| /* | |
| * IDirect3D8 implementation | |
| * | |
| * Copyright 2002-2004 Jason Edmeades | |
| * Copyright 2003-2004 Raphael Junqueira | |
| * Copyright 2004 Christian Costa | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "config.h" | |
| #include <stdarg.h> | |
| #define NONAMELESSUNION | |
| #define NONAMELESSSTRUCT | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "wingdi.h" | |
| #include "winuser.h" | |
| #include "wine/debug.h" | |
| #include "wine/unicode.h" | |
| #include "d3d8_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); | |
| /* IDirect3D IUnknown parts follow: */ | |
| static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj) | |
| { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); | |
| if (IsEqualGUID(riid, &IID_IUnknown) | |
| || IsEqualGUID(riid, &IID_IDirect3D8)) { | |
| IUnknown_AddRef(iface); | |
| *ppobj = This; | |
| return S_OK; | |
| } | |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj); | |
| *ppobj = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| ULONG ref = InterlockedIncrement(&This->ref); | |
| TRACE("%p increasing refcount to %u.\n", iface, ref); | |
| return ref; | |
| } | |
| static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| ULONG ref = InterlockedDecrement(&This->ref); | |
| TRACE("%p decreasing refcount to %u.\n", iface, ref); | |
| if (ref == 0) { | |
| TRACE("Releasing wined3d %p\n", This->WineD3D); | |
| wined3d_mutex_lock(); | |
| IWineD3D_Release(This->WineD3D); | |
| wined3d_mutex_unlock(); | |
| HeapFree(GetProcessHeap(), 0, This); | |
| } | |
| return ref; | |
| } | |
| /* IDirect3D8 Interface follow: */ | |
| static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| HRESULT hr; | |
| TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction); | |
| wined3d_mutex_lock(); | |
| hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| HRESULT hr; | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| hr = IWineD3D_GetAdapterCount(This->WineD3D); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, | |
| UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier) | |
| { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| WINED3DADAPTER_IDENTIFIER adapter_id; | |
| HRESULT hr; | |
| TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n", | |
| iface, Adapter, Flags, pIdentifier); | |
| adapter_id.driver = pIdentifier->Driver; | |
| adapter_id.driver_size = sizeof(pIdentifier->Driver); | |
| adapter_id.description = pIdentifier->Description; | |
| adapter_id.description_size = sizeof(pIdentifier->Description); | |
| adapter_id.device_name = NULL; /* d3d9 only */ | |
| adapter_id.device_name_size = 0; /* d3d9 only */ | |
| wined3d_mutex_lock(); | |
| hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id); | |
| wined3d_mutex_unlock(); | |
| pIdentifier->DriverVersion = adapter_id.driver_version; | |
| pIdentifier->VendorId = adapter_id.vendor_id; | |
| pIdentifier->DeviceId = adapter_id.device_id; | |
| pIdentifier->SubSysId = adapter_id.subsystem_id; | |
| pIdentifier->Revision = adapter_id.revision; | |
| memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier)); | |
| pIdentifier->WHQLLevel = adapter_id.whql_level; | |
| return hr; | |
| } | |
| static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| HRESULT hr; | |
| TRACE("iface %p, adapter %u.\n", iface, Adapter); | |
| wined3d_mutex_lock(); | |
| hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| HRESULT hr; | |
| TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n", | |
| iface, Adapter, Mode, pMode); | |
| wined3d_mutex_lock(); | |
| hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode); | |
| wined3d_mutex_unlock(); | |
| if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); | |
| return hr; | |
| } | |
| static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| HRESULT hr; | |
| TRACE("iface %p, adapter %u, mode %p.\n", | |
| iface, Adapter, pMode); | |
| wined3d_mutex_lock(); | |
| hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode); | |
| wined3d_mutex_unlock(); | |
| if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); | |
| return hr; | |
| } | |
| static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface, | |
| UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, | |
| D3DFORMAT BackBufferFormat, BOOL Windowed) { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| HRESULT hr; | |
| TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n", | |
| iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed); | |
| wined3d_mutex_lock(); | |
| hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat), | |
| wined3dformat_from_d3dformat(BackBufferFormat), Windowed); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface, | |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, | |
| DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| HRESULT hr; | |
| WINED3DRESOURCETYPE WineD3DRType; | |
| TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", | |
| iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat); | |
| if(CheckFormat == D3DFMT_R8G8B8) | |
| { | |
| /* See comment in dlls/d3d9/directx.c, IDirect3D9Impl_CheckDeviceFormat for details */ | |
| WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n"); | |
| return D3DERR_NOTAVAILABLE; | |
| } | |
| switch(RType) { | |
| case D3DRTYPE_VERTEXBUFFER: | |
| case D3DRTYPE_INDEXBUFFER: | |
| WineD3DRType = WINED3DRTYPE_BUFFER; | |
| break; | |
| default: | |
| WineD3DRType = RType; | |
| break; | |
| } | |
| wined3d_mutex_lock(); | |
| hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat), | |
| Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT Adapter, | |
| D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) | |
| { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| HRESULT hr; | |
| TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n", | |
| iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType); | |
| wined3d_mutex_lock(); | |
| hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, | |
| wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType, | |
| D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) | |
| { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| HRESULT hr; | |
| TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n", | |
| iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat); | |
| wined3d_mutex_lock(); | |
| hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, | |
| wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat), | |
| wined3dformat_from_d3dformat(DepthStencilFormat)); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| void fixup_caps(WINED3DCAPS *caps) | |
| { | |
| /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */ | |
| if (caps->PixelShaderVersion > D3DPS_VERSION(1,4)) { | |
| caps->PixelShaderVersion = D3DPS_VERSION(1,4); | |
| } | |
| if (caps->VertexShaderVersion > D3DVS_VERSION(1,1)) { | |
| caps->VertexShaderVersion = D3DVS_VERSION(1,1); | |
| } | |
| caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst); | |
| caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED; | |
| } | |
| static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| HRESULT hrc = D3D_OK; | |
| WINED3DCAPS *pWineCaps; | |
| TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps); | |
| if(NULL == pCaps){ | |
| return D3DERR_INVALIDCALL; | |
| } | |
| pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); | |
| if(pWineCaps == NULL){ | |
| return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/ | |
| } | |
| wined3d_mutex_lock(); | |
| hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps); | |
| wined3d_mutex_unlock(); | |
| fixup_caps(pWineCaps); | |
| WINECAPSTOD3D8CAPS(pCaps, pWineCaps) | |
| HeapFree(GetProcessHeap(), 0, pWineCaps); | |
| TRACE("(%p) returning %p\n", This, pCaps); | |
| return hrc; | |
| } | |
| static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| HMONITOR ret; | |
| TRACE("iface %p, adapter %u.\n", iface, Adapter); | |
| wined3d_mutex_lock(); | |
| ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter); | |
| wined3d_mutex_unlock(); | |
| return ret; | |
| } | |
| static HRESULT WINAPI IDirect3D8Impl_CreateDevice(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, | |
| HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device) | |
| { | |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; | |
| IDirect3DDevice8Impl *object; | |
| HRESULT hr; | |
| TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n", | |
| iface, adapter, device_type, focus_window, flags, parameters, device); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate device memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = device_init(object, This->WineD3D, adapter, device_type, focus_window, flags, parameters); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize device, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created device %p.\n", object); | |
| *device = (IDirect3DDevice8 *)object; | |
| return D3D_OK; | |
| } | |
| const IDirect3D8Vtbl Direct3D8_Vtbl = | |
| { | |
| /* IUnknown */ | |
| IDirect3D8Impl_QueryInterface, | |
| IDirect3D8Impl_AddRef, | |
| IDirect3D8Impl_Release, | |
| /* IDirect3D8 */ | |
| IDirect3D8Impl_RegisterSoftwareDevice, | |
| IDirect3D8Impl_GetAdapterCount, | |
| IDirect3D8Impl_GetAdapterIdentifier, | |
| IDirect3D8Impl_GetAdapterModeCount, | |
| IDirect3D8Impl_EnumAdapterModes, | |
| IDirect3D8Impl_GetAdapterDisplayMode, | |
| IDirect3D8Impl_CheckDeviceType, | |
| IDirect3D8Impl_CheckDeviceFormat, | |
| IDirect3D8Impl_CheckDeviceMultiSampleType, | |
| IDirect3D8Impl_CheckDepthStencilMatch, | |
| IDirect3D8Impl_GetDeviceCaps, | |
| IDirect3D8Impl_GetAdapterMonitor, | |
| IDirect3D8Impl_CreateDevice | |
| }; |