| /* |
| * X11 mouse driver |
| * |
| * Copyright 1998 Ulrich Weigand |
| */ |
| |
| #include "config.h" |
| |
| #ifndef X_DISPLAY_MISSING |
| |
| #include "ts_xlib.h" |
| |
| #include "callback.h" |
| #include "debug.h" |
| #include "mouse.h" |
| #include "win.h" |
| #include "windef.h" |
| #include "x11drv.h" |
| |
| /**********************************************************************/ |
| |
| Cursor X11DRV_MOUSE_XCursor = None; /* Current X cursor */ |
| |
| static BOOL X11DRV_MOUSE_WarpPointer = TRUE; /* hack; see DISPLAY_MoveCursor */ |
| |
| /*********************************************************************** |
| * X11DRV_MOUSE_DoSetCursor |
| */ |
| static BOOL X11DRV_MOUSE_DoSetCursor( CURSORICONINFO *ptr ) |
| { |
| Pixmap pixmapBits, pixmapMask, pixmapAll; |
| XColor fg, bg; |
| Cursor cursor = None; |
| |
| if (!ptr) /* Create an empty cursor */ |
| { |
| static const char data[] = { 0 }; |
| |
| bg.red = bg.green = bg.blue = 0x0000; |
| pixmapBits = XCreateBitmapFromData( display, X11DRV_GetXRootWindow(), data, 1, 1 ); |
| if (pixmapBits) |
| { |
| cursor = XCreatePixmapCursor( display, pixmapBits, pixmapBits, |
| &bg, &bg, 0, 0 ); |
| XFreePixmap( display, pixmapBits ); |
| } |
| } |
| else /* Create the X cursor from the bits */ |
| { |
| XImage *image; |
| |
| if (ptr->bPlanes * ptr->bBitsPerPixel != 1) |
| { |
| WARN(cursor, "Cursor has more than 1 bpp!\n" ); |
| return FALSE; |
| } |
| |
| /* Create a pixmap and transfer all the bits to it */ |
| |
| /* NOTE: Following hack works, but only because XFree depth |
| * 1 images really use 1 bit/pixel (and so the same layout |
| * as the Windows cursor data). Perhaps use a more generic |
| * algorithm here. |
| */ |
| pixmapAll = XCreatePixmap( display, X11DRV_GetXRootWindow(), |
| ptr->nWidth, ptr->nHeight * 2, 1 ); |
| image = XCreateImage( display, DefaultVisualOfScreen(X11DRV_GetXScreen()), |
| 1, ZPixmap, 0, (char *)(ptr + 1), ptr->nWidth, |
| ptr->nHeight * 2, 16, ptr->nWidthBytes); |
| if (image) |
| { |
| image->byte_order = MSBFirst; |
| image->bitmap_bit_order = MSBFirst; |
| image->bitmap_unit = 16; |
| _XInitImageFuncPtrs(image); |
| if (pixmapAll) |
| XPutImage( display, pixmapAll, BITMAP_monoGC, image, |
| 0, 0, 0, 0, ptr->nWidth, ptr->nHeight * 2 ); |
| image->data = NULL; |
| XDestroyImage( image ); |
| } |
| |
| /* Now create the 2 pixmaps for bits and mask */ |
| |
| pixmapBits = XCreatePixmap( display, X11DRV_GetXRootWindow(), |
| ptr->nWidth, ptr->nHeight, 1 ); |
| pixmapMask = XCreatePixmap( display, X11DRV_GetXRootWindow(), |
| ptr->nWidth, ptr->nHeight, 1 ); |
| |
| /* Make sure everything went OK so far */ |
| |
| if (pixmapBits && pixmapMask && pixmapAll) |
| { |
| /* We have to do some magic here, as cursors are not fully |
| * compatible between Windows and X11. Under X11, there |
| * are only 3 possible color cursor: black, white and |
| * masked. So we map the 4th Windows color (invert the |
| * bits on the screen) to black. This require some boolean |
| * arithmetic: |
| * |
| * Windows | X11 |
| * Xor And Result | Bits Mask Result |
| * 0 0 black | 0 1 background |
| * 0 1 no change | X 0 no change |
| * 1 0 white | 1 1 foreground |
| * 1 1 inverted | 0 1 background |
| * |
| * which gives: |
| * Bits = 'Xor' and not 'And' |
| * Mask = 'Xor' or not 'And' |
| * |
| * FIXME: apparently some servers do support 'inverted' color. |
| * I don't know if it's correct per the X spec, but maybe |
| * we ought to take advantage of it. -- AJ |
| */ |
| XCopyArea( display, pixmapAll, pixmapBits, BITMAP_monoGC, |
| 0, 0, ptr->nWidth, ptr->nHeight, 0, 0 ); |
| XCopyArea( display, pixmapAll, pixmapMask, BITMAP_monoGC, |
| 0, 0, ptr->nWidth, ptr->nHeight, 0, 0 ); |
| XSetFunction( display, BITMAP_monoGC, GXandReverse ); |
| XCopyArea( display, pixmapAll, pixmapBits, BITMAP_monoGC, |
| 0, ptr->nHeight, ptr->nWidth, ptr->nHeight, 0, 0 ); |
| XSetFunction( display, BITMAP_monoGC, GXorReverse ); |
| XCopyArea( display, pixmapAll, pixmapMask, BITMAP_monoGC, |
| 0, ptr->nHeight, ptr->nWidth, ptr->nHeight, 0, 0 ); |
| XSetFunction( display, BITMAP_monoGC, GXcopy ); |
| fg.red = fg.green = fg.blue = 0xffff; |
| bg.red = bg.green = bg.blue = 0x0000; |
| cursor = XCreatePixmapCursor( display, pixmapBits, pixmapMask, |
| &fg, &bg, ptr->ptHotSpot.x, ptr->ptHotSpot.y ); |
| } |
| |
| /* Now free everything */ |
| |
| if (pixmapAll) XFreePixmap( display, pixmapAll ); |
| if (pixmapBits) XFreePixmap( display, pixmapBits ); |
| if (pixmapMask) XFreePixmap( display, pixmapMask ); |
| } |
| |
| if (cursor == None) return FALSE; |
| if (X11DRV_MOUSE_XCursor != None) XFreeCursor( display, X11DRV_MOUSE_XCursor ); |
| X11DRV_MOUSE_XCursor = cursor; |
| |
| if (X11DRV_GetXRootWindow() != DefaultRootWindow(display) || !WIN_GetDesktop()) |
| { |
| /* Set the cursor on the desktop window */ |
| XDefineCursor( display, X11DRV_GetXRootWindow(), cursor ); |
| } |
| else |
| { |
| /* FIXME: this won't work correctly with native USER !*/ |
| |
| /* Set the same cursor for all top-level windows */ |
| HWND hwnd = GetWindow( GetDesktopWindow(), GW_CHILD ); |
| while(hwnd) |
| { |
| WND *tmpWnd = WIN_FindWndPtr(hwnd); |
| Window win = X11DRV_WND_FindXWindow(tmpWnd ); |
| if (win && win!=DefaultRootWindow(display)) |
| XDefineCursor( display, win, cursor ); |
| hwnd = GetWindow( hwnd, GW_HWNDNEXT ); |
| WIN_ReleaseWndPtr(tmpWnd); |
| } |
| } |
| WIN_ReleaseDesktop(); |
| return TRUE; |
| } |
| |
| /*********************************************************************** |
| * X11DRV_MOUSE_SetCursor |
| */ |
| void X11DRV_MOUSE_SetCursor( CURSORICONINFO *lpCursor ) |
| { |
| EnterCriticalSection( &X11DRV_CritSection ); |
| CALL_LARGE_STACK( X11DRV_MOUSE_DoSetCursor, lpCursor ); |
| LeaveCriticalSection( &X11DRV_CritSection ); |
| } |
| |
| /*********************************************************************** |
| * X11DRV_MOUSE_MoveCursor |
| */ |
| void X11DRV_MOUSE_MoveCursor(WORD wAbsX, WORD wAbsY) |
| { |
| /* |
| * We do not want the to create MotionNotify events here, |
| * otherwise we will get an endless recursion: |
| * XMotionEvent -> MOUSEEVENTF_MOVE -> mouse_event -> DisplayMoveCursor |
| * -> XWarpPointer -> XMotionEvent -> ... |
| * |
| * Unfortunately, the XWarpPointer call does create a MotionNotify |
| * event. So, we use a hack: before MOUSE_SendEvent calls the mouse event |
| * procedure, it sets a global flag. If this flag is set, we skip the |
| * XWarpPointer call. If we are *not* called from within MOUSE_SendEvent, |
| * we will call XWarpPointer, which will create a MotionNotify event. |
| * Strictly speaking, this is also wrong, but that should normally not |
| * have any negative effects ... |
| * |
| * But first of all, we check whether we already are at the position |
| * are supposed to move to; if so, we don't need to do anything. |
| */ |
| |
| Window root, child; |
| int rootX, rootY, winX, winY; |
| unsigned int xstate; |
| |
| if (!X11DRV_MOUSE_WarpPointer) return; |
| |
| if (!TSXQueryPointer( display, X11DRV_GetXRootWindow(), &root, &child, |
| &rootX, &rootY, &winX, &winY, &xstate )) |
| return; |
| |
| if ( winX == wAbsX && winY == wAbsY ) |
| return; |
| |
| TRACE( cursor, "(%d,%d): moving from (%d,%d)\n", wAbsX, wAbsY, winX, winY ); |
| |
| TSXWarpPointer( display, X11DRV_GetXRootWindow(), X11DRV_GetXRootWindow(), |
| 0, 0, 0, 0, wAbsX, wAbsY ); |
| } |
| |
| /*********************************************************************** |
| * X11DRV_MOUSE_EnableWarpPointer |
| */ |
| BOOL X11DRV_MOUSE_EnableWarpPointer(BOOL bEnable) |
| { |
| BOOL bOldEnable = X11DRV_MOUSE_WarpPointer; |
| |
| X11DRV_MOUSE_WarpPointer = bEnable; |
| |
| return bOldEnable; |
| } |
| |
| #endif /* !defined(X_DISPLAY_MISSING) */ |