| /* | |
| * Copyright (C) 2006 Henri Verbeet | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #define COBJMACROS | |
| #include <d3d8.h> | |
| #include "wine/test.h" | |
| static HWND create_window(void) | |
| { | |
| WNDCLASS wc = {0}; | |
| wc.lpfnWndProc = DefWindowProc; | |
| wc.lpszClassName = "d3d8_test_wc"; | |
| RegisterClass(&wc); | |
| return CreateWindow("d3d8_test_wc", "d3d8_test", | |
| 0, 0, 0, 0, 0, 0, 0, 0, 0); | |
| } | |
| static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle) | |
| { | |
| IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0; | |
| IDirect3D8 *d3d8_ptr = 0; | |
| IDirect3DDevice8 *device_ptr = 0; | |
| D3DPRESENT_PARAMETERS present_parameters; | |
| D3DDISPLAYMODE d3ddm; | |
| HRESULT hr; | |
| d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8"); | |
| ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n"); | |
| if (!d3d8_create) return NULL; | |
| d3d8_ptr = d3d8_create(D3D_SDK_VERSION); | |
| if (!d3d8_ptr) | |
| { | |
| skip("could not create D3D8\n"); | |
| return NULL; | |
| } | |
| IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm ); | |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); | |
| present_parameters.Windowed = TRUE; | |
| present_parameters.hDeviceWindow = create_window(); | |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| present_parameters.BackBufferFormat = d3ddm.Format; | |
| hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, | |
| NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); | |
| if(FAILED(hr)) | |
| { | |
| skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); | |
| return NULL; | |
| } | |
| return device_ptr; | |
| } | |
| static void test_texture_stage_state(IDirect3DDevice8 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected) | |
| { | |
| DWORD value; | |
| HRESULT hr = IDirect3DDevice8_GetTextureStageState(device_ptr, stage, type, &value); | |
| ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. " | |
| "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected); | |
| } | |
| /* Test the default texture stage state values */ | |
| static void test_texture_stage_states(IDirect3DDevice8 *device_ptr, int num_stages) | |
| { | |
| int i; | |
| for (i = 0; i < num_stages; ++i) | |
| { | |
| test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT); | |
| test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT); | |
| } | |
| } | |
| static void test_cube_texture_from_pool(IDirect3DDevice8 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap) | |
| { | |
| IDirect3DCubeTexture8 *texture_ptr = NULL; | |
| HRESULT hr; | |
| hr = IDirect3DDevice8_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr); | |
| trace("pool=%d hr=0x%.8x\n", pool, hr); | |
| if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap) | |
| ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr); | |
| else | |
| ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr); | |
| if(texture_ptr) IDirect3DCubeTexture8_Release(texture_ptr); | |
| } | |
| static void test_cube_textures(IDirect3DDevice8 *device_ptr, DWORD caps) | |
| { | |
| trace("texture caps: 0x%.8x\n", caps); | |
| test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE); | |
| test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE); | |
| test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE); | |
| test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE); | |
| } | |
| START_TEST(texture) | |
| { | |
| D3DCAPS8 caps; | |
| HMODULE d3d8_handle; | |
| IDirect3DDevice8 *device_ptr; | |
| ULONG refcount; | |
| d3d8_handle = LoadLibraryA("d3d8.dll"); | |
| if (!d3d8_handle) | |
| { | |
| skip("Could not load d3d8.dll\n"); | |
| return; | |
| } | |
| device_ptr = init_d3d8(d3d8_handle); | |
| if (!device_ptr) return; | |
| IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps); | |
| test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages); | |
| test_cube_textures(device_ptr, caps.TextureCaps); | |
| refcount = IDirect3DDevice8_Release(device_ptr); | |
| ok(!refcount, "Device has %u references left\n", refcount); | |
| } |