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/*
* Copyright 2001, Ove Kåven, TransGaming Technologies Inc.
* Copyright 2002 Greg Turner
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---- rpcss_main.c:
* Initialize and start serving requests. Bail if rpcss already is
* running.
*
* ---- RPCSS.EXE:
*
* Wine needs a server whose role is somewhat like that
* of rpcss.exe in windows. This is not a clone of
* windows rpcss at all. It has been given the same name, however,
* to provide for the possibility that at some point in the future,
* it may become interface compatible with the "real" rpcss.exe on
* Windows.
*
* ---- KNOWN BUGS / TODO:
*
* o Service hooks are unimplemented (if you bother to implement
* these, also implement net.exe, at least for "net start" and
* "net stop" (should be pretty easy I guess, assuming the rest
* of the services API infrastructure works.
*
* o Is supposed to use RPC, not random kludges, to map endpoints.
*
* o Probably name services should be implemented here as well.
*
* o Wine's named pipes (in general) may not interoperate with those of
* Windows yet (?)
*
* o There is a looming problem regarding listening on privileged
* ports. We will need to be able to coexist with SAMBA, and be able
* to function without running winelib code as root. This may
* take some doing, including significant reconceptualization of the
* role of rpcss.exe in wine.
*
* o Who knows? Whatever rpcss does, we ought to at
* least think about doing... but what /does/ it do?
*/
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <assert.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "rpcss.h"
#include "winnt.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(ole);
static HANDLE master_mutex;
static long max_lazy_timeout = RPCSS_DEFAULT_MAX_LAZY_TIMEOUT;
HANDLE RPCSS_GetMasterMutex(void)
{
return master_mutex;
}
void RPCSS_SetMaxLazyTimeout(long mlt)
{
/* FIXME: this max ensures that no caller will decrease our wait time,
but could have other bad results. fix: Store "next_max_lazy_timeout"
and install it as necessary next time we "do work"? */
max_lazy_timeout = max(RPCSS_GetLazyTimeRemaining(), mlt);
}
long RPCSS_GetMaxLazyTimeout(void)
{
return max_lazy_timeout;
}
/* when do we just give up and bail? (UTC) */
static SYSTEMTIME lazy_timeout_time;
#if defined(NONAMELESSSTRUCT)
#define FILETIME_TO_ULARGEINT(filetime, ularge) \
( ularge.u.LowPart = filetime.dwLowDateTime, \
ularge.u.HighPart = filetime.dwHighDateTime )
#define ULARGEINT_TO_FILETIME(ularge, filetime) \
( filetime.dwLowDateTime = ularge.u.LowPart, \
filetime.dwHighDateTime = ularge.u.HighPart )
#else
#define FILETIME_TO_ULARGEINT(filetime, ularge) \
( ularge.LowPart = filetime.dwLowDateTime, \
ularge.HighPart = filetime.dwHighDateTime )
#define ULARGEINT_TO_FILETIME(ularge, filetime) \
( filetime.dwLowDateTime = ularge.LowPart, \
filetime.dwHighDateTime = ularge.HighPart )
#endif /* NONAMELESSSTRUCT */
#define TEN_MIL 10000000LL
/* returns time remaining in seconds */
long RPCSS_GetLazyTimeRemaining(void)
{
SYSTEMTIME st_just_now;
FILETIME ft_jn, ft_ltt;
ULARGE_INTEGER ul_jn, ul_ltt;
GetSystemTime(&st_just_now);
SystemTimeToFileTime(&st_just_now, &ft_jn);
FILETIME_TO_ULARGEINT(ft_jn, ul_jn);
SystemTimeToFileTime(&lazy_timeout_time, &ft_ltt);
FILETIME_TO_ULARGEINT(ft_ltt, ul_ltt);
if (ul_jn.QuadPart > ul_ltt.QuadPart)
return 0;
else
return (ul_ltt.QuadPart - ul_jn.QuadPart) / TEN_MIL;
}
void RPCSS_SetLazyTimeRemaining(long seconds)
{
SYSTEMTIME st_just_now;
FILETIME ft_jn, ft_ltt;
ULARGE_INTEGER ul_jn, ul_ltt;
WINE_TRACE("(seconds == %ld)\n", seconds);
assert(seconds >= 0); /* negatives are not allowed */
GetSystemTime(&st_just_now);
SystemTimeToFileTime(&st_just_now, &ft_jn);
FILETIME_TO_ULARGEINT(ft_jn, ul_jn);
/* we want to find the time ltt, s.t. ltt = just_now + seconds */
ul_ltt.QuadPart = ul_jn.QuadPart + seconds * TEN_MIL;
/* great. just remember it */
ULARGEINT_TO_FILETIME(ul_ltt, ft_ltt);
if (! FileTimeToSystemTime(&ft_ltt, &lazy_timeout_time))
assert(FALSE);
}
#undef FILETIME_TO_ULARGEINT
#undef ULARGEINT_TO_FILETIME
#undef TEN_MIL
BOOL RPCSS_work(void)
{
return RPCSS_NPDoWork();
}
BOOL RPCSS_Empty(void)
{
BOOL rslt = TRUE;
rslt = RPCSS_EpmapEmpty();
return rslt;
}
BOOL RPCSS_ReadyToDie(void)
{
long ltr = RPCSS_GetLazyTimeRemaining();
LONG stc = RPCSS_SrvThreadCount();
BOOL empty = RPCSS_Empty();
return ( empty && (ltr <= 0) && (stc == 0) );
}
BOOL RPCSS_Initialize(void)
{
WINE_TRACE("\n");
master_mutex = CreateMutexA( NULL, FALSE, RPCSS_MASTER_MUTEX_NAME);
if (!master_mutex) {
WINE_ERR("Failed to create master mutex\n");
return FALSE;
}
if (!RPCSS_BecomePipeServer()) {
WINE_WARN("Server already running: exiting.\n");
CloseHandle(master_mutex);
master_mutex = NULL;
return FALSE;
}
return TRUE;
}
/* returns false if we discover at the last moment that we
aren't ready to terminate */
BOOL RPCSS_Shutdown(void)
{
if (!RPCSS_UnBecomePipeServer())
return FALSE;
if (!CloseHandle(master_mutex))
WINE_WARN("Failed to release master mutex\n");
master_mutex = NULL;
return TRUE;
}
void RPCSS_MainLoop(void)
{
BOOL did_something_new;
WINE_TRACE("\n");
for (;;) {
did_something_new = FALSE;
while ( (! did_something_new) && (! RPCSS_ReadyToDie()) )
did_something_new = (RPCSS_work() || did_something_new);
if ((! did_something_new) && RPCSS_ReadyToDie())
break; /* that's it for us */
if (did_something_new)
RPCSS_SetLazyTimeRemaining(max_lazy_timeout);
}
}
BOOL RPCSS_ProcessArgs( int argc, char **argv )
{
int i;
char *c,*c1;
for (i = 1; i < argc; i++) {
c = argv[i];
while (*c == ' ') c++;
if ((*c != '-') && (*c != '/'))
return FALSE;
c++;
switch (*(c++)) {
case 't':
case 'T':
while (*c == ' ') c++;
if (*c == '\0') {
/* next arg */
if (++i >= argc)
return FALSE;
c = argv[i];
while (*c == ' ') c++;
if (c == '\0')
return FALSE;
} else
return FALSE;
max_lazy_timeout = strtol(c, &c1, 0);
if (c == c1)
return FALSE;
c = c1;
if (max_lazy_timeout <= 0)
return FALSE;
if (max_lazy_timeout == LONG_MAX)
return FALSE;
WINE_TRACE("read timeout argument: %ld\n", max_lazy_timeout);
break;
default:
return FALSE;
break;
}
while (*c == ' ') c++;
if (*c != '\0') return FALSE;
}
return TRUE;
}
void RPCSS_Usage(void)
{
printf("\nWine RPCSS\n");
printf("\nsyntax: rpcss [-t timeout]\n\n");
printf(" -t: rpcss (or the running rpcss process) will\n");
printf(" execute with at least the specified timeout.\n");
printf("\n");
}
int main( int argc, char **argv )
{
/*
* We are invoked as a standard executable; we act in a
* "lazy" manner. We open up our pipe, and hang around until we have
* nothing left to do, and then silently terminate. When we're needed
* again, rpcrt4.dll.so will invoke us automatically.
*/
if (!RPCSS_ProcessArgs(argc, argv)) {
RPCSS_Usage();
return 1;
}
/* we want to wait for something to happen, and then
timeout when no activity occurs. */
RPCSS_SetLazyTimeRemaining(max_lazy_timeout);
if (RPCSS_Initialize()) {
do
RPCSS_MainLoop();
while (!RPCSS_Shutdown());
}
return 0;
}