| /* |
| * IDirect3DDevice9 implementation |
| * |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); |
| |
| D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) |
| { |
| BYTE *c = (BYTE *)&format; |
| |
| /* Don't translate FOURCC formats */ |
| if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; |
| |
| switch(format) |
| { |
| case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN; |
| case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8; |
| case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8; |
| case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8; |
| case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5; |
| case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5; |
| case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5; |
| case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4; |
| case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2; |
| case WINED3DFMT_A8_UNORM: return D3DFMT_A8; |
| case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2; |
| case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4; |
| case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10; |
| case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8; |
| case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8; |
| case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16; |
| case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10; |
| case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16; |
| case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8; |
| case WINED3DFMT_P8_UINT: return D3DFMT_P8; |
| case WINED3DFMT_L8_UNORM: return D3DFMT_L8; |
| case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8; |
| case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4; |
| case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8; |
| case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5; |
| case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8; |
| case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8; |
| case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16; |
| case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10; |
| case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE; |
| case WINED3DFMT_D32_UNORM: return D3DFMT_D32; |
| case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1; |
| case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8; |
| case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8; |
| case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4; |
| case WINED3DFMT_D16_UNORM: return D3DFMT_D16; |
| case WINED3DFMT_L16_UNORM: return D3DFMT_L16; |
| case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE; |
| case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8; |
| case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA; |
| case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16; |
| case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32; |
| case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16; |
| case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F; |
| case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F; |
| case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F; |
| case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F; |
| case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F; |
| case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F; |
| case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8; |
| default: |
| FIXME("Unhandled wined3d format %#x.\n", format); |
| return D3DFMT_UNKNOWN; |
| } |
| } |
| |
| enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) |
| { |
| BYTE *c = (BYTE *)&format; |
| |
| /* Don't translate FOURCC formats */ |
| if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; |
| |
| switch(format) |
| { |
| case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN; |
| case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM; |
| case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM; |
| case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM; |
| case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM; |
| case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM; |
| case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM; |
| case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM; |
| case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM; |
| case D3DFMT_A8: return WINED3DFMT_A8_UNORM; |
| case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM; |
| case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM; |
| case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM; |
| case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM; |
| case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM; |
| case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM; |
| case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM; |
| case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM; |
| case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM; |
| case D3DFMT_P8: return WINED3DFMT_P8_UINT; |
| case D3DFMT_L8: return WINED3DFMT_L8_UNORM; |
| case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM; |
| case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM; |
| case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM; |
| case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM; |
| case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM; |
| case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM; |
| case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM; |
| case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM; |
| case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE; |
| case D3DFMT_D32: return WINED3DFMT_D32_UNORM; |
| case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM; |
| case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT; |
| case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM; |
| case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM; |
| case D3DFMT_D16: return WINED3DFMT_D16_UNORM; |
| case D3DFMT_L16: return WINED3DFMT_L16_UNORM; |
| case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT; |
| case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT; |
| case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA; |
| case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT; |
| case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT; |
| case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM; |
| case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT; |
| case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT; |
| case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT; |
| case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT; |
| case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT; |
| case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT; |
| case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx; |
| default: |
| FIXME("Unhandled D3DFORMAT %#x\n", format); |
| return WINED3DFMT_UNKNOWN; |
| } |
| } |
| |
| static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count) |
| { |
| switch(primitive_type) |
| { |
| case D3DPT_POINTLIST: |
| return primitive_count; |
| |
| case D3DPT_LINELIST: |
| return primitive_count * 2; |
| |
| case D3DPT_LINESTRIP: |
| return primitive_count + 1; |
| |
| case D3DPT_TRIANGLELIST: |
| return primitive_count * 3; |
| |
| case D3DPT_TRIANGLESTRIP: |
| case D3DPT_TRIANGLEFAN: |
| return primitive_count + 2; |
| |
| default: |
| FIXME("Unhandled primitive type %#x\n", primitive_type); |
| return 0; |
| } |
| } |
| |
| static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface) |
| { |
| return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, |
| void **ppobj) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3D9 *d3d; |
| IDirect3D9Impl *d3dimpl; |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DDevice9)) { |
| IDirect3DDevice9Ex_AddRef(iface); |
| *ppobj = This; |
| TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj); |
| return S_OK; |
| } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) { |
| /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex. |
| * It doesn't matter with which function the device was created. |
| */ |
| IDirect3DDevice9_GetDirect3D(iface, &d3d); |
| d3dimpl = (IDirect3D9Impl *) d3d; |
| |
| if(d3dimpl->extended) { |
| *ppobj = iface; |
| IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj); |
| IDirect3D9_Release(d3d); |
| TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj); |
| return S_OK; |
| } else { |
| WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n"); |
| IDirect3D9_Release(d3d); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, ref); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| ULONG ref; |
| |
| if (This->inDestruction) return 0; |
| ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, ref); |
| |
| if (ref == 0) { |
| unsigned i; |
| This->inDestruction = TRUE; |
| |
| wined3d_mutex_lock(); |
| for(i = 0; i < This->numConvertedDecls; i++) { |
| /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the |
| * device |
| */ |
| IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, This->convertedDecls); |
| |
| wined3d_device_uninit_3d(This->wined3d_device); |
| wined3d_device_release_focus_window(This->wined3d_device); |
| wined3d_device_decref(This->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| IDirect3D9_Release(This->d3d_parent); |
| |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| if (This->notreset) |
| { |
| TRACE("D3D9 device is marked not reset.\n"); |
| return D3DERR_DEVICENOTRESET; |
| } |
| |
| return D3D_OK; |
| } |
| |
| static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_available_texture_mem(This->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_evict_managed_resources(This->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface, |
| IDirect3D9 **ppD3D9) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9); |
| |
| if (NULL == ppD3D9) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| return IDirect3D9Ex_QueryInterface(This->d3d_parent, &IID_IDirect3D9, (void **)ppD3D9); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hrc = D3D_OK; |
| WINED3DCAPS *pWineCaps; |
| |
| TRACE("iface %p, caps %p.\n", iface, pCaps); |
| |
| if(NULL == pCaps){ |
| return D3DERR_INVALIDCALL; |
| } |
| pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); |
| if(pWineCaps == NULL){ |
| return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ |
| } |
| |
| memset(pCaps, 0, sizeof(*pCaps)); |
| |
| wined3d_mutex_lock(); |
| hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps); |
| wined3d_mutex_unlock(); |
| |
| WINECAPSTOD3D9CAPS(pCaps, pWineCaps) |
| HeapFree(GetProcessHeap(), 0, pWineCaps); |
| |
| /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */ |
| pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES; |
| |
| filter_caps(pCaps); |
| |
| TRACE("Returning %p %p\n", This, pCaps); |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface, |
| UINT iSwapChain, D3DDISPLAYMODE *pMode) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (WINED3DDISPLAYMODE *)pMode); |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface, |
| D3DDEVICE_CREATION_PARAMETERS *pParameters) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, parameters %p.\n", iface, pParameters); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_creation_parameters(This->wined3d_device, |
| (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface, |
| UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap); |
| HRESULT hr; |
| |
| TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n", |
| iface, XHotSpot, YHotSpot, pCursorBitmap); |
| |
| if (!pCursorBitmap) |
| { |
| WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface, |
| int XScreenSpace, int YScreenSpace, DWORD Flags) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags); |
| wined3d_mutex_unlock(); |
| } |
| |
| static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| BOOL ret; |
| |
| TRACE("iface %p, show %#x.\n", iface, bShow); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_device_show_cursor(This->wined3d_device, bShow); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface, |
| D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DSwapChain9Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, present_parameters %p, swapchain %p.\n", |
| iface, present_parameters, swapchain); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate swapchain memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = swapchain_init(object, This, present_parameters); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize swapchain, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created swapchain %p.\n", object); |
| *swapchain = (IDirect3DSwapChain9 *)object; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface, |
| UINT swapchain_idx, IDirect3DSwapChain9 **swapchain) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_swapchain *wined3d_swapchain = NULL; |
| HRESULT hr; |
| |
| TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain); |
| if (SUCCEEDED(hr) && wined3d_swapchain) |
| { |
| *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain); |
| IDirect3DSwapChain9_AddRef(*swapchain); |
| wined3d_swapchain_decref(wined3d_swapchain); |
| } |
| else |
| { |
| *swapchain = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| UINT count; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| count = wined3d_device_get_swapchain_count(This->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return count; |
| } |
| |
| static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) |
| { |
| struct wined3d_resource_desc desc; |
| |
| wined3d_resource_get_desc(resource, &desc); |
| if (desc.pool == WINED3DPOOL_DEFAULT) |
| { |
| IDirect3DSurface9 *surface; |
| |
| if (desc.resource_type != WINED3DRTYPE_SURFACE) |
| { |
| WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| surface = wined3d_resource_get_parent(resource); |
| |
| IDirect3DSurface9_AddRef(surface); |
| if (IDirect3DSurface9_Release(surface)) |
| { |
| WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource); |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface, |
| D3DPRESENT_PARAMETERS *pPresentationParameters) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| WINED3DPRESENT_PARAMETERS localParameters; |
| HRESULT hr; |
| |
| TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters); |
| |
| /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because |
| * such objects can still be used for rendering after their external d3d9 object has been destroyed. |
| * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not |
| * make use of the hidden reference and destroys the objects. |
| * |
| * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation |
| * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls |
| */ |
| wined3d_mutex_lock(); |
| |
| localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth; |
| localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight; |
| localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat); |
| localParameters.BackBufferCount = pPresentationParameters->BackBufferCount; |
| localParameters.MultiSampleType = pPresentationParameters->MultiSampleType; |
| localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality; |
| localParameters.SwapEffect = pPresentationParameters->SwapEffect; |
| localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow; |
| localParameters.Windowed = pPresentationParameters->Windowed; |
| localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil; |
| localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat); |
| localParameters.Flags = pPresentationParameters->Flags; |
| localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz; |
| localParameters.PresentationInterval = pPresentationParameters->PresentationInterval; |
| localParameters.AutoRestoreDisplayMode = TRUE; |
| |
| hr = wined3d_device_reset(This->wined3d_device, &localParameters, reset_enum_callback); |
| if (FAILED(hr)) |
| { |
| This->notreset = TRUE; |
| |
| pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; |
| pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight; |
| pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat); |
| pPresentationParameters->BackBufferCount = localParameters.BackBufferCount; |
| pPresentationParameters->MultiSampleType = localParameters.MultiSampleType; |
| pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality; |
| pPresentationParameters->SwapEffect = localParameters.SwapEffect; |
| pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow; |
| pPresentationParameters->Windowed = localParameters.Windowed; |
| pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil; |
| pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat); |
| pPresentationParameters->Flags = localParameters.Flags; |
| pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; |
| pPresentationParameters->PresentationInterval = localParameters.PresentationInterval; |
| } else { |
| This->notreset = FALSE; |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface, |
| const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, |
| const RGNDATA *pDirtyRegion) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n", |
| iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface, |
| UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_surface *wined3d_surface = NULL; |
| HRESULT hr; |
| |
| TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", |
| iface, iSwapChain, BackBuffer, Type, ppBackBuffer); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain, |
| BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface); |
| if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer) |
| { |
| *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface); |
| IDirect3DSurface9_AddRef(*ppBackBuffer); |
| wined3d_surface_decref(wined3d_surface); |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface, |
| UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface, |
| BOOL bEnableDialogs) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain, |
| DWORD Flags, const D3DGAMMARAMP *pRamp) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp); |
| |
| /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ |
| wined3d_mutex_lock(); |
| wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain, |
| D3DGAMMARAMP *pRamp) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp); |
| |
| /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ |
| wined3d_mutex_lock(); |
| wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (WINED3DGAMMARAMP *)pRamp); |
| wined3d_mutex_unlock(); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface, |
| UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, |
| D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DTexture9Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", |
| iface, width, height, levels, usage, format, pool, texture, shared_handle); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate texture memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = texture_init(object, This, width, height, levels, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize texture, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created texture %p.\n", object); |
| *texture = &object->IDirect3DTexture9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface, |
| UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, |
| D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DVolumeTexture9Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, depth %u, levels %u\n", |
| iface, width, height, depth, levels); |
| TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", |
| usage, format, pool, texture, shared_handle); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate volume texture memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize volume texture, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created volume texture %p.\n", object); |
| *texture = &object->IDirect3DVolumeTexture9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface, |
| UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, |
| IDirect3DCubeTexture9 **texture, HANDLE *shared_handle) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DCubeTexture9Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", |
| iface, edge_length, levels, usage, format, pool, texture, shared_handle); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate cube texture memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize cube texture, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created cube texture %p.\n", object); |
| *texture = &object->IDirect3DCubeTexture9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, |
| DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, |
| HANDLE *shared_handle) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DVertexBuffer9Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n", |
| iface, size, usage, fvf, pool, buffer, shared_handle); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate buffer memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = vertexbuffer_init(object, This, size, usage, fvf, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created vertex buffer %p.\n", object); |
| *buffer = &object->IDirect3DVertexBuffer9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, |
| DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, |
| HANDLE *shared_handle) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DIndexBuffer9Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n", |
| iface, size, usage, format, pool, buffer, shared_handle); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate buffer memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = indexbuffer_init(object, This, size, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize index buffer, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created index buffer %p.\n", object); |
| *buffer = &object->IDirect3DIndexBuffer9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width, |
| UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, |
| IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, |
| DWORD MultisampleQuality) |
| { |
| IDirect3DSurface9Impl *object; |
| HRESULT hr; |
| |
| TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n" |
| "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n", |
| device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool, |
| MultiSample, MultisampleQuality); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl)); |
| if (!object) |
| { |
| FIXME("Failed to allocate surface memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool, |
| MultiSample, MultisampleQuality); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize surface, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created surface %p.\n", object); |
| *ppSurface = &object->IDirect3DSurface9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, |
| UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, |
| BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n" |
| "lockable %#x, surface %p, shared_handle %p.\n", |
| iface, Width, Height, Format, MultiSample, MultisampleQuality, |
| Lockable, ppSurface, pSharedHandle); |
| |
| hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable, |
| FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, |
| MultiSample, MultisampleQuality); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, |
| UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, |
| DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, |
| HANDLE *pSharedHandle) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n" |
| "discard %#x, surface %p, shared_handle %p.\n", |
| iface, Width, Height, Format, MultiSample, MultisampleQuality, |
| Discard, ppSurface, pSharedHandle); |
| |
| hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, |
| Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, |
| MultisampleQuality); |
| |
| return hr; |
| } |
| |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface, |
| IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, |
| IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface); |
| IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface); |
| HRESULT hr; |
| |
| TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n", |
| iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect, |
| dst->wined3d_surface, pDestPoint); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface, |
| IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_update_texture(This->wined3d_device, |
| ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture, |
| ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface, |
| IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface) |
| { |
| IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget); |
| IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface); |
| HRESULT hr; |
| |
| TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_surface_bltfast(destSurface->wined3d_surface, 0, 0, |
| renderTarget->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface, |
| UINT iSwapChain, IDirect3DSurface9 *pDestSurface) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface); |
| HRESULT hr; |
| |
| TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface, |
| const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) |
| { |
| IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface); |
| IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface); |
| HRESULT hr; |
| |
| TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n", |
| iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface, |
| IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) |
| { |
| const WINED3DCOLORVALUE c = |
| { |
| ((color >> 16) & 0xff) / 255.0f, |
| ((color >> 8) & 0xff) / 255.0f, |
| (color & 0xff) / 255.0f, |
| ((color >> 24) & 0xff) / 255.0f, |
| }; |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface); |
| struct wined3d_resource *wined3d_resource; |
| struct wined3d_resource_desc desc; |
| HRESULT hr; |
| |
| TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color); |
| |
| wined3d_mutex_lock(); |
| |
| wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface); |
| wined3d_resource_get_desc(wined3d_resource, &desc); |
| |
| /* This method is only allowed with surfaces that are render targets, or |
| * offscreen plain surfaces in D3DPOOL_DEFAULT. */ |
| if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */ |
| hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c); |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface, |
| UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, |
| HANDLE *pSharedHandle) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n", |
| iface, Width, Height, Format, Pool, ppSurface, pSharedHandle); |
| |
| if(Pool == D3DPOOL_MANAGED ){ |
| FIXME("Attempting to create a managed offscreen plain surface\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| /* |
| 'Off-screen plain surfaces are always lockable, regardless of their pool types.' |
| but then... |
| D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill. |
| Why, their always lockable? |
| should I change the usage to dynamic? |
| */ |
| hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, |
| FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, |
| Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); |
| |
| return hr; |
| } |
| |
| /* TODO: move to wineD3D */ |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface, |
| DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget); |
| HRESULT hr; |
| |
| TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget); |
| |
| if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS) |
| { |
| WARN("Invalid index %u specified.\n", RenderTargetIndex); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex, |
| pSurface ? pSurface->wined3d_surface : NULL, TRUE); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface, |
| DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_surface *wined3d_surface; |
| HRESULT hr; |
| |
| TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget); |
| |
| if (ppRenderTarget == NULL) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS) |
| { |
| WARN("Invalid index %u specified.\n", RenderTargetIndex); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| |
| hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface); |
| |
| if (FAILED(hr)) |
| { |
| FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr); |
| } |
| else if (!wined3d_surface) |
| { |
| *ppRenderTarget = NULL; |
| } |
| else |
| { |
| *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface); |
| IDirect3DSurface9_AddRef(*ppRenderTarget); |
| wined3d_surface_decref(wined3d_surface); |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, |
| IDirect3DSurface9 *pZStencilSurface) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface); |
| HRESULT hr; |
| |
| TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, |
| IDirect3DSurface9 **ppZStencilSurface) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_surface *wined3d_surface; |
| HRESULT hr; |
| |
| TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface); |
| |
| if(ppZStencilSurface == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface); |
| if (SUCCEEDED(hr)) |
| { |
| *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface); |
| IDirect3DSurface9_AddRef(*ppZStencilSurface); |
| wined3d_surface_decref(wined3d_surface); |
| } |
| else |
| { |
| if (hr != WINED3DERR_NOTFOUND) |
| WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr); |
| *ppZStencilSurface = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_begin_scene(This->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_end_scene(This->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD Count, |
| const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n", |
| iface, Count, pRects, Flags, Color, Z, Stencil); |
| |
| /* Note: D3DRECT is compatible with WINED3DRECT */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface, |
| D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface, |
| D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface, |
| D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); |
| |
| /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface, |
| const D3DVIEWPORT9 *pViewport) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, viewport %p.\n", iface, pViewport); |
| |
| /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface, |
| D3DVIEWPORT9 *pViewport) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, viewport %p.\n", iface, pViewport); |
| |
| /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface, |
| const D3DMATERIAL9 *pMaterial) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, material %p.\n", iface, pMaterial); |
| |
| /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface, |
| D3DMATERIAL9 *pMaterial) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, material %p.\n", iface, pMaterial); |
| |
| /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index, |
| const D3DLIGHT9 *pLight) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); |
| |
| /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index, |
| D3DLIGHT9 *pLight) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); |
| |
| /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index, |
| BOOL Enable) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index, |
| BOOL *pEnable) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index, |
| const float *pPlane) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index, |
| float *pPlane) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface, |
| D3DRENDERSTATETYPE State, DWORD Value) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_render_state(This->wined3d_device, State, Value); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface, |
| D3DRENDERSTATETYPE State, DWORD *pValue) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface, |
| D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DStateBlock9Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock); |
| |
| if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE) |
| { |
| WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate stateblock memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = stateblock_init(object, This, type, NULL); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize stateblock, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created stateblock %p.\n", object); |
| *stateblock = &object->IDirect3DStateBlock9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_begin_stateblock(This->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, |
| IDirect3DStateBlock9 **stateblock) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_stateblock *wined3d_stateblock; |
| IDirect3DStateBlock9Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, stateblock %p.\n", iface, stateblock); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate stateblock memory.\n"); |
| wined3d_mutex_lock(); |
| wined3d_stateblock_decref(wined3d_stateblock); |
| wined3d_mutex_unlock(); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = stateblock_init(object, This, 0, wined3d_stateblock); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize stateblock, hr %#x.\n", hr); |
| wined3d_mutex_lock(); |
| wined3d_stateblock_decref(wined3d_stateblock); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created stateblock %p.\n", object); |
| *stateblock = &object->IDirect3DStateBlock9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface, |
| const D3DCLIPSTATUS9 *pClipStatus) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface, |
| D3DCLIPSTATUS9 *pClipStatus) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage, |
| IDirect3DBaseTexture9 **ppTexture) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_texture *wined3d_texture = NULL; |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture); |
| |
| if(ppTexture == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture); |
| if (SUCCEEDED(hr) && wined3d_texture) |
| { |
| *ppTexture = wined3d_texture_get_parent(wined3d_texture); |
| IDirect3DBaseTexture9_AddRef(*ppTexture); |
| wined3d_texture_decref(wined3d_texture); |
| } |
| else |
| { |
| if (FAILED(hr)) |
| { |
| WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture); |
| } |
| *ppTexture = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, |
| IDirect3DBaseTexture9 *texture) |
| { |
| IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_texture(device->wined3d_device, stage, |
| texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] = |
| { |
| WINED3DTSS_FORCE_DWORD, /* 0, unused */ |
| WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */ |
| WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */ |
| WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */ |
| WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */ |
| WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */ |
| WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */ |
| WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */ |
| WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */ |
| WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */ |
| WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */ |
| WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */ |
| WINED3DTSS_FORCE_DWORD, /* 12, unused */ |
| WINED3DTSS_FORCE_DWORD, /* 13, unused */ |
| WINED3DTSS_FORCE_DWORD, /* 14, unused */ |
| WINED3DTSS_FORCE_DWORD, /* 15, unused */ |
| WINED3DTSS_FORCE_DWORD, /* 16, unused */ |
| WINED3DTSS_FORCE_DWORD, /* 17, unused */ |
| WINED3DTSS_FORCE_DWORD, /* 18, unused */ |
| WINED3DTSS_FORCE_DWORD, /* 19, unused */ |
| WINED3DTSS_FORCE_DWORD, /* 20, unused */ |
| WINED3DTSS_FORCE_DWORD, /* 21, unused */ |
| WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */ |
| WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */ |
| WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ |
| WINED3DTSS_FORCE_DWORD, /* 25, unused */ |
| WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */ |
| WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */ |
| WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */ |
| WINED3DTSS_FORCE_DWORD, /* 29, unused */ |
| WINED3DTSS_FORCE_DWORD, /* 30, unused */ |
| WINED3DTSS_FORCE_DWORD, /* 31, unused */ |
| WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */ |
| }; |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface, |
| DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue); |
| |
| if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) |
| { |
| WARN("Invalid Type %#x passed.\n", Type); |
| return D3D_OK; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface, |
| DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value); |
| |
| if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) |
| { |
| WARN("Invalid Type %#x passed.\n", Type); |
| return D3D_OK; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler, |
| D3DSAMPLERSTATETYPE Type, DWORD *pValue) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface, |
| DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface, |
| DWORD *pNumPasses) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, pass_count %p.\n", iface, pNumPasses); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, |
| UINT PaletteNumber, const PALETTEENTRY *pEntries) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface, |
| UINT PaletteNumber, PALETTEENTRY *pEntries) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, |
| UINT PaletteNumber) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, |
| UINT *PaletteNumber) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface, |
| const RECT *pRect) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, rect %p.\n", iface, pRect); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, rect %p.\n", iface, pRect); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, |
| BOOL bSoftware) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, software %#x.\n", iface, bSoftware); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| BOOL ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_device_get_software_vertex_processing(This->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, segment_count %.8e.\n", iface, nSegments); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| float ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_device_get_npatch_mode(This->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, |
| D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n", |
| iface, PrimitiveType, StartVertex, PrimitiveCount); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); |
| hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex, |
| vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface, |
| D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, |
| UINT startIndex, UINT primCount) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n" |
| "vertex_count %u, start_idx %u, primitive_count %u.\n", |
| iface, PrimitiveType, BaseVertexIndex, MinVertexIndex, |
| NumVertices, startIndex, primCount); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex); |
| wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); |
| hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex, |
| vertex_count_from_primitive_count(PrimitiveType, primCount)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, |
| D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, |
| UINT VertexStreamZeroStride) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", |
| iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); |
| hr = wined3d_device_draw_primitive_up(This->wined3d_device, |
| vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), |
| pVertexStreamZeroData, VertexStreamZeroStride); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface, |
| D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, |
| UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, |
| const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n" |
| "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n", |
| iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount, |
| pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); |
| hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device, |
| vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData, |
| wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface, |
| UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, |
| IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer); |
| IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl; |
| HRESULT hr; |
| |
| TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n", |
| iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount, |
| dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface, |
| const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DVertexDeclaration9Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration); |
| |
| if (!declaration) |
| { |
| WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate vertex declaration memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = vertexdeclaration_init(object, This, elements); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created vertex declaration %p.\n", object); |
| *declaration = (IDirect3DVertexDeclaration9 *)object; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface, |
| IDirect3DVertexDeclaration9 *declaration) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, declaration %p.\n", iface, declaration); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_vertex_declaration(This->wined3d_device, |
| declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface, |
| IDirect3DVertexDeclaration9 **declaration) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_vertex_declaration *wined3d_declaration = NULL; |
| HRESULT hr; |
| |
| TRACE("iface %p, declaration %p.\n", iface, declaration); |
| |
| if (!declaration) return D3DERR_INVALIDCALL; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration); |
| if (SUCCEEDED(hr) && wined3d_declaration) |
| { |
| *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration); |
| IDirect3DVertexDeclaration9_AddRef(*declaration); |
| wined3d_vertex_declaration_decref(wined3d_declaration); |
| } |
| else |
| { |
| *declaration = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("Returning %p.\n", *declaration); |
| return hr; |
| } |
| |
| static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) { |
| HRESULT hr; |
| D3DVERTEXELEMENT9* elements = NULL; |
| IDirect3DVertexDeclaration9* pDecl = NULL; |
| int p, low, high; /* deliberately signed */ |
| IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls; |
| |
| TRACE("Searching for declaration for fvf %08x... ", fvf); |
| |
| low = 0; |
| high = This->numConvertedDecls - 1; |
| while(low <= high) { |
| p = (low + high) >> 1; |
| TRACE("%d ", p); |
| if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) { |
| TRACE("found %p\n", convertedDecls[p]); |
| return convertedDecls[p]; |
| } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) { |
| low = p + 1; |
| } else { |
| high = p - 1; |
| } |
| } |
| TRACE("not found. Creating and inserting at position %d.\n", low); |
| |
| hr = vdecl_convert_fvf(fvf, &elements); |
| if (hr != S_OK) return NULL; |
| |
| hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements, |
| &pDecl); |
| HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */ |
| if (hr != S_OK) return NULL; |
| |
| if(This->declArraySize == This->numConvertedDecls) { |
| int grow = max(This->declArraySize / 2, 8); |
| convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, |
| sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); |
| if(!convertedDecls) { |
| /* This will destroy it */ |
| IDirect3DVertexDeclaration9_Release(pDecl); |
| return NULL; |
| } |
| This->convertedDecls = convertedDecls; |
| This->declArraySize += grow; |
| } |
| |
| memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low)); |
| convertedDecls[low] = pDecl; |
| This->numConvertedDecls++; |
| |
| /* Will prevent the decl from being destroyed */ |
| ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf; |
| IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */ |
| |
| TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls); |
| return pDecl; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DVertexDeclaration9 *decl; |
| HRESULT hr; |
| |
| TRACE("iface %p, fvf %#x.\n", iface, FVF); |
| |
| if (!FVF) |
| { |
| WARN("%#x is not a valid FVF\n", FVF); |
| return D3D_OK; |
| } |
| |
| wined3d_mutex_lock(); |
| decl = getConvertedDecl(This, FVF); |
| wined3d_mutex_unlock(); |
| |
| if (!decl) |
| { |
| /* Any situation when this should happen, except out of memory? */ |
| ERR("Failed to create a converted vertex declaration\n"); |
| return D3DERR_DRIVERINTERNALERROR; |
| } |
| |
| hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl); |
| if (FAILED(hr)) ERR("Failed to set vertex declaration\n"); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF) |
| { |
| IDirect3DVertexDeclaration9 *decl; |
| HRESULT hr; |
| |
| TRACE("iface %p, fvf %p.\n", iface, pFVF); |
| |
| hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to get vertex declaration, %#x\n", hr); |
| *pFVF = 0; |
| return hr; |
| } |
| |
| if (decl) |
| { |
| *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF; |
| IDirect3DVertexDeclaration9_Release(decl); |
| } |
| else |
| { |
| *pFVF = 0; |
| } |
| |
| TRACE("Returning FVF %#x\n", *pFVF); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface, |
| const DWORD *byte_code, IDirect3DVertexShader9 **shader) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DVertexShader9Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate vertex shader memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = vertexshader_init(object, This, byte_code); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize vertex shader, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created vertex shader %p.\n", object); |
| *shader = &object->IDirect3DVertexShader9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface, |
| IDirect3DVertexShader9 *shader) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader); |
| HRESULT hr; |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_vertex_shader(This->wined3d_device, |
| shader_obj ? shader_obj->wined3d_shader : NULL); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface, |
| IDirect3DVertexShader9 **shader) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_shader *wined3d_shader; |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| wined3d_mutex_lock(); |
| wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device); |
| if (wined3d_shader) |
| { |
| *shader = wined3d_shader_get_parent(wined3d_shader); |
| IDirect3DVertexShader9_AddRef(*shader); |
| wined3d_shader_decref(wined3d_shader); |
| } |
| else |
| { |
| *shader = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("Returning %p.\n", *shader); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, const float *data, UINT count) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF) |
| { |
| WARN("Trying to access %u constants, but d3d9 only supports %u\n", |
| reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, float *data, UINT count) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF) |
| { |
| WARN("Trying to access %u constants, but d3d9 only supports %u\n", |
| reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, const int *data, UINT count) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, int *data, UINT count) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, const BOOL *data, UINT count) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, BOOL *data, UINT count) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface, |
| UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData); |
| HRESULT hr; |
| |
| TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n", |
| iface, StreamNumber, pStreamData, OffsetInBytes, Stride); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber, |
| streamdata ? streamdata->wineD3DVertexBuffer : NULL, |
| OffsetInBytes, Stride); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface, |
| UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_buffer *retStream = NULL; |
| HRESULT hr; |
| |
| TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n", |
| iface, StreamNumber, pStream, OffsetInBytes, pStride); |
| |
| if(pStream == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride); |
| if (SUCCEEDED(hr) && retStream) |
| { |
| *pStream = wined3d_buffer_get_parent(retStream); |
| IDirect3DVertexBuffer9_AddRef(*pStream); |
| wined3d_buffer_decref(retStream); |
| } |
| else |
| { |
| if (FAILED(hr)) |
| { |
| FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride); |
| } |
| *pStream = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, |
| UINT StreamNumber, UINT Divider) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, |
| UINT StreamNumber, UINT *Divider) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface, |
| IDirect3DIndexBuffer9 *pIndexData) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData); |
| HRESULT hr; |
| |
| TRACE("iface %p, buffer %p.\n", iface, pIndexData); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_index_buffer(This->wined3d_device, |
| ib ? ib->wineD3DIndexBuffer : NULL, |
| ib ? ib->format : WINED3DFMT_UNKNOWN); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface, |
| IDirect3DIndexBuffer9 **ppIndexData) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_buffer *retIndexData = NULL; |
| HRESULT hr; |
| |
| TRACE("iface %p, buffer %p.\n", iface, ppIndexData); |
| |
| if(ppIndexData == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData); |
| if (SUCCEEDED(hr) && retIndexData) |
| { |
| *ppIndexData = wined3d_buffer_get_parent(retIndexData); |
| IDirect3DIndexBuffer9_AddRef(*ppIndexData); |
| wined3d_buffer_decref(retIndexData); |
| } |
| else |
| { |
| if (FAILED(hr)) FIXME("Call to GetIndices failed\n"); |
| *ppIndexData = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface, |
| const DWORD *byte_code, IDirect3DPixelShader9 **shader) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DPixelShader9Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| FIXME("Failed to allocate pixel shader memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = pixelshader_init(object, This, byte_code); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize pixel shader, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created pixel shader %p.\n", object); |
| *shader = &object->IDirect3DPixelShader9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface, |
| IDirect3DPixelShader9 *shader) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader); |
| HRESULT hr; |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_pixel_shader(This->wined3d_device, |
| shader_obj ? shader_obj->wined3d_shader : NULL); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface, |
| IDirect3DPixelShader9 **shader) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_shader *wined3d_shader; |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| if (!shader) return D3DERR_INVALIDCALL; |
| |
| wined3d_mutex_lock(); |
| wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device); |
| if (wined3d_shader) |
| { |
| *shader = wined3d_shader_get_parent(wined3d_shader); |
| IDirect3DPixelShader9_AddRef(*shader); |
| wined3d_shader_decref(wined3d_shader); |
| } |
| else |
| { |
| *shader = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("Returning %p.\n", *shader); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, const float *data, UINT count) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, float *data, UINT count) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, const int *data, UINT count) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, int *data, UINT count) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, const BOOL *data, UINT count) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, BOOL *data, UINT count) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle, |
| const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", |
| iface, Handle, pNumSegs, pRectPatchInfo); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle, |
| pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle, |
| const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", |
| iface, Handle, pNumSegs, pTriPatchInfo); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle, |
| pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, handle %#x.\n", iface, Handle); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_delete_patch(This->wined3d_device, Handle); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, |
| IDirect3DQuery9 **query) |
| { |
| IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); |
| IDirect3DQuery9Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, type %#x, query %p.\n", iface, type, query); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate query memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = query_init(object, This, type); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize query, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created query %p.\n", object); |
| if (query) *query = &object->IDirect3DQuery9_iface; |
| else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface, |
| UINT width, UINT height, float *rows, float *columns) |
| { |
| FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n", |
| iface, width, height, rows, columns); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface, |
| IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs, |
| UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y) |
| { |
| FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n" |
| "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n", |
| iface, src_surface, dst_surface, src_descs, rect_count, |
| dst_descs, operation, offset_x, offset_y); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface, |
| const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, |
| const RGNDATA *dirty_region, DWORD flags) |
| { |
| FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n", |
| iface, src_rect, dst_rect, dst_window_override, dirty_region, flags); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority) |
| { |
| FIXME("iface %p, priority %p stub!\n", iface, priority); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority) |
| { |
| FIXME("iface %p, priority %d stub!\n", iface, priority); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx) |
| { |
| FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface, |
| IDirect3DResource9 **resources, UINT32 resource_count) |
| { |
| FIXME("iface %p, resources %p, resource_count %u stub!\n", |
| iface, resources, resource_count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency) |
| { |
| FIXME("iface %p, max_latency %u stub!\n", iface, max_latency); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency) |
| { |
| FIXME("iface %p, max_latency %p stub!\n", iface, max_latency); |
| |
| *max_latency = 2; |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window) |
| { |
| static int i; |
| |
| TRACE("iface %p, dst_window %p stub!\n", iface, dst_window); |
| |
| if (!i++) |
| FIXME("iface %p, dst_window %p stub!\n", iface, dst_window); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface, |
| UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, |
| BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) |
| { |
| FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n" |
| "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n", |
| iface, width, height, format, multisample_type, multisample_quality, |
| lockable, surface, shared_handle, usage); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface, |
| UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, |
| HANDLE *shared_handle, DWORD usage) |
| { |
| FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n", |
| iface, width, height, format, pool, surface, shared_handle, usage); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface, |
| UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, |
| BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) |
| { |
| FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n" |
| "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n", |
| iface, width, height, format, multisample_type, multisample_quality, |
| discard, surface, shared_handle, usage); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface, |
| D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode) |
| { |
| FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface, |
| UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) |
| { |
| FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3DDevice9Impl_QueryInterface, |
| IDirect3DDevice9Impl_AddRef, |
| IDirect3DDevice9Impl_Release, |
| /* IDirect3DDevice9 */ |
| IDirect3DDevice9Impl_TestCooperativeLevel, |
| IDirect3DDevice9Impl_GetAvailableTextureMem, |
| IDirect3DDevice9Impl_EvictManagedResources, |
| IDirect3DDevice9Impl_GetDirect3D, |
| IDirect3DDevice9Impl_GetDeviceCaps, |
| IDirect3DDevice9Impl_GetDisplayMode, |
| IDirect3DDevice9Impl_GetCreationParameters, |
| IDirect3DDevice9Impl_SetCursorProperties, |
| IDirect3DDevice9Impl_SetCursorPosition, |
| IDirect3DDevice9Impl_ShowCursor, |
| IDirect3DDevice9Impl_CreateAdditionalSwapChain, |
| IDirect3DDevice9Impl_GetSwapChain, |
| IDirect3DDevice9Impl_GetNumberOfSwapChains, |
| IDirect3DDevice9Impl_Reset, |
| IDirect3DDevice9Impl_Present, |
| IDirect3DDevice9Impl_GetBackBuffer, |
| IDirect3DDevice9Impl_GetRasterStatus, |
| IDirect3DDevice9Impl_SetDialogBoxMode, |
| IDirect3DDevice9Impl_SetGammaRamp, |
| IDirect3DDevice9Impl_GetGammaRamp, |
| IDirect3DDevice9Impl_CreateTexture, |
| IDirect3DDevice9Impl_CreateVolumeTexture, |
| IDirect3DDevice9Impl_CreateCubeTexture, |
| IDirect3DDevice9Impl_CreateVertexBuffer, |
| IDirect3DDevice9Impl_CreateIndexBuffer, |
| IDirect3DDevice9Impl_CreateRenderTarget, |
| IDirect3DDevice9Impl_CreateDepthStencilSurface, |
| IDirect3DDevice9Impl_UpdateSurface, |
| IDirect3DDevice9Impl_UpdateTexture, |
| IDirect3DDevice9Impl_GetRenderTargetData, |
| IDirect3DDevice9Impl_GetFrontBufferData, |
| IDirect3DDevice9Impl_StretchRect, |
| IDirect3DDevice9Impl_ColorFill, |
| IDirect3DDevice9Impl_CreateOffscreenPlainSurface, |
| IDirect3DDevice9Impl_SetRenderTarget, |
| IDirect3DDevice9Impl_GetRenderTarget, |
| IDirect3DDevice9Impl_SetDepthStencilSurface, |
| IDirect3DDevice9Impl_GetDepthStencilSurface, |
| IDirect3DDevice9Impl_BeginScene, |
| IDirect3DDevice9Impl_EndScene, |
| IDirect3DDevice9Impl_Clear, |
| IDirect3DDevice9Impl_SetTransform, |
| IDirect3DDevice9Impl_GetTransform, |
| IDirect3DDevice9Impl_MultiplyTransform, |
| IDirect3DDevice9Impl_SetViewport, |
| IDirect3DDevice9Impl_GetViewport, |
| IDirect3DDevice9Impl_SetMaterial, |
| IDirect3DDevice9Impl_GetMaterial, |
| IDirect3DDevice9Impl_SetLight, |
| IDirect3DDevice9Impl_GetLight, |
| IDirect3DDevice9Impl_LightEnable, |
| IDirect3DDevice9Impl_GetLightEnable, |
| IDirect3DDevice9Impl_SetClipPlane, |
| IDirect3DDevice9Impl_GetClipPlane, |
| IDirect3DDevice9Impl_SetRenderState, |
| IDirect3DDevice9Impl_GetRenderState, |
| IDirect3DDevice9Impl_CreateStateBlock, |
| IDirect3DDevice9Impl_BeginStateBlock, |
| IDirect3DDevice9Impl_EndStateBlock, |
| IDirect3DDevice9Impl_SetClipStatus, |
| IDirect3DDevice9Impl_GetClipStatus, |
| IDirect3DDevice9Impl_GetTexture, |
| IDirect3DDevice9Impl_SetTexture, |
| IDirect3DDevice9Impl_GetTextureStageState, |
| IDirect3DDevice9Impl_SetTextureStageState, |
| IDirect3DDevice9Impl_GetSamplerState, |
| IDirect3DDevice9Impl_SetSamplerState, |
| IDirect3DDevice9Impl_ValidateDevice, |
| IDirect3DDevice9Impl_SetPaletteEntries, |
| IDirect3DDevice9Impl_GetPaletteEntries, |
| IDirect3DDevice9Impl_SetCurrentTexturePalette, |
| IDirect3DDevice9Impl_GetCurrentTexturePalette, |
| IDirect3DDevice9Impl_SetScissorRect, |
| IDirect3DDevice9Impl_GetScissorRect, |
| IDirect3DDevice9Impl_SetSoftwareVertexProcessing, |
| IDirect3DDevice9Impl_GetSoftwareVertexProcessing, |
| IDirect3DDevice9Impl_SetNPatchMode, |
| IDirect3DDevice9Impl_GetNPatchMode, |
| IDirect3DDevice9Impl_DrawPrimitive, |
| IDirect3DDevice9Impl_DrawIndexedPrimitive, |
| IDirect3DDevice9Impl_DrawPrimitiveUP, |
| IDirect3DDevice9Impl_DrawIndexedPrimitiveUP, |
| IDirect3DDevice9Impl_ProcessVertices, |
| IDirect3DDevice9Impl_CreateVertexDeclaration, |
| IDirect3DDevice9Impl_SetVertexDeclaration, |
| IDirect3DDevice9Impl_GetVertexDeclaration, |
| IDirect3DDevice9Impl_SetFVF, |
| IDirect3DDevice9Impl_GetFVF, |
| IDirect3DDevice9Impl_CreateVertexShader, |
| IDirect3DDevice9Impl_SetVertexShader, |
| IDirect3DDevice9Impl_GetVertexShader, |
| IDirect3DDevice9Impl_SetVertexShaderConstantF, |
| IDirect3DDevice9Impl_GetVertexShaderConstantF, |
| IDirect3DDevice9Impl_SetVertexShaderConstantI, |
| IDirect3DDevice9Impl_GetVertexShaderConstantI, |
| IDirect3DDevice9Impl_SetVertexShaderConstantB, |
| IDirect3DDevice9Impl_GetVertexShaderConstantB, |
| IDirect3DDevice9Impl_SetStreamSource, |
| IDirect3DDevice9Impl_GetStreamSource, |
| IDirect3DDevice9Impl_SetStreamSourceFreq, |
| IDirect3DDevice9Impl_GetStreamSourceFreq, |
| IDirect3DDevice9Impl_SetIndices, |
| IDirect3DDevice9Impl_GetIndices, |
| IDirect3DDevice9Impl_CreatePixelShader, |
| IDirect3DDevice9Impl_SetPixelShader, |
| IDirect3DDevice9Impl_GetPixelShader, |
| IDirect3DDevice9Impl_SetPixelShaderConstantF, |
| IDirect3DDevice9Impl_GetPixelShaderConstantF, |
| IDirect3DDevice9Impl_SetPixelShaderConstantI, |
| IDirect3DDevice9Impl_GetPixelShaderConstantI, |
| IDirect3DDevice9Impl_SetPixelShaderConstantB, |
| IDirect3DDevice9Impl_GetPixelShaderConstantB, |
| IDirect3DDevice9Impl_DrawRectPatch, |
| IDirect3DDevice9Impl_DrawTriPatch, |
| IDirect3DDevice9Impl_DeletePatch, |
| IDirect3DDevice9Impl_CreateQuery, |
| /* IDirect3DDevice9Ex */ |
| IDirect3DDevice9ExImpl_SetConvolutionMonoKernel, |
| IDirect3DDevice9ExImpl_ComposeRects, |
| IDirect3DDevice9ExImpl_PresentEx, |
| IDirect3DDevice9ExImpl_GetGPUThreadPriority, |
| IDirect3DDevice9ExImpl_SetGPUThreadPriority, |
| IDirect3DDevice9ExImpl_WaitForVBlank, |
| IDirect3DDevice9ExImpl_CheckResourceResidency, |
| IDirect3DDevice9ExImpl_SetMaximumFrameLatency, |
| IDirect3DDevice9ExImpl_GetMaximumFrameLatency, |
| IDirect3DDevice9ExImpl_CheckDeviceState, |
| IDirect3DDevice9ExImpl_CreateRenderTargetEx, |
| IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx, |
| IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx, |
| IDirect3DDevice9ExImpl_ResetEx, |
| IDirect3DDevice9ExImpl_GetDisplayModeEx |
| }; |
| |
| static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent) |
| { |
| return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent); |
| } |
| |
| static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent, |
| struct wined3d_device *device) |
| { |
| TRACE("device_parent %p, device %p.\n", device_parent, device); |
| } |
| |
| static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent, |
| void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage, |
| WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface) |
| { |
| struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent); |
| IDirect3DSurface9Impl *d3d_surface; |
| BOOL lockable = TRUE; |
| HRESULT hr; |
| |
| TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n" |
| "\tpool %#x, level %u, face %u, surface %p.\n", |
| device_parent, container_parent, width, height, format, usage, pool, level, face, surface); |
| |
| if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC)) |
| lockable = FALSE; |
| |
| hr = IDirect3DDevice9Impl_CreateSurface(device, width, height, |
| d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level, |
| (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create surface, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| *surface = d3d_surface->wined3d_surface; |
| wined3d_surface_incref(*surface); |
| |
| d3d_surface->container = container_parent; |
| IDirect3DDevice9Ex_Release(d3d_surface->parentDevice); |
| d3d_surface->parentDevice = NULL; |
| |
| IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface); |
| d3d_surface->forwardReference = container_parent; |
| |
| return hr; |
| } |
| |
| static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent, |
| void *container_parent, UINT width, UINT height, enum wined3d_format_id format, |
| WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, |
| struct wined3d_surface **surface) |
| { |
| struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent); |
| IDirect3DSurface9Impl *d3d_surface; |
| HRESULT hr; |
| |
| TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n" |
| "\tmultisample_quality %u, lockable %u, surface %p.\n", |
| device_parent, container_parent, width, height, format, multisample_type, |
| multisample_quality, lockable, surface); |
| |
| hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height, |
| d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable, |
| (IDirect3DSurface9 **)&d3d_surface, NULL); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create rendertarget, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| *surface = d3d_surface->wined3d_surface; |
| wined3d_surface_incref(*surface); |
| |
| d3d_surface->container = container_parent; |
| /* Implicit surfaces are created with an refcount of 0 */ |
| IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface); |
| |
| return hr; |
| } |
| |
| static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent, |
| UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type, |
| DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface) |
| { |
| struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent); |
| IDirect3DSurface9Impl *d3d_surface; |
| HRESULT hr; |
| |
| TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n" |
| "\tmultisample_quality %u, discard %u, surface %p.\n", |
| device_parent, width, height, format, multisample_type, multisample_quality, discard, surface); |
| |
| hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width, |
| height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, |
| discard, (IDirect3DSurface9 **)&d3d_surface, NULL); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create depth/stencil surface, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| *surface = d3d_surface->wined3d_surface; |
| wined3d_surface_incref(*surface); |
| d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface; |
| /* Implicit surfaces are created with an refcount of 0 */ |
| IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface); |
| |
| return hr; |
| } |
| |
| static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent, |
| void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format, |
| WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume) |
| { |
| struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent); |
| IDirect3DVolume9Impl *object; |
| HRESULT hr; |
| |
| TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, " |
| "format %#x, pool %#x, usage %#x, volume %p\n", |
| device_parent, container_parent, width, height, depth, |
| format, pool, usage, volume); |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| FIXME("Allocation of memory failed\n"); |
| *volume = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = volume_init(object, device, width, height, depth, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize volume, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| *volume = object->wined3d_volume; |
| wined3d_volume_incref(*volume); |
| IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface); |
| |
| object->container = container_parent; |
| object->forwardReference = container_parent; |
| |
| TRACE("Created volume %p.\n", object); |
| |
| return hr; |
| } |
| |
| static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent, |
| WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain) |
| { |
| struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent); |
| D3DPRESENT_PARAMETERS local_parameters; |
| IDirect3DSwapChain9 *d3d_swapchain; |
| HRESULT hr; |
| |
| TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain); |
| |
| /* Copy the presentation parameters */ |
| local_parameters.BackBufferWidth = present_parameters->BackBufferWidth; |
| local_parameters.BackBufferHeight = present_parameters->BackBufferHeight; |
| local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat); |
| local_parameters.BackBufferCount = present_parameters->BackBufferCount; |
| local_parameters.MultiSampleType = present_parameters->MultiSampleType; |
| local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality; |
| local_parameters.SwapEffect = present_parameters->SwapEffect; |
| local_parameters.hDeviceWindow = present_parameters->hDeviceWindow; |
| local_parameters.Windowed = present_parameters->Windowed; |
| local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil; |
| local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat); |
| local_parameters.Flags = present_parameters->Flags; |
| local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz; |
| local_parameters.PresentationInterval = present_parameters->PresentationInterval; |
| |
| hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface, |
| &local_parameters, &d3d_swapchain); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create swapchain, hr %#x.\n", hr); |
| *swapchain = NULL; |
| return hr; |
| } |
| |
| *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain; |
| wined3d_swapchain_incref(*swapchain); |
| IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain); |
| |
| /* Copy back the presentation parameters */ |
| present_parameters->BackBufferWidth = local_parameters.BackBufferWidth; |
| present_parameters->BackBufferHeight = local_parameters.BackBufferHeight; |
| present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat); |
| present_parameters->BackBufferCount = local_parameters.BackBufferCount; |
| present_parameters->MultiSampleType = local_parameters.MultiSampleType; |
| present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality; |
| present_parameters->SwapEffect = local_parameters.SwapEffect; |
| present_parameters->hDeviceWindow = local_parameters.hDeviceWindow; |
| present_parameters->Windowed = local_parameters.Windowed; |
| present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil; |
| present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat); |
| present_parameters->Flags = local_parameters.Flags; |
| present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz; |
| present_parameters->PresentationInterval = local_parameters.PresentationInterval; |
| |
| return hr; |
| } |
| |
| static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops = |
| { |
| device_parent_wined3d_device_created, |
| device_parent_create_surface, |
| device_parent_create_rendertarget, |
| device_parent_create_depth_stencil, |
| device_parent_create_volume, |
| device_parent_create_swapchain, |
| }; |
| |
| static void setup_fpu(void) |
| { |
| #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) |
| WORD cw; |
| __asm__ volatile ("fnstcw %0" : "=m" (cw)); |
| cw = (cw & ~0xf3f) | 0x3f; |
| __asm__ volatile ("fldcw %0" : : "m" (cw)); |
| #else |
| FIXME("FPU setup not implemented for this platform.\n"); |
| #endif |
| } |
| |
| HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type, |
| HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) |
| { |
| WINED3DPRESENT_PARAMETERS *wined3d_parameters; |
| UINT i, count = 1; |
| HRESULT hr; |
| |
| if (mode) |
| FIXME("Ignoring display mode.\n"); |
| |
| device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl; |
| device->device_parent.ops = &d3d9_wined3d_device_parent_ops; |
| device->ref = 1; |
| |
| if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu(); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4, |
| &device->device_parent, &device->wined3d_device); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d device, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| if (flags & D3DCREATE_ADAPTERGROUP_DEVICE) |
| { |
| WINED3DCAPS caps; |
| |
| wined3d_get_device_caps(wined3d, adapter, device_type, &caps); |
| count = caps.NumberOfAdaptersInGroup; |
| } |
| |
| if (flags & D3DCREATE_MULTITHREADED) |
| wined3d_device_set_multithreaded(device->wined3d_device); |
| |
| if (!parameters->Windowed) |
| { |
| if (!focus_window) |
| focus_window = parameters->hDeviceWindow; |
| if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window))) |
| { |
| ERR("Failed to acquire focus window, hr %#x.\n", hr); |
| wined3d_device_decref(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| for (i = 0; i < count; ++i) |
| { |
| HWND device_window = parameters[i].hDeviceWindow; |
| |
| if (!device_window) device_window = focus_window; |
| wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window, |
| parameters[i].BackBufferWidth, |
| parameters[i].BackBufferHeight); |
| } |
| } |
| |
| wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count); |
| if (!wined3d_parameters) |
| { |
| ERR("Failed to allocate wined3d parameters.\n"); |
| wined3d_device_decref(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < count; ++i) |
| { |
| wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth; |
| wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight; |
| wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat); |
| wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount; |
| wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType; |
| wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality; |
| wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect; |
| wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow; |
| wined3d_parameters[i].Windowed = parameters[i].Windowed; |
| wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil; |
| wined3d_parameters[i].AutoDepthStencilFormat = |
| wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat); |
| wined3d_parameters[i].Flags = parameters[i].Flags; |
| wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz; |
| wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval; |
| wined3d_parameters[i].AutoRestoreDisplayMode = TRUE; |
| } |
| |
| hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize 3D, hr %#x.\n", hr); |
| wined3d_device_release_focus_window(device->wined3d_device); |
| HeapFree(GetProcessHeap(), 0, wined3d_parameters); |
| wined3d_device_decref(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| for (i = 0; i < count; ++i) |
| { |
| parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth; |
| parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight; |
| parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat); |
| parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount; |
| parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType; |
| parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality; |
| parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect; |
| parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow; |
| parameters[i].Windowed = wined3d_parameters[i].Windowed; |
| parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil; |
| parameters[i].AutoDepthStencilFormat = |
| d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat); |
| parameters[i].Flags = wined3d_parameters[i].Flags; |
| parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz; |
| parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval; |
| } |
| HeapFree(GetProcessHeap(), 0, wined3d_parameters); |
| |
| /* Initialize the converted declaration array. This creates a valid pointer |
| * and when adding decls HeapReAlloc() can be used without further checking. */ |
| device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0); |
| if (!device->convertedDecls) |
| { |
| ERR("Failed to allocate FVF vertex declaration map memory.\n"); |
| wined3d_mutex_lock(); |
| wined3d_device_uninit_3d(device->wined3d_device); |
| wined3d_device_release_focus_window(device->wined3d_device); |
| wined3d_device_decref(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| return E_OUTOFMEMORY; |
| } |
| |
| device->d3d_parent = &parent->IDirect3D9Ex_iface; |
| IDirect3D9_AddRef(device->d3d_parent); |
| |
| return D3D_OK; |
| } |