| /* |
| * IDirect3DVolume8 implementation |
| * |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| static inline struct d3d8_volume *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d8_volume, IDirect3DVolume8_iface); |
| } |
| |
| static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **out) |
| { |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_IDirect3DVolume8) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IDirect3DVolume8_AddRef(iface); |
| *out = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI d3d8_volume_AddRef(IDirect3DVolume8 *iface) |
| { |
| struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); |
| |
| TRACE("iface %p.\n", iface); |
| TRACE("Forwarding to %p.\n", volume->texture); |
| |
| return IDirect3DBaseTexture8_AddRef(&volume->texture->IDirect3DBaseTexture8_iface); |
| } |
| |
| static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface) |
| { |
| struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); |
| |
| TRACE("iface %p.\n", iface); |
| TRACE("Forwarding to %p.\n", volume->texture); |
| |
| return IDirect3DBaseTexture8_Release(&volume->texture->IDirect3DBaseTexture8_iface); |
| } |
| |
| static HRESULT WINAPI d3d8_volume_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device) |
| { |
| struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| return IDirect3DBaseTexture8_GetDevice(&volume->texture->IDirect3DBaseTexture8_iface, device); |
| } |
| |
| static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUID guid, |
| const void *data, DWORD data_size, DWORD flags) |
| { |
| struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); |
| TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", |
| iface, debugstr_guid(guid), data, data_size, flags); |
| |
| return d3d8_resource_set_private_data(&volume->resource, guid, data, data_size, flags); |
| } |
| |
| static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid, |
| void *data, DWORD *data_size) |
| { |
| struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); |
| TRACE("iface %p, guid %s, data %p, data_size %p.\n", |
| iface, debugstr_guid(guid), data, data_size); |
| |
| return d3d8_resource_get_private_data(&volume->resource, guid, data, data_size); |
| } |
| |
| static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid) |
| { |
| struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); |
| |
| return d3d8_resource_free_private_data(&volume->resource, guid); |
| } |
| |
| static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container) |
| { |
| struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); |
| |
| TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container); |
| |
| return IDirect3DBaseTexture8_QueryInterface(&volume->texture->IDirect3DBaseTexture8_iface, riid, container); |
| } |
| |
| static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc) |
| { |
| struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); |
| struct wined3d_sub_resource_desc wined3d_desc; |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| wined3d_mutex_lock(); |
| wined3d_texture_get_sub_resource_desc(volume->wined3d_texture, volume->sub_resource_idx, &wined3d_desc); |
| wined3d_mutex_unlock(); |
| |
| desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); |
| desc->Type = D3DRTYPE_VOLUME; |
| desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; |
| desc->Pool = wined3d_desc.pool; |
| desc->Size = wined3d_desc.size; |
| desc->Width = wined3d_desc.width; |
| desc->Height = wined3d_desc.height; |
| desc->Depth = wined3d_desc.depth; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface, |
| D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) |
| { |
| struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); |
| struct wined3d_map_desc map_desc; |
| HRESULT hr; |
| |
| TRACE("iface %p, locked_box %p, box %p, flags %#x.\n", |
| iface, locked_box, box, flags); |
| |
| wined3d_mutex_lock(); |
| if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture), |
| volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box, flags))) |
| map_desc.data = NULL; |
| wined3d_mutex_unlock(); |
| |
| locked_box->RowPitch = map_desc.row_pitch; |
| locked_box->SlicePitch = map_desc.slice_pitch; |
| locked_box->pBits = map_desc.data; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface) |
| { |
| struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx); |
| wined3d_mutex_unlock(); |
| |
| if (hr == WINEDDERR_NOTLOCKED) |
| return D3DERR_INVALIDCALL; |
| return hr; |
| } |
| |
| static const IDirect3DVolume8Vtbl d3d8_volume_vtbl = |
| { |
| /* IUnknown */ |
| d3d8_volume_QueryInterface, |
| d3d8_volume_AddRef, |
| d3d8_volume_Release, |
| /* IDirect3DVolume8 */ |
| d3d8_volume_GetDevice, |
| d3d8_volume_SetPrivateData, |
| d3d8_volume_GetPrivateData, |
| d3d8_volume_FreePrivateData, |
| d3d8_volume_GetContainer, |
| d3d8_volume_GetDesc, |
| d3d8_volume_LockBox, |
| d3d8_volume_UnlockBox, |
| }; |
| |
| static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d8_volume *volume = parent; |
| d3d8_resource_cleanup(&volume->resource); |
| HeapFree(GetProcessHeap(), 0, volume); |
| } |
| |
| static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops = |
| { |
| volume_wined3d_object_destroyed, |
| }; |
| |
| void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture, |
| unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) |
| { |
| volume->IDirect3DVolume8_iface.lpVtbl = &d3d8_volume_vtbl; |
| d3d8_resource_init(&volume->resource); |
| volume->resource.refcount = 0; |
| volume->texture = wined3d_texture_get_parent(wined3d_texture); |
| volume->wined3d_texture = wined3d_texture; |
| volume->sub_resource_idx = sub_resource_idx; |
| |
| *parent_ops = &d3d8_volume_wined3d_parent_ops; |
| } |