| /* |
| * Direct3D 8 private include file |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #ifndef __WINE_D3D8_PRIVATE_H |
| #define __WINE_D3D8_PRIVATE_H |
| |
| #ifndef __WINE_CONFIG_H |
| # error You must include config.h to use this header |
| #endif |
| |
| /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */ |
| #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */ |
| #include <GL/gl.h> |
| #define GLX_GLXEXT_PROTOTYPES |
| #include <GL/glx.h> |
| #ifdef HAVE_GL_GLEXT_H |
| # include <GL/glext.h> |
| #endif |
| #undef XMD_H |
| |
| #undef APIENTRY |
| #undef CALLBACK |
| #undef WINAPI |
| |
| /* Redefines the constants */ |
| #define CALLBACK __stdcall |
| #define WINAPI __stdcall |
| #define APIENTRY WINAPI |
| |
| /* X11 locking */ |
| |
| extern void (*wine_tsx11_lock_ptr)(void); |
| extern void (*wine_tsx11_unlock_ptr)(void); |
| |
| /* As GLX relies on X, this is needed */ |
| extern int num_lock; |
| #if 0 |
| #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr() |
| #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr() |
| #else |
| #define ENTER_GL() wine_tsx11_lock_ptr() |
| #define LEAVE_GL() wine_tsx11_unlock_ptr() |
| #endif |
| |
| #include <stdarg.h> |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "d3d8.h" |
| #include "wine/wined3d_interface.h" |
| |
| extern int vs_mode; |
| #define VS_NONE 0 |
| #define VS_HW 1 |
| #define VS_SW 2 |
| |
| extern int ps_mode; |
| #define PS_NONE 0 |
| #define PS_HW 1 |
| |
| /* Device caps */ |
| #define MAX_PALETTES 256 |
| #define MAX_STREAMS 16 |
| #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES |
| #define MAX_LEVELS 256 |
| |
| /* Other useful values */ |
| #define HIGHEST_RENDER_STATE 174 |
| #define HIGHEST_TEXTURE_STATE 29 |
| #define HIGHEST_TRANSFORMSTATE 512 |
| #define D3DSBT_RECORDED 0xfffffffe |
| |
| /* Performance changes - Only reapply what is necessary */ |
| #define REAPPLY_ALPHAOP 0x0001 |
| #define REAPPLY_ALL 0xFFFF |
| |
| /* CreateVertexShader can return > 0xFFFF */ |
| #define VS_HIGHESTFIXEDFXF 0xF0000000 |
| #define VERTEX_SHADER(Handle) \ |
| ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF]) |
| #define VERTEX_SHADER_DECL(Handle) \ |
| ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF]) |
| #define PIXEL_SHADER(Handle) \ |
| ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF]) |
| |
| /* =========================================================================== |
| Macros |
| =========================================================================== */ |
| /* Not nice, but it lets wined3d support different versions of directx */ |
| #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \ |
| _pWineCaps->DeviceType = &_pD3D8Caps->DeviceType; \ |
| _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \ |
| _pWineCaps->Caps = &_pD3D8Caps->Caps; \ |
| _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \ |
| _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \ |
| _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \ |
| _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \ |
| _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \ |
| _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \ |
| _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \ |
| _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \ |
| _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \ |
| _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \ |
| _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \ |
| _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \ |
| _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \ |
| _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \ |
| _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \ |
| _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \ |
| _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \ |
| _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \ |
| _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \ |
| _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \ |
| _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \ |
| _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \ |
| _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \ |
| _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \ |
| _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \ |
| _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \ |
| _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \ |
| _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \ |
| _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \ |
| _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \ |
| _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \ |
| _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \ |
| _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \ |
| _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \ |
| _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \ |
| _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \ |
| _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \ |
| _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \ |
| _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \ |
| _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \ |
| _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \ |
| _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \ |
| _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \ |
| _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \ |
| _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \ |
| _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \ |
| _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \ |
| _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \ |
| _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \ |
| _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue; |
| |
| /* Direct3D8 Interfaces: */ |
| typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl; |
| typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl; |
| typedef struct IDirect3D8Impl IDirect3D8Impl; |
| typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl; |
| typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl; |
| typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl; |
| typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl; |
| typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl; |
| typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl; |
| typedef struct IDirect3DResource8Impl IDirect3DResource8Impl; |
| typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl; |
| typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl; |
| |
| /** Private Interfaces: */ |
| typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl; |
| typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl; |
| typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl; |
| typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl; |
| |
| typedef struct D3DSHADERVECTOR { |
| float x; |
| float y; |
| float z; |
| float w; |
| } D3DSHADERVECTOR; |
| |
| typedef struct D3DSHADERSCALAR { |
| float x; |
| } D3DSHADERSCALAR; |
| |
| #define D3D8_VSHADER_MAX_CONSTANTS 96 |
| typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS]; |
| |
| typedef struct VSHADERDATA8 { |
| /** Run Time Shader Function Constants */ |
| /*D3DXBUFFER* constants;*/ |
| VSHADERCONSTANTS8 C; |
| /** Shader Code as char ... */ |
| CONST DWORD* code; |
| UINT codeLength; |
| } VSHADERDATA8; |
| |
| /** temporary here waiting for buffer code */ |
| typedef struct VSHADERINPUTDATA8 { |
| D3DSHADERVECTOR V[17]; |
| } VSHADERINPUTDATA8; |
| |
| /** temporary here waiting for buffer code */ |
| typedef struct VSHADEROUTPUTDATA8 { |
| D3DSHADERVECTOR oPos; |
| D3DSHADERVECTOR oD[2]; |
| D3DSHADERVECTOR oT[8]; |
| D3DSHADERVECTOR oFog; |
| D3DSHADERVECTOR oPts; |
| } VSHADEROUTPUTDATA8; |
| |
| |
| #define D3D8_PSHADER_MAX_CONSTANTS 32 |
| typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS]; |
| |
| typedef struct PSHADERDATA8 { |
| /** Run Time Shader Function Constants */ |
| /*D3DXBUFFER* constants;*/ |
| PSHADERCONSTANTS8 C; |
| /** Shader Code as char ... */ |
| CONST DWORD* code; |
| UINT codeLength; |
| } PSHADERDATA8; |
| |
| /** temporary here waiting for buffer code */ |
| typedef struct PSHADERINPUTDATA8 { |
| D3DSHADERVECTOR V[2]; |
| D3DSHADERVECTOR T[8]; |
| D3DSHADERVECTOR S[16]; |
| /*D3DSHADERVECTOR R[12];*/ |
| } PSHADERINPUTDATA8; |
| |
| /** temporary here waiting for buffer code */ |
| typedef struct PSHADEROUTPUTDATA8 { |
| D3DSHADERVECTOR oC[4]; |
| D3DSHADERVECTOR oDepth; |
| } PSHADEROUTPUTDATA8; |
| |
| /* |
| * Private definitions for internal use only |
| */ |
| typedef struct PLIGHTINFOEL PLIGHTINFOEL; |
| struct PLIGHTINFOEL { |
| D3DLIGHT8 OriginalParms; |
| DWORD OriginalIndex; |
| LONG glIndex; |
| BOOL lightEnabled; |
| BOOL changed; |
| BOOL enabledChanged; |
| |
| /* Converted parms to speed up swapping lights */ |
| float lightPosn[4]; |
| float lightDirn[4]; |
| float exponent; |
| float cutoff; |
| |
| PLIGHTINFOEL *next; |
| PLIGHTINFOEL *prev; |
| }; |
| |
| /* |
| * Macros |
| */ |
| #define checkGLcall(A) \ |
| { \ |
| GLint err = glGetError(); \ |
| if (err != GL_NO_ERROR) { \ |
| FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \ |
| } else { \ |
| TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ |
| } \ |
| } |
| #define vcheckGLcall(A) \ |
| { \ |
| GLint err = glGetError(); \ |
| if (err != GL_NO_ERROR) { \ |
| FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \ |
| } else { \ |
| VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \ |
| } \ |
| } |
| |
| #include "d3dcore_gl.h" |
| |
| |
| #define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName) |
| #define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName]) |
| #define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName]) |
| #define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName) |
| #define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName) |
| |
| |
| #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f) |
| |
| #define D3DCOLORTOCOLORVALUE(dw, col) \ |
| (col).r = D3DCOLOR_R(dw); \ |
| (col).g = D3DCOLOR_G(dw); \ |
| (col).b = D3DCOLOR_B(dw); \ |
| (col).a = D3DCOLOR_A(dw); |
| |
| #define D3DCOLORTOVECTOR4(dw, vec) \ |
| (vec).x = D3DCOLOR_R(dw); \ |
| (vec).y = D3DCOLOR_G(dw); \ |
| (vec).z = D3DCOLOR_B(dw); \ |
| (vec).w = D3DCOLOR_A(dw); |
| |
| #define D3DCOLORTOGLFLOAT4(dw, vec) \ |
| (vec)[0] = D3DCOLOR_R(dw); \ |
| (vec)[1] = D3DCOLOR_G(dw); \ |
| (vec)[2] = D3DCOLOR_B(dw); \ |
| (vec)[3] = D3DCOLOR_A(dw); |
| |
| /* =========================================================================== |
| The interfactes themselves |
| =========================================================================== */ |
| |
| /* ---------- */ |
| /* IDirect3D8 */ |
| /* ---------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3D8Vtbl Direct3D8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3D implementation structure |
| */ |
| struct IDirect3D8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3D8Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* The WineD3D device */ |
| IWineD3D *WineD3D; |
| |
| /* IDirect3D8 fields */ |
| GL_Info gl_info; |
| BOOL isGLInfoValid; |
| IDirect3D8Impl *direct3d8; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface); |
| extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface); |
| |
| /* IDirect3d8: */ |
| extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction); |
| extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface); |
| extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier); |
| extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter); |
| extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode); |
| extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode); |
| extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, |
| D3DFORMAT BackBufferFormat, BOOL Windowed); |
| extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, |
| DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); |
| extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, |
| BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType); |
| extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, |
| D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); |
| extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps); |
| extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter); |
| extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, |
| DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, |
| IDirect3DDevice8** ppReturnedDeviceInterface); |
| |
| /* ---------------- */ |
| /* IDirect3DDevice8 */ |
| /* ---------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DDevice8 implementation structure |
| */ |
| struct IDirect3DDevice8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DDevice8Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DDevice8 fields */ |
| IDirect3D8Impl *direct3d8; |
| IWineD3DDevice *WineD3DDevice; |
| |
| IDirect3DSurface8Impl *frontBuffer; |
| IDirect3DSurface8Impl *backBuffer; |
| IDirect3DSurface8Impl *depthStencilBuffer; |
| |
| IDirect3DSurface8Impl *renderTarget; |
| IDirect3DSurface8Impl *stencilBufferTarget; |
| |
| D3DPRESENT_PARAMETERS PresentParms; |
| D3DDEVICE_CREATION_PARAMETERS CreateParms; |
| |
| UINT adapterNo; |
| D3DDEVTYPE devType; |
| |
| UINT srcBlend; |
| UINT dstBlend; |
| UINT alphafunc; |
| UINT stencilfunc; |
| |
| /* State block related */ |
| BOOL isRecordingState; |
| IDirect3DStateBlockImpl *StateBlock; |
| IDirect3DStateBlockImpl *UpdateStateBlock; |
| |
| /* palettes texture management */ |
| PALETTEENTRY palettes[MAX_PALETTES][256]; |
| UINT currentPalette; |
| |
| BOOL texture_shader_active; |
| |
| /* Optimization */ |
| BOOL modelview_valid; |
| BOOL proj_valid; |
| BOOL view_ident; /* true iff view matrix is identity */ |
| BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */ |
| GLenum tracking_parm; /* Which source is tracking current colour */ |
| LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */ |
| #define DISABLED_TRACKING 0 /* Disabled */ |
| #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */ |
| #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */ |
| #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/ |
| |
| /* OpenGL related */ |
| GLXContext glCtx; |
| XVisualInfo *visInfo; |
| Display *display; |
| HWND win_handle; |
| Window win; |
| GLXContext render_ctx; |
| Drawable drawable; |
| GLint maxConcurrentLights; |
| |
| /* OpenGL Extension related */ |
| |
| /* Cursor management */ |
| BOOL bCursorVisible; |
| UINT xHotSpot; |
| UINT yHotSpot; |
| UINT xScreenSpace; |
| UINT yScreenSpace; |
| GLint cursor; |
| |
| UINT dummyTextureName[8]; |
| |
| /* For rendering to a texture using glCopyTexImage */ |
| BOOL renderUpsideDown; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj); |
| extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface); |
| extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface); |
| |
| /* IDirect3DDevice8: */ |
| extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface); |
| extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap); |
| extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags); |
| extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus); |
| extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp); |
| extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle); |
| |
| /* internal Interfaces */ |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface); |
| |
| |
| /* ---------------- */ |
| /* IDirect3DVolume8 */ |
| /* ---------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DVolume8 implementation structure |
| */ |
| struct IDirect3DVolume8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DVolume8Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DVolume8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| |
| IUnknown *Container; |
| D3DVOLUME_DESC myDesc; |
| BYTE *allocatedMemory; |
| UINT textureName; |
| UINT bytesPerPixel; |
| |
| BOOL lockable; |
| BOOL locked; |
| D3DBOX lockedBox; |
| D3DBOX dirtyBox; |
| BOOL Dirty; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface); |
| extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface); |
| |
| /* IDirect3DVolume8: */ |
| extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid); |
| extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer); |
| extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc); |
| extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface); |
| |
| /* internal Interfaces */ |
| extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface); |
| extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox); |
| |
| /* ------------------- */ |
| /* IDirect3DSwapChain8 */ |
| /* ------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DSwapChain8 implementation structure |
| */ |
| struct IDirect3DSwapChain8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DSwapChain8Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DSwapChain8 fields */ |
| IDirect3DSurface8Impl *frontBuffer; |
| IDirect3DSurface8Impl *backBuffer; |
| IDirect3DSurface8Impl *depthStencilBuffer; |
| D3DPRESENT_PARAMETERS PresentParms; |
| |
| /* OpenGL/GLX related */ |
| GLXContext swap_ctx; |
| Drawable swap_drawable; |
| |
| /* ready for when we move over to wined3d */ |
| IWineD3DSwapChain *wineD3DSwapChain; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj); |
| extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface); |
| extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface); |
| |
| /* IDirect3DSwapChain8: */ |
| extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion); |
| extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer); |
| |
| |
| /* ----------------- */ |
| /* IDirect3DSurface8 */ |
| /* ----------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DSurface8 implementation structure |
| */ |
| struct IDirect3DSurface8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DSurface8Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DSurface8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| |
| IUnknown *Container; |
| D3DSURFACE_DESC myDesc; |
| BYTE *allocatedMemory; |
| UINT textureName; |
| UINT bytesPerPixel; |
| |
| BOOL lockable; |
| BOOL locked; |
| RECT lockedRect; |
| RECT dirtyRect; |
| BOOL Dirty; |
| BOOL inTexture; |
| BOOL inPBuffer; |
| |
| IWineD3DSurface *wineD3DSurface; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface); |
| extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface); |
| |
| /* IDirect3DSurface8: */ |
| extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface); |
| |
| /* internal Interfaces */ |
| extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect); |
| |
| /* ------------------ */ |
| /* IDirect3DResource8 */ |
| /* ------------------ */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DResource8 implementation structure |
| */ |
| struct IDirect3DResource8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DResource8Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DResource8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface); |
| extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface); |
| |
| /* IDirect3DResource8: */ |
| extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface); |
| extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface); |
| |
| /* internal Interfaces */ |
| extern D3DPOOL WINAPI IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface); |
| |
| |
| /* ---------------------- */ |
| /* IDirect3DVertexBuffer8 */ |
| /* ---------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer8 implementation structure |
| */ |
| struct IDirect3DVertexBuffer8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DVertexBuffer8Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DResource8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| |
| /* IDirect3DVertexBuffer8 fields */ |
| BYTE *allocatedMemory; |
| D3DVERTEXBUFFER_DESC currentDesc; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface); |
| extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface); |
| |
| /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */ |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface); |
| extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface); |
| |
| /* IDirect3DVertexBuffer8: */ |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface); |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc); |
| |
| |
| /* --------------------- */ |
| /* IDirect3DIndexBuffer8 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DIndexBuffer8 implementation structure |
| */ |
| struct IDirect3DIndexBuffer8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DIndexBuffer8Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DResource8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| |
| /* IDirect3DIndexBuffer8 fields */ |
| void *allocatedMemory; |
| D3DINDEXBUFFER_DESC currentDesc; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface); |
| extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface); |
| |
| /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */ |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface); |
| extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface); |
| |
| /* IDirect3DIndexBuffer8: */ |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface); |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc); |
| |
| |
| /* --------------------- */ |
| /* IDirect3DBaseTexture8 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DBaseTexture8 implementation structure |
| */ |
| struct IDirect3DBaseTexture8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DBaseTexture8Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DResource8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| |
| /* IDirect3DBaseTexture8 fields */ |
| BOOL Dirty; |
| D3DFORMAT format; |
| UINT levels; |
| /* |
| *BOOL isManaged; |
| *DWORD lod; |
| */ |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface); |
| extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface); |
| |
| /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */ |
| extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface); |
| extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface); |
| |
| /* IDirect3DBaseTexture8: */ |
| extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew); |
| extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface); |
| extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface); |
| |
| /* internal Interfaces */ |
| extern BOOL WINAPI IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface); |
| extern BOOL WINAPI IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty); |
| |
| |
| /* --------------------- */ |
| /* IDirect3DCubeTexture8 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DCubeTexture8 implementation structure |
| */ |
| struct IDirect3DCubeTexture8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DCubeTexture8Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DResource8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| |
| /* IDirect3DBaseTexture8 fields */ |
| BOOL Dirty; |
| D3DFORMAT format; |
| UINT levels; |
| |
| /* IDirect3DCubeTexture8 fields */ |
| UINT edgeLength; |
| DWORD usage; |
| |
| IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS]; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface); |
| extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface); |
| |
| /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */ |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface); |
| extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface); |
| |
| /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */ |
| extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew); |
| extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface); |
| extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface); |
| |
| /* IDirect3DCubeTexture8 */ |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc); |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface); |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level); |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect); |
| |
| |
| /* ----------------- */ |
| /* IDirect3DTexture8 */ |
| /* ----------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DTexture8 implementation structure |
| */ |
| struct IDirect3DTexture8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DTexture8Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DResourc8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| |
| /* IDirect3DBaseTexture8 fields */ |
| BOOL Dirty; |
| D3DFORMAT format; |
| UINT levels; |
| |
| /* IDirect3DTexture8 fields */ |
| UINT width; |
| UINT height; |
| DWORD usage; |
| |
| IDirect3DSurface8Impl *surfaces[MAX_LEVELS]; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface); |
| extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface); |
| |
| /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */ |
| extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface); |
| extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface); |
| |
| /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */ |
| extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew); |
| extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface); |
| extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface); |
| |
| /* IDirect3DTexture8: */ |
| extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc); |
| extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel); |
| extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level); |
| extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect); |
| |
| |
| /* ----------------------- */ |
| /* IDirect3DVolumeTexture8 */ |
| /* ----------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DVolumeTexture8 implementation structure |
| */ |
| struct IDirect3DVolumeTexture8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DVolumeTexture8Vtbl *lpVtbl; |
| DWORD ref; |
| |
| /* IDirect3DResource8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| |
| /* IDirect3DBaseTexture8 fields */ |
| BOOL Dirty; |
| D3DFORMAT format; |
| UINT levels; |
| |
| /* IDirect3DVolumeTexture8 fields */ |
| UINT width; |
| UINT height; |
| UINT depth; |
| DWORD usage; |
| |
| IDirect3DVolume8Impl *volumes[MAX_LEVELS]; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface); |
| extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface); |
| |
| /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */ |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface); |
| extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface); |
| |
| /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */ |
| extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew); |
| extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface); |
| extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface); |
| |
| /* IDirect3DVolumeTexture8: */ |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc); |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel); |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level); |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox); |
| |
| |
| /* ============================================================================== |
| Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support |
| ============================================================================== */ |
| |
| /* State Block for Begin/End/Capture/Create/Apply State Block */ |
| /* Note: Very long winded but I do not believe gl Lists will */ |
| /* resolve everything we need, so doing it manually for now */ |
| typedef struct SAVEDSTATES { |
| BOOL Indices; |
| BOOL material; |
| BOOL stream_source[MAX_STREAMS]; |
| BOOL textures[8]; |
| BOOL transform[HIGHEST_TRANSFORMSTATE]; |
| BOOL viewport; |
| BOOL vertexShader; |
| BOOL vertexShaderConstant; |
| BOOL vertexShaderDecl; |
| BOOL pixelShader; |
| BOOL pixelShaderConstant; |
| BOOL renderstate[HIGHEST_RENDER_STATE]; |
| BOOL texture_state[8][HIGHEST_TEXTURE_STATE]; |
| BOOL clipplane[MAX_CLIPPLANES]; |
| } SAVEDSTATES; |
| |
| |
| /* ----------------------- */ |
| /* IDirect3DStateBlockImpl */ |
| /* ----------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| /*extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;*/ |
| |
| /***************************************************************************** |
| * IDirect3DStateBlock implementation structure |
| */ |
| struct IDirect3DStateBlockImpl { |
| /* IUnknown fields */ |
| /*const IDirect3DStateBlock9Vtbl *lpVtbl;*/ |
| DWORD ref; |
| |
| /* The device, to be replaced by an IDirect3DDeviceImpl */ |
| IDirect3DDevice8Impl* device; |
| |
| D3DSTATEBLOCKTYPE blockType; |
| |
| SAVEDSTATES Changed; |
| SAVEDSTATES Set; |
| |
| /* Clipping */ |
| double clipplane[MAX_CLIPPLANES][4]; |
| D3DCLIPSTATUS8 clip_status; |
| |
| /* Stream Source */ |
| UINT stream_stride[MAX_STREAMS]; |
| IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS]; |
| BOOL streamIsUP; |
| |
| /* Indices */ |
| IDirect3DIndexBuffer8* pIndexData; |
| UINT baseVertexIndex; |
| |
| /* Texture */ |
| IDirect3DBaseTexture8 *textures[8]; |
| int textureDimensions[8]; |
| /* Texture State Stage */ |
| DWORD texture_state[8][HIGHEST_TEXTURE_STATE]; |
| |
| /* Lights */ |
| PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */ |
| |
| /* Material */ |
| D3DMATERIAL8 material; |
| |
| /* RenderState */ |
| DWORD renderstate[HIGHEST_RENDER_STATE]; |
| |
| /* Transform */ |
| D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE]; |
| |
| /* ViewPort */ |
| D3DVIEWPORT8 viewport; |
| |
| /* Vertex Shader */ |
| DWORD VertexShader; |
| |
| /* Vertex Shader Declaration */ |
| IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl; |
| |
| /* Pixel Shader */ |
| DWORD PixelShader; |
| |
| /* Indexed Vertex Blending */ |
| D3DVERTEXBLENDFLAGS vertex_blend; |
| FLOAT tween_factor; |
| |
| /* Vertex Shader Constant */ |
| D3DSHADERVECTOR vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS]; |
| /* Pixel Shader Constant */ |
| D3DSHADERVECTOR pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS]; |
| }; |
| |
| /* exported Interfaces */ |
| /* internal Interfaces */ |
| /* temporary internal Interfaces */ |
| extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This); |
| extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock); |
| extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB); |
| extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This); |
| extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock); |
| extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB); |
| extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB); |
| |
| /* ------------------------------------ */ |
| /* IDirect3DVertexShaderDeclarationImpl */ |
| /* ------------------------------------ */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| /*extern const IDirect3DVertexShaderDeclaration9Vtbl Direct3DVertexShaderDeclaration9_Vtbl;*/ |
| |
| /***************************************************************************** |
| * IDirect3DVertexShaderDeclaration implementation structure |
| */ |
| struct IDirect3DVertexShaderDeclarationImpl { |
| /* IUnknown fields */ |
| /*const IDirect3DVertexShaderDeclaration9Vtbl *lpVtbl;*/ |
| DWORD ref; |
| |
| /* The device, to be replaced by an IDirect3DDeviceImpl */ |
| IDirect3DDevice8Impl* device; |
| |
| /** precomputed fvf if simple declaration */ |
| DWORD fvf[MAX_STREAMS]; |
| DWORD allFVF; |
| |
| /** dx8 compatible Declaration fields */ |
| DWORD* pDeclaration8; |
| DWORD declaration8Length; |
| }; |
| |
| /* exported Interfaces */ |
| extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData); |
| /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/ |
| /* internal Interfaces */ |
| /* temporary internal Interfaces */ |
| extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl); |
| |
| |
| /* ------------------------- */ |
| /* IDirect3DVertexShaderImpl */ |
| /* ------------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| /*extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;*/ |
| |
| /***************************************************************************** |
| * IDirect3DVertexShader implementation structure |
| */ |
| struct IDirect3DVertexShaderImpl { |
| /*const IDirect3DVertexShader9Vtbl *lpVtbl;*/ |
| DWORD ref; |
| |
| /* The device, to be replaced by an IDirect3DDeviceImpl */ |
| IDirect3DDevice8Impl* device; |
| |
| DWORD* function; |
| UINT functionLength; |
| DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */ |
| DWORD version; |
| |
| /** fields for hw vertex shader use */ |
| GLuint prgId; |
| |
| /* run time datas */ |
| VSHADERDATA8* data; |
| VSHADERINPUTDATA8 input; |
| VSHADEROUTPUTDATA8 output; |
| }; |
| |
| /* exported Interfaces */ |
| extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData); |
| /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/ |
| /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/ |
| extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount); |
| /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/ |
| /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/ |
| extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount); |
| /* internal Interfaces */ |
| extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This); |
| extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output); |
| /* temporary internal Interfaces */ |
| extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader); |
| extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides); |
| extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides); |
| |
| /* ------------------------ */ |
| /* IDirect3DPixelShaderImpl */ |
| /* ------------------------ */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| /*extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;*/ |
| |
| /***************************************************************************** |
| * IDirect3DPixelShader implementation structure |
| */ |
| struct IDirect3DPixelShaderImpl { |
| /*const IDirect3DPixelShader9Vtbl *lpVtbl;*/ |
| DWORD ref; |
| |
| /* The device, to be replaced by an IDirect3DDeviceImpl */ |
| IDirect3DDevice8Impl* device; |
| |
| DWORD* function; |
| UINT functionLength; |
| DWORD version; |
| |
| /** fields for hw pixel shader use */ |
| GLuint prgId; |
| |
| /* run time datas */ |
| PSHADERDATA8* data; |
| PSHADERINPUTDATA8 input; |
| PSHADEROUTPUTDATA8 output; |
| }; |
| |
| /* exported Interfaces */ |
| extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DPixelShaderImpl_SetConstantF(IDirect3DPixelShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount); |
| /* internal Interfaces */ |
| extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This); |
| /* temporary internal Interfaces */ |
| extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader); |
| |
| |
| /** |
| * Internals functions |
| * |
| * to see how not defined it here |
| */ |
| void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand); |
| void setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags); |
| void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3); |
| |
| SHORT D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt); |
| GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt); |
| GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt); |
| GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt); |
| |
| GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt); |
| GLenum D3DFmt2GLDepthType(D3DFORMAT fmt); |
| |
| int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim); |
| int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType); |
| int D3DFVFGetSize(D3DFORMAT fvf); |
| |
| int SOURCEx_RGB_EXT(DWORD arg); |
| int OPERANDx_RGB_EXT(DWORD arg); |
| int SOURCEx_ALPHA_EXT(DWORD arg); |
| int OPERANDx_ALPHA_EXT(DWORD arg); |
| GLenum StencilOp(DWORD op); |
| |
| /** |
| * Internals debug functions |
| */ |
| const char* debug_d3ddevicetype(D3DDEVTYPE devtype); |
| const char* debug_d3dusage(DWORD usage); |
| const char* debug_d3dformat(D3DFORMAT fmt); |
| const char* debug_d3dressourcetype(D3DRESOURCETYPE res); |
| const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType); |
| const char* debug_d3dpool(D3DPOOL Pool); |
| const char *debug_d3drenderstate(DWORD State); |
| const char *debug_d3dtexturestate(DWORD State); |
| |
| /* Some #defines for additional diagnostics */ |
| #if 0 /* NOTE: Must be 0 in cvs */ |
| /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start |
| of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace |
| is enabled, and if it doesn't exists it is disabled. */ |
| # define FRAME_DEBUGGING |
| /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before |
| the file is deleted */ |
| # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */ |
| # define SINGLE_FRAME_DEBUGGING |
| # endif |
| /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls. |
| It can only be enabled when FRAME_DEBUGGING is also enabled |
| The contents of the back buffer are written into /tmp/backbuffer_* after each primitive |
| array is drawn. */ |
| # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */ |
| # define SHOW_FRAME_MAKEUP 1 |
| # endif |
| /* The following, when enabled, lets you see the makeup of the all the textures used during each |
| of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled. |
| The contents of the textures assigned to each stage are written into |
| /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */ |
| # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */ |
| # define SHOW_TEXTURE_MAKEUP 0 |
| # endif |
| extern BOOL isOn; |
| extern BOOL isDumpingFrames; |
| extern LONG primCounter; |
| #endif |
| |
| /* Per-vertex trace: */ |
| #if 0 /* NOTE: Must be 0 in cvs */ |
| # define VTRACE(A) TRACE A |
| #else |
| # define VTRACE(A) |
| #endif |
| |
| #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w); |
| #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType); |
| |
| #define DUMP_LIGHT_CHAIN() \ |
| { \ |
| PLIGHTINFOEL *el = This->StateBlock->lights;\ |
| while (el) { \ |
| TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\ |
| el = el->next; \ |
| } \ |
| } |
| |
| #endif /* __WINE_D3DX8_PRIVATE_H */ |