| /* |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "d3d11_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d11); |
| |
| /* ID3D11BlendState methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_blend_state_QueryInterface(ID3D11BlendState *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11BlendState) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11BlendState_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(riid, &IID_ID3D10BlendState1) |
| || IsEqualGUID(riid, &IID_ID3D10BlendState) |
| || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) |
| { |
| ID3D10BlendState1_AddRef(&state->ID3D10BlendState1_iface); |
| *object = &state->ID3D10BlendState1_iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); |
| ULONG refcount = InterlockedIncrement(&state->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", state, refcount); |
| |
| return refcount; |
| } |
| |
| static void d3d_blend_state_cleanup(struct d3d_blend_state *state) |
| { |
| wined3d_private_store_cleanup(&state->private_store); |
| ID3D11Device_Release(state->device); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); |
| ULONG refcount = InterlockedDecrement(&state->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", state, refcount); |
| |
| if (!refcount) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(state->device); |
| wined3d_mutex_lock(); |
| wine_rb_remove(&device->blend_states, &state->entry); |
| d3d_blend_state_cleanup(state); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, state); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_blend_state_GetDevice(ID3D11BlendState *iface, |
| ID3D11Device **device) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = state->device; |
| ID3D11Device_AddRef(*device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_blend_state_GetPrivateData(ID3D11BlendState *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateData(ID3D11BlendState *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateDataInterface(ID3D11BlendState *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&state->private_store, guid, data); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_blend_state_GetDesc(ID3D11BlendState *iface, D3D11_BLEND_DESC *desc) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| *desc = state->desc; |
| } |
| |
| static const struct ID3D11BlendStateVtbl d3d11_blend_state_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_blend_state_QueryInterface, |
| d3d11_blend_state_AddRef, |
| d3d11_blend_state_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_blend_state_GetDevice, |
| d3d11_blend_state_GetPrivateData, |
| d3d11_blend_state_SetPrivateData, |
| d3d11_blend_state_SetPrivateDataInterface, |
| /* ID3D11BlendState methods */ |
| d3d11_blend_state_GetDesc, |
| }; |
| |
| /* ID3D10BlendState methods */ |
| |
| static inline struct d3d_blend_state *impl_from_ID3D10BlendState(ID3D10BlendState1 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D10BlendState1_iface); |
| } |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendState1 *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return d3d11_blend_state_QueryInterface(&state->ID3D11BlendState_iface, riid, object); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState1 *iface) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_blend_state_AddRef(&state->ID3D11BlendState_iface); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState1 *iface) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_blend_state_Release(&state->ID3D11BlendState_iface); |
| } |
| |
| /* ID3D10DeviceChild methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState1 *iface, ID3D10Device **device) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState1 *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateData(ID3D10BlendState1 *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D10BlendState1 *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&state->private_store, guid, data); |
| } |
| |
| /* ID3D10BlendState methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState1 *iface, D3D10_BLEND_DESC *desc) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); |
| const D3D11_BLEND_DESC *d3d11_desc = &state->desc; |
| unsigned int i; |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| desc->AlphaToCoverageEnable = d3d11_desc->AlphaToCoverageEnable; |
| desc->SrcBlend = d3d11_desc->RenderTarget[0].SrcBlend; |
| desc->DestBlend = d3d11_desc->RenderTarget[0].DestBlend; |
| desc->BlendOp = d3d11_desc->RenderTarget[0].BlendOp; |
| desc->SrcBlendAlpha = d3d11_desc->RenderTarget[0].SrcBlendAlpha; |
| desc->DestBlendAlpha = d3d11_desc->RenderTarget[0].DestBlendAlpha; |
| desc->BlendOpAlpha = d3d11_desc->RenderTarget[0].BlendOpAlpha; |
| for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) |
| { |
| desc->BlendEnable[i] = d3d11_desc->RenderTarget[i].BlendEnable; |
| desc->RenderTargetWriteMask[i] = d3d11_desc->RenderTarget[i].RenderTargetWriteMask; |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc1(ID3D10BlendState1 *iface, D3D10_BLEND_DESC1 *desc) |
| { |
| struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| memcpy(desc, &state->desc, sizeof(*desc)); |
| } |
| |
| static const struct ID3D10BlendState1Vtbl d3d10_blend_state_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_blend_state_QueryInterface, |
| d3d10_blend_state_AddRef, |
| d3d10_blend_state_Release, |
| /* ID3D10DeviceChild methods */ |
| d3d10_blend_state_GetDevice, |
| d3d10_blend_state_GetPrivateData, |
| d3d10_blend_state_SetPrivateData, |
| d3d10_blend_state_SetPrivateDataInterface, |
| /* ID3D10BlendState methods */ |
| d3d10_blend_state_GetDesc, |
| /* ID3D10BlendState1 methods */ |
| d3d10_blend_state_GetDesc1, |
| }; |
| |
| static HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device, |
| const D3D11_BLEND_DESC *desc) |
| { |
| state->ID3D11BlendState_iface.lpVtbl = &d3d11_blend_state_vtbl; |
| state->ID3D10BlendState1_iface.lpVtbl = &d3d10_blend_state_vtbl; |
| state->refcount = 1; |
| wined3d_private_store_init(&state->private_store); |
| state->desc = *desc; |
| |
| state->device = &device->ID3D11Device_iface; |
| ID3D11Device_AddRef(state->device); |
| |
| return S_OK; |
| } |
| |
| HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC *desc, |
| struct d3d_blend_state **state) |
| { |
| struct d3d_blend_state *object; |
| struct wine_rb_entry *entry; |
| D3D11_BLEND_DESC tmp_desc; |
| unsigned int i, j; |
| HRESULT hr; |
| |
| if (!desc) |
| return E_INVALIDARG; |
| |
| /* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use |
| * D3D11_BLEND_DESC as a key in the rbtree. */ |
| memset(&tmp_desc, 0, sizeof(tmp_desc)); |
| tmp_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable; |
| tmp_desc.IndependentBlendEnable = desc->IndependentBlendEnable; |
| for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) |
| { |
| j = desc->IndependentBlendEnable ? i : 0; |
| tmp_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[j].BlendEnable; |
| tmp_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[j].SrcBlend; |
| tmp_desc.RenderTarget[i].DestBlend = desc->RenderTarget[j].DestBlend; |
| tmp_desc.RenderTarget[i].BlendOp = desc->RenderTarget[j].BlendOp; |
| tmp_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[j].SrcBlendAlpha; |
| tmp_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[j].DestBlendAlpha; |
| tmp_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[j].BlendOpAlpha; |
| tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask; |
| |
| if (i > 3 && tmp_desc.RenderTarget[i].RenderTargetWriteMask != D3D11_COLOR_WRITE_ENABLE_ALL) |
| FIXME("Color mask %#x not supported for render target %u.\n", |
| tmp_desc.RenderTarget[i].RenderTargetWriteMask, i); |
| } |
| |
| /* glSampleCoverage() */ |
| if (tmp_desc.AlphaToCoverageEnable) |
| FIXME("Ignoring AlphaToCoverageEnable %#x.\n", tmp_desc.AlphaToCoverageEnable); |
| /* glEnableIndexedEXT(GL_BLEND, ...) */ |
| if (tmp_desc.IndependentBlendEnable) |
| FIXME("Per-rendertarget blend not implemented.\n"); |
| |
| wined3d_mutex_lock(); |
| if ((entry = wine_rb_get(&device->blend_states, &tmp_desc))) |
| { |
| object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry); |
| |
| TRACE("Returning existing blend state %p.\n", object); |
| ID3D11BlendState_AddRef(&object->ID3D11BlendState_iface); |
| *state = object; |
| wined3d_mutex_unlock(); |
| |
| return S_OK; |
| } |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| { |
| wined3d_mutex_unlock(); |
| return E_OUTOFMEMORY; |
| } |
| |
| if (FAILED(hr = d3d_blend_state_init(object, device, &tmp_desc))) |
| { |
| WARN("Failed to initialize blend state, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| if (wine_rb_put(&device->blend_states, desc, &object->entry) == -1) |
| { |
| ERR("Failed to insert blend state entry.\n"); |
| d3d_blend_state_cleanup(object); |
| HeapFree(GetProcessHeap(), 0, object); |
| wined3d_mutex_unlock(); |
| return E_FAIL; |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("Created blend state %p.\n", object); |
| *state = object; |
| |
| return S_OK; |
| } |
| |
| struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d11_blend_state_vtbl); |
| |
| return impl_from_ID3D11BlendState(iface); |
| } |
| |
| struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == (ID3D10BlendStateVtbl *)&d3d10_blend_state_vtbl); |
| |
| return impl_from_ID3D10BlendState((ID3D10BlendState1 *)iface); |
| } |
| |
| /* ID3D11DepthStencilState methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_QueryInterface(ID3D11DepthStencilState *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11DepthStencilState) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11DepthStencilState_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(riid, &IID_ID3D10DepthStencilState) |
| || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) |
| { |
| ID3D10DepthStencilState_AddRef(&state->ID3D10DepthStencilState_iface); |
| *object = &state->ID3D10DepthStencilState_iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStencilState *iface) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); |
| ULONG refcount = InterlockedIncrement(&state->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", state, refcount); |
| |
| return refcount; |
| } |
| |
| static void d3d_depthstencil_state_cleanup(struct d3d_depthstencil_state *state) |
| { |
| wined3d_private_store_cleanup(&state->private_store); |
| ID3D11Device_Release(state->device); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStencilState *iface) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); |
| ULONG refcount = InterlockedDecrement(&state->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", state, refcount); |
| |
| if (!refcount) |
| { |
| struct d3d_device *device = impl_from_ID3D11Device(state->device); |
| wined3d_mutex_lock(); |
| wine_rb_remove(&device->depthstencil_states, &state->entry); |
| d3d_depthstencil_state_cleanup(state); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, state); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDevice(ID3D11DepthStencilState *iface, |
| ID3D11Device **device) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = state->device; |
| ID3D11Device_AddRef(*device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_GetPrivateData(ID3D11DepthStencilState *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateData(ID3D11DepthStencilState *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateDataInterface(ID3D11DepthStencilState *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&state->private_store, guid, data); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDesc(ID3D11DepthStencilState *iface, |
| D3D11_DEPTH_STENCIL_DESC *desc) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| *desc = state->desc; |
| } |
| |
| static const struct ID3D11DepthStencilStateVtbl d3d11_depthstencil_state_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_depthstencil_state_QueryInterface, |
| d3d11_depthstencil_state_AddRef, |
| d3d11_depthstencil_state_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_depthstencil_state_GetDevice, |
| d3d11_depthstencil_state_GetPrivateData, |
| d3d11_depthstencil_state_SetPrivateData, |
| d3d11_depthstencil_state_SetPrivateDataInterface, |
| /* ID3D11DepthStencilState methods */ |
| d3d11_depthstencil_state_GetDesc, |
| }; |
| |
| /* ID3D10DepthStencilState methods */ |
| |
| static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface); |
| } |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return d3d11_depthstencil_state_QueryInterface(&state->ID3D11DepthStencilState_iface, riid, object); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_depthstencil_state_AddRef(&state->ID3D11DepthStencilState_iface); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_depthstencil_state_Release(&state->ID3D11DepthStencilState_iface); |
| } |
| |
| /* ID3D10DeviceChild methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthStencilState *iface, ID3D10Device **device) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10DepthStencilState *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterface(ID3D10DepthStencilState *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&state->private_store, guid, data); |
| } |
| |
| /* ID3D10DepthStencilState methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDesc(ID3D10DepthStencilState *iface, |
| D3D10_DEPTH_STENCIL_DESC *desc) |
| { |
| struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| memcpy(desc, &state->desc, sizeof(*desc)); |
| } |
| |
| static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_depthstencil_state_QueryInterface, |
| d3d10_depthstencil_state_AddRef, |
| d3d10_depthstencil_state_Release, |
| /* ID3D10DeviceChild methods */ |
| d3d10_depthstencil_state_GetDevice, |
| d3d10_depthstencil_state_GetPrivateData, |
| d3d10_depthstencil_state_SetPrivateData, |
| d3d10_depthstencil_state_SetPrivateDataInterface, |
| /* ID3D10DepthStencilState methods */ |
| d3d10_depthstencil_state_GetDesc, |
| }; |
| |
| static HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device, |
| const D3D11_DEPTH_STENCIL_DESC *desc) |
| { |
| state->ID3D11DepthStencilState_iface.lpVtbl = &d3d11_depthstencil_state_vtbl; |
| state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl; |
| state->refcount = 1; |
| wined3d_private_store_init(&state->private_store); |
| state->desc = *desc; |
| |
| state->device = &device->ID3D11Device_iface; |
| ID3D11Device_AddRef(state->device); |
| |
| return S_OK; |
| } |
| |
| HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEPTH_STENCIL_DESC *desc, |
| struct d3d_depthstencil_state **state) |
| { |
| struct d3d_depthstencil_state *object; |
| D3D11_DEPTH_STENCIL_DESC tmp_desc; |
| struct wine_rb_entry *entry; |
| HRESULT hr; |
| |
| if (!desc) |
| return E_INVALIDARG; |
| |
| /* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use |
| * it as a key in the rbtree. */ |
| memset(&tmp_desc, 0, sizeof(tmp_desc)); |
| tmp_desc.DepthEnable = desc->DepthEnable; |
| if (desc->DepthEnable) |
| { |
| tmp_desc.DepthWriteMask = desc->DepthWriteMask; |
| tmp_desc.DepthFunc = desc->DepthFunc; |
| } |
| else |
| { |
| tmp_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; |
| tmp_desc.DepthFunc = D3D11_COMPARISON_LESS; |
| } |
| tmp_desc.StencilEnable = desc->StencilEnable; |
| if (desc->StencilEnable) |
| { |
| tmp_desc.StencilReadMask = desc->StencilReadMask; |
| tmp_desc.StencilWriteMask = desc->StencilWriteMask; |
| tmp_desc.FrontFace = desc->FrontFace; |
| tmp_desc.BackFace = desc->BackFace; |
| } |
| else |
| { |
| tmp_desc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK; |
| tmp_desc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK; |
| tmp_desc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; |
| tmp_desc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; |
| tmp_desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; |
| tmp_desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS; |
| tmp_desc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; |
| tmp_desc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; |
| tmp_desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; |
| tmp_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS; |
| } |
| |
| wined3d_mutex_lock(); |
| if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc))) |
| { |
| object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry); |
| |
| TRACE("Returning existing depthstencil state %p.\n", object); |
| ID3D11DepthStencilState_AddRef(&object->ID3D11DepthStencilState_iface); |
| *state = object; |
| wined3d_mutex_unlock(); |
| |
| return S_OK; |
| } |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| { |
| wined3d_mutex_unlock(); |
| return E_OUTOFMEMORY; |
| } |
| |
| if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc))) |
| { |
| WARN("Failed to initialize depthstencil state, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| if (wine_rb_put(&device->depthstencil_states, desc, &object->entry) == -1) |
| { |
| ERR("Failed to insert depthstencil state entry.\n"); |
| d3d_depthstencil_state_cleanup(object); |
| HeapFree(GetProcessHeap(), 0, object); |
| wined3d_mutex_unlock(); |
| return E_FAIL; |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("Created depthstencil state %p.\n", object); |
| *state = object; |
| |
| return S_OK; |
| } |
| |
| struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d11_depthstencil_state_vtbl); |
| |
| return impl_from_ID3D11DepthStencilState(iface); |
| } |
| |
| struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d10_depthstencil_state_vtbl); |
| |
| return impl_from_ID3D10DepthStencilState(iface); |
| } |
| |
| /* ID3D11RasterizerState methods */ |
| |
| static inline struct d3d_rasterizer_state *impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_rasterizer_state, ID3D11RasterizerState_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_QueryInterface(ID3D11RasterizerState *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11RasterizerState) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11RasterizerState_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(riid, &IID_ID3D10RasterizerState) |
| || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) |
| { |
| ID3D10RasterizerState_AddRef(&state->ID3D10RasterizerState_iface); |
| *object = &state->ID3D10RasterizerState_iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_AddRef(ID3D11RasterizerState *iface) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); |
| ULONG refcount = InterlockedIncrement(&state->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", state, refcount); |
| |
| if (refcount == 1) |
| { |
| ID3D11Device_AddRef(state->device); |
| wined3d_mutex_lock(); |
| wined3d_rasterizer_state_incref(state->wined3d_state); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_Release(ID3D11RasterizerState *iface) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); |
| ULONG refcount = InterlockedDecrement(&state->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", state, refcount); |
| |
| if (!refcount) |
| { |
| ID3D11Device *device = state->device; |
| |
| wined3d_mutex_lock(); |
| wined3d_rasterizer_state_decref(state->wined3d_state); |
| wined3d_mutex_unlock(); |
| |
| ID3D11Device_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_rasterizer_state_GetDevice(ID3D11RasterizerState *iface, |
| ID3D11Device **device) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = state->device; |
| ID3D11Device_AddRef(*device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_GetPrivateData(ID3D11RasterizerState *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_SetPrivateData(ID3D11RasterizerState *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_SetPrivateDataInterface(ID3D11RasterizerState *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&state->private_store, guid, data); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_rasterizer_state_GetDesc(ID3D11RasterizerState *iface, |
| D3D11_RASTERIZER_DESC *desc) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| *desc = state->desc; |
| } |
| |
| static const struct ID3D11RasterizerStateVtbl d3d11_rasterizer_state_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_rasterizer_state_QueryInterface, |
| d3d11_rasterizer_state_AddRef, |
| d3d11_rasterizer_state_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_rasterizer_state_GetDevice, |
| d3d11_rasterizer_state_GetPrivateData, |
| d3d11_rasterizer_state_SetPrivateData, |
| d3d11_rasterizer_state_SetPrivateDataInterface, |
| /* ID3D11RasterizerState methods */ |
| d3d11_rasterizer_state_GetDesc, |
| }; |
| |
| /* ID3D10RasterizerState methods */ |
| |
| static inline struct d3d_rasterizer_state *impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_rasterizer_state, ID3D10RasterizerState_iface); |
| } |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_QueryInterface(ID3D10RasterizerState *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return d3d11_rasterizer_state_QueryInterface(&state->ID3D11RasterizerState_iface, riid, object); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_AddRef(ID3D10RasterizerState *iface) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_rasterizer_state_AddRef(&state->ID3D11RasterizerState_iface); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_Release(ID3D10RasterizerState *iface) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); |
| |
| TRACE("iface %p.\n", state); |
| |
| return d3d11_rasterizer_state_Release(&state->ID3D11RasterizerState_iface); |
| } |
| |
| /* ID3D10DeviceChild methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDevice(ID3D10RasterizerState *iface, ID3D10Device **device) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_GetPrivateData(ID3D10RasterizerState *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_SetPrivateData(ID3D10RasterizerState *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_SetPrivateDataInterface(ID3D10RasterizerState *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&state->private_store, guid, data); |
| } |
| |
| /* ID3D10RasterizerState methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDesc(ID3D10RasterizerState *iface, |
| D3D10_RASTERIZER_DESC *desc) |
| { |
| struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| memcpy(desc, &state->desc, sizeof(*desc)); |
| } |
| |
| static const struct ID3D10RasterizerStateVtbl d3d10_rasterizer_state_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_rasterizer_state_QueryInterface, |
| d3d10_rasterizer_state_AddRef, |
| d3d10_rasterizer_state_Release, |
| /* ID3D10DeviceChild methods */ |
| d3d10_rasterizer_state_GetDevice, |
| d3d10_rasterizer_state_GetPrivateData, |
| d3d10_rasterizer_state_SetPrivateData, |
| d3d10_rasterizer_state_SetPrivateDataInterface, |
| /* ID3D10RasterizerState methods */ |
| d3d10_rasterizer_state_GetDesc, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d_rasterizer_state_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d_rasterizer_state *state = parent; |
| struct d3d_device *device = impl_from_ID3D11Device(state->device); |
| |
| wine_rb_remove(&device->rasterizer_states, &state->entry); |
| wined3d_private_store_cleanup(&state->private_store); |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d_rasterizer_state_wined3d_parent_ops = |
| { |
| d3d_rasterizer_state_wined3d_object_destroyed, |
| }; |
| |
| static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d_device *device, |
| const D3D11_RASTERIZER_DESC *desc) |
| { |
| struct wined3d_rasterizer_state_desc wined3d_desc; |
| HRESULT hr; |
| |
| state->ID3D11RasterizerState_iface.lpVtbl = &d3d11_rasterizer_state_vtbl; |
| state->ID3D10RasterizerState_iface.lpVtbl = &d3d10_rasterizer_state_vtbl; |
| state->refcount = 1; |
| wined3d_private_store_init(&state->private_store); |
| state->desc = *desc; |
| |
| if (wine_rb_put(&device->rasterizer_states, desc, &state->entry) == -1) |
| { |
| ERR("Failed to insert rasterizer state entry.\n"); |
| wined3d_private_store_cleanup(&state->private_store); |
| return E_FAIL; |
| } |
| |
| wined3d_desc.front_ccw = desc->FrontCounterClockwise; |
| |
| /* We cannot fail after creating a wined3d_rasterizer_state object. It |
| * would lead to double free. */ |
| if (FAILED(hr = wined3d_rasterizer_state_create(device->wined3d_device, &wined3d_desc, |
| state, &d3d_rasterizer_state_wined3d_parent_ops, &state->wined3d_state))) |
| { |
| WARN("Failed to create wined3d rasterizer state, hr %#x.\n", hr); |
| wined3d_private_store_cleanup(&state->private_store); |
| wine_rb_remove(&device->rasterizer_states, &state->entry); |
| return hr; |
| } |
| |
| ID3D11Device_AddRef(state->device = &device->ID3D11Device_iface); |
| |
| return S_OK; |
| } |
| |
| HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTERIZER_DESC *desc, |
| struct d3d_rasterizer_state **state) |
| { |
| struct d3d_rasterizer_state *object; |
| struct wine_rb_entry *entry; |
| HRESULT hr; |
| |
| if (!desc) |
| return E_INVALIDARG; |
| |
| wined3d_mutex_lock(); |
| if ((entry = wine_rb_get(&device->rasterizer_states, desc))) |
| { |
| object = WINE_RB_ENTRY_VALUE(entry, struct d3d_rasterizer_state, entry); |
| |
| TRACE("Returning existing rasterizer state %p.\n", object); |
| ID3D11RasterizerState_AddRef(&object->ID3D11RasterizerState_iface); |
| *state = object; |
| wined3d_mutex_unlock(); |
| |
| return S_OK; |
| } |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| { |
| wined3d_mutex_unlock(); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = d3d_rasterizer_state_init(object, device, desc); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize rasterizer state, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created rasterizer state %p.\n", object); |
| *state = object; |
| |
| return S_OK; |
| } |
| |
| struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d11_rasterizer_state_vtbl); |
| |
| return impl_from_ID3D11RasterizerState(iface); |
| } |
| |
| struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d10_rasterizer_state_vtbl); |
| |
| return impl_from_ID3D10RasterizerState(iface); |
| } |
| |
| /* ID3D11SampleState methods */ |
| |
| static inline struct d3d_sampler_state *impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_sampler_state, ID3D11SamplerState_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_QueryInterface(ID3D11SamplerState *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D11SamplerState) |
| || IsEqualGUID(riid, &IID_ID3D11DeviceChild) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| ID3D11SamplerState_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(riid, &IID_ID3D10SamplerState) |
| || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) |
| { |
| ID3D10SamplerState_AddRef(&state->ID3D10SamplerState_iface); |
| *object = &state->ID3D10SamplerState_iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_sampler_state_AddRef(ID3D11SamplerState *iface) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); |
| ULONG refcount = InterlockedIncrement(&state->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", state, refcount); |
| |
| if (refcount == 1) |
| { |
| ID3D11Device_AddRef(state->device); |
| wined3d_mutex_lock(); |
| wined3d_sampler_incref(state->wined3d_sampler); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d11_sampler_state_Release(ID3D11SamplerState *iface) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); |
| ULONG refcount = InterlockedDecrement(&state->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", state, refcount); |
| |
| if (!refcount) |
| { |
| ID3D11Device *device = state->device; |
| |
| wined3d_mutex_lock(); |
| wined3d_sampler_decref(state->wined3d_sampler); |
| wined3d_mutex_unlock(); |
| |
| ID3D11Device_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_sampler_state_GetDevice(ID3D11SamplerState *iface, |
| ID3D11Device **device) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = state->device; |
| ID3D11Device_AddRef(*device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_GetPrivateData(ID3D11SamplerState *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_SetPrivateData(ID3D11SamplerState *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_SetPrivateDataInterface(ID3D11SamplerState *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&state->private_store, guid, data); |
| } |
| |
| static void STDMETHODCALLTYPE d3d11_sampler_state_GetDesc(ID3D11SamplerState *iface, |
| D3D11_SAMPLER_DESC *desc) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| *desc = state->desc; |
| } |
| |
| static const struct ID3D11SamplerStateVtbl d3d11_sampler_state_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d11_sampler_state_QueryInterface, |
| d3d11_sampler_state_AddRef, |
| d3d11_sampler_state_Release, |
| /* ID3D11DeviceChild methods */ |
| d3d11_sampler_state_GetDevice, |
| d3d11_sampler_state_GetPrivateData, |
| d3d11_sampler_state_SetPrivateData, |
| d3d11_sampler_state_SetPrivateDataInterface, |
| /* ID3D11SamplerState methods */ |
| d3d11_sampler_state_GetDesc, |
| }; |
| |
| /* ID3D10SamplerState methods */ |
| |
| static inline struct d3d_sampler_state *impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_sampler_state, ID3D10SamplerState_iface); |
| } |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_QueryInterface(ID3D10SamplerState *iface, |
| REFIID riid, void **object) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return d3d11_sampler_state_QueryInterface(&state->ID3D11SamplerState_iface, riid, object); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_sampler_state_AddRef(ID3D10SamplerState *iface) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_sampler_state_AddRef(&state->ID3D11SamplerState_iface); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *iface) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d11_sampler_state_Release(&state->ID3D11SamplerState_iface); |
| } |
| |
| /* ID3D10DeviceChild methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_sampler_state_GetDevice(ID3D10SamplerState *iface, ID3D10Device **device) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10SamplerState *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %p, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_get_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateData(ID3D10SamplerState *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); |
| |
| TRACE("iface %p, guid %s, data_size %u, data %p.\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return d3d_set_private_data(&state->private_store, guid, data_size, data); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateDataInterface(ID3D10SamplerState *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); |
| |
| TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); |
| |
| return d3d_set_private_data_interface(&state->private_store, guid, data); |
| } |
| |
| /* ID3D10SamplerState methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_sampler_state_GetDesc(ID3D10SamplerState *iface, |
| D3D10_SAMPLER_DESC *desc) |
| { |
| struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface); |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| memcpy(desc, &state->desc, sizeof(*desc)); |
| } |
| |
| static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_sampler_state_QueryInterface, |
| d3d10_sampler_state_AddRef, |
| d3d10_sampler_state_Release, |
| /* ID3D10DeviceChild methods */ |
| d3d10_sampler_state_GetDevice, |
| d3d10_sampler_state_GetPrivateData, |
| d3d10_sampler_state_SetPrivateData, |
| d3d10_sampler_state_SetPrivateDataInterface, |
| /* ID3D10SamplerState methods */ |
| d3d10_sampler_state_GetDesc, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d_sampler_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d_sampler_state *state = parent; |
| struct d3d_device *device = impl_from_ID3D11Device(state->device); |
| |
| wine_rb_remove(&device->sampler_states, &state->entry); |
| wined3d_private_store_cleanup(&state->private_store); |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d_sampler_wined3d_parent_ops = |
| { |
| d3d_sampler_wined3d_object_destroyed, |
| }; |
| |
| static enum wined3d_texture_address wined3d_texture_address_from_d3d11(enum D3D11_TEXTURE_ADDRESS_MODE t) |
| { |
| return (enum wined3d_texture_address)t; |
| } |
| |
| static enum wined3d_texture_filter_type wined3d_texture_filter_mip_from_d3d11(enum D3D11_FILTER f) |
| { |
| if (D3D11_DECODE_MIP_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) |
| return WINED3D_TEXF_LINEAR; |
| return WINED3D_TEXF_POINT; |
| } |
| |
| static enum wined3d_texture_filter_type wined3d_texture_filter_mag_from_d3d11(enum D3D11_FILTER f) |
| { |
| if (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) |
| return WINED3D_TEXF_LINEAR; |
| return WINED3D_TEXF_POINT; |
| } |
| |
| static enum wined3d_texture_filter_type wined3d_texture_filter_min_from_d3d11(enum D3D11_FILTER f) |
| { |
| if (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) |
| return WINED3D_TEXF_LINEAR; |
| return WINED3D_TEXF_POINT; |
| } |
| |
| static BOOL wined3d_texture_compare_from_d3d11(enum D3D11_FILTER f) |
| { |
| return D3D11_DECODE_IS_COMPARISON_FILTER(f); |
| } |
| |
| static enum wined3d_cmp_func wined3d_cmp_func_from_d3d11(D3D11_COMPARISON_FUNC f) |
| { |
| return (enum wined3d_cmp_func)f; |
| } |
| |
| static HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device, |
| const D3D11_SAMPLER_DESC *desc) |
| { |
| struct wined3d_sampler_desc wined3d_desc; |
| HRESULT hr; |
| |
| state->ID3D11SamplerState_iface.lpVtbl = &d3d11_sampler_state_vtbl; |
| state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl; |
| state->refcount = 1; |
| wined3d_private_store_init(&state->private_store); |
| state->desc = *desc; |
| |
| wined3d_desc.address_u = wined3d_texture_address_from_d3d11(desc->AddressU); |
| wined3d_desc.address_v = wined3d_texture_address_from_d3d11(desc->AddressV); |
| wined3d_desc.address_w = wined3d_texture_address_from_d3d11(desc->AddressW); |
| memcpy(wined3d_desc.border_color, desc->BorderColor, sizeof(wined3d_desc.border_color)); |
| wined3d_desc.mag_filter = wined3d_texture_filter_mag_from_d3d11(desc->Filter); |
| wined3d_desc.min_filter = wined3d_texture_filter_min_from_d3d11(desc->Filter); |
| wined3d_desc.mip_filter = wined3d_texture_filter_mip_from_d3d11(desc->Filter); |
| wined3d_desc.lod_bias = desc->MipLODBias; |
| wined3d_desc.min_lod = desc->MinLOD; |
| wined3d_desc.max_lod = desc->MaxLOD; |
| wined3d_desc.mip_base_level = 0; |
| wined3d_desc.max_anisotropy = D3D11_DECODE_IS_ANISOTROPIC_FILTER(desc->Filter) ? desc->MaxAnisotropy : 1; |
| wined3d_desc.compare = wined3d_texture_compare_from_d3d11(desc->Filter); |
| wined3d_desc.comparison_func = wined3d_cmp_func_from_d3d11(desc->ComparisonFunc); |
| wined3d_desc.srgb_decode = TRUE; |
| |
| if (wine_rb_put(&device->sampler_states, desc, &state->entry) == -1) |
| { |
| ERR("Failed to insert sampler state entry.\n"); |
| wined3d_private_store_cleanup(&state->private_store); |
| return E_FAIL; |
| } |
| |
| /* We cannot fail after creating a wined3d_sampler object. It would lead to |
| * double free. */ |
| if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc, |
| state, &d3d_sampler_wined3d_parent_ops, &state->wined3d_sampler))) |
| { |
| WARN("Failed to create wined3d sampler, hr %#x.\n", hr); |
| wined3d_private_store_cleanup(&state->private_store); |
| wine_rb_remove(&device->sampler_states, &state->entry); |
| return hr; |
| } |
| |
| state->device = &device->ID3D11Device_iface; |
| ID3D11Device_AddRef(state->device); |
| |
| return S_OK; |
| } |
| |
| HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc, |
| struct d3d_sampler_state **state) |
| { |
| D3D11_SAMPLER_DESC normalized_desc; |
| struct d3d_sampler_state *object; |
| struct wine_rb_entry *entry; |
| HRESULT hr; |
| |
| if (!desc) |
| return E_INVALIDARG; |
| |
| normalized_desc = *desc; |
| if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc.Filter)) |
| normalized_desc.MaxAnisotropy = 0; |
| if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc.Filter)) |
| normalized_desc.ComparisonFunc = D3D11_COMPARISON_NEVER; |
| if (normalized_desc.AddressU != D3D11_TEXTURE_ADDRESS_BORDER |
| && normalized_desc.AddressV != D3D11_TEXTURE_ADDRESS_BORDER |
| && normalized_desc.AddressW != D3D11_TEXTURE_ADDRESS_BORDER) |
| memset(&normalized_desc.BorderColor, 0, sizeof(normalized_desc.BorderColor)); |
| |
| wined3d_mutex_lock(); |
| if ((entry = wine_rb_get(&device->sampler_states, &normalized_desc))) |
| { |
| object = WINE_RB_ENTRY_VALUE(entry, struct d3d_sampler_state, entry); |
| |
| TRACE("Returning existing sampler state %p.\n", object); |
| ID3D11SamplerState_AddRef(&object->ID3D11SamplerState_iface); |
| *state = object; |
| wined3d_mutex_unlock(); |
| |
| return S_OK; |
| } |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| { |
| wined3d_mutex_unlock(); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = d3d_sampler_state_init(object, device, &normalized_desc); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize sampler state, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created sampler state %p.\n", object); |
| *state = object; |
| |
| return S_OK; |
| } |
| |
| struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d11_sampler_state_vtbl); |
| |
| return impl_from_ID3D11SamplerState(iface); |
| } |
| |
| struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d10_sampler_state_vtbl); |
| |
| return impl_from_ID3D10SamplerState(iface); |
| } |