| /* | |
| * Copyright 2008-2009 Henri Verbeet for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| * | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include "d3d10core_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); | |
| /* Inner IUnknown methods */ | |
| static inline struct d3d10_device *d3d10_device_from_inner_unknown(IUnknown *iface) | |
| { | |
| return (struct d3d10_device *)((char*)iface - FIELD_OFFSET(struct d3d10_device, inner_unknown_vtbl)); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **object) | |
| { | |
| struct d3d10_device *This = d3d10_device_from_inner_unknown(iface); | |
| TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); | |
| if (IsEqualGUID(riid, &IID_IUnknown) | |
| || IsEqualGUID(riid, &IID_ID3D10Device)) | |
| { | |
| IUnknown_AddRef((IUnknown *)This); | |
| *object = This; | |
| return S_OK; | |
| } | |
| if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent)) | |
| { | |
| IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl); | |
| *object = &This->device_parent_vtbl; | |
| return S_OK; | |
| } | |
| WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); | |
| *object = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface) | |
| { | |
| struct d3d10_device *This = d3d10_device_from_inner_unknown(iface); | |
| ULONG refcount = InterlockedIncrement(&This->refcount); | |
| TRACE("%p increasing refcount to %u\n", This, refcount); | |
| return refcount; | |
| } | |
| static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface) | |
| { | |
| struct d3d10_device *This = d3d10_device_from_inner_unknown(iface); | |
| ULONG refcount = InterlockedDecrement(&This->refcount); | |
| TRACE("%p decreasing refcount to %u\n", This, refcount); | |
| if (!refcount) | |
| { | |
| if (This->wined3d_device) IWineD3DDevice_Release(This->wined3d_device); | |
| } | |
| return refcount; | |
| } | |
| /* IUnknown methods */ | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid, void **object) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| TRACE("Forwarding to outer IUnknown\n"); | |
| return IUnknown_QueryInterface(This->outer_unknown, riid, object); | |
| } | |
| static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| TRACE("Forwarding to outer IUnknown\n"); | |
| return IUnknown_AddRef(This->outer_unknown); | |
| } | |
| static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| TRACE("Forwarding to outer IUnknown\n"); | |
| return IUnknown_Release(This->outer_unknown); | |
| } | |
| /* ID3D10Device methods */ | |
| static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface, | |
| UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) | |
| { | |
| FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n", | |
| iface, start_slot, buffer_count, buffers); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface, | |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) | |
| { | |
| FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", | |
| iface, start_slot, view_count, views); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, ID3D10PixelShader *shader) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| struct d3d10_pixel_shader *ps = (struct d3d10_pixel_shader *)shader; | |
| TRACE("iface %p, shader %p\n", iface, shader); | |
| IWineD3DDevice_SetPixelShader(This->wined3d_device, ps ? ps->wined3d_shader : NULL); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface, | |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers) | |
| { | |
| FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n", | |
| iface, start_slot, sampler_count, samplers); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D10VertexShader *shader) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| struct d3d10_vertex_shader *vs = (struct d3d10_vertex_shader *)shader; | |
| TRACE("iface %p, shader %p\n", iface, shader); | |
| IWineD3DDevice_SetVertexShader(This->wined3d_device, vs ? vs->wined3d_shader : NULL); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface, | |
| UINT index_count, UINT start_index_location, INT base_vertex_location) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n", | |
| iface, index_count, start_index_location, base_vertex_location); | |
| IWineD3DDevice_SetBaseVertexIndex(This->wined3d_device, base_vertex_location); | |
| IWineD3DDevice_DrawIndexedPrimitive(This->wined3d_device, start_index_location, index_count); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, | |
| UINT vertex_count, UINT start_vertex_location) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| TRACE("iface %p, vertex_count %u, start_vertex_location %u\n", | |
| iface, vertex_count, start_vertex_location); | |
| IWineD3DDevice_DrawPrimitive(This->wined3d_device, start_vertex_location, vertex_count); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface, | |
| UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) | |
| { | |
| FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n", | |
| iface, start_slot, buffer_count, buffers); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, ID3D10InputLayout *input_layout) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| TRACE("iface %p, input_layout %p\n", iface, input_layout); | |
| IWineD3DDevice_SetVertexDeclaration(This->wined3d_device, | |
| input_layout ? ((struct d3d10_input_layout *)input_layout)->wined3d_decl : NULL); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface, | |
| UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers, | |
| const UINT *strides, const UINT *offsets) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| unsigned int i; | |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n", | |
| iface, start_slot, buffer_count, buffers, strides, offsets); | |
| for (i = 0; i < buffer_count; ++i) | |
| { | |
| IWineD3DDevice_SetStreamSource(This->wined3d_device, start_slot, | |
| buffers[i] ? ((struct d3d10_buffer *)buffers[i])->wined3d_buffer : NULL, | |
| offsets[i], strides[i]); | |
| } | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface, | |
| ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| TRACE("iface %p, buffer %p, format %s, offset %u.\n", | |
| iface, buffer, debug_dxgi_format(format), offset); | |
| IWineD3DDevice_SetIndexBuffer(This->wined3d_device, buffer ? ((struct d3d10_buffer *)buffer)->wined3d_buffer : NULL, | |
| wined3dformat_from_dxgi_format(format)); | |
| if (offset) FIXME("offset %u not supported.\n", offset); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface, | |
| UINT instance_index_count, UINT instance_count, UINT start_index_location, | |
| INT base_vertex_location, UINT start_instance_location) | |
| { | |
| FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n" | |
| "\tbase_vertex_location %d, start_instance_location %u stub!\n", | |
| iface, instance_index_count, instance_count, start_index_location, | |
| base_vertex_location, start_instance_location); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface, | |
| UINT instance_vertex_count, UINT instance_count, | |
| UINT start_vertex_location, UINT start_instance_location) | |
| { | |
| FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n" | |
| "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count, | |
| start_vertex_location, start_instance_location); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface, | |
| UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) | |
| { | |
| FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n", | |
| iface, start_slot, buffer_count, buffers); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader) | |
| { | |
| if (shader) FIXME("iface %p, shader %p stub!\n", iface, shader); | |
| else WARN("iface %p, shader %p stub!\n", iface, shader); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology)); | |
| IWineD3DDevice_SetPrimitiveType(This->wined3d_device, (WINED3DPRIMITIVETYPE)topology); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface, | |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) | |
| { | |
| FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", | |
| iface, start_slot, view_count, views); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface, | |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers) | |
| { | |
| FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n", | |
| iface, start_slot, sampler_count, samplers); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value) | |
| { | |
| FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface, | |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) | |
| { | |
| FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", | |
| iface, start_slot, view_count, views); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface, | |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers) | |
| { | |
| FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n", | |
| iface, start_slot, sampler_count, samplers); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface, | |
| UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views, | |
| ID3D10DepthStencilView *depth_stencil_view) | |
| { | |
| FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n", | |
| iface, render_target_view_count, render_target_views, depth_stencil_view); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface, | |
| ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask) | |
| { | |
| FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n", | |
| iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface, | |
| ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref) | |
| { | |
| FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n", | |
| iface, depth_stencil_state, stencil_ref); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface, | |
| UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets) | |
| { | |
| FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface, target_count, targets, offsets); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state) | |
| { | |
| FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface, | |
| UINT viewport_count, const D3D10_VIEWPORT *viewports) | |
| { | |
| FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface, viewport_count, viewports); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface, | |
| UINT rect_count, const D3D10_RECT *rects) | |
| { | |
| FIXME("iface %p, rect_count %u, rects %p\n", iface, rect_count, rects); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface, | |
| ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z, | |
| ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box) | |
| { | |
| FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n" | |
| "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n", | |
| iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z, | |
| src_resource, src_subresource_idx, src_box); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface, | |
| ID3D10Resource *dst_resource, ID3D10Resource *src_resource) | |
| { | |
| FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface, | |
| ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box, | |
| const void *data, UINT row_pitch, UINT depth_pitch) | |
| { | |
| FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n", | |
| iface, resource, subresource_idx, box, data, row_pitch, depth_pitch); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface, | |
| ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4]) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| IWineD3DRendertargetView *wined3d_view = ((struct d3d10_rendertarget_view *)render_target_view)->wined3d_view; | |
| TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n", | |
| iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]); | |
| IWineD3DDevice_ClearRendertargetView(This->wined3d_device, wined3d_view, color_rgba); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface, | |
| ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil) | |
| { | |
| FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n", | |
| iface, depth_stencil_view, flags, depth, stencil); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view) | |
| { | |
| FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface, | |
| ID3D10Resource *dst_resource, UINT dst_subresource_idx, | |
| ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format) | |
| { | |
| FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n" | |
| "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n", | |
| iface, dst_resource, dst_subresource_idx, | |
| src_resource, src_subresource_idx, debug_dxgi_format(format)); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface, | |
| UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) | |
| { | |
| FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n", | |
| iface, start_slot, buffer_count, buffers); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface, | |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) | |
| { | |
| FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", | |
| iface, start_slot, view_count, views); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader) | |
| { | |
| FIXME("iface %p, shader %p stub!\n", iface, shader); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface, | |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) | |
| { | |
| FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n", | |
| iface, start_slot, sampler_count, samplers); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader) | |
| { | |
| FIXME("iface %p, shader %p stub!\n", iface, shader); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface, | |
| UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) | |
| { | |
| FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n", | |
| iface, start_slot, buffer_count, buffers); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout) | |
| { | |
| FIXME("iface %p, input_layout %p stub!\n", iface, input_layout); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface, | |
| UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets) | |
| { | |
| FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n", | |
| iface, start_slot, buffer_count, buffers, strides, offsets); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface, | |
| ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset) | |
| { | |
| FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface, | |
| UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) | |
| { | |
| FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n", | |
| iface, start_slot, buffer_count, buffers); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader) | |
| { | |
| FIXME("iface %p, shader %p stub!\n", iface, shader); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY *topology) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| TRACE("iface %p, topology %p\n", iface, topology); | |
| IWineD3DDevice_GetPrimitiveType(This->wined3d_device, (WINED3DPRIMITIVETYPE *)topology); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface, | |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) | |
| { | |
| FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", | |
| iface, start_slot, view_count, views); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface, | |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) | |
| { | |
| FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n", | |
| iface, start_slot, sampler_count, samplers); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface, | |
| ID3D10Predicate **predicate, BOOL *value) | |
| { | |
| FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface, | |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) | |
| { | |
| FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", | |
| iface, start_slot, view_count, views); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface, | |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) | |
| { | |
| FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n", | |
| iface, start_slot, sampler_count, samplers); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface, | |
| UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view) | |
| { | |
| FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n", | |
| iface, view_count, render_target_views, depth_stencil_view); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface, | |
| ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask) | |
| { | |
| FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n", | |
| iface, blend_state, blend_factor, sample_mask); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface, | |
| ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref) | |
| { | |
| FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n", | |
| iface, depth_stencil_state, stencil_ref); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface, | |
| UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets) | |
| { | |
| FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n", | |
| iface, buffer_count, buffers, offsets); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state) | |
| { | |
| FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface, | |
| UINT *viewport_count, D3D10_VIEWPORT *viewports) | |
| { | |
| FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface, viewport_count, viewports); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects) | |
| { | |
| FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags) | |
| { | |
| FIXME("iface %p, flags %#x stub!\n", iface, flags); | |
| return E_NOTIMPL; | |
| } | |
| static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return 0; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface, | |
| REFGUID guid, UINT *data_size, void *data) | |
| { | |
| FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", | |
| iface, debugstr_guid(guid), data_size, data); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface, | |
| REFGUID guid, UINT data_size, const void *data) | |
| { | |
| FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", | |
| iface, debugstr_guid(guid), data_size, data); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface, | |
| REFGUID guid, const IUnknown *data) | |
| { | |
| FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); | |
| return E_NOTIMPL; | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface, | |
| const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| struct d3d10_buffer *object; | |
| HRESULT hr; | |
| FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate D3D10 buffer object memory\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = d3d10_buffer_init(object, This, desc, data); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize buffer, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| *buffer = (ID3D10Buffer *)object; | |
| TRACE("Created ID3D10Buffer %p\n", object); | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface, | |
| const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture) | |
| { | |
| FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface, | |
| const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| struct d3d10_texture2d *object; | |
| HRESULT hr; | |
| FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate D3D10 texture2d object memory\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = d3d10_texture2d_init(object, This, desc); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize texture, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| *texture = (ID3D10Texture2D *)object; | |
| TRACE("Created ID3D10Texture2D %p\n", object); | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface, | |
| const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture3D **texture) | |
| { | |
| FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface, | |
| ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view) | |
| { | |
| struct d3d10_shader_resource_view *object; | |
| HRESULT hr; | |
| TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate D3D10 shader resource view object memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = d3d10_shader_resource_view_init(object); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize shader resource view, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created shader resource view %p.\n", object); | |
| *view = (ID3D10ShaderResourceView *)object; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface, | |
| ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view) | |
| { | |
| struct d3d10_rendertarget_view *object; | |
| HRESULT hr; | |
| TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate D3D10 rendertarget view object memory\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = d3d10_rendertarget_view_init(object, (struct d3d10_device *)iface, resource, desc); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize rendertarget view, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created rendertarget view %p.\n", object); | |
| *view = (ID3D10RenderTargetView *)object; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface, | |
| ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view) | |
| { | |
| struct d3d10_depthstencil_view *object; | |
| HRESULT hr; | |
| TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate D3D10 depthstencil view object memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = d3d10_depthstencil_view_init(object); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize depthstencil view, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created depthstencil view %p.\n", object); | |
| *view = (ID3D10DepthStencilView *)object; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface, | |
| const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code, | |
| SIZE_T shader_byte_code_length, ID3D10InputLayout **input_layout) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| struct d3d10_input_layout *object; | |
| HRESULT hr; | |
| TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p," | |
| "\tshader_byte_code_length %lu, input_layout %p\n", | |
| iface, element_descs, element_count, shader_byte_code, | |
| shader_byte_code_length, input_layout); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate D3D10 input layout object memory\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = d3d10_input_layout_init(object, This, element_descs, element_count, | |
| shader_byte_code, shader_byte_code_length); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize input layout, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created input layout %p.\n", object); | |
| *input_layout = (ID3D10InputLayout *)object; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface, | |
| const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| struct d3d10_vertex_shader *object; | |
| HRESULT hr; | |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n", | |
| iface, byte_code, byte_code_length, shader); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate D3D10 vertex shader object memory\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize vertex shader, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created vertex shader %p.\n", object); | |
| *shader = (ID3D10VertexShader *)object; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface, | |
| const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| struct d3d10_geometry_shader *object; | |
| HRESULT hr; | |
| FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n", | |
| iface, byte_code, byte_code_length, shader); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate D3D10 geometry shader object memory\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize geometry shader, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| } | |
| TRACE("Created geometry shader %p.\n", object); | |
| *shader = (ID3D10GeometryShader *)object; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface, | |
| const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls, | |
| UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader) | |
| { | |
| FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n" | |
| "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n", | |
| iface, byte_code, byte_code_length, output_stream_decls, | |
| output_stream_decl_count, output_stream_stride, shader); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface, | |
| const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader) | |
| { | |
| struct d3d10_device *This = (struct d3d10_device *)iface; | |
| struct d3d10_pixel_shader *object; | |
| HRESULT hr; | |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n", | |
| iface, byte_code, byte_code_length, shader); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate D3D10 pixel shader object memory\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize pixel shader, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created pixel shader %p.\n", object); | |
| *shader = (ID3D10PixelShader *)object; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface, | |
| const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state) | |
| { | |
| struct d3d10_blend_state *object; | |
| HRESULT hr; | |
| TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate D3D10 blend state object memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = d3d10_blend_state_init(object); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize blend state, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created blend state %p.\n", object); | |
| *blend_state = (ID3D10BlendState *)object; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface, | |
| const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state) | |
| { | |
| struct d3d10_depthstencil_state *object; | |
| HRESULT hr; | |
| TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate D3D10 depthstencil state object memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = d3d10_depthstencil_state_init(object); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize depthstencil state, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created depthstencil state %p.\n", object); | |
| *depth_stencil_state = (ID3D10DepthStencilState *)object; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface, | |
| const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state) | |
| { | |
| struct d3d10_rasterizer_state *object; | |
| HRESULT hr; | |
| TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate D3D10 rasterizer state object memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = d3d10_rasterizer_state_init(object); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize rasterizer state, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created rasterizer state %p.\n", object); | |
| *rasterizer_state = (ID3D10RasterizerState *)object; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface, | |
| const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state) | |
| { | |
| struct d3d10_sampler_state *object; | |
| HRESULT hr; | |
| FIXME("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate D3D10 sampler state object memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = d3d10_sampler_state_init(object); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize sampler state, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created sampler state %p.\n", object); | |
| *sampler_state = (ID3D10SamplerState *)object; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface, | |
| const D3D10_QUERY_DESC *desc, ID3D10Query **query) | |
| { | |
| struct d3d10_query *object; | |
| HRESULT hr; | |
| TRACE("iface %p, desc %p, query %p.\n", iface, desc, query); | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate D3D10 query object memory.\n"); | |
| return E_OUTOFMEMORY; | |
| } | |
| hr = d3d10_query_init(object); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize query, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created query %p.\n", object); | |
| *query = (ID3D10Query *)object; | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface, | |
| const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate) | |
| { | |
| FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface, | |
| const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter) | |
| { | |
| FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface, | |
| DXGI_FORMAT format, UINT *format_support) | |
| { | |
| FIXME("iface %p, format %s, format_support %p stub!\n", | |
| iface, debug_dxgi_format(format), format_support); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface, | |
| DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count) | |
| { | |
| FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n", | |
| iface, debug_dxgi_format(format), sample_count, quality_level_count); | |
| return E_NOTIMPL; | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info) | |
| { | |
| FIXME("iface %p, counter_info %p stub!\n", iface, counter_info); | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface, | |
| const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name, | |
| UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length) | |
| { | |
| FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n" | |
| "\tunits %p, units_length %p, description %p, description_length %p stub!\n", | |
| iface, desc, type, active_counters, name, name_length, | |
| units, units_length, description, description_length); | |
| return E_NOTIMPL; | |
| } | |
| static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface) | |
| { | |
| FIXME("iface %p stub!\n", iface); | |
| return 0; | |
| } | |
| static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface, | |
| HANDLE resource_handle, REFIID guid, void **resource) | |
| { | |
| FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n", | |
| iface, resource_handle, debugstr_guid(guid), resource); | |
| return E_NOTIMPL; | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height) | |
| { | |
| FIXME("iface %p, width %u, height %u stub!\n", iface, width, height); | |
| } | |
| static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height) | |
| { | |
| FIXME("iface %p, width %p, height %p stub!\n", iface, width, height); | |
| } | |
| static const struct ID3D10DeviceVtbl d3d10_device_vtbl = | |
| { | |
| /* IUnknown methods */ | |
| d3d10_device_QueryInterface, | |
| d3d10_device_AddRef, | |
| d3d10_device_Release, | |
| /* ID3D10Device methods */ | |
| d3d10_device_VSSetConstantBuffers, | |
| d3d10_device_PSSetShaderResources, | |
| d3d10_device_PSSetShader, | |
| d3d10_device_PSSetSamplers, | |
| d3d10_device_VSSetShader, | |
| d3d10_device_DrawIndexed, | |
| d3d10_device_Draw, | |
| d3d10_device_PSSetConstantBuffers, | |
| d3d10_device_IASetInputLayout, | |
| d3d10_device_IASetVertexBuffers, | |
| d3d10_device_IASetIndexBuffer, | |
| d3d10_device_DrawIndexedInstanced, | |
| d3d10_device_DrawInstanced, | |
| d3d10_device_GSSetConstantBuffers, | |
| d3d10_device_GSSetShader, | |
| d3d10_device_IASetPrimitiveTopology, | |
| d3d10_device_VSSetShaderResources, | |
| d3d10_device_VSSetSamplers, | |
| d3d10_device_SetPredication, | |
| d3d10_device_GSSetShaderResources, | |
| d3d10_device_GSSetSamplers, | |
| d3d10_device_OMSetRenderTargets, | |
| d3d10_device_OMSetBlendState, | |
| d3d10_device_OMSetDepthStencilState, | |
| d3d10_device_SOSetTargets, | |
| d3d10_device_DrawAuto, | |
| d3d10_device_RSSetState, | |
| d3d10_device_RSSetViewports, | |
| d3d10_device_RSSetScissorRects, | |
| d3d10_device_CopySubresourceRegion, | |
| d3d10_device_CopyResource, | |
| d3d10_device_UpdateSubresource, | |
| d3d10_device_ClearRenderTargetView, | |
| d3d10_device_ClearDepthStencilView, | |
| d3d10_device_GenerateMips, | |
| d3d10_device_ResolveSubresource, | |
| d3d10_device_VSGetConstantBuffers, | |
| d3d10_device_PSGetShaderResources, | |
| d3d10_device_PSGetShader, | |
| d3d10_device_PSGetSamplers, | |
| d3d10_device_VSGetShader, | |
| d3d10_device_PSGetConstantBuffers, | |
| d3d10_device_IAGetInputLayout, | |
| d3d10_device_IAGetVertexBuffers, | |
| d3d10_device_IAGetIndexBuffer, | |
| d3d10_device_GSGetConstantBuffers, | |
| d3d10_device_GSGetShader, | |
| d3d10_device_IAGetPrimitiveTopology, | |
| d3d10_device_VSGetShaderResources, | |
| d3d10_device_VSGetSamplers, | |
| d3d10_device_GetPredication, | |
| d3d10_device_GSGetShaderResources, | |
| d3d10_device_GSGetSamplers, | |
| d3d10_device_OMGetRenderTargets, | |
| d3d10_device_OMGetBlendState, | |
| d3d10_device_OMGetDepthStencilState, | |
| d3d10_device_SOGetTargets, | |
| d3d10_device_RSGetState, | |
| d3d10_device_RSGetViewports, | |
| d3d10_device_RSGetScissorRects, | |
| d3d10_device_GetDeviceRemovedReason, | |
| d3d10_device_SetExceptionMode, | |
| d3d10_device_GetExceptionMode, | |
| d3d10_device_GetPrivateData, | |
| d3d10_device_SetPrivateData, | |
| d3d10_device_SetPrivateDataInterface, | |
| d3d10_device_ClearState, | |
| d3d10_device_Flush, | |
| d3d10_device_CreateBuffer, | |
| d3d10_device_CreateTexture1D, | |
| d3d10_device_CreateTexture2D, | |
| d3d10_device_CreateTexture3D, | |
| d3d10_device_CreateShaderResourceView, | |
| d3d10_device_CreateRenderTargetView, | |
| d3d10_device_CreateDepthStencilView, | |
| d3d10_device_CreateInputLayout, | |
| d3d10_device_CreateVertexShader, | |
| d3d10_device_CreateGeometryShader, | |
| d3d10_device_CreateGeometryShaderWithStreamOutput, | |
| d3d10_device_CreatePixelShader, | |
| d3d10_device_CreateBlendState, | |
| d3d10_device_CreateDepthStencilState, | |
| d3d10_device_CreateRasterizerState, | |
| d3d10_device_CreateSamplerState, | |
| d3d10_device_CreateQuery, | |
| d3d10_device_CreatePredicate, | |
| d3d10_device_CreateCounter, | |
| d3d10_device_CheckFormatSupport, | |
| d3d10_device_CheckMultisampleQualityLevels, | |
| d3d10_device_CheckCounterInfo, | |
| d3d10_device_CheckCounter, | |
| d3d10_device_GetCreationFlags, | |
| d3d10_device_OpenSharedResource, | |
| d3d10_device_SetTextFilterSize, | |
| d3d10_device_GetTextFilterSize, | |
| }; | |
| static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl = | |
| { | |
| /* IUnknown methods */ | |
| d3d10_device_inner_QueryInterface, | |
| d3d10_device_inner_AddRef, | |
| d3d10_device_inner_Release, | |
| }; | |
| /* IWineD3DDeviceParent IUnknown methods */ | |
| static inline struct d3d10_device *device_from_device_parent(IWineD3DDeviceParent *iface) | |
| { | |
| return (struct d3d10_device *)((char*)iface - FIELD_OFFSET(struct d3d10_device, device_parent_vtbl)); | |
| } | |
| static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object) | |
| { | |
| struct d3d10_device *This = device_from_device_parent(iface); | |
| return d3d10_device_QueryInterface((ID3D10Device *)This, riid, object); | |
| } | |
| static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface) | |
| { | |
| struct d3d10_device *This = device_from_device_parent(iface); | |
| return d3d10_device_AddRef((ID3D10Device *)This); | |
| } | |
| static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface) | |
| { | |
| struct d3d10_device *This = device_from_device_parent(iface); | |
| return d3d10_device_Release((ID3D10Device *)This); | |
| } | |
| /* IWineD3DDeviceParent methods */ | |
| static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device) | |
| { | |
| struct d3d10_device *This = device_from_device_parent(iface); | |
| TRACE("iface %p, device %p\n", iface, device); | |
| IWineD3DDevice_AddRef(device); | |
| This->wined3d_device = device; | |
| } | |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface, | |
| IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage, | |
| WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface) | |
| { | |
| struct d3d10_device *This = device_from_device_parent(iface); | |
| struct d3d10_texture2d *texture; | |
| D3D10_TEXTURE2D_DESC desc; | |
| HRESULT hr; | |
| FIXME("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n" | |
| "\tpool %#x, level %u, face %u, surface %p partial stub!\n", | |
| iface, superior, width, height, format, usage, pool, level, face, surface); | |
| FIXME("Implement DXGI<->wined3d usage conversion\n"); | |
| desc.Width = width; | |
| desc.Height = height; | |
| desc.MipLevels = 1; | |
| desc.ArraySize = 1; | |
| desc.Format = dxgi_format_from_wined3dformat(format); | |
| desc.SampleDesc.Count = 1; | |
| desc.SampleDesc.Quality = 0; | |
| desc.Usage = usage; | |
| desc.BindFlags = 0; | |
| desc.CPUAccessFlags = 0; | |
| desc.MiscFlags = 0; | |
| hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture); | |
| if (FAILED(hr)) | |
| { | |
| ERR("CreateTexture2D failed, returning %#x\n", hr); | |
| return hr; | |
| } | |
| *surface = texture->wined3d_surface; | |
| IWineD3DSurface_AddRef(*surface); | |
| ID3D10Texture2D_Release((ID3D10Texture2D *)texture); | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface, | |
| IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, | |
| DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface) | |
| { | |
| struct d3d10_device *This = device_from_device_parent(iface); | |
| struct d3d10_texture2d *texture; | |
| D3D10_TEXTURE2D_DESC desc; | |
| HRESULT hr; | |
| FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n" | |
| "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n", | |
| iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface); | |
| FIXME("Implement DXGI<->wined3d usage conversion\n"); | |
| desc.Width = width; | |
| desc.Height = height; | |
| desc.MipLevels = 1; | |
| desc.ArraySize = 1; | |
| desc.Format = dxgi_format_from_wined3dformat(format); | |
| desc.SampleDesc.Count = multisample_type ? multisample_type : 1; | |
| desc.SampleDesc.Quality = multisample_quality; | |
| desc.Usage = D3D10_USAGE_DEFAULT; | |
| desc.BindFlags = D3D10_BIND_RENDER_TARGET; | |
| desc.CPUAccessFlags = 0; | |
| desc.MiscFlags = 0; | |
| hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture); | |
| if (FAILED(hr)) | |
| { | |
| ERR("CreateTexture2D failed, returning %#x\n", hr); | |
| return hr; | |
| } | |
| *surface = texture->wined3d_surface; | |
| IWineD3DSurface_AddRef(*surface); | |
| ID3D10Texture2D_Release((ID3D10Texture2D *)texture); | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface, | |
| IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, | |
| DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface) | |
| { | |
| struct d3d10_device *This = device_from_device_parent(iface); | |
| struct d3d10_texture2d *texture; | |
| D3D10_TEXTURE2D_DESC desc; | |
| HRESULT hr; | |
| FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n" | |
| "\tmultisample_quality %u, discard %u, surface %p partial stub!\n", | |
| iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface); | |
| FIXME("Implement DXGI<->wined3d usage conversion\n"); | |
| desc.Width = width; | |
| desc.Height = height; | |
| desc.MipLevels = 1; | |
| desc.ArraySize = 1; | |
| desc.Format = dxgi_format_from_wined3dformat(format); | |
| desc.SampleDesc.Count = multisample_type ? multisample_type : 1; | |
| desc.SampleDesc.Quality = multisample_quality; | |
| desc.Usage = D3D10_USAGE_DEFAULT; | |
| desc.BindFlags = D3D10_BIND_RENDER_TARGET; | |
| desc.CPUAccessFlags = 0; | |
| desc.MiscFlags = 0; | |
| hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture); | |
| if (FAILED(hr)) | |
| { | |
| ERR("CreateTexture2D failed, returning %#x\n", hr); | |
| return hr; | |
| } | |
| *surface = texture->wined3d_surface; | |
| IWineD3DSurface_AddRef(*surface); | |
| ID3D10Texture2D_Release((ID3D10Texture2D *)texture); | |
| return S_OK; | |
| } | |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface, | |
| IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format, | |
| WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume) | |
| { | |
| FIXME("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p stub!\n", | |
| iface, superior, width, height, depth, format, pool, usage, volume); | |
| return E_NOTIMPL; | |
| } | |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface, | |
| WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain) | |
| { | |
| IWineDXGIDevice *wine_device; | |
| HRESULT hr; | |
| TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain); | |
| hr = IWineD3DDeviceParent_QueryInterface(iface, &IID_IWineDXGIDevice, (void **)&wine_device); | |
| if (FAILED(hr)) | |
| { | |
| ERR("Device should implement IWineDXGIDevice\n"); | |
| return E_FAIL; | |
| } | |
| hr = IWineDXGIDevice_create_swapchain(wine_device, present_parameters, swapchain); | |
| IWineDXGIDevice_Release(wine_device); | |
| if (FAILED(hr)) | |
| { | |
| ERR("Failed to create DXGI swapchain, returning %#x\n", hr); | |
| return hr; | |
| } | |
| return S_OK; | |
| } | |
| static const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl = | |
| { | |
| /* IUnknown methods */ | |
| device_parent_QueryInterface, | |
| device_parent_AddRef, | |
| device_parent_Release, | |
| /* IWineD3DDeviceParent methods */ | |
| device_parent_WineD3DDeviceCreated, | |
| device_parent_CreateSurface, | |
| device_parent_CreateRenderTarget, | |
| device_parent_CreateDepthStencilSurface, | |
| device_parent_CreateVolume, | |
| device_parent_CreateSwapChain, | |
| }; | |
| void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) | |
| { | |
| device->vtbl = &d3d10_device_vtbl; | |
| device->inner_unknown_vtbl = &d3d10_device_inner_unknown_vtbl; | |
| device->device_parent_vtbl = &d3d10_wined3d_device_parent_vtbl; | |
| device->refcount = 1; | |
| device->outer_unknown = outer_unknown; | |
| } |