| /* | |
| * Copyright (c) 1998-2004 Lionel Ulmer | |
| * Copyright (c) 2002-2005 Christian Costa | |
| * Copyright (c) 2006 Stefan Dösinger | |
| * Copyright (c) 2008 Alexander Dorofeyev | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| * | |
| * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed | |
| * to WineD3D, some minimal DirectDraw specific management is handled here. | |
| * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d | |
| * is initialized when DirectDraw creates the primary surface. | |
| * Some type management is necessary, because some D3D types changed between | |
| * D3D7 and D3D9. | |
| * | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include <assert.h> | |
| #include <stdarg.h> | |
| #include <string.h> | |
| #include <stdlib.h> | |
| #define COBJMACROS | |
| #define NONAMELESSUNION | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "winerror.h" | |
| #include "wingdi.h" | |
| #include "wine/exception.h" | |
| #include "ddraw.h" | |
| #include "d3d.h" | |
| #include "ddraw_private.h" | |
| #include "wine/debug.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d7); | |
| WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk); | |
| /* The device ID */ | |
| const GUID IID_D3DDEVICE_WineD3D = { | |
| 0xaef72d43, | |
| 0xb09a, | |
| 0x4b7b, | |
| { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a } | |
| }; | |
| static inline void set_fpu_control_word(WORD fpucw) | |
| { | |
| #if defined(__i386__) && defined(__GNUC__) | |
| __asm__ volatile ("fldcw %0" : : "m" (fpucw)); | |
| #elif defined(__i386__) && defined(_MSC_VER) | |
| __asm fldcw fpucw; | |
| #endif | |
| } | |
| static inline WORD d3d_fpu_setup(void) | |
| { | |
| WORD oldcw; | |
| #if defined(__i386__) && defined(__GNUC__) | |
| __asm__ volatile ("fnstcw %0" : "=m" (oldcw)); | |
| #elif defined(__i386__) && defined(_MSC_VER) | |
| __asm fnstcw oldcw; | |
| #else | |
| static BOOL warned = FALSE; | |
| if(!warned) | |
| { | |
| FIXME("FPUPRESERVE not implemented for this platform / compiler\n"); | |
| warned = TRUE; | |
| } | |
| return 0; | |
| #endif | |
| set_fpu_control_word(0x37f); | |
| return oldcw; | |
| } | |
| /***************************************************************************** | |
| * IUnknown Methods. Common for Version 1, 2, 3 and 7 | |
| *****************************************************************************/ | |
| /***************************************************************************** | |
| * IDirect3DDevice7::QueryInterface | |
| * | |
| * Used to query other interfaces from a Direct3DDevice interface. | |
| * It can return interface pointers to all Direct3DDevice versions as well | |
| * as IDirectDraw and IDirect3D. For a link to QueryInterface | |
| * rules see ddraw.c, IDirectDraw7::QueryInterface | |
| * | |
| * Exists in Version 1, 2, 3 and 7 | |
| * | |
| * Params: | |
| * refiid: Interface ID queried for | |
| * obj: Used to return the interface pointer | |
| * | |
| * Returns: | |
| * D3D_OK or E_NOINTERFACE | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface, | |
| REFIID refiid, | |
| void **obj) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj); | |
| /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */ | |
| *obj = NULL; | |
| if(!refiid) | |
| return DDERR_INVALIDPARAMS; | |
| if ( IsEqualGUID( &IID_IUnknown, refiid ) ) | |
| { | |
| *obj = iface; | |
| } | |
| /* Check DirectDraw Interfacs */ | |
| else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) ) | |
| { | |
| *obj = This->ddraw; | |
| TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj); | |
| } | |
| else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) ) | |
| { | |
| *obj = &This->ddraw->IDirectDraw4_vtbl; | |
| TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj); | |
| } | |
| else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) ) | |
| { | |
| *obj = &This->ddraw->IDirectDraw2_vtbl; | |
| TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj); | |
| } | |
| else if( IsEqualGUID( &IID_IDirectDraw, refiid ) ) | |
| { | |
| *obj = &This->ddraw->IDirectDraw_vtbl; | |
| TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj); | |
| } | |
| /* Direct3D */ | |
| else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ) | |
| { | |
| *obj = &This->ddraw->IDirect3D_vtbl; | |
| TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj); | |
| } | |
| else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) ) | |
| { | |
| *obj = &This->ddraw->IDirect3D2_vtbl; | |
| TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj); | |
| } | |
| else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) ) | |
| { | |
| *obj = &This->ddraw->IDirect3D3_vtbl; | |
| TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj); | |
| } | |
| else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) ) | |
| { | |
| *obj = &This->ddraw->IDirect3D7_vtbl; | |
| TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj); | |
| } | |
| /* Direct3DDevice */ | |
| else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) ) | |
| { | |
| *obj = &This->IDirect3DDevice_vtbl; | |
| TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj); | |
| } | |
| else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) { | |
| *obj = &This->IDirect3DDevice2_vtbl; | |
| TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj); | |
| } | |
| else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) { | |
| *obj = &This->IDirect3DDevice3_vtbl; | |
| TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj); | |
| } | |
| else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) { | |
| *obj = This; | |
| TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj); | |
| } | |
| /* Unknown interface */ | |
| else | |
| { | |
| ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj); | |
| return E_NOINTERFACE; | |
| } | |
| /* AddRef the returned interface */ | |
| IUnknown_AddRef( (IUnknown *) *obj); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface, | |
| REFIID riid, | |
| void **obj) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj); | |
| return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface, | |
| REFIID riid, | |
| void **obj) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj); | |
| return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface, | |
| REFIID riid, | |
| void **obp) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp); | |
| return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obp); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::AddRef | |
| * | |
| * Increases the refcount.... | |
| * The most exciting Method, definitely | |
| * | |
| * Exists in Version 1, 2, 3 and 7 | |
| * | |
| * Returns: | |
| * The new refcount | |
| * | |
| *****************************************************************************/ | |
| static ULONG WINAPI | |
| IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| ULONG ref = InterlockedIncrement(&This->ref); | |
| TRACE("(%p) : incrementing from %u.\n", This, ref -1); | |
| return ref; | |
| } | |
| static ULONG WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | |
| return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This); | |
| } | |
| static ULONG WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | |
| return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This); | |
| } | |
| static ULONG WINAPI | |
| Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface) | |
| { | |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface); | |
| return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)device_from_device1(iface)); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::Release | |
| * | |
| * Decreases the refcount of the interface | |
| * When the refcount is reduced to 0, the object is destroyed. | |
| * | |
| * Exists in Version 1, 2, 3 and 7 | |
| * | |
| * Returns:d | |
| * The new refcount | |
| * | |
| *****************************************************************************/ | |
| static ULONG WINAPI | |
| IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| ULONG ref = InterlockedDecrement(&This->ref); | |
| TRACE("(%p)->() decrementing from %u.\n", This, ref +1); | |
| /* This method doesn't destroy the WineD3DDevice, because it's still in use for | |
| * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice | |
| * when the render target is released | |
| */ | |
| if (ref == 0) | |
| { | |
| IParent *IndexBufferParent; | |
| DWORD i; | |
| EnterCriticalSection(&ddraw_cs); | |
| /* Free the index buffer. */ | |
| IWineD3DDevice_SetIndexBuffer(This->wineD3DDevice, NULL, WINED3DFMT_UNKNOWN); | |
| IWineD3DBuffer_GetParent(This->indexbuffer, | |
| (IUnknown **) &IndexBufferParent); | |
| IParent_Release(IndexBufferParent); /* Once for the getParent */ | |
| if( IParent_Release(IndexBufferParent) != 0) /* And now to destroy it */ | |
| { | |
| ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent); | |
| } | |
| /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when | |
| * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound | |
| * IDirect3DVertexBuffer::Release will unset it. | |
| */ | |
| /* Restore the render targets */ | |
| if(This->OffScreenTarget) | |
| { | |
| WINED3DVIEWPORT vp; | |
| vp.X = 0; | |
| vp.Y = 0; | |
| vp.Width = This->ddraw->d3d_target->surface_desc.dwWidth; | |
| vp.Height = This->ddraw->d3d_target->surface_desc.dwHeight; | |
| vp.MinZ = 0.0; | |
| vp.MaxZ = 1.0; | |
| IWineD3DDevice_SetViewport(This->wineD3DDevice, | |
| &vp); | |
| /* Set the device up to render to the front buffer since the back buffer will | |
| * vanish soon. | |
| */ | |
| IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0, | |
| This->ddraw->d3d_target->WineD3DSurface, | |
| FALSE); | |
| /* This->target is the offscreen target. | |
| * This->ddraw->d3d_target is the target used by DDraw | |
| */ | |
| TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL); | |
| IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice, | |
| This->ddraw->d3d_target->WineD3DSurface, | |
| NULL); | |
| } | |
| /* Release the WineD3DDevice. This won't destroy it */ | |
| if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0) | |
| { | |
| ERR(" (%p) The wineD3D device %p was destroyed unexpectedly. Prepare for trouble\n", This, This->wineD3DDevice); | |
| } | |
| /* The texture handles should be unset by now, but there might be some bits | |
| * missing in our reference counting(needs test). Do a sanity check | |
| */ | |
| for(i = 0; i < This->numHandles; i++) | |
| { | |
| if(This->Handles[i].ptr) | |
| { | |
| switch(This->Handles[i].type) | |
| { | |
| case DDrawHandle_Texture: | |
| { | |
| IDirectDrawSurfaceImpl *surf = This->Handles[i].ptr; | |
| FIXME("Texture Handle %d not unset properly\n", i + 1); | |
| surf->Handle = 0; | |
| } | |
| break; | |
| case DDrawHandle_Material: | |
| { | |
| IDirect3DMaterialImpl *mat = This->Handles[i].ptr; | |
| FIXME("Material handle %d not unset properly\n", i + 1); | |
| mat->Handle = 0; | |
| } | |
| break; | |
| case DDrawHandle_Matrix: | |
| { | |
| /* No fixme here because this might happen because of sloppy apps */ | |
| WARN("Leftover matrix handle %d, deleting\n", i + 1); | |
| IDirect3DDevice_DeleteMatrix((IDirect3DDevice *)&This->IDirect3DDevice_vtbl, i + 1); | |
| } | |
| break; | |
| case DDrawHandle_StateBlock: | |
| { | |
| /* No fixme here because this might happen because of sloppy apps */ | |
| WARN("Leftover stateblock handle %d, deleting\n", i + 1); | |
| IDirect3DDevice7_DeleteStateBlock((IDirect3DDevice7 *)This, i + 1); | |
| } | |
| break; | |
| default: | |
| FIXME("Unknown handle %d not unset properly\n", i + 1); | |
| } | |
| } | |
| } | |
| HeapFree(GetProcessHeap(), 0, This->Handles); | |
| TRACE("Releasing target %p %p\n", This->target, This->ddraw->d3d_target); | |
| /* Release the render target and the WineD3D render target | |
| * (See IDirect3D7::CreateDevice for more comments on this) | |
| */ | |
| IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target); | |
| IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->ddraw->d3d_target); | |
| TRACE("Target release done\n"); | |
| This->ddraw->d3ddevice = NULL; | |
| /* Now free the structure */ | |
| HeapFree(GetProcessHeap(), 0, This); | |
| LeaveCriticalSection(&ddraw_cs); | |
| } | |
| TRACE("Done\n"); | |
| return ref; | |
| } | |
| static ULONG WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | |
| return IDirect3DDevice7_Release((IDirect3DDevice7 *)This); | |
| } | |
| static ULONG WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | |
| return IDirect3DDevice7_Release((IDirect3DDevice7 *)This); | |
| } | |
| static ULONG WINAPI | |
| Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | |
| return IDirect3DDevice7_Release((IDirect3DDevice7 *)This); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice Methods | |
| *****************************************************************************/ | |
| /***************************************************************************** | |
| * IDirect3DDevice::Initialize | |
| * | |
| * Initializes a Direct3DDevice. This implementation is a no-op, as all | |
| * initialization is done at create time. | |
| * | |
| * Exists in Version 1 | |
| * | |
| * Parameters: | |
| * No idea what they mean, as the MSDN page is gone | |
| * | |
| * Returns: DD_OK | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface, | |
| IDirect3D *Direct3D, GUID *guid, | |
| D3DDEVICEDESC *Desc) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| /* It shouldn't be crucial, but print a FIXME, I'm interested if | |
| * any game calls it and when | |
| */ | |
| FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetCaps | |
| * | |
| * Retrieves the device's capabilities | |
| * | |
| * This implementation is used for Version 7 only, the older versions have | |
| * their own implementation. | |
| * | |
| * Parameters: | |
| * Desc: Pointer to a D3DDEVICEDESC7 structure to fill | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * D3DERR_* if a problem occurs. See WineD3D | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface, | |
| D3DDEVICEDESC7 *Desc) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| D3DDEVICEDESC OldDesc; | |
| TRACE("(%p)->(%p)\n", This, Desc); | |
| /* Call the same function used by IDirect3D, this saves code */ | |
| return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetCaps_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DDEVICEDESC7 *Desc) | |
| { | |
| return IDirect3DDeviceImpl_7_GetCaps(iface, Desc); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DDEVICEDESC7 *Desc) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_GetCaps(iface, Desc); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::GetCaps | |
| * | |
| * Retrieves the capabilities of the hardware device and the emulation | |
| * device. For Wine, hardware and emulation are the same (it's all HW). | |
| * | |
| * This implementation is used for Version 1, 2, and 3. Version 7 has its own | |
| * | |
| * Parameters: | |
| * HWDesc: Structure to fill with the HW caps | |
| * HelDesc: Structure to fill with the hardware emulation caps | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * D3DERR_* if a problem occurs. See WineD3D | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface, | |
| D3DDEVICEDESC *HWDesc, | |
| D3DDEVICEDESC *HelDesc) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| D3DDEVICEDESC7 newDesc; | |
| HRESULT hr; | |
| TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc); | |
| hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc); | |
| if(hr != D3D_OK) return hr; | |
| *HelDesc = *HWDesc; | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface, | |
| D3DDEVICEDESC *D3DHWDevDesc, | |
| D3DDEVICEDESC *D3DHELDevDesc) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc); | |
| return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface, | |
| D3DDEVICEDESC *D3DHWDevDesc, | |
| D3DDEVICEDESC *D3DHELDevDesc) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc); | |
| return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice2::SwapTextureHandles | |
| * | |
| * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2 | |
| * | |
| * Parameters: | |
| * Tex1, Tex2: The 2 Textures to swap | |
| * | |
| * Returns: | |
| * D3D_OK | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface, | |
| IDirect3DTexture2 *Tex1, | |
| IDirect3DTexture2 *Tex2) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| DWORD swap; | |
| IDirectDrawSurfaceImpl *surf1 = surface_from_texture2(Tex1); | |
| IDirectDrawSurfaceImpl *surf2 = surface_from_texture2(Tex2); | |
| TRACE("(%p)->(%p,%p)\n", This, surf1, surf2); | |
| EnterCriticalSection(&ddraw_cs); | |
| This->Handles[surf1->Handle - 1].ptr = surf2; | |
| This->Handles[surf2->Handle - 1].ptr = surf1; | |
| swap = surf2->Handle; | |
| surf2->Handle = surf1->Handle; | |
| surf1->Handle = swap; | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface, | |
| IDirect3DTexture *D3DTex1, | |
| IDirect3DTexture *D3DTex2) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| IDirectDrawSurfaceImpl *surf1 = surface_from_texture1(D3DTex1); | |
| IDirectDrawSurfaceImpl *surf2 = surface_from_texture1(D3DTex2); | |
| IDirect3DTexture2 *t1 = surf1 ? (IDirect3DTexture2 *)&surf1->IDirect3DTexture2_vtbl : NULL; | |
| IDirect3DTexture2 *t2 = surf2 ? (IDirect3DTexture2 *)&surf2->IDirect3DTexture2_vtbl : NULL; | |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2); | |
| return IDirect3DDevice2_SwapTextureHandles((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, t1, t2); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::GetStats | |
| * | |
| * This method seems to retrieve some stats from the device. | |
| * The MSDN documentation doesn't exist any more, but the D3DSTATS | |
| * structure suggests that the amount of drawn primitives and processed | |
| * vertices is returned. | |
| * | |
| * Exists in Version 1, 2 and 3 | |
| * | |
| * Parameters: | |
| * Stats: Pointer to a D3DSTATS structure to be filled | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Stats == NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface, | |
| D3DSTATS *Stats) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| FIXME("(%p)->(%p): Stub!\n", This, Stats); | |
| if(!Stats) | |
| return DDERR_INVALIDPARAMS; | |
| /* Fill the Stats with 0 */ | |
| Stats->dwTrianglesDrawn = 0; | |
| Stats->dwLinesDrawn = 0; | |
| Stats->dwPointsDrawn = 0; | |
| Stats->dwSpansDrawn = 0; | |
| Stats->dwVerticesProcessed = 0; | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface, | |
| D3DSTATS *Stats) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats); | |
| return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface, | |
| D3DSTATS *Stats) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats); | |
| return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::CreateExecuteBuffer | |
| * | |
| * Creates an IDirect3DExecuteBuffer, used for rendering with a | |
| * Direct3DDevice. | |
| * | |
| * Version 1 only. | |
| * | |
| * Params: | |
| * Desc: Buffer description | |
| * ExecuteBuffer: Address to return the Interface pointer at | |
| * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't | |
| * support | |
| * | |
| * Returns: | |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL | |
| * DDERR_OUTOFMEMORY if we ran out of memory | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface, | |
| D3DEXECUTEBUFFERDESC *Desc, | |
| IDirect3DExecuteBuffer **ExecuteBuffer, | |
| IUnknown *UnkOuter) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| IDirect3DExecuteBufferImpl* object; | |
| TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter); | |
| if(UnkOuter) | |
| return CLASS_E_NOAGGREGATION; | |
| /* Allocate the new Execute Buffer */ | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl)); | |
| if(!object) | |
| { | |
| ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n"); | |
| return DDERR_OUTOFMEMORY; | |
| } | |
| object->lpVtbl = &IDirect3DExecuteBuffer_Vtbl; | |
| object->ref = 1; | |
| object->d3ddev = This; | |
| /* Initializes memory */ | |
| memcpy(&object->desc, Desc, Desc->dwSize); | |
| /* No buffer given */ | |
| if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0) | |
| object->desc.lpData = NULL; | |
| /* No buffer size given */ | |
| if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0) | |
| object->desc.dwBufferSize = 0; | |
| /* Create buffer if asked */ | |
| if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0)) | |
| { | |
| object->need_free = TRUE; | |
| object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize); | |
| if(!object->desc.lpData) | |
| { | |
| ERR("Out of memory when allocating the execute buffer data\n"); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return DDERR_OUTOFMEMORY; | |
| } | |
| } | |
| else | |
| { | |
| object->need_free = FALSE; | |
| } | |
| /* No vertices for the moment */ | |
| object->vertex_data = NULL; | |
| object->desc.dwFlags |= D3DDEB_LPDATA; | |
| object->indices = NULL; | |
| object->nb_indices = 0; | |
| *ExecuteBuffer = (IDirect3DExecuteBuffer *)object; | |
| TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::Execute | |
| * | |
| * Executes all the stuff in an execute buffer. | |
| * | |
| * Params: | |
| * ExecuteBuffer: The buffer to execute | |
| * Viewport: The viewport used for rendering | |
| * Flags: Some flags | |
| * | |
| * Returns: | |
| * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface, | |
| IDirect3DExecuteBuffer *ExecuteBuffer, | |
| IDirect3DViewport *Viewport, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = (IDirect3DExecuteBufferImpl *)ExecuteBuffer; | |
| IDirect3DViewportImpl *Direct3DViewportImpl = (IDirect3DViewportImpl *)Viewport; | |
| TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags); | |
| if(!Direct3DExecuteBufferImpl) | |
| return DDERR_INVALIDPARAMS; | |
| /* Execute... */ | |
| EnterCriticalSection(&ddraw_cs); | |
| IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::AddViewport | |
| * | |
| * Add a Direct3DViewport to the device's viewport list. These viewports | |
| * are wrapped to IDirect3DDevice7 viewports in viewport.c | |
| * | |
| * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3 | |
| * are the same interfaces. | |
| * | |
| * Params: | |
| * Viewport: The viewport to add | |
| * | |
| * Returns: | |
| * DDERR_INVALIDPARAMS if Viewport == NULL | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface, | |
| IDirect3DViewport3 *Viewport) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport; | |
| TRACE("(%p)->(%p)\n", This, vp); | |
| /* Sanity check */ | |
| if(!vp) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| vp->next = This->viewport_list; | |
| This->viewport_list = vp; | |
| vp->active_device = This; /* Viewport must be usable for Clear() after AddViewport, | |
| so set active_device here. */ | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface, | |
| IDirect3DViewport2 *Direct3DViewport2) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2; | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp); | |
| return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface, | |
| IDirect3DViewport *Direct3DViewport) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport; | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp); | |
| return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::DeleteViewport | |
| * | |
| * Deletes a Direct3DViewport from the device's viewport list. | |
| * | |
| * Exists in Version 1, 2 and 3. Note that all Viewport interface versions | |
| * are equal. | |
| * | |
| * Params: | |
| * Viewport: The viewport to delete | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if the viewport wasn't found in the list | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface, | |
| IDirect3DViewport3 *Viewport) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport; | |
| IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL; | |
| TRACE("(%p)->(%p)\n", This, vp); | |
| EnterCriticalSection(&ddraw_cs); | |
| cur_viewport = This->viewport_list; | |
| while (cur_viewport != NULL) | |
| { | |
| if (cur_viewport == vp) | |
| { | |
| if (prev_viewport == NULL) This->viewport_list = cur_viewport->next; | |
| else prev_viewport->next = cur_viewport->next; | |
| /* TODO : add desactivate of the viewport and all associated lights... */ | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| prev_viewport = cur_viewport; | |
| cur_viewport = cur_viewport->next; | |
| } | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface, | |
| IDirect3DViewport2 *Direct3DViewport2) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2; | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp); | |
| return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface, | |
| IDirect3DViewport *Direct3DViewport) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport; | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp); | |
| return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::NextViewport | |
| * | |
| * Returns a viewport from the viewport list, depending on the | |
| * passed viewport and the flags. | |
| * | |
| * Exists in Version 1, 2 and 3. Note that all Viewport interface versions | |
| * are equal. | |
| * | |
| * Params: | |
| * Viewport: Viewport to use for beginning the search | |
| * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface, | |
| IDirect3DViewport3 *Viewport3, | |
| IDirect3DViewport3 **lplpDirect3DViewport3, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport3; | |
| IDirect3DViewportImpl *res = NULL; | |
| TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags); | |
| if(!vp) | |
| { | |
| *lplpDirect3DViewport3 = NULL; | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| EnterCriticalSection(&ddraw_cs); | |
| switch (Flags) | |
| { | |
| case D3DNEXT_NEXT: | |
| { | |
| res = vp->next; | |
| } | |
| break; | |
| case D3DNEXT_HEAD: | |
| { | |
| res = This->viewport_list; | |
| } | |
| break; | |
| case D3DNEXT_TAIL: | |
| { | |
| IDirect3DViewportImpl *cur_viewport = This->viewport_list; | |
| if (cur_viewport != NULL) | |
| { | |
| while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next; | |
| } | |
| res = cur_viewport; | |
| } | |
| break; | |
| default: | |
| *lplpDirect3DViewport3 = NULL; | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| *lplpDirect3DViewport3 = (IDirect3DViewport3 *)res; | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface, | |
| IDirect3DViewport2 *Viewport2, | |
| IDirect3DViewport2 **lplpDirect3DViewport2, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport2; | |
| IDirect3DViewport3 *res; | |
| HRESULT hr; | |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags); | |
| hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, | |
| (IDirect3DViewport3 *)vp, &res, Flags); | |
| *lplpDirect3DViewport2 = (IDirect3DViewport2 *)res; | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface, | |
| IDirect3DViewport *Viewport, | |
| IDirect3DViewport **lplpDirect3DViewport, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport; | |
| IDirect3DViewport3 *res; | |
| HRESULT hr; | |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags); | |
| hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, | |
| (IDirect3DViewport3 *)vp, &res, Flags); | |
| *lplpDirect3DViewport = (IDirect3DViewport *)res; | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::Pick | |
| * | |
| * Executes an execute buffer without performing rendering. Instead, a | |
| * list of primitives that intersect with (x1,y1) of the passed rectangle | |
| * is created. IDirect3DDevice::GetPickRecords can be used to retrieve | |
| * this list. | |
| * | |
| * Version 1 only | |
| * | |
| * Params: | |
| * ExecuteBuffer: Buffer to execute | |
| * Viewport: Viewport to use for execution | |
| * Flags: None are defined, according to the SDK | |
| * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used, | |
| * x2 and y2 are ignored. | |
| * | |
| * Returns: | |
| * D3D_OK because it's a stub | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface, | |
| IDirect3DExecuteBuffer *ExecuteBuffer, | |
| IDirect3DViewport *Viewport, | |
| DWORD Flags, | |
| D3DRECT *Rect) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| IDirect3DExecuteBufferImpl *execbuf = (IDirect3DExecuteBufferImpl *)ExecuteBuffer; | |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport; | |
| FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::GetPickRecords | |
| * | |
| * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords | |
| * | |
| * Version 1 only | |
| * | |
| * Params: | |
| * Count: Pointer to a DWORD containing the numbers of pick records to | |
| * retrieve | |
| * D3DPickRec: Address to store the resulting D3DPICKRECORD array. | |
| * | |
| * Returns: | |
| * D3D_OK, because it's a stub | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface, | |
| DWORD *Count, | |
| D3DPICKRECORD *D3DPickRec) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::EnumTextureformats | |
| * | |
| * Enumerates the supported texture formats. It has a list of all possible | |
| * formats and calls IWineD3D::CheckDeviceFormat for each format to see if | |
| * WineD3D supports it. If so, then it is passed to the app. | |
| * | |
| * This is for Version 7 and 3, older versions have a different | |
| * callback function and their own implementation | |
| * | |
| * Params: | |
| * Callback: Callback to call for each enumerated format | |
| * Arg: Argument to pass to the callback | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Callback == NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface, | |
| LPD3DENUMPIXELFORMATSCALLBACK Callback, | |
| void *Arg) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| WINED3DDISPLAYMODE mode; | |
| unsigned int i; | |
| WINED3DFORMAT FormatList[] = { | |
| /* 32 bit */ | |
| WINED3DFMT_B8G8R8A8_UNORM, | |
| WINED3DFMT_B8G8R8X8_UNORM, | |
| /* 24 bit */ | |
| WINED3DFMT_B8G8R8_UNORM, | |
| /* 16 Bit */ | |
| WINED3DFMT_B5G5R5A1_UNORM, | |
| WINED3DFMT_B4G4R4A4_UNORM, | |
| WINED3DFMT_B5G6R5_UNORM, | |
| WINED3DFMT_B5G5R5X1_UNORM, | |
| /* 8 Bit */ | |
| WINED3DFMT_B2G3R3_UNORM, | |
| WINED3DFMT_P8_UINT, | |
| /* FOURCC codes */ | |
| WINED3DFMT_DXT1, | |
| WINED3DFMT_DXT3, | |
| WINED3DFMT_DXT5, | |
| }; | |
| WINED3DFORMAT BumpFormatList[] = { | |
| WINED3DFMT_R8G8_SNORM, | |
| WINED3DFMT_R5G5_SNORM_L6_UNORM, | |
| WINED3DFMT_R8G8_SNORM_L8X8_UNORM, | |
| WINED3DFMT_R8G8B8A8_SNORM, | |
| WINED3DFMT_R16G16_SNORM, | |
| WINED3DFMT_R10G11B11_SNORM, | |
| WINED3DFMT_R10G10B10_SNORM_A2_UNORM | |
| }; | |
| TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg); | |
| if(!Callback) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| memset(&mode, 0, sizeof(mode)); | |
| hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice, | |
| 0, | |
| &mode); | |
| if(FAILED(hr)) { | |
| LeaveCriticalSection(&ddraw_cs); | |
| WARN("Cannot get the current adapter format\n"); | |
| return hr; | |
| } | |
| for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++) | |
| { | |
| hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D, | |
| WINED3DADAPTER_DEFAULT, | |
| WINED3DDEVTYPE_HAL, | |
| mode.Format, | |
| 0 /* Usage */, | |
| WINED3DRTYPE_TEXTURE, | |
| FormatList[i], | |
| SURFACE_OPENGL); | |
| if(hr == D3D_OK) | |
| { | |
| DDPIXELFORMAT pformat; | |
| memset(&pformat, 0, sizeof(pformat)); | |
| pformat.dwSize = sizeof(pformat); | |
| PixelFormat_WineD3DtoDD(&pformat, FormatList[i]); | |
| TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]); | |
| hr = Callback(&pformat, Arg); | |
| if(hr != DDENUMRET_OK) | |
| { | |
| TRACE("Format enumeration cancelled by application\n"); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| } | |
| } | |
| for(i = 0; i < sizeof(BumpFormatList) / sizeof(WINED3DFORMAT); i++) | |
| { | |
| hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D, | |
| WINED3DADAPTER_DEFAULT, | |
| WINED3DDEVTYPE_HAL, | |
| mode.Format, | |
| WINED3DUSAGE_QUERY_LEGACYBUMPMAP, | |
| WINED3DRTYPE_TEXTURE, | |
| BumpFormatList[i], | |
| SURFACE_OPENGL); | |
| if(hr == D3D_OK) | |
| { | |
| DDPIXELFORMAT pformat; | |
| memset(&pformat, 0, sizeof(pformat)); | |
| pformat.dwSize = sizeof(pformat); | |
| PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]); | |
| TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]); | |
| hr = Callback(&pformat, Arg); | |
| if(hr != DDENUMRET_OK) | |
| { | |
| TRACE("Format enumeration cancelled by application\n"); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| } | |
| } | |
| TRACE("End of enumeration\n"); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface, | |
| LPD3DENUMPIXELFORMATSCALLBACK Callback, | |
| void *Arg) | |
| { | |
| return IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface, | |
| LPD3DENUMPIXELFORMATSCALLBACK Callback, | |
| void *Arg) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface, | |
| LPD3DENUMPIXELFORMATSCALLBACK Callback, | |
| void *Arg) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg); | |
| return IDirect3DDevice7_EnumTextureFormats((IDirect3DDevice7 *)This, Callback, Arg); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice2::EnumTextureformats | |
| * | |
| * EnumTextureFormats for Version 1 and 2, see | |
| * IDirect3DDevice7::EnumTexureFormats for a more detailed description. | |
| * | |
| * This version has a different callback and does not enumerate FourCC | |
| * formats | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface, | |
| LPD3DENUMTEXTUREFORMATSCALLBACK Callback, | |
| void *Arg) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| HRESULT hr; | |
| unsigned int i; | |
| WINED3DDISPLAYMODE mode; | |
| WINED3DFORMAT FormatList[] = { | |
| /* 32 bit */ | |
| WINED3DFMT_B8G8R8A8_UNORM, | |
| WINED3DFMT_B8G8R8X8_UNORM, | |
| /* 24 bit */ | |
| WINED3DFMT_B8G8R8_UNORM, | |
| /* 16 Bit */ | |
| WINED3DFMT_B5G5R5A1_UNORM, | |
| WINED3DFMT_B4G4R4A4_UNORM, | |
| WINED3DFMT_B5G6R5_UNORM, | |
| WINED3DFMT_B5G5R5X1_UNORM, | |
| /* 8 Bit */ | |
| WINED3DFMT_B2G3R3_UNORM, | |
| WINED3DFMT_P8_UINT, | |
| /* FOURCC codes - Not in this version*/ | |
| }; | |
| TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg); | |
| if(!Callback) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| memset(&mode, 0, sizeof(mode)); | |
| hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice, | |
| 0, | |
| &mode); | |
| if(FAILED(hr)) { | |
| LeaveCriticalSection(&ddraw_cs); | |
| WARN("Cannot get the current adapter format\n"); | |
| return hr; | |
| } | |
| for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++) | |
| { | |
| hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D, | |
| 0 /* Adapter */, | |
| WINED3DDEVTYPE_HAL, | |
| mode.Format, | |
| 0 /* Usage */, | |
| WINED3DRTYPE_TEXTURE, | |
| FormatList[i], | |
| SURFACE_OPENGL); | |
| if(hr == D3D_OK) | |
| { | |
| DDSURFACEDESC sdesc; | |
| memset(&sdesc, 0, sizeof(sdesc)); | |
| sdesc.dwSize = sizeof(sdesc); | |
| sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS; | |
| sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
| sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat); | |
| PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]); | |
| TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]); | |
| hr = Callback(&sdesc, Arg); | |
| if(hr != DDENUMRET_OK) | |
| { | |
| TRACE("Format enumeration cancelled by application\n"); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| } | |
| } | |
| TRACE("End of enumeration\n"); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface, | |
| LPD3DENUMTEXTUREFORMATSCALLBACK Callback, | |
| void *Arg) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg); | |
| return IDirect3DDevice2_EnumTextureFormats((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, Callback, Arg); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::CreateMatrix | |
| * | |
| * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is | |
| * allocated for the handle. | |
| * | |
| * Version 1 only | |
| * | |
| * Params | |
| * D3DMatHandle: Address to return the handle at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if D3DMatHandle = NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| D3DMATRIX *Matrix; | |
| TRACE("(%p)->(%p)\n", This, D3DMatHandle); | |
| if(!D3DMatHandle) | |
| return DDERR_INVALIDPARAMS; | |
| Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX)); | |
| if(!Matrix) | |
| { | |
| ERR("Out of memory when allocating a D3DMATRIX\n"); | |
| return DDERR_OUTOFMEMORY; | |
| } | |
| EnterCriticalSection(&ddraw_cs); | |
| *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This); | |
| if(!(*D3DMatHandle)) | |
| { | |
| ERR("Failed to create a matrix handle\n"); | |
| HeapFree(GetProcessHeap(), 0, Matrix); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_OUTOFMEMORY; | |
| } | |
| This->Handles[*D3DMatHandle - 1].ptr = Matrix; | |
| This->Handles[*D3DMatHandle - 1].type = DDrawHandle_Matrix; | |
| TRACE(" returning matrix handle %d\n", *D3DMatHandle); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::SetMatrix | |
| * | |
| * Sets a matrix for a matrix handle. The matrix is copied into the memory | |
| * allocated for the handle | |
| * | |
| * Version 1 only | |
| * | |
| * Params: | |
| * D3DMatHandle: Handle to set the matrix to | |
| * D3DMatrix: Matrix to set | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix | |
| * to set is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface, | |
| D3DMATRIXHANDLE D3DMatHandle, | |
| D3DMATRIX *D3DMatrix) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix); | |
| if( (!D3DMatHandle) || (!D3DMatrix) ) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| if(D3DMatHandle > This->numHandles) | |
| { | |
| ERR("Handle %d out of range\n", D3DMatHandle); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix) | |
| { | |
| ERR("Handle %d is not a matrix handle\n", D3DMatHandle); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if (TRACE_ON(d3d7)) | |
| dump_D3DMATRIX(D3DMatrix); | |
| *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix; | |
| if(This->world == D3DMatHandle) | |
| { | |
| IWineD3DDevice_SetTransform(This->wineD3DDevice, | |
| WINED3DTS_WORLDMATRIX(0), | |
| (WINED3DMATRIX *) D3DMatrix); | |
| } | |
| if(This->view == D3DMatHandle) | |
| { | |
| IWineD3DDevice_SetTransform(This->wineD3DDevice, | |
| WINED3DTS_VIEW, | |
| (WINED3DMATRIX *) D3DMatrix); | |
| } | |
| if(This->proj == D3DMatHandle) | |
| { | |
| IWineD3DDevice_SetTransform(This->wineD3DDevice, | |
| WINED3DTS_PROJECTION, | |
| (WINED3DMATRIX *) D3DMatrix); | |
| } | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::SetMatrix | |
| * | |
| * Returns the content of a D3DMATRIX handle | |
| * | |
| * Version 1 only | |
| * | |
| * Params: | |
| * D3DMatHandle: Matrix handle to read the content from | |
| * D3DMatrix: Address to store the content at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface, | |
| D3DMATRIXHANDLE D3DMatHandle, | |
| D3DMATRIX *D3DMatrix) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix); | |
| if(!D3DMatrix) | |
| return DDERR_INVALIDPARAMS; | |
| if(!D3DMatHandle) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| if(D3DMatHandle > This->numHandles) | |
| { | |
| ERR("Handle %d out of range\n", D3DMatHandle); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix) | |
| { | |
| ERR("Handle %d is not a matrix handle\n", D3DMatHandle); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| /* The handle is simply a pointer to a D3DMATRIX structure */ | |
| *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::DeleteMatrix | |
| * | |
| * Destroys a Matrix handle. Frees the memory and unsets the handle data | |
| * | |
| * Version 1 only | |
| * | |
| * Params: | |
| * D3DMatHandle: Handle to destroy | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if D3DMatHandle is invalid | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface, | |
| D3DMATRIXHANDLE D3DMatHandle) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| TRACE("(%p)->(%08x)\n", This, D3DMatHandle); | |
| if(!D3DMatHandle) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| if(D3DMatHandle > This->numHandles) | |
| { | |
| ERR("Handle %d out of range\n", D3DMatHandle); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix) | |
| { | |
| ERR("Handle %d is not a matrix handle\n", D3DMatHandle); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr); | |
| This->Handles[D3DMatHandle - 1].ptr = NULL; | |
| This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown; | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::BeginScene | |
| * | |
| * This method must be called before any rendering is performed. | |
| * IDirect3DDevice::EndScene has to be called after the scene is complete | |
| * | |
| * Version 1, 2, 3 and 7 | |
| * | |
| * Returns: | |
| * D3D_OK on success, for details see IWineD3DDevice::BeginScene | |
| * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already | |
| * started scene). | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p): Relay\n", This); | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_BeginScene(This->wineD3DDevice); | |
| LeaveCriticalSection(&ddraw_cs); | |
| if(hr == WINED3D_OK) return D3D_OK; | |
| else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */ | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_BeginScene_FPUSetup(IDirect3DDevice7 *iface) | |
| { | |
| return IDirect3DDeviceImpl_7_BeginScene(iface); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_BeginScene(iface); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | |
| return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | |
| return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | |
| return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::EndScene | |
| * | |
| * Ends a scene that has been begun with IDirect3DDevice7::BeginScene. | |
| * This method must be called after rendering is finished. | |
| * | |
| * Version 1, 2, 3 and 7 | |
| * | |
| * Returns: | |
| * D3D_OK on success, for details see IWineD3DDevice::EndScene | |
| * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does | |
| * that only if the scene was already ended. | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p): Relay\n", This); | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_EndScene(This->wineD3DDevice); | |
| LeaveCriticalSection(&ddraw_cs); | |
| if(hr == WINED3D_OK) return D3D_OK; | |
| else return D3DERR_SCENE_NOT_IN_SCENE; | |
| } | |
| static HRESULT WINAPI DECLSPEC_HOTPATCH | |
| IDirect3DDeviceImpl_7_EndScene_FPUSetup(IDirect3DDevice7 *iface) | |
| { | |
| return IDirect3DDeviceImpl_7_EndScene(iface); | |
| } | |
| static HRESULT WINAPI DECLSPEC_HOTPATCH | |
| IDirect3DDeviceImpl_7_EndScene_FPUPreserve(IDirect3DDevice7 *iface) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_EndScene(iface); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI DECLSPEC_HOTPATCH | |
| Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | |
| return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This); | |
| } | |
| static HRESULT WINAPI DECLSPEC_HOTPATCH | |
| Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | |
| return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This); | |
| } | |
| static HRESULT WINAPI DECLSPEC_HOTPATCH | |
| Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This); | |
| return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetDirect3D | |
| * | |
| * Returns the IDirect3D(= interface to the DirectDraw object) used to create | |
| * this device. | |
| * | |
| * Params: | |
| * Direct3D7: Address to store the interface pointer at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Direct3D7 == NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface, | |
| IDirect3D7 **Direct3D7) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| TRACE("(%p)->(%p)\n", This, Direct3D7); | |
| if(!Direct3D7) | |
| return DDERR_INVALIDPARAMS; | |
| *Direct3D7 = (IDirect3D7 *)&This->ddraw->IDirect3D7_vtbl; | |
| IDirect3D7_AddRef(*Direct3D7); | |
| TRACE(" returning interface %p\n", *Direct3D7); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface, | |
| IDirect3D3 **Direct3D3) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| HRESULT ret; | |
| IDirect3D7 *ret_ptr; | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3); | |
| ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr); | |
| if(ret != D3D_OK) | |
| return ret; | |
| *Direct3D3 = ret_ptr ? (IDirect3D3 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D3_vtbl : NULL; | |
| TRACE(" returning interface %p\n", *Direct3D3); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface, | |
| IDirect3D2 **Direct3D2) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| HRESULT ret; | |
| IDirect3D7 *ret_ptr; | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2); | |
| ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr); | |
| if(ret != D3D_OK) | |
| return ret; | |
| *Direct3D2 = ret_ptr ? (IDirect3D2 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D2_vtbl : NULL; | |
| TRACE(" returning interface %p\n", *Direct3D2); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface, | |
| IDirect3D **Direct3D) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device1(iface); | |
| HRESULT ret; | |
| IDirect3D7 *ret_ptr; | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D); | |
| ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr); | |
| if(ret != D3D_OK) | |
| return ret; | |
| *Direct3D = ret_ptr ? (IDirect3D *)&ddraw_from_d3d7(ret_ptr)->IDirect3D_vtbl : NULL; | |
| TRACE(" returning interface %p\n", *Direct3D); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::SetCurrentViewport | |
| * | |
| * Sets a Direct3DViewport as the current viewport. | |
| * For the thunks note that all viewport interface versions are equal | |
| * | |
| * Params: | |
| * Direct3DViewport3: The viewport to set | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * (Is a NULL viewport valid?) | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface, | |
| IDirect3DViewport3 *Direct3DViewport3) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport3; | |
| TRACE("(%p)->(%p)\n", This, Direct3DViewport3); | |
| EnterCriticalSection(&ddraw_cs); | |
| /* Do nothing if the specified viewport is the same as the current one */ | |
| if (This->current_viewport == vp ) | |
| { | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| /* Should check if the viewport was added or not */ | |
| /* Release previous viewport and AddRef the new one */ | |
| if (This->current_viewport) | |
| { | |
| TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, | |
| (IDirect3DViewport3 *)This->current_viewport); | |
| IDirect3DViewport3_Release((IDirect3DViewport3 *)This->current_viewport); | |
| } | |
| IDirect3DViewport3_AddRef(Direct3DViewport3); | |
| /* Set this viewport as the current viewport */ | |
| This->current_viewport = vp; | |
| /* Activate this viewport */ | |
| This->current_viewport->active_device = This; | |
| This->current_viewport->activate(This->current_viewport, FALSE); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface, | |
| IDirect3DViewport2 *Direct3DViewport2) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2; | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp); | |
| return IDirect3DDevice3_SetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, | |
| (IDirect3DViewport3 *)vp); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::GetCurrentViewport | |
| * | |
| * Returns the currently active viewport. | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Params: | |
| * Direct3DViewport3: Address to return the interface pointer at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Direct3DViewport == NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface, | |
| IDirect3DViewport3 **Direct3DViewport3) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE("(%p)->(%p)\n", This, Direct3DViewport3); | |
| if(!Direct3DViewport3) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| *Direct3DViewport3 = (IDirect3DViewport3 *)This->current_viewport; | |
| /* AddRef the returned viewport */ | |
| if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3); | |
| TRACE(" returning interface %p\n", *Direct3DViewport3); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface, | |
| IDirect3DViewport2 **Direct3DViewport2) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| HRESULT hr; | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2); | |
| hr = IDirect3DDevice3_GetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, | |
| (IDirect3DViewport3 **)Direct3DViewport2); | |
| if(hr != D3D_OK) return hr; | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetRenderTarget | |
| * | |
| * Sets the render target for the Direct3DDevice. | |
| * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and | |
| * IDirectDrawSurface3 == IDirectDrawSurface | |
| * | |
| * Version 2, 3 and 7 | |
| * | |
| * Params: | |
| * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new | |
| * render target | |
| * Flags: Some flags | |
| * | |
| * Returns: | |
| * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface, | |
| IDirectDrawSurface7 *NewTarget, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewTarget; | |
| HRESULT hr; | |
| TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags); | |
| EnterCriticalSection(&ddraw_cs); | |
| /* Flags: Not used */ | |
| if(This->target == Target) | |
| { | |
| TRACE("No-op SetRenderTarget operation, not doing anything\n"); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| hr = IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, | |
| 0, | |
| Target ? Target->WineD3DSurface : NULL, | |
| FALSE); | |
| if(hr != D3D_OK) | |
| { | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| IDirectDrawSurface7_AddRef(NewTarget); | |
| IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target); | |
| This->target = Target; | |
| IDirect3DDeviceImpl_UpdateDepthStencil(This); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface, | |
| IDirectDrawSurface7 *NewTarget, | |
| DWORD Flags) | |
| { | |
| return IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface, | |
| IDirectDrawSurface7 *NewTarget, | |
| DWORD Flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface, | |
| IDirectDrawSurface4 *NewRenderTarget, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget; | |
| TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags); | |
| return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface, | |
| IDirectDrawSurface *NewRenderTarget, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget; | |
| TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags); | |
| return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetRenderTarget | |
| * | |
| * Returns the current render target. | |
| * This is handled locally, because the WineD3D render target's parent | |
| * is an IParent | |
| * | |
| * Version 2, 3 and 7 | |
| * | |
| * Params: | |
| * RenderTarget: Address to store the surface interface pointer | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if RenderTarget == NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface, | |
| IDirectDrawSurface7 **RenderTarget) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| TRACE("(%p)->(%p): Relay\n", This, RenderTarget); | |
| if(!RenderTarget) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| *RenderTarget = (IDirectDrawSurface7 *)This->target; | |
| IDirectDrawSurface7_AddRef(*RenderTarget); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface, | |
| IDirectDrawSurface4 **RenderTarget) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| HRESULT hr; | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget); | |
| hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget); | |
| if(hr != D3D_OK) return hr; | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface, | |
| IDirectDrawSurface **RenderTarget) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| HRESULT hr; | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget); | |
| hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget); | |
| if(hr != D3D_OK) return hr; | |
| *RenderTarget = *RenderTarget ? | |
| (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)*RenderTarget)->IDirectDrawSurface3_vtbl : NULL; | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::Begin | |
| * | |
| * Begins a description block of vertices. This is similar to glBegin() | |
| * and glEnd(). After a call to IDirect3DDevice3::End, the vertices | |
| * described with IDirect3DDevice::Vertex are drawn. | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Params: | |
| * PrimitiveType: The type of primitives to draw | |
| * VertexTypeDesc: A flexible vertex format description of the vertices | |
| * Flags: Some flags.. | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexTypeDesc, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags); | |
| EnterCriticalSection(&ddraw_cs); | |
| This->primitive_type = PrimitiveType; | |
| This->vertex_type = VertexTypeDesc; | |
| This->render_flags = Flags; | |
| This->vertex_size = get_flexible_vertex_size(This->vertex_type); | |
| This->nb_vertices = 0; | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface, | |
| D3DPRIMITIVETYPE d3dpt, | |
| D3DVERTEXTYPE dwVertexTypeDesc, | |
| DWORD dwFlags) | |
| { | |
| DWORD FVF; | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags); | |
| switch(dwVertexTypeDesc) | |
| { | |
| case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break; | |
| case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break; | |
| case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break; | |
| default: | |
| ERR("Unexpected vertex type %d\n", dwVertexTypeDesc); | |
| return DDERR_INVALIDPARAMS; /* Should never happen */ | |
| }; | |
| return IDirect3DDevice3_Begin((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, d3dpt, FVF, dwFlags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::BeginIndexed | |
| * | |
| * Draws primitives based on vertices in a vertex array which are specified | |
| * by indices. | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Params: | |
| * PrimitiveType: Primitive type to draw | |
| * VertexType: A FVF description of the vertex format | |
| * Vertices: pointer to an array containing the vertices | |
| * NumVertices: The number of vertices in the vertex array | |
| * Flags: Some flags ... | |
| * | |
| * Returns: | |
| * D3D_OK, because it's a stub | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| void *Vertices, | |
| DWORD NumVertices, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface, | |
| D3DPRIMITIVETYPE d3dptPrimitiveType, | |
| D3DVERTEXTYPE d3dvtVertexType, | |
| void *lpvVertices, | |
| DWORD dwNumVertices, | |
| DWORD dwFlags) | |
| { | |
| DWORD FVF; | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags); | |
| switch(d3dvtVertexType) | |
| { | |
| case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break; | |
| case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break; | |
| case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break; | |
| default: | |
| ERR("Unexpected vertex type %d\n", d3dvtVertexType); | |
| return DDERR_INVALIDPARAMS; /* Should never happen */ | |
| }; | |
| return IDirect3DDevice3_BeginIndexed((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, | |
| d3dptPrimitiveType, FVF, lpvVertices, dwNumVertices, dwFlags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::Vertex | |
| * | |
| * Draws a vertex as described by IDirect3DDevice3::Begin. It places all | |
| * drawn vertices in a vertex buffer. If the buffer is too small, its | |
| * size is increased. | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Params: | |
| * Vertex: Pointer to the vertex | |
| * | |
| * Returns: | |
| * D3D_OK, on success | |
| * DDERR_INVALIDPARAMS if Vertex is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface, | |
| void *Vertex) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE("(%p)->(%p)\n", This, Vertex); | |
| if(!Vertex) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size) | |
| { | |
| BYTE *old_buffer; | |
| This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3; | |
| old_buffer = This->vertex_buffer; | |
| This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size); | |
| if (old_buffer) | |
| { | |
| CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size); | |
| HeapFree(GetProcessHeap(), 0, old_buffer); | |
| } | |
| } | |
| CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface, | |
| void *lpVertexType) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType); | |
| return IDirect3DDevice3_Vertex((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, lpVertexType); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::Index | |
| * | |
| * Specifies an index to a vertex to be drawn. The vertex array has to | |
| * be specified with BeginIndexed first. | |
| * | |
| * Parameters: | |
| * VertexIndex: The index of the vertex to draw | |
| * | |
| * Returns: | |
| * D3D_OK because it's a stub | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface, | |
| WORD VertexIndex) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| FIXME("(%p)->(%04x): stub!\n", This, VertexIndex); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface, | |
| WORD wVertexIndex) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex); | |
| return IDirect3DDevice3_Index((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, wVertexIndex); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::End | |
| * | |
| * Ends a draw begun with IDirect3DDevice3::Begin or | |
| * IDirect3DDevice::BeginIndexed. The vertices specified with | |
| * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using | |
| * the IDirect3DDevice7::DrawPrimitive method. So far only | |
| * non-indexed mode is supported | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Params: | |
| * Flags: Some flags, as usual. Don't know which are defined | |
| * | |
| * Returns: | |
| * The return value of IDirect3DDevice7::DrawPrimitive | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE("(%p)->(%08x)\n", This, Flags); | |
| return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, This->primitive_type, | |
| This->vertex_type, This->vertex_buffer, This->nb_vertices, This->render_flags); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface, | |
| DWORD dwFlags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags); | |
| return IDirect3DDevice3_End((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, dwFlags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetRenderState | |
| * | |
| * Returns the value of a render state. The possible render states are | |
| * defined in include/d3dtypes.h | |
| * | |
| * Version 2, 3 and 7 | |
| * | |
| * Params: | |
| * RenderStateType: Render state to return the current setting of | |
| * Value: Address to store the value at | |
| * | |
| * Returns: | |
| * D3D_OK on success, for details see IWineD3DDevice::GetRenderState | |
| * DDERR_INVALIDPARAMS if Value == NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface, | |
| D3DRENDERSTATETYPE RenderStateType, | |
| DWORD *Value) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value); | |
| if(!Value) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| switch(RenderStateType) | |
| { | |
| case D3DRENDERSTATE_TEXTUREMAG: | |
| { | |
| WINED3DTEXTUREFILTERTYPE tex_mag; | |
| hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, | |
| 0, WINED3DSAMP_MAGFILTER, | |
| &tex_mag); | |
| switch (tex_mag) | |
| { | |
| case WINED3DTEXF_POINT: | |
| *Value = D3DFILTER_NEAREST; | |
| break; | |
| case WINED3DTEXF_LINEAR: | |
| *Value = D3DFILTER_LINEAR; | |
| break; | |
| default: | |
| ERR("Unhandled texture mag %d !\n",tex_mag); | |
| *Value = 0; | |
| } | |
| break; | |
| } | |
| case D3DRENDERSTATE_TEXTUREMIN: | |
| { | |
| WINED3DTEXTUREFILTERTYPE tex_min; | |
| hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, | |
| 0, WINED3DSAMP_MINFILTER, | |
| &tex_min); | |
| switch (tex_min) | |
| { | |
| case WINED3DTEXF_POINT: | |
| *Value = D3DFILTER_NEAREST; | |
| break; | |
| case WINED3DTEXF_LINEAR: | |
| *Value = D3DFILTER_LINEAR; | |
| break; | |
| default: | |
| ERR("Unhandled texture mag %d !\n",tex_min); | |
| *Value = 0; | |
| } | |
| break; | |
| } | |
| case D3DRENDERSTATE_TEXTUREADDRESS: | |
| case D3DRENDERSTATE_TEXTUREADDRESSU: | |
| hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, | |
| 0, WINED3DSAMP_ADDRESSU, | |
| Value); | |
| break; | |
| case D3DRENDERSTATE_TEXTUREADDRESSV: | |
| hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, | |
| 0, WINED3DSAMP_ADDRESSV, | |
| Value); | |
| break; | |
| default: | |
| /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */ | |
| hr = IWineD3DDevice_GetRenderState(This->wineD3DDevice, | |
| RenderStateType, | |
| Value); | |
| } | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DRENDERSTATETYPE RenderStateType, | |
| DWORD *Value) | |
| { | |
| return IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DRENDERSTATETYPE RenderStateType, | |
| DWORD *Value) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface, | |
| D3DRENDERSTATETYPE dwRenderStateType, | |
| DWORD *lpdwRenderState) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%p)\n", This, dwRenderStateType, lpdwRenderState); | |
| switch(dwRenderStateType) | |
| { | |
| case D3DRENDERSTATE_TEXTUREHANDLE: | |
| { | |
| /* This state is wrapped to SetTexture in SetRenderState, so | |
| * it has to be wrapped to GetTexture here | |
| */ | |
| IWineD3DBaseTexture *tex = NULL; | |
| *lpdwRenderState = 0; | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, | |
| 0, | |
| &tex); | |
| if(hr == WINED3D_OK && tex) | |
| { | |
| IDirectDrawSurface7 *parent = NULL; | |
| hr = IWineD3DBaseTexture_GetParent(tex, | |
| (IUnknown **) &parent); | |
| if(parent) | |
| { | |
| /* The parent of the texture is the IDirectDrawSurface7 interface | |
| * of the ddraw surface | |
| */ | |
| IDirectDrawSurfaceImpl *texImpl = (IDirectDrawSurfaceImpl *)parent; | |
| *lpdwRenderState = texImpl->Handle; | |
| IDirectDrawSurface7_Release(parent); | |
| } | |
| IWineD3DBaseTexture_Release(tex); | |
| } | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| case D3DRENDERSTATE_TEXTUREMAPBLEND: | |
| { | |
| /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse | |
| the mapping to get the value. */ | |
| DWORD colorop, colorarg1, colorarg2; | |
| DWORD alphaop, alphaarg1, alphaarg2; | |
| EnterCriticalSection(&ddraw_cs); | |
| This->legacyTextureBlending = TRUE; | |
| IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, &colorop); | |
| IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, &colorarg1); | |
| IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, &colorarg2); | |
| IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, &alphaop); | |
| IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, &alphaarg1); | |
| IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, &alphaarg2); | |
| if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE && | |
| alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == WINED3DTA_TEXTURE) | |
| { | |
| *lpdwRenderState = D3DTBLEND_DECAL; | |
| } | |
| else if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE && | |
| alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT) | |
| { | |
| *lpdwRenderState = D3DTBLEND_DECALALPHA; | |
| } | |
| else if (colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT && | |
| alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT) | |
| { | |
| *lpdwRenderState = D3DTBLEND_MODULATEALPHA; | |
| } | |
| else | |
| { | |
| HRESULT hr; | |
| BOOL tex_alpha = FALSE; | |
| IWineD3DBaseTexture *tex = NULL; | |
| WINED3DSURFACE_DESC desc; | |
| DDPIXELFORMAT ddfmt; | |
| hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, | |
| 0, | |
| &tex); | |
| if(hr == WINED3D_OK && tex) | |
| { | |
| hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc); | |
| if (SUCCEEDED(hr)) | |
| { | |
| ddfmt.dwSize = sizeof(ddfmt); | |
| PixelFormat_WineD3DtoDD(&ddfmt, desc.format); | |
| if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE; | |
| } | |
| IWineD3DBaseTexture_Release(tex); | |
| } | |
| if (!(colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT && | |
| alphaop == (tex_alpha ? WINED3DTOP_SELECTARG1 : WINED3DTOP_SELECTARG2) && | |
| alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)) | |
| { | |
| ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous\n"); | |
| } | |
| *lpdwRenderState = D3DTBLEND_MODULATE; | |
| } | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| default: | |
| return IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, dwRenderStateType, lpdwRenderState); | |
| } | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface, | |
| D3DRENDERSTATETYPE dwRenderStateType, | |
| DWORD *lpdwRenderState) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, dwRenderStateType, lpdwRenderState); | |
| return IDirect3DDevice3_GetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, | |
| dwRenderStateType, lpdwRenderState); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetRenderState | |
| * | |
| * Sets a render state. The possible render states are defined in | |
| * include/d3dtypes.h | |
| * | |
| * Version 2, 3 and 7 | |
| * | |
| * Params: | |
| * RenderStateType: State to set | |
| * Value: Value to assign to that state | |
| * | |
| * Returns: | |
| * D3D_OK on success, | |
| * for details see IWineD3DDevice::SetRenderState | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface, | |
| D3DRENDERSTATETYPE RenderStateType, | |
| DWORD Value) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value); | |
| EnterCriticalSection(&ddraw_cs); | |
| /* Some render states need special care */ | |
| switch(RenderStateType) | |
| { | |
| case D3DRENDERSTATE_TEXTUREMAG: | |
| { | |
| WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_POINT; | |
| switch ((D3DTEXTUREFILTER) Value) | |
| { | |
| case D3DFILTER_NEAREST: | |
| case D3DFILTER_LINEARMIPNEAREST: | |
| tex_mag = WINED3DTEXF_POINT; | |
| break; | |
| case D3DFILTER_LINEAR: | |
| case D3DFILTER_LINEARMIPLINEAR: | |
| tex_mag = WINED3DTEXF_LINEAR; | |
| break; | |
| default: | |
| ERR("Unhandled texture mag %d !\n",Value); | |
| } | |
| hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | |
| 0, WINED3DSAMP_MAGFILTER, | |
| tex_mag); | |
| break; | |
| } | |
| case D3DRENDERSTATE_TEXTUREMIN: | |
| { | |
| WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_POINT; | |
| WINED3DTEXTUREFILTERTYPE tex_mip = WINED3DTEXF_NONE; | |
| switch ((D3DTEXTUREFILTER) Value) | |
| { | |
| case D3DFILTER_NEAREST: | |
| tex_min = WINED3DTEXF_POINT; | |
| break; | |
| case D3DFILTER_LINEAR: | |
| tex_min = WINED3DTEXF_LINEAR; | |
| break; | |
| case D3DFILTER_MIPNEAREST: | |
| tex_min = WINED3DTEXF_POINT; | |
| tex_mip = WINED3DTEXF_POINT; | |
| break; | |
| case D3DFILTER_MIPLINEAR: | |
| tex_min = WINED3DTEXF_POINT; | |
| tex_mip = WINED3DTEXF_LINEAR; | |
| break; | |
| case D3DFILTER_LINEARMIPNEAREST: | |
| tex_min = WINED3DTEXF_POINT; | |
| tex_mip = WINED3DTEXF_LINEAR; | |
| break; | |
| case D3DFILTER_LINEARMIPLINEAR: | |
| tex_min = WINED3DTEXF_LINEAR; | |
| tex_mip = WINED3DTEXF_LINEAR; | |
| break; | |
| default: | |
| ERR("Unhandled texture min %d !\n",Value); | |
| } | |
| IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | |
| 0, WINED3DSAMP_MIPFILTER, | |
| tex_mip); | |
| hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | |
| 0, WINED3DSAMP_MINFILTER, | |
| tex_min); | |
| break; | |
| } | |
| case D3DRENDERSTATE_TEXTUREADDRESS: | |
| IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | |
| 0, WINED3DSAMP_ADDRESSV, | |
| Value); | |
| /* Drop through */ | |
| case D3DRENDERSTATE_TEXTUREADDRESSU: | |
| hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | |
| 0, WINED3DSAMP_ADDRESSU, | |
| Value); | |
| break; | |
| case D3DRENDERSTATE_TEXTUREADDRESSV: | |
| hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, | |
| 0, WINED3DSAMP_ADDRESSV, | |
| Value); | |
| break; | |
| default: | |
| /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */ | |
| hr = IWineD3DDevice_SetRenderState(This->wineD3DDevice, | |
| RenderStateType, | |
| Value); | |
| break; | |
| } | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DRENDERSTATETYPE RenderStateType, | |
| DWORD Value) | |
| { | |
| return IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DRENDERSTATETYPE RenderStateType, | |
| DWORD Value) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface, | |
| D3DRENDERSTATETYPE RenderStateType, | |
| DWORD Value) | |
| { | |
| /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values | |
| for this state can be directly mapped to texture stage colorop and alphaop, but | |
| D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha | |
| from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify | |
| alphaarg when needed. | |
| Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation | |
| Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that | |
| TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results | |
| are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and | |
| requires fixup of stage 0 texture states when texture changes, but this fixup can interfere | |
| with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept | |
| in device - TRUE if the app is using TEXTUREMAPBLEND. | |
| Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by | |
| GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok, | |
| unless some broken game will be found that cares. */ | |
| HRESULT hr; | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE("(%p)->(%08x,%d)\n", This, RenderStateType, Value); | |
| EnterCriticalSection(&ddraw_cs); | |
| switch(RenderStateType) | |
| { | |
| case D3DRENDERSTATE_TEXTUREHANDLE: | |
| { | |
| if(Value == 0) | |
| { | |
| hr = IWineD3DDevice_SetTexture(This->wineD3DDevice, | |
| 0, | |
| NULL); | |
| break; | |
| } | |
| if(Value > This->numHandles) | |
| { | |
| FIXME("Specified handle %d out of range\n", Value); | |
| hr = DDERR_INVALIDPARAMS; | |
| break; | |
| } | |
| if(This->Handles[Value - 1].type != DDrawHandle_Texture) | |
| { | |
| FIXME("Handle %d isn't a texture handle\n", Value); | |
| hr = DDERR_INVALIDPARAMS; | |
| break; | |
| } | |
| else | |
| { | |
| IDirectDrawSurfaceImpl *surf = This->Handles[Value - 1].ptr; | |
| IDirect3DTexture2 *tex = surf ? (IDirect3DTexture2 *)&surf->IDirect3DTexture2_vtbl : NULL; | |
| hr = IDirect3DDevice3_SetTexture(iface, 0, tex); | |
| break; | |
| } | |
| } | |
| case D3DRENDERSTATE_TEXTUREMAPBLEND: | |
| { | |
| This->legacyTextureBlending = TRUE; | |
| switch ( (D3DTEXTUREBLEND) Value) | |
| { | |
| case D3DTBLEND_MODULATE: | |
| { | |
| BOOL tex_alpha = FALSE; | |
| IWineD3DBaseTexture *tex = NULL; | |
| WINED3DSURFACE_DESC desc; | |
| DDPIXELFORMAT ddfmt; | |
| hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, | |
| 0, | |
| &tex); | |
| if(hr == WINED3D_OK && tex) | |
| { | |
| memset(&desc, 0, sizeof(desc)); | |
| hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc); | |
| if (SUCCEEDED(hr)) | |
| { | |
| ddfmt.dwSize = sizeof(ddfmt); | |
| PixelFormat_WineD3DtoDD(&ddfmt, desc.format); | |
| if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE; | |
| } | |
| IWineD3DBaseTexture_Release(tex); | |
| } | |
| if (tex_alpha) | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1); | |
| else | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE); | |
| break; | |
| } | |
| case D3DTBLEND_ADD: | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_ADD); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT); | |
| break; | |
| case D3DTBLEND_MODULATEALPHA: | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE); | |
| break; | |
| case D3DTBLEND_COPY: | |
| case D3DTBLEND_DECAL: | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1); | |
| break; | |
| case D3DTBLEND_DECALALPHA: | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_BLENDTEXTUREALPHA); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2); | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT); | |
| break; | |
| default: | |
| ERR("Unhandled texture environment %d !\n",Value); | |
| } | |
| hr = D3D_OK; | |
| break; | |
| } | |
| default: | |
| hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, RenderStateType, Value); | |
| break; | |
| } | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface, | |
| D3DRENDERSTATETYPE RenderStateType, | |
| DWORD Value) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%d) thunking to IDirect3DDevice3 interface.\n", This, RenderStateType, Value); | |
| return IDirect3DDevice3_SetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, RenderStateType, Value); | |
| } | |
| /***************************************************************************** | |
| * Direct3DDevice3::SetLightState | |
| * | |
| * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The | |
| * light states are forwarded to Direct3DDevice7 render states | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Params: | |
| * LightStateType: The light state to change | |
| * Value: The value to assign to that light state | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if the parameters were incorrect | |
| * Also check IDirect3DDevice7::SetRenderState | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface, | |
| D3DLIGHTSTATETYPE LightStateType, | |
| DWORD Value) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value); | |
| if (!LightStateType || (LightStateType > D3DLIGHTSTATE_COLORVERTEX)) | |
| { | |
| TRACE("Unexpected Light State Type\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| EnterCriticalSection(&ddraw_cs); | |
| if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) | |
| { | |
| IDirect3DMaterialImpl *mat; | |
| if(Value == 0) mat = NULL; | |
| else if(Value > This->numHandles) | |
| { | |
| ERR("Material handle out of range(%d)\n", Value); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| else if(This->Handles[Value - 1].type != DDrawHandle_Material) | |
| { | |
| ERR("Invalid handle %d\n", Value); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| else | |
| { | |
| mat = This->Handles[Value - 1].ptr; | |
| } | |
| if (mat != NULL) | |
| { | |
| TRACE(" activating material %p.\n", mat); | |
| mat->activate(mat); | |
| } | |
| else | |
| { | |
| FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n"); | |
| } | |
| This->material = Value; | |
| } | |
| else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */) | |
| { | |
| switch (Value) | |
| { | |
| case D3DCOLOR_MONO: | |
| ERR("DDCOLOR_MONO should not happen!\n"); | |
| break; | |
| case D3DCOLOR_RGB: | |
| /* We are already in this mode */ | |
| TRACE("Setting color model to RGB (no-op).\n"); | |
| break; | |
| default: | |
| ERR("Unknown color model!\n"); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| } | |
| else | |
| { | |
| D3DRENDERSTATETYPE rs; | |
| switch (LightStateType) | |
| { | |
| case D3DLIGHTSTATE_AMBIENT: /* 2 */ | |
| rs = D3DRENDERSTATE_AMBIENT; | |
| break; | |
| case D3DLIGHTSTATE_FOGMODE: /* 4 */ | |
| rs = D3DRENDERSTATE_FOGVERTEXMODE; | |
| break; | |
| case D3DLIGHTSTATE_FOGSTART: /* 5 */ | |
| rs = D3DRENDERSTATE_FOGSTART; | |
| break; | |
| case D3DLIGHTSTATE_FOGEND: /* 6 */ | |
| rs = D3DRENDERSTATE_FOGEND; | |
| break; | |
| case D3DLIGHTSTATE_FOGDENSITY: /* 7 */ | |
| rs = D3DRENDERSTATE_FOGDENSITY; | |
| break; | |
| case D3DLIGHTSTATE_COLORVERTEX: /* 8 */ | |
| rs = D3DRENDERSTATE_COLORVERTEX; | |
| break; | |
| default: | |
| ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, rs, Value); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface, | |
| D3DLIGHTSTATETYPE LightStateType, | |
| DWORD Value) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value); | |
| return IDirect3DDevice3_SetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::GetLightState | |
| * | |
| * Returns the current setting of a light state. The state is read from | |
| * the Direct3DDevice7 render state. | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Params: | |
| * LightStateType: The light state to return | |
| * Value: The address to store the light state setting at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDDERR_INVALIDPARAMS if the parameters were incorrect | |
| * Also see IDirect3DDevice7::GetRenderState | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface, | |
| D3DLIGHTSTATETYPE LightStateType, | |
| DWORD *Value) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value); | |
| if (!LightStateType || (LightStateType > D3DLIGHTSTATE_COLORVERTEX)) | |
| { | |
| TRACE("Unexpected Light State Type\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if(!Value) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) | |
| { | |
| *Value = This->material; | |
| } | |
| else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */) | |
| { | |
| *Value = D3DCOLOR_RGB; | |
| } | |
| else | |
| { | |
| D3DRENDERSTATETYPE rs; | |
| switch (LightStateType) | |
| { | |
| case D3DLIGHTSTATE_AMBIENT: /* 2 */ | |
| rs = D3DRENDERSTATE_AMBIENT; | |
| break; | |
| case D3DLIGHTSTATE_FOGMODE: /* 4 */ | |
| rs = D3DRENDERSTATE_FOGVERTEXMODE; | |
| break; | |
| case D3DLIGHTSTATE_FOGSTART: /* 5 */ | |
| rs = D3DRENDERSTATE_FOGSTART; | |
| break; | |
| case D3DLIGHTSTATE_FOGEND: /* 6 */ | |
| rs = D3DRENDERSTATE_FOGEND; | |
| break; | |
| case D3DLIGHTSTATE_FOGDENSITY: /* 7 */ | |
| rs = D3DRENDERSTATE_FOGDENSITY; | |
| break; | |
| case D3DLIGHTSTATE_COLORVERTEX: /* 8 */ | |
| rs = D3DRENDERSTATE_COLORVERTEX; | |
| break; | |
| default: | |
| ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| hr = IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, rs, Value); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface, | |
| D3DLIGHTSTATETYPE LightStateType, | |
| DWORD *Value) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value); | |
| return IDirect3DDevice3_GetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetTransform | |
| * | |
| * Assigns a D3DMATRIX to a transform type. The transform types are defined | |
| * in include/d3dtypes.h. | |
| * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0) | |
| * (=255) for wined3d, because the 1 transform state was removed in d3d8 | |
| * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0) | |
| * | |
| * Version 2, 3 and 7 | |
| * | |
| * Params: | |
| * TransformStateType: transform state to set | |
| * Matrix: Matrix to assign to the state | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Matrix == NULL | |
| * For details see IWineD3DDevice::SetTransform | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE TransformStateType, | |
| D3DMATRIX *Matrix) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| D3DTRANSFORMSTATETYPE type; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix); | |
| switch(TransformStateType) | |
| { | |
| case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break; | |
| case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break; | |
| case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break; | |
| case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break; | |
| default: type = TransformStateType; | |
| } | |
| if(!Matrix) | |
| return DDERR_INVALIDPARAMS; | |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_SetTransform(This->wineD3DDevice, | |
| type, | |
| (WINED3DMATRIX*) Matrix); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetTransform_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE TransformStateType, | |
| D3DMATRIX *Matrix) | |
| { | |
| return IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE TransformStateType, | |
| D3DMATRIX *Matrix) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface, | |
| D3DTRANSFORMSTATETYPE TransformStateType, | |
| D3DMATRIX *D3DMatrix) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); | |
| return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface, | |
| D3DTRANSFORMSTATETYPE TransformStateType, | |
| D3DMATRIX *D3DMatrix) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); | |
| return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetTransform | |
| * | |
| * Returns the matrix assigned to a transform state | |
| * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see | |
| * SetTransform | |
| * | |
| * Params: | |
| * TransformStateType: State to read the matrix from | |
| * Matrix: Address to store the matrix at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Matrix == NULL | |
| * For details, see IWineD3DDevice::GetTransform | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE TransformStateType, | |
| D3DMATRIX *Matrix) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| D3DTRANSFORMSTATETYPE type; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix); | |
| switch(TransformStateType) | |
| { | |
| case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break; | |
| case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break; | |
| case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break; | |
| case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break; | |
| default: type = TransformStateType; | |
| } | |
| if(!Matrix) | |
| return DDERR_INVALIDPARAMS; | |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetTransform_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE TransformStateType, | |
| D3DMATRIX *Matrix) | |
| { | |
| return IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE TransformStateType, | |
| D3DMATRIX *Matrix) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface, | |
| D3DTRANSFORMSTATETYPE TransformStateType, | |
| D3DMATRIX *D3DMatrix) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); | |
| return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface, | |
| D3DTRANSFORMSTATETYPE TransformStateType, | |
| D3DMATRIX *D3DMatrix) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); | |
| return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::MultiplyTransform | |
| * | |
| * Multiplies the already-set transform matrix of a transform state | |
| * with another matrix. For the world matrix, see SetTransform | |
| * | |
| * Version 2, 3 and 7 | |
| * | |
| * Params: | |
| * TransformStateType: Transform state to multiply | |
| * D3DMatrix Matrix to multiply with. | |
| * | |
| * Returns | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if D3DMatrix is NULL | |
| * For details, see IWineD3DDevice::MultiplyTransform | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE TransformStateType, | |
| D3DMATRIX *D3DMatrix) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| D3DTRANSFORMSTATETYPE type; | |
| TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix); | |
| switch(TransformStateType) | |
| { | |
| case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break; | |
| case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break; | |
| case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break; | |
| case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break; | |
| default: type = TransformStateType; | |
| } | |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_MultiplyTransform(This->wineD3DDevice, | |
| type, | |
| (WINED3DMATRIX*) D3DMatrix); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE TransformStateType, | |
| D3DMATRIX *D3DMatrix) | |
| { | |
| return IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE TransformStateType, | |
| D3DMATRIX *D3DMatrix) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface, | |
| D3DTRANSFORMSTATETYPE TransformStateType, | |
| D3DMATRIX *D3DMatrix) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); | |
| return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface, | |
| D3DTRANSFORMSTATETYPE TransformStateType, | |
| D3DMATRIX *D3DMatrix) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix); | |
| return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::DrawPrimitive | |
| * | |
| * Draws primitives based on vertices in an application-provided pointer | |
| * | |
| * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into | |
| * an FVF format for D3D7 | |
| * | |
| * Params: | |
| * PrimitiveType: The type of the primitives to draw | |
| * Vertex type: Flexible vertex format vertex description | |
| * Vertices: Pointer to the vertex array | |
| * VertexCount: The number of vertices to draw | |
| * Flags: As usual a few flags | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Vertices is NULL | |
| * For details, see IWineD3DDevice::DrawPrimitiveUP | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| void *Vertices, | |
| DWORD VertexCount, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| UINT stride; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags); | |
| if(!Vertices) | |
| return DDERR_INVALIDPARAMS; | |
| /* Get the stride */ | |
| stride = get_flexible_vertex_size(VertexType); | |
| /* Set the FVF */ | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, | |
| IDirectDrawImpl_FindDecl(This->ddraw, VertexType)); | |
| if(hr != D3D_OK) | |
| { | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| /* This method translates to the user pointer draw of WineD3D */ | |
| IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType); | |
| hr = IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice, VertexCount, Vertices, stride); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| void *Vertices, | |
| DWORD VertexCount, | |
| DWORD Flags) | |
| { | |
| return IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| void *Vertices, | |
| DWORD VertexCount, | |
| DWORD Flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| void *Vertices, | |
| DWORD VertexCount, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags); | |
| return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, | |
| PrimitiveType, VertexType, Vertices, VertexCount, Flags); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| D3DVERTEXTYPE VertexType, | |
| void *Vertices, | |
| DWORD VertexCount, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| DWORD FVF; | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags); | |
| switch(VertexType) | |
| { | |
| case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break; | |
| case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break; | |
| case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break; | |
| default: | |
| ERR("Unexpected vertex type %d\n", VertexType); | |
| return DDERR_INVALIDPARAMS; /* Should never happen */ | |
| } | |
| return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, PrimitiveType, FVF, Vertices, VertexCount, Flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::DrawIndexedPrimitive | |
| * | |
| * Draws vertices from an application-provided pointer, based on the index | |
| * numbers in a WORD array. | |
| * | |
| * Version 2, 3 and 7. The version 7 thunk translates the vertex type into | |
| * an FVF format for D3D7 | |
| * | |
| * Params: | |
| * PrimitiveType: The primitive type to draw | |
| * VertexType: The FVF vertex description | |
| * Vertices: Pointer to the vertex array | |
| * VertexCount: ? | |
| * Indices: Pointer to the index array | |
| * IndexCount: Number of indices = Number of vertices to draw | |
| * Flags: As usual, some flags | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Vertices or Indices is NULL | |
| * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| void *Vertices, | |
| DWORD VertexCount, | |
| WORD *Indices, | |
| DWORD IndexCount, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); | |
| /* Set the D3DDevice's FVF */ | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, | |
| IDirectDrawImpl_FindDecl(This->ddraw, VertexType)); | |
| if(FAILED(hr)) | |
| { | |
| ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType); | |
| hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice, IndexCount, Indices, | |
| WINED3DFMT_R16_UINT, Vertices, get_flexible_vertex_size(VertexType)); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| void *Vertices, | |
| DWORD VertexCount, | |
| WORD *Indices, | |
| DWORD IndexCount, | |
| DWORD Flags) | |
| { | |
| return IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| void *Vertices, | |
| DWORD VertexCount, | |
| WORD *Indices, | |
| DWORD IndexCount, | |
| DWORD Flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| void *Vertices, | |
| DWORD VertexCount, | |
| WORD *Indices, | |
| DWORD IndexCount, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); | |
| return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This, | |
| PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| D3DVERTEXTYPE VertexType, | |
| void *Vertices, | |
| DWORD VertexCount, | |
| WORD *Indices, | |
| DWORD IndexCount, | |
| DWORD Flags) | |
| { | |
| DWORD FVF; | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags); | |
| switch(VertexType) | |
| { | |
| case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break; | |
| case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break; | |
| case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break; | |
| default: | |
| ERR("Unexpected vertex type %d\n", VertexType); | |
| return DDERR_INVALIDPARAMS; /* Should never happen */ | |
| } | |
| return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This, | |
| PrimitiveType, FVF, Vertices, VertexCount, Indices, IndexCount, Flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetClipStatus | |
| * | |
| * Sets the clip status. This defines things as clipping conditions and | |
| * the extents of the clipping region. | |
| * | |
| * Version 2, 3 and 7 | |
| * | |
| * Params: | |
| * ClipStatus: | |
| * | |
| * Returns: | |
| * D3D_OK because it's a stub | |
| * (DDERR_INVALIDPARAMS if ClipStatus == NULL) | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface, | |
| D3DCLIPSTATUS *ClipStatus) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| FIXME("(%p)->(%p): Stub!\n", This, ClipStatus); | |
| /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them | |
| * Perhaps this needs a new data type and an additional IWineD3DDevice method | |
| */ | |
| /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/ | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface, | |
| D3DCLIPSTATUS *ClipStatus) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus); | |
| return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface, | |
| D3DCLIPSTATUS *ClipStatus) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus); | |
| return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetClipStatus | |
| * | |
| * Returns the clip status | |
| * | |
| * Params: | |
| * ClipStatus: Address to write the clip status to | |
| * | |
| * Returns: | |
| * D3D_OK because it's a stub | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface, | |
| D3DCLIPSTATUS *ClipStatus) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| FIXME("(%p)->(%p): Stub!\n", This, ClipStatus); | |
| /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */ | |
| /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/ | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface, | |
| D3DCLIPSTATUS *ClipStatus) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus); | |
| return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus); | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface, | |
| D3DCLIPSTATUS *ClipStatus) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device2(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus); | |
| return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::DrawPrimitiveStrided | |
| * | |
| * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure. | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * PrimitiveType: The primitive type to draw | |
| * VertexType: The FVF description of the vertices to draw (for the stride??) | |
| * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing | |
| * the vertex data locations | |
| * VertexCount: The number of vertices to draw | |
| * Flags: Some flags | |
| * | |
| * Returns: | |
| * D3D_OK, because it's a stub | |
| * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL) | |
| * (For details, see IWineD3DDevice::DrawPrimitiveStrided) | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | |
| DWORD VertexCount, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| WineDirect3DVertexStridedData WineD3DStrided; | |
| DWORD i; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); | |
| memset(&WineD3DStrided, 0, sizeof(WineD3DStrided)); | |
| /* Get the strided data right. the wined3d structure is a bit bigger | |
| * Watch out: The contents of the strided data are determined by the fvf, | |
| * not by the members set in D3DDrawPrimStrideData. So it's valid | |
| * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is | |
| * not set in the fvf. | |
| */ | |
| if(VertexType & D3DFVF_POSITION_MASK) | |
| { | |
| WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT; | |
| WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData; | |
| WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride; | |
| if (VertexType & D3DFVF_XYZRHW) | |
| { | |
| WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT; | |
| WineD3DStrided.position_transformed = TRUE; | |
| } else | |
| WineD3DStrided.position_transformed = FALSE; | |
| } | |
| if(VertexType & D3DFVF_NORMAL) | |
| { | |
| WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT; | |
| WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData; | |
| WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride; | |
| } | |
| if(VertexType & D3DFVF_DIFFUSE) | |
| { | |
| WineD3DStrided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM; | |
| WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData; | |
| WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride; | |
| } | |
| if(VertexType & D3DFVF_SPECULAR) | |
| { | |
| WineD3DStrided.specular.format = WINED3DFMT_B8G8R8A8_UNORM; | |
| WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData; | |
| WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride; | |
| } | |
| for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++) | |
| { | |
| switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)) | |
| { | |
| case 1: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32_FLOAT; break; | |
| case 2: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32_FLOAT; break; | |
| case 3: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32_FLOAT; break; | |
| case 4: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break; | |
| default: ERR("Unexpected texture coordinate size %d\n", | |
| GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)); | |
| } | |
| WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData; | |
| WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride; | |
| } | |
| /* WineD3D doesn't need the FVF here */ | |
| EnterCriticalSection(&ddraw_cs); | |
| IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType); | |
| hr = IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice, VertexCount, &WineD3DStrided); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | |
| DWORD VertexCount, | |
| DWORD Flags) | |
| { | |
| return IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | |
| DWORD VertexCount, | |
| DWORD Flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | |
| DWORD VertexCount, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); | |
| return IDirect3DDevice7_DrawPrimitiveStrided((IDirect3DDevice7 *)This, | |
| PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::DrawIndexedPrimitiveStrided | |
| * | |
| * Draws primitives specified by strided data locations based on indices | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * PrimitiveType: | |
| * | |
| * Returns: | |
| * D3D_OK, because it's a stub | |
| * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL) | |
| * (DDERR_INVALIDPARAMS if Indices is NULL) | |
| * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided) | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | |
| DWORD VertexCount, | |
| WORD *Indices, | |
| DWORD IndexCount, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| WineDirect3DVertexStridedData WineD3DStrided; | |
| DWORD i; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x)\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); | |
| memset(&WineD3DStrided, 0, sizeof(WineD3DStrided)); | |
| /* Get the strided data right. the wined3d structure is a bit bigger | |
| * Watch out: The contents of the strided data are determined by the fvf, | |
| * not by the members set in D3DDrawPrimStrideData. So it's valid | |
| * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is | |
| * not set in the fvf. | |
| */ | |
| if(VertexType & D3DFVF_POSITION_MASK) | |
| { | |
| WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT; | |
| WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData; | |
| WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride; | |
| if (VertexType & D3DFVF_XYZRHW) | |
| { | |
| WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT; | |
| WineD3DStrided.position_transformed = TRUE; | |
| } else | |
| WineD3DStrided.position_transformed = FALSE; | |
| } | |
| if(VertexType & D3DFVF_NORMAL) | |
| { | |
| WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT; | |
| WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData; | |
| WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride; | |
| } | |
| if(VertexType & D3DFVF_DIFFUSE) | |
| { | |
| WineD3DStrided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM; | |
| WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData; | |
| WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride; | |
| } | |
| if(VertexType & D3DFVF_SPECULAR) | |
| { | |
| WineD3DStrided.specular.format = WINED3DFMT_B8G8R8A8_UNORM; | |
| WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData; | |
| WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride; | |
| } | |
| for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++) | |
| { | |
| switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)) | |
| { | |
| case 1: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32_FLOAT; break; | |
| case 2: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32_FLOAT; break; | |
| case 3: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32_FLOAT; break; | |
| case 4: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break; | |
| default: ERR("Unexpected texture coordinate size %d\n", | |
| GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i)); | |
| } | |
| WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData; | |
| WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride; | |
| } | |
| /* WineD3D doesn't need the FVF here */ | |
| EnterCriticalSection(&ddraw_cs); | |
| IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType); | |
| hr = IWineD3DDevice_DrawIndexedPrimitiveStrided(This->wineD3DDevice, | |
| IndexCount, &WineD3DStrided, VertexCount, Indices, WINED3DFMT_R16_UINT); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | |
| DWORD VertexCount, | |
| WORD *Indices, | |
| DWORD IndexCount, | |
| DWORD Flags) | |
| { | |
| return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | |
| DWORD VertexCount, | |
| WORD *Indices, | |
| DWORD IndexCount, | |
| DWORD Flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| DWORD VertexType, | |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, | |
| DWORD VertexCount, | |
| WORD *Indices, | |
| DWORD IndexCount, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); | |
| return IDirect3DDevice7_DrawIndexedPrimitiveStrided((IDirect3DDevice7 *)This, PrimitiveType, | |
| VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::DrawPrimitiveVB | |
| * | |
| * Draws primitives from a vertex buffer to the screen. | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * PrimitiveType: Type of primitive to be rendered. | |
| * D3DVertexBuf: Source Vertex Buffer | |
| * StartVertex: Index of the first vertex from the buffer to be rendered | |
| * NumVertices: Number of vertices to be rendered | |
| * Flags: Can be D3DDP_WAIT to wait until rendering has finished | |
| * | |
| * Return values | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| IDirect3DVertexBuffer7 *D3DVertexBuf, | |
| DWORD StartVertex, | |
| DWORD NumVertices, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf; | |
| HRESULT hr; | |
| DWORD stride; | |
| TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); | |
| /* Sanity checks */ | |
| if(!vb) | |
| { | |
| ERR("(%p) No Vertex buffer specified\n", This); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| stride = get_flexible_vertex_size(vb->fvf); | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, | |
| vb->wineD3DVertexDeclaration); | |
| if(FAILED(hr)) | |
| { | |
| ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| /* Set the vertex stream source */ | |
| hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice, | |
| 0 /* StreamNumber */, | |
| vb->wineD3DVertexBuffer, | |
| 0 /* StartVertex - we pass this to DrawPrimitive */, | |
| stride); | |
| if(hr != D3D_OK) | |
| { | |
| ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| /* Now draw the primitives */ | |
| IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType); | |
| hr = IWineD3DDevice_DrawPrimitive(This->wineD3DDevice, StartVertex, NumVertices); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| IDirect3DVertexBuffer7 *D3DVertexBuf, | |
| DWORD StartVertex, | |
| DWORD NumVertices, | |
| DWORD Flags) | |
| { | |
| return IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| IDirect3DVertexBuffer7 *D3DVertexBuf, | |
| DWORD StartVertex, | |
| DWORD NumVertices, | |
| DWORD Flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| IDirect3DVertexBuffer *D3DVertexBuf, | |
| DWORD StartVertex, | |
| DWORD NumVertices, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| IDirect3DVertexBufferImpl *vb = D3DVertexBuf ? vb_from_vb1(D3DVertexBuf) : NULL; | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, vb, StartVertex, NumVertices, Flags); | |
| return IDirect3DDevice7_DrawPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType, | |
| (IDirect3DVertexBuffer7 *)vb, StartVertex, NumVertices, Flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::DrawIndexedPrimitiveVB | |
| * | |
| * Draws primitives from a vertex buffer to the screen | |
| * | |
| * Params: | |
| * PrimitiveType: Type of primitive to be rendered. | |
| * D3DVertexBuf: Source Vertex Buffer | |
| * StartVertex: Index of the first vertex from the buffer to be rendered | |
| * NumVertices: Number of vertices to be rendered | |
| * Indices: Array of DWORDs used to index into the Vertices | |
| * IndexCount: Number of indices in Indices | |
| * Flags: Can be D3DDP_WAIT to wait until rendering has finished | |
| * | |
| * Return values | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| IDirect3DVertexBuffer7 *D3DVertexBuf, | |
| DWORD StartVertex, | |
| DWORD NumVertices, | |
| WORD *Indices, | |
| DWORD IndexCount, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf; | |
| DWORD stride = get_flexible_vertex_size(vb->fvf); | |
| WORD *LockedIndices; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags); | |
| /* Steps: | |
| * 1) Upload the Indices to the index buffer | |
| * 2) Set the index source | |
| * 3) Set the Vertex Buffer as the Stream source | |
| * 4) Call IWineD3DDevice::DrawIndexedPrimitive | |
| */ | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, | |
| vb->wineD3DVertexDeclaration); | |
| if(FAILED(hr)) | |
| { | |
| ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| /* copy the index stream into the index buffer. | |
| * A new IWineD3DDevice method could be created | |
| * which takes an user pointer containing the indices | |
| * or a SetData-Method for the index buffer, which | |
| * overrides the index buffer data with our pointer. | |
| */ | |
| hr = IWineD3DBuffer_Map(This->indexbuffer, | |
| 0 /* OffSetToLock */, | |
| IndexCount * sizeof(WORD), | |
| (BYTE **) &LockedIndices, | |
| 0 /* Flags */); | |
| assert(IndexCount < 0x100000); | |
| if(hr != D3D_OK) | |
| { | |
| ERR("(%p) IWineD3DBuffer::Map failed with hr = %08x\n", This, hr); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD)); | |
| hr = IWineD3DBuffer_Unmap(This->indexbuffer); | |
| if(hr != D3D_OK) | |
| { | |
| ERR("(%p) IWineD3DBuffer::Unmap failed with hr = %08x\n", This, hr); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| /* Set the index stream */ | |
| IWineD3DDevice_SetBaseVertexIndex(This->wineD3DDevice, StartVertex); | |
| hr = IWineD3DDevice_SetIndexBuffer(This->wineD3DDevice, This->indexbuffer, | |
| WINED3DFMT_R16_UINT); | |
| /* Set the vertex stream source */ | |
| hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice, | |
| 0 /* StreamNumber */, | |
| vb->wineD3DVertexBuffer, | |
| 0 /* offset, we pass this to DrawIndexedPrimitive */, | |
| stride); | |
| if(hr != D3D_OK) | |
| { | |
| ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType); | |
| hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice, 0 /* StartIndex */, IndexCount); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| IDirect3DVertexBuffer7 *D3DVertexBuf, | |
| DWORD StartVertex, | |
| DWORD NumVertices, | |
| WORD *Indices, | |
| DWORD IndexCount, | |
| DWORD Flags) | |
| { | |
| return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| IDirect3DVertexBuffer7 *D3DVertexBuf, | |
| DWORD StartVertex, | |
| DWORD NumVertices, | |
| WORD *Indices, | |
| DWORD IndexCount, | |
| DWORD Flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, | |
| IDirect3DVertexBuffer *D3DVertexBuf, | |
| WORD *Indices, | |
| DWORD IndexCount, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| IDirect3DVertexBufferImpl *VB = vb_from_vb1(D3DVertexBuf); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags); | |
| return IDirect3DDevice7_DrawIndexedPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType, | |
| (IDirect3DVertexBuffer7 *)VB, 0, IndexCount, Indices, IndexCount, Flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::ComputeSphereVisibility | |
| * | |
| * Calculates the visibility of spheres in the current viewport. The spheres | |
| * are passed in the Centers and Radii arrays, the results are passed back | |
| * in the ReturnValues array. Return values are either completely visible, | |
| * partially visible or completely invisible. | |
| * The return value consist of a combination of D3DCLIP_* flags, or it's | |
| * 0 if the sphere is completely visible(according to the SDK, not checked) | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * Centers: Array containing the sphere centers | |
| * Radii: Array containing the sphere radii | |
| * NumSpheres: The number of centers and radii in the arrays | |
| * Flags: Some flags | |
| * ReturnValues: Array to write the results to | |
| * | |
| * Returns: | |
| * D3D_OK | |
| * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL) | |
| * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix | |
| * is singular) | |
| * | |
| *****************************************************************************/ | |
| static DWORD in_plane(UINT plane, D3DVECTOR normal, D3DVALUE origin_plane, D3DVECTOR center, D3DVALUE radius) | |
| { | |
| float distance, norm; | |
| norm = sqrt( normal.u1.x * normal.u1.x + normal.u2.y * normal.u2.y + normal.u3.z * normal.u3.z ); | |
| distance = ( origin_plane + normal.u1.x * center.u1.x + normal.u2.y * center.u2.y + normal.u3.z * center.u3.z ) / norm; | |
| if ( fabs( distance ) < radius ) return D3DSTATUS_CLIPUNIONLEFT << plane; | |
| if ( distance < -radius ) return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << plane; | |
| return 0; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface, | |
| D3DVECTOR *Centers, | |
| D3DVALUE *Radii, | |
| DWORD NumSpheres, | |
| DWORD Flags, | |
| DWORD *ReturnValues) | |
| { | |
| D3DMATRIX m, temp; | |
| D3DVALUE origin_plane[6]; | |
| D3DVECTOR vec[6]; | |
| HRESULT hr; | |
| UINT i, j; | |
| TRACE("(%p)->(%p,%p,%08x,%08x,%p)\n", iface, Centers, Radii, NumSpheres, Flags, ReturnValues); | |
| hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_WORLD, &m); | |
| if ( hr != DD_OK ) return DDERR_INVALIDPARAMS; | |
| hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_VIEW, &temp); | |
| if ( hr != DD_OK ) return DDERR_INVALIDPARAMS; | |
| multiply_matrix_D3D_way(&m, &m, &temp); | |
| hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_PROJECTION, &temp); | |
| if ( hr != DD_OK ) return DDERR_INVALIDPARAMS; | |
| multiply_matrix_D3D_way(&m, &m, &temp); | |
| /* Left plane */ | |
| vec[0].u1.x = m._14 + m._11; | |
| vec[0].u2.y = m._24 + m._21; | |
| vec[0].u3.z = m._34 + m._31; | |
| origin_plane[0] = m._44 + m._41; | |
| /* Right plane */ | |
| vec[1].u1.x = m._14 - m._11; | |
| vec[1].u2.y = m._24 - m._21; | |
| vec[1].u3.z = m._34 - m._31; | |
| origin_plane[1] = m._44 - m._41; | |
| /* Top plane */ | |
| vec[2].u1.x = m._14 - m._12; | |
| vec[2].u2.y = m._24 - m._22; | |
| vec[2].u3.z = m._34 - m._32; | |
| origin_plane[2] = m._44 - m._42; | |
| /* Bottom plane */ | |
| vec[3].u1.x = m._14 + m._12; | |
| vec[3].u2.y = m._24 + m._22; | |
| vec[3].u3.z = m._34 + m._32; | |
| origin_plane[3] = m._44 + m._42; | |
| /* Front plane */ | |
| vec[4].u1.x = m._13; | |
| vec[4].u2.y = m._23; | |
| vec[4].u3.z = m._33; | |
| origin_plane[4] = m._43; | |
| /* Back plane*/ | |
| vec[5].u1.x = m._14 - m._13; | |
| vec[5].u2.y = m._24 - m._23; | |
| vec[5].u3.z = m._34 - m._33; | |
| origin_plane[5] = m._44 - m._43; | |
| for(i=0; i<NumSpheres; i++) | |
| { | |
| ReturnValues[i] = 0; | |
| for(j=0; j<6; j++) ReturnValues[i] |= in_plane(j, vec[j], origin_plane[j], Centers[i], Radii[i]); | |
| } | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface, | |
| D3DVECTOR *Centers, | |
| D3DVALUE *Radii, | |
| DWORD NumSpheres, | |
| DWORD Flags, | |
| DWORD *ReturnValues) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues); | |
| return IDirect3DDevice7_ComputeSphereVisibility((IDirect3DDevice7 *)This, | |
| Centers, Radii, NumSpheres, Flags, ReturnValues); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetTexture | |
| * | |
| * Returns the texture interface handle assigned to a texture stage. | |
| * The returned texture is AddRefed. This is taken from old ddraw, | |
| * not checked in Windows. | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * Stage: Texture stage to read the texture from | |
| * Texture: Address to store the interface pointer at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Texture is NULL | |
| * For details, see IWineD3DDevice::GetTexture | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface, | |
| DWORD Stage, | |
| IDirectDrawSurface7 **Texture) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| IWineD3DBaseTexture *Surf; | |
| HRESULT hr; | |
| TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture); | |
| if(!Texture) | |
| { | |
| TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, &Surf); | |
| if( (hr != D3D_OK) || (!Surf) ) | |
| { | |
| *Texture = NULL; | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| /* GetParent AddRef()s, which is perfectly OK. | |
| * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too. | |
| */ | |
| hr = IWineD3DBaseTexture_GetParent(Surf, | |
| (IUnknown **) Texture); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetTexture_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD Stage, | |
| IDirectDrawSurface7 **Texture) | |
| { | |
| return IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD Stage, | |
| IDirectDrawSurface7 **Texture) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface, | |
| DWORD Stage, | |
| IDirect3DTexture2 **Texture2) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| HRESULT ret; | |
| IDirectDrawSurface7 *ret_val; | |
| TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2); | |
| ret = IDirect3DDevice7_GetTexture((IDirect3DDevice7 *)This, Stage, &ret_val); | |
| *Texture2 = ret_val ? (IDirect3DTexture2 *)&((IDirectDrawSurfaceImpl *)ret_val)->IDirect3DTexture2_vtbl : NULL; | |
| TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2); | |
| return ret; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetTexture | |
| * | |
| * Assigns a texture to a texture stage. Is the texture AddRef-ed? | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * Stage: The stage to assign the texture to | |
| * Texture: Interface pointer to the texture surface | |
| * | |
| * Returns | |
| * D3D_OK on success | |
| * For details, see IWineD3DDevice::SetTexture | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface, | |
| DWORD Stage, | |
| IDirectDrawSurface7 *Texture) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf); | |
| /* Texture may be NULL here */ | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_SetTexture(This->wineD3DDevice, | |
| Stage, | |
| surf ? surf->wineD3DTexture : NULL); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetTexture_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD Stage, | |
| IDirectDrawSurface7 *Texture) | |
| { | |
| return IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD Stage, | |
| IDirectDrawSurface7 *Texture) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface, | |
| DWORD Stage, | |
| IDirect3DTexture2 *Texture2) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| IDirectDrawSurfaceImpl *tex = Texture2 ? surface_from_texture2(Texture2) : NULL; | |
| DWORD texmapblend; | |
| HRESULT hr; | |
| TRACE("(%p)->(%d,%p)\n", This, Stage, tex); | |
| EnterCriticalSection(&ddraw_cs); | |
| if (This->legacyTextureBlending) | |
| IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend); | |
| hr = IDirect3DDevice7_SetTexture((IDirect3DDevice7 *)This, Stage, (IDirectDrawSurface7 *)tex); | |
| if (This->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE) | |
| { | |
| /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states. | |
| See IDirect3DDeviceImpl_3_SetRenderState for details. */ | |
| BOOL tex_alpha = FALSE; | |
| IWineD3DBaseTexture *tex = NULL; | |
| WINED3DSURFACE_DESC desc; | |
| DDPIXELFORMAT ddfmt; | |
| HRESULT result; | |
| result = IWineD3DDevice_GetTexture(This->wineD3DDevice, | |
| 0, | |
| &tex); | |
| if(result == WINED3D_OK && tex) | |
| { | |
| memset(&desc, 0, sizeof(desc)); | |
| result = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc); | |
| if (SUCCEEDED(result)) | |
| { | |
| ddfmt.dwSize = sizeof(ddfmt); | |
| PixelFormat_WineD3DtoDD(&ddfmt, desc.format); | |
| if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE; | |
| } | |
| IWineD3DBaseTexture_Release(tex); | |
| } | |
| /* Arg 1/2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */ | |
| if (tex_alpha) | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1); | |
| else | |
| IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2); | |
| } | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static const struct tss_lookup | |
| { | |
| BOOL sampler_state; | |
| DWORD state; | |
| } | |
| tss_lookup[] = | |
| { | |
| {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */ | |
| {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */ | |
| {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */ | |
| {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */ | |
| {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */ | |
| {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */ | |
| {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */ | |
| {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */ | |
| {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */ | |
| {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */ | |
| {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */ | |
| {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */ | |
| {TRUE, WINED3DSAMP_ADDRESSU}, /* 12, D3DTSS_ADDRESS */ | |
| {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */ | |
| {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */ | |
| {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */ | |
| {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */ | |
| {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */ | |
| {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */ | |
| {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */ | |
| {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */ | |
| {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */ | |
| {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */ | |
| {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */ | |
| {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ | |
| }; | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetTextureStageState | |
| * | |
| * Retrieves a state from a texture stage. | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * Stage: The stage to retrieve the state from | |
| * TexStageStateType: The state type to retrieve | |
| * State: Address to store the state's value at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if State is NULL | |
| * For details, see IWineD3DDevice::GetTextureStageState | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface, | |
| DWORD Stage, | |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, | |
| DWORD *State) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| const struct tss_lookup *l = &tss_lookup[TexStageStateType]; | |
| TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State); | |
| if(!State) | |
| return DDERR_INVALIDPARAMS; | |
| if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS) | |
| { | |
| WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType); | |
| *State = 0; | |
| return DD_OK; | |
| } | |
| EnterCriticalSection(&ddraw_cs); | |
| if (l->sampler_state) | |
| { | |
| hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, Stage, l->state, State); | |
| switch(TexStageStateType) | |
| { | |
| /* Mipfilter is a sampler state with different values */ | |
| case D3DTSS_MIPFILTER: | |
| { | |
| switch(*State) | |
| { | |
| case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break; | |
| case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break; | |
| case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break; | |
| default: | |
| ERR("Unexpected mipfilter value %#x\n", *State); | |
| *State = D3DTFP_NONE; | |
| break; | |
| } | |
| break; | |
| } | |
| /* Magfilter has slightly different values */ | |
| case D3DTSS_MAGFILTER: | |
| { | |
| switch(*State) | |
| { | |
| case WINED3DTEXF_POINT: *State = D3DTFG_POINT; break; | |
| case WINED3DTEXF_LINEAR: *State = D3DTFG_LINEAR; break; | |
| case WINED3DTEXF_ANISOTROPIC: *State = D3DTFG_ANISOTROPIC; break; | |
| case WINED3DTEXF_FLATCUBIC: *State = D3DTFG_FLATCUBIC; break; | |
| case WINED3DTEXF_GAUSSIANCUBIC: *State = D3DTFG_GAUSSIANCUBIC; break; | |
| default: | |
| ERR("Unexpected wined3d mag filter value %#x\n", *State); | |
| *State = D3DTFG_POINT; | |
| break; | |
| } | |
| break; | |
| } | |
| default: | |
| break; | |
| } | |
| } | |
| else | |
| { | |
| hr = IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, Stage, l->state, State); | |
| } | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD Stage, | |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, | |
| DWORD *State) | |
| { | |
| return IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD Stage, | |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, | |
| DWORD *State) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface, | |
| DWORD Stage, | |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, | |
| DWORD *State) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State); | |
| return IDirect3DDevice7_GetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetTextureStageState | |
| * | |
| * Sets a texture stage state. Some stage types need to be handled specially, | |
| * because they do not exist in WineD3D and were moved to another place | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * Stage: The stage to modify | |
| * TexStageStateType: The state to change | |
| * State: The new value for the state | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * For details, see IWineD3DDevice::SetTextureStageState | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface, | |
| DWORD Stage, | |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, | |
| DWORD State) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| const struct tss_lookup *l = &tss_lookup[TexStageStateType]; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State); | |
| if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS) | |
| { | |
| WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType); | |
| return DD_OK; | |
| } | |
| EnterCriticalSection(&ddraw_cs); | |
| if (l->sampler_state) | |
| { | |
| switch(TexStageStateType) | |
| { | |
| /* Mipfilter is a sampler state with different values */ | |
| case D3DTSS_MIPFILTER: | |
| { | |
| switch(State) | |
| { | |
| case D3DTFP_NONE: State = WINED3DTEXF_NONE; break; | |
| case D3DTFP_POINT: State = WINED3DTEXF_POINT; break; | |
| case 0: /* Unchecked */ | |
| case D3DTFP_LINEAR: State = WINED3DTEXF_LINEAR; break; | |
| default: | |
| ERR("Unexpected mipfilter value %d\n", State); | |
| State = WINED3DTEXF_NONE; | |
| break; | |
| } | |
| break; | |
| } | |
| /* Magfilter has slightly different values */ | |
| case D3DTSS_MAGFILTER: | |
| { | |
| switch(State) | |
| { | |
| case D3DTFG_POINT: State = WINED3DTEXF_POINT; break; | |
| case D3DTFG_LINEAR: State = WINED3DTEXF_LINEAR; break; | |
| case D3DTFG_FLATCUBIC: State = WINED3DTEXF_FLATCUBIC; break; | |
| case D3DTFG_GAUSSIANCUBIC: State = WINED3DTEXF_GAUSSIANCUBIC; break; | |
| case D3DTFG_ANISOTROPIC: State = WINED3DTEXF_ANISOTROPIC; break; | |
| default: | |
| ERR("Unexpected d3d7 mag filter type %d\n", State); | |
| State = WINED3DTEXF_POINT; | |
| break; | |
| } | |
| break; | |
| } | |
| case D3DTSS_ADDRESS: | |
| IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, WINED3DSAMP_ADDRESSV, State); | |
| break; | |
| default: | |
| break; | |
| } | |
| hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, l->state, State); | |
| } | |
| else | |
| { | |
| hr = IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, Stage, l->state, State); | |
| } | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD Stage, | |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, | |
| DWORD State) | |
| { | |
| return IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD Stage, | |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, | |
| DWORD State) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface, | |
| DWORD Stage, | |
| D3DTEXTURESTAGESTATETYPE TexStageStateType, | |
| DWORD State) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State); | |
| return IDirect3DDevice7_SetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::ValidateDevice | |
| * | |
| * SDK: "Reports the device's ability to render the currently set | |
| * texture-blending operations in a single pass". Whatever that means | |
| * exactly... | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * NumPasses: Address to write the number of necessary passes for the | |
| * desired effect to. | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * See IWineD3DDevice::ValidateDevice for more details | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface, | |
| DWORD *NumPasses) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%p): Relay\n", This, NumPasses); | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD *NumPasses) | |
| { | |
| return IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD *NumPasses) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface, | |
| DWORD *Passes) | |
| { | |
| IDirect3DDeviceImpl *This = device_from_device3(iface); | |
| TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes); | |
| return IDirect3DDevice7_ValidateDevice((IDirect3DDevice7 *)This, Passes); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::Clear | |
| * | |
| * Fills the render target, the z buffer and the stencil buffer with a | |
| * clear color / value | |
| * | |
| * Version 7 only | |
| * | |
| * Params: | |
| * Count: Number of rectangles in Rects must be 0 if Rects is NULL | |
| * Rects: Rectangles to clear. If NULL, the whole surface is cleared | |
| * Flags: Some flags, as usual | |
| * Color: Clear color for the render target | |
| * Z: Clear value for the Z buffer | |
| * Stencil: Clear value to store in each stencil buffer entry | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * For details, see IWineD3DDevice::Clear | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface, | |
| DWORD Count, | |
| D3DRECT *Rects, | |
| DWORD Flags, | |
| D3DCOLOR Color, | |
| D3DVALUE Z, | |
| DWORD Stencil) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, Color, Z, Stencil); | |
| /* Note; D3DRECT is compatible with WINED3DRECT */ | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_Clear_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD Count, | |
| D3DRECT *Rects, | |
| DWORD Flags, | |
| D3DCOLOR Color, | |
| D3DVALUE Z, | |
| DWORD Stencil) | |
| { | |
| return IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_Clear_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD Count, | |
| D3DRECT *Rects, | |
| DWORD Flags, | |
| D3DCOLOR Color, | |
| D3DVALUE Z, | |
| DWORD Stencil) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetViewport | |
| * | |
| * Sets the current viewport. | |
| * | |
| * Version 7 only, but IDirect3DViewport uses this call for older | |
| * versions | |
| * | |
| * Params: | |
| * Data: The new viewport to set | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Data is NULL | |
| * For more details, see IWineDDDevice::SetViewport | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface, | |
| D3DVIEWPORT7 *Data) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%p) Relay!\n", This, Data); | |
| if(!Data) | |
| return DDERR_INVALIDPARAMS; | |
| /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */ | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_SetViewport(This->wineD3DDevice, | |
| (WINED3DVIEWPORT*) Data); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetViewport_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DVIEWPORT7 *Data) | |
| { | |
| return IDirect3DDeviceImpl_7_SetViewport(iface, Data); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DVIEWPORT7 *Data) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_SetViewport(iface, Data); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::GetViewport | |
| * | |
| * Returns the current viewport | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * Data: D3D7Viewport structure to write the viewport information to | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Data is NULL | |
| * For more details, see IWineD3DDevice::GetViewport | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface, | |
| D3DVIEWPORT7 *Data) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%p) Relay!\n", This, Data); | |
| if(!Data) | |
| return DDERR_INVALIDPARAMS; | |
| /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */ | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_GetViewport(This->wineD3DDevice, | |
| (WINED3DVIEWPORT*) Data); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DVIEWPORT7 *Data) | |
| { | |
| return IDirect3DDeviceImpl_7_GetViewport(iface, Data); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DVIEWPORT7 *Data) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_GetViewport(iface, Data); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetMaterial | |
| * | |
| * Sets the Material | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * Mat: The material to set | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Mat is NULL. | |
| * For more details, see IWineD3DDevice::SetMaterial | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface, | |
| D3DMATERIAL7 *Mat) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%p): Relay!\n", This, Mat); | |
| if (!Mat) return DDERR_INVALIDPARAMS; | |
| /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */ | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice, | |
| (WINED3DMATERIAL*) Mat); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DMATERIAL7 *Mat) | |
| { | |
| return IDirect3DDeviceImpl_7_SetMaterial(iface, Mat); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DMATERIAL7 *Mat) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_SetMaterial(iface, Mat); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetMaterial | |
| * | |
| * Returns the current material | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * Mat: D3DMATERIAL7 structure to write the material parameters to | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Mat is NULL | |
| * For more details, see IWineD3DDevice::GetMaterial | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface, | |
| D3DMATERIAL7 *Mat) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%p): Relay!\n", This, Mat); | |
| EnterCriticalSection(&ddraw_cs); | |
| /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */ | |
| hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice, | |
| (WINED3DMATERIAL*) Mat); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DMATERIAL7 *Mat) | |
| { | |
| return IDirect3DDeviceImpl_7_GetMaterial(iface, Mat); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DMATERIAL7 *Mat) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_GetMaterial(iface, Mat); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetLight | |
| * | |
| * Assigns a light to a light index, but doesn't activate it yet. | |
| * | |
| * Version 7, IDirect3DLight uses this method for older versions | |
| * | |
| * Params: | |
| * LightIndex: The index of the new light | |
| * Light: A D3DLIGHT7 structure describing the light | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * For more details, see IWineD3DDevice::SetLight | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface, | |
| DWORD LightIndex, | |
| D3DLIGHT7 *Light) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light); | |
| EnterCriticalSection(&ddraw_cs); | |
| /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */ | |
| hr = IWineD3DDevice_SetLight(This->wineD3DDevice, | |
| LightIndex, | |
| (WINED3DLIGHT*) Light); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetLight_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD LightIndex, | |
| D3DLIGHT7 *Light) | |
| { | |
| return IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetLight_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD LightIndex, | |
| D3DLIGHT7 *Light) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetLight | |
| * | |
| * Returns the light assigned to a light index | |
| * | |
| * Params: | |
| * Light: Structure to write the light information to | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Light is NULL | |
| * For details, see IWineD3DDevice::GetLight | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface, | |
| DWORD LightIndex, | |
| D3DLIGHT7 *Light) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT rc; | |
| TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light); | |
| EnterCriticalSection(&ddraw_cs); | |
| /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */ | |
| rc = IWineD3DDevice_GetLight(This->wineD3DDevice, | |
| LightIndex, | |
| (WINED3DLIGHT*) Light); | |
| /* Translate the result. WineD3D returns other values than D3D7 */ | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr_ddraw_from_wined3d(rc); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetLight_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD LightIndex, | |
| D3DLIGHT7 *Light) | |
| { | |
| return IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetLight_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD LightIndex, | |
| D3DLIGHT7 *Light) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::BeginStateBlock | |
| * | |
| * Begins recording to a stateblock | |
| * | |
| * Version 7 | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * For details see IWineD3DDevice::BeginStateBlock | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(): Relay!\n", This); | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface) | |
| { | |
| return IDirect3DDeviceImpl_7_BeginStateBlock(iface); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_BeginStateBlock(iface); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::EndStateBlock | |
| * | |
| * Stops recording to a state block and returns the created stateblock | |
| * handle. | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * BlockHandle: Address to store the stateblock's handle to | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if BlockHandle is NULL | |
| * See IWineD3DDevice::EndStateBlock for more details | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface, | |
| DWORD *BlockHandle) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%p): Relay!\n", This, BlockHandle); | |
| if(!BlockHandle) | |
| { | |
| WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| EnterCriticalSection(&ddraw_cs); | |
| *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This); | |
| if(!*BlockHandle) | |
| { | |
| ERR("Cannot get a handle number for the stateblock\n"); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_OUTOFMEMORY; | |
| } | |
| This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock; | |
| hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice, | |
| (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD *BlockHandle) | |
| { | |
| return IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD *BlockHandle) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::PreLoad | |
| * | |
| * Allows the app to signal that a texture will be used soon, to allow | |
| * the Direct3DDevice to load it to the video card in the meantime. | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * Texture: The texture to preload | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Texture is NULL | |
| * See IWineD3DSurface::PreLoad for details | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface, | |
| IDirectDrawSurface7 *Texture) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture; | |
| TRACE("(%p)->(%p): Relay!\n", This, surf); | |
| if(!Texture) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| IWineD3DSurface_PreLoad(surf->WineD3DSurface); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_PreLoad_FPUSetup(IDirect3DDevice7 *iface, | |
| IDirectDrawSurface7 *Texture) | |
| { | |
| return IDirect3DDeviceImpl_7_PreLoad(iface, Texture); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface, | |
| IDirectDrawSurface7 *Texture) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_PreLoad(iface, Texture); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::ApplyStateBlock | |
| * | |
| * Activates the state stored in a state block handle. | |
| * | |
| * Params: | |
| * BlockHandle: The stateblock handle to activate | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface, | |
| DWORD BlockHandle) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle); | |
| EnterCriticalSection(&ddraw_cs); | |
| if(!BlockHandle || BlockHandle > This->numHandles) | |
| { | |
| WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3DERR_INVALIDSTATEBLOCK; | |
| } | |
| if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock) | |
| { | |
| WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3DERR_INVALIDSTATEBLOCK; | |
| } | |
| hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD BlockHandle) | |
| { | |
| return IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD BlockHandle) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::CaptureStateBlock | |
| * | |
| * Updates a stateblock's values to the values currently set for the device | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * BlockHandle: Stateblock to update | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL | |
| * See IWineD3DDevice::CaptureStateBlock for more details | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface, | |
| DWORD BlockHandle) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle); | |
| EnterCriticalSection(&ddraw_cs); | |
| if(BlockHandle == 0 || BlockHandle > This->numHandles) | |
| { | |
| WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3DERR_INVALIDSTATEBLOCK; | |
| } | |
| if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock) | |
| { | |
| WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3DERR_INVALIDSTATEBLOCK; | |
| } | |
| hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD BlockHandle) | |
| { | |
| return IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD BlockHandle) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::DeleteStateBlock | |
| * | |
| * Deletes a stateblock handle. This means releasing the WineD3DStateBlock | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * BlockHandle: Stateblock handle to delete | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0 | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface, | |
| DWORD BlockHandle) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| ULONG ref; | |
| TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle); | |
| EnterCriticalSection(&ddraw_cs); | |
| if(BlockHandle == 0 || BlockHandle > This->numHandles) | |
| { | |
| WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3DERR_INVALIDSTATEBLOCK; | |
| } | |
| if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock) | |
| { | |
| WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3DERR_INVALIDSTATEBLOCK; | |
| } | |
| ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr); | |
| if(ref) | |
| { | |
| ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref); | |
| } | |
| This->Handles[BlockHandle - 1].ptr = NULL; | |
| This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown; | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD BlockHandle) | |
| { | |
| return IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD BlockHandle) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::CreateStateBlock | |
| * | |
| * Creates a new state block handle. | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * Type: The state block type | |
| * BlockHandle: Address to write the created handle to | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if BlockHandle is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface, | |
| D3DSTATEBLOCKTYPE Type, | |
| DWORD *BlockHandle) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle); | |
| if(!BlockHandle) | |
| { | |
| WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE && | |
| Type != D3DSBT_VERTEXSTATE ) { | |
| WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| EnterCriticalSection(&ddraw_cs); | |
| *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This); | |
| if(!*BlockHandle) | |
| { | |
| ERR("Cannot get a handle number for the stateblock\n"); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_OUTOFMEMORY; | |
| } | |
| This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock; | |
| /* The D3DSTATEBLOCKTYPE enum is fine here */ | |
| hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice, | |
| Type, | |
| (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr, | |
| NULL /* Parent, hope that works */); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DSTATEBLOCKTYPE Type, | |
| DWORD *BlockHandle) | |
| { | |
| return IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DSTATEBLOCKTYPE Type, | |
| DWORD *BlockHandle) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr =IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /* Helper function for IDirect3DDeviceImpl_7_Load. */ | |
| static BOOL is_mip_level_subset(IDirectDrawSurfaceImpl *dest, | |
| IDirectDrawSurfaceImpl *src) | |
| { | |
| IDirectDrawSurfaceImpl *src_level, *dest_level; | |
| IDirectDrawSurface7 *temp; | |
| DDSURFACEDESC2 ddsd; | |
| BOOL levelFound; /* at least one suitable sublevel in dest found */ | |
| /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level), | |
| * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and | |
| * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS. | |
| */ | |
| levelFound = FALSE; | |
| src_level = src; | |
| dest_level = dest; | |
| for (;src_level && dest_level;) | |
| { | |
| if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth && | |
| src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight) | |
| { | |
| levelFound = TRUE; | |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; | |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp); | |
| if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level); | |
| dest_level = (IDirectDrawSurfaceImpl *)temp; | |
| } | |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; | |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp); | |
| if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level); | |
| src_level = (IDirectDrawSurfaceImpl *)temp; | |
| } | |
| if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level); | |
| if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level); | |
| return !dest_level && levelFound; | |
| } | |
| /* Helper function for IDirect3DDeviceImpl_7_Load. */ | |
| static void copy_mipmap_chain(IDirect3DDeviceImpl *device, | |
| IDirectDrawSurfaceImpl *dest, | |
| IDirectDrawSurfaceImpl *src, | |
| const POINT *DestPoint, | |
| const RECT *SrcRect) | |
| { | |
| IDirectDrawSurfaceImpl *src_level, *dest_level; | |
| IDirectDrawSurface7 *temp; | |
| DDSURFACEDESC2 ddsd; | |
| POINT point; | |
| RECT rect; | |
| HRESULT hr; | |
| IDirectDrawPalette *pal = NULL, *pal_src = NULL; | |
| DWORD ckeyflag; | |
| DDCOLORKEY ddckey; | |
| BOOL palette_missing = FALSE; | |
| /* Copy palette, if possible. */ | |
| IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)src, &pal_src); | |
| IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)dest, &pal); | |
| if (pal_src != NULL && pal != NULL) | |
| { | |
| PALETTEENTRY palent[256]; | |
| IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent); | |
| IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent); | |
| } | |
| if (dest->surface_desc.u4.ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | | |
| DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8) && !pal) | |
| { | |
| palette_missing = TRUE; | |
| } | |
| if (pal) IDirectDrawPalette_Release(pal); | |
| if (pal_src) IDirectDrawPalette_Release(pal_src); | |
| /* Copy colorkeys, if present. */ | |
| for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1) | |
| { | |
| hr = IDirectDrawSurface7_GetColorKey((IDirectDrawSurface7 *)src, ckeyflag, &ddckey); | |
| if (SUCCEEDED(hr)) | |
| { | |
| IDirectDrawSurface7_SetColorKey((IDirectDrawSurface7 *)dest, ckeyflag, &ddckey); | |
| } | |
| } | |
| src_level = src; | |
| dest_level = dest; | |
| point = *DestPoint; | |
| rect = *SrcRect; | |
| for (;src_level && dest_level;) | |
| { | |
| if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth && | |
| src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight) | |
| { | |
| /* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette. | |
| * Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates | |
| * warnings in wined3d. */ | |
| if (!palette_missing) | |
| hr = IWineD3DDevice_UpdateSurface(device->wineD3DDevice, src_level->WineD3DSurface, &rect, dest_level->WineD3DSurface, | |
| &point); | |
| if (palette_missing || FAILED(hr)) | |
| { | |
| /* UpdateSurface may fail e.g. if dest is in system memory. Fall back to BltFast that is less strict. */ | |
| IWineD3DSurface_BltFast(dest_level->WineD3DSurface, | |
| point.x, point.y, | |
| src_level->WineD3DSurface, &rect, 0); | |
| } | |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; | |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp); | |
| if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level); | |
| dest_level = (IDirectDrawSurfaceImpl *)temp; | |
| } | |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; | |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp); | |
| if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level); | |
| src_level = (IDirectDrawSurfaceImpl *)temp; | |
| point.x /= 2; | |
| point.y /= 2; | |
| rect.top /= 2; | |
| rect.left /= 2; | |
| rect.right = (rect.right + 1) / 2; | |
| rect.bottom = (rect.bottom + 1) / 2; | |
| } | |
| if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level); | |
| if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::Load | |
| * | |
| * Loads a rectangular area from the source into the destination texture. | |
| * It can also copy the source to the faces of a cubic environment map | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * DestTex: Destination texture | |
| * DestPoint: Point in the destination where the source image should be | |
| * written to | |
| * SrcTex: Source texture | |
| * SrcRect: Source rectangle | |
| * Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX, | |
| * DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY, | |
| * DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ) | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected. | |
| * | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface, | |
| IDirectDrawSurface7 *DestTex, | |
| POINT *DestPoint, | |
| IDirectDrawSurface7 *SrcTex, | |
| RECT *SrcRect, | |
| DWORD Flags) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| IDirectDrawSurfaceImpl *dest = (IDirectDrawSurfaceImpl *)DestTex; | |
| IDirectDrawSurfaceImpl *src = (IDirectDrawSurfaceImpl *)SrcTex; | |
| POINT destpoint; | |
| RECT srcrect; | |
| TRACE("(%p)->(%p,%p,%p,%p,%08x)\n", This, dest, DestPoint, src, SrcRect, Flags); | |
| if( (!src) || (!dest) ) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| if (SrcRect) srcrect = *SrcRect; | |
| else | |
| { | |
| srcrect.left = srcrect.top = 0; | |
| srcrect.right = src->surface_desc.dwWidth; | |
| srcrect.bottom = src->surface_desc.dwHeight; | |
| } | |
| if (DestPoint) destpoint = *DestPoint; | |
| else | |
| { | |
| destpoint.x = destpoint.y = 0; | |
| } | |
| /* Check bad dimensions. DestPoint is validated against src, not dest, because | |
| * destination can be a subset of mip levels, in which case actual coordinates used | |
| * for it may be divided. If any dimension of dest is larger than source, it can't be | |
| * mip level subset, so an error can be returned early. | |
| */ | |
| if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom || | |
| srcrect.right > src->surface_desc.dwWidth || | |
| srcrect.bottom > src->surface_desc.dwHeight || | |
| destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth || | |
| destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight || | |
| dest->surface_desc.dwWidth > src->surface_desc.dwWidth || | |
| dest->surface_desc.dwHeight > src->surface_desc.dwHeight) | |
| { | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| /* Must be top level surfaces. */ | |
| if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL || | |
| dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL) | |
| { | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) | |
| { | |
| DWORD src_face_flag, dest_face_flag; | |
| IDirectDrawSurfaceImpl *src_face, *dest_face; | |
| IDirectDrawSurface7 *temp; | |
| DDSURFACEDESC2 ddsd; | |
| int i; | |
| if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)) | |
| { | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second | |
| * time it's actual surface loading. */ | |
| for (i = 0; i < 2; i++) | |
| { | |
| dest_face = dest; | |
| src_face = src; | |
| for (;dest_face && src_face;) | |
| { | |
| src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES; | |
| dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES; | |
| if (src_face_flag == dest_face_flag) | |
| { | |
| if (i == 0) | |
| { | |
| /* Destination mip levels must be subset of source mip levels. */ | |
| if (!is_mip_level_subset(dest_face, src_face)) | |
| { | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| } | |
| else if (Flags & dest_face_flag) | |
| { | |
| copy_mipmap_chain(This, dest_face, src_face, &destpoint, &srcrect); | |
| } | |
| if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ) | |
| { | |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1); | |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src, &ddsd.ddsCaps, &temp); | |
| if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face); | |
| src_face = (IDirectDrawSurfaceImpl *)temp; | |
| } | |
| else | |
| { | |
| if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face); | |
| src_face = NULL; | |
| } | |
| } | |
| if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ) | |
| { | |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1); | |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest, &ddsd.ddsCaps, &temp); | |
| if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face); | |
| dest_face = (IDirectDrawSurfaceImpl *)temp; | |
| } | |
| else | |
| { | |
| if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face); | |
| dest_face = NULL; | |
| } | |
| } | |
| if (i == 0) | |
| { | |
| /* Native returns error if src faces are not subset of dest faces. */ | |
| if (src_face) | |
| { | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| } | |
| } | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) | |
| { | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| /* Handle non cube map textures. */ | |
| /* Destination mip levels must be subset of source mip levels. */ | |
| if (!is_mip_level_subset(dest, src)) | |
| { | |
| LeaveCriticalSection(&ddraw_cs); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| copy_mipmap_chain(This, dest, src, &destpoint, &srcrect); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_Load_FPUSetup(IDirect3DDevice7 *iface, | |
| IDirectDrawSurface7 *DestTex, | |
| POINT *DestPoint, | |
| IDirectDrawSurface7 *SrcTex, | |
| RECT *SrcRect, | |
| DWORD Flags) | |
| { | |
| return IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_Load_FPUPreserve(IDirect3DDevice7 *iface, | |
| IDirectDrawSurface7 *DestTex, | |
| POINT *DestPoint, | |
| IDirectDrawSurface7 *SrcTex, | |
| RECT *SrcRect, | |
| DWORD Flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::LightEnable | |
| * | |
| * Enables or disables a light | |
| * | |
| * Version 7, IDirect3DLight uses this method too. | |
| * | |
| * Params: | |
| * LightIndex: The index of the light to enable / disable | |
| * Enable: Enable or disable the light | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * For more details, see IWineD3DDevice::SetLightEnable | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface, | |
| DWORD LightIndex, | |
| BOOL Enable) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable); | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_LightEnable_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD LightIndex, | |
| BOOL Enable) | |
| { | |
| return IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD LightIndex, | |
| BOOL Enable) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetLightEnable | |
| * | |
| * Retrieves if the light with the given index is enabled or not | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * LightIndex: Index of desired light | |
| * Enable: Pointer to a BOOL which contains the result | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Enable is NULL | |
| * See IWineD3DDevice::GetLightEnable for more details | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface, | |
| DWORD LightIndex, | |
| BOOL* Enable) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable); | |
| if(!Enable) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD LightIndex, | |
| BOOL* Enable) | |
| { | |
| return IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD LightIndex, | |
| BOOL* Enable) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetClipPlane | |
| * | |
| * Sets custom clipping plane | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * Index: The index of the clipping plane | |
| * PlaneEquation: An equation defining the clipping plane | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if PlaneEquation is NULL | |
| * See IWineD3DDevice::SetClipPlane for more details | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface, | |
| DWORD Index, | |
| D3DVALUE* PlaneEquation) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation); | |
| if(!PlaneEquation) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD Index, | |
| D3DVALUE* PlaneEquation) | |
| { | |
| return IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD Index, | |
| D3DVALUE* PlaneEquation) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetClipPlane | |
| * | |
| * Returns the clipping plane with a specific index | |
| * | |
| * Params: | |
| * Index: The index of the desired plane | |
| * PlaneEquation: Address to store the plane equation to | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if PlaneEquation is NULL | |
| * See IWineD3DDevice::GetClipPlane for more details | |
| * | |
| *****************************************************************************/ | |
| static HRESULT | |
| IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface, | |
| DWORD Index, | |
| D3DVALUE* PlaneEquation) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| HRESULT hr; | |
| TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation); | |
| if(!PlaneEquation) | |
| return DDERR_INVALIDPARAMS; | |
| EnterCriticalSection(&ddraw_cs); | |
| hr = IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation); | |
| LeaveCriticalSection(&ddraw_cs); | |
| return hr; | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD Index, | |
| D3DVALUE* PlaneEquation) | |
| { | |
| return IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation); | |
| } | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD Index, | |
| D3DVALUE* PlaneEquation) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetInfo | |
| * | |
| * Retrieves some information about the device. The DirectX sdk says that | |
| * this version returns S_FALSE for all retail builds of DirectX, that's what | |
| * this implementation does. | |
| * | |
| * Params: | |
| * DevInfoID: Information type requested | |
| * DevInfoStruct: Pointer to a structure to store the info to | |
| * Size: Size of the structure | |
| * | |
| * Returns: | |
| * S_FALSE, because it's a non-debug driver | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI | |
| IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface, | |
| DWORD DevInfoID, | |
| void *DevInfoStruct, | |
| DWORD Size) | |
| { | |
| IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; | |
| TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size); | |
| if (TRACE_ON(d3d7)) | |
| { | |
| TRACE(" info requested : "); | |
| switch (DevInfoID) | |
| { | |
| case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break; | |
| case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break; | |
| case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break; | |
| default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS; | |
| } | |
| } | |
| return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */ | |
| } | |
| /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes | |
| * have separate vtables. Simple functions where this doesn't matter like GetDirect3D | |
| * are not duplicated. | |
| * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU | |
| * has already been setup for optimal d3d operation. | |
| * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in | |
| * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required | |
| * by Sacrifice (game). */ | |
| const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl = | |
| { | |
| /*** IUnknown Methods ***/ | |
| IDirect3DDeviceImpl_7_QueryInterface, | |
| IDirect3DDeviceImpl_7_AddRef, | |
| IDirect3DDeviceImpl_7_Release, | |
| /*** IDirect3DDevice7 ***/ | |
| IDirect3DDeviceImpl_7_GetCaps_FPUSetup, | |
| IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup, | |
| IDirect3DDeviceImpl_7_BeginScene_FPUSetup, | |
| IDirect3DDeviceImpl_7_EndScene_FPUSetup, | |
| IDirect3DDeviceImpl_7_GetDirect3D, | |
| IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup, | |
| IDirect3DDeviceImpl_7_GetRenderTarget, | |
| IDirect3DDeviceImpl_7_Clear_FPUSetup, | |
| IDirect3DDeviceImpl_7_SetTransform_FPUSetup, | |
| IDirect3DDeviceImpl_7_GetTransform_FPUSetup, | |
| IDirect3DDeviceImpl_7_SetViewport_FPUSetup, | |
| IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup, | |
| IDirect3DDeviceImpl_7_GetViewport_FPUSetup, | |
| IDirect3DDeviceImpl_7_SetMaterial_FPUSetup, | |
| IDirect3DDeviceImpl_7_GetMaterial_FPUSetup, | |
| IDirect3DDeviceImpl_7_SetLight_FPUSetup, | |
| IDirect3DDeviceImpl_7_GetLight_FPUSetup, | |
| IDirect3DDeviceImpl_7_SetRenderState_FPUSetup, | |
| IDirect3DDeviceImpl_7_GetRenderState_FPUSetup, | |
| IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup, | |
| IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup, | |
| IDirect3DDeviceImpl_7_PreLoad_FPUSetup, | |
| IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup, | |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup, | |
| IDirect3DDeviceImpl_7_SetClipStatus, | |
| IDirect3DDeviceImpl_7_GetClipStatus, | |
| IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup, | |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup, | |
| IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup, | |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup, | |
| IDirect3DDeviceImpl_7_ComputeSphereVisibility, | |
| IDirect3DDeviceImpl_7_GetTexture_FPUSetup, | |
| IDirect3DDeviceImpl_7_SetTexture_FPUSetup, | |
| IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup, | |
| IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup, | |
| IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup, | |
| IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup, | |
| IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup, | |
| IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup, | |
| IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup, | |
| IDirect3DDeviceImpl_7_Load_FPUSetup, | |
| IDirect3DDeviceImpl_7_LightEnable_FPUSetup, | |
| IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup, | |
| IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup, | |
| IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup, | |
| IDirect3DDeviceImpl_7_GetInfo | |
| }; | |
| const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl = | |
| { | |
| /*** IUnknown Methods ***/ | |
| IDirect3DDeviceImpl_7_QueryInterface, | |
| IDirect3DDeviceImpl_7_AddRef, | |
| IDirect3DDeviceImpl_7_Release, | |
| /*** IDirect3DDevice7 ***/ | |
| IDirect3DDeviceImpl_7_GetCaps_FPUPreserve, | |
| IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve, | |
| IDirect3DDeviceImpl_7_BeginScene_FPUPreserve, | |
| IDirect3DDeviceImpl_7_EndScene_FPUPreserve, | |
| IDirect3DDeviceImpl_7_GetDirect3D, | |
| IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve, | |
| IDirect3DDeviceImpl_7_GetRenderTarget, | |
| IDirect3DDeviceImpl_7_Clear_FPUPreserve, | |
| IDirect3DDeviceImpl_7_SetTransform_FPUPreserve, | |
| IDirect3DDeviceImpl_7_GetTransform_FPUPreserve, | |
| IDirect3DDeviceImpl_7_SetViewport_FPUPreserve, | |
| IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve, | |
| IDirect3DDeviceImpl_7_GetViewport_FPUPreserve, | |
| IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve, | |
| IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve, | |
| IDirect3DDeviceImpl_7_SetLight_FPUPreserve, | |
| IDirect3DDeviceImpl_7_GetLight_FPUPreserve, | |
| IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve, | |
| IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve, | |
| IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve, | |
| IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve, | |
| IDirect3DDeviceImpl_7_PreLoad_FPUPreserve, | |
| IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve, | |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve, | |
| IDirect3DDeviceImpl_7_SetClipStatus, | |
| IDirect3DDeviceImpl_7_GetClipStatus, | |
| IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve, | |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve, | |
| IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve, | |
| IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve, | |
| IDirect3DDeviceImpl_7_ComputeSphereVisibility, | |
| IDirect3DDeviceImpl_7_GetTexture_FPUPreserve, | |
| IDirect3DDeviceImpl_7_SetTexture_FPUPreserve, | |
| IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve, | |
| IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve, | |
| IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve, | |
| IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve, | |
| IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve, | |
| IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve, | |
| IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve, | |
| IDirect3DDeviceImpl_7_Load_FPUPreserve, | |
| IDirect3DDeviceImpl_7_LightEnable_FPUPreserve, | |
| IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve, | |
| IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve, | |
| IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve, | |
| IDirect3DDeviceImpl_7_GetInfo | |
| }; | |
| const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl = | |
| { | |
| /*** IUnknown Methods ***/ | |
| Thunk_IDirect3DDeviceImpl_3_QueryInterface, | |
| Thunk_IDirect3DDeviceImpl_3_AddRef, | |
| Thunk_IDirect3DDeviceImpl_3_Release, | |
| /*** IDirect3DDevice3 ***/ | |
| IDirect3DDeviceImpl_3_GetCaps, | |
| IDirect3DDeviceImpl_3_GetStats, | |
| IDirect3DDeviceImpl_3_AddViewport, | |
| IDirect3DDeviceImpl_3_DeleteViewport, | |
| IDirect3DDeviceImpl_3_NextViewport, | |
| Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats, | |
| Thunk_IDirect3DDeviceImpl_3_BeginScene, | |
| Thunk_IDirect3DDeviceImpl_3_EndScene, | |
| Thunk_IDirect3DDeviceImpl_3_GetDirect3D, | |
| IDirect3DDeviceImpl_3_SetCurrentViewport, | |
| IDirect3DDeviceImpl_3_GetCurrentViewport, | |
| Thunk_IDirect3DDeviceImpl_3_SetRenderTarget, | |
| Thunk_IDirect3DDeviceImpl_3_GetRenderTarget, | |
| IDirect3DDeviceImpl_3_Begin, | |
| IDirect3DDeviceImpl_3_BeginIndexed, | |
| IDirect3DDeviceImpl_3_Vertex, | |
| IDirect3DDeviceImpl_3_Index, | |
| IDirect3DDeviceImpl_3_End, | |
| IDirect3DDeviceImpl_3_GetRenderState, | |
| IDirect3DDeviceImpl_3_SetRenderState, | |
| IDirect3DDeviceImpl_3_GetLightState, | |
| IDirect3DDeviceImpl_3_SetLightState, | |
| Thunk_IDirect3DDeviceImpl_3_SetTransform, | |
| Thunk_IDirect3DDeviceImpl_3_GetTransform, | |
| Thunk_IDirect3DDeviceImpl_3_MultiplyTransform, | |
| Thunk_IDirect3DDeviceImpl_3_DrawPrimitive, | |
| Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive, | |
| Thunk_IDirect3DDeviceImpl_3_SetClipStatus, | |
| Thunk_IDirect3DDeviceImpl_3_GetClipStatus, | |
| Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided, | |
| Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided, | |
| Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB, | |
| Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB, | |
| Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility, | |
| Thunk_IDirect3DDeviceImpl_3_GetTexture, | |
| IDirect3DDeviceImpl_3_SetTexture, | |
| Thunk_IDirect3DDeviceImpl_3_GetTextureStageState, | |
| Thunk_IDirect3DDeviceImpl_3_SetTextureStageState, | |
| Thunk_IDirect3DDeviceImpl_3_ValidateDevice | |
| }; | |
| const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl = | |
| { | |
| /*** IUnknown Methods ***/ | |
| Thunk_IDirect3DDeviceImpl_2_QueryInterface, | |
| Thunk_IDirect3DDeviceImpl_2_AddRef, | |
| Thunk_IDirect3DDeviceImpl_2_Release, | |
| /*** IDirect3DDevice2 ***/ | |
| Thunk_IDirect3DDeviceImpl_2_GetCaps, | |
| IDirect3DDeviceImpl_2_SwapTextureHandles, | |
| Thunk_IDirect3DDeviceImpl_2_GetStats, | |
| Thunk_IDirect3DDeviceImpl_2_AddViewport, | |
| Thunk_IDirect3DDeviceImpl_2_DeleteViewport, | |
| Thunk_IDirect3DDeviceImpl_2_NextViewport, | |
| IDirect3DDeviceImpl_2_EnumTextureFormats, | |
| Thunk_IDirect3DDeviceImpl_2_BeginScene, | |
| Thunk_IDirect3DDeviceImpl_2_EndScene, | |
| Thunk_IDirect3DDeviceImpl_2_GetDirect3D, | |
| Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport, | |
| Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport, | |
| Thunk_IDirect3DDeviceImpl_2_SetRenderTarget, | |
| Thunk_IDirect3DDeviceImpl_2_GetRenderTarget, | |
| Thunk_IDirect3DDeviceImpl_2_Begin, | |
| Thunk_IDirect3DDeviceImpl_2_BeginIndexed, | |
| Thunk_IDirect3DDeviceImpl_2_Vertex, | |
| Thunk_IDirect3DDeviceImpl_2_Index, | |
| Thunk_IDirect3DDeviceImpl_2_End, | |
| Thunk_IDirect3DDeviceImpl_2_GetRenderState, | |
| Thunk_IDirect3DDeviceImpl_2_SetRenderState, | |
| Thunk_IDirect3DDeviceImpl_2_GetLightState, | |
| Thunk_IDirect3DDeviceImpl_2_SetLightState, | |
| Thunk_IDirect3DDeviceImpl_2_SetTransform, | |
| Thunk_IDirect3DDeviceImpl_2_GetTransform, | |
| Thunk_IDirect3DDeviceImpl_2_MultiplyTransform, | |
| Thunk_IDirect3DDeviceImpl_2_DrawPrimitive, | |
| Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive, | |
| Thunk_IDirect3DDeviceImpl_2_SetClipStatus, | |
| Thunk_IDirect3DDeviceImpl_2_GetClipStatus | |
| }; | |
| const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl = | |
| { | |
| /*** IUnknown Methods ***/ | |
| Thunk_IDirect3DDeviceImpl_1_QueryInterface, | |
| Thunk_IDirect3DDeviceImpl_1_AddRef, | |
| Thunk_IDirect3DDeviceImpl_1_Release, | |
| /*** IDirect3DDevice1 ***/ | |
| IDirect3DDeviceImpl_1_Initialize, | |
| Thunk_IDirect3DDeviceImpl_1_GetCaps, | |
| Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles, | |
| IDirect3DDeviceImpl_1_CreateExecuteBuffer, | |
| Thunk_IDirect3DDeviceImpl_1_GetStats, | |
| IDirect3DDeviceImpl_1_Execute, | |
| Thunk_IDirect3DDeviceImpl_1_AddViewport, | |
| Thunk_IDirect3DDeviceImpl_1_DeleteViewport, | |
| Thunk_IDirect3DDeviceImpl_1_NextViewport, | |
| IDirect3DDeviceImpl_1_Pick, | |
| IDirect3DDeviceImpl_1_GetPickRecords, | |
| Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats, | |
| IDirect3DDeviceImpl_1_CreateMatrix, | |
| IDirect3DDeviceImpl_1_SetMatrix, | |
| IDirect3DDeviceImpl_1_GetMatrix, | |
| IDirect3DDeviceImpl_1_DeleteMatrix, | |
| Thunk_IDirect3DDeviceImpl_1_BeginScene, | |
| Thunk_IDirect3DDeviceImpl_1_EndScene, | |
| Thunk_IDirect3DDeviceImpl_1_GetDirect3D | |
| }; | |
| /***************************************************************************** | |
| * IDirect3DDeviceImpl_CreateHandle | |
| * | |
| * Not called from the VTable | |
| * | |
| * Some older interface versions operate with handles, which are basically | |
| * DWORDs which identify an interface, for example | |
| * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE | |
| * | |
| * Those handle could be just casts to the interface pointers or vice versa, | |
| * but that is not 64 bit safe and would mean blindly derefering a DWORD | |
| * passed by the app. Instead there is a dynamic array in the device which | |
| * keeps a DWORD to pointer information and a type for the handle. | |
| * | |
| * Basically this array only grows, when a handle is freed its pointer is | |
| * just set to NULL. There will be much more reads from the array than | |
| * insertion operations, so a dynamic array is fine. | |
| * | |
| * Params: | |
| * This: D3DDevice implementation for which this handle should be created | |
| * | |
| * Returns: | |
| * A free handle on success | |
| * 0 on failure | |
| * | |
| *****************************************************************************/ | |
| DWORD | |
| IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This) | |
| { | |
| DWORD i; | |
| struct HandleEntry *oldHandles = This->Handles; | |
| TRACE("(%p)\n", This); | |
| for(i = 0; i < This->numHandles; i++) | |
| { | |
| if(This->Handles[i].ptr == NULL && | |
| This->Handles[i].type == DDrawHandle_Unknown) | |
| { | |
| TRACE("Reusing freed handle %d\n", i + 1); | |
| return i + 1; | |
| } | |
| } | |
| TRACE("Growing the handle array\n"); | |
| This->numHandles++; | |
| This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles); | |
| if(!This->Handles) | |
| { | |
| ERR("Out of memory\n"); | |
| This->Handles = oldHandles; | |
| This->numHandles--; | |
| return 0; | |
| } | |
| if(oldHandles) | |
| { | |
| memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry)); | |
| HeapFree(GetProcessHeap(), 0, oldHandles); | |
| } | |
| TRACE("Returning %d\n", This->numHandles); | |
| return This->numHandles; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDeviceImpl_UpdateDepthStencil | |
| * | |
| * Checks the current render target for attached depth stencils and sets the | |
| * WineD3D depth stencil accordingly. | |
| * | |
| * Returns: | |
| * The depth stencil state to set if creating the device | |
| * | |
| *****************************************************************************/ | |
| WINED3DZBUFFERTYPE | |
| IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) | |
| { | |
| IDirectDrawSurface7 *depthStencil = NULL; | |
| IDirectDrawSurfaceImpl *dsi; | |
| static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 }; | |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->target, &depthcaps, &depthStencil); | |
| if(!depthStencil) | |
| { | |
| TRACE("Setting wined3d depth stencil to NULL\n"); | |
| IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice, | |
| NULL); | |
| return WINED3DZB_FALSE; | |
| } | |
| dsi = (IDirectDrawSurfaceImpl *)depthStencil; | |
| TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->WineD3DSurface); | |
| IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice, | |
| dsi->WineD3DSurface); | |
| IDirectDrawSurface7_Release(depthStencil); | |
| return WINED3DZB_TRUE; | |
| } |