Fix in another place in the code computing the memory usage.

diff --git a/dlls/ddraw/d3dtexture.c b/dlls/ddraw/d3dtexture.c
index 6f3ef21..e248c58 100644
--- a/dlls/ddraw/d3dtexture.c
+++ b/dlls/ddraw/d3dtexture.c
@@ -577,8 +577,7 @@
     /* All this should be part of main surface management not just a hack for texture.. */
     if (glThis->loaded) {
         mem_used = This->surface_desc.dwHeight *
-	           This->surface_desc.dwHeight *
-		   This->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount;
+	           This->surface_desc.u1.lPitch;
 	This->ddraw_owner->free_memory(This->ddraw_owner, mem_used);
     }