|  | /* | 
|  | * IWineD3D implementation | 
|  | * | 
|  | * Copyright 2002-2004 Jason Edmeades | 
|  | * Copyright 2003-2004 Raphael Junqueira | 
|  | * Copyright 2004 Christian Costa | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
|  | */ | 
|  |  | 
|  | /* Compile time diagnostics: */ | 
|  |  | 
|  | /* Uncomment this to force only a single display mode to be exposed: */ | 
|  | /*#define DEBUG_SINGLE_MODE*/ | 
|  |  | 
|  |  | 
|  | #include "config.h" | 
|  | #include "wined3d_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d); | 
|  | WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); | 
|  | #define GLINFO_LOCATION This->gl_info | 
|  |  | 
|  | /********************************************************** | 
|  | * Utility functions follow | 
|  | **********************************************************/ | 
|  |  | 
|  | /* x11drv GDI escapes */ | 
|  | #define X11DRV_ESCAPE 6789 | 
|  | enum x11drv_escape_codes | 
|  | { | 
|  | X11DRV_GET_DISPLAY,   /* get X11 display for a DC */ | 
|  | X11DRV_GET_DRAWABLE,  /* get current drawable for a DC */ | 
|  | X11DRV_GET_FONT,      /* get current X font for a DC */ | 
|  | }; | 
|  |  | 
|  | /* retrieve the X display to use on a given DC */ | 
|  | inline static Display *get_display( HDC hdc ) | 
|  | { | 
|  | Display *display; | 
|  | enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY; | 
|  |  | 
|  | if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, | 
|  | sizeof(display), (LPSTR)&display )) display = NULL; | 
|  | return display; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created | 
|  | * ie there is no GL Context - Get a default rendering context to enable the | 
|  | * function query some info from GL | 
|  | */ | 
|  | static WineD3D_Context* WineD3D_CreateFakeGLContext(void) { | 
|  | static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 }; | 
|  | WineD3D_Context* ret = NULL; | 
|  |  | 
|  | if (glXGetCurrentContext() == NULL) { | 
|  | BOOL         gotContext  = FALSE; | 
|  | BOOL         created     = FALSE; | 
|  | XVisualInfo  template; | 
|  | HDC          device_context; | 
|  | Visual*      visual; | 
|  | BOOL         failed = FALSE; | 
|  | int          num; | 
|  | XWindowAttributes win_attr; | 
|  |  | 
|  | TRACE_(d3d_caps)("Creating Fake GL Context\n"); | 
|  |  | 
|  | ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window"); | 
|  |  | 
|  | /* Get the display */ | 
|  | device_context = GetDC(0); | 
|  | ctx.display = get_display(device_context); | 
|  | ReleaseDC(0, device_context); | 
|  |  | 
|  | /* Get the X visual */ | 
|  | ENTER_GL(); | 
|  | if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) { | 
|  | visual = win_attr.visual; | 
|  | } else { | 
|  | visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display)); | 
|  | } | 
|  | template.visualid = XVisualIDFromVisual(visual); | 
|  | ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num); | 
|  | if (ctx.visInfo == NULL) { | 
|  | LEAVE_GL(); | 
|  | WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n"); | 
|  | failed = TRUE; | 
|  | } | 
|  |  | 
|  | /* Create a GL context */ | 
|  | if (!failed) { | 
|  | ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE); | 
|  |  | 
|  | if (ctx.glCtx == NULL) { | 
|  | LEAVE_GL(); | 
|  | WARN_(d3d_caps)("Error creating default context for capabilities initialization\n"); | 
|  | failed = TRUE; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Make it the current GL context */ | 
|  | if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) { | 
|  | glXDestroyContext(ctx.display, ctx.glCtx); | 
|  | LEAVE_GL(); | 
|  | WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n"); | 
|  | failed = TRUE; | 
|  | } | 
|  |  | 
|  | /* It worked! Wow... */ | 
|  | if (!failed) { | 
|  | gotContext = TRUE; | 
|  | created = TRUE; | 
|  | ret = &ctx; | 
|  | } else { | 
|  | ret = NULL; | 
|  | } | 
|  |  | 
|  | } else { | 
|  | if (ctx.ref > 0) ret = &ctx; | 
|  | } | 
|  |  | 
|  | if (NULL != ret) InterlockedIncrement(&ret->ref); | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) { | 
|  | /* If we created a dummy context, throw it away */ | 
|  | if (NULL != ctx) { | 
|  | if (0 == InterlockedDecrement(&ctx->ref)) { | 
|  | glXMakeCurrent(ctx->display, None, NULL); | 
|  | glXDestroyContext(ctx->display, ctx->glCtx); | 
|  | ctx->display = NULL; | 
|  | ctx->glCtx = NULL; | 
|  | LEAVE_GL(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) { | 
|  | const char *GL_Extensions    = NULL; | 
|  | const char *GLX_Extensions   = NULL; | 
|  | const char *gl_string        = NULL; | 
|  | const char *gl_string_cursor = NULL; | 
|  | GLint       gl_max; | 
|  | Bool        test = 0; | 
|  | int         major, minor; | 
|  |  | 
|  | TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display); | 
|  |  | 
|  | /* Fill in the GL info retrievable depending on the display */ | 
|  | if (NULL != display) { | 
|  | test = glXQueryVersion(display, &major, &minor); | 
|  | gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF); | 
|  | gl_string = glXGetClientString(display, GLX_VENDOR); | 
|  | } else { | 
|  | gl_string = glGetString(GL_VENDOR); | 
|  | } | 
|  |  | 
|  | /* Fill in the GL vendor */ | 
|  | if (strstr(gl_string, "NVIDIA")) { | 
|  | gl_info->gl_vendor = VENDOR_NVIDIA; | 
|  | } else if (strstr(gl_string, "ATI")) { | 
|  | gl_info->gl_vendor = VENDOR_ATI; | 
|  | } else { | 
|  | gl_info->gl_vendor = VENDOR_WINE; | 
|  | } | 
|  |  | 
|  | TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), gl_info->gl_vendor); | 
|  |  | 
|  | /* Parse the GL_VERSION field into major and minor information */ | 
|  | gl_string = glGetString(GL_VERSION); | 
|  | switch (gl_info->gl_vendor) { | 
|  | case VENDOR_NVIDIA: | 
|  | gl_string_cursor = strstr(gl_string, "NVIDIA"); | 
|  | gl_string_cursor = strstr(gl_string_cursor, " "); | 
|  | while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor; | 
|  | if (*gl_string_cursor) { | 
|  | char tmp[16]; | 
|  | int cursor = 0; | 
|  |  | 
|  | while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') { | 
|  | tmp[cursor++] = *gl_string_cursor; | 
|  | ++gl_string_cursor; | 
|  | } | 
|  | tmp[cursor] = 0; | 
|  | major = atoi(tmp); | 
|  |  | 
|  | if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string)); | 
|  | ++gl_string_cursor; | 
|  |  | 
|  | while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') { | 
|  | tmp[cursor++] = *gl_string_cursor; | 
|  | ++gl_string_cursor; | 
|  | } | 
|  | tmp[cursor] = 0; | 
|  | minor = atoi(tmp); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case VENDOR_ATI: | 
|  | major = minor = 0; | 
|  | gl_string_cursor = strchr(gl_string, '-'); | 
|  | if (gl_string_cursor++) { | 
|  | int error = 0; | 
|  |  | 
|  | /* Check if version number is of the form x.y.z */ | 
|  | if (*gl_string_cursor > '9' && *gl_string_cursor < '0') | 
|  | error = 1; | 
|  | if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0') | 
|  | error = 1; | 
|  | if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0') | 
|  | error = 1; | 
|  | if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.') | 
|  | error = 1; | 
|  |  | 
|  | /* Mark version number as malformed */ | 
|  | if (error) | 
|  | gl_string_cursor = 0; | 
|  | } | 
|  |  | 
|  | if (!gl_string_cursor) | 
|  | WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string)); | 
|  | else { | 
|  | major = *gl_string_cursor - '0'; | 
|  | minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0'); | 
|  | } | 
|  | break; | 
|  |  | 
|  | default: | 
|  | major = 0; | 
|  | minor = 9; | 
|  | } | 
|  | gl_info->gl_driver_version = MAKEDWORD_VERSION(major, minor); | 
|  | TRACE_(d3d_caps)("found GL_VERSION  (%s)->(0x%08lx)\n", debugstr_a(gl_string), gl_info->gl_driver_version); | 
|  |  | 
|  | /* Fill in the renderer information */ | 
|  | gl_string = glGetString(GL_RENDERER); | 
|  | strcpy(gl_info->gl_renderer, gl_string); | 
|  |  | 
|  | switch (gl_info->gl_vendor) { | 
|  | case VENDOR_NVIDIA: | 
|  | if (strstr(gl_info->gl_renderer, "GeForce4 Ti")) { | 
|  | gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600; | 
|  | } else if (strstr(gl_info->gl_renderer, "GeForceFX")) { | 
|  | gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA; | 
|  | } else { | 
|  | gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600; | 
|  | } | 
|  | break; | 
|  |  | 
|  | case VENDOR_ATI: | 
|  | if (strstr(gl_info->gl_renderer, "RADEON 9800 PRO")) { | 
|  | gl_info->gl_card = CARD_ATI_RADEON_9800PRO; | 
|  | } else if (strstr(gl_info->gl_renderer, "RADEON 9700 PRO")) { | 
|  | gl_info->gl_card = CARD_ATI_RADEON_9700PRO; | 
|  | } else { | 
|  | gl_info->gl_card = CARD_ATI_RADEON_8500; | 
|  | } | 
|  | break; | 
|  |  | 
|  | default: | 
|  | gl_info->gl_card = CARD_WINE; | 
|  | break; | 
|  | } | 
|  |  | 
|  | TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card); | 
|  |  | 
|  | /* | 
|  | * Initialize openGL extension related variables | 
|  | *  with Default values | 
|  | */ | 
|  | memset(&gl_info->supported, 0, sizeof(gl_info->supported)); | 
|  | gl_info->max_textures   = 1; | 
|  | gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED; | 
|  | gl_info->vs_arb_version = VS_VERSION_NOT_SUPPORTED; | 
|  | gl_info->vs_nv_version  = VS_VERSION_NOT_SUPPORTED; | 
|  | gl_info->vs_ati_version = VS_VERSION_NOT_SUPPORTED; | 
|  |  | 
|  | /* Now work out what GL support this card really has */ | 
|  | #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL; | 
|  | GL_EXT_FUNCS_GEN; | 
|  | #undef USE_GL_FUNC | 
|  |  | 
|  | /* Retrieve opengl defaults */ | 
|  | glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); | 
|  | gl_info->max_clipplanes = min(D3DMAXUSERCLIPPLANES, gl_max); | 
|  | TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max); | 
|  |  | 
|  | glGetIntegerv(GL_MAX_LIGHTS, &gl_max); | 
|  | gl_info->max_lights = gl_max; | 
|  | TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max); | 
|  |  | 
|  | /* Parse the gl supported features, in theory enabling parts of our code appropriately */ | 
|  | GL_Extensions = glGetString(GL_EXTENSIONS); | 
|  | TRACE_(d3d_caps)("GL_Extensions reported:\n"); | 
|  |  | 
|  | if (NULL == GL_Extensions) { | 
|  | ERR("   GL_Extensions returns NULL\n"); | 
|  | } else { | 
|  | while (*GL_Extensions != 0x00) { | 
|  | const char *Start = GL_Extensions; | 
|  | char        ThisExtn[256]; | 
|  |  | 
|  | memset(ThisExtn, 0x00, sizeof(ThisExtn)); | 
|  | while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) { | 
|  | GL_Extensions++; | 
|  | } | 
|  | memcpy(ThisExtn, Start, (GL_Extensions - Start)); | 
|  | TRACE_(d3d_caps)("- %s\n", ThisExtn); | 
|  |  | 
|  | /** | 
|  | * ARB | 
|  | */ | 
|  | if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) { | 
|  | gl_info->ps_arb_version = PS_VERSION_11; | 
|  | TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info->ps_arb_version); | 
|  | gl_info->supported[ARB_FRAGMENT_PROGRAM] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n"); | 
|  | gl_info->supported[ARB_MULTISAMPLE] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) { | 
|  | glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); | 
|  | TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max); | 
|  | gl_info->supported[ARB_MULTITEXTURE] = TRUE; | 
|  | gl_info->max_textures = min(8, gl_max); | 
|  | } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n"); | 
|  | gl_info->supported[ARB_TEXTURE_CUBE_MAP] = TRUE; | 
|  | TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n"); | 
|  | gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n"); | 
|  | gl_info->supported[ARB_TEXTURE_COMPRESSION] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n"); | 
|  | gl_info->supported[ARB_TEXTURE_ENV_ADD] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n"); | 
|  | gl_info->supported[ARB_TEXTURE_ENV_COMBINE] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n"); | 
|  | gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n"); | 
|  | gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n"); | 
|  | gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE; | 
|  | } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) { | 
|  | gl_info->vs_arb_version = VS_VERSION_11; | 
|  | TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info->vs_arb_version); | 
|  | gl_info->supported[ARB_VERTEX_PROGRAM] = TRUE; | 
|  |  | 
|  | /** | 
|  | * EXT | 
|  | */ | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n"); | 
|  | gl_info->supported[EXT_FOG_COORD] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */ | 
|  | TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n"); | 
|  | gl_info->supported[EXT_PALETTED_TEXTURE] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n"); | 
|  | gl_info->supported[EXT_POINT_PARAMETERS] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n"); | 
|  | gl_info->supported[EXT_SECONDARY_COLOR] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n"); | 
|  | gl_info->supported[EXT_STENCIL_WRAP] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n"); | 
|  | gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n"); | 
|  | gl_info->supported[EXT_TEXTURE_ENV_ADD] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n"); | 
|  | gl_info->supported[EXT_TEXTURE_ENV_COMBINE] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n"); | 
|  | gl_info->supported[EXT_TEXTURE_ENV_DOT3] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support\n"); | 
|  | gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n"); | 
|  | gl_info->supported[EXT_TEXTURE_LOD] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n"); | 
|  | gl_info->supported[EXT_TEXTURE_LOD_BIAS] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n"); | 
|  | gl_info->supported[EXT_VERTEX_WEIGHTING] = TRUE; | 
|  |  | 
|  | /** | 
|  | * NVIDIA | 
|  | */ | 
|  | } else if (strstr(ThisExtn, "GL_NV_fog_distance")) { | 
|  | TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n"); | 
|  | gl_info->supported[NV_FOG_DISTANCE] = TRUE; | 
|  | } else if (strstr(ThisExtn, "GL_NV_fragment_program")) { | 
|  | gl_info->ps_nv_version = PS_VERSION_11; | 
|  | TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info->ps_nv_version); | 
|  | } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n"); | 
|  | gl_info->supported[NV_REGISTER_COMBINERS] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n"); | 
|  | gl_info->supported[NV_REGISTER_COMBINERS2] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n"); | 
|  | gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n"); | 
|  | gl_info->supported[NV_TEXTURE_ENV_COMBINE4] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n"); | 
|  | gl_info->supported[NV_TEXTURE_SHADER] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n"); | 
|  | gl_info->supported[NV_TEXTURE_SHADER2] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n"); | 
|  | gl_info->supported[NV_TEXTURE_SHADER3] = TRUE; | 
|  | } else if (strstr(ThisExtn, "GL_NV_vertex_program")) { | 
|  | gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10); | 
|  | gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2"))   ? VS_VERSION_20 : VS_VERSION_10); | 
|  | TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info->vs_nv_version); | 
|  | gl_info->supported[NV_VERTEX_PROGRAM] = TRUE; | 
|  |  | 
|  | /** | 
|  | * ATI | 
|  | */ | 
|  | /** TODO */ | 
|  | } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n"); | 
|  | gl_info->supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) { | 
|  | TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n"); | 
|  | gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE; | 
|  | } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) { | 
|  | gl_info->vs_ati_version = VS_VERSION_11; | 
|  | TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version); | 
|  | gl_info->supported[EXT_VERTEX_SHADER] = TRUE; | 
|  | } | 
|  |  | 
|  |  | 
|  | if (*GL_Extensions == ' ') GL_Extensions++; | 
|  | } | 
|  | } | 
|  |  | 
|  | #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn); | 
|  | GL_EXT_FUNCS_GEN; | 
|  | #undef USE_GL_FUNC | 
|  |  | 
|  | if (display != NULL) { | 
|  | GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display)); | 
|  | TRACE_(d3d_caps)("GLX_Extensions reported:\n"); | 
|  |  | 
|  | if (NULL == GLX_Extensions) { | 
|  | ERR("   GLX_Extensions returns NULL\n"); | 
|  | } else { | 
|  | while (*GLX_Extensions != 0x00) { | 
|  | const char *Start = GLX_Extensions; | 
|  | char ThisExtn[256]; | 
|  |  | 
|  | memset(ThisExtn, 0x00, sizeof(ThisExtn)); | 
|  | while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) { | 
|  | GLX_Extensions++; | 
|  | } | 
|  | memcpy(ThisExtn, Start, (GLX_Extensions - Start)); | 
|  | TRACE_(d3d_caps)("- %s\n", ThisExtn); | 
|  | if (*GLX_Extensions == ' ') GLX_Extensions++; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn); | 
|  | GLX_EXT_FUNCS_GEN; | 
|  | #undef USE_GL_FUNC | 
|  |  | 
|  | /* Only save the values obtained when a display is provided */ | 
|  | if (display != NULL) { | 
|  | return TRUE; | 
|  | } else { | 
|  | return FALSE; | 
|  | } | 
|  | } | 
|  |  | 
|  | /********************************************************** | 
|  | * IWineD3D implementation follows | 
|  | **********************************************************/ | 
|  |  | 
|  | UINT     WINAPI  IWineD3DImpl_GetAdapterCount (IWineD3D *iface) { | 
|  | IWineD3DImpl *This = (IWineD3DImpl *)iface; | 
|  |  | 
|  | /* FIXME: Set to one for now to imply the display */ | 
|  | TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This); | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | HRESULT  WINAPI  IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) { | 
|  | IWineD3DImpl *This = (IWineD3DImpl *)iface; | 
|  | FIXME("(%p)->(%p): stub\n", This, pInitializeFunction); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HMONITOR WINAPI  IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) { | 
|  | IWineD3DImpl *This = (IWineD3DImpl *)iface; | 
|  | FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter); | 
|  | if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) { | 
|  | return NULL; | 
|  | } | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes | 
|  | of the same bpp but different resolutions                                  */ | 
|  |  | 
|  | /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */ | 
|  | UINT     WINAPI  IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, D3DFORMAT Format) { | 
|  | IWineD3DImpl *This = (IWineD3DImpl *)iface; | 
|  | TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format)); | 
|  |  | 
|  | if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | if (Adapter == 0) { /* Display */ | 
|  | int i = 0; | 
|  | int j = 0; | 
|  | #if !defined( DEBUG_SINGLE_MODE ) | 
|  | DEVMODEW DevModeW; | 
|  |  | 
|  | /* Work out the current screen bpp */ | 
|  | HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); | 
|  | int bpp = GetDeviceCaps(hdc, BITSPIXEL); | 
|  | DeleteDC(hdc); | 
|  |  | 
|  | while (EnumDisplaySettingsExW(NULL, j, &DevModeW, 0)) { | 
|  | j++; | 
|  | switch (Format) | 
|  | { | 
|  | case D3DFMT_UNKNOWN: | 
|  | i++; | 
|  | break; | 
|  | case D3DFMT_X8R8G8B8: | 
|  | case D3DFMT_A8R8G8B8: | 
|  | if (min(DevModeW.dmBitsPerPel, bpp) == 32) i++; | 
|  | break; | 
|  | case D3DFMT_X1R5G5B5: | 
|  | case D3DFMT_A1R5G5B5: | 
|  | case D3DFMT_R5G6B5: | 
|  | if (min(DevModeW.dmBitsPerPel, bpp) == 16) i++; | 
|  | break; | 
|  | default: | 
|  | /* Skip other modes as they do not match requested format */ | 
|  | break; | 
|  | } | 
|  | } | 
|  | #else | 
|  | i = 1; | 
|  | j = 1; | 
|  | #endif | 
|  | TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j); | 
|  | return i; | 
|  | } else { | 
|  | FIXME_(d3d_caps)("Adapter not primary display\n"); | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */ | 
|  | HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) { | 
|  | IWineD3DImpl *This = (IWineD3DImpl *)iface; | 
|  | TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format)); | 
|  |  | 
|  | /* Validate the parameters as much as possible */ | 
|  | if (NULL == pMode || | 
|  | Adapter >= IWineD3DImpl_GetAdapterCount(iface) || | 
|  | Mode    >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | if (Adapter == 0) { /* Display */ | 
|  | #if !defined( DEBUG_SINGLE_MODE ) | 
|  | DEVMODEW DevModeW; | 
|  | int ModeIdx = 0; | 
|  |  | 
|  | /* Work out the current screen bpp */ | 
|  | HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); | 
|  | int bpp = GetDeviceCaps(hdc, BITSPIXEL); | 
|  | DeleteDC(hdc); | 
|  |  | 
|  | /* If we are filtering to a specific format, then need to skip all unrelated | 
|  | modes, but if mode is irrelevant, then we can use the index directly      */ | 
|  | if (Format == D3DFMT_UNKNOWN) | 
|  | { | 
|  | ModeIdx = Mode; | 
|  | } else { | 
|  | int i = 0; | 
|  | int j = 0; | 
|  | DEVMODEW DevModeWtmp; | 
|  |  | 
|  |  | 
|  | while ((Mode+1) < i && EnumDisplaySettingsExW(NULL, j, &DevModeWtmp, 0)) { | 
|  | j++; | 
|  | switch (Format) | 
|  | { | 
|  | case D3DFMT_UNKNOWN: | 
|  | i++; | 
|  | break; | 
|  | case D3DFMT_X8R8G8B8: | 
|  | case D3DFMT_A8R8G8B8: | 
|  | if (min(DevModeWtmp.dmBitsPerPel, bpp) == 32) i++; | 
|  | break; | 
|  | case D3DFMT_X1R5G5B5: | 
|  | case D3DFMT_A1R5G5B5: | 
|  | case D3DFMT_R5G6B5: | 
|  | if (min(DevModeWtmp.dmBitsPerPel, bpp) == 16) i++; | 
|  | break; | 
|  | default: | 
|  | /* Skip other modes as they do not match requested format */ | 
|  | break; | 
|  | } | 
|  | } | 
|  | ModeIdx = j; | 
|  | } | 
|  |  | 
|  | /* Now get the display mode via the calculated index */ | 
|  | if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0)) | 
|  | { | 
|  | pMode->Width        = DevModeW.dmPelsWidth; | 
|  | pMode->Height       = DevModeW.dmPelsHeight; | 
|  | bpp                 = min(DevModeW.dmBitsPerPel, bpp); | 
|  | pMode->RefreshRate  = D3DADAPTER_DEFAULT; | 
|  | if (DevModeW.dmFields&DM_DISPLAYFREQUENCY) | 
|  | { | 
|  | pMode->RefreshRate = DevModeW.dmDisplayFrequency; | 
|  | } | 
|  |  | 
|  | if (Format == D3DFMT_UNKNOWN) | 
|  | { | 
|  | switch (bpp) { | 
|  | case  8: pMode->Format = D3DFMT_R3G3B2;   break; | 
|  | case 16: pMode->Format = D3DFMT_R5G6B5;   break; | 
|  | case 24: /* pMode->Format = D3DFMT_R5G6B5;   break;*/ /* Make 24bit appear as 32 bit */ | 
|  | case 32: pMode->Format = D3DFMT_A8R8G8B8; break; | 
|  | default: pMode->Format = D3DFMT_UNKNOWN; | 
|  | } | 
|  | } else { | 
|  | pMode->Format = Format; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | #else | 
|  | /* Return one setting of the format requested */ | 
|  | if (Mode > 0) return D3DERR_INVALIDCALL; | 
|  | pMode->Width        = 800; | 
|  | pMode->Height       = 600; | 
|  | pMode->RefreshRate  = D3DADAPTER_DEFAULT; | 
|  | pMode->Format       = (Format==D3DFMT_UNKNOWN)?D3DFMT_A8R8G8B8:Format; | 
|  | bpp = 32; | 
|  | #endif | 
|  | TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height, | 
|  | pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp); | 
|  |  | 
|  | } else { | 
|  | FIXME_(d3d_caps)("Adapter not primary display\n"); | 
|  | } | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE* pMode) { | 
|  | IWineD3DImpl *This = (IWineD3DImpl *)iface; | 
|  | TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode); | 
|  |  | 
|  | if (NULL == pMode || | 
|  | Adapter >= IWineD3D_GetAdapterCount(iface)) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | if (Adapter == 0) { /* Display */ | 
|  | int bpp = 0; | 
|  | DEVMODEW DevModeW; | 
|  |  | 
|  | EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0); | 
|  | pMode->Width        = DevModeW.dmPelsWidth; | 
|  | pMode->Height       = DevModeW.dmPelsHeight; | 
|  | bpp                 = DevModeW.dmBitsPerPel; | 
|  | pMode->RefreshRate  = D3DADAPTER_DEFAULT; | 
|  | if (DevModeW.dmFields&DM_DISPLAYFREQUENCY) | 
|  | { | 
|  | pMode->RefreshRate = DevModeW.dmDisplayFrequency; | 
|  | } | 
|  |  | 
|  | switch (bpp) { | 
|  | case  8: pMode->Format       = D3DFMT_R3G3B2;   break; | 
|  | case 16: pMode->Format       = D3DFMT_R5G6B5;   break; | 
|  | case 24: /*pMode->Format       = D3DFMT_R5G6B5;   break;*/ /* Make 24bit appear as 32 bit */ | 
|  | case 32: pMode->Format       = D3DFMT_A8R8G8B8; break; | 
|  | default: pMode->Format       = D3DFMT_UNKNOWN; | 
|  | } | 
|  |  | 
|  | } else { | 
|  | FIXME_(d3d_caps)("Adapter not primary display\n"); | 
|  | } | 
|  |  | 
|  | TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width, | 
|  | pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format)); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /* Note due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER, | 
|  | and fields being inserted in the middle, a new structure is used in place    */ | 
|  | HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags, | 
|  | WINED3DADAPTER_IDENTIFIER* pIdentifier) { | 
|  | IWineD3DImpl *This = (IWineD3DImpl *)iface; | 
|  |  | 
|  | TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier); | 
|  |  | 
|  | if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | if (Adapter == 0) { /* Display - only device supported for now */ | 
|  |  | 
|  | BOOL isGLInfoValid = This->isGLInfoValid; | 
|  |  | 
|  | /* FillGLCaps updates gl_info, but we only want to store and | 
|  | reuse the values once we have a context which is valid. Values from | 
|  | a temporary context may differ from the final ones                 */ | 
|  | if (isGLInfoValid == FALSE) { | 
|  |  | 
|  | /* If we don't know the device settings, go query them now via a | 
|  | fake context                                                   */ | 
|  | WineD3D_Context* ctx = WineD3D_CreateFakeGLContext(); | 
|  | if (NULL != ctx) { | 
|  | isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, ctx->display); | 
|  | WineD3D_ReleaseFakeGLContext(ctx); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* If it worked, return the information requested */ | 
|  | if (isGLInfoValid) { | 
|  | TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n"); | 
|  | strcpy(pIdentifier->Driver, "Display"); | 
|  | strcpy(pIdentifier->Description, "Direct3D HAL"); | 
|  |  | 
|  | /* Note dx8 doesn't supply a DeviceName */ | 
|  | if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */ | 
|  | pIdentifier->DriverVersion->u.HighPart = 0xa; | 
|  | pIdentifier->DriverVersion->u.LowPart = This->gl_info.gl_driver_version; | 
|  | *(pIdentifier->VendorId) = This->gl_info.gl_vendor; | 
|  | *(pIdentifier->DeviceId) = This->gl_info.gl_card; | 
|  | *(pIdentifier->SubSysId) = 0; | 
|  | *(pIdentifier->Revision) = 0; | 
|  |  | 
|  | } else { | 
|  |  | 
|  | /* If it failed, return dummy values from an NVidia driver */ | 
|  | WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n"); | 
|  | strcpy(pIdentifier->Driver, "Display"); | 
|  | strcpy(pIdentifier->Description, "Direct3D HAL"); | 
|  | if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */ | 
|  | pIdentifier->DriverVersion->u.HighPart = 0xa; | 
|  | pIdentifier->DriverVersion->u.LowPart = MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */ | 
|  | *(pIdentifier->VendorId) = VENDOR_NVIDIA; | 
|  | *(pIdentifier->DeviceId) = CARD_NVIDIA_GEFORCE4_TI4600; | 
|  | *(pIdentifier->SubSysId) = 0; | 
|  | *(pIdentifier->Revision) = 0; | 
|  | } | 
|  |  | 
|  | /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */ | 
|  | if (Flags & D3DENUM_NO_WHQL_LEVEL) { | 
|  | *(pIdentifier->WHQLLevel) = 0; | 
|  | } else { | 
|  | *(pIdentifier->WHQLLevel) = 1; | 
|  | } | 
|  |  | 
|  | } else { | 
|  | FIXME_(d3d_caps)("Adapter not primary display\n"); | 
|  | } | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, | 
|  | D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { | 
|  | IWineD3DImpl *This = (IWineD3DImpl *)iface; | 
|  | WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n", | 
|  | This, Adapter, | 
|  | DeviceType, debug_d3ddevicetype(DeviceType), | 
|  | AdapterFormat, debug_d3dformat(AdapterFormat), | 
|  | RenderTargetFormat, debug_d3dformat(RenderTargetFormat), | 
|  | DepthStencilFormat, debug_d3dformat(DepthStencilFormat)); | 
|  |  | 
|  | if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, | 
|  | UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, | 
|  | BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) { | 
|  |  | 
|  | IWineD3DImpl *This = (IWineD3DImpl *)iface; | 
|  | TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n", | 
|  | This, | 
|  | Adapter, | 
|  | DeviceType, debug_d3ddevicetype(DeviceType), | 
|  | SurfaceFormat, debug_d3dformat(SurfaceFormat), | 
|  | Windowed, | 
|  | MultiSampleType, | 
|  | pQualityLevels); | 
|  |  | 
|  | if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | if (pQualityLevels != NULL) { | 
|  | FIXME("Quality levels unsupported at present\n"); | 
|  | *pQualityLevels = 1; /* Guess at a value! */ | 
|  | } | 
|  |  | 
|  | if (D3DMULTISAMPLE_NONE == MultiSampleType) | 
|  | return D3D_OK; | 
|  | return D3DERR_NOTAVAILABLE; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, | 
|  | UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, | 
|  | D3DFORMAT BackBufferFormat, BOOL Windowed) { | 
|  |  | 
|  | IWineD3DImpl *This = (IWineD3DImpl *)iface; | 
|  | TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n", | 
|  | This, | 
|  | Adapter, | 
|  | CheckType, debug_d3ddevicetype(CheckType), | 
|  | DisplayFormat, debug_d3dformat(DisplayFormat), | 
|  | BackBufferFormat, debug_d3dformat(BackBufferFormat), | 
|  | Windowed); | 
|  |  | 
|  | if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | switch (DisplayFormat) { | 
|  | /*case D3DFMT_R5G6B5:*/ | 
|  | case D3DFMT_R3G3B2: | 
|  | return D3DERR_NOTAVAILABLE; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, | 
|  | UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, | 
|  | DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { | 
|  | IWineD3DImpl *This = (IWineD3DImpl *)iface; | 
|  | TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ", | 
|  | This, | 
|  | Adapter, | 
|  | DeviceType, debug_d3ddevicetype(DeviceType), | 
|  | AdapterFormat, debug_d3dformat(AdapterFormat), | 
|  | Usage, debug_d3dusage(Usage), | 
|  | RType, debug_d3dresourcetype(RType), | 
|  | CheckFormat, debug_d3dformat(CheckFormat)); | 
|  |  | 
|  | if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) { | 
|  | switch (CheckFormat) { | 
|  | case D3DFMT_DXT1: | 
|  | case D3DFMT_DXT3: | 
|  | case D3DFMT_DXT5: | 
|  | TRACE_(d3d_caps)("[OK]\n"); | 
|  | return D3D_OK; | 
|  | default: | 
|  | break; /* Avoid compiler warnings */ | 
|  | } | 
|  | } | 
|  |  | 
|  | switch (CheckFormat) { | 
|  | /***** | 
|  | * check supported using GL_SUPPORT | 
|  | */ | 
|  | case D3DFMT_DXT1: | 
|  | case D3DFMT_DXT2: | 
|  | case D3DFMT_DXT3: | 
|  | case D3DFMT_DXT4: | 
|  | case D3DFMT_DXT5: | 
|  |  | 
|  | /***** | 
|  | *  supported | 
|  | */ | 
|  | /*case D3DFMT_R5G6B5: */ | 
|  | /*case D3DFMT_X1R5G5B5:*/ | 
|  | /*case D3DFMT_A1R5G5B5: */ | 
|  | /*case D3DFMT_A4R4G4B4:*/ | 
|  |  | 
|  | /***** | 
|  | * unsupported | 
|  | */ | 
|  |  | 
|  | /* color buffer */ | 
|  | /*case D3DFMT_X8R8G8B8:*/ | 
|  | case D3DFMT_A8R3G3B2: | 
|  |  | 
|  | /* Paletted */ | 
|  | case D3DFMT_P8: | 
|  | case D3DFMT_A8P8: | 
|  |  | 
|  | /* Luminance */ | 
|  | case D3DFMT_L8: | 
|  | case D3DFMT_A8L8: | 
|  | case D3DFMT_A4L4: | 
|  |  | 
|  | /* Bump */ | 
|  | #if 0 | 
|  | case D3DFMT_V8U8: | 
|  | case D3DFMT_V16U16: | 
|  | #endif | 
|  | case D3DFMT_L6V5U5: | 
|  | case D3DFMT_X8L8V8U8: | 
|  | case D3DFMT_Q8W8V8U8: | 
|  | case D3DFMT_W11V11U10: | 
|  |  | 
|  | /**** | 
|  | * currently hard to support | 
|  | */ | 
|  | case D3DFMT_UYVY: | 
|  | case D3DFMT_YUY2: | 
|  |  | 
|  | /* Since we do not support these formats right now, don't pretend to. */ | 
|  | TRACE_(d3d_caps)("[FAILED]\n"); | 
|  | return D3DERR_NOTAVAILABLE; | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | TRACE_(d3d_caps)("[OK]\n"); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT  WINAPI  IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) { | 
|  | IWineD3DImpl *This = (IWineD3DImpl *)iface; | 
|  |  | 
|  | FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))", | 
|  | This, | 
|  | Adapter, | 
|  | DeviceType, debug_d3ddevicetype(DeviceType), | 
|  | SourceFormat, debug_d3dformat(SourceFormat), | 
|  | TargetFormat, debug_d3dformat(TargetFormat)); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true | 
|  | subset of a D3DCAPS9 structure. However, it has to come via a void * | 
|  | as the d3d8 interface cannot import the d3d9 header                  */ | 
|  | HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, void* pCapsIn) { | 
|  |  | 
|  | IWineD3DImpl    *This = (IWineD3DImpl *)iface; | 
|  | BOOL             gotContext  = FALSE; | 
|  | GLint            gl_tex_size = 0; | 
|  | WineD3D_Context *fake_ctx = NULL; | 
|  | D3DCAPS9        *pCaps = (D3DCAPS9 *)pCapsIn; | 
|  |  | 
|  | TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps); | 
|  |  | 
|  | if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | /* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created | 
|  | ie there is no GL Context - Get a default rendering context to enable the | 
|  | function query some info from GL                                           */ | 
|  | if (glXGetCurrentContext() == NULL) { | 
|  | fake_ctx = WineD3D_CreateFakeGLContext(); | 
|  | if (NULL != fake_ctx) gotContext = TRUE; | 
|  | } else { | 
|  | gotContext = TRUE; | 
|  | } | 
|  |  | 
|  | if (gotContext == FALSE) { | 
|  |  | 
|  | FIXME_(d3d_caps)("GetDeviceCaps called but no GL Context - Returning dummy values\n"); | 
|  | gl_tex_size=65535; | 
|  | pCaps->MaxTextureBlendStages = 2; | 
|  | pCaps->MaxSimultaneousTextures = 2; | 
|  | pCaps->MaxUserClipPlanes = 8; | 
|  | pCaps->MaxActiveLights = 8; | 
|  | pCaps->MaxVertexBlendMatrices = 0; | 
|  | pCaps->MaxVertexBlendMatrixIndex = 1; | 
|  | pCaps->MaxAnisotropy = 0; | 
|  | pCaps->MaxPointSize = 255.0; | 
|  | } else { | 
|  | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_tex_size); | 
|  | } | 
|  |  | 
|  | /* If we don't know the device settings, go query them now */ | 
|  | if (This->isGLInfoValid == FALSE) { | 
|  | BOOL rc = IWineD3DImpl_FillGLCaps(&This->gl_info, NULL); | 
|  |  | 
|  | /* If we are running off a real context, save the values */ | 
|  | if (rc && ((NULL != fake_ctx))) This->isGLInfoValid = TRUE; | 
|  | } | 
|  |  | 
|  | /* ------------------------------------------------ | 
|  | The following fields apply to both d3d8 and d3d9 | 
|  | ------------------------------------------------ */ | 
|  | pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;  /* Not quite true, but use h/w supported by opengl I suppose */ | 
|  | pCaps->AdapterOrdinal = Adapter; | 
|  |  | 
|  | pCaps->Caps = 0; | 
|  | pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED; | 
|  | pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT; | 
|  | pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE; | 
|  |  | 
|  | pCaps->CursorCaps = 0; | 
|  |  | 
|  | pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX    | | 
|  | D3DDEVCAPS_HWTRANSFORMANDLIGHT | | 
|  | D3DDEVCAPS_PUREDEVICE; | 
|  |  | 
|  | pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW               | | 
|  | D3DPMISCCAPS_CULLCW                | | 
|  | D3DPMISCCAPS_COLORWRITEENABLE      | | 
|  | D3DPMISCCAPS_CLIPTLVERTS           | | 
|  | D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | | 
|  | D3DPMISCCAPS_MASKZ; | 
|  | /*NOT: D3DPMISCCAPS_TSSARGTEMP*/ | 
|  |  | 
|  | pCaps->RasterCaps = D3DPRASTERCAPS_DITHER   | | 
|  | D3DPRASTERCAPS_PAT      | | 
|  | D3DPRASTERCAPS_WFOG | | 
|  | D3DPRASTERCAPS_ZFOG | | 
|  | D3DPRASTERCAPS_FOGVERTEX | | 
|  | D3DPRASTERCAPS_FOGTABLE  | | 
|  | D3DPRASTERCAPS_FOGRANGE; | 
|  |  | 
|  | if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) { | 
|  | pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY; | 
|  | } | 
|  | /* FIXME Add: | 
|  | D3DPRASTERCAPS_MIPMAPLODBIAS | 
|  | D3DPRASTERCAPS_ZBIAS | 
|  | D3DPRASTERCAPS_COLORPERSPECTIVE | 
|  | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE | 
|  | D3DPRASTERCAPS_ANTIALIASEDGES | 
|  | D3DPRASTERCAPS_ZBUFFERLESSHSR | 
|  | D3DPRASTERCAPS_WBUFFER */ | 
|  |  | 
|  | pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS       | | 
|  | D3DPCMPCAPS_EQUAL        | | 
|  | D3DPCMPCAPS_GREATER      | | 
|  | D3DPCMPCAPS_GREATEREQUAL | | 
|  | D3DPCMPCAPS_LESS         | | 
|  | D3DPCMPCAPS_LESSEQUAL    | | 
|  | D3DPCMPCAPS_NEVER        | | 
|  | D3DPCMPCAPS_NOTEQUAL; | 
|  |  | 
|  | pCaps->SrcBlendCaps  = 0xFFFFFFFF;   /*FIXME: Tidy up later */ | 
|  | pCaps->DestBlendCaps = 0xFFFFFFFF;   /*FIXME: Tidy up later */ | 
|  | pCaps->AlphaCmpCaps  = 0xFFFFFFFF;   /*FIXME: Tidy up later */ | 
|  |  | 
|  | pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB | | 
|  | D3DPSHADECAPS_COLORGOURAUDRGB; | 
|  |  | 
|  | pCaps->TextureCaps =  D3DPTEXTURECAPS_ALPHA        | | 
|  | D3DPTEXTURECAPS_ALPHAPALETTE | | 
|  | D3DPTEXTURECAPS_POW2         | | 
|  | D3DPTEXTURECAPS_VOLUMEMAP    | | 
|  | D3DPTEXTURECAPS_MIPMAP       | | 
|  | D3DPTEXTURECAPS_PROJECTED; | 
|  |  | 
|  | if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) { | 
|  | pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP      | | 
|  | D3DPTEXTURECAPS_MIPCUBEMAP   | | 
|  | D3DPTEXTURECAPS_CUBEMAP_POW2; | 
|  | } | 
|  |  | 
|  | pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR | | 
|  | D3DPTFILTERCAPS_MAGFPOINT  | | 
|  | D3DPTFILTERCAPS_MINFLINEAR | | 
|  | D3DPTFILTERCAPS_MINFPOINT  | | 
|  | D3DPTFILTERCAPS_MIPFLINEAR | | 
|  | D3DPTFILTERCAPS_MIPFPOINT; | 
|  |  | 
|  | pCaps->CubeTextureFilterCaps = 0; | 
|  | pCaps->VolumeTextureFilterCaps = 0; | 
|  |  | 
|  | pCaps->TextureAddressCaps =  D3DPTADDRESSCAPS_BORDER | | 
|  | D3DPTADDRESSCAPS_CLAMP  | | 
|  | D3DPTADDRESSCAPS_WRAP; | 
|  |  | 
|  | if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) { | 
|  | pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER; | 
|  | } | 
|  | if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) { | 
|  | pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR; | 
|  | } | 
|  | if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) { | 
|  | pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE; | 
|  | } | 
|  |  | 
|  | pCaps->VolumeTextureAddressCaps = 0; | 
|  |  | 
|  | pCaps->LineCaps = D3DLINECAPS_TEXTURE | | 
|  | D3DLINECAPS_ZTEST; | 
|  | /* FIXME: Add | 
|  | D3DLINECAPS_BLEND | 
|  | D3DLINECAPS_ALPHACMP | 
|  | D3DLINECAPS_FOG */ | 
|  |  | 
|  | pCaps->MaxTextureWidth = gl_tex_size; | 
|  | pCaps->MaxTextureHeight = gl_tex_size; | 
|  |  | 
|  | pCaps->MaxVolumeExtent = 0; | 
|  |  | 
|  | pCaps->MaxTextureRepeat = 32768; | 
|  | pCaps->MaxTextureAspectRatio = 32768; | 
|  | pCaps->MaxVertexW = 1.0; | 
|  |  | 
|  | pCaps->GuardBandLeft = 0; | 
|  | pCaps->GuardBandTop = 0; | 
|  | pCaps->GuardBandRight = 0; | 
|  | pCaps->GuardBandBottom = 0; | 
|  |  | 
|  | pCaps->ExtentsAdjust = 0; | 
|  |  | 
|  | pCaps->StencilCaps =  D3DSTENCILCAPS_DECRSAT | | 
|  | D3DSTENCILCAPS_INCRSAT | | 
|  | D3DSTENCILCAPS_INVERT  | | 
|  | D3DSTENCILCAPS_KEEP    | | 
|  | D3DSTENCILCAPS_REPLACE | | 
|  | D3DSTENCILCAPS_ZERO; | 
|  | if (GL_SUPPORT(EXT_STENCIL_WRAP)) { | 
|  | pCaps->StencilCaps |= D3DSTENCILCAPS_DECR    | | 
|  | D3DSTENCILCAPS_INCR; | 
|  | } | 
|  |  | 
|  | pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */ | 
|  |  | 
|  | pCaps->TextureOpCaps =  D3DTEXOPCAPS_ADD         | | 
|  | D3DTEXOPCAPS_ADDSIGNED   | | 
|  | D3DTEXOPCAPS_ADDSIGNED2X | | 
|  | D3DTEXOPCAPS_MODULATE    | | 
|  | D3DTEXOPCAPS_MODULATE2X  | | 
|  | D3DTEXOPCAPS_MODULATE4X  | | 
|  | D3DTEXOPCAPS_SELECTARG1  | | 
|  | D3DTEXOPCAPS_SELECTARG2  | | 
|  | D3DTEXOPCAPS_DISABLE; | 
|  | #if defined(GL_VERSION_1_3) | 
|  | pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 | | 
|  | D3DTEXOPCAPS_SUBTRACT; | 
|  | #endif | 
|  | if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) || | 
|  | GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) || | 
|  | GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { | 
|  | pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA | | 
|  | D3DTEXOPCAPS_BLENDTEXTUREALPHA | | 
|  | D3DTEXOPCAPS_BLENDFACTORALPHA  | | 
|  | D3DTEXOPCAPS_BLENDCURRENTALPHA | | 
|  | D3DTEXOPCAPS_LERP; | 
|  | } | 
|  | if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { | 
|  | pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH | | 
|  | D3DTEXOPCAPS_MULTIPLYADD | | 
|  | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | | 
|  | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA | | 
|  | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM; | 
|  | } | 
|  |  | 
|  | #if 0 | 
|  | pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP; | 
|  | /* FIXME: Add | 
|  | D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | 
|  | D3DTEXOPCAPS_PREMODULATE */ | 
|  | #endif | 
|  |  | 
|  | if (gotContext) { | 
|  | GLint gl_max; | 
|  | GLfloat gl_float; | 
|  | #if defined(GL_VERSION_1_3) | 
|  | glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max); | 
|  | #else | 
|  | glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); | 
|  | #endif | 
|  | TRACE_(d3d_caps)("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max); | 
|  | pCaps->MaxTextureBlendStages = min(8, gl_max); | 
|  | pCaps->MaxSimultaneousTextures = min(8, gl_max); | 
|  |  | 
|  | glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); | 
|  | pCaps->MaxUserClipPlanes = min(D3DMAXUSERCLIPPLANES, gl_max); | 
|  | TRACE_(d3d_caps)("GLCaps: GL_MAX_CLIP_PLANES=%ld\n", pCaps->MaxUserClipPlanes); | 
|  |  | 
|  | glGetIntegerv(GL_MAX_LIGHTS, &gl_max); | 
|  | pCaps->MaxActiveLights = gl_max; | 
|  | TRACE_(d3d_caps)("GLCaps: GL_MAX_LIGHTS=%ld\n", pCaps->MaxActiveLights); | 
|  |  | 
|  | if (GL_SUPPORT(ARB_VERTEX_BLEND)) { | 
|  | glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max); | 
|  | pCaps->MaxVertexBlendMatrices = gl_max; | 
|  | pCaps->MaxVertexBlendMatrixIndex = 1; | 
|  | } else { | 
|  | pCaps->MaxVertexBlendMatrices = 0; | 
|  | pCaps->MaxVertexBlendMatrixIndex = 1; | 
|  | } | 
|  |  | 
|  | if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) { | 
|  | glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max); | 
|  | pCaps->MaxAnisotropy = gl_max; | 
|  | } else { | 
|  | pCaps->MaxAnisotropy = 0; | 
|  | } | 
|  |  | 
|  | glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float); | 
|  | pCaps->MaxPointSize = gl_float; | 
|  | } | 
|  |  | 
|  | pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS | | 
|  | D3DVTXPCAPS_MATERIALSOURCE7   | | 
|  | D3DVTXPCAPS_POSITIONALLIGHTS  | | 
|  | D3DVTXPCAPS_LOCALVIEWER | | 
|  | D3DVTXPCAPS_TEXGEN; | 
|  | /* FIXME: Add | 
|  | D3DVTXPCAPS_TWEENING */ | 
|  |  | 
|  | pCaps->MaxPrimitiveCount = 0xFFFFFFFF; | 
|  | pCaps->MaxVertexIndex = 0xFFFFFFFF; | 
|  | pCaps->MaxStreams = MAX_STREAMS; | 
|  | pCaps->MaxStreamStride = 1024; | 
|  |  | 
|  | if (((vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) { | 
|  | pCaps->VertexShaderVersion = D3DVS_VERSION(1,1); | 
|  |  | 
|  | if (This->gl_info.gl_vendor == VENDOR_MESA || | 
|  | This->gl_info.gl_vendor == VENDOR_WINE) { | 
|  | pCaps->MaxVertexShaderConst = 95; | 
|  | } else { | 
|  | pCaps->MaxVertexShaderConst = WINED3D_VSHADER_MAX_CONSTANTS; | 
|  | } | 
|  | } else { | 
|  | pCaps->VertexShaderVersion = 0; | 
|  | pCaps->MaxVertexShaderConst = 0; | 
|  | } | 
|  |  | 
|  | if ((ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) { | 
|  | pCaps->PixelShaderVersion = D3DPS_VERSION(1,4); | 
|  | pCaps->MaxPixelShaderValue = 1.0; | 
|  | } else { | 
|  | pCaps->PixelShaderVersion = 0; | 
|  | pCaps->MaxPixelShaderValue = 0.0; | 
|  | } | 
|  |  | 
|  | /* ------------------------------------------------ | 
|  | The following fields apply to d3d9 only | 
|  | ------------------------------------------------ */ | 
|  | if (This->dxVersion > 8) { | 
|  | FIXME("Caps support for directx9 is non-existent at the moment!\n"); | 
|  | pCaps->DevCaps2 = 0; | 
|  | pCaps->MaxNpatchTessellationLevel = 0; | 
|  | pCaps->MasterAdapterOrdinal = 0; | 
|  | pCaps->AdapterOrdinalInGroup = 0; | 
|  | pCaps->NumberOfAdaptersInGroup = 1; | 
|  | pCaps->DeclTypes = 0; | 
|  | pCaps->NumSimultaneousRTs = 0; | 
|  | pCaps->StretchRectFilterCaps = 0; | 
|  | pCaps->VS20Caps.Caps = 0; | 
|  | pCaps->PS20Caps.Caps = 0; | 
|  | pCaps->VertexTextureFilterCaps = 0; | 
|  | pCaps->MaxVShaderInstructionsExecuted = 0; | 
|  | pCaps->MaxPShaderInstructionsExecuted = 0; | 
|  | pCaps->MaxVertexShader30InstructionSlots = 0; | 
|  | pCaps->MaxPixelShader30InstructionSlots = 0; | 
|  | } | 
|  |  | 
|  | /* If we created a dummy context, throw it away */ | 
|  | if (NULL != fake_ctx) WineD3D_ReleaseFakeGLContext(fake_ctx); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS, | 
|  | and fields being inserted in the middle, a new structure is used in place    */ | 
|  | HRESULT  WINAPI  IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, | 
|  | DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters, | 
|  | IWineD3DDevice** ppReturnedDeviceInterface, IUnknown *parent) { | 
|  |  | 
|  | HWND                whichHWND; | 
|  | HDC                 hDc; | 
|  | IWineD3DDeviceImpl *object  = NULL; | 
|  | IWineD3DImpl       *This    = (IWineD3DImpl *)iface; | 
|  | int                 num; | 
|  | XVisualInfo         template; | 
|  |  | 
|  | /* Validate the adapter number */ | 
|  | if (Adapter >= IWineD3D_GetAdapterCount(iface)) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | /* Create a WineD3DDevice object */ | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DDeviceImpl)); | 
|  | *ppReturnedDeviceInterface = (IWineD3DDevice *)object; | 
|  | TRACE("Created WineD3DDevice object @ %p \n", object); | 
|  | if (NULL == object) { | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | /* Set up initial COM information */ | 
|  | object->lpVtbl  = &IWineD3DDevice_Vtbl; | 
|  | object->ref     = 1; | 
|  | object->wineD3D = iface; | 
|  | IWineD3D_AddRef(object->wineD3D); | 
|  | object->parent  = parent; | 
|  |  | 
|  | TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType, | 
|  | hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface); | 
|  | TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This, | 
|  | *(pPresentationParameters->AutoDepthStencilFormat), debug_d3dformat(*(pPresentationParameters->AutoDepthStencilFormat)), | 
|  | *(pPresentationParameters->BackBufferFormat), debug_d3dformat(*(pPresentationParameters->BackBufferFormat))); | 
|  |  | 
|  | /* Save the creation parameters */ | 
|  | object->createParms.AdapterOrdinal = Adapter; | 
|  | object->createParms.DeviceType     = DeviceType; | 
|  | object->createParms.hFocusWindow   = hFocusWindow; | 
|  | object->createParms.BehaviorFlags  = BehaviourFlags; | 
|  |  | 
|  | /* Initialize other useful values */ | 
|  | object->presentParms.BackBufferCount = 1; /* Opengl only supports one? */ | 
|  | object->adapterNo                    = Adapter; | 
|  | object->devType                      = DeviceType; | 
|  |  | 
|  | /* Setup hwnd we are using, plus which display this equates to */ | 
|  | whichHWND = *(pPresentationParameters->hDeviceWindow); | 
|  | if (!whichHWND) { | 
|  | whichHWND = hFocusWindow; | 
|  | } | 
|  | object->win_handle = whichHWND; | 
|  | object->win        = (Window)GetPropA( whichHWND, "__wine_x11_client_window" ); | 
|  | hDc                = GetDC(whichHWND); | 
|  | object->display    = get_display(hDc); | 
|  | ReleaseDC(whichHWND, hDc); | 
|  |  | 
|  | /* FIXME: Use for dx8 code eventually too! */ | 
|  | /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */ | 
|  | if (This->dxVersion > 8) { | 
|  |  | 
|  | /* Create a context based off the properties of the existing visual */ | 
|  | /*   Note the visual is chosen as the window is created and the glcontext cannot | 
|  | use different properties after that point in time. FIXME: How to handle when requested format | 
|  | doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one | 
|  | it chooses is identical to the one already being used!                                        */ | 
|  | /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */ | 
|  | ENTER_GL(); | 
|  | template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id"); | 
|  | object->visInfo   = XGetVisualInfo(object->display, VisualIDMask, &template, &num); | 
|  | if (NULL == object->visInfo) { | 
|  | ERR("cannot really get XVisual\n"); | 
|  | LEAVE_GL(); | 
|  | return D3DERR_NOTAVAILABLE; | 
|  | } | 
|  | object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE); | 
|  | if (NULL == object->glCtx) { | 
|  | ERR("cannot create glxContext\n"); | 
|  | LEAVE_GL(); | 
|  | return D3DERR_NOTAVAILABLE; | 
|  | } | 
|  | LEAVE_GL(); | 
|  |  | 
|  | if (object->glCtx == NULL) { | 
|  | ERR("Error in context creation !\n"); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } else { | 
|  | TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n", | 
|  | whichHWND, object->glCtx, object->win, object->visInfo); | 
|  | } | 
|  |  | 
|  | /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate  */ | 
|  | /*        dimensions                                                               */ | 
|  | if (!*(pPresentationParameters->Windowed)) { | 
|  |  | 
|  | DEVMODEW devmode; | 
|  | HDC      hdc; | 
|  | int      bpp = 0; | 
|  |  | 
|  | /* Get info on the current display setup */ | 
|  | hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); | 
|  | bpp = GetDeviceCaps(hdc, BITSPIXEL); | 
|  | DeleteDC(hdc); | 
|  |  | 
|  | /* Change the display settings */ | 
|  | memset(&devmode, 0, sizeof(DEVMODEW)); | 
|  | devmode.dmFields     = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; | 
|  | devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp;   /*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/ | 
|  | devmode.dmPelsWidth  = *(pPresentationParameters->BackBufferWidth); | 
|  | devmode.dmPelsHeight = *(pPresentationParameters->BackBufferHeight); | 
|  | MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME); | 
|  | ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL); | 
|  |  | 
|  | /* Make popup window */ | 
|  | SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP); | 
|  | SetWindowPos(object->win_handle, HWND_TOP, 0, 0, | 
|  | *(pPresentationParameters->BackBufferWidth), | 
|  | *(pPresentationParameters->BackBufferHeight), SWP_SHOWWINDOW | SWP_FRAMECHANGED); | 
|  | } | 
|  |  | 
|  | /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero, | 
|  | then the corresponding dimension of the client area of the hDeviceWindow | 
|  | (or the focus window, if hDeviceWindow is NULL) is taken. */ | 
|  | if (*(pPresentationParameters->Windowed) && | 
|  | ((*(pPresentationParameters->BackBufferWidth)  == 0) || | 
|  | (*(pPresentationParameters->BackBufferHeight) == 0))) { | 
|  |  | 
|  | RECT Rect; | 
|  | GetClientRect(whichHWND, &Rect); | 
|  |  | 
|  | if (*(pPresentationParameters->BackBufferWidth) == 0) { | 
|  | *(pPresentationParameters->BackBufferWidth) = Rect.right; | 
|  | TRACE("Updating width to %d\n", *(pPresentationParameters->BackBufferWidth)); | 
|  | } | 
|  | if (*(pPresentationParameters->BackBufferHeight) == 0) { | 
|  | *(pPresentationParameters->BackBufferHeight) = Rect.bottom; | 
|  | TRACE("Updating height to %d\n", *(pPresentationParameters->BackBufferHeight)); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Save the presentation parms now filled in correctly */ | 
|  | object->presentParms.BackBufferWidth                = *(pPresentationParameters->BackBufferWidth); | 
|  | object->presentParms.BackBufferHeight               = *(pPresentationParameters->BackBufferHeight); | 
|  | object->presentParms.BackBufferFormat               = *(pPresentationParameters->BackBufferFormat); | 
|  | object->presentParms.BackBufferCount                = *(pPresentationParameters->BackBufferCount); | 
|  | object->presentParms.MultiSampleType                = *(pPresentationParameters->MultiSampleType); | 
|  | object->presentParms.MultiSampleQuality             = *(pPresentationParameters->MultiSampleQuality); | 
|  | object->presentParms.SwapEffect                     = *(pPresentationParameters->SwapEffect); | 
|  | object->presentParms.hDeviceWindow                  = *(pPresentationParameters->hDeviceWindow); | 
|  | object->presentParms.Windowed                       = *(pPresentationParameters->Windowed); | 
|  | object->presentParms.EnableAutoDepthStencil         = *(pPresentationParameters->EnableAutoDepthStencil); | 
|  | object->presentParms.AutoDepthStencilFormat         = *(pPresentationParameters->AutoDepthStencilFormat); | 
|  | object->presentParms.Flags                          = *(pPresentationParameters->Flags); | 
|  | object->presentParms.FullScreen_RefreshRateInHz     = *(pPresentationParameters->FullScreen_RefreshRateInHz); | 
|  | object->presentParms.PresentationInterval           = *(pPresentationParameters->PresentationInterval); | 
|  |  | 
|  | /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */ | 
|  | IWineD3DDevice_CreateStateBlock((IWineD3DDevice *)object, | 
|  | (D3DSTATEBLOCKTYPE) 0, | 
|  | (IWineD3DStateBlock **)&object->stateBlock, | 
|  | NULL);   /* Note: No parent needed for initial internal stateblock */ | 
|  | object->updateStateBlock = object->stateBlock; | 
|  |  | 
|  | /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */ | 
|  | TRACE("Creating initial device surfaces\n"); | 
|  |  | 
|  | /* TODO: | 
|  | IWineD3DDevice_CreateRenderTarget((IWineD3DDevice *) object, | 
|  | *(pPresentationParameters->BackBufferWidth), | 
|  | *(pPresentationParameters->BackBufferHeight), | 
|  | *(pPresentationParameters->BackBufferFormat), | 
|  | *(pPresentationParameters->MultiSampleType), | 
|  | TRUE, | 
|  | (IWineD3DSurface *) &object->frontBuffer); | 
|  |  | 
|  | IWineD3DDevice_CreateRenderTarget((IWineD3DDevice *) object, | 
|  | *(pPresentationParameters->BackBufferWidth), | 
|  | *(pPresentationParameters->BackBufferHeight), | 
|  | *(pPresentationParameters->BackBufferFormat), | 
|  | *(pPresentationParameters->MultiSampleType), | 
|  | TRUE, | 
|  | (IWineD3DSurface *) &object->backBuffer); | 
|  |  | 
|  | if (*(pPresentationParameters->EnableAutoDepthStencil)) { | 
|  | IWineD3DDevice_CreateDepthStencilSurface((IWineD3DDevice *) object, | 
|  | *(pPresentationParameters->BackBufferWidth), | 
|  | *(pPresentationParameters->BackBufferHeight), | 
|  | *(pPresentationParameters->AutoDepthStencilFormat, | 
|  | D3DMULTISAMPLE_NONE, | 
|  | (IWineD3DSurface *) &object->depthStencilBuffer); | 
|  | } else { | 
|  | object->depthStencilBuffer = NULL; | 
|  | } | 
|  | TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object->frontBuffer, object->backBuffer, object->depthStencilBuffer); | 
|  | */ | 
|  |  | 
|  | /* init the default renderTarget management */ | 
|  | object->drawable     = object->win; | 
|  | object->render_ctx   = object->glCtx; | 
|  | /* TODO: | 
|  | object->renderTarget = object->backBuffer; | 
|  |  | 
|  | IWineD3DSurface_AddRef((IWineD3DSurface *) object->renderTarget); | 
|  | object->stencilBufferTarget = object->depthStencilBuffer; | 
|  | if (NULL != object->stencilBufferTarget) { | 
|  | IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget); | 
|  | } | 
|  | */ | 
|  |  | 
|  | /* Set up some starting GL setup */ | 
|  | ENTER_GL(); | 
|  |  | 
|  | if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) { | 
|  | ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win); | 
|  | } | 
|  | checkGLcall("glXMakeCurrent"); | 
|  |  | 
|  | /* Clear the screen */ | 
|  | glClearColor(1.0, 0.0, 0.0, 0.0); | 
|  | checkGLcall("glClearColor"); | 
|  | glColor3f(1.0, 1.0, 1.0); | 
|  | checkGLcall("glColor3f"); | 
|  |  | 
|  | glEnable(GL_LIGHTING); | 
|  | checkGLcall("glEnable"); | 
|  |  | 
|  | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); | 
|  | checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);"); | 
|  |  | 
|  | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); | 
|  | checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);"); | 
|  |  | 
|  | glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); | 
|  | checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);"); | 
|  |  | 
|  | /* | 
|  | * Initialize openGL extension related variables | 
|  | *  with Default values | 
|  | */ | 
|  | This->isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, object->display); | 
|  |  | 
|  | /* Setup all the devices defaults */ | 
|  | IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock *)object->stateBlock); | 
|  |  | 
|  | LEAVE_GL(); | 
|  |  | 
|  | { /* Set a default viewport */ | 
|  | D3DVIEWPORT9 vp; | 
|  | vp.X      = 0; | 
|  | vp.Y      = 0; | 
|  | vp.Width  = *(pPresentationParameters->BackBufferWidth); | 
|  | vp.Height = *(pPresentationParameters->BackBufferHeight); | 
|  | vp.MinZ   = 0.0f; | 
|  | vp.MaxZ   = 1.0f; | 
|  | IWineD3DDevice_SetViewport((IWineD3DDevice *)object, &vp); | 
|  | } | 
|  |  | 
|  | /* Initialize the current view state */ | 
|  | object->modelview_valid = 1; | 
|  | object->proj_valid = 0; | 
|  | object->view_ident = 1; | 
|  | object->last_was_rhw = 0; | 
|  | glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights); | 
|  | TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object); | 
|  |  | 
|  | /* Clear the screen */ | 
|  | IWineD3DDevice_Clear((IWineD3DDevice *) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0); | 
|  |  | 
|  | } /* End of FIXME: remove when dx8 merged in */ | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) { | 
|  | IWineD3DImpl *This = (IWineD3DImpl *)iface; | 
|  | IUnknown_AddRef(This->parent); | 
|  | *pParent = This->parent; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /********************************************************** | 
|  | * IUnknown parts follows | 
|  | **********************************************************/ | 
|  |  | 
|  | HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj) | 
|  | { | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) { | 
|  | IWineD3DImpl *This = (IWineD3DImpl *)iface; | 
|  | TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref); | 
|  | return InterlockedIncrement(&This->ref); | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) { | 
|  | IWineD3DImpl *This = (IWineD3DImpl *)iface; | 
|  | ULONG ref; | 
|  | TRACE("(%p) : Releasing from %ld\n", This, This->ref); | 
|  | ref = InterlockedDecrement(&This->ref); | 
|  | if (ref == 0) HeapFree(GetProcessHeap(), 0, This); | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /********************************************************** | 
|  | * IWineD3D VTbl follows | 
|  | **********************************************************/ | 
|  |  | 
|  | IWineD3DVtbl IWineD3D_Vtbl = | 
|  | { | 
|  | IWineD3DImpl_QueryInterface, | 
|  | IWineD3DImpl_AddRef, | 
|  | IWineD3DImpl_Release, | 
|  | IWineD3DImpl_GetParent, | 
|  | IWineD3DImpl_GetAdapterCount, | 
|  | IWineD3DImpl_RegisterSoftwareDevice, | 
|  | IWineD3DImpl_GetAdapterMonitor, | 
|  | IWineD3DImpl_GetAdapterModeCount, | 
|  | IWineD3DImpl_EnumAdapterModes, | 
|  | IWineD3DImpl_GetAdapterDisplayMode, | 
|  | IWineD3DImpl_GetAdapterIdentifier, | 
|  | IWineD3DImpl_CheckDeviceMultiSampleType, | 
|  | IWineD3DImpl_CheckDepthStencilMatch, | 
|  | IWineD3DImpl_CheckDeviceType, | 
|  | IWineD3DImpl_CheckDeviceFormat, | 
|  | IWineD3DImpl_CheckDeviceFormatConversion, | 
|  | IWineD3DImpl_GetDeviceCaps, | 
|  | IWineD3DImpl_CreateDevice | 
|  | }; |