| /* |
| * Utility functions for the WineD3D Library |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2006-2008 Henri Verbeet |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| /***************************************************************************** |
| * Pixel format array |
| * |
| * For the formats WINED3DFMT_A32B32G32R32F, WINED3DFMT_A16B16G16R16F, |
| * and WINED3DFMT_A16B16G16R16 do not have correct alpha masks, because the |
| * high masks do not fit into the 32 bit values needed for ddraw. It is only |
| * used for ddraw mostly, and to figure out if the format has alpha at all, so |
| * setting a mask like 0x1 for those surfaces is correct. The 64 and 128 bit |
| * formats are not usable in 2D rendering because ddraw doesn't support them. |
| */ |
| static const StaticPixelFormatDesc formats[] = { |
| /* WINED3DFORMAT alphamask redmask greenmask bluemask bpp depth stencil isFourcc */ |
| {WINED3DFMT_UNKNOWN, 0x0, 0x0, 0x0, 0x0, 1, 0, 0, FALSE}, |
| /* FourCC formats, kept here to have WINED3DFMT_R8G8B8(=20) at position 20 */ |
| {WINED3DFMT_UYVY, 0x0, 0x0, 0x0, 0x0, 2, 0, 0, TRUE }, |
| {WINED3DFMT_YUY2, 0x0, 0x0, 0x0, 0x0, 2, 0, 0, TRUE }, |
| {WINED3DFMT_YV12, 0x0, 0x0, 0x0, 0x0, 1, 0, 0, TRUE }, |
| {WINED3DFMT_DXT1, 0x0, 0x0, 0x0, 0x0, 1, 0, 0, TRUE }, |
| {WINED3DFMT_DXT2, 0x0, 0x0, 0x0, 0x0, 1, 0, 0, TRUE }, |
| {WINED3DFMT_DXT3, 0x0, 0x0, 0x0, 0x0, 1, 0, 0, TRUE }, |
| {WINED3DFMT_DXT4, 0x0, 0x0, 0x0, 0x0, 1, 0, 0, TRUE }, |
| {WINED3DFMT_DXT5, 0x0, 0x0, 0x0, 0x0, 1, 0, 0, TRUE }, |
| {WINED3DFMT_MULTI2_ARGB8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0, TRUE }, |
| {WINED3DFMT_G8R8_G8B8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0, TRUE }, |
| {WINED3DFMT_R8G8_B8G8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0, TRUE }, |
| /* IEEE formats */ |
| {WINED3DFMT_R32_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0, FALSE}, |
| {WINED3DFMT_R32G32_FLOAT, 0x0, 0x0, 0x0, 0x0, 8, 0, 0, FALSE}, |
| {WINED3DFMT_R32G32B32A32_FLOAT, 0x1, 0x0, 0x0, 0x0, 16, 0, 0, FALSE}, |
| /* Hmm? */ |
| {WINED3DFMT_CxV8U8, 0x0, 0x0, 0x0, 0x0, 2, 0, 0, FALSE}, |
| /* Float */ |
| {WINED3DFMT_R16_FLOAT, 0x0, 0x0, 0x0, 0x0, 2, 0, 0, FALSE}, |
| {WINED3DFMT_R16G16_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0, FALSE}, |
| {WINED3DFMT_R16G16B16A16_FLOAT, 0x1, 0x0, 0x0, 0x0, 8, 0, 0, FALSE}, |
| /* Palettized formats */ |
| {WINED3DFMT_A8P8, 0x0000ff00, 0x0, 0x0, 0x0, 2, 0, 0, FALSE}, |
| {WINED3DFMT_P8, 0x0, 0x0, 0x0, 0x0, 1, 0, 0, FALSE}, |
| /* Standard ARGB formats. Keep WINED3DFMT_R8G8B8(=20) at position 20 */ |
| {WINED3DFMT_R8G8B8, 0x0, 0x00ff0000, 0x0000ff00, 0x000000ff, 3, 0, 0, FALSE}, |
| {WINED3DFMT_A8R8G8B8, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff, 4, 0, 0, FALSE}, |
| {WINED3DFMT_X8R8G8B8, 0x0, 0x00ff0000, 0x0000ff00, 0x000000ff, 4, 0, 0, FALSE}, |
| {WINED3DFMT_R5G6B5, 0x0, 0x0000f800, 0x000007e0, 0x0000001f, 2, 0, 0, FALSE}, |
| {WINED3DFMT_X1R5G5B5, 0x0, 0x00007c00, 0x000003e0, 0x0000001f, 2, 0, 0, FALSE}, |
| {WINED3DFMT_A1R5G5B5, 0x00008000, 0x00007c00, 0x000003e0, 0x0000001f, 2, 0, 0, FALSE}, |
| {WINED3DFMT_A4R4G4B4, 0x0000f000, 0x00000f00, 0x000000f0, 0x0000000f, 2, 0, 0, FALSE}, |
| {WINED3DFMT_R3G3B2, 0x0, 0x000000e0, 0x0000001c, 0x00000003, 1, 0, 0, FALSE}, |
| {WINED3DFMT_A8_UNORM, 0x000000ff, 0x0, 0x0, 0x0, 1, 0, 0, FALSE}, |
| {WINED3DFMT_A8R3G3B2, 0x0000ff00, 0x000000e0, 0x0000001c, 0x00000003, 2, 0, 0, FALSE}, |
| {WINED3DFMT_X4R4G4B4, 0x0, 0x00000f00, 0x000000f0, 0x0000000f, 2, 0, 0, FALSE}, |
| {WINED3DFMT_R10G10B10A2_UNORM, 0xb0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0, FALSE}, |
| {WINED3DFMT_R8G8B8A8_UNORM, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0, FALSE}, |
| {WINED3DFMT_X8B8G8R8, 0x0, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0, FALSE}, |
| {WINED3DFMT_R16G16_UNORM, 0x0, 0x0000ffff, 0xffff0000, 0x0, 4, 0, 0, FALSE}, |
| {WINED3DFMT_A2R10G10B10, 0xb0000000, 0x3ff00000, 0x000ffc00, 0x000003ff, 4, 0, 0, FALSE}, |
| {WINED3DFMT_R16G16B16A16_UNORM, 0x1, 0x0000ffff, 0xffff0000, 0x0, 8, 0, 0, FALSE}, |
| /* Luminance */ |
| {WINED3DFMT_L8, 0x0, 0x0, 0x0, 0x0, 1, 0, 0, FALSE}, |
| {WINED3DFMT_A8L8, 0x0000ff00, 0x0, 0x0, 0x0, 2, 0, 0, FALSE}, |
| {WINED3DFMT_A4L4, 0x000000f0, 0x0, 0x0, 0x0, 1, 0, 0, FALSE}, |
| /* Bump mapping stuff */ |
| {WINED3DFMT_R8G8_SNORM, 0x0, 0x0, 0x0, 0x0, 2, 0, 0, FALSE}, |
| {WINED3DFMT_L6V5U5, 0x0, 0x0, 0x0, 0x0, 2, 0, 0, FALSE}, |
| {WINED3DFMT_X8L8V8U8, 0x0, 0x0, 0x0, 0x0, 4, 0, 0, FALSE}, |
| {WINED3DFMT_R8G8B8A8_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0, FALSE}, |
| {WINED3DFMT_R16G16_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0, FALSE}, |
| {WINED3DFMT_W11V11U10, 0x0, 0x0, 0x0, 0x0, 4, 0, 0, FALSE}, |
| {WINED3DFMT_A2W10V10U10, 0xb0000000, 0x0, 0x0, 0x0, 4, 0, 0, FALSE}, |
| /* Depth stencil formats */ |
| {WINED3DFMT_D16_LOCKABLE, 0x0, 0x0, 0x0, 0x0, 2, 16, 0, FALSE}, |
| {WINED3DFMT_D32, 0x0, 0x0, 0x0, 0x0, 4, 32, 0, FALSE}, |
| {WINED3DFMT_D15S1, 0x0, 0x0, 0x0, 0x0, 2, 15, 1, FALSE}, |
| {WINED3DFMT_D24S8, 0x0, 0x0, 0x0, 0x0, 4, 24, 8, FALSE}, |
| {WINED3DFMT_D24X8, 0x0, 0x0, 0x0, 0x0, 4, 24, 0, FALSE}, |
| {WINED3DFMT_D24X4S4, 0x0, 0x0, 0x0, 0x0, 4, 24, 4, FALSE}, |
| {WINED3DFMT_D16_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 16, 0, FALSE}, |
| {WINED3DFMT_L16, 0x0, 0x0, 0x0, 0x0, 2, 16, 0, FALSE}, |
| {WINED3DFMT_D32F_LOCKABLE, 0x0, 0x0, 0x0, 0x0, 4, 32, 0, FALSE}, |
| {WINED3DFMT_D24FS8, 0x0, 0x0, 0x0, 0x0, 4, 24, 8, FALSE}, |
| /* Is this a vertex buffer? */ |
| {WINED3DFMT_VERTEXDATA, 0x0, 0x0, 0x0, 0x0, 0, 0, 0, FALSE}, |
| {WINED3DFMT_R16_UINT, 0x0, 0x0, 0x0, 0x0, 2, 0, 0, FALSE}, |
| {WINED3DFMT_R32_UINT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0, FALSE}, |
| {WINED3DFMT_R16G16B16A16_SNORM, 0x0, 0x0, 0x0, 0x0, 8, 0, 0, FALSE}, |
| /* Vendor-specific formats */ |
| {WINED3DFMT_ATI2N, 0x0, 0x0, 0x0, 0x0, 1, 0, 0, TRUE }, |
| {WINED3DFMT_NVHU, 0x0, 0x0, 0x0, 0x0, 2, 0, 0, TRUE }, |
| {WINED3DFMT_NVHS, 0x0, 0x0, 0x0, 0x0, 2, 0, 0, TRUE }, |
| }; |
| |
| typedef struct { |
| WINED3DFORMAT fmt; |
| GLint glInternal, glGammaInternal, rtInternal, glFormat, glType; |
| unsigned int Flags; |
| } GlPixelFormatDescTemplate; |
| |
| /***************************************************************************** |
| * OpenGL format template. Contains unexciting formats which do not need |
| * extension checks. The order in this table is independent of the order in |
| * the table StaticPixelFormatDesc above. Not all formats have to be in this |
| * table. |
| */ |
| static const GlPixelFormatDescTemplate gl_formats_template[] = { |
| /* WINED3DFORMAT internal srgbInternal rtInternal |
| format type |
| flags */ |
| {WINED3DFMT_UNKNOWN, 0, 0, 0, |
| 0, 0, |
| 0}, |
| /* FourCC formats */ |
| /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type |
| * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The |
| * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based |
| * Macs, so probably the endianess differs. This could be tested as soon as we have a Windows and MacOS on a big |
| * endian machine |
| */ |
| {WINED3DFMT_UYVY, GL_RGB, GL_RGB, 0, |
| GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_APPLE, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_YUY2, GL_RGB, GL_RGB, 0, |
| GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_REV_APPLE, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_YV12, GL_ALPHA, GL_ALPHA, 0, |
| GL_ALPHA, GL_UNSIGNED_BYTE, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_DXT1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_DXT2, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_DXT4, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_MULTI2_ARGB8, 0, 0, 0, |
| 0, 0, |
| 0}, |
| {WINED3DFMT_G8R8_G8B8, 0, 0, 0, |
| 0, 0, |
| 0}, |
| {WINED3DFMT_R8G8_B8G8, 0, 0, 0, |
| 0, 0, |
| 0}, |
| /* IEEE formats */ |
| {WINED3DFMT_R32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0, |
| GL_RED, GL_FLOAT, |
| WINED3DFMT_FLAG_RENDERTARGET}, |
| {WINED3DFMT_R32G32_FLOAT, GL_RG32F, GL_RG32F, 0, |
| GL_RG, GL_FLOAT, |
| WINED3DFMT_FLAG_RENDERTARGET}, |
| {WINED3DFMT_R32G32B32A32_FLOAT, GL_RGBA32F_ARB, GL_RGBA32F_ARB, 0, |
| GL_RGBA, GL_FLOAT, |
| WINED3DFMT_FLAG_RENDERTARGET}, |
| /* Hmm? */ |
| {WINED3DFMT_CxV8U8, 0, 0, 0, |
| 0, 0, |
| 0}, |
| /* Float */ |
| {WINED3DFMT_R16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0, |
| GL_RED, GL_HALF_FLOAT_ARB, |
| WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET}, |
| {WINED3DFMT_R16G16_FLOAT, GL_RG16F, GL_RG16F, 0, |
| GL_RG, GL_HALF_FLOAT_ARB, |
| WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET}, |
| {WINED3DFMT_R16G16B16A16_FLOAT, GL_RGBA16F_ARB, GL_RGBA16F_ARB, 0, |
| GL_RGBA, GL_HALF_FLOAT_ARB, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET}, |
| /* Palettized formats */ |
| {WINED3DFMT_A8P8, 0, 0, 0, |
| 0, 0, |
| 0}, |
| {WINED3DFMT_P8, GL_COLOR_INDEX8_EXT, GL_COLOR_INDEX8_EXT, 0, |
| GL_COLOR_INDEX, GL_UNSIGNED_BYTE, |
| 0}, |
| /* Standard ARGB formats */ |
| {WINED3DFMT_R8G8B8, GL_RGB8, GL_RGB8, 0, |
| GL_BGR, GL_UNSIGNED_BYTE, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET}, |
| {WINED3DFMT_A8R8G8B8, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0, |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET}, |
| {WINED3DFMT_X8R8G8B8, GL_RGB8, GL_SRGB8_EXT, 0, |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET}, |
| {WINED3DFMT_R5G6B5, GL_RGB5, GL_RGB5, GL_RGB8, |
| GL_RGB, GL_UNSIGNED_SHORT_5_6_5, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET}, |
| {WINED3DFMT_X1R5G5B5, GL_RGB5, GL_RGB5_A1, 0, |
| GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_A1R5G5B5, GL_RGB5_A1, GL_RGB5_A1, 0, |
| GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_A4R4G4B4, GL_RGBA4, GL_SRGB8_ALPHA8_EXT, 0, |
| GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_R3G3B2, GL_R3_G3_B2, GL_R3_G3_B2, 0, |
| GL_RGB, GL_UNSIGNED_BYTE_3_3_2, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING}, |
| {WINED3DFMT_A8_UNORM, GL_ALPHA8, GL_ALPHA8, 0, |
| GL_ALPHA, GL_UNSIGNED_BYTE, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING}, |
| {WINED3DFMT_A8R3G3B2, 0, 0, 0, |
| 0, 0, |
| 0}, |
| {WINED3DFMT_X4R4G4B4, GL_RGB4, GL_RGB4, 0, |
| GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0, |
| GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, 0, |
| GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_X8B8G8R8, GL_RGB8, GL_RGB8, 0, |
| GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_R16G16_UNORM, GL_RGB16_EXT, GL_RGB16_EXT, 0, |
| GL_RGB, GL_UNSIGNED_SHORT, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_A2R10G10B10, GL_RGB10_A2, GL_RGB10_A2, 0, |
| GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16_EXT, GL_RGBA16_EXT, 0, |
| GL_RGBA, GL_UNSIGNED_SHORT, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET}, |
| /* Luminance */ |
| {WINED3DFMT_L8, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0, |
| GL_LUMINANCE, GL_UNSIGNED_BYTE, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_A8L8, GL_LUMINANCE8_ALPHA8, GL_SLUMINANCE8_ALPHA8_EXT, 0, |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_A4L4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE4_ALPHA4, 0, |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, |
| 0}, |
| /* Bump mapping stuff */ |
| {WINED3DFMT_R8G8_SNORM, GL_DSDT8_NV, GL_DSDT8_NV, 0, |
| GL_DSDT_NV, GL_BYTE, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_L6V5U5, GL_DSDT8_MAG8_NV, GL_DSDT8_MAG8_NV, 0, |
| GL_DSDT_MAG_NV, GL_BYTE, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_X8L8V8U8, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_INTENSITY8_NV, 0, |
| GL_DSDT_MAG_VIB_NV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_R8G8B8A8_SNORM, GL_SIGNED_RGBA8_NV, GL_SIGNED_RGBA8_NV, 0, |
| GL_RGBA, GL_BYTE, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_R16G16_SNORM, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO16_NV, 0, |
| GL_HILO_NV, GL_SHORT, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_W11V11U10, 0, 0, 0, |
| 0, 0, |
| 0}, |
| {WINED3DFMT_A2W10V10U10, 0, 0, 0, |
| 0, 0, |
| 0}, |
| /* Depth stencil formats */ |
| {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, |
| WINED3DFMT_FLAG_DEPTH}, |
| {WINED3DFMT_D32, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT32_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, |
| WINED3DFMT_FLAG_DEPTH}, |
| {WINED3DFMT_D15S1, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL}, |
| {WINED3DFMT_D24S8, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, |
| WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL}, |
| {WINED3DFMT_D24X8, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, |
| WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH}, |
| {WINED3DFMT_D24X4S4, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL}, |
| {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, |
| WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH}, |
| {WINED3DFMT_L16, GL_LUMINANCE16_EXT, GL_LUMINANCE16_EXT, 0, |
| GL_LUMINANCE, GL_UNSIGNED_SHORT, |
| WINED3DFMT_FLAG_FILTERING}, |
| {WINED3DFMT_D32F_LOCKABLE, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT32_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_FLOAT, |
| WINED3DFMT_FLAG_DEPTH}, |
| {WINED3DFMT_D24FS8, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_FLOAT, |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL}, |
| /* Is this a vertex buffer? */ |
| {WINED3DFMT_VERTEXDATA, 0, 0, 0, |
| 0, 0, |
| 0}, |
| {WINED3DFMT_R16_UINT, 0, 0, 0, |
| 0, 0, |
| 0}, |
| {WINED3DFMT_R32_UINT, 0, 0, 0, |
| 0, 0, |
| 0}, |
| {WINED3DFMT_R16G16B16A16_SNORM, GL_COLOR_INDEX, GL_COLOR_INDEX, 0, |
| GL_COLOR_INDEX, GL_UNSIGNED_SHORT, |
| 0}, |
| /* Vendor-specific formats */ |
| {WINED3DFMT_ATI2N, 0, 0, 0, |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, |
| 0}, |
| {WINED3DFMT_NVHU, 0, 0, 0, |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, |
| 0}, |
| {WINED3DFMT_NVHS, 0, 0, 0, |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, |
| 0} |
| }; |
| |
| static inline int getFmtIdx(WINED3DFORMAT fmt) { |
| /* First check if the format is at the position of its value. |
| * This will catch the argb formats before the loop is entered |
| */ |
| if(fmt < (sizeof(formats) / sizeof(formats[0])) && formats[fmt].format == fmt) { |
| return fmt; |
| } else { |
| unsigned int i; |
| for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) { |
| if(formats[i].format == fmt) { |
| return i; |
| } |
| } |
| } |
| return -1; |
| } |
| |
| #define GLINFO_LOCATION (*gl_info) |
| BOOL initPixelFormats(WineD3D_GL_Info *gl_info) |
| { |
| unsigned int src; |
| int dst; |
| |
| gl_info->gl_formats = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, |
| sizeof(formats) / sizeof(formats[0]) * sizeof(gl_info->gl_formats[0])); |
| if(!gl_info->gl_formats) return FALSE; |
| |
| /* If a format depends on some extensions, remove them from the table above and initialize them |
| * after this loop |
| */ |
| for(src = 0; src < sizeof(gl_formats_template) / sizeof(gl_formats_template[0]); src++) { |
| dst = getFmtIdx(gl_formats_template[src].fmt); |
| gl_info->gl_formats[dst].glInternal = gl_formats_template[src].glInternal; |
| gl_info->gl_formats[dst].glGammaInternal = gl_formats_template[src].glGammaInternal; |
| gl_info->gl_formats[dst].glFormat = gl_formats_template[src].glFormat; |
| gl_info->gl_formats[dst].glType = gl_formats_template[src].glType; |
| gl_info->gl_formats[dst].color_fixup = COLOR_FIXUP_IDENTITY; |
| gl_info->gl_formats[dst].Flags = gl_formats_template[src].Flags; |
| gl_info->gl_formats[dst].heightscale = 1.0; |
| |
| if(wined3d_settings.offscreen_rendering_mode == ORM_FBO && |
| gl_formats_template[src].rtInternal != 0) { |
| GLuint tex, fb; |
| GLenum status; |
| |
| /* Check if the default internal format is supported as a frame buffer target, otherwise |
| * fall back to the render target internal. |
| * |
| * Try to stick to the standard format if possible, this limits precision differences |
| */ |
| while(glGetError()); |
| glGenTextures(1, &tex); |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, gl_formats_template[src].glInternal, 16, 16, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| |
| GL_EXTCALL(glGenFramebuffersEXT(1, &fb)); |
| GL_EXTCALL(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb)); |
| GL_EXTCALL(glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
| GL_TEXTURE_2D, tex, 0)); |
| |
| status = GL_EXTCALL(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); |
| GL_EXTCALL(glDeleteFramebuffersEXT(1, &fb)); |
| glDeleteTextures(1, &tex); |
| |
| checkGLcall("Framebuffer format check"); |
| |
| if(status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
| TRACE("Internal format of %s not supported as frame buffer target, using render target internal instead\n", |
| debug_d3dformat(gl_formats_template[src].fmt)); |
| gl_info->gl_formats[dst].rtInternal = gl_formats_template[src].rtInternal; |
| } else { |
| TRACE("Format %s is supported as fbo target\n", debug_d3dformat(gl_formats_template[src].fmt)); |
| gl_info->gl_formats[dst].rtInternal = gl_formats_template[src].glInternal; |
| } |
| |
| } else { |
| gl_info->gl_formats[dst].rtInternal = gl_formats_template[src].glInternal; |
| } |
| } |
| |
| dst = getFmtIdx(WINED3DFMT_R16_FLOAT); |
| gl_info->gl_formats[dst].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W); |
| /* When ARB_texture_rg is supported we only require 16-bit for R16F instead of 64-bit RGBA16F */ |
| if(GL_SUPPORT(ARB_TEXTURE_RG)) |
| { |
| gl_info->gl_formats[dst].glInternal = GL_R16F; |
| gl_info->gl_formats[dst].glGammaInternal = GL_R16F; |
| } |
| |
| dst = getFmtIdx(WINED3DFMT_R32_FLOAT); |
| gl_info->gl_formats[dst].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W); |
| /* When ARB_texture_rg is supported we only require 32-bit for R32F instead of 128-bit RGBA32F */ |
| if(GL_SUPPORT(ARB_TEXTURE_RG)) |
| { |
| gl_info->gl_formats[dst].glInternal = GL_R32F; |
| gl_info->gl_formats[dst].glGammaInternal = GL_R32F; |
| } |
| |
| dst = getFmtIdx(WINED3DFMT_R16G16_UNORM); |
| gl_info->gl_formats[dst].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W); |
| |
| dst = getFmtIdx(WINED3DFMT_R16G16_FLOAT); |
| gl_info->gl_formats[dst].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W); |
| |
| dst = getFmtIdx(WINED3DFMT_R32G32_FLOAT); |
| gl_info->gl_formats[dst].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W); |
| |
| /* V8U8 is supported natively by GL_ATI_envmap_bumpmap and GL_NV_texture_shader. |
| * V16U16 is only supported by GL_NV_texture_shader. The formats need fixup if |
| * their extensions are not available. GL_ATI_envmap_bumpmap is not used because |
| * the only driver that implements it(fglrx) has a buggy implementation. |
| * |
| * V8U8 and V16U16 need a fixup of the undefined blue channel. OpenGL |
| * returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader |
| * conversion for this format. |
| */ |
| if (!GL_SUPPORT(NV_TEXTURE_SHADER)) |
| { |
| dst = getFmtIdx(WINED3DFMT_R8G8_SNORM); |
| gl_info->gl_formats[dst].color_fixup = create_color_fixup_desc( |
| 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); |
| dst = getFmtIdx(WINED3DFMT_R16G16_SNORM); |
| gl_info->gl_formats[dst].color_fixup = create_color_fixup_desc( |
| 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); |
| } |
| else |
| { |
| dst = getFmtIdx(WINED3DFMT_R8G8_SNORM); |
| gl_info->gl_formats[dst].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); |
| dst = getFmtIdx(WINED3DFMT_R16G16_SNORM); |
| gl_info->gl_formats[dst].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); |
| } |
| |
| if(!GL_SUPPORT(NV_TEXTURE_SHADER)) { |
| /* If GL_NV_texture_shader is not supported, those formats are converted, incompatibly |
| * with each other |
| */ |
| dst = getFmtIdx(WINED3DFMT_L6V5U5); |
| gl_info->gl_formats[dst].color_fixup = create_color_fixup_desc( |
| 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE); |
| dst = getFmtIdx(WINED3DFMT_X8L8V8U8); |
| gl_info->gl_formats[dst].color_fixup = create_color_fixup_desc( |
| 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W); |
| dst = getFmtIdx(WINED3DFMT_R8G8B8A8_SNORM); |
| gl_info->gl_formats[dst].color_fixup = create_color_fixup_desc( |
| 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 1, CHANNEL_SOURCE_Z, 1, CHANNEL_SOURCE_W); |
| } else { |
| /* If GL_NV_texture_shader is supported, WINED3DFMT_L6V5U5 and WINED3DFMT_X8L8V8U8 |
| * are converted at surface loading time, but they do not need any modification in |
| * the shader, thus they are compatible with all WINED3DFMT_UNKNOWN group formats. |
| * WINED3DFMT_Q8W8V8U8 doesn't even need load-time conversion |
| */ |
| } |
| |
| if(GL_SUPPORT(EXT_TEXTURE_COMPRESSION_RGTC)) { |
| dst = getFmtIdx(WINED3DFMT_ATI2N); |
| gl_info->gl_formats[dst].glInternal = GL_COMPRESSED_RED_GREEN_RGTC2_EXT; |
| gl_info->gl_formats[dst].glGammaInternal = GL_COMPRESSED_RED_GREEN_RGTC2_EXT; |
| gl_info->gl_formats[dst].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); |
| } else if(GL_SUPPORT(ATI_TEXTURE_COMPRESSION_3DC)) { |
| dst = getFmtIdx(WINED3DFMT_ATI2N); |
| gl_info->gl_formats[dst].glInternal = GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI; |
| gl_info->gl_formats[dst].glGammaInternal = GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI; |
| gl_info->gl_formats[dst].color_fixup= create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_W, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); |
| } |
| |
| if(!GL_SUPPORT(APPLE_YCBCR_422)) { |
| dst = getFmtIdx(WINED3DFMT_YUY2); |
| gl_info->gl_formats[dst].glInternal = GL_LUMINANCE_ALPHA; |
| gl_info->gl_formats[dst].glGammaInternal = GL_LUMINANCE_ALPHA; /* not srgb */ |
| gl_info->gl_formats[dst].glFormat = GL_LUMINANCE_ALPHA; |
| gl_info->gl_formats[dst].glType = GL_UNSIGNED_BYTE; |
| gl_info->gl_formats[dst].color_fixup = create_yuv_fixup_desc(YUV_FIXUP_YUY2); |
| |
| dst = getFmtIdx(WINED3DFMT_UYVY); |
| gl_info->gl_formats[dst].glInternal = GL_LUMINANCE_ALPHA; |
| gl_info->gl_formats[dst].glGammaInternal = GL_LUMINANCE_ALPHA; /* not srgb */ |
| gl_info->gl_formats[dst].glFormat = GL_LUMINANCE_ALPHA; |
| gl_info->gl_formats[dst].glType = GL_UNSIGNED_BYTE; |
| gl_info->gl_formats[dst].color_fixup = create_yuv_fixup_desc(YUV_FIXUP_UYVY); |
| } |
| |
| dst = getFmtIdx(WINED3DFMT_YV12); |
| gl_info->gl_formats[dst].heightscale = 1.5; |
| gl_info->gl_formats[dst].color_fixup = create_yuv_fixup_desc(YUV_FIXUP_YV12); |
| |
| return TRUE; |
| } |
| |
| /* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */ |
| static WINED3DGLTYPE const glTypeLookupTemplate[WINED3DDECLTYPE_UNUSED] = |
| { |
| {WINED3DDECLTYPE_FLOAT1, 1, GL_FLOAT, 1, GL_FALSE, sizeof(float)}, |
| {WINED3DDECLTYPE_FLOAT2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(float)}, |
| {WINED3DDECLTYPE_FLOAT3, 3, GL_FLOAT, 3, GL_FALSE, sizeof(float)}, |
| {WINED3DDECLTYPE_FLOAT4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(float)}, |
| {WINED3DDECLTYPE_D3DCOLOR, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)}, |
| {WINED3DDECLTYPE_UBYTE4, 4, GL_UNSIGNED_BYTE, 4, GL_FALSE, sizeof(BYTE)}, |
| {WINED3DDECLTYPE_SHORT2, 2, GL_SHORT, 2, GL_FALSE, sizeof(short int)}, |
| {WINED3DDECLTYPE_SHORT4, 4, GL_SHORT, 4, GL_FALSE, sizeof(short int)}, |
| {WINED3DDECLTYPE_UBYTE4N, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)}, |
| {WINED3DDECLTYPE_SHORT2N, 2, GL_SHORT, 2, GL_TRUE, sizeof(short int)}, |
| {WINED3DDECLTYPE_SHORT4N, 4, GL_SHORT, 4, GL_TRUE, sizeof(short int)}, |
| {WINED3DDECLTYPE_USHORT2N, 2, GL_UNSIGNED_SHORT, 2, GL_TRUE, sizeof(short int)}, |
| {WINED3DDECLTYPE_USHORT4N, 4, GL_UNSIGNED_SHORT, 4, GL_TRUE, sizeof(short int)}, |
| {WINED3DDECLTYPE_UDEC3, 3, GL_UNSIGNED_SHORT, 3, GL_FALSE, sizeof(short int)}, |
| {WINED3DDECLTYPE_DEC3N, 3, GL_SHORT, 3, GL_TRUE, sizeof(short int)}, |
| {WINED3DDECLTYPE_FLOAT16_2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(GLhalfNV)}, |
| {WINED3DDECLTYPE_FLOAT16_4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(GLhalfNV)} |
| }; |
| |
| void init_type_lookup(WineD3D_GL_Info *gl_info) { |
| memcpy(gl_info->glTypeLookup, glTypeLookupTemplate, sizeof(glTypeLookupTemplate)); |
| |
| if (GL_SUPPORT(EXT_VERTEX_ARRAY_BGRA)) |
| { |
| gl_info->glTypeLookup[WINED3DDECLTYPE_D3DCOLOR].format = GL_BGRA; |
| } |
| |
| if (GL_SUPPORT(NV_HALF_FLOAT)) |
| { |
| /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though. |
| * It is the job of the vertex buffer code to make sure that the vbos have the right format |
| */ |
| gl_info->glTypeLookup[WINED3DDECLTYPE_FLOAT16_2].glType = GL_HALF_FLOAT_NV; |
| gl_info->glTypeLookup[WINED3DDECLTYPE_FLOAT16_4].glType = GL_HALF_FLOAT_NV; |
| } |
| } |
| |
| #undef GLINFO_LOCATION |
| |
| #define GLINFO_LOCATION This->adapter->gl_info |
| |
| const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt, const WineD3D_GL_Info *gl_info, |
| const struct GlPixelFormatDesc **glDesc) |
| { |
| int idx = getFmtIdx(fmt); |
| |
| if(idx == -1) { |
| FIXME("Can't find format %s(%d) in the format lookup table\n", debug_d3dformat(fmt), fmt); |
| /* Get the caller a valid pointer */ |
| idx = getFmtIdx(WINED3DFMT_UNKNOWN); |
| } |
| if(glDesc) { |
| if(!gl_info->gl_formats) { |
| /* If we do not have gl format information, provide a dummy NULL format. This is an easy way to make |
| * all gl caps check return "unsupported" than catching the lack of gl all over the code. ANSI C requires |
| * static variables to be initialized to 0. |
| */ |
| static const struct GlPixelFormatDesc dummyFmt; |
| *glDesc = &dummyFmt; |
| } else { |
| *glDesc = &gl_info->gl_formats[idx]; |
| } |
| } |
| return &formats[idx]; |
| } |
| |
| /***************************************************************************** |
| * Trace formatting of useful values |
| */ |
| const char* debug_d3dformat(WINED3DFORMAT fmt) { |
| switch (fmt) { |
| #define FMT_TO_STR(fmt) case fmt: return #fmt |
| FMT_TO_STR(WINED3DFMT_UNKNOWN); |
| FMT_TO_STR(WINED3DFMT_R8G8B8); |
| FMT_TO_STR(WINED3DFMT_A8R8G8B8); |
| FMT_TO_STR(WINED3DFMT_X8R8G8B8); |
| FMT_TO_STR(WINED3DFMT_R5G6B5); |
| FMT_TO_STR(WINED3DFMT_X1R5G5B5); |
| FMT_TO_STR(WINED3DFMT_A1R5G5B5); |
| FMT_TO_STR(WINED3DFMT_A4R4G4B4); |
| FMT_TO_STR(WINED3DFMT_R3G3B2); |
| FMT_TO_STR(WINED3DFMT_A8R3G3B2); |
| FMT_TO_STR(WINED3DFMT_X4R4G4B4); |
| FMT_TO_STR(WINED3DFMT_X8B8G8R8); |
| FMT_TO_STR(WINED3DFMT_A2R10G10B10); |
| FMT_TO_STR(WINED3DFMT_A8P8); |
| FMT_TO_STR(WINED3DFMT_P8); |
| FMT_TO_STR(WINED3DFMT_L8); |
| FMT_TO_STR(WINED3DFMT_A8L8); |
| FMT_TO_STR(WINED3DFMT_A4L4); |
| FMT_TO_STR(WINED3DFMT_L6V5U5); |
| FMT_TO_STR(WINED3DFMT_X8L8V8U8); |
| FMT_TO_STR(WINED3DFMT_W11V11U10); |
| FMT_TO_STR(WINED3DFMT_A2W10V10U10); |
| FMT_TO_STR(WINED3DFMT_UYVY); |
| FMT_TO_STR(WINED3DFMT_YUY2); |
| FMT_TO_STR(WINED3DFMT_YV12); |
| FMT_TO_STR(WINED3DFMT_DXT1); |
| FMT_TO_STR(WINED3DFMT_DXT2); |
| FMT_TO_STR(WINED3DFMT_DXT3); |
| FMT_TO_STR(WINED3DFMT_DXT4); |
| FMT_TO_STR(WINED3DFMT_DXT5); |
| FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8); |
| FMT_TO_STR(WINED3DFMT_G8R8_G8B8); |
| FMT_TO_STR(WINED3DFMT_R8G8_B8G8); |
| FMT_TO_STR(WINED3DFMT_D16_LOCKABLE); |
| FMT_TO_STR(WINED3DFMT_D32); |
| FMT_TO_STR(WINED3DFMT_D15S1); |
| FMT_TO_STR(WINED3DFMT_D24S8); |
| FMT_TO_STR(WINED3DFMT_D24X8); |
| FMT_TO_STR(WINED3DFMT_D24X4S4); |
| FMT_TO_STR(WINED3DFMT_L16); |
| FMT_TO_STR(WINED3DFMT_D32F_LOCKABLE); |
| FMT_TO_STR(WINED3DFMT_D24FS8); |
| FMT_TO_STR(WINED3DFMT_VERTEXDATA); |
| FMT_TO_STR(WINED3DFMT_CxV8U8); |
| FMT_TO_STR(WINED3DFMT_ATI2N); |
| FMT_TO_STR(WINED3DFMT_NVHU); |
| FMT_TO_STR(WINED3DFMT_NVHS); |
| FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT); |
| FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT); |
| FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R32G32B32_UINT); |
| FMT_TO_STR(WINED3DFMT_R32G32B32_SINT); |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM); |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT); |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM); |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT); |
| FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R32G32_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R32G32_UINT); |
| FMT_TO_STR(WINED3DFMT_R32G32_SINT); |
| FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT); |
| FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT); |
| FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM); |
| FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT); |
| FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM); |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB); |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT); |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM); |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT); |
| FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R16G16_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R16G16_UNORM); |
| FMT_TO_STR(WINED3DFMT_R16G16_UINT); |
| FMT_TO_STR(WINED3DFMT_R16G16_SNORM); |
| FMT_TO_STR(WINED3DFMT_R16G16_SINT); |
| FMT_TO_STR(WINED3DFMT_R32_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_D32_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R32_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R32_UINT); |
| FMT_TO_STR(WINED3DFMT_R32_SINT); |
| FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT); |
| FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT); |
| FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R8G8_UNORM); |
| FMT_TO_STR(WINED3DFMT_R8G8_UINT); |
| FMT_TO_STR(WINED3DFMT_R8G8_SNORM); |
| FMT_TO_STR(WINED3DFMT_R8G8_SINT); |
| FMT_TO_STR(WINED3DFMT_R16_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R16_FLOAT); |
| FMT_TO_STR(WINED3DFMT_D16_UNORM); |
| FMT_TO_STR(WINED3DFMT_R16_UNORM); |
| FMT_TO_STR(WINED3DFMT_R16_UINT); |
| FMT_TO_STR(WINED3DFMT_R16_SNORM); |
| FMT_TO_STR(WINED3DFMT_R16_SINT); |
| FMT_TO_STR(WINED3DFMT_R8_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R8_UNORM); |
| FMT_TO_STR(WINED3DFMT_R8_UINT); |
| FMT_TO_STR(WINED3DFMT_R8_SNORM); |
| FMT_TO_STR(WINED3DFMT_R8_SINT); |
| FMT_TO_STR(WINED3DFMT_A8_UNORM); |
| FMT_TO_STR(WINED3DFMT_R1_UNORM); |
| FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP); |
| FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM); |
| FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM); |
| FMT_TO_STR(WINED3DFMT_BC1_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_BC1_UNORM); |
| FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB); |
| FMT_TO_STR(WINED3DFMT_BC2_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_BC2_UNORM); |
| FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB); |
| FMT_TO_STR(WINED3DFMT_BC3_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_BC3_UNORM); |
| FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB); |
| FMT_TO_STR(WINED3DFMT_BC4_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_BC4_UNORM); |
| FMT_TO_STR(WINED3DFMT_BC4_SNORM); |
| FMT_TO_STR(WINED3DFMT_BC5_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_BC5_UNORM); |
| FMT_TO_STR(WINED3DFMT_BC5_SNORM); |
| FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM); |
| FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM); |
| FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM); |
| FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM); |
| #undef FMT_TO_STR |
| default: |
| { |
| char fourcc[5]; |
| fourcc[0] = (char)(fmt); |
| fourcc[1] = (char)(fmt >> 8); |
| fourcc[2] = (char)(fmt >> 16); |
| fourcc[3] = (char)(fmt >> 24); |
| fourcc[4] = 0; |
| if( isprint(fourcc[0]) && isprint(fourcc[1]) && isprint(fourcc[2]) && isprint(fourcc[3]) ) |
| FIXME("Unrecognized %u (as fourcc: %s) WINED3DFORMAT!\n", fmt, fourcc); |
| else |
| FIXME("Unrecognized %u WINED3DFORMAT!\n", fmt); |
| } |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype) { |
| switch (devtype) { |
| #define DEVTYPE_TO_STR(dev) case dev: return #dev |
| DEVTYPE_TO_STR(WINED3DDEVTYPE_HAL); |
| DEVTYPE_TO_STR(WINED3DDEVTYPE_REF); |
| DEVTYPE_TO_STR(WINED3DDEVTYPE_SW); |
| #undef DEVTYPE_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DDEVTYPE!\n", devtype); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dusage(DWORD usage) { |
| switch (usage & WINED3DUSAGE_MASK) { |
| #define WINED3DUSAGE_TO_STR(u) case u: return #u |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP); |
| #undef WINED3DUSAGE_TO_STR |
| case 0: return "none"; |
| default: |
| FIXME("Unrecognized %u Usage!\n", usage); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dusagequery(DWORD usagequery) { |
| switch (usagequery & WINED3DUSAGE_QUERY_MASK) { |
| #define WINED3DUSAGEQUERY_TO_STR(u) case u: return #u |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP); |
| #undef WINED3DUSAGEQUERY_TO_STR |
| case 0: return "none"; |
| default: |
| FIXME("Unrecognized %u Usage Query!\n", usagequery); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method) { |
| switch (method) { |
| #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_DEFAULT); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALU); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALV); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_CROSSUV); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_UV); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUP); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUPPRESAMPLED); |
| #undef WINED3DDECLMETHOD_TO_STR |
| default: |
| FIXME("Unrecognized %u declaration method!\n", method); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3ddecltype(WINED3DDECLTYPE type) { |
| switch (type) { |
| #define WINED3DDECLTYPE_TO_STR(u) case u: return #u |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT1); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT2); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT3); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT4); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_D3DCOLOR); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UBYTE4); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT2); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT4); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UBYTE4N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT2N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT4N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_USHORT2N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_USHORT4N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UDEC3); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_DEC3N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT16_2); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT16_4); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UNUSED); |
| #undef WINED3DDECLTYPE_TO_STR |
| default: |
| FIXME("Unrecognized %u declaration type!\n", type); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3ddeclusage(BYTE usage) { |
| switch (usage) { |
| #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITION); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDWEIGHT); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDINDICES); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_NORMAL); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_PSIZE); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TEXCOORD); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TANGENT); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BINORMAL); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TESSFACTOR); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITIONT); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_COLOR); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_FOG); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_DEPTH); |
| WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_SAMPLE); |
| #undef WINED3DDECLUSAGE_TO_STR |
| default: |
| FIXME("Unrecognized %u declaration usage!\n", usage); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) { |
| switch (res) { |
| #define RES_TO_STR(res) case res: return #res |
| RES_TO_STR(WINED3DRTYPE_SURFACE); |
| RES_TO_STR(WINED3DRTYPE_VOLUME); |
| RES_TO_STR(WINED3DRTYPE_TEXTURE); |
| RES_TO_STR(WINED3DRTYPE_VOLUMETEXTURE); |
| RES_TO_STR(WINED3DRTYPE_CUBETEXTURE); |
| RES_TO_STR(WINED3DRTYPE_VERTEXBUFFER); |
| RES_TO_STR(WINED3DRTYPE_INDEXBUFFER); |
| RES_TO_STR(WINED3DRTYPE_BUFFER); |
| #undef RES_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DRESOURCETYPE!\n", res); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) { |
| switch (PrimitiveType) { |
| #define PRIM_TO_STR(prim) case prim: return #prim |
| PRIM_TO_STR(WINED3DPT_POINTLIST); |
| PRIM_TO_STR(WINED3DPT_LINELIST); |
| PRIM_TO_STR(WINED3DPT_LINESTRIP); |
| PRIM_TO_STR(WINED3DPT_TRIANGLELIST); |
| PRIM_TO_STR(WINED3DPT_TRIANGLESTRIP); |
| PRIM_TO_STR(WINED3DPT_TRIANGLEFAN); |
| #undef PRIM_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DPRIMITIVETYPE!\n", PrimitiveType); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3drenderstate(DWORD state) { |
| switch (state) { |
| #define D3DSTATE_TO_STR(u) case u: return #u |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREHANDLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ANTIALIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESS ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREPERSPECTIVE ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAPU ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAPV ); |
| D3DSTATE_TO_STR(WINED3DRS_ZENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_FILLMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_SHADEMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_LINEPATTERN ); |
| D3DSTATE_TO_STR(WINED3DRS_MONOENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ROP2 ); |
| D3DSTATE_TO_STR(WINED3DRS_PLANEMASK ); |
| D3DSTATE_TO_STR(WINED3DRS_ZWRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHATESTENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_LASTPIXEL ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAG ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREMIN ); |
| D3DSTATE_TO_STR(WINED3DRS_SRCBLEND ); |
| D3DSTATE_TO_STR(WINED3DRS_DESTBLEND ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAPBLEND ); |
| D3DSTATE_TO_STR(WINED3DRS_CULLMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_ZFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHAREF ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHAFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_DITHERENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHABLENDENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SPECULARENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ZVISIBLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SUBPIXEL ); |
| D3DSTATE_TO_STR(WINED3DRS_SUBPIXELX ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEDALPHA ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGCOLOR ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGTABLEMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGSTART ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGEND ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGDENSITY ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_EDGEANTIALIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORKEYENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_BORDERCOLOR ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSU ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSV ); |
| D3DSTATE_TO_STR(WINED3DRS_MIPMAPLODBIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_ZBIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_RANGEFOGENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ANISOTROPY ); |
| D3DSTATE_TO_STR(WINED3DRS_FLUSHBATCH ); |
| D3DSTATE_TO_STR(WINED3DRS_TRANSLUCENTSORTINDEPENDENT); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILZFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILPASS ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILREF ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILMASK ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILWRITEMASK ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREFACTOR ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN00 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN01 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN02 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN03 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN04 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN05 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN06 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN07 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN08 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN09 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN10 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN11 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN12 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN13 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN14 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN15 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN16 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN17 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN18 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN19 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN20 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN21 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN22 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN23 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN24 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN25 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN26 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN27 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN28 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN29 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN30 ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN31 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP0 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP1 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP2 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP3 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP4 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP5 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP6 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP7 ); |
| D3DSTATE_TO_STR(WINED3DRS_CLIPPING ); |
| D3DSTATE_TO_STR(WINED3DRS_LIGHTING ); |
| D3DSTATE_TO_STR(WINED3DRS_EXTENTS ); |
| D3DSTATE_TO_STR(WINED3DRS_AMBIENT ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGVERTEXMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORVERTEX ); |
| D3DSTATE_TO_STR(WINED3DRS_LOCALVIEWER ); |
| D3DSTATE_TO_STR(WINED3DRS_NORMALIZENORMALS ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORKEYBLENDENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_DIFFUSEMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_SPECULARMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_AMBIENTMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_EMISSIVEMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_VERTEXBLEND ); |
| D3DSTATE_TO_STR(WINED3DRS_CLIPPLANEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SOFTWAREVERTEXPROCESSING ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSIZE ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MIN ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSPRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_A ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_B ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_C ); |
| D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEANTIALIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEMASK ); |
| D3DSTATE_TO_STR(WINED3DRS_PATCHEDGESTYLE ); |
| D3DSTATE_TO_STR(WINED3DRS_PATCHSEGMENTS ); |
| D3DSTATE_TO_STR(WINED3DRS_DEBUGMONITORTOKEN ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MAX ); |
| D3DSTATE_TO_STR(WINED3DRS_INDEXEDVERTEXBLENDENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_TWEENFACTOR ); |
| D3DSTATE_TO_STR(WINED3DRS_BLENDOP ); |
| D3DSTATE_TO_STR(WINED3DRS_POSITIONDEGREE ); |
| D3DSTATE_TO_STR(WINED3DRS_NORMALDEGREE ); |
| D3DSTATE_TO_STR(WINED3DRS_SCISSORTESTENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SLOPESCALEDEPTHBIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_ANTIALIASEDLINEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_MINTESSELLATIONLEVEL ); |
| D3DSTATE_TO_STR(WINED3DRS_MAXTESSELLATIONLEVEL ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_X ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Y ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Z ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_W ); |
| D3DSTATE_TO_STR(WINED3DRS_ENABLEADAPTIVETESSELLATION); |
| D3DSTATE_TO_STR(WINED3DRS_TWOSIDEDSTENCILMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILZFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILPASS ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE1 ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE2 ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE3 ); |
| D3DSTATE_TO_STR(WINED3DRS_BLENDFACTOR ); |
| D3DSTATE_TO_STR(WINED3DRS_SRGBWRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_DEPTHBIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP8 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP9 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP10 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP11 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP12 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP13 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP14 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP15 ); |
| D3DSTATE_TO_STR(WINED3DRS_SEPARATEALPHABLENDENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SRCBLENDALPHA ); |
| D3DSTATE_TO_STR(WINED3DRS_DESTBLENDALPHA ); |
| D3DSTATE_TO_STR(WINED3DRS_BLENDOPALPHA ); |
| #undef D3DSTATE_TO_STR |
| default: |
| FIXME("Unrecognized %u render state!\n", state); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dsamplerstate(DWORD state) { |
| switch (state) { |
| #define D3DSTATE_TO_STR(u) case u: return #u |
| D3DSTATE_TO_STR(WINED3DSAMP_BORDERCOLOR ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSU ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSV ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSW ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MAGFILTER ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MINFILTER ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MIPFILTER ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MIPMAPLODBIAS); |
| D3DSTATE_TO_STR(WINED3DSAMP_MAXMIPLEVEL ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MAXANISOTROPY); |
| D3DSTATE_TO_STR(WINED3DSAMP_SRGBTEXTURE ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ELEMENTINDEX ); |
| D3DSTATE_TO_STR(WINED3DSAMP_DMAPOFFSET ); |
| #undef D3DSTATE_TO_STR |
| default: |
| FIXME("Unrecognized %u sampler state!\n", state); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) { |
| switch (filter_type) { |
| #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_NONE); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_POINT); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_LINEAR); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_ANISOTROPIC); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_FLATCUBIC); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANCUBIC); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_PYRAMIDALQUAD); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANQUAD); |
| #undef D3DTEXTUREFILTERTYPE_TO_STR |
| default: |
| FIXME("Unrecognied texture filter type 0x%08x\n", filter_type); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dtexturestate(DWORD state) { |
| switch (state) { |
| #define D3DSTATE_TO_STR(u) case u: return #u |
| D3DSTATE_TO_STR(WINED3DTSS_COLOROP ); |
| D3DSTATE_TO_STR(WINED3DTSS_COLORARG1 ); |
| D3DSTATE_TO_STR(WINED3DTSS_COLORARG2 ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAOP ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG1 ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG2 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT00 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT01 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT10 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT11 ); |
| D3DSTATE_TO_STR(WINED3DTSS_TEXCOORDINDEX ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLSCALE ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLOFFSET ); |
| D3DSTATE_TO_STR(WINED3DTSS_TEXTURETRANSFORMFLAGS ); |
| D3DSTATE_TO_STR(WINED3DTSS_COLORARG0 ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG0 ); |
| D3DSTATE_TO_STR(WINED3DTSS_RESULTARG ); |
| D3DSTATE_TO_STR(WINED3DTSS_CONSTANT ); |
| #undef D3DSTATE_TO_STR |
| default: |
| FIXME("Unrecognized %u texture state!\n", state); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop) { |
| switch (d3dtop) { |
| #define D3DTOP_TO_STR(u) case u: return #u |
| D3DTOP_TO_STR(WINED3DTOP_DISABLE); |
| D3DTOP_TO_STR(WINED3DTOP_SELECTARG1); |
| D3DTOP_TO_STR(WINED3DTOP_SELECTARG2); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATE); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATE2X); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATE4X); |
| D3DTOP_TO_STR(WINED3DTOP_ADD); |
| D3DTOP_TO_STR(WINED3DTOP_ADDSIGNED); |
| D3DTOP_TO_STR(WINED3DTOP_ADDSIGNED2X); |
| D3DTOP_TO_STR(WINED3DTOP_SUBTRACT); |
| D3DTOP_TO_STR(WINED3DTOP_ADDSMOOTH); |
| D3DTOP_TO_STR(WINED3DTOP_BLENDDIFFUSEALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_BLENDFACTORALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHAPM); |
| D3DTOP_TO_STR(WINED3DTOP_BLENDCURRENTALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_PREMODULATE); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATEALPHA_ADDCOLOR); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATECOLOR_ADDALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATEINVALPHA_ADDCOLOR); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATEINVCOLOR_ADDALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAP); |
| D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAPLUMINANCE); |
| D3DTOP_TO_STR(WINED3DTOP_DOTPRODUCT3); |
| D3DTOP_TO_STR(WINED3DTOP_MULTIPLYADD); |
| D3DTOP_TO_STR(WINED3DTOP_LERP); |
| #undef D3DTOP_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DTOP\n", d3dtop); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) { |
| switch (tstype) { |
| #define TSTYPE_TO_STR(tstype) case tstype: return #tstype |
| TSTYPE_TO_STR(WINED3DTS_VIEW); |
| TSTYPE_TO_STR(WINED3DTS_PROJECTION); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE0); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE1); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE2); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE3); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE4); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE5); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE6); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE7); |
| TSTYPE_TO_STR(WINED3DTS_WORLDMATRIX(0)); |
| #undef TSTYPE_TO_STR |
| default: |
| if (tstype > 256 && tstype < 512) { |
| FIXME("WINED3DTS_WORLDMATRIX(%u). 1..255 not currently supported\n", tstype); |
| return ("WINED3DTS_WORLDMATRIX > 0"); |
| } |
| FIXME("Unrecognized %u WINED3DTS\n", tstype); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dpool(WINED3DPOOL Pool) { |
| switch (Pool) { |
| #define POOL_TO_STR(p) case p: return #p |
| POOL_TO_STR(WINED3DPOOL_DEFAULT); |
| POOL_TO_STR(WINED3DPOOL_MANAGED); |
| POOL_TO_STR(WINED3DPOOL_SYSTEMMEM); |
| POOL_TO_STR(WINED3DPOOL_SCRATCH); |
| #undef POOL_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DPOOL!\n", Pool); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_fbostatus(GLenum status) { |
| switch(status) { |
| #define FBOSTATUS_TO_STR(u) case u: return #u |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED_EXT); |
| #undef FBOSTATUS_TO_STR |
| default: |
| FIXME("Unrecognied FBO status 0x%08x\n", status); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_glerror(GLenum error) { |
| switch(error) { |
| #define GLERROR_TO_STR(u) case u: return #u |
| GLERROR_TO_STR(GL_NO_ERROR); |
| GLERROR_TO_STR(GL_INVALID_ENUM); |
| GLERROR_TO_STR(GL_INVALID_VALUE); |
| GLERROR_TO_STR(GL_INVALID_OPERATION); |
| GLERROR_TO_STR(GL_STACK_OVERFLOW); |
| GLERROR_TO_STR(GL_STACK_UNDERFLOW); |
| GLERROR_TO_STR(GL_OUT_OF_MEMORY); |
| GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION_EXT); |
| #undef GLERROR_TO_STR |
| default: |
| FIXME("Unrecognied GL error 0x%08x\n", error); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3dbasis(WINED3DBASISTYPE basis) { |
| switch(basis) { |
| case WINED3DBASIS_BEZIER: return "WINED3DBASIS_BEZIER"; |
| case WINED3DBASIS_BSPLINE: return "WINED3DBASIS_BSPLINE"; |
| case WINED3DBASIS_INTERPOLATE: return "WINED3DBASIS_INTERPOLATE"; |
| default: return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3ddegree(WINED3DDEGREETYPE degree) { |
| switch(degree) { |
| case WINED3DDEGREE_LINEAR: return "WINED3DDEGREE_LINEAR"; |
| case WINED3DDEGREE_QUADRATIC: return "WINED3DDEGREE_QUADRATIC"; |
| case WINED3DDEGREE_CUBIC: return "WINED3DDEGREE_CUBIC"; |
| case WINED3DDEGREE_QUINTIC: return "WINED3DDEGREE_QUINTIC"; |
| default: return "unrecognized"; |
| } |
| } |
| |
| static const char *debug_fixup_channel_source(enum fixup_channel_source source) |
| { |
| switch(source) |
| { |
| #define WINED3D_TO_STR(x) case x: return #x |
| WINED3D_TO_STR(CHANNEL_SOURCE_ZERO); |
| WINED3D_TO_STR(CHANNEL_SOURCE_ONE); |
| WINED3D_TO_STR(CHANNEL_SOURCE_X); |
| WINED3D_TO_STR(CHANNEL_SOURCE_Y); |
| WINED3D_TO_STR(CHANNEL_SOURCE_Z); |
| WINED3D_TO_STR(CHANNEL_SOURCE_W); |
| WINED3D_TO_STR(CHANNEL_SOURCE_YUV0); |
| WINED3D_TO_STR(CHANNEL_SOURCE_YUV1); |
| #undef WINED3D_TO_STR |
| default: |
| FIXME("Unrecognized fixup_channel_source %#x\n", source); |
| return "unrecognized"; |
| } |
| } |
| |
| static const char *debug_yuv_fixup(enum yuv_fixup yuv_fixup) |
| { |
| switch(yuv_fixup) |
| { |
| #define WINED3D_TO_STR(x) case x: return #x |
| WINED3D_TO_STR(YUV_FIXUP_YUY2); |
| WINED3D_TO_STR(YUV_FIXUP_UYVY); |
| WINED3D_TO_STR(YUV_FIXUP_YV12); |
| #undef WINED3D_TO_STR |
| default: |
| FIXME("Unrecognized YUV fixup %#x\n", yuv_fixup); |
| return "unrecognized"; |
| } |
| } |
| |
| void dump_color_fixup_desc(struct color_fixup_desc fixup) |
| { |
| if (is_yuv_fixup(fixup)) |
| { |
| TRACE("\tYUV: %s\n", debug_yuv_fixup(get_yuv_fixup(fixup))); |
| return; |
| } |
| |
| TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup.x_source), fixup.x_sign_fixup ? ", SIGN_FIXUP" : ""); |
| TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup.y_source), fixup.y_sign_fixup ? ", SIGN_FIXUP" : ""); |
| TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup.z_source), fixup.z_sign_fixup ? ", SIGN_FIXUP" : ""); |
| TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup.w_source), fixup.w_sign_fixup ? ", SIGN_FIXUP" : ""); |
| } |
| |
| const char *debug_surflocation(DWORD flag) { |
| char buf[128]; |
| |
| buf[0] = 0; |
| if(flag & SFLAG_INSYSMEM) strcat(buf, " | SFLAG_INSYSMEM"); |
| if(flag & SFLAG_INDRAWABLE) strcat(buf, " | SFLAG_INDRAWABLE"); |
| if(flag & SFLAG_INTEXTURE) strcat(buf, " | SFLAG_INTEXTURE"); |
| if(flag & SFLAG_INSRGBTEX) strcat(buf, " | SFLAG_INSRGBTEX"); |
| return wine_dbg_sprintf("%s", buf[0] ? buf + 3 : "0"); |
| } |
| |
| /***************************************************************************** |
| * Useful functions mapping GL <-> D3D values |
| */ |
| GLenum StencilOp(DWORD op) { |
| switch(op) { |
| case WINED3DSTENCILOP_KEEP : return GL_KEEP; |
| case WINED3DSTENCILOP_ZERO : return GL_ZERO; |
| case WINED3DSTENCILOP_REPLACE : return GL_REPLACE; |
| case WINED3DSTENCILOP_INCRSAT : return GL_INCR; |
| case WINED3DSTENCILOP_DECRSAT : return GL_DECR; |
| case WINED3DSTENCILOP_INVERT : return GL_INVERT; |
| case WINED3DSTENCILOP_INCR : return GL_INCR_WRAP_EXT; |
| case WINED3DSTENCILOP_DECR : return GL_DECR_WRAP_EXT; |
| default: |
| FIXME("Unrecognized stencil op %d\n", op); |
| return GL_KEEP; |
| } |
| } |
| |
| GLenum CompareFunc(DWORD func) { |
| switch ((WINED3DCMPFUNC)func) { |
| case WINED3DCMP_NEVER : return GL_NEVER; |
| case WINED3DCMP_LESS : return GL_LESS; |
| case WINED3DCMP_EQUAL : return GL_EQUAL; |
| case WINED3DCMP_LESSEQUAL : return GL_LEQUAL; |
| case WINED3DCMP_GREATER : return GL_GREATER; |
| case WINED3DCMP_NOTEQUAL : return GL_NOTEQUAL; |
| case WINED3DCMP_GREATEREQUAL : return GL_GEQUAL; |
| case WINED3DCMP_ALWAYS : return GL_ALWAYS; |
| default: |
| FIXME("Unrecognized WINED3DCMPFUNC value %d\n", func); |
| return 0; |
| } |
| } |
| |
| BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) { |
| if (op == WINED3DTOP_DISABLE) return FALSE; |
| if (This->stateBlock->textures[stage]) return FALSE; |
| |
| if ((arg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE |
| && op != WINED3DTOP_SELECTARG2) return TRUE; |
| if ((arg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE |
| && op != WINED3DTOP_SELECTARG1) return TRUE; |
| if ((arg3 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE |
| && (op == WINED3DTOP_MULTIPLYADD || op == WINED3DTOP_LERP)) return TRUE; |
| |
| return FALSE; |
| } |
| |
| /* Setup this textures matrix according to the texture flags*/ |
| void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype, |
| BOOL ffp_proj_control) |
| { |
| float mat[16]; |
| |
| glMatrixMode(GL_TEXTURE); |
| checkGLcall("glMatrixMode(GL_TEXTURE)"); |
| |
| if (flags == WINED3DTTFF_DISABLE || flags == WINED3DTTFF_COUNT1 || transformed) { |
| glLoadIdentity(); |
| checkGLcall("glLoadIdentity()"); |
| return; |
| } |
| |
| if (flags == (WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED)) { |
| ERR("Invalid texture transform flags: WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED\n"); |
| return; |
| } |
| |
| memcpy(mat, smat, 16 * sizeof(float)); |
| |
| if (flags & WINED3DTTFF_PROJECTED) { |
| if(!ffp_proj_control) { |
| switch (flags & ~WINED3DTTFF_PROJECTED) { |
| case WINED3DTTFF_COUNT2: |
| mat[3] = mat[1], mat[7] = mat[5], mat[11] = mat[9], mat[15] = mat[13]; |
| mat[1] = mat[5] = mat[9] = mat[13] = 0; |
| break; |
| case WINED3DTTFF_COUNT3: |
| mat[3] = mat[2], mat[7] = mat[6], mat[11] = mat[10], mat[15] = mat[14]; |
| mat[2] = mat[6] = mat[10] = mat[14] = 0; |
| break; |
| } |
| } |
| } else { /* under directx the R/Z coord can be used for translation, under opengl we use the Q coord instead */ |
| if(!calculatedCoords) { |
| switch(coordtype) { |
| case WINED3DDECLTYPE_FLOAT1: |
| /* Direct3D passes the default 1.0 in the 2nd coord, while gl passes it in the 4th. |
| * swap 2nd and 4th coord. No need to store the value of mat[12] in mat[4] because |
| * the input value to the transformation will be 0, so the matrix value is irrelevant |
| */ |
| mat[12] = mat[4]; |
| mat[13] = mat[5]; |
| mat[14] = mat[6]; |
| mat[15] = mat[7]; |
| break; |
| case WINED3DDECLTYPE_FLOAT2: |
| /* See above, just 3rd and 4th coord |
| */ |
| mat[12] = mat[8]; |
| mat[13] = mat[9]; |
| mat[14] = mat[10]; |
| mat[15] = mat[11]; |
| break; |
| case WINED3DDECLTYPE_FLOAT3: /* Opengl defaults match dx defaults */ |
| case WINED3DDECLTYPE_FLOAT4: /* No defaults apply, all app defined */ |
| |
| /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0 |
| * into a bad place. The division elimination below will apply to make sure the |
| * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0 |
| */ |
| case WINED3DDECLTYPE_UNUSED: /* No texture coords, 0/0/0/1 defaults are passed */ |
| break; |
| default: |
| FIXME("Unexpected fixed function texture coord input\n"); |
| } |
| } |
| if(!ffp_proj_control) { |
| switch (flags & ~WINED3DTTFF_PROJECTED) { |
| /* case WINED3DTTFF_COUNT1: Won't ever get here */ |
| case WINED3DTTFF_COUNT2: mat[2] = mat[6] = mat[10] = mat[14] = 0; |
| /* OpenGL divides the first 3 vertex coord by the 4th by default, |
| * which is essentially the same as D3DTTFF_PROJECTED. Make sure that |
| * the 4th coord evaluates to 1.0 to eliminate that. |
| * |
| * If the fixed function pipeline is used, the 4th value remains unused, |
| * so there is no danger in doing this. With vertex shaders we have a |
| * problem. Should an app hit that problem, the code here would have to |
| * check for pixel shaders, and the shader has to undo the default gl divide. |
| * |
| * A more serious problem occurs if the app passes 4 coordinates in, and the |
| * 4th is != 1.0(opengl default). This would have to be fixed in drawStridedSlow |
| * or a replacement shader |
| */ |
| default: mat[3] = mat[7] = mat[11] = 0; mat[15] = 1; |
| } |
| } |
| } |
| |
| glLoadMatrixf(mat); |
| checkGLcall("glLoadMatrixf(mat)"); |
| } |
| #undef GLINFO_LOCATION |
| |
| /* This small helper function is used to convert a bitmask into the number of masked bits */ |
| unsigned int count_bits(unsigned int mask) |
| { |
| unsigned int count; |
| for (count = 0; mask; ++count) |
| { |
| mask &= mask - 1; |
| } |
| return count; |
| } |
| |
| /* Helper function for retrieving color info for ChoosePixelFormat and wglChoosePixelFormatARB. |
| * The later function requires individual color components. */ |
| BOOL getColorBits(WINED3DFORMAT fmt, short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) |
| { |
| const StaticPixelFormatDesc *desc; |
| |
| TRACE("fmt: %s\n", debug_d3dformat(fmt)); |
| switch(fmt) |
| { |
| case WINED3DFMT_X8R8G8B8: |
| case WINED3DFMT_R8G8B8: |
| case WINED3DFMT_A8R8G8B8: |
| case WINED3DFMT_A2R10G10B10: |
| case WINED3DFMT_X1R5G5B5: |
| case WINED3DFMT_A1R5G5B5: |
| case WINED3DFMT_R5G6B5: |
| case WINED3DFMT_X4R4G4B4: |
| case WINED3DFMT_A4R4G4B4: |
| case WINED3DFMT_R3G3B2: |
| case WINED3DFMT_A8P8: |
| case WINED3DFMT_P8: |
| break; |
| default: |
| ERR("Unsupported format: %s\n", debug_d3dformat(fmt)); |
| return FALSE; |
| } |
| |
| desc = getFormatDescEntry(fmt, NULL, NULL); |
| if(!desc) |
| { |
| ERR("Unable to look up format: 0x%x\n", fmt); |
| return FALSE; |
| } |
| *redSize = count_bits(desc->redMask); |
| *greenSize = count_bits(desc->greenMask); |
| *blueSize = count_bits(desc->blueMask); |
| *alphaSize = count_bits(desc->alphaMask); |
| *totalSize = *redSize + *greenSize + *blueSize + *alphaSize; |
| |
| TRACE("Returning red: %d, green: %d, blue: %d, alpha: %d, total: %d for fmt=%s\n", *redSize, *greenSize, *blueSize, *alphaSize, *totalSize, debug_d3dformat(fmt)); |
| return TRUE; |
| } |
| |
| /* Helper function for retrieving depth/stencil info for ChoosePixelFormat and wglChoosePixelFormatARB */ |
| BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize) |
| { |
| const StaticPixelFormatDesc *desc; |
| |
| TRACE("fmt: %s\n", debug_d3dformat(fmt)); |
| switch(fmt) |
| { |
| case WINED3DFMT_D16_LOCKABLE: |
| case WINED3DFMT_D16_UNORM: |
| case WINED3DFMT_D15S1: |
| case WINED3DFMT_D24X8: |
| case WINED3DFMT_D24X4S4: |
| case WINED3DFMT_D24S8: |
| case WINED3DFMT_D24FS8: |
| case WINED3DFMT_D32: |
| case WINED3DFMT_D32F_LOCKABLE: |
| break; |
| default: |
| FIXME("Unsupported stencil format: %s\n", debug_d3dformat(fmt)); |
| return FALSE; |
| } |
| |
| desc = getFormatDescEntry(fmt, NULL, NULL); |
| if(!desc) |
| { |
| ERR("Unable to look up format: 0x%x\n", fmt); |
| return FALSE; |
| } |
| *depthSize = desc->depthSize; |
| *stencilSize = desc->stencilSize; |
| |
| TRACE("Returning depthSize: %d and stencilSize: %d for fmt=%s\n", *depthSize, *stencilSize, debug_d3dformat(fmt)); |
| return TRUE; |
| } |
| |
| /* DirectDraw stuff */ |
| WINED3DFORMAT pixelformat_for_depth(DWORD depth) { |
| switch(depth) { |
| case 8: return WINED3DFMT_P8; |
| case 15: return WINED3DFMT_X1R5G5B5; |
| case 16: return WINED3DFMT_R5G6B5; |
| case 24: return WINED3DFMT_X8R8G8B8; /* Robots needs 24bit to be X8R8G8B8 */ |
| case 32: return WINED3DFMT_X8R8G8B8; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return X8R8G8B8 */ |
| default: return WINED3DFMT_UNKNOWN; |
| } |
| } |
| |
| void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) { |
| WINED3DMATRIX temp; |
| |
| /* Now do the multiplication 'by hand'. |
| I know that all this could be optimised, but this will be done later :-) */ |
| temp.u.s._11 = (src1->u.s._11 * src2->u.s._11) + (src1->u.s._21 * src2->u.s._12) + (src1->u.s._31 * src2->u.s._13) + (src1->u.s._41 * src2->u.s._14); |
| temp.u.s._21 = (src1->u.s._11 * src2->u.s._21) + (src1->u.s._21 * src2->u.s._22) + (src1->u.s._31 * src2->u.s._23) + (src1->u.s._41 * src2->u.s._24); |
| temp.u.s._31 = (src1->u.s._11 * src2->u.s._31) + (src1->u.s._21 * src2->u.s._32) + (src1->u.s._31 * src2->u.s._33) + (src1->u.s._41 * src2->u.s._34); |
| temp.u.s._41 = (src1->u.s._11 * src2->u.s._41) + (src1->u.s._21 * src2->u.s._42) + (src1->u.s._31 * src2->u.s._43) + (src1->u.s._41 * src2->u.s._44); |
| |
| temp.u.s._12 = (src1->u.s._12 * src2->u.s._11) + (src1->u.s._22 * src2->u.s._12) + (src1->u.s._32 * src2->u.s._13) + (src1->u.s._42 * src2->u.s._14); |
| temp.u.s._22 = (src1->u.s._12 * src2->u.s._21) + (src1->u.s._22 * src2->u.s._22) + (src1->u.s._32 * src2->u.s._23) + (src1->u.s._42 * src2->u.s._24); |
| temp.u.s._32 = (src1->u.s._12 * src2->u.s._31) + (src1->u.s._22 * src2->u.s._32) + (src1->u.s._32 * src2->u.s._33) + (src1->u.s._42 * src2->u.s._34); |
| temp.u.s._42 = (src1->u.s._12 * src2->u.s._41) + (src1->u.s._22 * src2->u.s._42) + (src1->u.s._32 * src2->u.s._43) + (src1->u.s._42 * src2->u.s._44); |
| |
| temp.u.s._13 = (src1->u.s._13 * src2->u.s._11) + (src1->u.s._23 * src2->u.s._12) + (src1->u.s._33 * src2->u.s._13) + (src1->u.s._43 * src2->u.s._14); |
| temp.u.s._23 = (src1->u.s._13 * src2->u.s._21) + (src1->u.s._23 * src2->u.s._22) + (src1->u.s._33 * src2->u.s._23) + (src1->u.s._43 * src2->u.s._24); |
| temp.u.s._33 = (src1->u.s._13 * src2->u.s._31) + (src1->u.s._23 * src2->u.s._32) + (src1->u.s._33 * src2->u.s._33) + (src1->u.s._43 * src2->u.s._34); |
| temp.u.s._43 = (src1->u.s._13 * src2->u.s._41) + (src1->u.s._23 * src2->u.s._42) + (src1->u.s._33 * src2->u.s._43) + (src1->u.s._43 * src2->u.s._44); |
| |
| temp.u.s._14 = (src1->u.s._14 * src2->u.s._11) + (src1->u.s._24 * src2->u.s._12) + (src1->u.s._34 * src2->u.s._13) + (src1->u.s._44 * src2->u.s._14); |
| temp.u.s._24 = (src1->u.s._14 * src2->u.s._21) + (src1->u.s._24 * src2->u.s._22) + (src1->u.s._34 * src2->u.s._23) + (src1->u.s._44 * src2->u.s._24); |
| temp.u.s._34 = (src1->u.s._14 * src2->u.s._31) + (src1->u.s._24 * src2->u.s._32) + (src1->u.s._34 * src2->u.s._33) + (src1->u.s._44 * src2->u.s._34); |
| temp.u.s._44 = (src1->u.s._14 * src2->u.s._41) + (src1->u.s._24 * src2->u.s._42) + (src1->u.s._34 * src2->u.s._43) + (src1->u.s._44 * src2->u.s._44); |
| |
| /* And copy the new matrix in the good storage.. */ |
| memcpy(dest, &temp, 16 * sizeof(float)); |
| } |
| |
| DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) { |
| DWORD size = 0; |
| int i; |
| int numTextures = (d3dvtVertexType & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT; |
| |
| if (d3dvtVertexType & WINED3DFVF_NORMAL) size += 3 * sizeof(float); |
| if (d3dvtVertexType & WINED3DFVF_DIFFUSE) size += sizeof(DWORD); |
| if (d3dvtVertexType & WINED3DFVF_SPECULAR) size += sizeof(DWORD); |
| if (d3dvtVertexType & WINED3DFVF_PSIZE) size += sizeof(DWORD); |
| switch (d3dvtVertexType & WINED3DFVF_POSITION_MASK) { |
| case WINED3DFVF_XYZ: size += 3 * sizeof(float); break; |
| case WINED3DFVF_XYZRHW: size += 4 * sizeof(float); break; |
| case WINED3DFVF_XYZB1: size += 4 * sizeof(float); break; |
| case WINED3DFVF_XYZB2: size += 5 * sizeof(float); break; |
| case WINED3DFVF_XYZB3: size += 6 * sizeof(float); break; |
| case WINED3DFVF_XYZB4: size += 7 * sizeof(float); break; |
| case WINED3DFVF_XYZB5: size += 8 * sizeof(float); break; |
| case WINED3DFVF_XYZW: size += 4 * sizeof(float); break; |
| default: ERR("Unexpected position mask\n"); |
| } |
| for (i = 0; i < numTextures; i++) { |
| size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(float); |
| } |
| |
| return size; |
| } |
| |
| /*********************************************************************** |
| * CalculateTexRect |
| * |
| * Calculates the dimensions of the opengl texture used for blits. |
| * Handled oversized opengl textures and updates the source rectangle |
| * accordingly |
| * |
| * Params: |
| * This: Surface to operate on |
| * Rect: Requested rectangle |
| * |
| * Returns: |
| * TRUE if the texture part can be loaded, |
| * FALSE otherwise |
| * |
| *********************************************************************/ |
| #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info |
| |
| BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]) { |
| int x1 = Rect->left, x2 = Rect->right; |
| int y1 = Rect->top, y2 = Rect->bottom; |
| GLint maxSize = GL_LIMITS(texture_size); |
| |
| TRACE("(%p)->(%d,%d)-(%d,%d)\n", This, |
| Rect->left, Rect->top, Rect->right, Rect->bottom); |
| |
| /* The sizes might be reversed */ |
| if(Rect->left > Rect->right) { |
| x1 = Rect->right; |
| x2 = Rect->left; |
| } |
| if(Rect->top > Rect->bottom) { |
| y1 = Rect->bottom; |
| y2 = Rect->top; |
| } |
| |
| /* No oversized texture? This is easy */ |
| if(!(This->Flags & SFLAG_OVERSIZE)) { |
| /* Which rect from the texture do I need? */ |
| if(This->glDescription.target == GL_TEXTURE_RECTANGLE_ARB) { |
| glTexCoord[0] = (float) Rect->left; |
| glTexCoord[2] = (float) Rect->top; |
| glTexCoord[1] = (float) Rect->right; |
| glTexCoord[3] = (float) Rect->bottom; |
| } else { |
| glTexCoord[0] = (float) Rect->left / (float) This->pow2Width; |
| glTexCoord[2] = (float) Rect->top / (float) This->pow2Height; |
| glTexCoord[1] = (float) Rect->right / (float) This->pow2Width; |
| glTexCoord[3] = (float) Rect->bottom / (float) This->pow2Height; |
| } |
| |
| return TRUE; |
| } else { |
| /* Check if we can succeed at all */ |
| if( (x2 - x1) > maxSize || |
| (y2 - y1) > maxSize ) { |
| TRACE("Requested rectangle is too large for gl\n"); |
| return FALSE; |
| } |
| |
| /* A part of the texture has to be picked. First, check if |
| * some texture part is loaded already, if yes try to re-use it. |
| * If the texture is dirty, or the part can't be used, |
| * re-position the part to load |
| */ |
| if(This->Flags & SFLAG_INTEXTURE) { |
| if(This->glRect.left <= x1 && This->glRect.right >= x2 && |
| This->glRect.top <= y1 && This->glRect.bottom >= x2 ) { |
| /* Ok, the rectangle is ok, re-use it */ |
| TRACE("Using existing gl Texture\n"); |
| } else { |
| /* Rectangle is not ok, dirtify the texture to reload it */ |
| TRACE("Dirtifying texture to force reload\n"); |
| This->Flags &= ~SFLAG_INTEXTURE; |
| } |
| } |
| |
| /* Now if we are dirty(no else if!) */ |
| if(!(This->Flags & SFLAG_INTEXTURE)) { |
| /* Set the new rectangle. Use the following strategy: |
| * 1) Use as big textures as possible. |
| * 2) Place the texture part in the way that the requested |
| * part is in the middle of the texture(well, almost) |
| * 3) If the texture is moved over the edges of the |
| * surface, replace it nicely |
| * 4) If the coord is not limiting the texture size, |
| * use the whole size |
| */ |
| if((This->pow2Width) > maxSize) { |
| This->glRect.left = x1 - maxSize / 2; |
| if(This->glRect.left < 0) { |
| This->glRect.left = 0; |
| } |
| This->glRect.right = This->glRect.left + maxSize; |
| if(This->glRect.right > This->currentDesc.Width) { |
| This->glRect.right = This->currentDesc.Width; |
| This->glRect.left = This->glRect.right - maxSize; |
| } |
| } else { |
| This->glRect.left = 0; |
| This->glRect.right = This->pow2Width; |
| } |
| |
| if(This->pow2Height > maxSize) { |
| This->glRect.top = x1 - GL_LIMITS(texture_size) / 2; |
| if(This->glRect.top < 0) This->glRect.top = 0; |
| This->glRect.bottom = This->glRect.left + maxSize; |
| if(This->glRect.bottom > This->currentDesc.Height) { |
| This->glRect.bottom = This->currentDesc.Height; |
| This->glRect.top = This->glRect.bottom - maxSize; |
| } |
| } else { |
| This->glRect.top = 0; |
| This->glRect.bottom = This->pow2Height; |
| } |
| TRACE("(%p): Using rect (%d,%d)-(%d,%d)\n", This, |
| This->glRect.left, This->glRect.top, This->glRect.right, This->glRect.bottom); |
| } |
| |
| /* Re-calculate the rect to draw */ |
| Rect->left -= This->glRect.left; |
| Rect->right -= This->glRect.left; |
| Rect->top -= This->glRect.top; |
| Rect->bottom -= This->glRect.top; |
| |
| /* Get the gl coordinates. The gl rectangle is a power of 2, eigher the max size, |
| * or the pow2Width / pow2Height of the surface. |
| * |
| * Can never be GL_TEXTURE_RECTANGLE_ARB because oversized surfaces are always set up |
| * as regular GL_TEXTURE_2D. |
| */ |
| glTexCoord[0] = (float) Rect->left / (float) (This->glRect.right - This->glRect.left); |
| glTexCoord[2] = (float) Rect->top / (float) (This->glRect.bottom - This->glRect.top); |
| glTexCoord[1] = (float) Rect->right / (float) (This->glRect.right - This->glRect.left); |
| glTexCoord[3] = (float) Rect->bottom / (float) (This->glRect.bottom - This->glRect.top); |
| } |
| return TRUE; |
| } |
| #undef GLINFO_LOCATION |
| |
| /* Hash table functions */ |
| |
| struct hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function) |
| { |
| struct hash_table_t *table; |
| unsigned int initial_size = 8; |
| |
| table = HeapAlloc(GetProcessHeap(), 0, sizeof(struct hash_table_t) + (initial_size * sizeof(struct list))); |
| if (!table) |
| { |
| ERR("Failed to allocate table, returning NULL.\n"); |
| return NULL; |
| } |
| |
| table->hash_function = hash_function; |
| table->compare_function = compare_function; |
| |
| table->grow_size = initial_size - (initial_size >> 2); |
| table->shrink_size = 0; |
| |
| table->buckets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, initial_size * sizeof(struct list)); |
| if (!table->buckets) |
| { |
| ERR("Failed to allocate table buckets, returning NULL.\n"); |
| HeapFree(GetProcessHeap(), 0, table); |
| return NULL; |
| } |
| table->bucket_count = initial_size; |
| |
| table->entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, table->grow_size * sizeof(struct hash_table_entry_t)); |
| if (!table->entries) |
| { |
| ERR("Failed to allocate table entries, returning NULL.\n"); |
| HeapFree(GetProcessHeap(), 0, table->buckets); |
| HeapFree(GetProcessHeap(), 0, table); |
| return NULL; |
| } |
| table->entry_count = 0; |
| |
| list_init(&table->free_entries); |
| table->count = 0; |
| |
| return table; |
| } |
| |
| void hash_table_destroy(struct hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb) |
| { |
| unsigned int i = 0; |
| |
| for (i = 0; i < table->entry_count; ++i) |
| { |
| if(free_value) { |
| free_value(table->entries[i].value, cb); |
| } |
| HeapFree(GetProcessHeap(), 0, table->entries[i].key); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, table->entries); |
| HeapFree(GetProcessHeap(), 0, table->buckets); |
| HeapFree(GetProcessHeap(), 0, table); |
| } |
| |
| void hash_table_for_each_entry(struct hash_table_t *table, void (*callback)(void *value, void *context), void *context) |
| { |
| unsigned int i = 0; |
| |
| for (i = 0; i < table->entry_count; ++i) |
| { |
| callback(table->entries[i].value, context); |
| } |
| } |
| |
| static inline struct hash_table_entry_t *hash_table_get_by_idx(const struct hash_table_t *table, const void *key, |
| unsigned int idx) |
| { |
| struct hash_table_entry_t *entry; |
| |
| if (table->buckets[idx].next) |
| LIST_FOR_EACH_ENTRY(entry, &(table->buckets[idx]), struct hash_table_entry_t, entry) |
| if (table->compare_function(entry->key, key)) return entry; |
| |
| return NULL; |
| } |
| |
| static BOOL hash_table_resize(struct hash_table_t *table, unsigned int new_bucket_count) |
| { |
| unsigned int new_entry_count = 0; |
| struct hash_table_entry_t *new_entries; |
| struct list *new_buckets; |
| unsigned int grow_size = new_bucket_count - (new_bucket_count >> 2); |
| unsigned int i; |
| |
| new_buckets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, new_bucket_count * sizeof(struct list)); |
| if (!new_buckets) |
| { |
| ERR("Failed to allocate new buckets, returning FALSE.\n"); |
| return FALSE; |
| } |
| |
| new_entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, grow_size * sizeof(struct hash_table_entry_t)); |
| if (!new_entries) |
| { |
| ERR("Failed to allocate new entries, returning FALSE.\n"); |
| HeapFree(GetProcessHeap(), 0, new_buckets); |
| return FALSE; |
| } |
| |
| for (i = 0; i < table->bucket_count; ++i) |
| { |
| if (table->buckets[i].next) |
| { |
| struct hash_table_entry_t *entry, *entry2; |
| |
| LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &table->buckets[i], struct hash_table_entry_t, entry) |
| { |
| int j; |
| struct hash_table_entry_t *new_entry = new_entries + (new_entry_count++); |
| *new_entry = *entry; |
| |
| j = new_entry->hash & (new_bucket_count - 1); |
| |
| if (!new_buckets[j].next) list_init(&new_buckets[j]); |
| list_add_head(&new_buckets[j], &new_entry->entry); |
| } |
| } |
| } |
| |
| HeapFree(GetProcessHeap(), 0, table->buckets); |
| table->buckets = new_buckets; |
| |
| HeapFree(GetProcessHeap(), 0, table->entries); |
| table->entries = new_entries; |
| |
| table->entry_count = new_entry_count; |
| list_init(&table->free_entries); |
| |
| table->bucket_count = new_bucket_count; |
| table->grow_size = grow_size; |
| table->shrink_size = new_bucket_count > 8 ? new_bucket_count >> 2 : 0; |
| |
| return TRUE; |
| } |
| |
| void hash_table_put(struct hash_table_t *table, void *key, void *value) |
| { |
| unsigned int idx; |
| unsigned int hash; |
| struct hash_table_entry_t *entry; |
| |
| hash = table->hash_function(key); |
| idx = hash & (table->bucket_count - 1); |
| entry = hash_table_get_by_idx(table, key, idx); |
| |
| if (entry) |
| { |
| HeapFree(GetProcessHeap(), 0, key); |
| entry->value = value; |
| |
| if (!value) |
| { |
| HeapFree(GetProcessHeap(), 0, entry->key); |
| entry->key = NULL; |
| |
| /* Remove the entry */ |
| list_remove(&entry->entry); |
| list_add_head(&table->free_entries, &entry->entry); |
| |
| --table->count; |
| |
| /* Shrink if necessary */ |
| if (table->count < table->shrink_size) { |
| if (!hash_table_resize(table, table->bucket_count >> 1)) |
| { |
| ERR("Failed to shrink the table...\n"); |
| } |
| } |
| } |
| |
| return; |
| } |
| |
| if (!value) return; |
| |
| /* Grow if necessary */ |
| if (table->count >= table->grow_size) |
| { |
| if (!hash_table_resize(table, table->bucket_count << 1)) |
| { |
| ERR("Failed to grow the table, returning.\n"); |
| return; |
| } |
| |
| idx = hash & (table->bucket_count - 1); |
| } |
| |
| /* Find an entry to insert */ |
| if (!list_empty(&table->free_entries)) |
| { |
| struct list *elem = list_head(&table->free_entries); |
| |
| list_remove(elem); |
| entry = LIST_ENTRY(elem, struct hash_table_entry_t, entry); |
| } else { |
| entry = table->entries + (table->entry_count++); |
| } |
| |
| /* Insert the entry */ |
| entry->key = key; |
| entry->value = value; |
| entry->hash = hash; |
| if (!table->buckets[idx].next) list_init(&table->buckets[idx]); |
| list_add_head(&table->buckets[idx], &entry->entry); |
| |
| ++table->count; |
| } |
| |
| void hash_table_remove(struct hash_table_t *table, void *key) |
| { |
| hash_table_put(table, key, NULL); |
| } |
| |
| void *hash_table_get(const struct hash_table_t *table, const void *key) |
| { |
| unsigned int idx; |
| struct hash_table_entry_t *entry; |
| |
| idx = table->hash_function(key) & (table->bucket_count - 1); |
| entry = hash_table_get_by_idx(table, key, idx); |
| |
| return entry ? entry->value : NULL; |
| } |
| |
| #define GLINFO_LOCATION stateblock->wineD3DDevice->adapter->gl_info |
| void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype) { |
| #define ARG1 0x01 |
| #define ARG2 0x02 |
| #define ARG0 0x04 |
| static const unsigned char args[WINED3DTOP_LERP + 1] = { |
| /* undefined */ 0, |
| /* D3DTOP_DISABLE */ 0, |
| /* D3DTOP_SELECTARG1 */ ARG1, |
| /* D3DTOP_SELECTARG2 */ ARG2, |
| /* D3DTOP_MODULATE */ ARG1 | ARG2, |
| /* D3DTOP_MODULATE2X */ ARG1 | ARG2, |
| /* D3DTOP_MODULATE4X */ ARG1 | ARG2, |
| /* D3DTOP_ADD */ ARG1 | ARG2, |
| /* D3DTOP_ADDSIGNED */ ARG1 | ARG2, |
| /* D3DTOP_ADDSIGNED2X */ ARG1 | ARG2, |
| /* D3DTOP_SUBTRACT */ ARG1 | ARG2, |
| /* D3DTOP_ADDSMOOTH */ ARG1 | ARG2, |
| /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1 | ARG2, |
| /* D3DTOP_BLENDTEXTUREALPHA */ ARG1 | ARG2, |
| /* D3DTOP_BLENDFACTORALPHA */ ARG1 | ARG2, |
| /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1 | ARG2, |
| /* D3DTOP_BLENDCURRENTALPHA */ ARG1 | ARG2, |
| /* D3DTOP_PREMODULATE */ ARG1 | ARG2, |
| /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1 | ARG2, |
| /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1 | ARG2, |
| /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1 | ARG2, |
| /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1 | ARG2, |
| /* D3DTOP_BUMPENVMAP */ ARG1 | ARG2, |
| /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1 | ARG2, |
| /* D3DTOP_DOTPRODUCT3 */ ARG1 | ARG2, |
| /* D3DTOP_MULTIPLYADD */ ARG1 | ARG2 | ARG0, |
| /* D3DTOP_LERP */ ARG1 | ARG2 | ARG0 |
| }; |
| unsigned int i; |
| DWORD ttff; |
| DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2; |
| |
| for(i = 0; i < GL_LIMITS(texture_stages); i++) { |
| IWineD3DBaseTextureImpl *texture; |
| settings->op[i].padding = 0; |
| if(stateblock->textureState[i][WINED3DTSS_COLOROP] == WINED3DTOP_DISABLE) { |
| settings->op[i].cop = WINED3DTOP_DISABLE; |
| settings->op[i].aop = WINED3DTOP_DISABLE; |
| settings->op[i].carg0 = settings->op[i].carg1 = settings->op[i].carg2 = ARG_UNUSED; |
| settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED; |
| settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY; |
| settings->op[i].dst = resultreg; |
| settings->op[i].tex_type = tex_1d; |
| settings->op[i].projected = proj_none; |
| i++; |
| break; |
| } |
| |
| texture = (IWineD3DBaseTextureImpl *) stateblock->textures[i]; |
| if(texture) { |
| settings->op[i].color_fixup = texture->baseTexture.shader_color_fixup; |
| if(ignore_textype) { |
| settings->op[i].tex_type = tex_1d; |
| } else { |
| switch (IWineD3DBaseTexture_GetTextureDimensions((IWineD3DBaseTexture *)texture)) { |
| case GL_TEXTURE_1D: |
| settings->op[i].tex_type = tex_1d; |
| break; |
| case GL_TEXTURE_2D: |
| settings->op[i].tex_type = tex_2d; |
| break; |
| case GL_TEXTURE_3D: |
| settings->op[i].tex_type = tex_3d; |
| break; |
| case GL_TEXTURE_CUBE_MAP_ARB: |
| settings->op[i].tex_type = tex_cube; |
| break; |
| case GL_TEXTURE_RECTANGLE_ARB: |
| settings->op[i].tex_type = tex_rect; |
| break; |
| } |
| } |
| } else { |
| settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY; |
| settings->op[i].tex_type = tex_1d; |
| } |
| |
| cop = stateblock->textureState[i][WINED3DTSS_COLOROP]; |
| aop = stateblock->textureState[i][WINED3DTSS_ALPHAOP]; |
| |
| carg1 = (args[cop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_COLORARG1] : ARG_UNUSED; |
| carg2 = (args[cop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_COLORARG2] : ARG_UNUSED; |
| carg0 = (args[cop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_COLORARG0] : ARG_UNUSED; |
| |
| if(is_invalid_op(stateblock->wineD3DDevice, i, cop, |
| carg1, carg2, carg0)) { |
| carg0 = ARG_UNUSED; |
| carg2 = ARG_UNUSED; |
| carg1 = WINED3DTA_CURRENT; |
| cop = WINED3DTOP_SELECTARG1; |
| } |
| |
| if(cop == WINED3DTOP_DOTPRODUCT3) { |
| /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates |
| * the color result to the alpha component of the destination |
| */ |
| aop = cop; |
| aarg1 = carg1; |
| aarg2 = carg2; |
| aarg0 = carg0; |
| } else { |
| aarg1 = (args[aop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG1] : ARG_UNUSED; |
| aarg2 = (args[aop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG2] : ARG_UNUSED; |
| aarg0 = (args[aop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG0] : ARG_UNUSED; |
| } |
| |
| if (i == 0 && stateblock->textures[0] && stateblock->renderState[WINED3DRS_COLORKEYENABLE]) |
| { |
| UINT texture_dimensions = IWineD3DBaseTexture_GetTextureDimensions(stateblock->textures[0]); |
| |
| if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB) |
| { |
| IWineD3DSurfaceImpl *surf; |
| surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *) stateblock->textures[0])->surfaces[0]; |
| |
| if (surf->CKeyFlags & WINEDDSD_CKSRCBLT |
| && getFormatDescEntry(surf->resource.format, NULL, NULL)->alphaMask == 0x00000000) |
| { |
| if (aop == WINED3DTOP_DISABLE) |
| { |
| aarg1 = WINED3DTA_TEXTURE; |
| aop = WINED3DTOP_SELECTARG1; |
| } |
| else if (aop == WINED3DTOP_SELECTARG1 && aarg1 != WINED3DTA_TEXTURE) |
| { |
| if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE]) |
| { |
| aarg2 = WINED3DTA_TEXTURE; |
| aop = WINED3DTOP_MODULATE; |
| } |
| else aarg1 = WINED3DTA_TEXTURE; |
| } |
| else if (aop == WINED3DTOP_SELECTARG2 && aarg2 != WINED3DTA_TEXTURE) |
| { |
| if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE]) |
| { |
| aarg1 = WINED3DTA_TEXTURE; |
| aop = WINED3DTOP_MODULATE; |
| } |
| else aarg2 = WINED3DTA_TEXTURE; |
| } |
| } |
| } |
| } |
| |
| if(is_invalid_op(stateblock->wineD3DDevice, i, aop, |
| aarg1, aarg2, aarg0)) { |
| aarg0 = ARG_UNUSED; |
| aarg2 = ARG_UNUSED; |
| aarg1 = WINED3DTA_CURRENT; |
| aop = WINED3DTOP_SELECTARG1; |
| } |
| |
| if(carg1 == WINED3DTA_TEXTURE || carg2 == WINED3DTA_TEXTURE || carg0 == WINED3DTA_TEXTURE || |
| aarg1 == WINED3DTA_TEXTURE || aarg2 == WINED3DTA_TEXTURE || aarg0 == WINED3DTA_TEXTURE) { |
| ttff = stateblock->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS]; |
| if(ttff == (WINED3DTTFF_PROJECTED | WINED3DTTFF_COUNT3)) { |
| settings->op[i].projected = proj_count3; |
| } else if(ttff == (WINED3DTTFF_PROJECTED | WINED3DTTFF_COUNT4)) { |
| settings->op[i].projected = proj_count4; |
| } else { |
| settings->op[i].projected = proj_none; |
| } |
| } else { |
| settings->op[i].projected = proj_none; |
| } |
| |
| settings->op[i].cop = cop; |
| settings->op[i].aop = aop; |
| settings->op[i].carg0 = carg0; |
| settings->op[i].carg1 = carg1; |
| settings->op[i].carg2 = carg2; |
| settings->op[i].aarg0 = aarg0; |
| settings->op[i].aarg1 = aarg1; |
| settings->op[i].aarg2 = aarg2; |
| |
| if(stateblock->textureState[i][WINED3DTSS_RESULTARG] == WINED3DTA_TEMP) { |
| settings->op[i].dst = tempreg; |
| } else { |
| settings->op[i].dst = resultreg; |
| } |
| } |
| |
| /* Clear unsupported stages */ |
| for(; i < MAX_TEXTURES; i++) { |
| memset(&settings->op[i], 0xff, sizeof(settings->op[i])); |
| } |
| |
| if(stateblock->renderState[WINED3DRS_FOGENABLE] == FALSE) { |
| settings->fog = FOG_OFF; |
| } else if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE) { |
| if(use_vs(stateblock) || ((IWineD3DVertexDeclarationImpl *) stateblock->vertexDecl)->position_transformed) { |
| settings->fog = FOG_LINEAR; |
| } else { |
| switch(stateblock->renderState[WINED3DRS_FOGVERTEXMODE]) { |
| case WINED3DFOG_NONE: |
| case WINED3DFOG_LINEAR: |
| settings->fog = FOG_LINEAR; |
| break; |
| case WINED3DFOG_EXP: |
| settings->fog = FOG_EXP; |
| break; |
| case WINED3DFOG_EXP2: |
| settings->fog = FOG_EXP2; |
| break; |
| } |
| } |
| } else { |
| switch(stateblock->renderState[WINED3DRS_FOGTABLEMODE]) { |
| case WINED3DFOG_LINEAR: |
| settings->fog = FOG_LINEAR; |
| break; |
| case WINED3DFOG_EXP: |
| settings->fog = FOG_EXP; |
| break; |
| case WINED3DFOG_EXP2: |
| settings->fog = FOG_EXP2; |
| break; |
| } |
| } |
| if(stateblock->renderState[WINED3DRS_SRGBWRITEENABLE]) { |
| settings->sRGB_write = 1; |
| } else { |
| settings->sRGB_write = 0; |
| } |
| } |
| #undef GLINFO_LOCATION |
| |
| const struct ffp_frag_desc *find_ffp_frag_shader(const struct hash_table_t *fragment_shaders, |
| const struct ffp_frag_settings *settings) |
| { |
| return hash_table_get(fragment_shaders, settings); |
| } |
| |
| void add_ffp_frag_shader(struct hash_table_t *shaders, struct ffp_frag_desc *desc) { |
| struct ffp_frag_settings *key = HeapAlloc(GetProcessHeap(), 0, sizeof(*key)); |
| /* Note that the key is the implementation independent part of the ffp_frag_desc structure, |
| * whereas desc points to an extended structure with implementation specific parts. |
| * Make a copy of the key because hash_table_put takes ownership of it |
| */ |
| *key = desc->settings; |
| hash_table_put(shaders, key, desc); |
| } |
| |
| /* Activates the texture dimension according to the bound D3D texture. |
| * Does not care for the colorop or correct gl texture unit(when using nvrc) |
| * Requires the caller to activate the correct unit before |
| */ |
| #define GLINFO_LOCATION stateblock->wineD3DDevice->adapter->gl_info |
| void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { |
| if(stateblock->textures[stage]) { |
| switch (IWineD3DBaseTexture_GetTextureDimensions(stateblock->textures[stage])) { |
| case GL_TEXTURE_2D: |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| if(GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) { |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| } |
| if(GL_SUPPORT(ARB_TEXTURE_RECTANGLE)) { |
| glDisable(GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); |
| } |
| glEnable(GL_TEXTURE_2D); |
| checkGLcall("glEnable(GL_TEXTURE_2D)"); |
| break; |
| case GL_TEXTURE_RECTANGLE_ARB: |
| glDisable(GL_TEXTURE_2D); |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| if(GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) { |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| } |
| glEnable(GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)"); |
| break; |
| case GL_TEXTURE_3D: |
| if(GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) { |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| } |
| if(GL_SUPPORT(ARB_TEXTURE_RECTANGLE)) { |
| glDisable(GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); |
| } |
| glDisable(GL_TEXTURE_2D); |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); |
| glEnable(GL_TEXTURE_3D); |
| checkGLcall("glEnable(GL_TEXTURE_3D)"); |
| break; |
| case GL_TEXTURE_CUBE_MAP_ARB: |
| glDisable(GL_TEXTURE_2D); |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| if(GL_SUPPORT(ARB_TEXTURE_RECTANGLE)) { |
| glDisable(GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); |
| } |
| glEnable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| break; |
| } |
| } else { |
| glEnable(GL_TEXTURE_2D); |
| checkGLcall("glEnable(GL_TEXTURE_2D)"); |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| if(GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) { |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| } |
| if(GL_SUPPORT(ARB_TEXTURE_RECTANGLE)) { |
| glDisable(GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); |
| } |
| /* Binding textures is done by samplers. A dummy texture will be bound */ |
| } |
| } |
| |
| void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { |
| DWORD sampler = state - STATE_SAMPLER(0); |
| DWORD mapped_stage = stateblock->wineD3DDevice->texUnitMap[sampler]; |
| |
| /* No need to enable / disable anything here for unused samplers. The tex_colorop |
| * handler takes care. Also no action is needed with pixel shaders, or if tex_colorop |
| * will take care of this business |
| */ |
| if(mapped_stage == -1 || mapped_stage >= GL_LIMITS(textures)) return; |
| if(sampler >= stateblock->lowest_disabled_stage) return; |
| if(isStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3DTSS_COLOROP))) return; |
| |
| texture_activate_dimensions(sampler, stateblock, context); |
| } |
| #undef GLINFO_LOCATION |
| |
| unsigned int ffp_frag_program_key_hash(const void *key) |
| { |
| const struct ffp_frag_settings *k = key; |
| unsigned int hash = 0, i; |
| const DWORD *blob; |
| |
| /* This takes the texture op settings of stage 0 and 1 into account. |
| * how exactly depends on the memory laybout of the compiler, but it |
| * should not matter too much. Stages > 1 are used rarely, so there's |
| * no need to process them. Even if they're used it is likely that |
| * the ffp setup has distinct stage 0 and 1 settings. |
| */ |
| for(i = 0; i < 2; i++) { |
| blob = (const DWORD *)&k->op[i]; |
| hash ^= blob[0] ^ blob[1]; |
| } |
| |
| hash += ~(hash << 15); |
| hash ^= (hash >> 10); |
| hash += (hash << 3); |
| hash ^= (hash >> 6); |
| hash += ~(hash << 11); |
| hash ^= (hash >> 16); |
| |
| return hash; |
| } |
| |
| BOOL ffp_frag_program_key_compare(const void *keya, const void *keyb) |
| { |
| const struct ffp_frag_settings *ka = keya; |
| const struct ffp_frag_settings *kb = keyb; |
| |
| return memcmp(ka, kb, sizeof(*ka)) == 0; |
| } |
| |
| UINT wined3d_log2i(UINT32 x) |
| { |
| static const BYTE l[] = |
| { |
| 0, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, |
| 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, |
| 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, |
| 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, |
| 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, |
| 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, |
| 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, |
| 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| }; |
| UINT32 i; |
| |
| return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x]; |
| } |