| /* | |
| * Direct3D 8 | |
| * | |
| * Copyright 2005 Oliver Stieber | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| * | |
| */ | |
| #include "config.h" | |
| #include "initguid.h" | |
| #include "d3d8_private.h" | |
| #include "wine/debug.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); | |
| HRESULT WINAPI D3D8GetSWInfo(void) { | |
| FIXME("(void): stub\n"); | |
| return 0; | |
| } | |
| void WINAPI DebugSetMute(void) { | |
| /* nothing to do */ | |
| } | |
| IDirect3D8* WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT SDKVersion) { | |
| IDirect3D8Impl* object; | |
| TRACE("SDKVersion = %x\n", SDKVersion); | |
| wined3d_mutex_lock(); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl)); | |
| object->lpVtbl = &Direct3D8_Vtbl; | |
| object->ref = 1; | |
| object->WineD3D = WineDirect3DCreate(8, (IUnknown *)object); | |
| TRACE("Created Direct3D object @ %p, WineObj @ %p\n", object, object->WineD3D); | |
| wined3d_mutex_unlock(); | |
| if (!object->WineD3D) | |
| { | |
| HeapFree( GetProcessHeap(), 0, object ); | |
| object = NULL; | |
| } | |
| return (IDirect3D8*) object; | |
| } | |
| /* At process attach */ | |
| BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) | |
| { | |
| TRACE("fdwReason=%d\n", fdwReason); | |
| if (fdwReason == DLL_PROCESS_ATTACH) | |
| DisableThreadLibraryCalls(hInstDLL); | |
| return TRUE; | |
| } | |
| /*********************************************************************** | |
| * ValidateVertexShader (D3D8.@) | |
| * | |
| * I've seen reserved1 and reserved2 always passed as 0's | |
| * bool seems always passed as 0 or 1, but other values work as well... | |
| * toto result? | |
| */ | |
| HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) | |
| { | |
| HRESULT ret; | |
| FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto); | |
| if (!vertexshader) | |
| return E_FAIL; | |
| if (reserved1 || reserved2) | |
| return E_FAIL; | |
| switch(*vertexshader) { | |
| case 0xFFFE0101: | |
| case 0xFFFE0100: | |
| ret=S_OK; | |
| break; | |
| default: | |
| ERR("vertexshader version mismatch\n"); | |
| ret=E_FAIL; | |
| } | |
| return ret; | |
| } | |
| /*********************************************************************** | |
| * ValidatePixelShader (D3D8.@) | |
| * | |
| * PARAMS | |
| * toto result? | |
| */ | |
| HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) | |
| { | |
| HRESULT ret; | |
| FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto); | |
| if (!pixelshader) | |
| return E_FAIL; | |
| if (reserved1) | |
| return E_FAIL; | |
| switch(*pixelshader) { | |
| case 0xFFFF0100: | |
| case 0xFFFF0101: | |
| case 0xFFFF0102: | |
| case 0xFFFF0103: | |
| case 0xFFFF0104: | |
| ret=S_OK; | |
| break; | |
| default: | |
| ERR("pixelshader version mismatch\n"); | |
| ret=E_FAIL; | |
| } | |
| return ret; | |
| } |