| /* | |
| * Copyright 2008-2009 Henri Verbeet for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| * | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include "d3d10_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d10); | |
| #define WINE_D3D10_TO_STR(x) case x: return #x | |
| const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) | |
| { | |
| switch(driver_type) | |
| { | |
| WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_HARDWARE); | |
| WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_REFERENCE); | |
| WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_NULL); | |
| WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_SOFTWARE); | |
| default: | |
| FIXME("Unrecognized D3D10_DRIVER_TYPE %#x\n", driver_type); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) | |
| { | |
| switch (c) | |
| { | |
| WINE_D3D10_TO_STR(D3D10_SVC_SCALAR); | |
| WINE_D3D10_TO_STR(D3D10_SVC_VECTOR); | |
| WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS); | |
| WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS); | |
| WINE_D3D10_TO_STR(D3D10_SVC_OBJECT); | |
| WINE_D3D10_TO_STR(D3D10_SVC_STRUCT); | |
| default: | |
| FIXME("Unrecognized D3D10_SHADER_VARIABLE_CLASS %#x.\n", c); | |
| return "unrecognized"; | |
| } | |
| } | |
| const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) | |
| { | |
| switch (t) | |
| { | |
| WINE_D3D10_TO_STR(D3D10_SVT_VOID); | |
| WINE_D3D10_TO_STR(D3D10_SVT_BOOL); | |
| WINE_D3D10_TO_STR(D3D10_SVT_INT); | |
| WINE_D3D10_TO_STR(D3D10_SVT_FLOAT); | |
| WINE_D3D10_TO_STR(D3D10_SVT_STRING); | |
| WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE); | |
| WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D); | |
| WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D); | |
| WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D); | |
| WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE); | |
| WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER); | |
| WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER); | |
| WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER); | |
| WINE_D3D10_TO_STR(D3D10_SVT_UINT); | |
| WINE_D3D10_TO_STR(D3D10_SVT_UINT8); | |
| WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER); | |
| WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER); | |
| WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL); | |
| WINE_D3D10_TO_STR(D3D10_SVT_BLEND); | |
| WINE_D3D10_TO_STR(D3D10_SVT_BUFFER); | |
| WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER); | |
| WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER); | |
| WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY); | |
| WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY); | |
| WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW); | |
| WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW); | |
| WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS); | |
| WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY); | |
| WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY); | |
| default: | |
| FIXME("Unrecognized D3D10_SHADER_VARIABLE_TYPE %#x.\n", t); | |
| return "unrecognized"; | |
| } | |
| } | |
| #undef WINE_D3D10_TO_STR | |
| void *d3d10_rb_alloc(size_t size) | |
| { | |
| return HeapAlloc(GetProcessHeap(), 0, size); | |
| } | |
| void *d3d10_rb_realloc(void *ptr, size_t size) | |
| { | |
| return HeapReAlloc(GetProcessHeap(), 0, ptr, size); | |
| } | |
| void d3d10_rb_free(void *ptr) | |
| { | |
| HeapFree(GetProcessHeap(), 0, ptr); | |
| } |