|  | /* | 
|  | * Copyright 2004 Filip Navara | 
|  | * Based on public domain SHA code by Steve Reid <steve@edmweb.com> | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include <stdarg.h> | 
|  | #include "windef.h" | 
|  |  | 
|  | /* SHA Context Structure Declaration */ | 
|  |  | 
|  | typedef struct { | 
|  | ULONG Unknown[6]; | 
|  | ULONG State[5]; | 
|  | ULONG Count[2]; | 
|  | UCHAR Buffer[64]; | 
|  | } SHA_CTX, *PSHA_CTX; | 
|  |  | 
|  | /* SHA1 Helper Macros */ | 
|  |  | 
|  | #define rol(value, bits) (((value) << (bits)) | ((value) >> (32 - (bits)))) | 
|  | /* FIXME: This definition of DWORD2BE is little endian specific! */ | 
|  | #define DWORD2BE(x) (((x) >> 24) & 0xff) | (((x) >> 8) & 0xff00) | (((x) << 8) & 0xff0000) | (((x) << 24) & 0xff000000); | 
|  | /* FIXME: This definition of blk0 is little endian specific! */ | 
|  | #define blk0(i) (Block[i] = (rol(Block[i],24)&0xFF00FF00)|(rol(Block[i],8)&0x00FF00FF)) | 
|  | #define blk1(i) (Block[i&15] = rol(Block[(i+13)&15]^Block[(i+8)&15]^Block[(i+2)&15]^Block[i&15],1)) | 
|  | #define f1(x,y,z) (z^(x&(y^z))) | 
|  | #define f2(x,y,z) (x^y^z) | 
|  | #define f3(x,y,z) ((x&y)|(z&(x|y))) | 
|  | #define f4(x,y,z) (x^y^z) | 
|  | /* (R0+R1), R2, R3, R4 are the different operations used in SHA1 */ | 
|  | #define R0(v,w,x,y,z,i) z+=f1(w,x,y)+blk0(i)+0x5A827999+rol(v,5);w=rol(w,30); | 
|  | #define R1(v,w,x,y,z,i) z+=f1(w,x,y)+blk1(i)+0x5A827999+rol(v,5);w=rol(w,30); | 
|  | #define R2(v,w,x,y,z,i) z+=f2(w,x,y)+blk1(i)+0x6ED9EBA1+rol(v,5);w=rol(w,30); | 
|  | #define R3(v,w,x,y,z,i) z+=f3(w,x,y)+blk1(i)+0x8F1BBCDC+rol(v,5);w=rol(w,30); | 
|  | #define R4(v,w,x,y,z,i) z+=f4(w,x,y)+blk1(i)+0xCA62C1D6+rol(v,5);w=rol(w,30); | 
|  |  | 
|  | /* Hash a single 512-bit block. This is the core of the algorithm. */ | 
|  | static void SHA1Transform(ULONG State[5], UCHAR Buffer[64]) | 
|  | { | 
|  | ULONG a, b, c, d, e; | 
|  | ULONG *Block; | 
|  |  | 
|  | Block = (ULONG*)Buffer; | 
|  |  | 
|  | /* Copy Context->State[] to working variables */ | 
|  | a = State[0]; | 
|  | b = State[1]; | 
|  | c = State[2]; | 
|  | d = State[3]; | 
|  | e = State[4]; | 
|  |  | 
|  | /* 4 rounds of 20 operations each. Loop unrolled. */ | 
|  | R0(a,b,c,d,e, 0); R0(e,a,b,c,d, 1); R0(d,e,a,b,c, 2); R0(c,d,e,a,b, 3); | 
|  | R0(b,c,d,e,a, 4); R0(a,b,c,d,e, 5); R0(e,a,b,c,d, 6); R0(d,e,a,b,c, 7); | 
|  | R0(c,d,e,a,b, 8); R0(b,c,d,e,a, 9); R0(a,b,c,d,e,10); R0(e,a,b,c,d,11); | 
|  | R0(d,e,a,b,c,12); R0(c,d,e,a,b,13); R0(b,c,d,e,a,14); R0(a,b,c,d,e,15); | 
|  | R1(e,a,b,c,d,16); R1(d,e,a,b,c,17); R1(c,d,e,a,b,18); R1(b,c,d,e,a,19); | 
|  | R2(a,b,c,d,e,20); R2(e,a,b,c,d,21); R2(d,e,a,b,c,22); R2(c,d,e,a,b,23); | 
|  | R2(b,c,d,e,a,24); R2(a,b,c,d,e,25); R2(e,a,b,c,d,26); R2(d,e,a,b,c,27); | 
|  | R2(c,d,e,a,b,28); R2(b,c,d,e,a,29); R2(a,b,c,d,e,30); R2(e,a,b,c,d,31); | 
|  | R2(d,e,a,b,c,32); R2(c,d,e,a,b,33); R2(b,c,d,e,a,34); R2(a,b,c,d,e,35); | 
|  | R2(e,a,b,c,d,36); R2(d,e,a,b,c,37); R2(c,d,e,a,b,38); R2(b,c,d,e,a,39); | 
|  | R3(a,b,c,d,e,40); R3(e,a,b,c,d,41); R3(d,e,a,b,c,42); R3(c,d,e,a,b,43); | 
|  | R3(b,c,d,e,a,44); R3(a,b,c,d,e,45); R3(e,a,b,c,d,46); R3(d,e,a,b,c,47); | 
|  | R3(c,d,e,a,b,48); R3(b,c,d,e,a,49); R3(a,b,c,d,e,50); R3(e,a,b,c,d,51); | 
|  | R3(d,e,a,b,c,52); R3(c,d,e,a,b,53); R3(b,c,d,e,a,54); R3(a,b,c,d,e,55); | 
|  | R3(e,a,b,c,d,56); R3(d,e,a,b,c,57); R3(c,d,e,a,b,58); R3(b,c,d,e,a,59); | 
|  | R4(a,b,c,d,e,60); R4(e,a,b,c,d,61); R4(d,e,a,b,c,62); R4(c,d,e,a,b,63); | 
|  | R4(b,c,d,e,a,64); R4(a,b,c,d,e,65); R4(e,a,b,c,d,66); R4(d,e,a,b,c,67); | 
|  | R4(c,d,e,a,b,68); R4(b,c,d,e,a,69); R4(a,b,c,d,e,70); R4(e,a,b,c,d,71); | 
|  | R4(d,e,a,b,c,72); R4(c,d,e,a,b,73); R4(b,c,d,e,a,74); R4(a,b,c,d,e,75); | 
|  | R4(e,a,b,c,d,76); R4(d,e,a,b,c,77); R4(c,d,e,a,b,78); R4(b,c,d,e,a,79); | 
|  |  | 
|  | /* Add the working variables back into Context->State[] */ | 
|  | State[0] += a; | 
|  | State[1] += b; | 
|  | State[2] += c; | 
|  | State[3] += d; | 
|  | State[4] += e; | 
|  |  | 
|  | /* Wipe variables */ | 
|  | a = b = c = d = e = 0; | 
|  | } | 
|  |  | 
|  |  | 
|  | /****************************************************************************** | 
|  | * A_SHAInit [ADVAPI32.@] | 
|  | * | 
|  | * Initialize a SHA context structure. | 
|  | * | 
|  | * PARAMS | 
|  | *  Context [O] SHA context | 
|  | * | 
|  | * RETURNS | 
|  | *  Nothing | 
|  | */ | 
|  | VOID WINAPI | 
|  | A_SHAInit(PSHA_CTX Context) | 
|  | { | 
|  | /* SHA1 initialization constants */ | 
|  | Context->State[0] = 0x67452301; | 
|  | Context->State[1] = 0xEFCDAB89; | 
|  | Context->State[2] = 0x98BADCFE; | 
|  | Context->State[3] = 0x10325476; | 
|  | Context->State[4] = 0xC3D2E1F0; | 
|  | Context->Count[0] = | 
|  | Context->Count[1] = 0; | 
|  | } | 
|  |  | 
|  | /****************************************************************************** | 
|  | * A_SHAUpdate [ADVAPI32.@] | 
|  | * | 
|  | * Update a SHA context with a hashed data from supplied buffer. | 
|  | * | 
|  | * PARAMS | 
|  | *  Context    [O] SHA context | 
|  | *  Buffer     [I] hashed data | 
|  | *  BufferSize [I] hashed data size | 
|  | * | 
|  | * RETURNS | 
|  | *  Nothing | 
|  | */ | 
|  | VOID WINAPI | 
|  | A_SHAUpdate(PSHA_CTX Context, const unsigned char *Buffer, UINT BufferSize) | 
|  | { | 
|  | ULONG BufferContentSize; | 
|  |  | 
|  | BufferContentSize = Context->Count[1] & 63; | 
|  | Context->Count[1] += BufferSize; | 
|  | if (Context->Count[1] < BufferSize) | 
|  | Context->Count[0]++; | 
|  | Context->Count[0] += (BufferSize >> 29); | 
|  |  | 
|  | if (BufferContentSize + BufferSize < 64) | 
|  | { | 
|  | RtlCopyMemory(&Context->Buffer[BufferContentSize], Buffer, | 
|  | BufferSize); | 
|  | } | 
|  | else | 
|  | { | 
|  | while (BufferContentSize + BufferSize >= 64) | 
|  | { | 
|  | RtlCopyMemory(Context->Buffer + BufferContentSize, Buffer, | 
|  | 64 - BufferContentSize); | 
|  | Buffer += 64 - BufferContentSize; | 
|  | BufferSize -= 64 - BufferContentSize; | 
|  | SHA1Transform(Context->State, Context->Buffer); | 
|  | BufferContentSize = 0; | 
|  | } | 
|  | RtlCopyMemory(Context->Buffer + BufferContentSize, Buffer, BufferSize); | 
|  | } | 
|  | } | 
|  |  | 
|  | /****************************************************************************** | 
|  | * A_SHAFinal [ADVAPI32.@] | 
|  | * | 
|  | * Finalize SHA context and return the resulting hash. | 
|  | * | 
|  | * PARAMS | 
|  | *  Context [I/O] SHA context | 
|  | *  Result  [O] resulting hash | 
|  | * | 
|  | * RETURNS | 
|  | *  Nothing | 
|  | */ | 
|  | VOID WINAPI | 
|  | A_SHAFinal(PSHA_CTX Context, PULONG Result) | 
|  | { | 
|  | INT Pad, Index; | 
|  | UCHAR Buffer[72]; | 
|  | ULONG *Count; | 
|  | ULONG BufferContentSize, LengthHi, LengthLo; | 
|  |  | 
|  | BufferContentSize = Context->Count[1] & 63; | 
|  | if (BufferContentSize >= 56) | 
|  | Pad = 56 + 64 - BufferContentSize; | 
|  | else | 
|  | Pad = 56 - BufferContentSize; | 
|  |  | 
|  | LengthHi = (Context->Count[0] << 3) | (Context->Count[1] >> (32 - 3)); | 
|  | LengthLo = (Context->Count[1] << 3); | 
|  |  | 
|  | RtlZeroMemory(Buffer + 1, Pad - 1); | 
|  | Buffer[0] = 0x80; | 
|  | Count = (ULONG*)(Buffer + Pad); | 
|  | Count[0] = DWORD2BE(LengthHi); | 
|  | Count[1] = DWORD2BE(LengthLo); | 
|  | A_SHAUpdate(Context, Buffer, Pad + 8); | 
|  |  | 
|  | for (Index = 0; Index < 5; Index++) | 
|  | Result[Index] = DWORD2BE(Context->State[Index]); | 
|  |  | 
|  | A_SHAInit(Context); | 
|  | } |