| /* | |
| * IDirect3DPixelShader8 implementation | |
| * | |
| * Copyright 2002-2003 Jason Edmeades | |
| * Raphael Junqueira | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "config.h" | |
| #include "d3d8_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); | |
| /* IDirect3DPixelShader8 IUnknown parts follow: */ | |
| static HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) { | |
| IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; | |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); | |
| if (IsEqualGUID(riid, &IID_IUnknown) | |
| || IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) { | |
| IUnknown_AddRef(iface); | |
| *ppobj = This; | |
| return S_OK; | |
| } | |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | |
| *ppobj = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) { | |
| IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; | |
| ULONG ref = InterlockedIncrement(&This->ref); | |
| TRACE("%p increasing refcount to %u.\n", iface, ref); | |
| if (ref == 1) | |
| { | |
| wined3d_mutex_lock(); | |
| IWineD3DPixelShader_AddRef(This->wineD3DPixelShader); | |
| wined3d_mutex_unlock(); | |
| } | |
| return ref; | |
| } | |
| static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) { | |
| IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface; | |
| ULONG ref = InterlockedDecrement(&This->ref); | |
| TRACE("%p decreasing refcount to %u.\n", iface, ref); | |
| if (ref == 0) { | |
| wined3d_mutex_lock(); | |
| IWineD3DPixelShader_Release(This->wineD3DPixelShader); | |
| wined3d_mutex_unlock(); | |
| } | |
| return ref; | |
| } | |
| static const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl = | |
| { | |
| /* IUnknown */ | |
| IDirect3DPixelShader8Impl_QueryInterface, | |
| IDirect3DPixelShader8Impl_AddRef, | |
| IDirect3DPixelShader8Impl_Release, | |
| }; | |
| static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed(void *parent) | |
| { | |
| HeapFree(GetProcessHeap(), 0, parent); | |
| } | |
| static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops = | |
| { | |
| d3d8_pixelshader_wined3d_object_destroyed, | |
| }; | |
| HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device, | |
| const DWORD *byte_code, DWORD shader_handle) | |
| { | |
| HRESULT hr; | |
| shader->ref = 1; | |
| shader->lpVtbl = &Direct3DPixelShader8_Vtbl; | |
| shader->handle = shader_handle; | |
| wined3d_mutex_lock(); | |
| hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code, | |
| NULL, &shader->wineD3DPixelShader, (IUnknown *)shader, | |
| &d3d8_pixelshader_wined3d_parent_ops); | |
| wined3d_mutex_unlock(); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr); | |
| return hr; | |
| } | |
| return D3D_OK; | |
| } |