| /* |
| * Copyright (C) 2010 Travis Athougies |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| #define COBJMACROS |
| #include "wine/test.h" |
| #include "d3dx9.h" |
| #include "d3dcompiler.h" |
| |
| #include <math.h> |
| |
| struct vertex |
| { |
| float x, y, z; |
| float tx, ty; |
| }; |
| |
| /* Tells compute_shader_probe* which pixels should be what colors */ |
| struct hlsl_probe_info |
| { |
| unsigned int x, y; |
| /* The expected values in this region */ |
| D3DXCOLOR c; |
| /* The max error for any value */ |
| float epsilon; |
| /* An error message to print if this test fails */ |
| const char *message; |
| }; |
| |
| static HWND create_window(void) |
| { |
| WNDCLASSA wc = {0}; |
| wc.lpfnWndProc = DefWindowProcA; |
| wc.lpszClassName = "d3d9_test_wc"; |
| RegisterClassA(&wc); |
| |
| return CreateWindowA("d3d9_test_wc", "d3d9_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| } |
| |
| static IDirect3DDevice9 *init_d3d9(IDirect3DVertexDeclaration9 **vdeclaration, |
| IDirect3DVertexBuffer9 **quad_geometry, IDirect3DVertexShader9 **vshader_passthru) |
| { |
| static const struct vertex quad_vertices[4] = |
| { |
| {-1.0f, -1.0f, 0.0f, 0.0f, 1.0f}, |
| {-1.0f, 1.0f, 0.0f, 0.0f, 0.0f}, |
| { 1.0f, -1.0f, 0.0f, 1.0f, 1.0f}, |
| { 1.0f, 1.0f, 0.0f, 1.0f, 0.0f} |
| }; |
| |
| static const D3DVERTEXELEMENT9 vdeclelements[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, |
| D3DDECL_END() |
| }; |
| |
| static const char *vshader_passthru_hlsl = |
| "float4 vshader(float4 pos: POSITION, inout float2 texcoord: TEXCOORD0): POSITION\n" |
| "{\n" |
| " return pos;\n" |
| "}"; |
| |
| IDirect3D9 *d3d9_ptr; |
| IDirect3DDevice9 *device_ptr = NULL; |
| D3DPRESENT_PARAMETERS present_parameters; |
| |
| void *temp_geometry_vertices; |
| |
| ID3D10Blob *compiled = NULL; |
| ID3D10Blob *errors = NULL; |
| |
| HRESULT hr; |
| |
| d3d9_ptr = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!d3d9_ptr) |
| { |
| skip("could not create D3D9\n"); |
| return NULL; |
| } |
| |
| hr = IDirect3D9_CheckDeviceFormat(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_SURFACE, D3DFMT_A32B32G32R32F); |
| if (FAILED(hr)) |
| { |
| skip("A32B32G32R32F format not available on this device\n"); |
| IDirect3D9_Release(d3d9_ptr); |
| return NULL; |
| } |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = create_window(); |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| IDirect3D9_Release(d3d9_ptr); |
| if (FAILED(hr)) |
| { |
| skip("could not create Direct3D9 device\n"); |
| return NULL; |
| } |
| |
| /* Create the quad geometry */ |
| hr = IDirect3DDevice9_CreateVertexBuffer(device_ptr, 4 * sizeof(struct vertex), |
| D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, quad_geometry, NULL); |
| ok(SUCCEEDED(hr), |
| "Could not create vertex buffer, IDirect3DDevice9_CreateVertexBuffer returned: %08x\n", hr); |
| |
| hr = IDirect3DVertexBuffer9_Lock(*quad_geometry, 0, sizeof(quad_vertices), &temp_geometry_vertices, 0); |
| ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock returned: %08x\n", hr); |
| memcpy(temp_geometry_vertices, quad_vertices, sizeof(quad_vertices)); |
| IDirect3DVertexBuffer9_Unlock(*quad_geometry); |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device_ptr, vdeclelements, vdeclaration); |
| ok(SUCCEEDED(hr), "Could not create vertex declaration: " |
| "IDirect3DDevice9_CreateVertexDeclaration returned: %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexDeclaration(device_ptr, *vdeclaration); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned: %08x\n", hr); |
| |
| /* Create a simple vertex shader to just pass through the values */ |
| hr = D3DCompile(vshader_passthru_hlsl, strlen(vshader_passthru_hlsl), NULL, |
| NULL, NULL, "vshader", "vs_1_1", 0, 0, &compiled, &errors); |
| if (FAILED(hr)) |
| { |
| skip("not compiling vertex shader due to lacking wine HLSL support!\n"); |
| if (errors) |
| ID3D10Blob_Release(errors); |
| return NULL; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexShader(device_ptr, ID3D10Blob_GetBufferPointer(compiled), |
| vshader_passthru); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexShader returned: %08x\n", hr); |
| ID3D10Blob_Release(compiled); |
| |
| return device_ptr; |
| } |
| |
| /* Convenience functions */ |
| static void set_float4_d3d9(IDirect3DDevice9 *device, ID3DXConstantTable *constants, const char *name, |
| float x, float y, float z, float w) |
| { |
| D3DXVECTOR4 vector; |
| vector.x = x; |
| vector.y = y; |
| vector.z = z; |
| vector.w = w; |
| ID3DXConstantTable_SetVector(constants, device, name, &vector); |
| } |
| |
| /* Compile our pixel shader and get back the compiled version and a constant table */ |
| static IDirect3DPixelShader9 *compile_pixel_shader9(IDirect3DDevice9 *device, const char *shader, |
| const char *profile, ID3DXConstantTable **constants) |
| { |
| ID3D10Blob *compiled = NULL; |
| ID3D10Blob *errors = NULL; |
| IDirect3DPixelShader9 *pshader; |
| HRESULT hr; |
| |
| hr = D3DCompile(shader, strlen(shader), NULL, NULL, |
| NULL, "test", profile, /* test is the name of the entry point of our shader */ |
| 0, 0, &compiled, &errors); |
| ok(hr == D3D_OK, "Pixel shader %s compilation failed: %s\n", shader, |
| errors ? (char *)ID3D10Blob_GetBufferPointer(errors) : ""); |
| if (FAILED(hr)) return NULL; |
| |
| hr = D3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(compiled), constants); |
| ok(hr == D3D_OK, "Could not get constant table from compiled pixel shader\n"); |
| |
| hr = IDirect3DDevice9_CreatePixelShader(device, ID3D10Blob_GetBufferPointer(compiled), &pshader); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_CreatePixelShader returned: %08x\n", hr); |
| ID3D10Blob_Release(compiled); |
| return pshader; |
| } |
| |
| /* Draw a full screen quad */ |
| static void draw_quad_with_shader9(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geometry) |
| { |
| HRESULT hr; |
| D3DXMATRIX projection_matrix; |
| |
| D3DXMatrixOrthoLH(&projection_matrix, 2.0f, 2.0f, 0.0f, 1.0f); |
| IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &projection_matrix); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned: %08x\n", hr); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned: %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, quad_geometry, 0, sizeof(struct vertex)); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource returned: %08x\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive returned: %08x\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned: %08x\n", hr); |
| } |
| |
| static void setup_device9(IDirect3DDevice9 *device, IDirect3DSurface9 **render_target, |
| IDirect3DSurface9 **readback, D3DFORMAT format, unsigned int width, unsigned int height, |
| IDirect3DVertexShader9 *vshader, IDirect3DPixelShader9 *pshader) |
| { |
| HRESULT hr; |
| hr = IDirect3DDevice9_CreateRenderTarget(device, width, height, format, |
| D3DMULTISAMPLE_NONE, 0, FALSE, render_target, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget returned: %08x\n", hr); |
| |
| /* The Direct3D 9 docs state that we cannot lock a render target surface, |
| instead we must copy the render target onto this surface to lock it */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, format, |
| D3DPOOL_SYSTEMMEM, readback, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned: %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, *render_target); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget returned: %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetVertexShader(device, vshader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned: %08x\n", hr); |
| hr = IDirect3DDevice9_SetPixelShader(device, pshader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned: %08x\n", hr); |
| } |
| |
| static BOOL colors_match(D3DXCOLOR a, D3DXCOLOR b, float epsilon) |
| { |
| return (fabs(a.r - b.r) < epsilon && fabs(a.g - b.g) < epsilon && fabs(a.b - b.b) < epsilon && |
| fabs(a.a - b.a) < epsilon); |
| } |
| |
| /* Compute a shader on a width by height buffer and probes certain locations |
| to see if they are as expected. */ |
| static void compute_shader_probe9(IDirect3DDevice9 *device, IDirect3DVertexShader9 *vshader, |
| IDirect3DPixelShader9 *pshader, IDirect3DVertexBuffer9 *quad_geometry, |
| const struct hlsl_probe_info *probes, unsigned int count, |
| unsigned int width, unsigned int height, unsigned int line_number) |
| { |
| IDirect3DSurface9 *render_target; |
| IDirect3DSurface9 *readback; |
| |
| HRESULT hr; |
| D3DLOCKED_RECT lr; |
| D3DXCOLOR *pbits_data; |
| unsigned int i; |
| |
| setup_device9(device, &render_target, &readback, D3DFMT_A32B32G32R32F, |
| width, height, vshader, pshader); |
| |
| /* Draw the quad with the shader and read back the data */ |
| draw_quad_with_shader9(device, quad_geometry); |
| IDirect3DDevice9_GetRenderTargetData(device, render_target, readback); |
| hr = IDirect3DSurface9_LockRect(readback, &lr, NULL, D3DLOCK_READONLY); |
| ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned: %08x\n", hr); |
| pbits_data = lr.pBits; |
| |
| /* Now go through the probes and check each one */ |
| for (i = 0; i < count; i++, probes++) { |
| int index = probes->x + (probes->y * lr.Pitch / sizeof(D3DXCOLOR)); |
| ok(colors_match(probes->c, pbits_data[index], probes->epsilon), |
| "Line %d: At (%d, %d): %s: Expected (%.04f,%.04f,%.04f, %.04f), got " |
| "(%.04f,%.04f,%.04f,%.04f)\n", line_number, probes->x, probes->y, probes->message, |
| probes->c.r, probes->c.g, probes->c.b, probes->c.a, pbits_data[index].r, |
| pbits_data[index].g, pbits_data[index].b, pbits_data[index].a); |
| } |
| |
| hr = IDirect3DSurface9_UnlockRect(readback); |
| ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect returned: %08x\n", hr); |
| |
| /* We now present the scene. This is mostly for debugging purposes, since GetRenderTargetData |
| also waits for drawing commands to complete. The reason this call is here and not in a |
| draw function is because the contents of the render target surface are invalidated after |
| this call. */ |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Present returned: %08x\n", hr); |
| |
| IDirect3DSurface9_Release(render_target); |
| IDirect3DSurface9_Release(readback); |
| } |
| |
| /* Now the actual test functions */ |
| static void test_swizzle(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geometry, |
| IDirect3DVertexShader9 *vshader_passthru) |
| { |
| static const struct hlsl_probe_info probes[] = |
| { |
| {0, 0, {0.0101f, 0.0303f, 0.0202f, 0.0404f}, 0.0001f, "swizzle_test failed"} |
| }; |
| |
| static const char *swizzle_test_shader = |
| "uniform float4 color;\n" |
| "float4 test(): COLOR\n" |
| "{\n" |
| " float4 ret = color;\n" |
| " ret.gb = ret.ra;\n" |
| " ret.ra = float2(0.0101, 0.0404);\n" |
| " return ret;\n" |
| "}"; |
| |
| ID3DXConstantTable *constants; |
| IDirect3DPixelShader9 *pshader; |
| |
| pshader = compile_pixel_shader9(device, swizzle_test_shader, "ps_2_0", &constants); |
| if (pshader != NULL) |
| { |
| set_float4_d3d9(device, constants, "color", 0.0303f, 0.0f, 0.0f, 0.0202f); |
| |
| compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, |
| probes, sizeof(probes) / sizeof(*probes), 1, 1, __LINE__); |
| |
| ID3DXConstantTable_Release(constants); |
| IDirect3DPixelShader9_Release(pshader); |
| } |
| } |
| |
| static void test_math(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geometry, |
| IDirect3DVertexShader9 *vshader_passthru) |
| { |
| /* Tests order of operations */ |
| static const float u = 2.5f, v = 0.3f, w = 0.2f, x = 0.7f, y = 0.1f, z = 1.5f; |
| |
| static const struct hlsl_probe_info probes[] = |
| { |
| {0, 0, {-12.4300f, 9.8333f, 1.6000f, 34.9999f}, 0.0001f, |
| "order of operations test failed"} |
| }; |
| |
| static const char *order_of_operations_shader = |
| "float4 test(uniform float u, uniform float v, uniform float w, uniform float x,\n" |
| " uniform float y, uniform float z): COLOR\n" |
| "{\n" |
| " return float4(x * y - z / w + --u / -v,\n" |
| " z * x / y + w / -v,\n" |
| " u + v - w,\n" |
| " x / y / w);\n" |
| "}"; |
| |
| ID3DXConstantTable *constants; |
| IDirect3DPixelShader9 *pshader; |
| |
| pshader = compile_pixel_shader9(device, order_of_operations_shader, "ps_2_0", &constants); |
| if (pshader != NULL) |
| { |
| ID3DXConstantTable_SetFloat(constants, device, "$u", u); |
| ID3DXConstantTable_SetFloat(constants, device, "$v", v); |
| ID3DXConstantTable_SetFloat(constants, device, "$w", w); |
| ID3DXConstantTable_SetFloat(constants, device, "$x", x); |
| ID3DXConstantTable_SetFloat(constants, device, "$y", y); |
| ID3DXConstantTable_SetFloat(constants, device, "$z", z); |
| |
| compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, |
| probes, sizeof(probes) / sizeof(*probes), 1, 1, __LINE__); |
| |
| ID3DXConstantTable_Release(constants); |
| IDirect3DPixelShader9_Release(pshader); |
| } |
| } |
| |
| static void test_conditionals(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geometry, |
| IDirect3DVertexShader9 *vshader_passthru) |
| { |
| static const struct hlsl_probe_info if_greater_probes[] = |
| { |
| { 0, 0, {0.9f, 0.8f, 0.7f, 0.6f}, 0.0001f, "if greater test failed"}, |
| { 5, 0, {0.9f, 0.8f, 0.7f, 0.6f}, 0.0001f, "if greater test failed"}, |
| {10, 0, {0.9f, 0.8f, 0.7f, 0.6f}, 0.0001f, "if greater test failed"}, |
| {15, 0, {0.9f, 0.8f, 0.7f, 0.6f}, 0.0001f, "if greater test failed"}, |
| {25, 0, {0.1f, 0.2f, 0.3f, 0.4f}, 0.0001f, "if greater test failed"}, |
| {30, 0, {0.1f, 0.2f, 0.3f, 0.4f}, 0.0001f, "if greater test failed"} |
| }; |
| |
| static const char *if_greater_shader = |
| "float4 test(float2 pos: TEXCOORD0): COLOR\n" |
| "{\n" |
| " if((pos.x * 32.0) > 20.0)\n" |
| " return float4(0.1, 0.2, 0.3, 0.4);\n" |
| " else\n" |
| " return float4(0.9, 0.8, 0.7, 0.6);\n" |
| "}"; |
| |
| static const struct hlsl_probe_info ternary_operator_probes[] = |
| { |
| {0, 0, {0.50f, 0.25f, 0.50f, 0.75f}, 0.00001f, "ternary operator test failed"}, |
| {1, 0, {0.50f, 0.25f, 0.50f, 0.75f}, 0.00001f, "ternary operator test failed"}, |
| {2, 0, {0.50f, 0.25f, 0.50f, 0.75f}, 0.00001f, "ternary operator test failed"}, |
| {3, 0, {0.50f, 0.25f, 0.50f, 0.75f}, 0.00001f, "ternary operator test failed"}, |
| {4, 0, {0.60f, 0.80f, 0.10f, 0.20f}, 0.00001f, "ternary operator test failed"}, |
| {5, 0, {0.60f, 0.80f, 0.10f, 0.20f}, 0.00001f, "ternary operator test failed"}, |
| {6, 0, {0.60f, 0.80f, 0.10f, 0.20f}, 0.00001f, "ternary operator test failed"}, |
| {7, 0, {0.60f, 0.80f, 0.10f, 0.20f}, 0.00001f, "ternary operator test failed"} |
| }; |
| |
| static const char *ternary_operator_shader = |
| "float4 test(float2 pos: TEXCOORD0): COLOR\n" |
| "{\n" |
| " return (pos.x < 0.5?float4(0.5, 0.25, 0.5, 0.75):float4(0.6, 0.8, 0.1, 0.2));\n" |
| "}"; |
| |
| ID3DXConstantTable *constants; |
| IDirect3DPixelShader9 *pshader; |
| |
| pshader = compile_pixel_shader9(device, if_greater_shader, "ps_2_0", &constants); |
| if (pshader != NULL) |
| { |
| compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, if_greater_probes, |
| sizeof(if_greater_probes) / sizeof(*if_greater_probes), 32, 1, __LINE__); |
| |
| ID3DXConstantTable_Release(constants); |
| IDirect3DPixelShader9_Release(pshader); |
| } |
| |
| pshader = compile_pixel_shader9(device, ternary_operator_shader, "ps_2_0", &constants); |
| if (pshader != NULL) |
| { |
| compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, ternary_operator_probes, |
| sizeof(ternary_operator_probes) / sizeof(*ternary_operator_probes), 8, 1, __LINE__); |
| |
| ID3DXConstantTable_Release(constants); |
| IDirect3DPixelShader9_Release(pshader); |
| } |
| } |
| |
| static void test_float_vectors(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geometry, |
| IDirect3DVertexShader9 *vshader_passthru) |
| { |
| static const struct hlsl_probe_info vec4_indexing_test1_probes[] = |
| { |
| {0, 0, {0.020f, 0.245f, 0.351f, 1.000f}, 0.0001f, "vec4 indexing test 1 failed"} |
| }; |
| |
| static const char *vec4_indexing_test1_shader = |
| "float4 test(): COLOR\n" |
| "{\n" |
| " float4 color;\n" |
| " color[0] = 0.020;\n" |
| " color[1] = 0.245;\n" |
| " color[2] = 0.351;\n" |
| " color[3] = 1.0;\n" |
| " return color;\n" |
| "}"; |
| |
| static const struct hlsl_probe_info vec4_indexing_test2_probes[] = |
| { |
| {0, 0, {0.5f, 0.3f, 0.8f, 0.2f}, 0.0001f, "vec4 indexing test 2 failed"} |
| }; |
| |
| /* We have this uniform i here so the compiler can't optimize */ |
| static const char *vec4_indexing_test2_shader = |
| "uniform int i;\n" |
| "float4 test(): COLOR\n" |
| "{\n" |
| " float4 color = float4(0.5, 0.4, 0.3, 0.2);\n" |
| " color.g = color[i];\n" |
| " color.b = 0.8;\n" |
| " return color;\n" |
| "}"; |
| |
| ID3DXConstantTable *constants; |
| IDirect3DPixelShader9 *pshader; |
| |
| pshader = compile_pixel_shader9(device, vec4_indexing_test1_shader, "ps_2_0", &constants); |
| if (pshader != NULL) |
| { |
| compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, vec4_indexing_test1_probes, |
| sizeof(vec4_indexing_test1_probes) / sizeof(*vec4_indexing_test1_probes), 1, 1, __LINE__); |
| |
| ID3DXConstantTable_Release(constants); |
| IDirect3DPixelShader9_Release(pshader); |
| } |
| |
| pshader = compile_pixel_shader9(device, vec4_indexing_test2_shader, "ps_2_0", &constants); |
| if (pshader != NULL) |
| { |
| ID3DXConstantTable_SetInt(constants, device, "i", 2); |
| |
| compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, vec4_indexing_test2_probes, |
| sizeof(vec4_indexing_test2_probes) / sizeof(*vec4_indexing_test2_probes), 32, 1, __LINE__); |
| |
| ID3DXConstantTable_Release(constants); |
| IDirect3DPixelShader9_Release(pshader); |
| } |
| } |
| |
| static void test_trig(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geometry, |
| IDirect3DVertexShader9 *vshader_passthru) |
| { |
| static const struct hlsl_probe_info sincos_probes[] = |
| { |
| {0, 0, {0.5000f, 1.0000f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {1, 0, {0.5975f, 0.9904f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {2, 0, {0.6913f, 0.9620f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {3, 0, {0.7778f, 0.9160f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {4, 0, {0.8536f, 0.8536f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {5, 0, {0.9157f, 0.7778f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {6, 0, {0.9620f, 0.6913f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {7, 0, {0.9904f, 0.5975f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {8, 0, {1.0000f, 0.5000f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {9, 0, {0.9904f, 0.4025f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {10, 0, {0.9619f, 0.3087f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {11, 0, {0.9157f, 0.2222f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {12, 0, {0.8536f, 0.1464f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {13, 0, {0.7778f, 0.0843f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {14, 0, {0.6913f, 0.0381f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {15, 0, {0.5975f, 0.0096f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {16, 0, {0.5000f, 0.0000f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {17, 0, {0.4025f, 0.0096f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {18, 0, {0.3087f, 0.0381f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {19, 0, {0.2222f, 0.0843f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {20, 0, {0.1464f, 0.1464f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {21, 0, {0.0843f, 0.2222f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {22, 0, {0.0381f, 0.3087f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {23, 0, {0.0096f, 0.4025f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {24, 0, {0.0000f, 0.5000f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {25, 0, {0.0096f, 0.5975f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {26, 0, {0.0381f, 0.6913f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {27, 0, {0.0843f, 0.7778f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {28, 0, {0.1464f, 0.8536f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {29, 0, {0.2222f, 0.9157f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {30, 0, {0.3087f, 0.9619f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| {31, 0, {0.4025f, 0.9904f, 0.0f, 0.0f}, 0.001f, "sin/cos test failed"}, |
| }; |
| |
| static const char *sincos_shader = |
| "float4 test(float x: TEXCOORD0): COLOR\n" |
| "{\n" |
| " const float pi2 = 6.2831853;\n" |
| " float calcd_sin = (sin(x * pi2) + 1)/2;\n" |
| " float calcd_cos = (cos(x * pi2) + 1)/2;\n" |
| " return float4(calcd_sin, calcd_cos, 0, 0);\n" |
| "}"; |
| |
| ID3DXConstantTable *constants; |
| IDirect3DPixelShader9 *pshader; |
| |
| pshader = compile_pixel_shader9(device, sincos_shader, "ps_2_0", &constants); |
| if (pshader != NULL) |
| { |
| compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, sincos_probes, |
| sizeof(sincos_probes) / sizeof(*sincos_probes), 32, 1, __LINE__); |
| |
| ID3DXConstantTable_Release(constants); |
| IDirect3DPixelShader9_Release(pshader); |
| } |
| } |
| |
| static void test_fail(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *qquad_geometry, |
| IDirect3DVertexShader9 *vshader_passthru) |
| { |
| static const char *undefined_variable_shader = |
| "float4 test(float2 pos: TEXCOORD0) : COLOR\n" |
| "{\n" |
| " return y;\n" |
| "}"; |
| |
| static const char *invalid_swizzle_shader = |
| "float4 test(float2 pos: TEXCOORD0) : COLOR\n" |
| "{\n" |
| " float4 x = float4(0, 0, 0, 0);\n" |
| " x.xzzx = float4(1, 2, 3, 4);\n" |
| " return x;\n" |
| "}"; |
| |
| static const char *invalid_conversion_shader = |
| "float4 test(float2 pos: TEXCOORD0) : COLOR\n" |
| "{\n" |
| " float4 x = pos;\n" |
| " return x;\n" |
| "}"; |
| |
| static const char *invalid_syntax_shader = |
| "float4 test(float2 pos, TEXCOORD0) ; COLOR\n" |
| "{\n" |
| " pos = float4 x;\n" |
| " mul(float4(5, 4, 3, 2), mvp) = x;\n" |
| " return float4;\n" |
| "}"; |
| |
| static const char *invalid_identifiers_shader = |
| "float4 563r(float2 45s: TEXCOORD0) : COLOR\n" |
| "{\n" |
| " float2 x = 45s;\n" |
| " return float4(x.x, x.y, 0, 0);\n" |
| "}"; |
| |
| ID3D10Blob *compiled = NULL, *errors = NULL; |
| HRESULT hr; |
| |
| hr = D3DCompile(undefined_variable_shader, strlen(undefined_variable_shader), NULL, NULL, NULL, |
| "test", "ps_2_0", 0, 0, &compiled, &errors); |
| ok(hr != D3D_OK, "Pixel shader compilation succeeded on shader with undefined variable\n"); |
| ok(errors != NULL, "No errors returned for a shader with undefined variables\n"); |
| ok(compiled == NULL, "A shader blob was returned for a shader with undefined variables\n"); |
| |
| ID3D10Blob_Release(errors); |
| errors = NULL; |
| |
| hr = D3DCompile(invalid_swizzle_shader, strlen(invalid_swizzle_shader), NULL, NULL, NULL, |
| "test","ps_2_0", 0, 0, &compiled, &errors); |
| ok(hr != D3D_OK, "Pixel shader compilation succeeded on shader with an invalid swizzle mask\n"); |
| ok(errors != NULL, "No errors returned for a shader with an invalid swizzle mask\n"); |
| ok(compiled == NULL, "A shader blob was returned for a shader with an invalid swizzle mask\n"); |
| |
| ID3D10Blob_Release(errors); |
| errors = NULL; |
| |
| hr = D3DCompile(invalid_conversion_shader, strlen(invalid_conversion_shader), NULL, NULL, NULL, |
| "test", "ps_2_0", 0, 0, &compiled, &errors); |
| ok(hr != D3D_OK, "Pixel shader compilation succeeded on shader with an invalid type " |
| "conversion\n"); |
| ok(errors != NULL, "No errors returned for a shader with invalid type conversions\n"); |
| ok(compiled == NULL, "A shader blob was returned for a shader with invalid type conversions\n"); |
| |
| ID3D10Blob_Release(errors); |
| errors = NULL; |
| |
| hr = D3DCompile(invalid_syntax_shader, strlen(invalid_syntax_shader), NULL, NULL, NULL, "test", |
| "ps_2_0", 0, 0, &compiled, &errors); |
| ok(hr != D3D_OK, "Pixel shader compilation succeeded on shader with blatantly invalid " |
| "syntax\n"); |
| ok(errors != NULL, "No errors returned for a shader with invalid syntax\n"); |
| ok(compiled == NULL, "A shader blob was returned for a shader with invalid syntax\n"); |
| |
| ID3D10Blob_Release(errors); |
| errors = NULL; |
| |
| hr = D3DCompile(invalid_identifiers_shader, strlen(invalid_identifiers_shader), NULL, NULL, |
| NULL, "test", "ps_2_0", 0, 0, &compiled, &errors); |
| ok(hr != D3D_OK, "Pixel shader compilation successful on a shader with invalid variable and " |
| "function names\n"); |
| ok(errors != NULL, "No errors returned for a shader with invalid variable and function " |
| "names\n"); |
| ok(compiled == NULL, "A shader blob was returned for a shader with invalid variable and " |
| "function names\n"); |
| |
| ID3D10Blob_Release(errors); |
| } |
| |
| START_TEST(hlsl) |
| { |
| D3DCAPS9 caps; |
| ULONG refcount; |
| IDirect3DDevice9 *device; |
| IDirect3DVertexDeclaration9 *vdeclaration; |
| IDirect3DVertexBuffer9 *quad_geometry; |
| IDirect3DVertexShader9 *vshader_passthru; |
| |
| device = init_d3d9(&vdeclaration, &quad_geometry, &vshader_passthru); |
| if (!device) return; |
| |
| /* Make sure we support pixel shaders, before trying to compile them! */ |
| /* Direct3D 9 (Shader model 1-3 tests) */ |
| IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| if (caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)) |
| { |
| todo_wine |
| { |
| test_swizzle(device, quad_geometry, vshader_passthru); |
| test_math(device, quad_geometry, vshader_passthru); |
| test_conditionals(device, quad_geometry, vshader_passthru); |
| test_float_vectors(device, quad_geometry, vshader_passthru); |
| test_trig(device, quad_geometry, vshader_passthru); |
| test_fail(device, quad_geometry, vshader_passthru); |
| } |
| } else skip("no pixel shader support\n"); |
| |
| /* Reference counting sanity checks */ |
| if (vshader_passthru) |
| { |
| refcount = IDirect3DVertexShader9_Release(vshader_passthru); |
| ok(!refcount, "Pass-through vertex shader has %u references left\n", refcount); |
| } |
| |
| refcount = IDirect3DVertexBuffer9_Release(quad_geometry); |
| ok(!refcount, "Vertex buffer has %u references left\n", refcount); |
| |
| refcount = IDirect3DVertexDeclaration9_Release(vdeclaration); |
| ok(!refcount, "Vertex declaration has %u references left\n", refcount); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left\n", refcount); |
| } |