| /* | |
| * Copyright (C) 2010 Stefan Dösinger(for CodeWeavers) | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #define COBJMACROS | |
| #include <d3d8.h> | |
| #include "wine/test.h" | |
| static HWND create_window(void) | |
| { | |
| WNDCLASS wc = {0}; | |
| wc.lpfnWndProc = DefWindowProc; | |
| wc.lpszClassName = "d3d8_test_wc"; | |
| RegisterClass(&wc); | |
| return CreateWindow("d3d8_test_wc", "d3d8_test", | |
| 0, 0, 0, 0, 0, 0, 0, 0, 0); | |
| } | |
| static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle) | |
| { | |
| IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0; | |
| IDirect3D8 *d3d8_ptr = 0; | |
| IDirect3DDevice8 *device_ptr = 0; | |
| D3DPRESENT_PARAMETERS present_parameters; | |
| D3DDISPLAYMODE d3ddm; | |
| HRESULT hr; | |
| d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8"); | |
| ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n"); | |
| if (!d3d8_create) return NULL; | |
| d3d8_ptr = d3d8_create(D3D_SDK_VERSION); | |
| if (!d3d8_ptr) | |
| { | |
| skip("could not create D3D8\n"); | |
| return NULL; | |
| } | |
| IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm ); | |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); | |
| present_parameters.Windowed = TRUE; | |
| present_parameters.hDeviceWindow = create_window(); | |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| present_parameters.BackBufferFormat = d3ddm.Format; | |
| hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); | |
| if(FAILED(hr)) | |
| { | |
| skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); | |
| return NULL; | |
| } | |
| return device_ptr; | |
| } | |
| static void lock_flag_test(IDirect3DDevice8 *device) | |
| { | |
| HRESULT hr; | |
| IDirect3DVertexBuffer8 *buffer; | |
| unsigned int i; | |
| BYTE *data; | |
| const struct | |
| { | |
| DWORD flags; | |
| const char *debug_string; | |
| HRESULT result; | |
| } | |
| test_data[] = | |
| { | |
| {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK }, | |
| {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK }, | |
| {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK }, | |
| {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK }, | |
| {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK }, | |
| {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK }, | |
| /* Completely bogous flags aren't an error */ | |
| {0xdeadbeef, "0xdeadbeef", D3D_OK }, | |
| }; | |
| hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer); | |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreateBuffer failed, 0x%08x\n", hr); | |
| for(i = 0; i < (sizeof(test_data) / sizeof(*test_data)); i++) | |
| { | |
| hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, test_data[i].flags); | |
| ok(hr == test_data[i].result, "Lock flags %s returned 0x%08x, expected 0x%08x\n", | |
| test_data[i].debug_string, hr, test_data[i].result); | |
| if(SUCCEEDED(hr)) | |
| { | |
| ok(data != NULL, "The data pointer returned by Lock is NULL\n"); | |
| hr = IDirect3DVertexBuffer8_Unlock(buffer); | |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8_Unlock failed, 0x%08x\n", hr); | |
| } | |
| } | |
| IDirect3DVertexBuffer8_Release(buffer); | |
| } | |
| START_TEST(buffer) | |
| { | |
| IDirect3DDevice8 *device_ptr; | |
| ULONG refcount; | |
| HMODULE d3d8_handle = 0; | |
| d3d8_handle = LoadLibraryA("d3d8.dll"); | |
| if (!d3d8_handle) | |
| { | |
| skip("Could not load d3d8.dll\n"); | |
| return; | |
| } | |
| device_ptr = init_d3d8(d3d8_handle); | |
| if (!device_ptr) return; | |
| lock_flag_test(device_ptr); | |
| refcount = IDirect3DDevice8_Release(device_ptr); | |
| ok(!refcount, "Device has %u references left\n", refcount); | |
| } |