuteBuffer, riid ) ) { | |
| IDirect3DExecuteBuffer_AddRef(iface); | |
| *obj = iface; | |
| TRACE(" Creating IDirect3DExecuteBuffer interface %p\n", *obj); | |
| return S_OK; | |
| } | |
| FIXME("(%p): interface for IID %s NOT found!\n", iface, debugstr_guid(riid)); | |
| return E_NOINTERFACE; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::AddRef | |
| * | |
| * A normal AddRef method, nothing special | |
| * | |
| * Returns: | |
| * The new refcount | |
| * | |
| *****************************************************************************/ | |
| static ULONG WINAPI | |
| IDirect3DExecuteBufferImpl_AddRef(IDirect3DExecuteBuffer *iface) | |
| { | |
| IDirect3DExecuteBufferImpl *This = (IDirect3DExecuteBufferImpl *)iface; | |
| ULONG ref = InterlockedIncrement(&This->ref); | |
| FIXME("(%p)->()incrementing from %u.\n", This, ref - 1); | |
| return ref; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::Release | |
| * | |
| * A normal Release method, nothing special | |
| * | |
| * Returns: | |
| * The new refcount | |
| * | |
| *****************************************************************************/ | |
| static ULONG WINAPI | |
| IDirect3DExecuteBufferImpl_Release(IDirect3DExecuteBuffer *iface) | |
| { | |
| IDirect3DExecuteBufferImpl *This = (IDirect3DExecuteBufferImpl *)iface; | |
| ULONG ref = InterlockedDecrement(&This->ref); | |
| TRACE("(%p)->()decrementing from %u.\n", This, ref + 1); | |
| if (!ref) { | |
| if (This->need_free) | |
| HeapFree(GetProcessHeap(),0,This->desc.lpData); | |
| HeapFree(GetProcessHeap(),0,This->vertex_data); | |
| HeapFree(GetProcessHeap(),0,This->indices); | |
| HeapFree(GetProcessHeap(),0,This); | |
| return 0; | |
| } | |
| return ref; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::Initialize | |
| * | |
| * Initializes the Execute Buffer. This method exists for COM compliance | |
| * Nothing to do here. | |
| * | |
| * Returns: | |
| * D3D_OK | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DExecuteBufferImpl_Initialize(IDirect3DExecuteBuffer *iface, | |
| IDirect3DDevice *lpDirect3DDevice, | |
| D3DEXECUTEBUFFERDESC *lpDesc) | |
| { | |
| IDirect3DExecuteBufferImpl *This = (IDirect3DExecuteBufferImpl *)iface; | |
| TRACE("(%p)->(%p,%p) no-op....\n", This, lpDirect3DDevice, lpDesc); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::Lock | |
| * | |
| * Locks the buffer, so the app can write into it. | |
| * | |
| * Params: | |
| * Desc: Pointer to return the buffer description. This Description contains | |
| * a pointer to the buffer data. | |
| * | |
| * Returns: | |
| * This implementation always returns D3D_OK | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DExecuteBufferImpl_Lock(IDirect3DExecuteBuffer *iface, | |
| D3DEXECUTEBUFFERDESC *lpDesc) | |
| { | |
| IDirect3DExecuteBufferImpl *This = (IDirect3DExecuteBufferImpl *)iface; | |
| DWORD dwSize; | |
| TRACE("(%p)->(%p)\n", This, lpDesc); | |
| dwSize = lpDesc->dwSize; | |
| memset(lpDesc, 0, dwSize); | |
| memcpy(lpDesc, &This->desc, dwSize); | |
| if (TRACE_ON(d3d7)) { | |
| TRACE(" Returning description :\n"); | |
| _dump_D3DEXECUTEBUFFERDESC(lpDesc); | |
| } | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::Unlock | |
| * | |
| * Unlocks the buffer. We don't have anything to do here | |
| * | |
| * Returns: | |
| * This implementation always returns D3D_OK | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DExecuteBufferImpl_Unlock(IDirect3DExecuteBuffer *iface) | |
| { | |
| IDirect3DExecuteBufferImpl *This = (IDirect3DExecuteBufferImpl *)iface; | |
| TRACE("(%p)->() no-op...\n", This); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::SetExecuteData | |
| * | |
| * Sets the execute data. This data is used to describe the buffer's content | |
| * | |
| * Params: | |
| * Data: Pointer to a D3DEXECUTEDATA structure containing the data to | |
| * assign | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_OUTOFMEMORY if the vertex buffer allocation failed | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DExecuteBufferImpl_SetExecuteData(IDirect3DExecuteBuffer *iface, | |
| D3DEXECUTEDATA *lpData) | |
| { | |
| IDirect3DExecuteBufferImpl *This = (IDirect3DExecuteBufferImpl *)iface; | |
| DWORD nbvert; | |
| TRACE("(%p)->(%p)\n", This, lpData); | |
| memcpy(&This->data, lpData, lpData->dwSize); | |
| /* Get the number of vertices in the execute buffer */ | |
| nbvert = This->data.dwVertexCount; | |
| /* Prepares the transformed vertex buffer */ | |
| HeapFree(GetProcessHeap(), 0, This->vertex_data); | |
| This->vertex_data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nbvert * sizeof(D3DTLVERTEX)); | |
| if (TRACE_ON(d3d7)) { | |
| _dump_executedata(lpData); | |
| } | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::GetExecuteData | |
| * | |
| * Returns the data in the execute buffer | |
| * | |
| * Params: | |
| * Data: Pointer to a D3DEXECUTEDATA structure used to return data | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DExecuteBufferImpl_GetExecuteData(IDirect3DExecuteBuffer *iface, | |
| D3DEXECUTEDATA *lpData) | |
| { | |
| IDirect3DExecuteBufferImpl *This = (IDirect3DExecuteBufferImpl *)iface; | |
| DWORD dwSize; | |
| TRACE("(%p)->(%p): stub!\n", This, lpData); | |
| dwSize = lpData->dwSize; | |
| memset(lpData, 0, dwSize); | |
| memcpy(lpData, &This->data, dwSize); | |
| if (TRACE_ON(d3d7)) { | |
| TRACE("Returning data :\n"); | |
| _dump_executedata(lpData); | |
| } | |
| return DD_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::Validate | |
| * | |
| * DirectX 5 SDK: "The IDirect3DExecuteBuffer::Validate method is not | |
| * currently implemented" | |
| * | |
| * Params: | |
| * ? | |
| * | |
| * Returns: | |
| * DDERR_UNSUPPORTED, because it's not implemented in Windows. | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DExecuteBufferImpl_Validate(IDirect3DExecuteBuffer *iface, | |
| DWORD *Offset, | |
| LPD3DVALIDATECALLBACK Func, | |
| void *UserArg, | |
| DWORD Reserved) | |
| { | |
| IDirect3DExecuteBufferImpl *This = (IDirect3DExecuteBufferImpl *)iface; | |
| TRACE("(%p)->(%p,%p,%p,%08x): Unimplemented!\n", This, Offset, Func, UserArg, Reserved); | |
| return DDERR_UNSUPPORTED; /* Unchecked */ | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::Optimize | |
| * | |
| * DirectX5 SDK: "The IDirect3DExecuteBuffer::Optimize method is not | |
| * currently supported" | |
| * | |
| * Params: | |
| * Dummy: Seems to be an unused dummy ;) | |
| * | |
| * Returns: | |
| * DDERR_UNSUPPORTED, because it's not implemented in Windows. | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DExecuteBufferImpl_Optimize(IDirect3DExecuteBuffer *iface, | |
| DWORD Dummy) | |
| { | |
| IDirect3DExecuteBufferImpl *This = (IDirect3DExecuteBufferImpl *)iface; | |
| TRACE("(%p)->(%08x): Unimplemented\n", This, Dummy); | |
| return DDERR_UNSUPPORTED; /* Unchecked */ | |
| } | |
| const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl = | |
| { | |
| IDirect3DExecuteBufferImpl_QueryInterface, | |
| IDirect3DExecuteBufferImpl_AddRef, | |
| IDirect3DExecuteBufferImpl_Release, | |
| IDirect3DExecuteBufferImpl_Initialize, | |
| IDirect3DExecuteBufferImpl_Lock, | |
| IDirect3DExecuteBufferImpl_Unlock, | |
| IDirect3DExecuteBufferImpl_SetExecuteData, | |
| IDirect3DExecuteBufferImpl_GetExecuteData, | |
| IDirect3DExecuteBufferImpl_Validate, | |
| IDirect3DExecuteBufferImpl_Optimize, | |
| }; |