| /* | 
 |  * GDI region objects. Shamelessly ripped out from the X11 distribution | 
 |  * Thanks for the nice licence. | 
 |  * | 
 |  * Copyright 1993, 1994, 1995 Alexandre Julliard | 
 |  * Modifications and additions: Copyright 1998 Huw Davies | 
 |  *					  1999 Alex Korobka | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
 |  */ | 
 |  | 
 | /************************************************************************ | 
 |  | 
 | Copyright (c) 1987, 1988  X Consortium | 
 |  | 
 | Permission is hereby granted, free of charge, to any person obtaining a copy | 
 | of this software and associated documentation files (the "Software"), to deal | 
 | in the Software without restriction, including without limitation the rights | 
 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
 | copies of the Software, and to permit persons to whom the Software is | 
 | furnished to do so, subject to the following conditions: | 
 |  | 
 | The above copyright notice and this permission notice shall be included in | 
 | all copies or substantial portions of the Software. | 
 |  | 
 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE | 
 | X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
 | AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
 | CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
 |  | 
 | Except as contained in this notice, the name of the X Consortium shall not be | 
 | used in advertising or otherwise to promote the sale, use or other dealings | 
 | in this Software without prior written authorization from the X Consortium. | 
 |  | 
 |  | 
 | Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts. | 
 |  | 
 | 			All Rights Reserved | 
 |  | 
 | Permission to use, copy, modify, and distribute this software and its | 
 | documentation for any purpose and without fee is hereby granted, | 
 | provided that the above copyright notice appear in all copies and that | 
 | both that copyright notice and this permission notice appear in | 
 | supporting documentation, and that the name of Digital not be | 
 | used in advertising or publicity pertaining to distribution of the | 
 | software without specific, written prior permission. | 
 |  | 
 | DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING | 
 | ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL | 
 | DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR | 
 | ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, | 
 | WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, | 
 | ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS | 
 | SOFTWARE. | 
 |  | 
 | ************************************************************************/ | 
 | /* | 
 |  * The functions in this file implement the Region abstraction, similar to one | 
 |  * used in the X11 sample server. A Region is simply an area, as the name | 
 |  * implies, and is implemented as a "y-x-banded" array of rectangles. To | 
 |  * explain: Each Region is made up of a certain number of rectangles sorted | 
 |  * by y coordinate first, and then by x coordinate. | 
 |  * | 
 |  * Furthermore, the rectangles are banded such that every rectangle with a | 
 |  * given upper-left y coordinate (y1) will have the same lower-right y | 
 |  * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it | 
 |  * will span the entire vertical distance of the band. This means that some | 
 |  * areas that could be merged into a taller rectangle will be represented as | 
 |  * several shorter rectangles to account for shorter rectangles to its left | 
 |  * or right but within its "vertical scope". | 
 |  * | 
 |  * An added constraint on the rectangles is that they must cover as much | 
 |  * horizontal area as possible. E.g. no two rectangles in a band are allowed | 
 |  * to touch. | 
 |  * | 
 |  * Whenever possible, bands will be merged together to cover a greater vertical | 
 |  * distance (and thus reduce the number of rectangles). Two bands can be merged | 
 |  * only if the bottom of one touches the top of the other and they have | 
 |  * rectangles in the same places (of the same width, of course). This maintains | 
 |  * the y-x-banding that's so nice to have... | 
 |  */ | 
 |  | 
 | #include <stdlib.h> | 
 | #include <string.h> | 
 | #include "windef.h" | 
 | #include "wingdi.h" | 
 | #include "gdi.h" | 
 | #include "wine/debug.h" | 
 |  | 
 | WINE_DEFAULT_DEBUG_CHANNEL(region); | 
 |  | 
 | typedef struct { | 
 |     INT size; | 
 |     INT numRects; | 
 |     RECT *rects; | 
 |     RECT extents; | 
 | } WINEREGION; | 
 |  | 
 |   /* GDI logical region object */ | 
 | typedef struct | 
 | { | 
 |     GDIOBJHDR   header; | 
 |     WINEREGION  *rgn; | 
 | } RGNOBJ; | 
 |  | 
 |  | 
 | static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, void *obj, HDC hdc ); | 
 | static BOOL REGION_DeleteObject( HGDIOBJ handle, void *obj ); | 
 |  | 
 | static const struct gdi_obj_funcs region_funcs = | 
 | { | 
 |     REGION_SelectObject,  /* pSelectObject */ | 
 |     NULL,                 /* pGetObject16 */ | 
 |     NULL,                 /* pGetObjectA */ | 
 |     NULL,                 /* pGetObjectW */ | 
 |     NULL,                 /* pUnrealizeObject */ | 
 |     REGION_DeleteObject   /* pDeleteObject */ | 
 | }; | 
 |  | 
 | /*  1 if two RECTs overlap. | 
 |  *  0 if two RECTs do not overlap. | 
 |  */ | 
 | #define EXTENTCHECK(r1, r2) \ | 
 | 	((r1)->right > (r2)->left && \ | 
 | 	 (r1)->left < (r2)->right && \ | 
 | 	 (r1)->bottom > (r2)->top && \ | 
 | 	 (r1)->top < (r2)->bottom) | 
 |  | 
 | /* | 
 |  *   Check to see if there is enough memory in the present region. | 
 |  */ | 
 |  | 
 | static inline int xmemcheck(WINEREGION *reg, LPRECT *rect, LPRECT *firstrect ) { | 
 |     if (reg->numRects >= (reg->size - 1)) { | 
 | 	*firstrect = HeapReAlloc( GetProcessHeap(), 0, *firstrect, (2 * (sizeof(RECT)) * (reg->size))); | 
 | 	if (*firstrect == 0) | 
 | 	    return 0; | 
 | 	reg->size *= 2; | 
 | 	*rect = (*firstrect)+reg->numRects; | 
 |     } | 
 |     return 1; | 
 | } | 
 |  | 
 | #define MEMCHECK(reg, rect, firstrect) xmemcheck(reg,&(rect),&(firstrect)) | 
 |  | 
 | #define EMPTY_REGION(pReg) { \ | 
 |     (pReg)->numRects = 0; \ | 
 |     (pReg)->extents.left = (pReg)->extents.top = 0; \ | 
 |     (pReg)->extents.right = (pReg)->extents.bottom = 0; \ | 
 |  } | 
 |  | 
 | #define REGION_NOT_EMPTY(pReg) pReg->numRects | 
 |  | 
 | #define INRECT(r, x, y) \ | 
 |       ( ( ((r).right >  x)) && \ | 
 |         ( ((r).left <= x)) && \ | 
 |         ( ((r).bottom >  y)) && \ | 
 |         ( ((r).top <= y)) ) | 
 |  | 
 |  | 
 | /* | 
 |  * number of points to buffer before sending them off | 
 |  * to scanlines() :  Must be an even number | 
 |  */ | 
 | #define NUMPTSTOBUFFER 200 | 
 |  | 
 | /* | 
 |  * used to allocate buffers for points and link | 
 |  * the buffers together | 
 |  */ | 
 |  | 
 | typedef struct _POINTBLOCK { | 
 |     POINT pts[NUMPTSTOBUFFER]; | 
 |     struct _POINTBLOCK *next; | 
 | } POINTBLOCK; | 
 |  | 
 |  | 
 |  | 
 | /* | 
 |  *     This file contains a few macros to help track | 
 |  *     the edge of a filled object.  The object is assumed | 
 |  *     to be filled in scanline order, and thus the | 
 |  *     algorithm used is an extension of Bresenham's line | 
 |  *     drawing algorithm which assumes that y is always the | 
 |  *     major axis. | 
 |  *     Since these pieces of code are the same for any filled shape, | 
 |  *     it is more convenient to gather the library in one | 
 |  *     place, but since these pieces of code are also in | 
 |  *     the inner loops of output primitives, procedure call | 
 |  *     overhead is out of the question. | 
 |  *     See the author for a derivation if needed. | 
 |  */ | 
 |  | 
 |  | 
 | /* | 
 |  *  In scan converting polygons, we want to choose those pixels | 
 |  *  which are inside the polygon.  Thus, we add .5 to the starting | 
 |  *  x coordinate for both left and right edges.  Now we choose the | 
 |  *  first pixel which is inside the pgon for the left edge and the | 
 |  *  first pixel which is outside the pgon for the right edge. | 
 |  *  Draw the left pixel, but not the right. | 
 |  * | 
 |  *  How to add .5 to the starting x coordinate: | 
 |  *      If the edge is moving to the right, then subtract dy from the | 
 |  *  error term from the general form of the algorithm. | 
 |  *      If the edge is moving to the left, then add dy to the error term. | 
 |  * | 
 |  *  The reason for the difference between edges moving to the left | 
 |  *  and edges moving to the right is simple:  If an edge is moving | 
 |  *  to the right, then we want the algorithm to flip immediately. | 
 |  *  If it is moving to the left, then we don't want it to flip until | 
 |  *  we traverse an entire pixel. | 
 |  */ | 
 | #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \ | 
 |     int dx;      /* local storage */ \ | 
 | \ | 
 |     /* \ | 
 |      *  if the edge is horizontal, then it is ignored \ | 
 |      *  and assumed not to be processed.  Otherwise, do this stuff. \ | 
 |      */ \ | 
 |     if ((dy) != 0) { \ | 
 |         xStart = (x1); \ | 
 |         dx = (x2) - xStart; \ | 
 |         if (dx < 0) { \ | 
 |             m = dx / (dy); \ | 
 |             m1 = m - 1; \ | 
 |             incr1 = -2 * dx + 2 * (dy) * m1; \ | 
 |             incr2 = -2 * dx + 2 * (dy) * m; \ | 
 |             d = 2 * m * (dy) - 2 * dx - 2 * (dy); \ | 
 |         } else { \ | 
 |             m = dx / (dy); \ | 
 |             m1 = m + 1; \ | 
 |             incr1 = 2 * dx - 2 * (dy) * m1; \ | 
 |             incr2 = 2 * dx - 2 * (dy) * m; \ | 
 |             d = -2 * m * (dy) + 2 * dx; \ | 
 |         } \ | 
 |     } \ | 
 | } | 
 |  | 
 | #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \ | 
 |     if (m1 > 0) { \ | 
 |         if (d > 0) { \ | 
 |             minval += m1; \ | 
 |             d += incr1; \ | 
 |         } \ | 
 |         else { \ | 
 |             minval += m; \ | 
 |             d += incr2; \ | 
 |         } \ | 
 |     } else {\ | 
 |         if (d >= 0) { \ | 
 |             minval += m1; \ | 
 |             d += incr1; \ | 
 |         } \ | 
 |         else { \ | 
 |             minval += m; \ | 
 |             d += incr2; \ | 
 |         } \ | 
 |     } \ | 
 | } | 
 |  | 
 | /* | 
 |  *     This structure contains all of the information needed | 
 |  *     to run the bresenham algorithm. | 
 |  *     The variables may be hardcoded into the declarations | 
 |  *     instead of using this structure to make use of | 
 |  *     register declarations. | 
 |  */ | 
 | typedef struct { | 
 |     INT minor_axis;	/* minor axis        */ | 
 |     INT d;		/* decision variable */ | 
 |     INT m, m1;       	/* slope and slope+1 */ | 
 |     INT incr1, incr2;	/* error increments */ | 
 | } BRESINFO; | 
 |  | 
 |  | 
 | #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \ | 
 | 	BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \ | 
 |                      bres.m, bres.m1, bres.incr1, bres.incr2) | 
 |  | 
 | #define BRESINCRPGONSTRUCT(bres) \ | 
 |         BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2) | 
 |  | 
 |  | 
 |  | 
 | /* | 
 |  *     These are the data structures needed to scan | 
 |  *     convert regions.  Two different scan conversion | 
 |  *     methods are available -- the even-odd method, and | 
 |  *     the winding number method. | 
 |  *     The even-odd rule states that a point is inside | 
 |  *     the polygon if a ray drawn from that point in any | 
 |  *     direction will pass through an odd number of | 
 |  *     path segments. | 
 |  *     By the winding number rule, a point is decided | 
 |  *     to be inside the polygon if a ray drawn from that | 
 |  *     point in any direction passes through a different | 
 |  *     number of clockwise and counter-clockwise path | 
 |  *     segments. | 
 |  * | 
 |  *     These data structures are adapted somewhat from | 
 |  *     the algorithm in (Foley/Van Dam) for scan converting | 
 |  *     polygons. | 
 |  *     The basic algorithm is to start at the top (smallest y) | 
 |  *     of the polygon, stepping down to the bottom of | 
 |  *     the polygon by incrementing the y coordinate.  We | 
 |  *     keep a list of edges which the current scanline crosses, | 
 |  *     sorted by x.  This list is called the Active Edge Table (AET) | 
 |  *     As we change the y-coordinate, we update each entry in | 
 |  *     in the active edge table to reflect the edges new xcoord. | 
 |  *     This list must be sorted at each scanline in case | 
 |  *     two edges intersect. | 
 |  *     We also keep a data structure known as the Edge Table (ET), | 
 |  *     which keeps track of all the edges which the current | 
 |  *     scanline has not yet reached.  The ET is basically a | 
 |  *     list of ScanLineList structures containing a list of | 
 |  *     edges which are entered at a given scanline.  There is one | 
 |  *     ScanLineList per scanline at which an edge is entered. | 
 |  *     When we enter a new edge, we move it from the ET to the AET. | 
 |  * | 
 |  *     From the AET, we can implement the even-odd rule as in | 
 |  *     (Foley/Van Dam). | 
 |  *     The winding number rule is a little trickier.  We also | 
 |  *     keep the EdgeTableEntries in the AET linked by the | 
 |  *     nextWETE (winding EdgeTableEntry) link.  This allows | 
 |  *     the edges to be linked just as before for updating | 
 |  *     purposes, but only uses the edges linked by the nextWETE | 
 |  *     link as edges representing spans of the polygon to | 
 |  *     drawn (as with the even-odd rule). | 
 |  */ | 
 |  | 
 | /* | 
 |  * for the winding number rule | 
 |  */ | 
 | #define CLOCKWISE          1 | 
 | #define COUNTERCLOCKWISE  -1 | 
 |  | 
 | typedef struct _EdgeTableEntry { | 
 |      INT ymax;           /* ycoord at which we exit this edge. */ | 
 |      BRESINFO bres;        /* Bresenham info to run the edge     */ | 
 |      struct _EdgeTableEntry *next;       /* next in the list     */ | 
 |      struct _EdgeTableEntry *back;       /* for insertion sort   */ | 
 |      struct _EdgeTableEntry *nextWETE;   /* for winding num rule */ | 
 |      int ClockWise;        /* flag for winding number rule       */ | 
 | } EdgeTableEntry; | 
 |  | 
 |  | 
 | typedef struct _ScanLineList{ | 
 |      INT scanline;            /* the scanline represented */ | 
 |      EdgeTableEntry *edgelist;  /* header node              */ | 
 |      struct _ScanLineList *next;  /* next in the list       */ | 
 | } ScanLineList; | 
 |  | 
 |  | 
 | typedef struct { | 
 |      INT ymax;               /* ymax for the polygon     */ | 
 |      INT ymin;               /* ymin for the polygon     */ | 
 |      ScanLineList scanlines;   /* header node              */ | 
 | } EdgeTable; | 
 |  | 
 |  | 
 | /* | 
 |  * Here is a struct to help with storage allocation | 
 |  * so we can allocate a big chunk at a time, and then take | 
 |  * pieces from this heap when we need to. | 
 |  */ | 
 | #define SLLSPERBLOCK 25 | 
 |  | 
 | typedef struct _ScanLineListBlock { | 
 |      ScanLineList SLLs[SLLSPERBLOCK]; | 
 |      struct _ScanLineListBlock *next; | 
 | } ScanLineListBlock; | 
 |  | 
 |  | 
 | /* | 
 |  * | 
 |  *     a few macros for the inner loops of the fill code where | 
 |  *     performance considerations don't allow a procedure call. | 
 |  * | 
 |  *     Evaluate the given edge at the given scanline. | 
 |  *     If the edge has expired, then we leave it and fix up | 
 |  *     the active edge table; otherwise, we increment the | 
 |  *     x value to be ready for the next scanline. | 
 |  *     The winding number rule is in effect, so we must notify | 
 |  *     the caller when the edge has been removed so he | 
 |  *     can reorder the Winding Active Edge Table. | 
 |  */ | 
 | #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \ | 
 |    if (pAET->ymax == y) {          /* leaving this edge */ \ | 
 |       pPrevAET->next = pAET->next; \ | 
 |       pAET = pPrevAET->next; \ | 
 |       fixWAET = 1; \ | 
 |       if (pAET) \ | 
 |          pAET->back = pPrevAET; \ | 
 |    } \ | 
 |    else { \ | 
 |       BRESINCRPGONSTRUCT(pAET->bres); \ | 
 |       pPrevAET = pAET; \ | 
 |       pAET = pAET->next; \ | 
 |    } \ | 
 | } | 
 |  | 
 |  | 
 | /* | 
 |  *     Evaluate the given edge at the given scanline. | 
 |  *     If the edge has expired, then we leave it and fix up | 
 |  *     the active edge table; otherwise, we increment the | 
 |  *     x value to be ready for the next scanline. | 
 |  *     The even-odd rule is in effect. | 
 |  */ | 
 | #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \ | 
 |    if (pAET->ymax == y) {          /* leaving this edge */ \ | 
 |       pPrevAET->next = pAET->next; \ | 
 |       pAET = pPrevAET->next; \ | 
 |       if (pAET) \ | 
 |          pAET->back = pPrevAET; \ | 
 |    } \ | 
 |    else { \ | 
 |       BRESINCRPGONSTRUCT(pAET->bres); \ | 
 |       pPrevAET = pAET; \ | 
 |       pAET = pAET->next; \ | 
 |    } \ | 
 | } | 
 |  | 
 | typedef void (*voidProcp)(); | 
 |  | 
 | /* Note the parameter order is different from the X11 equivalents */ | 
 |  | 
 | static void REGION_CopyRegion(WINEREGION *d, WINEREGION *s); | 
 | static void REGION_IntersectRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2); | 
 | static void REGION_UnionRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2); | 
 | static void REGION_SubtractRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2); | 
 | static void REGION_XorRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2); | 
 | static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn); | 
 |  | 
 | #define RGN_DEFAULT_RECTS	2 | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *            get_region_type | 
 |  */ | 
 | inline static INT get_region_type( const RGNOBJ *obj ) | 
 | { | 
 |     switch(obj->rgn->numRects) | 
 |     { | 
 |     case 0:  return NULLREGION; | 
 |     case 1:  return SIMPLEREGION; | 
 |     default: return COMPLEXREGION; | 
 |     } | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *            REGION_DumpRegion | 
 |  *            Outputs the contents of a WINEREGION | 
 |  */ | 
 | static void REGION_DumpRegion(WINEREGION *pReg) | 
 | { | 
 |     RECT *pRect, *pRectEnd = pReg->rects + pReg->numRects; | 
 |  | 
 |     TRACE("Region %p: %ld,%ld - %ld,%ld %d rects\n", pReg, | 
 | 	    pReg->extents.left, pReg->extents.top, | 
 | 	    pReg->extents.right, pReg->extents.bottom, pReg->numRects); | 
 |     for(pRect = pReg->rects; pRect < pRectEnd; pRect++) | 
 |         TRACE("\t%ld,%ld - %ld,%ld\n", pRect->left, pRect->top, | 
 | 		       pRect->right, pRect->bottom); | 
 |     return; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *            REGION_AllocWineRegion | 
 |  *            Create a new empty WINEREGION. | 
 |  */ | 
 | static WINEREGION *REGION_AllocWineRegion( INT n ) | 
 | { | 
 |     WINEREGION *pReg; | 
 |  | 
 |     if ((pReg = HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION )))) | 
 |     { | 
 |         if ((pReg->rects = HeapAlloc(GetProcessHeap(), 0, n * sizeof( RECT )))) | 
 |         { | 
 |             pReg->size = n; | 
 |             EMPTY_REGION(pReg); | 
 |             return pReg; | 
 |         } | 
 |         HeapFree(GetProcessHeap(), 0, pReg); | 
 |     } | 
 |     return NULL; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *          REGION_CreateRegion | 
 |  *          Create a new empty region. | 
 |  */ | 
 | static HRGN REGION_CreateRegion( INT n ) | 
 | { | 
 |     HRGN hrgn; | 
 |     RGNOBJ *obj; | 
 |  | 
 |     if(!(obj = GDI_AllocObject( sizeof(RGNOBJ), REGION_MAGIC, (HGDIOBJ *)&hrgn, | 
 | 				®ion_funcs ))) return 0; | 
 |     if(!(obj->rgn = REGION_AllocWineRegion(n))) { | 
 |         GDI_FreeObject( hrgn, obj ); | 
 |         return 0; | 
 |     } | 
 |     GDI_ReleaseObj( hrgn ); | 
 |     return hrgn; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *           REGION_DestroyWineRegion | 
 |  */ | 
 | static void REGION_DestroyWineRegion( WINEREGION* pReg ) | 
 | { | 
 |     HeapFree( GetProcessHeap(), 0, pReg->rects ); | 
 |     HeapFree( GetProcessHeap(), 0, pReg ); | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *           REGION_DeleteObject | 
 |  */ | 
 | static BOOL REGION_DeleteObject( HGDIOBJ handle, void *obj ) | 
 | { | 
 |     RGNOBJ *rgn = obj; | 
 |  | 
 |     TRACE(" %p\n", handle ); | 
 |  | 
 |     REGION_DestroyWineRegion( rgn->rgn ); | 
 |     return GDI_FreeObject( handle, obj ); | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *           REGION_SelectObject | 
 |  */ | 
 | static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, void *obj, HDC hdc ) | 
 | { | 
 |     return (HGDIOBJ)SelectClipRgn( hdc, handle ); | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           OffsetRgn   (GDI32.@) | 
 |  */ | 
 | INT WINAPI OffsetRgn( HRGN hrgn, INT x, INT y ) | 
 | { | 
 |     RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ); | 
 |     INT ret; | 
 |  | 
 |     TRACE("%p %d,%d\n", hrgn, x, y); | 
 |  | 
 |     if (!obj) | 
 |         return ERROR; | 
 |  | 
 |     if(x || y) { | 
 | 	int nbox = obj->rgn->numRects; | 
 | 	RECT *pbox = obj->rgn->rects; | 
 |  | 
 | 	if(nbox) { | 
 | 	    while(nbox--) { | 
 | 	        pbox->left += x; | 
 | 		pbox->right += x; | 
 | 		pbox->top += y; | 
 | 		pbox->bottom += y; | 
 | 		pbox++; | 
 | 	    } | 
 | 	    obj->rgn->extents.left += x; | 
 | 	    obj->rgn->extents.right += x; | 
 | 	    obj->rgn->extents.top += y; | 
 | 	    obj->rgn->extents.bottom += y; | 
 | 	} | 
 |     } | 
 |     ret = get_region_type( obj ); | 
 |     GDI_ReleaseObj( hrgn ); | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           GetRgnBox    (GDI32.@) | 
 |  */ | 
 | INT WINAPI GetRgnBox( HRGN hrgn, LPRECT rect ) | 
 | { | 
 |     RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ); | 
 |     if (obj) | 
 |     { | 
 | 	INT ret; | 
 | 	rect->left = obj->rgn->extents.left; | 
 | 	rect->top = obj->rgn->extents.top; | 
 | 	rect->right = obj->rgn->extents.right; | 
 | 	rect->bottom = obj->rgn->extents.bottom; | 
 | 	TRACE("%p (%ld,%ld-%ld,%ld)\n", hrgn, | 
 |                rect->left, rect->top, rect->right, rect->bottom); | 
 | 	ret = get_region_type( obj ); | 
 | 	GDI_ReleaseObj(hrgn); | 
 | 	return ret; | 
 |     } | 
 |     return ERROR; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           CreateRectRgn   (GDI32.@) | 
 |  */ | 
 | HRGN WINAPI CreateRectRgn(INT left, INT top, INT right, INT bottom) | 
 | { | 
 |     HRGN hrgn; | 
 |  | 
 |     /* Allocate 2 rects by default to reduce the number of reallocs */ | 
 |  | 
 |     if (!(hrgn = REGION_CreateRegion(RGN_DEFAULT_RECTS))) | 
 | 	return 0; | 
 |     TRACE("%d,%d-%d,%d\n", left, top, right, bottom); | 
 |     SetRectRgn(hrgn, left, top, right, bottom); | 
 |     return hrgn; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           CreateRectRgnIndirect    (GDI32.@) | 
 |  */ | 
 | HRGN WINAPI CreateRectRgnIndirect( const RECT* rect ) | 
 | { | 
 |     return CreateRectRgn( rect->left, rect->top, rect->right, rect->bottom ); | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           SetRectRgn    (GDI32.@) | 
 |  * | 
 |  * Allows either or both left and top to be greater than right or bottom. | 
 |  */ | 
 | BOOL WINAPI SetRectRgn( HRGN hrgn, INT left, INT top, | 
 | 			  INT right, INT bottom ) | 
 | { | 
 |     RGNOBJ * obj; | 
 |  | 
 |     TRACE("%p %d,%d-%d,%d\n", hrgn, left, top, right, bottom ); | 
 |  | 
 |     if (!(obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return FALSE; | 
 |  | 
 |     if (left > right) { INT tmp = left; left = right; right = tmp; } | 
 |     if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; } | 
 |  | 
 |     if((left != right) && (top != bottom)) | 
 |     { | 
 |         obj->rgn->rects->left = obj->rgn->extents.left = left; | 
 |         obj->rgn->rects->top = obj->rgn->extents.top = top; | 
 |         obj->rgn->rects->right = obj->rgn->extents.right = right; | 
 |         obj->rgn->rects->bottom = obj->rgn->extents.bottom = bottom; | 
 |         obj->rgn->numRects = 1; | 
 |     } | 
 |     else | 
 | 	EMPTY_REGION(obj->rgn); | 
 |  | 
 |     GDI_ReleaseObj( hrgn ); | 
 |     return TRUE; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           CreateRoundRectRgn    (GDI32.@) | 
 |  */ | 
 | HRGN WINAPI CreateRoundRectRgn( INT left, INT top, | 
 | 				    INT right, INT bottom, | 
 | 				    INT ellipse_width, INT ellipse_height ) | 
 | { | 
 |     RGNOBJ * obj; | 
 |     HRGN hrgn; | 
 |     int asq, bsq, d, xd, yd; | 
 |     RECT rect; | 
 |  | 
 |       /* Make the dimensions sensible */ | 
 |  | 
 |     if (left > right) { INT tmp = left; left = right; right = tmp; } | 
 |     if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; } | 
 |  | 
 |     ellipse_width = abs(ellipse_width); | 
 |     ellipse_height = abs(ellipse_height); | 
 |  | 
 |       /* Check parameters */ | 
 |  | 
 |     if (ellipse_width > right-left) ellipse_width = right-left; | 
 |     if (ellipse_height > bottom-top) ellipse_height = bottom-top; | 
 |  | 
 |       /* Check if we can do a normal rectangle instead */ | 
 |  | 
 |     if ((ellipse_width < 2) || (ellipse_height < 2)) | 
 |         return CreateRectRgn( left, top, right, bottom ); | 
 |  | 
 |       /* Create region */ | 
 |  | 
 |     d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64; | 
 |     if (!(hrgn = REGION_CreateRegion(d))) return 0; | 
 |     if (!(obj = GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return 0; | 
 |     TRACE("(%d,%d-%d,%d %dx%d): ret=%p\n", | 
 | 	  left, top, right, bottom, ellipse_width, ellipse_height, hrgn ); | 
 |  | 
 |       /* Ellipse algorithm, based on an article by K. Porter */ | 
 |       /* in DDJ Graphics Programming Column, 8/89 */ | 
 |  | 
 |     asq = ellipse_width * ellipse_width / 4;        /* a^2 */ | 
 |     bsq = ellipse_height * ellipse_height / 4;      /* b^2 */ | 
 |     d = bsq - asq * ellipse_height / 2 + asq / 4;   /* b^2 - a^2b + a^2/4 */ | 
 |     xd = 0; | 
 |     yd = asq * ellipse_height;                      /* 2a^2b */ | 
 |  | 
 |     rect.left   = left + ellipse_width / 2; | 
 |     rect.right  = right - ellipse_width / 2; | 
 |  | 
 |       /* Loop to draw first half of quadrant */ | 
 |  | 
 |     while (xd < yd) | 
 |     { | 
 | 	if (d > 0)  /* if nearest pixel is toward the center */ | 
 | 	{ | 
 | 	      /* move toward center */ | 
 | 	    rect.top = top++; | 
 | 	    rect.bottom = rect.top + 1; | 
 | 	    REGION_UnionRectWithRegion( &rect, obj->rgn ); | 
 | 	    rect.top = --bottom; | 
 | 	    rect.bottom = rect.top + 1; | 
 | 	    REGION_UnionRectWithRegion( &rect, obj->rgn ); | 
 | 	    yd -= 2*asq; | 
 | 	    d  -= yd; | 
 | 	} | 
 | 	rect.left--;        /* next horiz point */ | 
 | 	rect.right++; | 
 | 	xd += 2*bsq; | 
 | 	d  += bsq + xd; | 
 |     } | 
 |  | 
 |       /* Loop to draw second half of quadrant */ | 
 |  | 
 |     d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2; | 
 |     while (yd >= 0) | 
 |     { | 
 | 	  /* next vertical point */ | 
 | 	rect.top = top++; | 
 | 	rect.bottom = rect.top + 1; | 
 | 	REGION_UnionRectWithRegion( &rect, obj->rgn ); | 
 | 	rect.top = --bottom; | 
 | 	rect.bottom = rect.top + 1; | 
 | 	REGION_UnionRectWithRegion( &rect, obj->rgn ); | 
 | 	if (d < 0)   /* if nearest pixel is outside ellipse */ | 
 | 	{ | 
 | 	    rect.left--;     /* move away from center */ | 
 | 	    rect.right++; | 
 | 	    xd += 2*bsq; | 
 | 	    d  += xd; | 
 | 	} | 
 | 	yd -= 2*asq; | 
 | 	d  += asq - yd; | 
 |     } | 
 |  | 
 |       /* Add the inside rectangle */ | 
 |  | 
 |     if (top <= bottom) | 
 |     { | 
 | 	rect.top = top; | 
 | 	rect.bottom = bottom; | 
 | 	REGION_UnionRectWithRegion( &rect, obj->rgn ); | 
 |     } | 
 |     GDI_ReleaseObj( hrgn ); | 
 |     return hrgn; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           CreateEllipticRgn    (GDI32.@) | 
 |  */ | 
 | HRGN WINAPI CreateEllipticRgn( INT left, INT top, | 
 | 				   INT right, INT bottom ) | 
 | { | 
 |     return CreateRoundRectRgn( left, top, right, bottom, | 
 | 				 right-left, bottom-top ); | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           CreateEllipticRgnIndirect    (GDI32.@) | 
 |  */ | 
 | HRGN WINAPI CreateEllipticRgnIndirect( const RECT *rect ) | 
 | { | 
 |     return CreateRoundRectRgn( rect->left, rect->top, rect->right, | 
 | 				 rect->bottom, rect->right - rect->left, | 
 | 				 rect->bottom - rect->top ); | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *           GetRegionData   (GDI32.@) | 
 |  * | 
 |  * MSDN: GetRegionData, Return Values: | 
 |  * | 
 |  * "If the function succeeds and dwCount specifies an adequate number of bytes, | 
 |  * the return value is always dwCount. If dwCount is too small or the function | 
 |  * fails, the return value is 0. If lpRgnData is NULL, the return value is the | 
 |  * required number of bytes. | 
 |  * | 
 |  * If the function fails, the return value is zero." | 
 |  */ | 
 | DWORD WINAPI GetRegionData(HRGN hrgn, DWORD count, LPRGNDATA rgndata) | 
 | { | 
 |     DWORD size; | 
 |     RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ); | 
 |  | 
 |     TRACE(" %p count = %ld, rgndata = %p\n", hrgn, count, rgndata); | 
 |  | 
 |     if(!obj) return 0; | 
 |  | 
 |     size = obj->rgn->numRects * sizeof(RECT); | 
 |     if(count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL) | 
 |     { | 
 |         GDI_ReleaseObj( hrgn ); | 
 | 	if (rgndata) /* buffer is too small, signal it by return 0 */ | 
 | 	    return 0; | 
 | 	else		/* user requested buffer size with rgndata NULL */ | 
 | 	    return size + sizeof(RGNDATAHEADER); | 
 |     } | 
 |  | 
 |     rgndata->rdh.dwSize = sizeof(RGNDATAHEADER); | 
 |     rgndata->rdh.iType = RDH_RECTANGLES; | 
 |     rgndata->rdh.nCount = obj->rgn->numRects; | 
 |     rgndata->rdh.nRgnSize = size; | 
 |     rgndata->rdh.rcBound.left = obj->rgn->extents.left; | 
 |     rgndata->rdh.rcBound.top = obj->rgn->extents.top; | 
 |     rgndata->rdh.rcBound.right = obj->rgn->extents.right; | 
 |     rgndata->rdh.rcBound.bottom = obj->rgn->extents.bottom; | 
 |  | 
 |     memcpy( rgndata->Buffer, obj->rgn->rects, size ); | 
 |  | 
 |     GDI_ReleaseObj( hrgn ); | 
 |     return size + sizeof(RGNDATAHEADER); | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           ExtCreateRegion   (GDI32.@) | 
 |  * | 
 |  */ | 
 | HRGN WINAPI ExtCreateRegion( const XFORM* lpXform, DWORD dwCount, const RGNDATA* rgndata) | 
 | { | 
 |     HRGN hrgn; | 
 |  | 
 |     TRACE(" %p %ld %p = ", lpXform, dwCount, rgndata ); | 
 |  | 
 |     if( lpXform ) | 
 |         WARN("(Xform not implemented - ignored)\n"); | 
 |  | 
 |     if( rgndata->rdh.iType != RDH_RECTANGLES ) | 
 |     { | 
 | 	/* FIXME: We can use CreatePolyPolygonRgn() here | 
 | 	 *        for trapezoidal data */ | 
 |  | 
 |         WARN("(Unsupported region data)\n"); | 
 | 	goto fail; | 
 |     } | 
 |  | 
 |     if( (hrgn = REGION_CreateRegion( rgndata->rdh.nCount )) ) | 
 |     { | 
 | 	RECT *pCurRect, *pEndRect; | 
 | 	RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ); | 
 |  | 
 | 	if (obj) { | 
 |             pEndRect = (RECT *)rgndata->Buffer + rgndata->rdh.nCount; | 
 |             for(pCurRect = (RECT *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++) | 
 |                 REGION_UnionRectWithRegion( pCurRect, obj->rgn ); | 
 | 	    GDI_ReleaseObj( hrgn ); | 
 |  | 
 |             TRACE("%p\n", hrgn ); | 
 |             return hrgn; | 
 |         } | 
 | 	else ERR("Could not get pointer to newborn Region!\n"); | 
 |     } | 
 | fail: | 
 |     WARN("Failed\n"); | 
 |     return 0; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           PtInRegion    (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI PtInRegion( HRGN hrgn, INT x, INT y ) | 
 | { | 
 |     RGNOBJ * obj; | 
 |     BOOL ret = FALSE; | 
 |  | 
 |     if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ))) | 
 |     { | 
 | 	int i; | 
 |  | 
 | 	if (obj->rgn->numRects > 0 && INRECT(obj->rgn->extents, x, y)) | 
 | 	    for (i = 0; i < obj->rgn->numRects; i++) | 
 | 		if (INRECT (obj->rgn->rects[i], x, y)) | 
 |                 { | 
 | 		    ret = TRUE; | 
 |                     break; | 
 |                 } | 
 | 	GDI_ReleaseObj( hrgn ); | 
 |     } | 
 |     return ret; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           RectInRegion    (GDI32.@) | 
 |  * | 
 |  * Returns TRUE if rect is at least partly inside hrgn | 
 |  */ | 
 | BOOL WINAPI RectInRegion( HRGN hrgn, const RECT *rect ) | 
 | { | 
 |     RGNOBJ * obj; | 
 |     BOOL ret = FALSE; | 
 |  | 
 |     if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ))) | 
 |     { | 
 | 	RECT *pCurRect, *pRectEnd; | 
 |  | 
 |     /* this is (just) a useful optimization */ | 
 | 	if ((obj->rgn->numRects > 0) && EXTENTCHECK(&obj->rgn->extents, | 
 | 						      rect)) | 
 | 	{ | 
 | 	    for (pCurRect = obj->rgn->rects, pRectEnd = pCurRect + | 
 | 	     obj->rgn->numRects; pCurRect < pRectEnd; pCurRect++) | 
 | 	    { | 
 | 	        if (pCurRect->bottom <= rect->top) | 
 | 		    continue;             /* not far enough down yet */ | 
 |  | 
 | 		if (pCurRect->top >= rect->bottom) | 
 | 		    break;                /* too far down */ | 
 |  | 
 | 		if (pCurRect->right <= rect->left) | 
 | 		    continue;              /* not far enough over yet */ | 
 |  | 
 | 		if (pCurRect->left >= rect->right) { | 
 | 		    continue; | 
 | 		} | 
 |  | 
 | 		ret = TRUE; | 
 | 		break; | 
 | 	    } | 
 | 	} | 
 | 	GDI_ReleaseObj(hrgn); | 
 |     } | 
 |     return ret; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *           EqualRgn    (GDI32.@) | 
 |  */ | 
 | BOOL WINAPI EqualRgn( HRGN hrgn1, HRGN hrgn2 ) | 
 | { | 
 |     RGNOBJ *obj1, *obj2; | 
 |     BOOL ret = FALSE; | 
 |  | 
 |     if ((obj1 = (RGNOBJ *) GDI_GetObjPtr( hrgn1, REGION_MAGIC ))) | 
 |     { | 
 | 	if ((obj2 = (RGNOBJ *) GDI_GetObjPtr( hrgn2, REGION_MAGIC ))) | 
 | 	{ | 
 | 	    int i; | 
 |  | 
 | 	    if ( obj1->rgn->numRects != obj2->rgn->numRects ) goto done; | 
 |             if ( obj1->rgn->numRects == 0 ) | 
 |             { | 
 |                 ret = TRUE; | 
 |                 goto done; | 
 |  | 
 |             } | 
 |             if (obj1->rgn->extents.left   != obj2->rgn->extents.left) goto done; | 
 |             if (obj1->rgn->extents.right  != obj2->rgn->extents.right) goto done; | 
 |             if (obj1->rgn->extents.top    != obj2->rgn->extents.top) goto done; | 
 |             if (obj1->rgn->extents.bottom != obj2->rgn->extents.bottom) goto done; | 
 |             for( i = 0; i < obj1->rgn->numRects; i++ ) | 
 |             { | 
 |                 if (obj1->rgn->rects[i].left   != obj2->rgn->rects[i].left) goto done; | 
 |                 if (obj1->rgn->rects[i].right  != obj2->rgn->rects[i].right) goto done; | 
 |                 if (obj1->rgn->rects[i].top    != obj2->rgn->rects[i].top) goto done; | 
 |                 if (obj1->rgn->rects[i].bottom != obj2->rgn->rects[i].bottom) goto done; | 
 | 	    } | 
 |             ret = TRUE; | 
 |         done: | 
 | 	    GDI_ReleaseObj(hrgn2); | 
 | 	} | 
 | 	GDI_ReleaseObj(hrgn1); | 
 |     } | 
 |     return ret; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *           REGION_UnionRectWithRegion | 
 |  *           Adds a rectangle to a WINEREGION | 
 |  */ | 
 | static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn) | 
 | { | 
 |     WINEREGION region; | 
 |  | 
 |     region.rects = ®ion.extents; | 
 |     region.numRects = 1; | 
 |     region.size = 1; | 
 |     region.extents = *rect; | 
 |     REGION_UnionRegion(rgn, rgn, ®ion); | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           REGION_CreateFrameRgn | 
 |  * | 
 |  * Create a region that is a frame around another region. | 
 |  * Expand all rectangles by +/- x and y, then subtract original region. | 
 |  */ | 
 | BOOL REGION_FrameRgn( HRGN hDest, HRGN hSrc, INT x, INT y ) | 
 | { | 
 |     BOOL bRet; | 
 |     RGNOBJ *srcObj = (RGNOBJ*) GDI_GetObjPtr( hSrc, REGION_MAGIC ); | 
 |  | 
 |     if (!srcObj) return FALSE; | 
 |     if (srcObj->rgn->numRects != 0) | 
 |     { | 
 | 	RGNOBJ* destObj = (RGNOBJ*) GDI_GetObjPtr( hDest, REGION_MAGIC ); | 
 | 	RECT *pRect, *pEndRect; | 
 | 	RECT tempRect; | 
 |  | 
 | 	EMPTY_REGION( destObj->rgn ); | 
 |  | 
 | 	pEndRect = srcObj->rgn->rects + srcObj->rgn->numRects; | 
 | 	for(pRect = srcObj->rgn->rects; pRect < pEndRect; pRect++) | 
 | 	{ | 
 | 	    tempRect.left = pRect->left - x; | 
 | 	    tempRect.top = pRect->top - y; | 
 | 	    tempRect.right = pRect->right + x; | 
 | 	    tempRect.bottom = pRect->bottom + y; | 
 | 	    REGION_UnionRectWithRegion( &tempRect, destObj->rgn ); | 
 | 	} | 
 | 	REGION_SubtractRegion( destObj->rgn, destObj->rgn, srcObj->rgn ); | 
 | 	GDI_ReleaseObj ( hDest ); | 
 | 	bRet = TRUE; | 
 |     } | 
 |     else | 
 | 	bRet = FALSE; | 
 |     GDI_ReleaseObj( hSrc ); | 
 |     return bRet; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           CombineRgn   (GDI32.@) | 
 |  * | 
 |  * Note: The behavior is correct even if src and dest regions are the same. | 
 |  */ | 
 | INT WINAPI CombineRgn(HRGN hDest, HRGN hSrc1, HRGN hSrc2, INT mode) | 
 | { | 
 |     RGNOBJ *destObj = (RGNOBJ *) GDI_GetObjPtr( hDest, REGION_MAGIC); | 
 |     INT result = ERROR; | 
 |  | 
 |     TRACE(" %p,%p -> %p mode=%x\n", hSrc1, hSrc2, hDest, mode ); | 
 |     if (destObj) | 
 |     { | 
 | 	RGNOBJ *src1Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc1, REGION_MAGIC); | 
 |  | 
 | 	if (src1Obj) | 
 | 	{ | 
 | 	    TRACE("dump src1Obj:\n"); | 
 | 	    if(TRACE_ON(region)) | 
 | 	      REGION_DumpRegion(src1Obj->rgn); | 
 | 	    if (mode == RGN_COPY) | 
 | 	    { | 
 | 		REGION_CopyRegion( destObj->rgn, src1Obj->rgn ); | 
 | 		result = get_region_type( destObj ); | 
 | 	    } | 
 | 	    else | 
 | 	    { | 
 | 		RGNOBJ *src2Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc2, REGION_MAGIC); | 
 |  | 
 | 		if (src2Obj) | 
 | 		{ | 
 | 		    TRACE("dump src2Obj:\n"); | 
 | 		    if(TRACE_ON(region)) | 
 | 		        REGION_DumpRegion(src2Obj->rgn); | 
 | 		    switch (mode) | 
 | 		    { | 
 | 		    case RGN_AND: | 
 | 			REGION_IntersectRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn); | 
 | 			break; | 
 | 		    case RGN_OR: | 
 | 			REGION_UnionRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn ); | 
 | 			break; | 
 | 		    case RGN_XOR: | 
 | 			REGION_XorRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn ); | 
 | 			break; | 
 | 		    case RGN_DIFF: | 
 | 			REGION_SubtractRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn ); | 
 | 			break; | 
 | 		    } | 
 | 		    result = get_region_type( destObj ); | 
 | 		    GDI_ReleaseObj( hSrc2 ); | 
 | 		} | 
 | 	    } | 
 | 	    GDI_ReleaseObj( hSrc1 ); | 
 | 	} | 
 | 	TRACE("dump destObj:\n"); | 
 | 	if(TRACE_ON(region)) | 
 | 	  REGION_DumpRegion(destObj->rgn); | 
 |  | 
 | 	GDI_ReleaseObj( hDest ); | 
 |     } else { | 
 |        ERR("Invalid rgn=%p\n", hDest); | 
 |     } | 
 |     return result; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *           REGION_SetExtents | 
 |  *           Re-calculate the extents of a region | 
 |  */ | 
 | static void REGION_SetExtents (WINEREGION *pReg) | 
 | { | 
 |     RECT *pRect, *pRectEnd, *pExtents; | 
 |  | 
 |     if (pReg->numRects == 0) | 
 |     { | 
 | 	pReg->extents.left = 0; | 
 | 	pReg->extents.top = 0; | 
 | 	pReg->extents.right = 0; | 
 | 	pReg->extents.bottom = 0; | 
 | 	return; | 
 |     } | 
 |  | 
 |     pExtents = &pReg->extents; | 
 |     pRect = pReg->rects; | 
 |     pRectEnd = &pRect[pReg->numRects - 1]; | 
 |  | 
 |     /* | 
 |      * Since pRect is the first rectangle in the region, it must have the | 
 |      * smallest top and since pRectEnd is the last rectangle in the region, | 
 |      * it must have the largest bottom, because of banding. Initialize left and | 
 |      * right from pRect and pRectEnd, resp., as good things to initialize them | 
 |      * to... | 
 |      */ | 
 |     pExtents->left = pRect->left; | 
 |     pExtents->top = pRect->top; | 
 |     pExtents->right = pRectEnd->right; | 
 |     pExtents->bottom = pRectEnd->bottom; | 
 |  | 
 |     while (pRect <= pRectEnd) | 
 |     { | 
 | 	if (pRect->left < pExtents->left) | 
 | 	    pExtents->left = pRect->left; | 
 | 	if (pRect->right > pExtents->right) | 
 | 	    pExtents->right = pRect->right; | 
 | 	pRect++; | 
 |     } | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *           REGION_CopyRegion | 
 |  */ | 
 | static void REGION_CopyRegion(WINEREGION *dst, WINEREGION *src) | 
 | { | 
 |     if (dst != src) /*  don't want to copy to itself */ | 
 |     { | 
 | 	if (dst->size < src->numRects) | 
 | 	{ | 
 | 	    if (! (dst->rects = HeapReAlloc( GetProcessHeap(), 0, dst->rects, | 
 | 				src->numRects * sizeof(RECT) ))) | 
 | 		return; | 
 | 	    dst->size = src->numRects; | 
 | 	} | 
 | 	dst->numRects = src->numRects; | 
 | 	dst->extents.left = src->extents.left; | 
 | 	dst->extents.top = src->extents.top; | 
 | 	dst->extents.right = src->extents.right; | 
 | 	dst->extents.bottom = src->extents.bottom; | 
 | 	memcpy((char *) dst->rects, (char *) src->rects, | 
 | 	       (int) (src->numRects * sizeof(RECT))); | 
 |     } | 
 |     return; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *           REGION_Coalesce | 
 |  * | 
 |  *      Attempt to merge the rects in the current band with those in the | 
 |  *      previous one. Used only by REGION_RegionOp. | 
 |  * | 
 |  * Results: | 
 |  *      The new index for the previous band. | 
 |  * | 
 |  * Side Effects: | 
 |  *      If coalescing takes place: | 
 |  *          - rectangles in the previous band will have their bottom fields | 
 |  *            altered. | 
 |  *          - pReg->numRects will be decreased. | 
 |  * | 
 |  */ | 
 | static INT REGION_Coalesce ( | 
 | 	     WINEREGION *pReg, /* Region to coalesce */ | 
 | 	     INT prevStart,  /* Index of start of previous band */ | 
 | 	     INT curStart    /* Index of start of current band */ | 
 | ) { | 
 |     RECT *pPrevRect;          /* Current rect in previous band */ | 
 |     RECT *pCurRect;           /* Current rect in current band */ | 
 |     RECT *pRegEnd;            /* End of region */ | 
 |     INT curNumRects;          /* Number of rectangles in current band */ | 
 |     INT prevNumRects;         /* Number of rectangles in previous band */ | 
 |     INT bandtop;               /* top coordinate for current band */ | 
 |  | 
 |     pRegEnd = &pReg->rects[pReg->numRects]; | 
 |  | 
 |     pPrevRect = &pReg->rects[prevStart]; | 
 |     prevNumRects = curStart - prevStart; | 
 |  | 
 |     /* | 
 |      * Figure out how many rectangles are in the current band. Have to do | 
 |      * this because multiple bands could have been added in REGION_RegionOp | 
 |      * at the end when one region has been exhausted. | 
 |      */ | 
 |     pCurRect = &pReg->rects[curStart]; | 
 |     bandtop = pCurRect->top; | 
 |     for (curNumRects = 0; | 
 | 	 (pCurRect != pRegEnd) && (pCurRect->top == bandtop); | 
 | 	 curNumRects++) | 
 |     { | 
 | 	pCurRect++; | 
 |     } | 
 |  | 
 |     if (pCurRect != pRegEnd) | 
 |     { | 
 | 	/* | 
 | 	 * If more than one band was added, we have to find the start | 
 | 	 * of the last band added so the next coalescing job can start | 
 | 	 * at the right place... (given when multiple bands are added, | 
 | 	 * this may be pointless -- see above). | 
 | 	 */ | 
 | 	pRegEnd--; | 
 | 	while (pRegEnd[-1].top == pRegEnd->top) | 
 | 	{ | 
 | 	    pRegEnd--; | 
 | 	} | 
 | 	curStart = pRegEnd - pReg->rects; | 
 | 	pRegEnd = pReg->rects + pReg->numRects; | 
 |     } | 
 |  | 
 |     if ((curNumRects == prevNumRects) && (curNumRects != 0)) { | 
 | 	pCurRect -= curNumRects; | 
 | 	/* | 
 | 	 * The bands may only be coalesced if the bottom of the previous | 
 | 	 * matches the top scanline of the current. | 
 | 	 */ | 
 | 	if (pPrevRect->bottom == pCurRect->top) | 
 | 	{ | 
 | 	    /* | 
 | 	     * Make sure the bands have rects in the same places. This | 
 | 	     * assumes that rects have been added in such a way that they | 
 | 	     * cover the most area possible. I.e. two rects in a band must | 
 | 	     * have some horizontal space between them. | 
 | 	     */ | 
 | 	    do | 
 | 	    { | 
 | 		if ((pPrevRect->left != pCurRect->left) || | 
 | 		    (pPrevRect->right != pCurRect->right)) | 
 | 		{ | 
 | 		    /* | 
 | 		     * The bands don't line up so they can't be coalesced. | 
 | 		     */ | 
 | 		    return (curStart); | 
 | 		} | 
 | 		pPrevRect++; | 
 | 		pCurRect++; | 
 | 		prevNumRects -= 1; | 
 | 	    } while (prevNumRects != 0); | 
 |  | 
 | 	    pReg->numRects -= curNumRects; | 
 | 	    pCurRect -= curNumRects; | 
 | 	    pPrevRect -= curNumRects; | 
 |  | 
 | 	    /* | 
 | 	     * The bands may be merged, so set the bottom of each rect | 
 | 	     * in the previous band to that of the corresponding rect in | 
 | 	     * the current band. | 
 | 	     */ | 
 | 	    do | 
 | 	    { | 
 | 		pPrevRect->bottom = pCurRect->bottom; | 
 | 		pPrevRect++; | 
 | 		pCurRect++; | 
 | 		curNumRects -= 1; | 
 | 	    } while (curNumRects != 0); | 
 |  | 
 | 	    /* | 
 | 	     * If only one band was added to the region, we have to backup | 
 | 	     * curStart to the start of the previous band. | 
 | 	     * | 
 | 	     * If more than one band was added to the region, copy the | 
 | 	     * other bands down. The assumption here is that the other bands | 
 | 	     * came from the same region as the current one and no further | 
 | 	     * coalescing can be done on them since it's all been done | 
 | 	     * already... curStart is already in the right place. | 
 | 	     */ | 
 | 	    if (pCurRect == pRegEnd) | 
 | 	    { | 
 | 		curStart = prevStart; | 
 | 	    } | 
 | 	    else | 
 | 	    { | 
 | 		do | 
 | 		{ | 
 | 		    *pPrevRect++ = *pCurRect++; | 
 | 		} while (pCurRect != pRegEnd); | 
 | 	    } | 
 |  | 
 | 	} | 
 |     } | 
 |     return (curStart); | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *           REGION_RegionOp | 
 |  * | 
 |  *      Apply an operation to two regions. Called by REGION_Union, | 
 |  *      REGION_Inverse, REGION_Subtract, REGION_Intersect... | 
 |  * | 
 |  * Results: | 
 |  *      None. | 
 |  * | 
 |  * Side Effects: | 
 |  *      The new region is overwritten. | 
 |  * | 
 |  * Notes: | 
 |  *      The idea behind this function is to view the two regions as sets. | 
 |  *      Together they cover a rectangle of area that this function divides | 
 |  *      into horizontal bands where points are covered only by one region | 
 |  *      or by both. For the first case, the nonOverlapFunc is called with | 
 |  *      each the band and the band's upper and lower extents. For the | 
 |  *      second, the overlapFunc is called to process the entire band. It | 
 |  *      is responsible for clipping the rectangles in the band, though | 
 |  *      this function provides the boundaries. | 
 |  *      At the end of each band, the new region is coalesced, if possible, | 
 |  *      to reduce the number of rectangles in the region. | 
 |  * | 
 |  */ | 
 | static void REGION_RegionOp( | 
 | 	    WINEREGION *newReg, /* Place to store result */ | 
 | 	    WINEREGION *reg1,   /* First region in operation */ | 
 |             WINEREGION *reg2,   /* 2nd region in operation */ | 
 | 	    void (*overlapFunc)(),     /* Function to call for over-lapping bands */ | 
 | 	    void (*nonOverlap1Func)(), /* Function to call for non-overlapping bands in region 1 */ | 
 | 	    void (*nonOverlap2Func)()  /* Function to call for non-overlapping bands in region 2 */ | 
 | ) { | 
 |     RECT *r1;                         /* Pointer into first region */ | 
 |     RECT *r2;                         /* Pointer into 2d region */ | 
 |     RECT *r1End;                      /* End of 1st region */ | 
 |     RECT *r2End;                      /* End of 2d region */ | 
 |     INT ybot;                         /* Bottom of intersection */ | 
 |     INT ytop;                         /* Top of intersection */ | 
 |     RECT *oldRects;                   /* Old rects for newReg */ | 
 |     INT prevBand;                     /* Index of start of | 
 | 						 * previous band in newReg */ | 
 |     INT curBand;                      /* Index of start of current | 
 | 						 * band in newReg */ | 
 |     RECT *r1BandEnd;                  /* End of current band in r1 */ | 
 |     RECT *r2BandEnd;                  /* End of current band in r2 */ | 
 |     INT top;                          /* Top of non-overlapping band */ | 
 |     INT bot;                          /* Bottom of non-overlapping band */ | 
 |  | 
 |     /* | 
 |      * Initialization: | 
 |      *  set r1, r2, r1End and r2End appropriately, preserve the important | 
 |      * parts of the destination region until the end in case it's one of | 
 |      * the two source regions, then mark the "new" region empty, allocating | 
 |      * another array of rectangles for it to use. | 
 |      */ | 
 |     r1 = reg1->rects; | 
 |     r2 = reg2->rects; | 
 |     r1End = r1 + reg1->numRects; | 
 |     r2End = r2 + reg2->numRects; | 
 |  | 
 |  | 
 |     /* | 
 |      * newReg may be one of the src regions so we can't empty it. We keep a | 
 |      * note of its rects pointer (so that we can free them later), preserve its | 
 |      * extents and simply set numRects to zero. | 
 |      */ | 
 |  | 
 |     oldRects = newReg->rects; | 
 |     newReg->numRects = 0; | 
 |  | 
 |     /* | 
 |      * Allocate a reasonable number of rectangles for the new region. The idea | 
 |      * is to allocate enough so the individual functions don't need to | 
 |      * reallocate and copy the array, which is time consuming, yet we don't | 
 |      * have to worry about using too much memory. I hope to be able to | 
 |      * nuke the Xrealloc() at the end of this function eventually. | 
 |      */ | 
 |     newReg->size = max(reg1->numRects,reg2->numRects) * 2; | 
 |  | 
 |     if (! (newReg->rects = HeapAlloc( GetProcessHeap(), 0, | 
 | 			          sizeof(RECT) * newReg->size ))) | 
 |     { | 
 | 	newReg->size = 0; | 
 | 	return; | 
 |     } | 
 |  | 
 |     /* | 
 |      * Initialize ybot and ytop. | 
 |      * In the upcoming loop, ybot and ytop serve different functions depending | 
 |      * on whether the band being handled is an overlapping or non-overlapping | 
 |      * band. | 
 |      *  In the case of a non-overlapping band (only one of the regions | 
 |      * has points in the band), ybot is the bottom of the most recent | 
 |      * intersection and thus clips the top of the rectangles in that band. | 
 |      * ytop is the top of the next intersection between the two regions and | 
 |      * serves to clip the bottom of the rectangles in the current band. | 
 |      *  For an overlapping band (where the two regions intersect), ytop clips | 
 |      * the top of the rectangles of both regions and ybot clips the bottoms. | 
 |      */ | 
 |     if (reg1->extents.top < reg2->extents.top) | 
 | 	ybot = reg1->extents.top; | 
 |     else | 
 | 	ybot = reg2->extents.top; | 
 |  | 
 |     /* | 
 |      * prevBand serves to mark the start of the previous band so rectangles | 
 |      * can be coalesced into larger rectangles. qv. miCoalesce, above. | 
 |      * In the beginning, there is no previous band, so prevBand == curBand | 
 |      * (curBand is set later on, of course, but the first band will always | 
 |      * start at index 0). prevBand and curBand must be indices because of | 
 |      * the possible expansion, and resultant moving, of the new region's | 
 |      * array of rectangles. | 
 |      */ | 
 |     prevBand = 0; | 
 |  | 
 |     do | 
 |     { | 
 | 	curBand = newReg->numRects; | 
 |  | 
 | 	/* | 
 | 	 * This algorithm proceeds one source-band (as opposed to a | 
 | 	 * destination band, which is determined by where the two regions | 
 | 	 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the | 
 | 	 * rectangle after the last one in the current band for their | 
 | 	 * respective regions. | 
 | 	 */ | 
 | 	r1BandEnd = r1; | 
 | 	while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top)) | 
 | 	{ | 
 | 	    r1BandEnd++; | 
 | 	} | 
 |  | 
 | 	r2BandEnd = r2; | 
 | 	while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top)) | 
 | 	{ | 
 | 	    r2BandEnd++; | 
 | 	} | 
 |  | 
 | 	/* | 
 | 	 * First handle the band that doesn't intersect, if any. | 
 | 	 * | 
 | 	 * Note that attention is restricted to one band in the | 
 | 	 * non-intersecting region at once, so if a region has n | 
 | 	 * bands between the current position and the next place it overlaps | 
 | 	 * the other, this entire loop will be passed through n times. | 
 | 	 */ | 
 | 	if (r1->top < r2->top) | 
 | 	{ | 
 | 	    top = max(r1->top,ybot); | 
 | 	    bot = min(r1->bottom,r2->top); | 
 |  | 
 | 	    if ((top != bot) && (nonOverlap1Func != (void (*)())NULL)) | 
 | 	    { | 
 | 		(* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot); | 
 | 	    } | 
 |  | 
 | 	    ytop = r2->top; | 
 | 	} | 
 | 	else if (r2->top < r1->top) | 
 | 	{ | 
 | 	    top = max(r2->top,ybot); | 
 | 	    bot = min(r2->bottom,r1->top); | 
 |  | 
 | 	    if ((top != bot) && (nonOverlap2Func != (void (*)())NULL)) | 
 | 	    { | 
 | 		(* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot); | 
 | 	    } | 
 |  | 
 | 	    ytop = r1->top; | 
 | 	} | 
 | 	else | 
 | 	{ | 
 | 	    ytop = r1->top; | 
 | 	} | 
 |  | 
 | 	/* | 
 | 	 * If any rectangles got added to the region, try and coalesce them | 
 | 	 * with rectangles from the previous band. Note we could just do | 
 | 	 * this test in miCoalesce, but some machines incur a not | 
 | 	 * inconsiderable cost for function calls, so... | 
 | 	 */ | 
 | 	if (newReg->numRects != curBand) | 
 | 	{ | 
 | 	    prevBand = REGION_Coalesce (newReg, prevBand, curBand); | 
 | 	} | 
 |  | 
 | 	/* | 
 | 	 * Now see if we've hit an intersecting band. The two bands only | 
 | 	 * intersect if ybot > ytop | 
 | 	 */ | 
 | 	ybot = min(r1->bottom, r2->bottom); | 
 | 	curBand = newReg->numRects; | 
 | 	if (ybot > ytop) | 
 | 	{ | 
 | 	    (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot); | 
 |  | 
 | 	} | 
 |  | 
 | 	if (newReg->numRects != curBand) | 
 | 	{ | 
 | 	    prevBand = REGION_Coalesce (newReg, prevBand, curBand); | 
 | 	} | 
 |  | 
 | 	/* | 
 | 	 * If we've finished with a band (bottom == ybot) we skip forward | 
 | 	 * in the region to the next band. | 
 | 	 */ | 
 | 	if (r1->bottom == ybot) | 
 | 	{ | 
 | 	    r1 = r1BandEnd; | 
 | 	} | 
 | 	if (r2->bottom == ybot) | 
 | 	{ | 
 | 	    r2 = r2BandEnd; | 
 | 	} | 
 |     } while ((r1 != r1End) && (r2 != r2End)); | 
 |  | 
 |     /* | 
 |      * Deal with whichever region still has rectangles left. | 
 |      */ | 
 |     curBand = newReg->numRects; | 
 |     if (r1 != r1End) | 
 |     { | 
 | 	if (nonOverlap1Func != (void (*)())NULL) | 
 | 	{ | 
 | 	    do | 
 | 	    { | 
 | 		r1BandEnd = r1; | 
 | 		while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top)) | 
 | 		{ | 
 | 		    r1BandEnd++; | 
 | 		} | 
 | 		(* nonOverlap1Func) (newReg, r1, r1BandEnd, | 
 | 				     max(r1->top,ybot), r1->bottom); | 
 | 		r1 = r1BandEnd; | 
 | 	    } while (r1 != r1End); | 
 | 	} | 
 |     } | 
 |     else if ((r2 != r2End) && (nonOverlap2Func != (void (*)())NULL)) | 
 |     { | 
 | 	do | 
 | 	{ | 
 | 	    r2BandEnd = r2; | 
 | 	    while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top)) | 
 | 	    { | 
 | 		 r2BandEnd++; | 
 | 	    } | 
 | 	    (* nonOverlap2Func) (newReg, r2, r2BandEnd, | 
 | 				max(r2->top,ybot), r2->bottom); | 
 | 	    r2 = r2BandEnd; | 
 | 	} while (r2 != r2End); | 
 |     } | 
 |  | 
 |     if (newReg->numRects != curBand) | 
 |     { | 
 | 	(void) REGION_Coalesce (newReg, prevBand, curBand); | 
 |     } | 
 |  | 
 |     /* | 
 |      * A bit of cleanup. To keep regions from growing without bound, | 
 |      * we shrink the array of rectangles to match the new number of | 
 |      * rectangles in the region. This never goes to 0, however... | 
 |      * | 
 |      * Only do this stuff if the number of rectangles allocated is more than | 
 |      * twice the number of rectangles in the region (a simple optimization...). | 
 |      */ | 
 |     if ((newReg->numRects < (newReg->size >> 1)) && (newReg->numRects > 2)) | 
 |     { | 
 | 	if (REGION_NOT_EMPTY(newReg)) | 
 | 	{ | 
 | 	    RECT *prev_rects = newReg->rects; | 
 | 	    newReg->size = newReg->numRects; | 
 | 	    newReg->rects = HeapReAlloc( GetProcessHeap(), 0, newReg->rects, | 
 | 				   sizeof(RECT) * newReg->size ); | 
 | 	    if (! newReg->rects) | 
 | 		newReg->rects = prev_rects; | 
 | 	} | 
 | 	else | 
 | 	{ | 
 | 	    /* | 
 | 	     * No point in doing the extra work involved in an Xrealloc if | 
 | 	     * the region is empty | 
 | 	     */ | 
 | 	    newReg->size = 1; | 
 | 	    HeapFree( GetProcessHeap(), 0, newReg->rects ); | 
 | 	    newReg->rects = HeapAlloc( GetProcessHeap(), 0, sizeof(RECT) ); | 
 | 	} | 
 |     } | 
 |     HeapFree( GetProcessHeap(), 0, oldRects ); | 
 |     return; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *          Region Intersection | 
 |  ***********************************************************************/ | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *	     REGION_IntersectO | 
 |  * | 
 |  * Handle an overlapping band for REGION_Intersect. | 
 |  * | 
 |  * Results: | 
 |  *      None. | 
 |  * | 
 |  * Side Effects: | 
 |  *      Rectangles may be added to the region. | 
 |  * | 
 |  */ | 
 | static void REGION_IntersectO(WINEREGION *pReg,  RECT *r1, RECT *r1End, | 
 | 		RECT *r2, RECT *r2End, INT top, INT bottom) | 
 |  | 
 | { | 
 |     INT       left, right; | 
 |     RECT      *pNextRect; | 
 |  | 
 |     pNextRect = &pReg->rects[pReg->numRects]; | 
 |  | 
 |     while ((r1 != r1End) && (r2 != r2End)) | 
 |     { | 
 | 	left = max(r1->left, r2->left); | 
 | 	right =	min(r1->right, r2->right); | 
 |  | 
 | 	/* | 
 | 	 * If there's any overlap between the two rectangles, add that | 
 | 	 * overlap to the new region. | 
 | 	 * There's no need to check for subsumption because the only way | 
 | 	 * such a need could arise is if some region has two rectangles | 
 | 	 * right next to each other. Since that should never happen... | 
 | 	 */ | 
 | 	if (left < right) | 
 | 	{ | 
 | 	    MEMCHECK(pReg, pNextRect, pReg->rects); | 
 | 	    pNextRect->left = left; | 
 | 	    pNextRect->top = top; | 
 | 	    pNextRect->right = right; | 
 | 	    pNextRect->bottom = bottom; | 
 | 	    pReg->numRects += 1; | 
 | 	    pNextRect++; | 
 | 	} | 
 |  | 
 | 	/* | 
 | 	 * Need to advance the pointers. Shift the one that extends | 
 | 	 * to the right the least, since the other still has a chance to | 
 | 	 * overlap with that region's next rectangle, if you see what I mean. | 
 | 	 */ | 
 | 	if (r1->right < r2->right) | 
 | 	{ | 
 | 	    r1++; | 
 | 	} | 
 | 	else if (r2->right < r1->right) | 
 | 	{ | 
 | 	    r2++; | 
 | 	} | 
 | 	else | 
 | 	{ | 
 | 	    r1++; | 
 | 	    r2++; | 
 | 	} | 
 |     } | 
 |     return; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *	     REGION_IntersectRegion | 
 |  */ | 
 | static void REGION_IntersectRegion(WINEREGION *newReg, WINEREGION *reg1, | 
 | 				   WINEREGION *reg2) | 
 | { | 
 |    /* check for trivial reject */ | 
 |     if ( (!(reg1->numRects)) || (!(reg2->numRects))  || | 
 | 	(!EXTENTCHECK(®1->extents, ®2->extents))) | 
 | 	newReg->numRects = 0; | 
 |     else | 
 | 	REGION_RegionOp (newReg, reg1, reg2, | 
 | 	 (voidProcp) REGION_IntersectO, (voidProcp) NULL, (voidProcp) NULL); | 
 |  | 
 |     /* | 
 |      * Can't alter newReg's extents before we call miRegionOp because | 
 |      * it might be one of the source regions and miRegionOp depends | 
 |      * on the extents of those regions being the same. Besides, this | 
 |      * way there's no checking against rectangles that will be nuked | 
 |      * due to coalescing, so we have to examine fewer rectangles. | 
 |      */ | 
 |     REGION_SetExtents(newReg); | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *	     Region Union | 
 |  ***********************************************************************/ | 
 |  | 
 | /*********************************************************************** | 
 |  *	     REGION_UnionNonO | 
 |  * | 
 |  *      Handle a non-overlapping band for the union operation. Just | 
 |  *      Adds the rectangles into the region. Doesn't have to check for | 
 |  *      subsumption or anything. | 
 |  * | 
 |  * Results: | 
 |  *      None. | 
 |  * | 
 |  * Side Effects: | 
 |  *      pReg->numRects is incremented and the final rectangles overwritten | 
 |  *      with the rectangles we're passed. | 
 |  * | 
 |  */ | 
 | static void REGION_UnionNonO (WINEREGION *pReg, RECT *r, RECT *rEnd, | 
 | 			      INT top, INT bottom) | 
 | { | 
 |     RECT *pNextRect; | 
 |  | 
 |     pNextRect = &pReg->rects[pReg->numRects]; | 
 |  | 
 |     while (r != rEnd) | 
 |     { | 
 | 	MEMCHECK(pReg, pNextRect, pReg->rects); | 
 | 	pNextRect->left = r->left; | 
 | 	pNextRect->top = top; | 
 | 	pNextRect->right = r->right; | 
 | 	pNextRect->bottom = bottom; | 
 | 	pReg->numRects += 1; | 
 | 	pNextRect++; | 
 | 	r++; | 
 |     } | 
 |     return; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *	     REGION_UnionO | 
 |  * | 
 |  *      Handle an overlapping band for the union operation. Picks the | 
 |  *      left-most rectangle each time and merges it into the region. | 
 |  * | 
 |  * Results: | 
 |  *      None. | 
 |  * | 
 |  * Side Effects: | 
 |  *      Rectangles are overwritten in pReg->rects and pReg->numRects will | 
 |  *      be changed. | 
 |  * | 
 |  */ | 
 | static void REGION_UnionO (WINEREGION *pReg, RECT *r1, RECT *r1End, | 
 | 			   RECT *r2, RECT *r2End, INT top, INT bottom) | 
 | { | 
 |     RECT *pNextRect; | 
 |  | 
 |     pNextRect = &pReg->rects[pReg->numRects]; | 
 |  | 
 | #define MERGERECT(r) \ | 
 |     if ((pReg->numRects != 0) &&  \ | 
 | 	(pNextRect[-1].top == top) &&  \ | 
 | 	(pNextRect[-1].bottom == bottom) &&  \ | 
 | 	(pNextRect[-1].right >= r->left))  \ | 
 |     {  \ | 
 | 	if (pNextRect[-1].right < r->right)  \ | 
 | 	{  \ | 
 | 	    pNextRect[-1].right = r->right;  \ | 
 | 	}  \ | 
 |     }  \ | 
 |     else  \ | 
 |     {  \ | 
 | 	MEMCHECK(pReg, pNextRect, pReg->rects);  \ | 
 | 	pNextRect->top = top;  \ | 
 | 	pNextRect->bottom = bottom;  \ | 
 | 	pNextRect->left = r->left;  \ | 
 | 	pNextRect->right = r->right;  \ | 
 | 	pReg->numRects += 1;  \ | 
 | 	pNextRect += 1;  \ | 
 |     }  \ | 
 |     r++; | 
 |  | 
 |     while ((r1 != r1End) && (r2 != r2End)) | 
 |     { | 
 | 	if (r1->left < r2->left) | 
 | 	{ | 
 | 	    MERGERECT(r1); | 
 | 	} | 
 | 	else | 
 | 	{ | 
 | 	    MERGERECT(r2); | 
 | 	} | 
 |     } | 
 |  | 
 |     if (r1 != r1End) | 
 |     { | 
 | 	do | 
 | 	{ | 
 | 	    MERGERECT(r1); | 
 | 	} while (r1 != r1End); | 
 |     } | 
 |     else while (r2 != r2End) | 
 |     { | 
 | 	MERGERECT(r2); | 
 |     } | 
 |     return; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *	     REGION_UnionRegion | 
 |  */ | 
 | static void REGION_UnionRegion(WINEREGION *newReg, WINEREGION *reg1, | 
 | 			       WINEREGION *reg2) | 
 | { | 
 |     /*  checks all the simple cases */ | 
 |  | 
 |     /* | 
 |      * Region 1 and 2 are the same or region 1 is empty | 
 |      */ | 
 |     if ( (reg1 == reg2) || (!(reg1->numRects)) ) | 
 |     { | 
 | 	if (newReg != reg2) | 
 | 	    REGION_CopyRegion(newReg, reg2); | 
 | 	return; | 
 |     } | 
 |  | 
 |     /* | 
 |      * if nothing to union (region 2 empty) | 
 |      */ | 
 |     if (!(reg2->numRects)) | 
 |     { | 
 | 	if (newReg != reg1) | 
 | 	    REGION_CopyRegion(newReg, reg1); | 
 | 	return; | 
 |     } | 
 |  | 
 |     /* | 
 |      * Region 1 completely subsumes region 2 | 
 |      */ | 
 |     if ((reg1->numRects == 1) && | 
 | 	(reg1->extents.left <= reg2->extents.left) && | 
 | 	(reg1->extents.top <= reg2->extents.top) && | 
 | 	(reg1->extents.right >= reg2->extents.right) && | 
 | 	(reg1->extents.bottom >= reg2->extents.bottom)) | 
 |     { | 
 | 	if (newReg != reg1) | 
 | 	    REGION_CopyRegion(newReg, reg1); | 
 | 	return; | 
 |     } | 
 |  | 
 |     /* | 
 |      * Region 2 completely subsumes region 1 | 
 |      */ | 
 |     if ((reg2->numRects == 1) && | 
 | 	(reg2->extents.left <= reg1->extents.left) && | 
 | 	(reg2->extents.top <= reg1->extents.top) && | 
 | 	(reg2->extents.right >= reg1->extents.right) && | 
 | 	(reg2->extents.bottom >= reg1->extents.bottom)) | 
 |     { | 
 | 	if (newReg != reg2) | 
 | 	    REGION_CopyRegion(newReg, reg2); | 
 | 	return; | 
 |     } | 
 |  | 
 |     REGION_RegionOp (newReg, reg1, reg2, (voidProcp) REGION_UnionO, | 
 | 		(voidProcp) REGION_UnionNonO, (voidProcp) REGION_UnionNonO); | 
 |  | 
 |     newReg->extents.left = min(reg1->extents.left, reg2->extents.left); | 
 |     newReg->extents.top = min(reg1->extents.top, reg2->extents.top); | 
 |     newReg->extents.right = max(reg1->extents.right, reg2->extents.right); | 
 |     newReg->extents.bottom = max(reg1->extents.bottom, reg2->extents.bottom); | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *	     Region Subtraction | 
 |  ***********************************************************************/ | 
 |  | 
 | /*********************************************************************** | 
 |  *	     REGION_SubtractNonO1 | 
 |  * | 
 |  *      Deal with non-overlapping band for subtraction. Any parts from | 
 |  *      region 2 we discard. Anything from region 1 we add to the region. | 
 |  * | 
 |  * Results: | 
 |  *      None. | 
 |  * | 
 |  * Side Effects: | 
 |  *      pReg may be affected. | 
 |  * | 
 |  */ | 
 | static void REGION_SubtractNonO1 (WINEREGION *pReg, RECT *r, RECT *rEnd, | 
 | 		INT top, INT bottom) | 
 | { | 
 |     RECT *pNextRect; | 
 |  | 
 |     pNextRect = &pReg->rects[pReg->numRects]; | 
 |  | 
 |     while (r != rEnd) | 
 |     { | 
 | 	MEMCHECK(pReg, pNextRect, pReg->rects); | 
 | 	pNextRect->left = r->left; | 
 | 	pNextRect->top = top; | 
 | 	pNextRect->right = r->right; | 
 | 	pNextRect->bottom = bottom; | 
 | 	pReg->numRects += 1; | 
 | 	pNextRect++; | 
 | 	r++; | 
 |     } | 
 |     return; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *	     REGION_SubtractO | 
 |  * | 
 |  *      Overlapping band subtraction. x1 is the left-most point not yet | 
 |  *      checked. | 
 |  * | 
 |  * Results: | 
 |  *      None. | 
 |  * | 
 |  * Side Effects: | 
 |  *      pReg may have rectangles added to it. | 
 |  * | 
 |  */ | 
 | static void REGION_SubtractO (WINEREGION *pReg, RECT *r1, RECT *r1End, | 
 | 		RECT *r2, RECT *r2End, INT top, INT bottom) | 
 | { | 
 |     RECT *pNextRect; | 
 |     INT left; | 
 |  | 
 |     left = r1->left; | 
 |     pNextRect = &pReg->rects[pReg->numRects]; | 
 |  | 
 |     while ((r1 != r1End) && (r2 != r2End)) | 
 |     { | 
 | 	if (r2->right <= left) | 
 | 	{ | 
 | 	    /* | 
 | 	     * Subtrahend missed the boat: go to next subtrahend. | 
 | 	     */ | 
 | 	    r2++; | 
 | 	} | 
 | 	else if (r2->left <= left) | 
 | 	{ | 
 | 	    /* | 
 | 	     * Subtrahend preceeds minuend: nuke left edge of minuend. | 
 | 	     */ | 
 | 	    left = r2->right; | 
 | 	    if (left >= r1->right) | 
 | 	    { | 
 | 		/* | 
 | 		 * Minuend completely covered: advance to next minuend and | 
 | 		 * reset left fence to edge of new minuend. | 
 | 		 */ | 
 | 		r1++; | 
 | 		if (r1 != r1End) | 
 | 		    left = r1->left; | 
 | 	    } | 
 | 	    else | 
 | 	    { | 
 | 		/* | 
 | 		 * Subtrahend now used up since it doesn't extend beyond | 
 | 		 * minuend | 
 | 		 */ | 
 | 		r2++; | 
 | 	    } | 
 | 	} | 
 | 	else if (r2->left < r1->right) | 
 | 	{ | 
 | 	    /* | 
 | 	     * Left part of subtrahend covers part of minuend: add uncovered | 
 | 	     * part of minuend to region and skip to next subtrahend. | 
 | 	     */ | 
 | 	    MEMCHECK(pReg, pNextRect, pReg->rects); | 
 | 	    pNextRect->left = left; | 
 | 	    pNextRect->top = top; | 
 | 	    pNextRect->right = r2->left; | 
 | 	    pNextRect->bottom = bottom; | 
 | 	    pReg->numRects += 1; | 
 | 	    pNextRect++; | 
 | 	    left = r2->right; | 
 | 	    if (left >= r1->right) | 
 | 	    { | 
 | 		/* | 
 | 		 * Minuend used up: advance to new... | 
 | 		 */ | 
 | 		r1++; | 
 | 		if (r1 != r1End) | 
 | 		    left = r1->left; | 
 | 	    } | 
 | 	    else | 
 | 	    { | 
 | 		/* | 
 | 		 * Subtrahend used up | 
 | 		 */ | 
 | 		r2++; | 
 | 	    } | 
 | 	} | 
 | 	else | 
 | 	{ | 
 | 	    /* | 
 | 	     * Minuend used up: add any remaining piece before advancing. | 
 | 	     */ | 
 | 	    if (r1->right > left) | 
 | 	    { | 
 | 		MEMCHECK(pReg, pNextRect, pReg->rects); | 
 | 		pNextRect->left = left; | 
 | 		pNextRect->top = top; | 
 | 		pNextRect->right = r1->right; | 
 | 		pNextRect->bottom = bottom; | 
 | 		pReg->numRects += 1; | 
 | 		pNextRect++; | 
 | 	    } | 
 | 	    r1++; | 
 | 	    left = r1->left; | 
 | 	} | 
 |     } | 
 |  | 
 |     /* | 
 |      * Add remaining minuend rectangles to region. | 
 |      */ | 
 |     while (r1 != r1End) | 
 |     { | 
 | 	MEMCHECK(pReg, pNextRect, pReg->rects); | 
 | 	pNextRect->left = left; | 
 | 	pNextRect->top = top; | 
 | 	pNextRect->right = r1->right; | 
 | 	pNextRect->bottom = bottom; | 
 | 	pReg->numRects += 1; | 
 | 	pNextRect++; | 
 | 	r1++; | 
 | 	if (r1 != r1End) | 
 | 	{ | 
 | 	    left = r1->left; | 
 | 	} | 
 |     } | 
 |     return; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *	     REGION_SubtractRegion | 
 |  * | 
 |  *      Subtract regS from regM and leave the result in regD. | 
 |  *      S stands for subtrahend, M for minuend and D for difference. | 
 |  * | 
 |  * Results: | 
 |  *      TRUE. | 
 |  * | 
 |  * Side Effects: | 
 |  *      regD is overwritten. | 
 |  * | 
 |  */ | 
 | static void REGION_SubtractRegion(WINEREGION *regD, WINEREGION *regM, | 
 | 				                       WINEREGION *regS ) | 
 | { | 
 |    /* check for trivial reject */ | 
 |     if ( (!(regM->numRects)) || (!(regS->numRects))  || | 
 | 	(!EXTENTCHECK(®M->extents, ®S->extents)) ) | 
 |     { | 
 | 	REGION_CopyRegion(regD, regM); | 
 | 	return; | 
 |     } | 
 |  | 
 |     REGION_RegionOp (regD, regM, regS, (voidProcp) REGION_SubtractO, | 
 | 		(voidProcp) REGION_SubtractNonO1, (voidProcp) NULL); | 
 |  | 
 |     /* | 
 |      * Can't alter newReg's extents before we call miRegionOp because | 
 |      * it might be one of the source regions and miRegionOp depends | 
 |      * on the extents of those regions being the unaltered. Besides, this | 
 |      * way there's no checking against rectangles that will be nuked | 
 |      * due to coalescing, so we have to examine fewer rectangles. | 
 |      */ | 
 |     REGION_SetExtents (regD); | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *	     REGION_XorRegion | 
 |  */ | 
 | static void REGION_XorRegion(WINEREGION *dr, WINEREGION *sra, | 
 | 							WINEREGION *srb) | 
 | { | 
 |     WINEREGION *tra, *trb; | 
 |  | 
 |     if ((! (tra = REGION_AllocWineRegion(sra->numRects + 1))) || | 
 | 	(! (trb = REGION_AllocWineRegion(srb->numRects + 1)))) | 
 | 	return; | 
 |     REGION_SubtractRegion(tra,sra,srb); | 
 |     REGION_SubtractRegion(trb,srb,sra); | 
 |     REGION_UnionRegion(dr,tra,trb); | 
 |     REGION_DestroyWineRegion(tra); | 
 |     REGION_DestroyWineRegion(trb); | 
 |     return; | 
 | } | 
 |  | 
 | /************************************************************************** | 
 |  * | 
 |  *    Poly Regions | 
 |  * | 
 |  *************************************************************************/ | 
 |  | 
 | #define LARGE_COORDINATE  0x7fffffff /* FIXME */ | 
 | #define SMALL_COORDINATE  0x80000000 | 
 |  | 
 | /*********************************************************************** | 
 |  *     REGION_InsertEdgeInET | 
 |  * | 
 |  *     Insert the given edge into the edge table. | 
 |  *     First we must find the correct bucket in the | 
 |  *     Edge table, then find the right slot in the | 
 |  *     bucket.  Finally, we can insert it. | 
 |  * | 
 |  */ | 
 | static void REGION_InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE, | 
 |                 INT scanline, ScanLineListBlock **SLLBlock, INT *iSLLBlock) | 
 |  | 
 | { | 
 |     EdgeTableEntry *start, *prev; | 
 |     ScanLineList *pSLL, *pPrevSLL; | 
 |     ScanLineListBlock *tmpSLLBlock; | 
 |  | 
 |     /* | 
 |      * find the right bucket to put the edge into | 
 |      */ | 
 |     pPrevSLL = &ET->scanlines; | 
 |     pSLL = pPrevSLL->next; | 
 |     while (pSLL && (pSLL->scanline < scanline)) | 
 |     { | 
 |         pPrevSLL = pSLL; | 
 |         pSLL = pSLL->next; | 
 |     } | 
 |  | 
 |     /* | 
 |      * reassign pSLL (pointer to ScanLineList) if necessary | 
 |      */ | 
 |     if ((!pSLL) || (pSLL->scanline > scanline)) | 
 |     { | 
 |         if (*iSLLBlock > SLLSPERBLOCK-1) | 
 |         { | 
 |             tmpSLLBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(ScanLineListBlock)); | 
 | 	    if(!tmpSLLBlock) | 
 | 	    { | 
 | 	        WARN("Can't alloc SLLB\n"); | 
 | 		return; | 
 | 	    } | 
 |             (*SLLBlock)->next = tmpSLLBlock; | 
 |             tmpSLLBlock->next = (ScanLineListBlock *)NULL; | 
 |             *SLLBlock = tmpSLLBlock; | 
 |             *iSLLBlock = 0; | 
 |         } | 
 |         pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]); | 
 |  | 
 |         pSLL->next = pPrevSLL->next; | 
 |         pSLL->edgelist = (EdgeTableEntry *)NULL; | 
 |         pPrevSLL->next = pSLL; | 
 |     } | 
 |     pSLL->scanline = scanline; | 
 |  | 
 |     /* | 
 |      * now insert the edge in the right bucket | 
 |      */ | 
 |     prev = (EdgeTableEntry *)NULL; | 
 |     start = pSLL->edgelist; | 
 |     while (start && (start->bres.minor_axis < ETE->bres.minor_axis)) | 
 |     { | 
 |         prev = start; | 
 |         start = start->next; | 
 |     } | 
 |     ETE->next = start; | 
 |  | 
 |     if (prev) | 
 |         prev->next = ETE; | 
 |     else | 
 |         pSLL->edgelist = ETE; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *     REGION_CreateEdgeTable | 
 |  * | 
 |  *     This routine creates the edge table for | 
 |  *     scan converting polygons. | 
 |  *     The Edge Table (ET) looks like: | 
 |  * | 
 |  *    EdgeTable | 
 |  *     -------- | 
 |  *    |  ymax  |        ScanLineLists | 
 |  *    |scanline|-->------------>-------------->... | 
 |  *     --------   |scanline|   |scanline| | 
 |  *                |edgelist|   |edgelist| | 
 |  *                ---------    --------- | 
 |  *                    |             | | 
 |  *                    |             | | 
 |  *                    V             V | 
 |  *              list of ETEs   list of ETEs | 
 |  * | 
 |  *     where ETE is an EdgeTableEntry data structure, | 
 |  *     and there is one ScanLineList per scanline at | 
 |  *     which an edge is initially entered. | 
 |  * | 
 |  */ | 
 | static void REGION_CreateETandAET(const INT *Count, INT nbpolygons, | 
 |             const POINT *pts, EdgeTable *ET, EdgeTableEntry *AET, | 
 |             EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock) | 
 | { | 
 |     const POINT *top, *bottom; | 
 |     const POINT *PrevPt, *CurrPt, *EndPt; | 
 |     INT poly, count; | 
 |     int iSLLBlock = 0; | 
 |     int dy; | 
 |  | 
 |  | 
 |     /* | 
 |      *  initialize the Active Edge Table | 
 |      */ | 
 |     AET->next = (EdgeTableEntry *)NULL; | 
 |     AET->back = (EdgeTableEntry *)NULL; | 
 |     AET->nextWETE = (EdgeTableEntry *)NULL; | 
 |     AET->bres.minor_axis = SMALL_COORDINATE; | 
 |  | 
 |     /* | 
 |      *  initialize the Edge Table. | 
 |      */ | 
 |     ET->scanlines.next = (ScanLineList *)NULL; | 
 |     ET->ymax = SMALL_COORDINATE; | 
 |     ET->ymin = LARGE_COORDINATE; | 
 |     pSLLBlock->next = (ScanLineListBlock *)NULL; | 
 |  | 
 |     EndPt = pts - 1; | 
 |     for(poly = 0; poly < nbpolygons; poly++) | 
 |     { | 
 |         count = Count[poly]; | 
 |         EndPt += count; | 
 |         if(count < 2) | 
 | 	    continue; | 
 |  | 
 | 	PrevPt = EndPt; | 
 |  | 
 |     /* | 
 |      *  for each vertex in the array of points. | 
 |      *  In this loop we are dealing with two vertices at | 
 |      *  a time -- these make up one edge of the polygon. | 
 |      */ | 
 | 	while (count--) | 
 | 	{ | 
 | 	    CurrPt = pts++; | 
 |  | 
 |         /* | 
 |          *  find out which point is above and which is below. | 
 |          */ | 
 | 	    if (PrevPt->y > CurrPt->y) | 
 | 	    { | 
 | 	        bottom = PrevPt, top = CurrPt; | 
 | 		pETEs->ClockWise = 0; | 
 | 	    } | 
 | 	    else | 
 | 	    { | 
 | 	        bottom = CurrPt, top = PrevPt; | 
 | 		pETEs->ClockWise = 1; | 
 | 	    } | 
 |  | 
 |         /* | 
 |          * don't add horizontal edges to the Edge table. | 
 |          */ | 
 | 	    if (bottom->y != top->y) | 
 | 	    { | 
 | 	        pETEs->ymax = bottom->y-1; | 
 | 				/* -1 so we don't get last scanline */ | 
 |  | 
 |             /* | 
 |              *  initialize integer edge algorithm | 
 |              */ | 
 | 		dy = bottom->y - top->y; | 
 | 		BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres); | 
 |  | 
 | 		REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock, | 
 | 								&iSLLBlock); | 
 |  | 
 | 		if (PrevPt->y > ET->ymax) | 
 | 		  ET->ymax = PrevPt->y; | 
 | 		if (PrevPt->y < ET->ymin) | 
 | 		  ET->ymin = PrevPt->y; | 
 | 		pETEs++; | 
 | 	    } | 
 |  | 
 | 	    PrevPt = CurrPt; | 
 | 	} | 
 |     } | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *     REGION_loadAET | 
 |  * | 
 |  *     This routine moves EdgeTableEntries from the | 
 |  *     EdgeTable into the Active Edge Table, | 
 |  *     leaving them sorted by smaller x coordinate. | 
 |  * | 
 |  */ | 
 | static void REGION_loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs) | 
 | { | 
 |     EdgeTableEntry *pPrevAET; | 
 |     EdgeTableEntry *tmp; | 
 |  | 
 |     pPrevAET = AET; | 
 |     AET = AET->next; | 
 |     while (ETEs) | 
 |     { | 
 |         while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis)) | 
 |         { | 
 |             pPrevAET = AET; | 
 |             AET = AET->next; | 
 |         } | 
 |         tmp = ETEs->next; | 
 |         ETEs->next = AET; | 
 |         if (AET) | 
 |             AET->back = ETEs; | 
 |         ETEs->back = pPrevAET; | 
 |         pPrevAET->next = ETEs; | 
 |         pPrevAET = ETEs; | 
 |  | 
 |         ETEs = tmp; | 
 |     } | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *     REGION_computeWAET | 
 |  * | 
 |  *     This routine links the AET by the | 
 |  *     nextWETE (winding EdgeTableEntry) link for | 
 |  *     use by the winding number rule.  The final | 
 |  *     Active Edge Table (AET) might look something | 
 |  *     like: | 
 |  * | 
 |  *     AET | 
 |  *     ----------  ---------   --------- | 
 |  *     |ymax    |  |ymax    |  |ymax    | | 
 |  *     | ...    |  |...     |  |...     | | 
 |  *     |next    |->|next    |->|next    |->... | 
 |  *     |nextWETE|  |nextWETE|  |nextWETE| | 
 |  *     ---------   ---------   ^-------- | 
 |  *         |                   |       | | 
 |  *         V------------------->       V---> ... | 
 |  * | 
 |  */ | 
 | static void REGION_computeWAET(EdgeTableEntry *AET) | 
 | { | 
 |     register EdgeTableEntry *pWETE; | 
 |     register int inside = 1; | 
 |     register int isInside = 0; | 
 |  | 
 |     AET->nextWETE = (EdgeTableEntry *)NULL; | 
 |     pWETE = AET; | 
 |     AET = AET->next; | 
 |     while (AET) | 
 |     { | 
 |         if (AET->ClockWise) | 
 |             isInside++; | 
 |         else | 
 |             isInside--; | 
 |  | 
 |         if ((!inside && !isInside) || | 
 |             ( inside &&  isInside)) | 
 |         { | 
 |             pWETE->nextWETE = AET; | 
 |             pWETE = AET; | 
 |             inside = !inside; | 
 |         } | 
 |         AET = AET->next; | 
 |     } | 
 |     pWETE->nextWETE = (EdgeTableEntry *)NULL; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *     REGION_InsertionSort | 
 |  * | 
 |  *     Just a simple insertion sort using | 
 |  *     pointers and back pointers to sort the Active | 
 |  *     Edge Table. | 
 |  * | 
 |  */ | 
 | static BOOL REGION_InsertionSort(EdgeTableEntry *AET) | 
 | { | 
 |     EdgeTableEntry *pETEchase; | 
 |     EdgeTableEntry *pETEinsert; | 
 |     EdgeTableEntry *pETEchaseBackTMP; | 
 |     BOOL changed = FALSE; | 
 |  | 
 |     AET = AET->next; | 
 |     while (AET) | 
 |     { | 
 |         pETEinsert = AET; | 
 |         pETEchase = AET; | 
 |         while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis) | 
 |             pETEchase = pETEchase->back; | 
 |  | 
 |         AET = AET->next; | 
 |         if (pETEchase != pETEinsert) | 
 |         { | 
 |             pETEchaseBackTMP = pETEchase->back; | 
 |             pETEinsert->back->next = AET; | 
 |             if (AET) | 
 |                 AET->back = pETEinsert->back; | 
 |             pETEinsert->next = pETEchase; | 
 |             pETEchase->back->next = pETEinsert; | 
 |             pETEchase->back = pETEinsert; | 
 |             pETEinsert->back = pETEchaseBackTMP; | 
 |             changed = TRUE; | 
 |         } | 
 |     } | 
 |     return changed; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *     REGION_FreeStorage | 
 |  * | 
 |  *     Clean up our act. | 
 |  */ | 
 | static void REGION_FreeStorage(ScanLineListBlock *pSLLBlock) | 
 | { | 
 |     ScanLineListBlock   *tmpSLLBlock; | 
 |  | 
 |     while (pSLLBlock) | 
 |     { | 
 |         tmpSLLBlock = pSLLBlock->next; | 
 |         HeapFree( GetProcessHeap(), 0, pSLLBlock ); | 
 |         pSLLBlock = tmpSLLBlock; | 
 |     } | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *     REGION_PtsToRegion | 
 |  * | 
 |  *     Create an array of rectangles from a list of points. | 
 |  */ | 
 | static int REGION_PtsToRegion(int numFullPtBlocks, int iCurPtBlock, | 
 | 		       POINTBLOCK *FirstPtBlock, WINEREGION *reg) | 
 | { | 
 |     RECT *rects; | 
 |     POINT *pts; | 
 |     POINTBLOCK *CurPtBlock; | 
 |     int i; | 
 |     RECT *extents; | 
 |     INT numRects; | 
 |  | 
 |     extents = ®->extents; | 
 |  | 
 |     numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1; | 
 |  | 
 |     if (!(reg->rects = HeapReAlloc( GetProcessHeap(), 0, reg->rects, | 
 | 			   sizeof(RECT) * numRects ))) | 
 |         return(0); | 
 |  | 
 |     reg->size = numRects; | 
 |     CurPtBlock = FirstPtBlock; | 
 |     rects = reg->rects - 1; | 
 |     numRects = 0; | 
 |     extents->left = LARGE_COORDINATE,  extents->right = SMALL_COORDINATE; | 
 |  | 
 |     for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) { | 
 | 	/* the loop uses 2 points per iteration */ | 
 | 	i = NUMPTSTOBUFFER >> 1; | 
 | 	if (!numFullPtBlocks) | 
 | 	    i = iCurPtBlock >> 1; | 
 | 	for (pts = CurPtBlock->pts; i--; pts += 2) { | 
 | 	    if (pts->x == pts[1].x) | 
 | 		continue; | 
 | 	    if (numRects && pts->x == rects->left && pts->y == rects->bottom && | 
 | 		pts[1].x == rects->right && | 
 | 		(numRects == 1 || rects[-1].top != rects->top) && | 
 | 		(i && pts[2].y > pts[1].y)) { | 
 | 		rects->bottom = pts[1].y + 1; | 
 | 		continue; | 
 | 	    } | 
 | 	    numRects++; | 
 | 	    rects++; | 
 | 	    rects->left = pts->x;  rects->top = pts->y; | 
 | 	    rects->right = pts[1].x;  rects->bottom = pts[1].y + 1; | 
 | 	    if (rects->left < extents->left) | 
 | 		extents->left = rects->left; | 
 | 	    if (rects->right > extents->right) | 
 | 		extents->right = rects->right; | 
 |         } | 
 | 	CurPtBlock = CurPtBlock->next; | 
 |     } | 
 |  | 
 |     if (numRects) { | 
 | 	extents->top = reg->rects->top; | 
 | 	extents->bottom = rects->bottom; | 
 |     } else { | 
 | 	extents->left = 0; | 
 | 	extents->top = 0; | 
 | 	extents->right = 0; | 
 | 	extents->bottom = 0; | 
 |     } | 
 |     reg->numRects = numRects; | 
 |  | 
 |     return(TRUE); | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *           CreatePolyPolygonRgn    (GDI32.@) | 
 |  */ | 
 | HRGN WINAPI CreatePolyPolygonRgn(const POINT *Pts, const INT *Count, | 
 | 		      INT nbpolygons, INT mode) | 
 | { | 
 |     HRGN hrgn; | 
 |     RGNOBJ *obj; | 
 |     WINEREGION *region; | 
 |     register EdgeTableEntry *pAET;   /* Active Edge Table       */ | 
 |     register INT y;                /* current scanline        */ | 
 |     register int iPts = 0;           /* number of pts in buffer */ | 
 |     register EdgeTableEntry *pWETE;  /* Winding Edge Table Entry*/ | 
 |     register ScanLineList *pSLL;     /* current scanLineList    */ | 
 |     register POINT *pts;           /* output buffer           */ | 
 |     EdgeTableEntry *pPrevAET;        /* ptr to previous AET     */ | 
 |     EdgeTable ET;                    /* header node for ET      */ | 
 |     EdgeTableEntry AET;              /* header node for AET     */ | 
 |     EdgeTableEntry *pETEs;           /* EdgeTableEntries pool   */ | 
 |     ScanLineListBlock SLLBlock;      /* header for scanlinelist */ | 
 |     int fixWAET = FALSE; | 
 |     POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers    */ | 
 |     POINTBLOCK *tmpPtBlock; | 
 |     int numFullPtBlocks = 0; | 
 |     INT poly, total; | 
 |  | 
 |     if(!(hrgn = REGION_CreateRegion(nbpolygons))) | 
 |         return 0; | 
 |     obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ); | 
 |     region = obj->rgn; | 
 |  | 
 |     /* special case a rectangle */ | 
 |  | 
 |     if (((nbpolygons == 1) && ((*Count == 4) || | 
 |        ((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) && | 
 | 	(((Pts[0].y == Pts[1].y) && | 
 | 	  (Pts[1].x == Pts[2].x) && | 
 | 	  (Pts[2].y == Pts[3].y) && | 
 | 	  (Pts[3].x == Pts[0].x)) || | 
 | 	 ((Pts[0].x == Pts[1].x) && | 
 | 	  (Pts[1].y == Pts[2].y) && | 
 | 	  (Pts[2].x == Pts[3].x) && | 
 | 	  (Pts[3].y == Pts[0].y)))) | 
 |     { | 
 |         SetRectRgn( hrgn, min(Pts[0].x, Pts[2].x), min(Pts[0].y, Pts[2].y), | 
 | 		            max(Pts[0].x, Pts[2].x), max(Pts[0].y, Pts[2].y) ); | 
 | 	GDI_ReleaseObj( hrgn ); | 
 | 	return hrgn; | 
 |     } | 
 |  | 
 |     for(poly = total = 0; poly < nbpolygons; poly++) | 
 |         total += Count[poly]; | 
 |     if (! (pETEs = HeapAlloc( GetProcessHeap(), 0, sizeof(EdgeTableEntry) * total ))) | 
 |     { | 
 |         REGION_DeleteObject( hrgn, obj ); | 
 | 	return 0; | 
 |     } | 
 |     pts = FirstPtBlock.pts; | 
 |     REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock); | 
 |     pSLL = ET.scanlines.next; | 
 |     curPtBlock = &FirstPtBlock; | 
 |  | 
 |     if (mode != WINDING) { | 
 |         /* | 
 |          *  for each scanline | 
 |          */ | 
 |         for (y = ET.ymin; y < ET.ymax; y++) { | 
 |             /* | 
 |              *  Add a new edge to the active edge table when we | 
 |              *  get to the next edge. | 
 |              */ | 
 |             if (pSLL != NULL && y == pSLL->scanline) { | 
 |                 REGION_loadAET(&AET, pSLL->edgelist); | 
 |                 pSLL = pSLL->next; | 
 |             } | 
 |             pPrevAET = &AET; | 
 |             pAET = AET.next; | 
 |  | 
 |             /* | 
 |              *  for each active edge | 
 |              */ | 
 |             while (pAET) { | 
 |                 pts->x = pAET->bres.minor_axis,  pts->y = y; | 
 |                 pts++, iPts++; | 
 |  | 
 |                 /* | 
 |                  *  send out the buffer | 
 |                  */ | 
 |                 if (iPts == NUMPTSTOBUFFER) { | 
 |                     tmpPtBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(POINTBLOCK)); | 
 | 		    if(!tmpPtBlock) { | 
 | 		        WARN("Can't alloc tPB\n"); | 
 | 			return 0; | 
 | 		    } | 
 |                     curPtBlock->next = tmpPtBlock; | 
 |                     curPtBlock = tmpPtBlock; | 
 |                     pts = curPtBlock->pts; | 
 |                     numFullPtBlocks++; | 
 |                     iPts = 0; | 
 |                 } | 
 |                 EVALUATEEDGEEVENODD(pAET, pPrevAET, y); | 
 |             } | 
 |             REGION_InsertionSort(&AET); | 
 |         } | 
 |     } | 
 |     else { | 
 |         /* | 
 |          *  for each scanline | 
 |          */ | 
 |         for (y = ET.ymin; y < ET.ymax; y++) { | 
 |             /* | 
 |              *  Add a new edge to the active edge table when we | 
 |              *  get to the next edge. | 
 |              */ | 
 |             if (pSLL != NULL && y == pSLL->scanline) { | 
 |                 REGION_loadAET(&AET, pSLL->edgelist); | 
 |                 REGION_computeWAET(&AET); | 
 |                 pSLL = pSLL->next; | 
 |             } | 
 |             pPrevAET = &AET; | 
 |             pAET = AET.next; | 
 |             pWETE = pAET; | 
 |  | 
 |             /* | 
 |              *  for each active edge | 
 |              */ | 
 |             while (pAET) { | 
 |                 /* | 
 |                  *  add to the buffer only those edges that | 
 |                  *  are in the Winding active edge table. | 
 |                  */ | 
 |                 if (pWETE == pAET) { | 
 |                     pts->x = pAET->bres.minor_axis,  pts->y = y; | 
 |                     pts++, iPts++; | 
 |  | 
 |                     /* | 
 |                      *  send out the buffer | 
 |                      */ | 
 |                     if (iPts == NUMPTSTOBUFFER) { | 
 |                         tmpPtBlock = HeapAlloc( GetProcessHeap(), 0, | 
 | 					       sizeof(POINTBLOCK) ); | 
 | 			if(!tmpPtBlock) { | 
 | 			    WARN("Can't alloc tPB\n"); | 
 | 			    REGION_DeleteObject( hrgn, obj ); | 
 | 			    return 0; | 
 | 			} | 
 |                         curPtBlock->next = tmpPtBlock; | 
 |                         curPtBlock = tmpPtBlock; | 
 |                         pts = curPtBlock->pts; | 
 |                         numFullPtBlocks++;    iPts = 0; | 
 |                     } | 
 |                     pWETE = pWETE->nextWETE; | 
 |                 } | 
 |                 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET); | 
 |             } | 
 |  | 
 |             /* | 
 |              *  recompute the winding active edge table if | 
 |              *  we just resorted or have exited an edge. | 
 |              */ | 
 |             if (REGION_InsertionSort(&AET) || fixWAET) { | 
 |                 REGION_computeWAET(&AET); | 
 |                 fixWAET = FALSE; | 
 |             } | 
 |         } | 
 |     } | 
 |     REGION_FreeStorage(SLLBlock.next); | 
 |     REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region); | 
 |  | 
 |     for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) { | 
 | 	tmpPtBlock = curPtBlock->next; | 
 | 	HeapFree( GetProcessHeap(), 0, curPtBlock ); | 
 | 	curPtBlock = tmpPtBlock; | 
 |     } | 
 |     HeapFree( GetProcessHeap(), 0, pETEs ); | 
 |     GDI_ReleaseObj( hrgn ); | 
 |     return hrgn; | 
 | } | 
 |  | 
 |  | 
 | /*********************************************************************** | 
 |  *           CreatePolygonRgn    (GDI32.@) | 
 |  */ | 
 | HRGN WINAPI CreatePolygonRgn( const POINT *points, INT count, | 
 |                                   INT mode ) | 
 | { | 
 |     return CreatePolyPolygonRgn( points, &count, 1, mode ); | 
 | } |