| /* |
| * IWineD3DSurface Implementation of management(non-rendering) functions |
| * |
| * Copyright 1998 Lionel Ulmer |
| * Copyright 2000-2001 TransGaming Technologies Inc. |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2006-2007 Stefan Dösinger for CodeWeavers |
| * Copyright 2007 Henri Verbeet |
| * Copyright 2006-2007 Roderick Colenbrander |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wined3d_private.h" |
| |
| #include <assert.h> |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface); |
| |
| /* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */ |
| |
| /* ******************************************* |
| IWineD3DSurface IUnknown parts follow |
| ******************************************* */ |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; |
| /* Warn ,but be nice about things */ |
| TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DBase) |
| || IsEqualGUID(riid, &IID_IWineD3DResource) |
| || IsEqualGUID(riid, &IID_IWineD3DSurface)) { |
| IUnknown_AddRef((IUnknown*)iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; |
| ULONG ref = InterlockedIncrement(&This->resource.ref); |
| TRACE("(%p) : AddRef increasing from %d\n", This,ref - 1); |
| return ref; |
| } |
| |
| /* **************************************************** |
| IWineD3DSurface IWineD3DResource parts follow |
| **************************************************** */ |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) { |
| return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice); |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) { |
| return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid); |
| } |
| |
| DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) { |
| return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew); |
| } |
| |
| DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) { |
| return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface); |
| } |
| |
| WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) { |
| TRACE("(%p) : calling resourceimpl_GetType\n", iface); |
| return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface); |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) { |
| TRACE("(%p) : calling resourceimpl_GetParent\n", iface); |
| return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent); |
| } |
| |
| /* ****************************************************** |
| IWineD3DSurface IWineD3DSurface parts follow |
| ****************************************************** */ |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; |
| IWineD3DBase *container = 0; |
| |
| TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer); |
| |
| if (!ppContainer) { |
| ERR("Called without a valid ppContainer.\n"); |
| } |
| |
| /** From MSDN: |
| * If the surface is created using CreateImageSurface/CreateOffscreenPlainSurface, CreateRenderTarget, |
| * or CreateDepthStencilSurface, the surface is considered stand alone. In this case, |
| * GetContainer will return the Direct3D device used to create the surface. |
| */ |
| if (This->container) { |
| container = This->container; |
| } else { |
| container = (IWineD3DBase *)This->resource.wineD3DDevice; |
| } |
| |
| TRACE("Relaying to QueryInterface\n"); |
| return IUnknown_QueryInterface(container, riid, ppContainer); |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; |
| |
| TRACE("(%p) : copying into %p\n", This, pDesc); |
| if(pDesc->Format != NULL) *(pDesc->Format) = This->resource.format; |
| if(pDesc->Type != NULL) *(pDesc->Type) = This->resource.resourceType; |
| if(pDesc->Usage != NULL) *(pDesc->Usage) = This->resource.usage; |
| if(pDesc->Pool != NULL) *(pDesc->Pool) = This->resource.pool; |
| if(pDesc->Size != NULL) *(pDesc->Size) = This->resource.size; /* dx8 only */ |
| if(pDesc->MultiSampleType != NULL) *(pDesc->MultiSampleType) = This->currentDesc.MultiSampleType; |
| if(pDesc->MultiSampleQuality != NULL) *(pDesc->MultiSampleQuality) = This->currentDesc.MultiSampleQuality; |
| if(pDesc->Width != NULL) *(pDesc->Width) = This->currentDesc.Width; |
| if(pDesc->Height != NULL) *(pDesc->Height) = This->currentDesc.Height; |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; |
| TRACE("(%p)->(%x)\n", This, Flags); |
| |
| switch (Flags) |
| { |
| case WINEDDGBS_CANBLT: |
| case WINEDDGBS_ISBLTDONE: |
| return WINED3D_OK; |
| |
| default: |
| return WINED3DERR_INVALIDCALL; |
| } |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) { |
| /* XXX: DDERR_INVALIDSURFACETYPE */ |
| |
| TRACE("(%p)->(%08x)\n",iface,Flags); |
| switch (Flags) { |
| case WINEDDGFS_CANFLIP: |
| case WINEDDGFS_ISFLIPDONE: |
| return WINED3D_OK; |
| |
| default: |
| return WINED3DERR_INVALIDCALL; |
| } |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| TRACE("(%p)\n", This); |
| |
| /* D3D8 and 9 loose full devices, ddraw only surfaces */ |
| return This->Flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| TRACE("(%p)\n", This); |
| |
| /* So far we don't lose anything :) */ |
| This->Flags &= ~SFLAG_LOST; |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| IWineD3DPaletteImpl *PalImpl = (IWineD3DPaletteImpl *) Pal; |
| TRACE("(%p)->(%p)\n", This, Pal); |
| |
| if(This->palette != NULL) |
| if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) |
| This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE; |
| |
| if(PalImpl != NULL) { |
| if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) { |
| /* Set the device's main palette if the palette |
| * wasn't a primary palette before |
| */ |
| if(!(PalImpl->Flags & WINEDDPCAPS_PRIMARYSURFACE)) { |
| IWineD3DDeviceImpl *device = This->resource.wineD3DDevice; |
| unsigned int i; |
| |
| for(i=0; i < 256; i++) { |
| device->palettes[device->currentPalette][i] = PalImpl->palents[i]; |
| } |
| } |
| |
| (PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE; |
| } |
| } |
| This->palette = PalImpl; |
| |
| return IWineD3DSurface_RealizePalette(iface); |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, WINEDDCOLORKEY *CKey) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey); |
| |
| if ((Flags & WINEDDCKEY_COLORSPACE) != 0) { |
| FIXME(" colorkey value not supported (%08x) !\n", Flags); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| /* Dirtify the surface, but only if a key was changed */ |
| if(CKey) { |
| switch (Flags & ~WINEDDCKEY_COLORSPACE) { |
| case WINEDDCKEY_DESTBLT: |
| This->DestBltCKey = *CKey; |
| This->CKeyFlags |= WINEDDSD_CKDESTBLT; |
| break; |
| |
| case WINEDDCKEY_DESTOVERLAY: |
| This->DestOverlayCKey = *CKey; |
| This->CKeyFlags |= WINEDDSD_CKDESTOVERLAY; |
| break; |
| |
| case WINEDDCKEY_SRCOVERLAY: |
| This->SrcOverlayCKey = *CKey; |
| This->CKeyFlags |= WINEDDSD_CKSRCOVERLAY; |
| break; |
| |
| case WINEDDCKEY_SRCBLT: |
| This->SrcBltCKey = *CKey; |
| This->CKeyFlags |= WINEDDSD_CKSRCBLT; |
| break; |
| } |
| } |
| else { |
| switch (Flags & ~WINEDDCKEY_COLORSPACE) { |
| case WINEDDCKEY_DESTBLT: |
| This->CKeyFlags &= ~WINEDDSD_CKDESTBLT; |
| break; |
| |
| case WINEDDCKEY_DESTOVERLAY: |
| This->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY; |
| break; |
| |
| case WINEDDCKEY_SRCOVERLAY: |
| This->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY; |
| break; |
| |
| case WINEDDCKEY_SRCBLT: |
| This->CKeyFlags &= ~WINEDDSD_CKSRCBLT; |
| break; |
| } |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| TRACE("(%p)->(%p)\n", This, Pal); |
| |
| *Pal = (IWineD3DPalette *) This->palette; |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| RGBQUAD col[256]; |
| IWineD3DPaletteImpl *pal = This->palette; |
| unsigned int n; |
| TRACE("(%p)\n", This); |
| |
| if(This->resource.format == WINED3DFMT_P8 || |
| This->resource.format == WINED3DFMT_A8P8) |
| { |
| if(!This->Flags & SFLAG_INSYSMEM) { |
| FIXME("Palette changed with surface that does not have an up to date system memory copy\n"); |
| } |
| TRACE("Dirtifying surface\n"); |
| IWineD3DSurface_ModifyLocation(iface, SFLAG_INSYSMEM, TRUE); |
| } |
| |
| if(This->Flags & SFLAG_DIBSECTION) { |
| TRACE("(%p): Updating the hdc's palette\n", This); |
| for (n=0; n<256; n++) { |
| if(pal) { |
| col[n].rgbRed = pal->palents[n].peRed; |
| col[n].rgbGreen = pal->palents[n].peGreen; |
| col[n].rgbBlue = pal->palents[n].peBlue; |
| } else { |
| IWineD3DDeviceImpl *device = This->resource.wineD3DDevice; |
| /* Use the default device palette */ |
| col[n].rgbRed = device->palettes[device->currentPalette][n].peRed; |
| col[n].rgbGreen = device->palettes[device->currentPalette][n].peGreen; |
| col[n].rgbBlue = device->palettes[device->currentPalette][n].peBlue; |
| } |
| col[n].rgbReserved = 0; |
| } |
| SetDIBColorTable(This->hDC, 0, 256, col); |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| DWORD ret; |
| TRACE("(%p)\n", This); |
| |
| /* DXTn formats don't have exact pitches as they are to the new row of blocks, |
| where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt2/3/4/5) |
| ie pitch = (width/4) * bytes per block */ |
| if (This->resource.format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */ |
| ret = ((This->currentDesc.Width + 3) >> 2) << 3; |
| else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 || |
| This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */ |
| ret = ((This->currentDesc.Width + 3) >> 2) << 4; |
| else { |
| unsigned char alignment = This->resource.wineD3DDevice->surface_alignment; |
| ret = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */ |
| ret = (ret + alignment - 1) & ~(alignment - 1); |
| } |
| TRACE("(%p) Returning %d\n", This, ret); |
| return ret; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| |
| FIXME("(%p)->(%d,%d) Stub!\n", This, X, Y); |
| |
| if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) |
| { |
| TRACE("(%p): Not an overlay surface\n", This); |
| return WINEDDERR_NOTAOVERLAYSURFACE; |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| |
| FIXME("(%p)->(%p,%p) Stub!\n", This, X, Y); |
| |
| if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) |
| { |
| TRACE("(%p): Not an overlay surface\n", This); |
| return WINEDDERR_NOTAOVERLAYSURFACE; |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| IWineD3DSurfaceImpl *RefImpl = (IWineD3DSurfaceImpl *) Ref; |
| |
| FIXME("(%p)->(%08x,%p) Stub!\n", This, Flags, RefImpl); |
| |
| if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) |
| { |
| TRACE("(%p): Not an overlay surface\n", This); |
| return WINEDDERR_NOTAOVERLAYSURFACE; |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface; |
| FIXME("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX); |
| |
| if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) |
| { |
| TRACE("(%p): Not an overlay surface\n", This); |
| return WINEDDERR_NOTAOVERLAYSURFACE; |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) |
| { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| TRACE("(%p)->(%p)\n", This, clipper); |
| |
| This->clipper = clipper; |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) |
| { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| TRACE("(%p)->(%p)\n", This, clipper); |
| |
| *clipper = This->clipper; |
| if(*clipper) { |
| IWineD3DClipper_AddRef(*clipper); |
| } |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; |
| |
| TRACE("This %p, container %p\n", This, container); |
| |
| /* We can't keep a reference to the container, since the container already keeps a reference to us. */ |
| |
| TRACE("Setting container to %p from %p\n", container, This->container); |
| This->container = container; |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; |
| const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(format, NULL, NULL); |
| |
| if (This->resource.format != WINED3DFMT_UNKNOWN) { |
| FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format, debug_d3dformat(format)); |
| if (format == WINED3DFMT_UNKNOWN) { |
| This->resource.size = 0; |
| } else if (format == WINED3DFMT_DXT1) { |
| /* DXT1 is half byte per pixel */ |
| This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4)) >> 1; |
| |
| } else if (format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 || |
| format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5) { |
| This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4)); |
| } else { |
| unsigned char alignment = This->resource.wineD3DDevice->surface_alignment; |
| This->resource.size = ((This->pow2Width * formatEntry->bpp) + alignment - 1) & ~(alignment - 1); |
| This->resource.size *= This->pow2Height; |
| } |
| |
| if (format != WINED3DFMT_UNKNOWN) { |
| This->bytesPerPixel = formatEntry->bpp; |
| } else { |
| This->bytesPerPixel = 0; |
| } |
| |
| This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0; |
| |
| This->resource.format = format; |
| |
| TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, This->bytesPerPixel); |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; |
| int extraline = 0; |
| SYSTEM_INFO sysInfo; |
| BITMAPINFO* b_info; |
| HDC ddc; |
| DWORD *masks; |
| const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format, NULL, NULL); |
| UINT usage; |
| |
| switch (This->bytesPerPixel) { |
| case 2: |
| case 4: |
| /* Allocate extra space to store the RGB bit masks. */ |
| b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD)); |
| break; |
| |
| case 3: |
| b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER)); |
| break; |
| |
| default: |
| /* Allocate extra space for a palette. */ |
| b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, |
| sizeof(BITMAPINFOHEADER) |
| + sizeof(RGBQUAD) |
| * (1 << (This->bytesPerPixel * 8))); |
| break; |
| } |
| |
| if (!b_info) |
| return E_OUTOFMEMORY; |
| |
| /* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the |
| * surface. So we need at least extra 4 bytes at the end of the surface. Check against the page size, |
| * if the last page used for the surface has at least 4 spare bytes we're safe, otherwise |
| * add an extra line to the dib section |
| */ |
| GetSystemInfo(&sysInfo); |
| if( ((This->resource.size + 3) % sysInfo.dwPageSize) < 4) { |
| extraline = 1; |
| TRACE("Adding an extra line to the dib section\n"); |
| } |
| |
| b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); |
| /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */ |
| b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) / This->bytesPerPixel; |
| b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline; |
| b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) * IWineD3DSurface_GetPitch(iface); |
| b_info->bmiHeader.biPlanes = 1; |
| b_info->bmiHeader.biBitCount = This->bytesPerPixel * 8; |
| |
| b_info->bmiHeader.biXPelsPerMeter = 0; |
| b_info->bmiHeader.biYPelsPerMeter = 0; |
| b_info->bmiHeader.biClrUsed = 0; |
| b_info->bmiHeader.biClrImportant = 0; |
| |
| /* Get the bit masks */ |
| masks = (DWORD *) &(b_info->bmiColors); |
| switch (This->resource.format) { |
| case WINED3DFMT_R8G8B8: |
| usage = DIB_RGB_COLORS; |
| b_info->bmiHeader.biCompression = BI_RGB; |
| break; |
| |
| case WINED3DFMT_X1R5G5B5: |
| case WINED3DFMT_A1R5G5B5: |
| case WINED3DFMT_A4R4G4B4: |
| case WINED3DFMT_X4R4G4B4: |
| case WINED3DFMT_R3G3B2: |
| case WINED3DFMT_A8R3G3B2: |
| case WINED3DFMT_A2B10G10R10: |
| case WINED3DFMT_A8B8G8R8: |
| case WINED3DFMT_X8B8G8R8: |
| case WINED3DFMT_A2R10G10B10: |
| case WINED3DFMT_R5G6B5: |
| case WINED3DFMT_A16B16G16R16: |
| usage = 0; |
| b_info->bmiHeader.biCompression = BI_BITFIELDS; |
| masks[0] = formatEntry->redMask; |
| masks[1] = formatEntry->greenMask; |
| masks[2] = formatEntry->blueMask; |
| break; |
| |
| default: |
| /* Don't know palette */ |
| b_info->bmiHeader.biCompression = BI_RGB; |
| usage = 0; |
| break; |
| } |
| |
| ddc = GetDC(0); |
| if (ddc == 0) { |
| HeapFree(GetProcessHeap(), 0, b_info); |
| return HRESULT_FROM_WIN32(GetLastError()); |
| } |
| |
| TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n", b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight, b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage); |
| This->dib.DIBsection = CreateDIBSection(ddc, b_info, usage, &This->dib.bitmap_data, 0 /* Handle */, 0 /* Offset */); |
| ReleaseDC(0, ddc); |
| |
| if (!This->dib.DIBsection) { |
| ERR("CreateDIBSection failed!\n"); |
| HeapFree(GetProcessHeap(), 0, b_info); |
| return HRESULT_FROM_WIN32(GetLastError()); |
| } |
| |
| TRACE("DIBSection at : %p\n", This->dib.bitmap_data); |
| /* copy the existing surface to the dib section */ |
| if(This->resource.allocatedMemory) { |
| memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, b_info->bmiHeader.biSizeImage); |
| } else { |
| /* This is to make LockRect read the gl Texture although memory is allocated */ |
| This->Flags &= ~SFLAG_INSYSMEM; |
| } |
| This->dib.bitmap_size = b_info->bmiHeader.biSizeImage; |
| |
| HeapFree(GetProcessHeap(), 0, b_info); |
| |
| /* Now allocate a HDC */ |
| This->hDC = CreateCompatibleDC(0); |
| This->dib.holdbitmap = SelectObject(This->hDC, This->dib.DIBsection); |
| TRACE("using wined3d palette %p\n", This->palette); |
| SelectPalette(This->hDC, |
| This->palette ? This->palette->hpal : 0, |
| FALSE); |
| |
| This->Flags |= SFLAG_DIBSECTION; |
| |
| HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); |
| This->resource.heapMemory = NULL; |
| |
| return WINED3D_OK; |
| } |
| |
| /***************************************************************************** |
| * _Blt_ColorFill |
| * |
| * Helper function that fills a memory area with a specific color |
| * |
| * Params: |
| * buf: memory address to start filling at |
| * width, height: Dimensions of the area to fill |
| * bpp: Bit depth of the surface |
| * lPitch: pitch of the surface |
| * color: Color to fill with |
| * |
| *****************************************************************************/ |
| static HRESULT |
| _Blt_ColorFill(BYTE *buf, |
| int width, int height, |
| int bpp, LONG lPitch, |
| DWORD color) |
| { |
| int x, y; |
| LPBYTE first; |
| |
| /* Do first row */ |
| |
| #define COLORFILL_ROW(type) \ |
| { \ |
| type *d = (type *) buf; \ |
| for (x = 0; x < width; x++) \ |
| d[x] = (type) color; \ |
| break; \ |
| } |
| switch(bpp) |
| { |
| case 1: COLORFILL_ROW(BYTE) |
| case 2: COLORFILL_ROW(WORD) |
| case 3: |
| { |
| BYTE *d = (BYTE *) buf; |
| for (x = 0; x < width; x++,d+=3) |
| { |
| d[0] = (color ) & 0xFF; |
| d[1] = (color>> 8) & 0xFF; |
| d[2] = (color>>16) & 0xFF; |
| } |
| break; |
| } |
| case 4: COLORFILL_ROW(DWORD) |
| default: |
| FIXME("Color fill not implemented for bpp %d!\n", bpp*8); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| #undef COLORFILL_ROW |
| |
| /* Now copy first row */ |
| first = buf; |
| for (y = 1; y < height; y++) |
| { |
| buf += lPitch; |
| memcpy(buf, first, width * bpp); |
| } |
| return WINED3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IWineD3DSurface::Blt, SW emulation version |
| * |
| * Performs blits to a surface, eigher from a source of source-less blts |
| * This is the main functionality of DirectDraw |
| * |
| * Params: |
| * DestRect: Destination rectangle to write to |
| * SrcSurface: Source surface, can be NULL |
| * SrcRect: Source rectangle |
| *****************************************************************************/ |
| HRESULT WINAPI |
| IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, |
| RECT *DestRect, |
| IWineD3DSurface *SrcSurface, |
| RECT *SrcRect, |
| DWORD Flags, |
| WINEDDBLTFX *DDBltFx, |
| WINED3DTEXTUREFILTERTYPE Filter) |
| { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface; |
| RECT xdst,xsrc; |
| HRESULT ret = WINED3D_OK; |
| WINED3DLOCKED_RECT dlock, slock; |
| WINED3DFORMAT dfmt = WINED3DFMT_UNKNOWN, sfmt = WINED3DFMT_UNKNOWN; |
| int bpp, srcheight, srcwidth, dstheight, dstwidth, width; |
| int x, y; |
| const StaticPixelFormatDesc *sEntry, *dEntry; |
| LPBYTE dbuf, sbuf; |
| TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx); |
| |
| if (TRACE_ON(d3d_surface)) |
| { |
| if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n", |
| DestRect->left, DestRect->top, DestRect->right, DestRect->bottom); |
| if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n", |
| SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom); |
| #if 0 |
| TRACE("\tflags: "); |
| DDRAW_dump_DDBLT(Flags); |
| if (Flags & WINEDDBLT_DDFX) |
| { |
| TRACE("\tblitfx: "); |
| DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX); |
| } |
| #endif |
| } |
| |
| if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED))) |
| { |
| WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n"); |
| return WINEDDERR_SURFACEBUSY; |
| } |
| |
| if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) { |
| /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */ |
| FIXME("Filters not supported in software blit\n"); |
| } |
| |
| if (Src == This) |
| { |
| IWineD3DSurface_LockRect(iface, &dlock, NULL, 0); |
| dfmt = This->resource.format; |
| slock = dlock; |
| sfmt = dfmt; |
| sEntry = getFormatDescEntry(sfmt, NULL, NULL); |
| dEntry = sEntry; |
| } |
| else |
| { |
| if (Src) |
| { |
| IWineD3DSurface_LockRect(SrcSurface, &slock, NULL, WINED3DLOCK_READONLY); |
| sfmt = Src->resource.format; |
| } |
| sEntry = getFormatDescEntry(sfmt, NULL, NULL); |
| dfmt = This->resource.format; |
| dEntry = getFormatDescEntry(dfmt, NULL, NULL); |
| IWineD3DSurface_LockRect(iface, &dlock,NULL,0); |
| } |
| |
| if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX; |
| |
| if (sEntry->isFourcc && dEntry->isFourcc) |
| { |
| if (sfmt != dfmt) |
| { |
| FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n"); |
| ret = WINED3DERR_WRONGTEXTUREFORMAT; |
| goto release; |
| } |
| memcpy(dlock.pBits, slock.pBits, This->resource.size); |
| goto release; |
| } |
| |
| if (sEntry->isFourcc && !dEntry->isFourcc) |
| { |
| FIXME("DXTC decompression not supported right now\n"); |
| goto release; |
| } |
| |
| if (DestRect) |
| { |
| memcpy(&xdst,DestRect,sizeof(xdst)); |
| } |
| else |
| { |
| xdst.top = 0; |
| xdst.bottom = This->currentDesc.Height; |
| xdst.left = 0; |
| xdst.right = This->currentDesc.Width; |
| } |
| |
| if (SrcRect) |
| { |
| memcpy(&xsrc,SrcRect,sizeof(xsrc)); |
| } |
| else |
| { |
| if (Src) |
| { |
| xsrc.top = 0; |
| xsrc.bottom = Src->currentDesc.Height; |
| xsrc.left = 0; |
| xsrc.right = Src->currentDesc.Width; |
| } |
| else |
| { |
| memset(&xsrc,0,sizeof(xsrc)); |
| } |
| } |
| |
| /* First check for the validity of source / destination rectangles. This was |
| * verified using a test application + by MSDN. |
| */ |
| if ((Src != NULL) && |
| ((xsrc.bottom > Src->currentDesc.Height) || (xsrc.bottom < 0) || |
| (xsrc.top > Src->currentDesc.Height) || (xsrc.top < 0) || |
| (xsrc.left > Src->currentDesc.Width) || (xsrc.left < 0) || |
| (xsrc.right > Src->currentDesc.Width) || (xsrc.right < 0) || |
| (xsrc.right < xsrc.left) || (xsrc.bottom < xsrc.top))) |
| { |
| WARN("Application gave us bad source rectangle for Blt.\n"); |
| ret = WINEDDERR_INVALIDRECT; |
| goto release; |
| } |
| /* For the Destination rect, it can be out of bounds on the condition that a clipper |
| * is set for the given surface. |
| */ |
| if ((/*This->clipper == NULL*/ TRUE) && |
| ((xdst.bottom > This->currentDesc.Height) || (xdst.bottom < 0) || |
| (xdst.top > This->currentDesc.Height) || (xdst.top < 0) || |
| (xdst.left > This->currentDesc.Width) || (xdst.left < 0) || |
| (xdst.right > This->currentDesc.Width) || (xdst.right < 0) || |
| (xdst.right < xdst.left) || (xdst.bottom < xdst.top))) |
| { |
| WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n"); |
| ret = WINEDDERR_INVALIDRECT; |
| goto release; |
| } |
| |
| /* Now handle negative values in the rectangles. Warning: only supported for now |
| in the 'simple' cases (ie not in any stretching / rotation cases). |
| |
| First, the case where nothing is to be done. |
| */ |
| if (((xdst.bottom <= 0) || (xdst.right <= 0) || |
| (xdst.top >= (int) This->currentDesc.Height) || |
| (xdst.left >= (int) This->currentDesc.Width)) || |
| ((Src != NULL) && |
| ((xsrc.bottom <= 0) || (xsrc.right <= 0) || |
| (xsrc.top >= (int) Src->currentDesc.Height) || |
| (xsrc.left >= (int) Src->currentDesc.Width)) )) |
| { |
| TRACE("Nothing to be done !\n"); |
| goto release; |
| } |
| |
| /* The easy case : the source-less blits.... */ |
| if (Src == NULL) |
| { |
| RECT full_rect; |
| RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */ |
| |
| full_rect.left = 0; |
| full_rect.top = 0; |
| full_rect.right = This->currentDesc.Width; |
| full_rect.bottom = This->currentDesc.Height; |
| IntersectRect(&temp_rect, &full_rect, &xdst); |
| xdst = temp_rect; |
| } |
| else |
| { |
| /* Only handle clipping on the destination rectangle */ |
| int clip_horiz = (xdst.left < 0) || (xdst.right > (int) This->currentDesc.Width ); |
| int clip_vert = (xdst.top < 0) || (xdst.bottom > (int) This->currentDesc.Height); |
| if (clip_vert || clip_horiz) |
| { |
| /* Now check if this is a special case or not... */ |
| if ((((xdst.bottom - xdst.top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) || |
| (((xdst.right - xdst.left) != (xsrc.right - xsrc.left)) && clip_horiz) || |
| (Flags & WINEDDBLT_DDFX)) |
| { |
| WARN("Out of screen rectangle in special case. Not handled right now.\n"); |
| goto release; |
| } |
| |
| if (clip_horiz) |
| { |
| if (xdst.left < 0) { xsrc.left -= xdst.left; xdst.left = 0; } |
| if (xdst.right > This->currentDesc.Width) |
| { |
| xsrc.right -= (xdst.right - (int) This->currentDesc.Width); |
| xdst.right = (int) This->currentDesc.Width; |
| } |
| } |
| if (clip_vert) |
| { |
| if (xdst.top < 0) |
| { |
| xsrc.top -= xdst.top; |
| xdst.top = 0; |
| } |
| if (xdst.bottom > This->currentDesc.Height) |
| { |
| xsrc.bottom -= (xdst.bottom - (int) This->currentDesc.Height); |
| xdst.bottom = (int) This->currentDesc.Height; |
| } |
| } |
| /* And check if after clipping something is still to be done... */ |
| if ((xdst.bottom <= 0) || (xdst.right <= 0) || |
| (xdst.top >= (int) This->currentDesc.Height) || |
| (xdst.left >= (int) This->currentDesc.Width) || |
| (xsrc.bottom <= 0) || (xsrc.right <= 0) || |
| (xsrc.top >= (int) Src->currentDesc.Height) || |
| (xsrc.left >= (int) Src->currentDesc.Width)) |
| { |
| TRACE("Nothing to be done after clipping !\n"); |
| goto release; |
| } |
| } |
| } |
| |
| bpp = This->bytesPerPixel; |
| srcheight = xsrc.bottom - xsrc.top; |
| srcwidth = xsrc.right - xsrc.left; |
| dstheight = xdst.bottom - xdst.top; |
| dstwidth = xdst.right - xdst.left; |
| width = (xdst.right - xdst.left) * bpp; |
| |
| assert(width <= dlock.Pitch); |
| |
| dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp); |
| |
| if (Flags & WINEDDBLT_WAIT) |
| { |
| Flags &= ~WINEDDBLT_WAIT; |
| } |
| if (Flags & WINEDDBLT_ASYNC) |
| { |
| static BOOL displayed = FALSE; |
| if (!displayed) |
| FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n"); |
| displayed = TRUE; |
| Flags &= ~WINEDDBLT_ASYNC; |
| } |
| if (Flags & WINEDDBLT_DONOTWAIT) |
| { |
| /* WINEDDBLT_DONOTWAIT appeared in DX7 */ |
| static BOOL displayed = FALSE; |
| if (!displayed) |
| FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n"); |
| displayed = TRUE; |
| Flags &= ~WINEDDBLT_DONOTWAIT; |
| } |
| |
| /* First, all the 'source-less' blits */ |
| if (Flags & WINEDDBLT_COLORFILL) |
| { |
| ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp, |
| dlock.Pitch, DDBltFx->u5.dwFillColor); |
| Flags &= ~WINEDDBLT_COLORFILL; |
| } |
| |
| if (Flags & WINEDDBLT_DEPTHFILL) |
| { |
| FIXME("DDBLT_DEPTHFILL needs to be implemented!\n"); |
| } |
| if (Flags & WINEDDBLT_ROP) |
| { |
| /* Catch some degenerate cases here */ |
| switch(DDBltFx->dwROP) |
| { |
| case BLACKNESS: |
| ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0); |
| break; |
| case 0xAA0029: /* No-op */ |
| break; |
| case WHITENESS: |
| ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0); |
| break; |
| case SRCCOPY: /* well, we do that below ? */ |
| break; |
| default: |
| FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern); |
| goto error; |
| } |
| Flags &= ~WINEDDBLT_ROP; |
| } |
| if (Flags & WINEDDBLT_DDROPS) |
| { |
| FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern); |
| } |
| /* Now the 'with source' blits */ |
| if (Src) |
| { |
| LPBYTE sbase; |
| int sx, xinc, sy, yinc; |
| |
| if (!dstwidth || !dstheight) /* hmm... stupid program ? */ |
| goto release; |
| sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp; |
| xinc = (srcwidth << 16) / dstwidth; |
| yinc = (srcheight << 16) / dstheight; |
| |
| if (!Flags) |
| { |
| /* No effects, we can cheat here */ |
| if (dstwidth == srcwidth) |
| { |
| if (dstheight == srcheight) |
| { |
| /* No stretching in either direction. This needs to be as |
| * fast as possible */ |
| sbuf = sbase; |
| |
| /* check for overlapping surfaces */ |
| if (SrcSurface != iface || xdst.top < xsrc.top || |
| xdst.right <= xsrc.left || xsrc.right <= xdst.left) |
| { |
| /* no overlap, or dst above src, so copy from top downwards */ |
| for (y = 0; y < dstheight; y++) |
| { |
| memcpy(dbuf, sbuf, width); |
| sbuf += slock.Pitch; |
| dbuf += dlock.Pitch; |
| } |
| } |
| else if (xdst.top > xsrc.top) /* copy from bottom upwards */ |
| { |
| sbuf += (slock.Pitch*dstheight); |
| dbuf += (dlock.Pitch*dstheight); |
| for (y = 0; y < dstheight; y++) |
| { |
| sbuf -= slock.Pitch; |
| dbuf -= dlock.Pitch; |
| memcpy(dbuf, sbuf, width); |
| } |
| } |
| else /* src and dst overlapping on the same line, use memmove */ |
| { |
| for (y = 0; y < dstheight; y++) |
| { |
| memmove(dbuf, sbuf, width); |
| sbuf += slock.Pitch; |
| dbuf += dlock.Pitch; |
| } |
| } |
| } else { |
| /* Stretching in Y direction only */ |
| for (y = sy = 0; y < dstheight; y++, sy += yinc) { |
| sbuf = sbase + (sy >> 16) * slock.Pitch; |
| memcpy(dbuf, sbuf, width); |
| dbuf += dlock.Pitch; |
| } |
| } |
| } |
| else |
| { |
| /* Stretching in X direction */ |
| int last_sy = -1; |
| for (y = sy = 0; y < dstheight; y++, sy += yinc) |
| { |
| sbuf = sbase + (sy >> 16) * slock.Pitch; |
| |
| if ((sy >> 16) == (last_sy >> 16)) |
| { |
| /* this sourcerow is the same as last sourcerow - |
| * copy already stretched row |
| */ |
| memcpy(dbuf, dbuf - dlock.Pitch, width); |
| } |
| else |
| { |
| #define STRETCH_ROW(type) { \ |
| type *s = (type *) sbuf, *d = (type *) dbuf; \ |
| for (x = sx = 0; x < dstwidth; x++, sx += xinc) \ |
| d[x] = s[sx >> 16]; \ |
| break; } |
| |
| switch(bpp) |
| { |
| case 1: STRETCH_ROW(BYTE) |
| case 2: STRETCH_ROW(WORD) |
| case 4: STRETCH_ROW(DWORD) |
| case 3: |
| { |
| LPBYTE s,d = dbuf; |
| for (x = sx = 0; x < dstwidth; x++, sx+= xinc) |
| { |
| DWORD pixel; |
| |
| s = sbuf+3*(sx>>16); |
| pixel = s[0]|(s[1]<<8)|(s[2]<<16); |
| d[0] = (pixel )&0xff; |
| d[1] = (pixel>> 8)&0xff; |
| d[2] = (pixel>>16)&0xff; |
| d+=3; |
| } |
| break; |
| } |
| default: |
| FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8); |
| ret = WINED3DERR_NOTAVAILABLE; |
| goto error; |
| } |
| #undef STRETCH_ROW |
| } |
| dbuf += dlock.Pitch; |
| last_sy = sy; |
| } |
| } |
| } |
| else |
| { |
| LONG dstyinc = dlock.Pitch, dstxinc = bpp; |
| DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF; |
| DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF; |
| if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE)) |
| { |
| /* The color keying flags are checked for correctness in ddraw */ |
| if (Flags & WINEDDBLT_KEYSRC) |
| { |
| keylow = Src->SrcBltCKey.dwColorSpaceLowValue; |
| keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue; |
| } |
| else if (Flags & WINEDDBLT_KEYSRCOVERRIDE) |
| { |
| keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue; |
| keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue; |
| } |
| |
| if (Flags & WINEDDBLT_KEYDEST) |
| { |
| /* Destination color keys are taken from the source surface ! */ |
| destkeylow = Src->DestBltCKey.dwColorSpaceLowValue; |
| destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue; |
| } |
| else if (Flags & WINEDDBLT_KEYDESTOVERRIDE) |
| { |
| destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue; |
| destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue; |
| } |
| |
| if(bpp == 1) |
| { |
| keymask = 0xff; |
| } |
| else |
| { |
| keymask = sEntry->redMask | |
| sEntry->greenMask | |
| sEntry->blueMask; |
| } |
| Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE); |
| } |
| |
| if (Flags & WINEDDBLT_DDFX) |
| { |
| LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp; |
| LONG tmpxy; |
| dTopLeft = dbuf; |
| dTopRight = dbuf+((dstwidth-1)*bpp); |
| dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch); |
| dBottomRight = dBottomLeft+((dstwidth-1)*bpp); |
| |
| if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY) |
| { |
| /* I don't think we need to do anything about this flag */ |
| WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n"); |
| } |
| if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT) |
| { |
| tmp = dTopRight; |
| dTopRight = dTopLeft; |
| dTopLeft = tmp; |
| tmp = dBottomRight; |
| dBottomRight = dBottomLeft; |
| dBottomLeft = tmp; |
| dstxinc = dstxinc *-1; |
| } |
| if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN) |
| { |
| tmp = dTopLeft; |
| dTopLeft = dBottomLeft; |
| dBottomLeft = tmp; |
| tmp = dTopRight; |
| dTopRight = dBottomRight; |
| dBottomRight = tmp; |
| dstyinc = dstyinc *-1; |
| } |
| if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING) |
| { |
| /* I don't think we need to do anything about this flag */ |
| WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n"); |
| } |
| if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180) |
| { |
| tmp = dBottomRight; |
| dBottomRight = dTopLeft; |
| dTopLeft = tmp; |
| tmp = dBottomLeft; |
| dBottomLeft = dTopRight; |
| dTopRight = tmp; |
| dstxinc = dstxinc * -1; |
| dstyinc = dstyinc * -1; |
| } |
| if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270) |
| { |
| tmp = dTopLeft; |
| dTopLeft = dBottomLeft; |
| dBottomLeft = dBottomRight; |
| dBottomRight = dTopRight; |
| dTopRight = tmp; |
| tmpxy = dstxinc; |
| dstxinc = dstyinc; |
| dstyinc = tmpxy; |
| dstxinc = dstxinc * -1; |
| } |
| if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90) |
| { |
| tmp = dTopLeft; |
| dTopLeft = dTopRight; |
| dTopRight = dBottomRight; |
| dBottomRight = dBottomLeft; |
| dBottomLeft = tmp; |
| tmpxy = dstxinc; |
| dstxinc = dstyinc; |
| dstyinc = tmpxy; |
| dstyinc = dstyinc * -1; |
| } |
| if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST) |
| { |
| /* I don't think we need to do anything about this flag */ |
| WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n"); |
| } |
| dbuf = dTopLeft; |
| Flags &= ~(WINEDDBLT_DDFX); |
| } |
| |
| #define COPY_COLORKEY_FX(type) { \ |
| type *s, *d = (type *) dbuf, *dx, tmp; \ |
| for (y = sy = 0; y < dstheight; y++, sy += yinc) { \ |
| s = (type*)(sbase + (sy >> 16) * slock.Pitch); \ |
| dx = d; \ |
| for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \ |
| tmp = s[sx >> 16]; \ |
| if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \ |
| ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \ |
| dx[0] = tmp; \ |
| } \ |
| dx = (type*)(((LPBYTE)dx)+dstxinc); \ |
| } \ |
| d = (type*)(((LPBYTE)d)+dstyinc); \ |
| } \ |
| break; } |
| |
| switch (bpp) { |
| case 1: COPY_COLORKEY_FX(BYTE) |
| case 2: COPY_COLORKEY_FX(WORD) |
| case 4: COPY_COLORKEY_FX(DWORD) |
| case 3: |
| { |
| LPBYTE s,d = dbuf, dx; |
| for (y = sy = 0; y < dstheight; y++, sy += yinc) |
| { |
| sbuf = sbase + (sy >> 16) * slock.Pitch; |
| dx = d; |
| for (x = sx = 0; x < dstwidth; x++, sx+= xinc) |
| { |
| DWORD pixel, dpixel = 0; |
| s = sbuf+3*(sx>>16); |
| pixel = s[0]|(s[1]<<8)|(s[2]<<16); |
| dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16); |
| if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) && |
| ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh)) |
| { |
| dx[0] = (pixel )&0xff; |
| dx[1] = (pixel>> 8)&0xff; |
| dx[2] = (pixel>>16)&0xff; |
| } |
| dx+= dstxinc; |
| } |
| d += dstyinc; |
| } |
| break; |
| } |
| default: |
| FIXME("%s color-keyed blit not implemented for bpp %d!\n", |
| (Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8); |
| ret = WINED3DERR_NOTAVAILABLE; |
| goto error; |
| #undef COPY_COLORKEY_FX |
| } |
| } |
| } |
| |
| error: |
| if (Flags && FIXME_ON(d3d_surface)) |
| { |
| FIXME("\tUnsupported flags: %08x\n", Flags); |
| } |
| |
| release: |
| IWineD3DSurface_UnlockRect(iface); |
| if (SrcSurface && SrcSurface != iface) IWineD3DSurface_UnlockRect(SrcSurface); |
| return ret; |
| } |
| |
| /***************************************************************************** |
| * IWineD3DSurface::BltFast, SW emulation version |
| * |
| * This is the software implementation of BltFast, as used by GDI surfaces |
| * and as a fallback for OpenGL surfaces. This code is taken from the old |
| * DirectDraw code, and was originally written by TransGaming. |
| * |
| * Params: |
| * dstx: |
| * dsty: |
| * Source: Source surface to copy from |
| * rsrc: Source rectangle |
| * trans: Some Flags |
| * |
| * Returns: |
| * WINED3D_OK on success |
| * |
| *****************************************************************************/ |
| HRESULT WINAPI |
| IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, |
| DWORD dstx, |
| DWORD dsty, |
| IWineD3DSurface *Source, |
| RECT *rsrc, |
| DWORD trans) |
| { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source; |
| |
| int bpp, w, h, x, y; |
| WINED3DLOCKED_RECT dlock,slock; |
| HRESULT ret = WINED3D_OK; |
| RECT rsrc2; |
| RECT lock_src, lock_dst, lock_union; |
| BYTE *sbuf, *dbuf; |
| const StaticPixelFormatDesc *sEntry, *dEntry; |
| |
| if (TRACE_ON(d3d_surface)) |
| { |
| TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans); |
| |
| if (rsrc) |
| { |
| TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top, |
| rsrc->right,rsrc->bottom); |
| } |
| else |
| { |
| TRACE(" srcrect: NULL\n"); |
| } |
| } |
| |
| if ((This->Flags & SFLAG_LOCKED) || |
| ((Src != NULL) && (Src->Flags & SFLAG_LOCKED))) |
| { |
| WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n"); |
| return WINEDDERR_SURFACEBUSY; |
| } |
| |
| if (!rsrc) |
| { |
| WARN("rsrc is NULL!\n"); |
| rsrc = &rsrc2; |
| rsrc->left = 0; |
| rsrc->top = 0; |
| rsrc->right = Src->currentDesc.Width; |
| rsrc->bottom = Src->currentDesc.Height; |
| } |
| |
| /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/ |
| if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) || |
| (rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0) || |
| (rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0) || |
| (rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0) || |
| (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top)) |
| { |
| WARN("Application gave us bad source rectangle for BltFast.\n"); |
| return WINEDDERR_INVALIDRECT; |
| } |
| |
| h = rsrc->bottom - rsrc->top; |
| if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty; |
| if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top; |
| if (h <= 0) return WINEDDERR_INVALIDRECT; |
| |
| w = rsrc->right - rsrc->left; |
| if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx; |
| if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left; |
| if (w <= 0) return WINEDDERR_INVALIDRECT; |
| |
| /* Now compute the locking rectangle... */ |
| lock_src.left = rsrc->left; |
| lock_src.top = rsrc->top; |
| lock_src.right = lock_src.left + w; |
| lock_src.bottom = lock_src.top + h; |
| |
| lock_dst.left = dstx; |
| lock_dst.top = dsty; |
| lock_dst.right = dstx + w; |
| lock_dst.bottom = dsty + h; |
| |
| bpp = This->bytesPerPixel; |
| |
| /* We need to lock the surfaces, or we won't get refreshes when done. */ |
| if (Src == This) |
| { |
| int pitch; |
| |
| UnionRect(&lock_union, &lock_src, &lock_dst); |
| |
| /* Lock the union of the two rectangles */ |
| ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0); |
| if(ret != WINED3D_OK) goto error; |
| |
| pitch = dlock.Pitch; |
| slock.Pitch = dlock.Pitch; |
| |
| /* Since slock was originally copied from this surface's description, we can just reuse it */ |
| assert(This->resource.allocatedMemory != NULL); |
| sbuf = (BYTE *)This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp; |
| dbuf = (BYTE *)This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp; |
| sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL); |
| dEntry = sEntry; |
| } |
| else |
| { |
| ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY); |
| if(ret != WINED3D_OK) goto error; |
| ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0); |
| if(ret != WINED3D_OK) goto error; |
| |
| sbuf = slock.pBits; |
| dbuf = dlock.pBits; |
| TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf); |
| |
| sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL); |
| dEntry = getFormatDescEntry(This->resource.format, NULL, NULL); |
| } |
| |
| /* Handle first the FOURCC surfaces... */ |
| if (sEntry->isFourcc && dEntry->isFourcc) |
| { |
| TRACE("Fourcc -> Fourcc copy\n"); |
| if (trans) |
| FIXME("trans arg not supported when a FOURCC surface is involved\n"); |
| if (dstx || dsty) |
| FIXME("offset for destination surface is not supported\n"); |
| if (Src->resource.format != This->resource.format) |
| { |
| FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n"); |
| ret = WINED3DERR_WRONGTEXTUREFORMAT; |
| goto error; |
| } |
| /* FIXME: Watch out that the size is correct for FOURCC surfaces */ |
| memcpy(dbuf, sbuf, This->resource.size); |
| goto error; |
| } |
| if (sEntry->isFourcc && !dEntry->isFourcc) |
| { |
| /* TODO: Use the libtxc_dxtn.so shared library to do |
| * software decompression |
| */ |
| ERR("DXTC decompression not supported by now\n"); |
| goto error; |
| } |
| |
| if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY)) |
| { |
| DWORD keylow, keyhigh; |
| TRACE("Color keyed copy\n"); |
| if (trans & WINEDDBLTFAST_SRCCOLORKEY) |
| { |
| keylow = Src->SrcBltCKey.dwColorSpaceLowValue; |
| keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue; |
| } |
| else |
| { |
| /* I'm not sure if this is correct */ |
| FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n"); |
| keylow = This->DestBltCKey.dwColorSpaceLowValue; |
| keyhigh = This->DestBltCKey.dwColorSpaceHighValue; |
| } |
| |
| #define COPYBOX_COLORKEY(type) { \ |
| type *d, *s, tmp; \ |
| s = (type *) sbuf; \ |
| d = (type *) dbuf; \ |
| for (y = 0; y < h; y++) { \ |
| for (x = 0; x < w; x++) { \ |
| tmp = s[x]; \ |
| if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \ |
| } \ |
| s = (type *)((BYTE *)s + slock.Pitch); \ |
| d = (type *)((BYTE *)d + dlock.Pitch); \ |
| } \ |
| break; \ |
| } |
| |
| switch (bpp) { |
| case 1: COPYBOX_COLORKEY(BYTE) |
| case 2: COPYBOX_COLORKEY(WORD) |
| case 4: COPYBOX_COLORKEY(DWORD) |
| case 3: |
| { |
| BYTE *d, *s; |
| DWORD tmp; |
| s = (BYTE *) sbuf; |
| d = (BYTE *) dbuf; |
| for (y = 0; y < h; y++) |
| { |
| for (x = 0; x < w * 3; x += 3) |
| { |
| tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16); |
| if (tmp < keylow || tmp > keyhigh) |
| { |
| d[x + 0] = s[x + 0]; |
| d[x + 1] = s[x + 1]; |
| d[x + 2] = s[x + 2]; |
| } |
| } |
| s += slock.Pitch; |
| d += dlock.Pitch; |
| } |
| break; |
| } |
| default: |
| FIXME("Source color key blitting not supported for bpp %d\n",bpp*8); |
| ret = WINED3DERR_NOTAVAILABLE; |
| goto error; |
| } |
| #undef COPYBOX_COLORKEY |
| TRACE("Copy Done\n"); |
| } |
| else |
| { |
| int width = w * bpp; |
| TRACE("NO color key copy\n"); |
| for (y = 0; y < h; y++) |
| { |
| /* This is pretty easy, a line for line memcpy */ |
| memcpy(dbuf, sbuf, width); |
| sbuf += slock.Pitch; |
| dbuf += dlock.Pitch; |
| } |
| TRACE("Copy done\n"); |
| } |
| |
| error: |
| if (Src == This) |
| { |
| IWineD3DSurface_UnlockRect(iface); |
| } |
| else |
| { |
| IWineD3DSurface_UnlockRect(iface); |
| IWineD3DSurface_UnlockRect(Source); |
| } |
| |
| return ret; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) |
| { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; |
| |
| /* Already locked? */ |
| if(This->Flags & SFLAG_LOCKED) |
| { |
| ERR("(%p) Surface already locked\n", This); |
| /* What should I return here? */ |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| if (!(This->Flags & SFLAG_LOCKABLE)) |
| { |
| /* This is some GL specific thing, see the OpenGL version of |
| * this method, but check for the flag and write a trace |
| */ |
| TRACE("Warning: trying to lock unlockable surf@%p\n", This); |
| } |
| |
| TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n", |
| This, pRect, Flags, pLockedRect, This->resource.allocatedMemory); |
| |
| pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface); |
| |
| if (NULL == pRect) |
| { |
| pLockedRect->pBits = This->resource.allocatedMemory; |
| This->lockedRect.left = 0; |
| This->lockedRect.top = 0; |
| This->lockedRect.right = This->currentDesc.Width; |
| This->lockedRect.bottom = This->currentDesc.Height; |
| |
| TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n", |
| &This->lockedRect, This->lockedRect.left, This->lockedRect.top, |
| This->lockedRect.right, This->lockedRect.bottom); |
| } |
| else |
| { |
| TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n", |
| pRect, pRect->left, pRect->top, pRect->right, pRect->bottom); |
| |
| /* DXTn textures are based on compressed blocks of 4x4 pixels, each |
| * 16 bytes large (8 bytes in case of DXT1). Because of that Pitch has |
| * slightly different meaning compared to regular textures. For DXTn |
| * textures Pitch is the size of a row of blocks, 4 high and "width" |
| * long. The x offset is calculated differently as well, since moving 4 |
| * pixels to the right actually moves an entire 4x4 block to right, ie |
| * 16 bytes (8 in case of DXT1). */ |
| if (This->resource.format == WINED3DFMT_DXT1) |
| { |
| pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 2); |
| } |
| else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 || |
| This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5) |
| { |
| pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 4); |
| } |
| else |
| { |
| pLockedRect->pBits = This->resource.allocatedMemory + |
| (pLockedRect->Pitch * pRect->top) + |
| (pRect->left * This->bytesPerPixel); |
| } |
| This->lockedRect.left = pRect->left; |
| This->lockedRect.top = pRect->top; |
| This->lockedRect.right = pRect->right; |
| This->lockedRect.bottom = pRect->bottom; |
| } |
| |
| /* No dirtifying is needed for this surface implementation */ |
| TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch); |
| |
| This->Flags |= SFLAG_LOCKED; |
| return WINED3D_OK; |
| } |