| /* | |
| * Copyright 2009 Henri Verbeet for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| * | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include "d3d10core_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); | |
| static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) | |
| { | |
| struct wined3d_shader_signature *is = ctx; | |
| switch(tag) | |
| { | |
| case TAG_ISGN: | |
| return shader_parse_signature(data, data_size, is); | |
| default: | |
| FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4)); | |
| return S_OK; | |
| } | |
| } | |
| static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEMENT_DESC *element_descs, | |
| UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length, | |
| WINED3DVERTEXELEMENT **wined3d_elements, UINT *wined3d_element_count) | |
| { | |
| struct wined3d_shader_signature is; | |
| HRESULT hr; | |
| UINT i; | |
| hr = parse_dxbc(shader_byte_code, shader_byte_code_length, isgn_handler, &is); | |
| if (FAILED(hr)) | |
| { | |
| ERR("Failed to parse input signature.\n"); | |
| return E_FAIL; | |
| } | |
| *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(**wined3d_elements)); | |
| if (!*wined3d_elements) | |
| { | |
| ERR("Failed to allocate wined3d vertex element array memory.\n"); | |
| HeapFree(GetProcessHeap(), 0, is.elements); | |
| return E_OUTOFMEMORY; | |
| } | |
| *wined3d_element_count = 0; | |
| for (i = 0; i < element_count; ++i) | |
| { | |
| UINT j; | |
| for (j = 0; j < is.element_count; ++j) | |
| { | |
| if (!strcmp(element_descs[i].SemanticName, is.elements[j].semantic_name) | |
| && element_descs[i].SemanticIndex == is.elements[j].semantic_idx) | |
| { | |
| WINED3DVERTEXELEMENT *e = &(*wined3d_elements)[(*wined3d_element_count)++]; | |
| const D3D10_INPUT_ELEMENT_DESC *f = &element_descs[i]; | |
| e->format = wined3dformat_from_dxgi_format(f->Format); | |
| e->input_slot = f->InputSlot; | |
| e->offset = f->AlignedByteOffset; | |
| e->output_slot = is.elements[j].register_idx; | |
| e->method = WINED3DDECLMETHOD_DEFAULT; | |
| e->usage = 0; | |
| e->usage_idx = 0; | |
| if (f->AlignedByteOffset == D3D10_APPEND_ALIGNED_ELEMENT) | |
| FIXME("D3D10_APPEND_ALIGNED_ELEMENT not supported\n"); | |
| if (f->InputSlotClass != D3D10_INPUT_PER_VERTEX_DATA) | |
| FIXME("Ignoring input slot class (%#x)\n", f->InputSlotClass); | |
| if (f->InstanceDataStepRate) | |
| FIXME("Ignoring instace data step rate (%#x)\n", f->InstanceDataStepRate); | |
| break; | |
| } | |
| } | |
| } | |
| shader_free_signature(&is); | |
| return S_OK; | |
| } | |
| /* IUnknown methods */ | |
| static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface, | |
| REFIID riid, void **object) | |
| { | |
| TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); | |
| if (IsEqualGUID(riid, &IID_ID3D10InputLayout) | |
| || IsEqualGUID(riid, &IID_ID3D10DeviceChild) | |
| || IsEqualGUID(riid, &IID_IUnknown)) | |
| { | |
| IUnknown_AddRef(iface); | |
| *object = iface; | |
| return S_OK; | |
| } | |
| WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); | |
| *object = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface) | |
| { | |
| struct d3d10_input_layout *This = (struct d3d10_input_layout *)iface; | |
| ULONG refcount = InterlockedIncrement(&This->refcount); | |
| TRACE("%p increasing refcount to %u\n", This, refcount); | |
| if (refcount == 1) | |
| { | |
| IWineD3DVertexDeclaration_AddRef(This->wined3d_decl); | |
| } | |
| return refcount; | |
| } | |
| static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface) | |
| { | |
| struct d3d10_input_layout *This = (struct d3d10_input_layout *)iface; | |
| ULONG refcount = InterlockedDecrement(&This->refcount); | |
| TRACE("%p decreasing refcount to %u\n", This, refcount); | |
| if (!refcount) | |
| { | |
| IWineD3DVertexDeclaration_Release(This->wined3d_decl); | |
| } | |
| return refcount; | |
| } | |
| /* ID3D10DeviceChild methods */ | |
| static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *iface, ID3D10Device **device) | |
| { | |
| FIXME("iface %p, device %p stub!\n", iface, device); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface, | |
| REFGUID guid, UINT *data_size, void *data) | |
| { | |
| FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", | |
| iface, debugstr_guid(guid), data_size, data); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface, | |
| REFGUID guid, UINT data_size, const void *data) | |
| { | |
| FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", | |
| iface, debugstr_guid(guid), data_size, data); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface, | |
| REFGUID guid, const IUnknown *data) | |
| { | |
| FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); | |
| return E_NOTIMPL; | |
| } | |
| static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl = | |
| { | |
| /* IUnknown methods */ | |
| d3d10_input_layout_QueryInterface, | |
| d3d10_input_layout_AddRef, | |
| d3d10_input_layout_Release, | |
| /* ID3D10DeviceChild methods */ | |
| d3d10_input_layout_GetDevice, | |
| d3d10_input_layout_GetPrivateData, | |
| d3d10_input_layout_SetPrivateData, | |
| d3d10_input_layout_SetPrivateDataInterface, | |
| }; | |
| static void STDMETHODCALLTYPE d3d10_input_layout_wined3d_object_destroyed(void *parent) | |
| { | |
| HeapFree(GetProcessHeap(), 0, parent); | |
| } | |
| static const struct wined3d_parent_ops d3d10_input_layout_wined3d_parent_ops = | |
| { | |
| d3d10_input_layout_wined3d_object_destroyed, | |
| }; | |
| HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device, | |
| const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, | |
| const void *shader_byte_code, SIZE_T shader_byte_code_length) | |
| { | |
| WINED3DVERTEXELEMENT *wined3d_elements; | |
| UINT wined3d_element_count; | |
| HRESULT hr; | |
| layout->vtbl = &d3d10_input_layout_vtbl; | |
| layout->refcount = 1; | |
| hr = d3d10_input_layout_to_wined3d_declaration(element_descs, element_count, | |
| shader_byte_code, shader_byte_code_length, &wined3d_elements, &wined3d_element_count); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr); | |
| return hr; | |
| } | |
| hr = IWineD3DDevice_CreateVertexDeclaration(device->wined3d_device, &layout->wined3d_decl, | |
| (IUnknown *)layout, &d3d10_input_layout_wined3d_parent_ops, wined3d_elements, wined3d_element_count); | |
| HeapFree(GetProcessHeap(), 0, wined3d_elements); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr); | |
| return hr; | |
| } | |
| return S_OK; | |
| } |