|  | /* | 
|  | * Direct3D 9 private include file | 
|  | * | 
|  | * Copyright 2002-2003 Jason Edmeades | 
|  | * Copyright 2002-2003 Raphael Junqueira | 
|  | * Copyright 2005 Oliver Stieber | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #ifndef __WINE_D3D9_PRIVATE_H | 
|  | #define __WINE_D3D9_PRIVATE_H | 
|  |  | 
|  | #include <stdarg.h> | 
|  |  | 
|  | #define NONAMELESSUNION | 
|  | #define NONAMELESSSTRUCT | 
|  | #define COBJMACROS | 
|  | #include "windef.h" | 
|  | #include "winbase.h" | 
|  | #include "wingdi.h" | 
|  | #include "winuser.h" | 
|  | #include "wine/debug.h" | 
|  | #include "wine/unicode.h" | 
|  |  | 
|  | #include "d3d9.h" | 
|  | #include "ddraw.h" | 
|  | #include "wine/wined3d_interface.h" | 
|  |  | 
|  | /* =========================================================================== | 
|  | Internal use | 
|  | =========================================================================== */ | 
|  | extern HRESULT vdecl_convert_fvf( | 
|  | DWORD FVF, | 
|  | D3DVERTEXELEMENT9** ppVertexElements); | 
|  |  | 
|  | /* =========================================================================== | 
|  | Macros | 
|  | =========================================================================== */ | 
|  | /* Not nice, but it lets wined3d support different versions of directx */ | 
|  | #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \ | 
|  | _pWineCaps->DeviceType                        = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \ | 
|  | _pWineCaps->AdapterOrdinal                    = &_pD3D9Caps->AdapterOrdinal; \ | 
|  | _pWineCaps->Caps                              = &_pD3D9Caps->Caps; \ | 
|  | _pWineCaps->Caps2                             = &_pD3D9Caps->Caps2; \ | 
|  | _pWineCaps->Caps3                             = &_pD3D9Caps->Caps3; \ | 
|  | _pWineCaps->PresentationIntervals             = &_pD3D9Caps->PresentationIntervals; \ | 
|  | _pWineCaps->CursorCaps                        = &_pD3D9Caps->CursorCaps; \ | 
|  | _pWineCaps->DevCaps                           = &_pD3D9Caps->DevCaps; \ | 
|  | _pWineCaps->PrimitiveMiscCaps                 = &_pD3D9Caps->PrimitiveMiscCaps; \ | 
|  | _pWineCaps->RasterCaps                        = &_pD3D9Caps->RasterCaps; \ | 
|  | _pWineCaps->ZCmpCaps                          = &_pD3D9Caps->ZCmpCaps; \ | 
|  | _pWineCaps->SrcBlendCaps                      = &_pD3D9Caps->SrcBlendCaps; \ | 
|  | _pWineCaps->DestBlendCaps                     = &_pD3D9Caps->DestBlendCaps; \ | 
|  | _pWineCaps->AlphaCmpCaps                      = &_pD3D9Caps->AlphaCmpCaps; \ | 
|  | _pWineCaps->ShadeCaps                         = &_pD3D9Caps->ShadeCaps; \ | 
|  | _pWineCaps->TextureCaps                       = &_pD3D9Caps->TextureCaps; \ | 
|  | _pWineCaps->TextureFilterCaps                 = &_pD3D9Caps->TextureFilterCaps; \ | 
|  | _pWineCaps->CubeTextureFilterCaps             = &_pD3D9Caps->CubeTextureFilterCaps; \ | 
|  | _pWineCaps->VolumeTextureFilterCaps           = &_pD3D9Caps->VolumeTextureFilterCaps; \ | 
|  | _pWineCaps->TextureAddressCaps                = &_pD3D9Caps->TextureAddressCaps; \ | 
|  | _pWineCaps->VolumeTextureAddressCaps          = &_pD3D9Caps->VolumeTextureAddressCaps; \ | 
|  | _pWineCaps->LineCaps                          = &_pD3D9Caps->LineCaps; \ | 
|  | _pWineCaps->MaxTextureWidth                   = &_pD3D9Caps->MaxTextureWidth; \ | 
|  | _pWineCaps->MaxTextureHeight                  = &_pD3D9Caps->MaxTextureHeight; \ | 
|  | _pWineCaps->MaxVolumeExtent                   = &_pD3D9Caps->MaxVolumeExtent; \ | 
|  | _pWineCaps->MaxTextureRepeat                  = &_pD3D9Caps->MaxTextureRepeat; \ | 
|  | _pWineCaps->MaxTextureAspectRatio             = &_pD3D9Caps->MaxTextureAspectRatio; \ | 
|  | _pWineCaps->MaxAnisotropy                     = &_pD3D9Caps->MaxAnisotropy; \ | 
|  | _pWineCaps->MaxVertexW                        = &_pD3D9Caps->MaxVertexW; \ | 
|  | _pWineCaps->GuardBandLeft                     = &_pD3D9Caps->GuardBandLeft; \ | 
|  | _pWineCaps->GuardBandTop                      = &_pD3D9Caps->GuardBandTop; \ | 
|  | _pWineCaps->GuardBandRight                    = &_pD3D9Caps->GuardBandRight; \ | 
|  | _pWineCaps->GuardBandBottom                   = &_pD3D9Caps->GuardBandBottom; \ | 
|  | _pWineCaps->ExtentsAdjust                     = &_pD3D9Caps->ExtentsAdjust; \ | 
|  | _pWineCaps->StencilCaps                       = &_pD3D9Caps->StencilCaps; \ | 
|  | _pWineCaps->FVFCaps                           = &_pD3D9Caps->FVFCaps; \ | 
|  | _pWineCaps->TextureOpCaps                     = &_pD3D9Caps->TextureOpCaps; \ | 
|  | _pWineCaps->MaxTextureBlendStages             = &_pD3D9Caps->MaxTextureBlendStages; \ | 
|  | _pWineCaps->MaxSimultaneousTextures           = &_pD3D9Caps->MaxSimultaneousTextures; \ | 
|  | _pWineCaps->VertexProcessingCaps              = &_pD3D9Caps->VertexProcessingCaps; \ | 
|  | _pWineCaps->MaxActiveLights                   = &_pD3D9Caps->MaxActiveLights; \ | 
|  | _pWineCaps->MaxUserClipPlanes                 = &_pD3D9Caps->MaxUserClipPlanes; \ | 
|  | _pWineCaps->MaxVertexBlendMatrices            = &_pD3D9Caps->MaxVertexBlendMatrices; \ | 
|  | _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \ | 
|  | _pWineCaps->MaxPointSize                      = &_pD3D9Caps->MaxPointSize; \ | 
|  | _pWineCaps->MaxPrimitiveCount                 = &_pD3D9Caps->MaxPrimitiveCount; \ | 
|  | _pWineCaps->MaxVertexIndex                    = &_pD3D9Caps->MaxVertexIndex; \ | 
|  | _pWineCaps->MaxStreams                        = &_pD3D9Caps->MaxStreams; \ | 
|  | _pWineCaps->MaxStreamStride                   = &_pD3D9Caps->MaxStreamStride; \ | 
|  | _pWineCaps->VertexShaderVersion               = &_pD3D9Caps->VertexShaderVersion; \ | 
|  | _pWineCaps->MaxVertexShaderConst              = &_pD3D9Caps->MaxVertexShaderConst; \ | 
|  | _pWineCaps->PixelShaderVersion                = &_pD3D9Caps->PixelShaderVersion; \ | 
|  | _pWineCaps->PixelShader1xMaxValue             = &_pD3D9Caps->PixelShader1xMaxValue; \ | 
|  | _pWineCaps->DevCaps2                          = &_pD3D9Caps->DevCaps2; \ | 
|  | _pWineCaps->MaxNpatchTessellationLevel        = &_pD3D9Caps->MaxNpatchTessellationLevel; \ | 
|  | _pWineCaps->MasterAdapterOrdinal              = &_pD3D9Caps->MasterAdapterOrdinal; \ | 
|  | _pWineCaps->AdapterOrdinalInGroup             = &_pD3D9Caps->AdapterOrdinalInGroup; \ | 
|  | _pWineCaps->NumberOfAdaptersInGroup           = &_pD3D9Caps->NumberOfAdaptersInGroup; \ | 
|  | _pWineCaps->DeclTypes                         = &_pD3D9Caps->DeclTypes; \ | 
|  | _pWineCaps->NumSimultaneousRTs                = &_pD3D9Caps->NumSimultaneousRTs; \ | 
|  | _pWineCaps->StretchRectFilterCaps             = &_pD3D9Caps->StretchRectFilterCaps; \ | 
|  | _pWineCaps->VS20Caps.Caps                     = &_pD3D9Caps->VS20Caps.Caps; \ | 
|  | _pWineCaps->VS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \ | 
|  | _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \ | 
|  | _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \ | 
|  | _pWineCaps->VS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \ | 
|  | _pWineCaps->PS20Caps.Caps                     = &_pD3D9Caps->PS20Caps.Caps; \ | 
|  | _pWineCaps->PS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \ | 
|  | _pWineCaps->PS20Caps.NumTemps                 = &_pD3D9Caps->PS20Caps.NumTemps; \ | 
|  | _pWineCaps->PS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \ | 
|  | _pWineCaps->PS20Caps.NumInstructionSlots      = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \ | 
|  | _pWineCaps->VertexTextureFilterCaps           = &_pD3D9Caps->VertexTextureFilterCaps; \ | 
|  | _pWineCaps->MaxVShaderInstructionsExecuted    = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \ | 
|  | _pWineCaps->MaxPShaderInstructionsExecuted    = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \ | 
|  | _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \ | 
|  | _pWineCaps->MaxPixelShader30InstructionSlots  = &_pD3D9Caps->MaxPixelShader30InstructionSlots; | 
|  |  | 
|  | /* =========================================================================== | 
|  | D3D9 interfactes | 
|  | =========================================================================== */ | 
|  |  | 
|  | /* ---------- */ | 
|  | /* IDirect3D9 */ | 
|  | /* ---------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern const IDirect3D9Vtbl Direct3D9_Vtbl; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3D implementation structure | 
|  | */ | 
|  | typedef struct IDirect3D9Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3D9Vtbl   *lpVtbl; | 
|  | LONG                    ref; | 
|  |  | 
|  | /* The WineD3D device */ | 
|  | IWineD3D               *WineD3D; | 
|  |  | 
|  | } IDirect3D9Impl; | 
|  |  | 
|  | /* ---------------- */ | 
|  | /* IDirect3DDevice9 */ | 
|  | /* ---------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice9 implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DDevice9Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DDevice9Vtbl   *lpVtbl; | 
|  | LONG                          ref; | 
|  |  | 
|  | /* IDirect3DDevice9 fields */ | 
|  | IWineD3DDevice               *WineD3DDevice; | 
|  |  | 
|  | /* Avoids recursion with nested ReleaseRef to 0 */ | 
|  | BOOL                          inDestruction; | 
|  |  | 
|  | } IDirect3DDevice9Impl; | 
|  |  | 
|  |  | 
|  | /* IDirect3DDevice9: */ | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain); | 
|  | extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); | 
|  | extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery); | 
|  |  | 
|  |  | 
|  | /* ---------------- */ | 
|  | /* IDirect3DVolume9 */ | 
|  | /* ---------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVolume9 implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DVolume9Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DVolume9Vtbl *lpVtbl; | 
|  | LONG                    ref; | 
|  |  | 
|  | /* IDirect3DVolume9 fields */ | 
|  | IWineD3DVolume         *wineD3DVolume; | 
|  |  | 
|  | /* The volume container */ | 
|  | IUnknown                    *container; | 
|  |  | 
|  | /* If set forward refcounting to this object */ | 
|  | IUnknown                    *forwardReference; | 
|  | } IDirect3DVolume9Impl; | 
|  |  | 
|  | /* ------------------- */ | 
|  | /* IDirect3DSwapChain9 */ | 
|  | /* ------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DSwapChain9 implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DSwapChain9Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DSwapChain9Vtbl *lpVtbl; | 
|  | LONG                    ref; | 
|  |  | 
|  | /* IDirect3DSwapChain9 fields */ | 
|  | IWineD3DSwapChain      *wineD3DSwapChain; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE9       parentDevice; | 
|  |  | 
|  | /* Flags an implicit swap chain */ | 
|  | BOOL                        isImplicit; | 
|  | } IDirect3DSwapChain9Impl; | 
|  |  | 
|  | /* ------------------ */ | 
|  | /* IDirect3DResource9 */ | 
|  | /* ------------------ */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DResource9 implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DResource9Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DResource9Vtbl *lpVtbl; | 
|  | LONG                    ref; | 
|  |  | 
|  | /* IDirect3DResource9 fields */ | 
|  | IWineD3DResource       *wineD3DResource; | 
|  | } IDirect3DResource9Impl; | 
|  |  | 
|  | extern HRESULT  WINAPI        IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice); | 
|  |  | 
|  |  | 
|  | /* ----------------- */ | 
|  | /* IDirect3DSurface9 */ | 
|  | /* ----------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DSurface9 implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DSurface9Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DSurface9Vtbl *lpVtbl; | 
|  | LONG                    ref; | 
|  |  | 
|  | /* IDirect3DResource9 fields */ | 
|  | IWineD3DSurface        *wineD3DSurface; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE9       parentDevice; | 
|  |  | 
|  | /* The surface container */ | 
|  | IUnknown                    *container; | 
|  |  | 
|  | /* If set forward refcounting to this object */ | 
|  | IUnknown                    *forwardReference; | 
|  |  | 
|  | /* Flags an implicit surface */ | 
|  | BOOL                        isImplicit; | 
|  | } IDirect3DSurface9Impl; | 
|  |  | 
|  | /* ---------------------- */ | 
|  | /* IDirect3DVertexBuffer9 */ | 
|  | /* ---------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVertexBuffer9 implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DVertexBuffer9Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DVertexBuffer9Vtbl *lpVtbl; | 
|  | LONG                    ref; | 
|  |  | 
|  | /* IDirect3DResource9 fields */ | 
|  | IWineD3DVertexBuffer   *wineD3DVertexBuffer; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE9       parentDevice; | 
|  | } IDirect3DVertexBuffer9Impl; | 
|  |  | 
|  | /* --------------------- */ | 
|  | /* IDirect3DIndexBuffer9 */ | 
|  | /* --------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DIndexBuffer9 implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DIndexBuffer9Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DIndexBuffer9Vtbl *lpVtbl; | 
|  | LONG                    ref; | 
|  |  | 
|  | /* IDirect3DResource9 fields */ | 
|  | IWineD3DIndexBuffer    *wineD3DIndexBuffer; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE9       parentDevice; | 
|  | } IDirect3DIndexBuffer9Impl; | 
|  |  | 
|  | /* --------------------- */ | 
|  | /* IDirect3DBaseTexture9 */ | 
|  | /* --------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DBaseTexture9 implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DBaseTexture9Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DBaseTexture9Vtbl *lpVtbl; | 
|  | LONG                    ref; | 
|  |  | 
|  | /* IDirect3DResource9 fields */ | 
|  | IWineD3DBaseTexture    *wineD3DBaseTexture; | 
|  |  | 
|  | } IDirect3DBaseTexture9Impl; | 
|  |  | 
|  | extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface); | 
|  |  | 
|  | /* --------------------- */ | 
|  | /* IDirect3DCubeTexture9 */ | 
|  | /* --------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DCubeTexture9 implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DCubeTexture9Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DCubeTexture9Vtbl *lpVtbl; | 
|  | LONG                    ref; | 
|  |  | 
|  | /* IDirect3DResource9 fields */ | 
|  | IWineD3DCubeTexture    *wineD3DCubeTexture; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE9       parentDevice; | 
|  | }  IDirect3DCubeTexture9Impl; | 
|  |  | 
|  |  | 
|  | /* ----------------- */ | 
|  | /* IDirect3DTexture9 */ | 
|  | /* ----------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DTexture9 implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DTexture9Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DTexture9Vtbl *lpVtbl; | 
|  | LONG                    ref; | 
|  |  | 
|  | /* IDirect3DResource9 fields */ | 
|  | IWineD3DTexture        *wineD3DTexture; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE9       parentDevice; | 
|  | } IDirect3DTexture9Impl; | 
|  |  | 
|  | /* ----------------------- */ | 
|  | /* IDirect3DVolumeTexture9 */ | 
|  | /* ----------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVolumeTexture9 implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DVolumeTexture9Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DVolumeTexture9Vtbl *lpVtbl; | 
|  | LONG                    ref; | 
|  |  | 
|  | /* IDirect3DResource9 fields */ | 
|  | IWineD3DVolumeTexture  *wineD3DVolumeTexture; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE9       parentDevice; | 
|  | } IDirect3DVolumeTexture9Impl; | 
|  |  | 
|  | /* ----------------------- */ | 
|  | /* IDirect3DStateBlock9 */ | 
|  | /* ----------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DStateBlock9 implementation structure | 
|  | */ | 
|  | typedef struct  IDirect3DStateBlock9Impl { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DStateBlock9Vtbl *lpVtbl; | 
|  | LONG                    ref; | 
|  |  | 
|  | /* IDirect3DStateBlock9 fields */ | 
|  | IWineD3DStateBlock     *wineD3DStateBlock; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE9       parentDevice; | 
|  | } IDirect3DStateBlock9Impl; | 
|  |  | 
|  |  | 
|  | /* --------------------------- */ | 
|  | /* IDirect3DVertexDeclaration9 */ | 
|  | /* --------------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVertexDeclaration implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DVertexDeclaration9Impl { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DVertexDeclaration9Vtbl *lpVtbl; | 
|  | LONG    ref; | 
|  |  | 
|  | /* IDirect3DVertexDeclaration9 fields */ | 
|  | IWineD3DVertexDeclaration *wineD3DVertexDeclaration; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE9 parentDevice; | 
|  | } IDirect3DVertexDeclaration9Impl; | 
|  |  | 
|  | /* ---------------------- */ | 
|  | /* IDirect3DVertexShader9 */ | 
|  | /* ---------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVertexShader implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DVertexShader9Impl { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DVertexShader9Vtbl *lpVtbl; | 
|  | LONG  ref; | 
|  |  | 
|  | /* IDirect3DVertexShader9 fields */ | 
|  | IWineD3DVertexShader *wineD3DVertexShader; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE9 parentDevice; | 
|  | } IDirect3DVertexShader9Impl; | 
|  |  | 
|  | /* --------------------- */ | 
|  | /* IDirect3DPixelShader9 */ | 
|  | /* --------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DPixelShader implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DPixelShader9Impl { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DPixelShader9Vtbl *lpVtbl; | 
|  | LONG                    ref; | 
|  |  | 
|  | /* IDirect3DPixelShader9 fields */ | 
|  | IWineD3DPixelShader    *wineD3DPixelShader; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE9       parentDevice; | 
|  | } IDirect3DPixelShader9Impl; | 
|  |  | 
|  | /* --------------- */ | 
|  | /* IDirect3DQuery9 */ | 
|  | /* --------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DPixelShader implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DQuery9Impl { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DQuery9Vtbl *lpVtbl; | 
|  | LONG                 ref; | 
|  |  | 
|  | /* IDirect3DQuery9 fields */ | 
|  | IWineD3DQuery       *wineD3DQuery; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE9    parentDevice; | 
|  | } IDirect3DQuery9Impl; | 
|  |  | 
|  |  | 
|  | /* Callbacks */ | 
|  | extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height, | 
|  | WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level, | 
|  | IWineD3DSurface** ppSurface, HANDLE* pSharedHandle); | 
|  |  | 
|  | extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown  *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth, | 
|  | WINED3DFORMAT  Format, WINED3DPOOL Pool, DWORD Usage, | 
|  | IWineD3DVolume **ppVolume, | 
|  | HANDLE   * pSharedHandle); | 
|  |  | 
|  | extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height, | 
|  | WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample, | 
|  | DWORD MultisampleQuality, BOOL Discard, | 
|  | IWineD3DSurface** ppSurface, HANDLE* pSharedHandle); | 
|  |  | 
|  | extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height, | 
|  | WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample, | 
|  | DWORD MultisampleQuality, BOOL Lockable, | 
|  | IWineD3DSurface** ppSurface, HANDLE* pSharedHandle); | 
|  |  | 
|  | extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain); | 
|  |  | 
|  | extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface); | 
|  |  | 
|  | extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface); | 
|  |  | 
|  | extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface); | 
|  |  | 
|  | extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume); | 
|  |  | 
|  | #endif /* __WINE_D3D9_PRIVATE_H */ |