| /* |
| * IWineD3DVolumeTexture implementation |
| * |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info |
| |
| /* ******************************************* |
| IWineD3DTexture IUnknown parts follow |
| ******************************************* */ |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DBase) |
| || IsEqualGUID(riid, &IID_IWineD3DResource) |
| || IsEqualGUID(riid, &IID_IWineD3DBaseTexture) |
| || IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return WINED3D_OK; |
| } |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref); |
| return InterlockedIncrement(&This->resource.ref); |
| } |
| |
| ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| ULONG ref; |
| int i; |
| TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref); |
| ref = InterlockedDecrement(&This->resource.ref); |
| if (ref == 0) { |
| for (i = 0; i < This->baseTexture.levels; i++) { |
| if (This->volumes[i] != NULL) { |
| /* Since the volumes were created by callback, the texture is |
| * keeping the reference to the parent, so the texture should |
| * release it. */ |
| IUnknown *volumeParent = NULL; |
| |
| TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]); |
| |
| /* Cleanup the container */ |
| IWineD3DVolume_SetContainer(This->volumes[i], 0); |
| /* Now, release the parent, which will take care of cleaning up the volume for us */ |
| IWineD3DVolume_GetParent(This->volumes[i], &volumeParent); |
| IUnknown_Release(volumeParent); /* Once for the reference GetParent added */ |
| IUnknown_Release(volumeParent); /* Once for the reference we're keeping */ |
| } |
| } |
| IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *) iface); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* **************************************************** |
| IWineD3DVolumeTexture IWineD3DResource parts follow |
| **************************************************** */ |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice** ppDevice) { |
| return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) { |
| return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid); |
| } |
| |
| DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) { |
| return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew); |
| } |
| |
| DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) { |
| return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface); |
| } |
| |
| void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) { |
| /* Overrider the IWineD3DResource Preload method */ |
| UINT i; |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| |
| TRACE("(%p) : About to load texture\n", This); |
| |
| IWineD3DVolumeTexture_BindTexture(iface); |
| |
| ENTER_GL(); |
| /* If were dirty then reload the volumes */ |
| if(This->baseTexture.dirty != FALSE) { |
| for (i = 0; i < This->baseTexture.levels; i++) { |
| IWineD3DVolume_LoadTexture(This->volumes[i], i); |
| } |
| |
| /* No longer dirty */ |
| This->baseTexture.dirty = FALSE; |
| } |
| LEAVE_GL(); |
| |
| return ; |
| } |
| |
| WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) { |
| return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent) { |
| return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent); |
| } |
| |
| /* ****************************************************** |
| IWineD3DVolumeTexture IWineD3DBaseTexture parts follow |
| ****************************************************** */ |
| DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) { |
| return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew); |
| } |
| |
| DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) { |
| return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface); |
| } |
| |
| DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) { |
| return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) { |
| return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType); |
| } |
| |
| WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) { |
| return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface); |
| } |
| |
| void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) { |
| return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface); |
| } |
| |
| /* Internal function, No d3d mapping */ |
| BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) { |
| return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, dirty); |
| } |
| |
| BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface) { |
| return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| TRACE("(%p) : relay to BaseTexture\n", This); |
| return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture *)iface); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_UnBindTexture(IWineD3DVolumeTexture *iface) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| TRACE("(%p) : relay to BaseTexture\n", This); |
| return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface); |
| } |
| |
| UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| TRACE("(%p)\n", This); |
| return GL_TEXTURE_3D; |
| } |
| |
| void WINAPI IWineD3DVolumeTextureImpl_ApplyStateChanges(IWineD3DVolumeTexture *iface, |
| const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], |
| const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| TRACE("(%p) : nothing to do, passing to base texture\n", This); |
| IWineD3DBaseTextureImpl_ApplyStateChanges((IWineD3DBaseTexture *)iface, textureStates, samplerStates); |
| } |
| |
| |
| /* ******************************************* |
| IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow |
| ******************************************* */ |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| if (Level < This->baseTexture.levels) { |
| TRACE("(%p) Level (%d)\n", This, Level); |
| return IWineD3DVolume_GetDesc((IWineD3DVolume *) This->volumes[Level], pDesc); |
| } else { |
| FIXME("(%p) Level (%d)\n", This, Level); |
| } |
| return WINED3D_OK; |
| } |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| if (Level < This->baseTexture.levels) { |
| *ppVolumeLevel = (IWineD3DVolume *)This->volumes[Level]; |
| IWineD3DVolume_AddRef((IWineD3DVolume *) *ppVolumeLevel); |
| TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel); |
| } else { |
| FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| return WINED3DERR_INVALIDCALL; |
| } |
| return WINED3D_OK; |
| |
| } |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) { |
| HRESULT hr; |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| |
| if (Level < This->baseTexture.levels) { |
| hr = IWineD3DVolume_LockBox((IWineD3DVolume *)This->volumes[Level], pLockedVolume, pBox, Flags); |
| TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); |
| |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| return WINED3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level) { |
| HRESULT hr; |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| |
| if (Level < This->baseTexture.levels) { |
| hr = IWineD3DVolume_UnlockBox((IWineD3DVolume*) This->volumes[Level]); |
| TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr); |
| |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| return WINED3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST WINED3DBOX* pDirtyBox) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| This->baseTexture.dirty = TRUE; |
| TRACE("(%p) : dirtyfication of volume Level (0)\n", This); |
| return IWineD3DVolume_AddDirtyBox((IWineD3DVolume *) This->volumes[0], pDirtyBox); |
| } |
| |
| const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl = |
| { |
| /* IUnknown */ |
| IWineD3DVolumeTextureImpl_QueryInterface, |
| IWineD3DVolumeTextureImpl_AddRef, |
| IWineD3DVolumeTextureImpl_Release, |
| /* resource */ |
| IWineD3DVolumeTextureImpl_GetParent, |
| IWineD3DVolumeTextureImpl_GetDevice, |
| IWineD3DVolumeTextureImpl_SetPrivateData, |
| IWineD3DVolumeTextureImpl_GetPrivateData, |
| IWineD3DVolumeTextureImpl_FreePrivateData, |
| IWineD3DVolumeTextureImpl_SetPriority, |
| IWineD3DVolumeTextureImpl_GetPriority, |
| IWineD3DVolumeTextureImpl_PreLoad, |
| IWineD3DVolumeTextureImpl_GetType, |
| /* BaseTexture */ |
| IWineD3DVolumeTextureImpl_SetLOD, |
| IWineD3DVolumeTextureImpl_GetLOD, |
| IWineD3DVolumeTextureImpl_GetLevelCount, |
| IWineD3DVolumeTextureImpl_SetAutoGenFilterType, |
| IWineD3DVolumeTextureImpl_GetAutoGenFilterType, |
| IWineD3DVolumeTextureImpl_GenerateMipSubLevels, |
| IWineD3DVolumeTextureImpl_SetDirty, |
| IWineD3DVolumeTextureImpl_GetDirty, |
| /* not in d3d */ |
| IWineD3DVolumeTextureImpl_BindTexture, |
| IWineD3DVolumeTextureImpl_UnBindTexture, |
| IWineD3DVolumeTextureImpl_GetTextureDimensions, |
| IWineD3DVolumeTextureImpl_ApplyStateChanges, |
| /* volume texture */ |
| IWineD3DVolumeTextureImpl_GetLevelDesc, |
| IWineD3DVolumeTextureImpl_GetVolumeLevel, |
| IWineD3DVolumeTextureImpl_LockBox, |
| IWineD3DVolumeTextureImpl_UnlockBox, |
| IWineD3DVolumeTextureImpl_AddDirtyBox |
| }; |