| /* |
| * IDirect3DVolumeTexture8 implementation |
| * |
| * Copyright 2002 Jason Edmeades |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| /* IDirect3DVolumeTexture8 IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID riid,LPVOID *ppobj) |
| { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| |
| TRACE("(%p) : QueryInterface\n", This); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DResource8) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) |
| || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) { |
| IDirect3DVolumeTexture8Impl_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| TRACE("(%p) : AddRef from %ld\n", This, This->ref); |
| return ++(This->ref); |
| } |
| |
| ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| ULONG ref = --This->ref; |
| UINT i; |
| |
| TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); |
| if (ref == 0) { |
| for (i = 0; i < This->levels; i++) { |
| if (This->volumes[i] != NULL) { |
| TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]); |
| IDirect3DVolume8Impl_Release((LPDIRECT3DVOLUME8) This->volumes[i]); |
| } |
| } |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */ |
| HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| TRACE("(%p) : returning %p\n", This, This->Device); |
| *ppDevice = (LPDIRECT3DDEVICE8) This->Device; |
| /** |
| * Note Calling this method will increase the internal reference count |
| * on the IDirect3DDevice8 interface. |
| */ |
| IDirect3DDevice8Impl_AddRef(*ppDevice); |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| FIXME("(%p) : stub returning 0\n", This); |
| return 0; |
| } |
| DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| FIXME("(%p) : stub returning 0\n", This); |
| return 0; |
| } |
| void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) { |
| int i; |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| TRACE("(%p) : About to load texture\n", This); |
| for (i = 0; i < This->levels; i++) { |
| if (i == 0 && This->volumes[i]->textureName != 0 && This->Dirty == FALSE) { |
| glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName); |
| checkGLcall("glBindTexture"); |
| TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName); |
| /* No need to walk through all mip-map levels, since already all assigned */ |
| i = This->levels; |
| } else { |
| if (i == 0) { |
| if (This->volumes[i]->textureName == 0) { |
| glGenTextures(1, &This->volumes[i]->textureName); |
| checkGLcall("glGenTextures"); |
| TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName); |
| } |
| |
| glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName); |
| checkGLcall("glBindTexture"); |
| |
| TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->levels - 1); |
| glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1); |
| checkGLcall("glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1)"); |
| } |
| |
| TRACE("Calling glTexImage3D %x i=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n", |
| GL_TEXTURE_3D, |
| i, |
| fmt2glintFmt(This->format), |
| This->volumes[i]->myDesc.Width, |
| This->volumes[i]->myDesc.Height, |
| This->volumes[i]->myDesc.Depth, |
| 0, |
| fmt2glFmt(This->format), |
| fmt2glType(This->format), |
| This->volumes[i]->allocatedMemory); |
| glTexImage3D(GL_TEXTURE_3D, |
| i, |
| fmt2glintFmt(This->format), |
| This->volumes[i]->myDesc.Width, |
| This->volumes[i]->myDesc.Height, |
| This->volumes[i]->myDesc.Depth, |
| 0, |
| fmt2glFmt(This->format), |
| fmt2glType(This->format), |
| This->volumes[i]->allocatedMemory); |
| checkGLcall("glTexImage3D"); |
| |
| /* Removed glTexParameterf now TextureStageStates are initialized at startup */ |
| This->Dirty = FALSE; |
| } |
| } |
| return ; |
| } |
| D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| TRACE("(%p) : returning %d\n", This, This->ResourceType); |
| return This->ResourceType; |
| } |
| |
| /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */ |
| DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| FIXME("(%p) : stub returning 0\n", This); |
| return 0; |
| } |
| DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| FIXME("(%p) : stub returning 0\n", This); |
| return 0; |
| } |
| DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| TRACE("(%p) : returning %d\n", This, This->levels); |
| return This->levels; |
| } |
| |
| /* IDirect3DVolumeTexture8 */ |
| HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| if (Level < This->levels) { |
| TRACE("(%p) Level (%d)\n", This, Level); |
| return IDirect3DVolume8Impl_GetDesc((LPDIRECT3DVOLUME8) This->volumes[Level], pDesc); |
| } else { |
| FIXME("(%p) Level (%d)\n", This, Level); |
| } |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| if (Level < This->levels) { |
| *ppVolumeLevel = (LPDIRECT3DVOLUME8)This->volumes[Level]; |
| IDirect3DVolume8Impl_AddRef((LPDIRECT3DVOLUME8) *ppVolumeLevel); |
| TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel); |
| } else { |
| FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return D3D_OK; |
| |
| } |
| HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) { |
| HRESULT hr; |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| if (Level < This->levels) { |
| /** |
| * Not dirtified while Surfaces don't notify dirtification |
| * This->Dirty = TRUE; |
| */ |
| hr = IDirect3DVolume8Impl_LockBox((LPDIRECT3DVOLUME8) This->volumes[Level], pLockedVolume, pBox, Flags); |
| TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| if (Level < This->levels) { |
| TRACE("(%p) level(%d) stub\n", This, Level); |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox) { |
| ICOM_THIS(IDirect3DVolumeTexture8Impl,iface); |
| This->Dirty = TRUE; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| |
| ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| IDirect3DVolumeTexture8Impl_QueryInterface, |
| IDirect3DVolumeTexture8Impl_AddRef, |
| IDirect3DVolumeTexture8Impl_Release, |
| IDirect3DVolumeTexture8Impl_GetDevice, |
| IDirect3DVolumeTexture8Impl_SetPrivateData, |
| IDirect3DVolumeTexture8Impl_GetPrivateData, |
| IDirect3DVolumeTexture8Impl_FreePrivateData, |
| IDirect3DVolumeTexture8Impl_SetPriority, |
| IDirect3DVolumeTexture8Impl_GetPriority, |
| IDirect3DVolumeTexture8Impl_PreLoad, |
| IDirect3DVolumeTexture8Impl_GetType, |
| IDirect3DVolumeTexture8Impl_SetLOD, |
| IDirect3DVolumeTexture8Impl_GetLOD, |
| IDirect3DVolumeTexture8Impl_GetLevelCount, |
| IDirect3DVolumeTexture8Impl_GetLevelDesc, |
| IDirect3DVolumeTexture8Impl_GetVolumeLevel, |
| IDirect3DVolumeTexture8Impl_LockBox, |
| IDirect3DVolumeTexture8Impl_UnlockBox, |
| IDirect3DVolumeTexture8Impl_AddDirtyBox |
| }; |