| /* |
| * Direct3D wine internal private include file |
| * |
| * Copyright 2002-2003 The wine-d3d team |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2004 Jason Edmeades |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #ifndef __WINE_WINED3D_PRIVATE_H |
| #define __WINE_WINED3D_PRIVATE_H |
| |
| #include <stdarg.h> |
| #include <math.h> |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #define COBJMACROS |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winreg.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #include "d3d9.h" |
| #include "d3d9types.h" |
| #include "wine/wined3d_interface.h" |
| #include "wine/wined3d_gl.h" |
| |
| extern int vs_mode; |
| #define VS_NONE 0 |
| #define VS_HW 1 |
| #define VS_SW 2 |
| |
| extern int ps_mode; |
| #define PS_NONE 0 |
| #define PS_HW 1 |
| |
| /* X11 locking */ |
| |
| extern void (*wine_tsx11_lock_ptr)(void); |
| extern void (*wine_tsx11_unlock_ptr)(void); |
| |
| /* As GLX relies on X, this is needed */ |
| extern int num_lock; |
| |
| #if 0 |
| #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr() |
| #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr() |
| #else |
| #define ENTER_GL() wine_tsx11_lock_ptr() |
| #define LEAVE_GL() wine_tsx11_unlock_ptr() |
| #endif |
| |
| /***************************************************************************** |
| * Defines |
| */ |
| |
| /* GL related defines */ |
| /* ------------------ */ |
| #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0) |
| #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName) |
| #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName) |
| |
| #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f) |
| |
| #define D3DCOLORTOGLFLOAT4(dw, vec) \ |
| (vec)[0] = D3DCOLOR_R(dw); \ |
| (vec)[1] = D3DCOLOR_G(dw); \ |
| (vec)[2] = D3DCOLOR_B(dw); \ |
| (vec)[3] = D3DCOLOR_A(dw); |
| |
| /* Note: The following is purely to keep the source code as clear from #ifdefs as possible */ |
| #if defined(GL_VERSION_1_3) |
| #define GLACTIVETEXTURE(textureNo) \ |
| glActiveTexture(GL_TEXTURE0 + textureNo); \ |
| checkGLcall("glActiveTexture"); |
| #define GLMULTITEXCOORD1F(a,b) \ |
| glMultiTexCoord1f(GL_TEXTURE0 + a, b); |
| #define GLMULTITEXCOORD2F(a,b,c) \ |
| glMultiTexCoord2f(GL_TEXTURE0 + a, b, c); |
| #define GLMULTITEXCOORD3F(a,b,c,d) \ |
| glMultiTexCoord3f(GL_TEXTURE0 + a, b, c, d); |
| #define GLMULTITEXCOORD4F(a,b,c,d,e) \ |
| glMultiTexCoord4f(GL_TEXTURE0 + a, b, c, d, e); |
| #else |
| #define GLACTIVETEXTURE(textureNo) \ |
| glActiveTextureARB(GL_TEXTURE0_ARB + textureNo); \ |
| checkGLcall("glActiveTextureARB"); |
| #define GLMULTITEXCOORD1F(a,b) \ |
| glMultiTexCoord1fARB(GL_TEXTURE0_ARB + a, b); |
| #define GLMULTITEXCOORD2F(a,b,c) \ |
| glMultiTexCoord2fARB(GL_TEXTURE0_ARB + a, b, c); |
| #define GLMULTITEXCOORD3F(a,b,c,d) \ |
| glMultiTexCoord3fARB(GL_TEXTURE0_ARB + a, b, c, d); |
| #define GLMULTITEXCOORD4F(a,b,c,d,e) \ |
| glMultiTexCoord4fARB(GL_TEXTURE0_ARB + a, b, c, d, e); |
| #endif |
| |
| /* DirectX Device Limits */ |
| /* --------------------- */ |
| #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays |
| See MaxStreams in MSDN under GetDeviceCaps */ |
| #define HIGHEST_TRANSFORMSTATE 512 |
| /* Highest value in D3DTRANSFORMSTATETYPE */ |
| #define HIGHEST_RENDER_STATE 209 |
| /* Highest D3DRS_ value */ |
| #define HIGHEST_TEXTURE_STATE 32 |
| /* Highest D3DTSS_ value */ |
| #define WINED3D_VSHADER_MAX_CONSTANTS 96 |
| /* Maximum number of constants provided to the shaders */ |
| #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES |
| |
| #define MAX_PALETTES 256 |
| |
| /* Checking of API calls */ |
| /* --------------------- */ |
| #define checkGLcall(A) \ |
| { \ |
| GLint err = glGetError(); \ |
| if (err != GL_NO_ERROR) { \ |
| FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \ |
| } else { \ |
| TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ |
| } \ |
| } |
| |
| /* Trace routines / diagnostics */ |
| /* ---------------------------- */ |
| |
| /* Dump out a matrix and copy it */ |
| #define conv_mat(mat,gl_mat) \ |
| do { \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \ |
| memcpy(gl_mat, (mat), 16 * sizeof(float)); \ |
| } while (0) |
| |
| /* Macro to dump out the current state of the light chain */ |
| #define DUMP_LIGHT_CHAIN() \ |
| { \ |
| PLIGHTINFOEL *el = This->stateBlock->lights;\ |
| while (el) { \ |
| TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\ |
| el = el->next; \ |
| } \ |
| } |
| |
| /* Trace vector and strided data information */ |
| #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w); |
| #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType); |
| |
| /* Defines used for optimizations */ |
| |
| /* Only reapply what is necessary */ |
| #define REAPPLY_ALPHAOP 0x0001 |
| #define REAPPLY_ALL 0xFFFF |
| |
| /* Advance declaration of structures to satisfy compiler */ |
| typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl; |
| typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl; |
| |
| /* Global variables */ |
| extern const float identity[16]; |
| |
| /***************************************************************************** |
| * Compilable extra diagnostics |
| */ |
| |
| /* Trace information per-vertex: (extremely high amount of trace) */ |
| #if 0 /* NOTE: Must be 0 in cvs */ |
| # define VTRACE(A) TRACE A |
| #else |
| # define VTRACE(A) |
| #endif |
| |
| /* Checking of per-vertex related GL calls */ |
| #define vcheckGLcall(A) \ |
| { \ |
| GLint err = glGetError(); \ |
| if (err != GL_NO_ERROR) { \ |
| FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \ |
| } else { \ |
| VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \ |
| } \ |
| } |
| |
| /* TODO: Confirm each of these works when wined3d move completed */ |
| #if 0 /* NOTE: Must be 0 in cvs */ |
| /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start |
| of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace |
| is enabled, and if it doesn't exists it is disabled. */ |
| # define FRAME_DEBUGGING |
| /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before |
| the file is deleted */ |
| # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */ |
| # define SINGLE_FRAME_DEBUGGING |
| # endif |
| /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls. |
| It can only be enabled when FRAME_DEBUGGING is also enabled |
| The contents of the back buffer are written into /tmp/backbuffer_* after each primitive |
| array is drawn. */ |
| # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */ |
| # define SHOW_FRAME_MAKEUP 1 |
| # endif |
| /* The following, when enabled, lets you see the makeup of the all the textures used during each |
| of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled. |
| The contents of the textures assigned to each stage are written into |
| /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */ |
| # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */ |
| # define SHOW_TEXTURE_MAKEUP 0 |
| # endif |
| extern BOOL isOn; |
| extern BOOL isDumpingFrames; |
| extern LONG primCounter; |
| #endif |
| |
| /***************************************************************************** |
| * Prototypes |
| */ |
| |
| /* Routine common to the draw primitive and draw indexed primitive routines */ |
| void drawPrimitive(IWineD3DDevice *iface, |
| int PrimitiveType, |
| long NumPrimitives, |
| |
| /* for Indexed: */ |
| long StartVertexIndex, |
| long StartIdx, |
| short idxBytes, |
| const void *idxData, |
| int minIndex); |
| |
| /***************************************************************************** |
| * Structures required to draw primitives |
| */ |
| |
| typedef struct Direct3DStridedData { |
| BYTE *lpData; /* Pointer to start of data */ |
| DWORD dwStride; /* Stride between occurances of this data */ |
| DWORD dwType; /* Type (as in D3DVSDT_TYPE) */ |
| } Direct3DStridedData; |
| |
| typedef struct Direct3DVertexStridedData { |
| union { |
| struct { |
| Direct3DStridedData position; |
| Direct3DStridedData blendWeights; |
| Direct3DStridedData blendMatrixIndices; |
| Direct3DStridedData normal; |
| Direct3DStridedData pSize; |
| Direct3DStridedData diffuse; |
| Direct3DStridedData specular; |
| Direct3DStridedData texCoords[8]; |
| } s; |
| Direct3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */ |
| } u; |
| } Direct3DVertexStridedData; |
| |
| /***************************************************************************** |
| * Internal representation of a light |
| */ |
| typedef struct PLIGHTINFOEL PLIGHTINFOEL; |
| struct PLIGHTINFOEL { |
| WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */ |
| DWORD OriginalIndex; |
| LONG glIndex; |
| BOOL lightEnabled; |
| BOOL changed; |
| BOOL enabledChanged; |
| |
| /* Converted parms to speed up swapping lights */ |
| float lightPosn[4]; |
| float lightDirn[4]; |
| float exponent; |
| float cutoff; |
| |
| PLIGHTINFOEL *next; |
| PLIGHTINFOEL *prev; |
| }; |
| |
| /***************************************************************************** |
| * IWineD3D implementation structure |
| */ |
| typedef struct IWineD3DImpl |
| { |
| /* IUnknown fields */ |
| IWineD3DVtbl *lpVtbl; |
| DWORD ref; /* Note: Ref counting not required */ |
| |
| /* WineD3D Information */ |
| IUnknown *parent; |
| UINT dxVersion; |
| |
| /* GL Information */ |
| BOOL isGLInfoValid; |
| WineD3D_GL_Info gl_info; |
| } IWineD3DImpl; |
| |
| extern IWineD3DVtbl IWineD3D_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DDevice implementation structure |
| */ |
| typedef struct IWineD3DDeviceImpl |
| { |
| /* IUnknown fields */ |
| IWineD3DDeviceVtbl *lpVtbl; |
| DWORD ref; /* Note: Ref counting not required */ |
| |
| /* WineD3D Information */ |
| IUnknown *parent; /* TODO - to be a new interface eventually */ |
| IWineD3D *wineD3D; |
| |
| /* X and GL Information */ |
| HWND win_handle; |
| Window win; |
| Display *display; |
| GLXContext glCtx; |
| XVisualInfo *visInfo; |
| GLXContext render_ctx; |
| Drawable drawable; |
| GLint maxConcurrentLights; |
| |
| /* Optimization */ |
| BOOL modelview_valid; |
| BOOL proj_valid; |
| BOOL view_ident; /* true iff view matrix is identity */ |
| BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */ |
| GLenum tracking_parm; /* Which source is tracking current colour */ |
| LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */ |
| #define DISABLED_TRACKING 0 /* Disabled */ |
| #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */ |
| #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */ |
| #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/ |
| UINT srcBlend; |
| UINT dstBlend; |
| UINT alphafunc; |
| UINT stencilfunc; |
| BOOL texture_shader_active; /* TODO: Confirm use is correct */ |
| |
| /* State block related */ |
| BOOL isRecordingState; |
| IWineD3DStateBlockImpl *stateBlock; |
| IWineD3DStateBlockImpl *updateStateBlock; |
| |
| /* Internal use fields */ |
| D3DDEVICE_CREATION_PARAMETERS createParms; |
| D3DPRESENT_PARAMETERS presentParms; |
| UINT adapterNo; |
| D3DDEVTYPE devType; |
| |
| /* Render Target Support */ |
| IWineD3DSurfaceImpl *frontBuffer; |
| IWineD3DSurfaceImpl *backBuffer; |
| IWineD3DSurfaceImpl *depthStencilBuffer; |
| |
| IWineD3DSurfaceImpl *renderTarget; |
| IWineD3DSurfaceImpl *stencilBufferTarget; |
| |
| /* palettes texture management */ |
| PALETTEENTRY palettes[MAX_PALETTES][256]; |
| UINT currentPalette; |
| |
| /* For rendering to a texture using glCopyTexImage */ |
| BOOL renderUpsideDown; |
| |
| /* Textures for when no other textures are mapped */ |
| UINT dummyTextureName[8]; |
| |
| } IWineD3DDeviceImpl; |
| |
| extern IWineD3DDeviceVtbl IWineD3DDevice_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DResource implementation structure |
| */ |
| typedef struct IWineD3DResourceClass |
| { |
| /* IUnknown fields */ |
| DWORD ref; /* Note: Ref counting not required */ |
| |
| /* WineD3DResource Information */ |
| IUnknown *parent; |
| D3DRESOURCETYPE resourceType; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| |
| } IWineD3DResourceClass; |
| |
| typedef struct IWineD3DResourceImpl |
| { |
| /* IUnknown & WineD3DResource Information */ |
| IWineD3DResourceVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| } IWineD3DResourceImpl; |
| |
| extern IWineD3DResourceVtbl IWineD3DResource_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl) |
| */ |
| typedef struct IWineD3DVertexBufferImpl |
| { |
| /* IUnknown & WineD3DResource Information */ |
| IWineD3DVertexBufferVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| |
| /* WineD3DVertexBuffer specifics */ |
| BYTE *allocatedMemory; |
| D3DVERTEXBUFFER_DESC currentDesc; |
| |
| } IWineD3DVertexBufferImpl; |
| |
| extern IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl) |
| */ |
| typedef struct IWineD3DIndexBufferImpl |
| { |
| /* IUnknown & WineD3DResource Information */ |
| IWineD3DIndexBufferVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| |
| /* WineD3DVertexBuffer specifics */ |
| BYTE *allocatedMemory; |
| D3DINDEXBUFFER_DESC currentDesc; |
| |
| } IWineD3DIndexBufferImpl; |
| |
| extern IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl) |
| */ |
| typedef struct IWineD3DBaseTextureClass |
| { |
| UINT levels; |
| BOOL dirty; |
| |
| } IWineD3DBaseTextureClass; |
| |
| typedef struct IWineD3DBaseTextureImpl |
| { |
| /* IUnknown & WineD3DResource Information */ |
| IWineD3DIndexBufferVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| IWineD3DBaseTextureClass baseTexture; |
| |
| } IWineD3DBaseTextureImpl; |
| |
| extern IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DSurface implementation structure |
| */ |
| struct IWineD3DSurfaceImpl |
| { |
| /* IUnknown & IWineD3DResource Information */ |
| IWineD3DSurfaceVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| |
| /* IWineD3DSurface fields */ |
| IUnknown *container; |
| D3DSURFACE_DESC currentDesc; |
| BYTE *allocatedMemory; |
| |
| UINT textureName; |
| UINT bytesPerPixel; |
| |
| BOOL lockable; |
| BOOL locked; |
| RECT lockedRect; |
| RECT dirtyRect; |
| BOOL Dirty; |
| BOOL inTexture; |
| BOOL inPBuffer; |
| }; |
| |
| extern IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DStateBlock implementation structure |
| */ |
| |
| /* Internal state Block for Begin/End/Capture/Create/Apply info */ |
| /* Note: Very long winded but gl Lists are not flexible enough */ |
| /* to resolve everything we need, so doing it manually for now */ |
| typedef struct SAVEDSTATES { |
| BOOL indices; |
| BOOL material; |
| BOOL fvf; |
| BOOL stream_source[MAX_STREAMS]; |
| BOOL textures[8]; |
| BOOL transform[HIGHEST_TRANSFORMSTATE]; |
| BOOL viewport; |
| BOOL renderState[HIGHEST_RENDER_STATE]; |
| BOOL textureState[8][HIGHEST_TEXTURE_STATE]; |
| BOOL clipplane[MAX_CLIPPLANES]; |
| } SAVEDSTATES; |
| |
| struct IWineD3DStateBlockImpl |
| { |
| /* IUnknown fields */ |
| IWineD3DStateBlockVtbl *lpVtbl; |
| DWORD ref; /* Note: Ref counting not required */ |
| |
| /* IWineD3DStateBlock information */ |
| IUnknown *parent; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| D3DSTATEBLOCKTYPE blockType; |
| |
| /* Array indicating whether things have been set or changed */ |
| SAVEDSTATES changed; |
| SAVEDSTATES set; |
| |
| /* Drawing - Vertex Shader or FVF related */ |
| DWORD fvf; |
| void *vertexShader; /* TODO: Replace void * with IWineD3DVertexShader * */ |
| BOOL streamIsUP; |
| |
| /* Stream Source */ |
| UINT stream_stride[MAX_STREAMS]; |
| UINT stream_offset[MAX_STREAMS]; |
| IWineD3DVertexBuffer *stream_source[MAX_STREAMS]; |
| |
| /* Indices */ |
| IWineD3DIndexBuffer* pIndexData; |
| UINT baseVertexIndex; /* Note: only used for d3d8 */ |
| |
| /* Transform */ |
| D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE]; |
| |
| /* Lights */ |
| PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */ |
| |
| /* Clipping */ |
| double clipplane[MAX_CLIPPLANES][4]; |
| WINED3DCLIPSTATUS clip_status; |
| |
| /* ViewPort */ |
| WINED3DVIEWPORT viewport; |
| |
| /* Material */ |
| WINED3DMATERIAL material; |
| |
| /* Indexed Vertex Blending */ |
| D3DVERTEXBLENDFLAGS vertex_blend; |
| FLOAT tween_factor; |
| |
| /* RenderState */ |
| DWORD renderState[HIGHEST_RENDER_STATE]; |
| |
| /* Texture */ |
| IWineD3DBaseTexture *textures[8]; |
| int textureDimensions[8]; |
| |
| /* Texture State Stage */ |
| DWORD textureState[8][HIGHEST_TEXTURE_STATE]; |
| |
| }; |
| |
| extern IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl; |
| |
| /***************************************************************************** |
| * Utility function prototypes |
| */ |
| |
| /* Trace routines */ |
| const char* debug_d3dformat(D3DFORMAT fmt); |
| const char* debug_d3ddevicetype(D3DDEVTYPE devtype); |
| const char* debug_d3dresourcetype(D3DRESOURCETYPE res); |
| const char* debug_d3dusage(DWORD usage); |
| const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType); |
| const char* debug_d3drenderstate(DWORD state); |
| const char* debug_d3dtexturestate(DWORD state); |
| |
| /* Routines for GL <-> D3D values */ |
| GLenum StencilOp(DWORD op); |
| void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3); |
| void set_texture_matrix(const float *smat, DWORD flags); |
| void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand); |
| |
| SHORT D3DFmtGetBpp(IWineD3DDeviceImpl* This, D3DFORMAT fmt); |
| GLenum D3DFmt2GLFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt); |
| GLenum D3DFmt2GLType(IWineD3DDeviceImpl *This, D3DFORMAT fmt); |
| GLint D3DFmt2GLIntFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt); |
| |
| |
| #if 0 /* Needs fixing during rework */ |
| /***************************************************************************** |
| * IDirect3DVertexShaderDeclaration implementation structure |
| */ |
| struct IDirect3DVertexShaderDeclarationImpl { |
| /* The device */ |
| /*IDirect3DDeviceImpl* device;*/ |
| |
| /** precomputed fvf if simple declaration */ |
| DWORD fvf[MAX_STREAMS]; |
| DWORD allFVF; |
| |
| /** dx8 compatible Declaration fields */ |
| DWORD* pDeclaration8; |
| DWORD declaration8Length; |
| }; |
| |
| |
| /***************************************************************************** |
| * IDirect3DVertexShader implementation structure |
| */ |
| struct IDirect3DVertexShaderImpl { |
| /* The device */ |
| /*IDirect3DDeviceImpl* device;*/ |
| |
| DWORD* function; |
| UINT functionLength; |
| DWORD usage; |
| DWORD version; |
| /* run time datas */ |
| VSHADERDATA* data; |
| VSHADERINPUTDATA input; |
| VSHADEROUTPUTDATA output; |
| }; |
| |
| |
| /***************************************************************************** |
| * IDirect3DPixelShader implementation structure |
| */ |
| struct IDirect3DPixelShaderImpl { |
| /* The device */ |
| /*IDirect3DDeviceImpl* device;*/ |
| |
| DWORD* function; |
| UINT functionLength; |
| DWORD version; |
| /* run time datas */ |
| PSHADERDATA* data; |
| PSHADERINPUTDATA input; |
| PSHADEROUTPUTDATA output; |
| }; |
| |
| #endif /* Needs fixing during rework */ |
| #endif |