| /* |
| * Direct3D 8 private include file |
| * |
| * Copyright 2002 Jason Edmeades |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #ifndef __WINE_D3DX8_PRIVATE_H |
| #define __WINE_D3DX8_PRIVATE_H |
| |
| /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */ |
| #include "config.h" |
| #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */ |
| #include <GL/gl.h> |
| #include <GL/glx.h> |
| #ifdef HAVE_GL_GLEXT_H |
| # include <GL/glext.h> |
| #endif |
| #undef XMD_H |
| |
| #undef APIENTRY |
| #undef CALLBACK |
| #undef WINAPI |
| |
| /* Redefines the constants */ |
| #define CALLBACK __stdcall |
| #define WINAPI __stdcall |
| #define APIENTRY WINAPI |
| |
| /* X11 locking */ |
| |
| extern void (*wine_tsx11_lock_ptr)(void); |
| extern void (*wine_tsx11_unlock_ptr)(void); |
| |
| /* As GLX relies on X, this is needed */ |
| #define ENTER_GL() wine_tsx11_lock_ptr() |
| #define LEAVE_GL() wine_tsx11_unlock_ptr() |
| |
| #include "d3d8.h" |
| |
| /* Device caps */ |
| #define MAX_STREAMS 1 |
| #define MAX_ACTIVE_LIGHTS 8 |
| #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES |
| #define MAX_LEVELS 256 |
| |
| /* Other useful values */ |
| #define HIGHEST_RENDER_STATE 174 |
| #define HIGHEST_TEXTURE_STATE 29 |
| #define HIGHEST_TRANSFORMSTATE 512 |
| #define D3DSBT_RECORDED 0xfffffffe |
| |
| /* Direct38 Interfaces: */ |
| typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl; |
| typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl; |
| typedef struct IDirect3D8Impl IDirect3D8Impl; |
| typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl; |
| typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl; |
| typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl; |
| typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl; |
| typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl; |
| typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl; |
| typedef struct IDirect3DResource8Impl IDirect3DResource8Impl; |
| typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl; |
| typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl; |
| |
| /* State Block for Begin/End/Capture/Create/Apply State Block */ |
| /* Note: Very long winded but I do not believe gl Lists will */ |
| /* resolve everything we need, so doing it manually for now */ |
| typedef struct SAVEDSTATES { |
| BOOL lightEnable[MAX_ACTIVE_LIGHTS]; |
| BOOL Indices; |
| BOOL lights[MAX_ACTIVE_LIGHTS]; |
| BOOL material; |
| BOOL stream_source[MAX_STREAMS]; |
| BOOL textures[8]; |
| BOOL transform[HIGHEST_TRANSFORMSTATE]; |
| BOOL viewport; |
| BOOL vertexShader; |
| BOOL pixelShader; |
| BOOL renderstate[HIGHEST_RENDER_STATE]; |
| BOOL texture_state[8][HIGHEST_TEXTURE_STATE]; |
| BOOL clipplane[MAX_CLIPPLANES]; |
| } SAVEDSTATES; |
| |
| typedef struct STATEBLOCK { |
| |
| D3DSTATEBLOCKTYPE blockType; |
| |
| SAVEDSTATES Changed; |
| SAVEDSTATES Set; |
| |
| /* Light Enable */ |
| BOOL lightEnable[MAX_ACTIVE_LIGHTS]; |
| |
| /* ClipPlane */ |
| double clipplane[MAX_CLIPPLANES][4]; |
| |
| /* Indices */ |
| IDirect3DIndexBuffer8* pIndexData; |
| UINT baseVertexIndex; |
| |
| /* Lights */ |
| D3DLIGHT8 lights[MAX_ACTIVE_LIGHTS]; |
| |
| /* Material */ |
| D3DMATERIAL8 material; |
| |
| /* Pixel Shader */ |
| DWORD PixelShader; |
| |
| /* TODO: Pixel Shader Constant */ |
| |
| /* RenderState */ |
| DWORD renderstate[HIGHEST_RENDER_STATE]; |
| |
| /* Stream Source */ |
| UINT stream_stride[MAX_STREAMS]; |
| IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS]; |
| |
| /* Texture */ |
| IDirect3DBaseTexture8 *textures[8]; |
| int textureDimensions[8]; |
| |
| /* Texture State Stage */ |
| DWORD texture_state[8][HIGHEST_TEXTURE_STATE]; |
| |
| /* Transform */ |
| D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE]; |
| |
| /* ViewPort */ |
| D3DVIEWPORT8 viewport; |
| |
| /* Vertex Shader */ |
| DWORD VertexShader; |
| |
| |
| /* TODO: Vertex Shader Constant */ |
| |
| } STATEBLOCK; |
| |
| /* |
| * External prototypes |
| */ |
| /*BOOL D3DRAW_HAL_Init(HINSTANCE, DWORD, LPVOID); */ |
| void CreateStateBlock(LPDIRECT3DDEVICE8 iface); |
| |
| /* |
| * Macros |
| */ |
| #define checkGLcall(A) \ |
| { \ |
| GLint err = glGetError(); \ |
| if (err != GL_NO_ERROR) { \ |
| FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \ |
| } else { \ |
| TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ |
| } \ |
| } |
| |
| /* =========================================================================== |
| The interfactes themselves |
| =========================================================================== */ |
| |
| /* ---------- */ |
| /* IDirect3D8 */ |
| /* ---------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl; |
| extern ICOM_VTABLE(IDirect3D8) mesa_d3d8vt; |
| |
| /***************************************************************************** |
| * IDirect3D implementation structure |
| */ |
| struct IDirect3D8Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3D8); |
| DWORD ref; |
| |
| /* IDirect3D8 fields */ |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface); |
| extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface); |
| |
| /* IDirect3d8:*/ |
| extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction); |
| extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface); |
| extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier); |
| extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter); |
| extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode); |
| extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode); |
| extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, |
| D3DFORMAT BackBufferFormat, BOOL Windowed); |
| extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, |
| DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); |
| extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, |
| BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType); |
| extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, |
| D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); |
| extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps); |
| extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter); |
| extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, |
| DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, |
| IDirect3DDevice8** ppReturnedDeviceInterface); |
| /* --------------------- */ |
| /* IDirect3DBaseTexture8 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DBaseTexture8 implementation structure |
| */ |
| struct IDirect3DBaseTexture8Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DBaseTexture8); |
| DWORD ref; |
| |
| /* IDirect3DBaseTexture8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface); |
| extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface); |
| |
| /* IDirect3DBaseTexture8 (Inherited from IDirect3DResource8) */ |
| extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface); |
| extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface); |
| |
| /* IDirect3DBaseTexture8 */ |
| extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew); |
| extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface); |
| extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface); |
| |
| /* ---------------- */ |
| /* IDirect3DDevice8 */ |
| /* ---------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern ICOM_VTABLE(IDirect3DDevice8) Direct3DDevice8_Vtbl; |
| |
| |
| /***************************************************************************** |
| * IDirect3DDevice8 implementation structure |
| */ |
| struct IDirect3DDevice8Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DDevice8); |
| DWORD ref; |
| |
| /* IDirect3DDevice8 fields */ |
| IDirect3D8Impl *direct3d8; |
| IDirect3DSurface8Impl *backBuffer; |
| D3DPRESENT_PARAMETERS PresentParms; |
| D3DDEVICE_CREATION_PARAMETERS CreateParms; |
| |
| UINT adapterNo; |
| D3DDEVTYPE devType; |
| |
| UINT srcBlend; |
| UINT dstBlend; |
| |
| /* State block related */ |
| BOOL isRecordingState; |
| STATEBLOCK StateBlock; |
| STATEBLOCK *UpdateStateBlock; |
| |
| /* Other required values */ |
| float lightPosn[MAX_ACTIVE_LIGHTS][4]; |
| float lightDirn[MAX_ACTIVE_LIGHTS][4]; |
| |
| /* OpenGL related */ |
| GLXContext glCtx; |
| XVisualInfo *visInfo; |
| Display *display; |
| Window win; |
| |
| void *dummyTexture[8]; |
| UINT dummyTextureName[8]; |
| |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface); |
| extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface); |
| |
| /* IDirect3DDevice8:*/ |
| extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface); |
| extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap); |
| extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace,DWORD Flags); |
| extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus); |
| extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags,CONST D3DGAMMARAMP* pRamp); |
| extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST D3DLIGHT8* pLight); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8* pTexture); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber,CONST PALETTEENTRY* pEntries); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber,PALETTEENTRY* pEntries); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo); |
| extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle); |
| |
| /* ------------------ */ |
| /* IDirect3DResource8 */ |
| /* ------------------ */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DResource8 implementation structure |
| */ |
| struct IDirect3DResource8Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DResource8); |
| DWORD ref; |
| |
| /* IDirect3DResource8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface); |
| extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface); |
| |
| /* IDirect3DResource8 */ |
| extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface); |
| extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface); |
| |
| /* ---------------------- */ |
| /* IDirect3DVertexBuffer8 */ |
| /* ---------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer8 implementation structure |
| */ |
| struct IDirect3DVertexBuffer8Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DVertexBuffer8); |
| DWORD ref; |
| |
| /* IDirect3DVertexBuffer8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| BYTE *allocatedMemory; |
| D3DVERTEXBUFFER_DESC currentDesc; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface); |
| extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface); |
| |
| /* IDirect3DVertexBuffer8 (Inherited from IDirect3DResource8) */ |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface); |
| extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface); |
| |
| /* IDirect3DVertexBuffer8 */ |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface); |
| extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc); |
| |
| /* IDirect3DVolume8 private include file |
| */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DVolume8 implementation structure |
| */ |
| struct IDirect3DVolume8Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DVolume8); |
| DWORD ref; |
| |
| /* IDirect3DVolume8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| |
| void *Container; |
| D3DVOLUME_DESC myDesc; |
| BYTE *allocatedMemory; |
| UINT textureName; |
| UINT bytesPerPixel; |
| |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface); |
| extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface); |
| |
| /* IDirect3DVolume8 */ |
| extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid); |
| extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer); |
| extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc); |
| extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface); |
| |
| /* ------------------- */ |
| /* IDirect3DSwapChain8 */ |
| /* ------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern ICOM_VTABLE(IDirect3DSwapChain8) Direct3DSwapChain8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DSwapChain8 implementation structure |
| */ |
| struct IDirect3DSwapChain8Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DSwapChain8); |
| DWORD ref; |
| |
| /* IDirect3DSwapChain8 fields */ |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface); |
| extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface); |
| |
| /* IDirect3DSwapChain8 */ |
| extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion); |
| extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer); |
| |
| /* ----------------- */ |
| /* IDirect3DSurface8 */ |
| /* ----------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DSurface8 implementation structure |
| */ |
| struct IDirect3DSurface8Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DSurface8); |
| DWORD ref; |
| |
| /* IDirect3DSurface8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| |
| void *Container; |
| |
| D3DSURFACE_DESC myDesc; |
| BYTE *allocatedMemory; |
| UINT textureName; |
| UINT bytesPerPixel; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface); |
| extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface); |
| |
| /* IDirect3DSurface8 */ |
| extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags); |
| extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface); |
| |
| /* --------------------- */ |
| /* IDirect3DIndexBuffer8 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern ICOM_VTABLE(IDirect3DIndexBuffer8) Direct3DIndexBuffer8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DIndexBuffer8 implementation structure |
| */ |
| struct IDirect3DIndexBuffer8Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DIndexBuffer8); |
| DWORD ref; |
| |
| /* IDirect3DIndexBuffer8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| |
| D3DINDEXBUFFER_DESC currentDesc; |
| void *allocatedMemory; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface); |
| extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface); |
| |
| /* IDirect3DIndexBuffer8 (Inherited from IDirect3DResource8) */ |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface); |
| extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface); |
| |
| /* IDirect3DIndexBuffer8 */ |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface); |
| extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc); |
| |
| /* --------------------- */ |
| /* IDirect3DCubeTexture8 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DCubeTexture8 implementation structure |
| */ |
| struct IDirect3DCubeTexture8Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DCubeTexture8); |
| DWORD ref; |
| |
| /* IDirect3DCubeTexture8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| |
| UINT edgeLength; |
| DWORD usage; |
| UINT levels; |
| D3DFORMAT format; |
| |
| IDirect3DDevice8Impl *device; |
| IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS]; |
| BOOL Dirty; |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface); |
| extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface); |
| |
| /* IDirect3DCubeTexture8 (Inherited from IDirect3DResource8) */ |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface); |
| extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface); |
| |
| /* IDirect3DCubeTexture8 (Inherited from IDirect3DBaseTexture8) */ |
| extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew); |
| extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface); |
| extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface); |
| |
| /* IDirect3DCubeTexture8 */ |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface,UINT Level,D3DSURFACE_DESC *pDesc); |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface); |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags); |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level); |
| extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect); |
| |
| /* ----------------- */ |
| /* IDirect3DTexture8 */ |
| /* ----------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DTexture8 implementation structure |
| */ |
| struct IDirect3DTexture8Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DTexture8); |
| DWORD ref; |
| |
| /* IDirect3DTexture8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| UINT width; |
| UINT height; |
| UINT levels; |
| DWORD usage; |
| D3DFORMAT format; |
| |
| IDirect3DDevice8Impl *device; |
| IDirect3DSurface8Impl *surfaces[MAX_LEVELS]; |
| BOOL Dirty; |
| |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface); |
| extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface); |
| |
| /* IDirect3DTexture8 (Inherited from IDirect3DResource8) */ |
| extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface); |
| extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface); |
| |
| /* IDirect3DTexture8 (Inherited from IDirect3DBaseTexture8) */ |
| extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew); |
| extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface); |
| extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface); |
| |
| /* IDirect3DTexture8 */ |
| extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DSURFACE_DESC* pDesc); |
| extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level,IDirect3DSurface8** ppSurfaceLevel); |
| extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags); |
| extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level); |
| extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect); |
| |
| /* ----------------------- */ |
| /* IDirect3DVolumeTexture8 */ |
| /* ----------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DVolumeTexture8 implementation structure |
| */ |
| struct IDirect3DVolumeTexture8Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DVolumeTexture8); |
| DWORD ref; |
| |
| /* IDirect3DVolumeTexture8 fields */ |
| IDirect3DDevice8Impl *Device; |
| D3DRESOURCETYPE ResourceType; |
| UINT width; |
| UINT height; |
| UINT depth; |
| UINT levels; |
| DWORD usage; |
| D3DFORMAT format; |
| |
| IDirect3DDevice8Impl *device; |
| IDirect3DVolume8Impl *volumes[MAX_LEVELS]; |
| BOOL Dirty; |
| |
| }; |
| |
| /* IUnknown: */ |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj); |
| extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface); |
| extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface); |
| |
| /* IDirect3DVolumeTexture8 (Inherited from IDirect3DResource8) */ |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice); |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid); |
| extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew); |
| extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface); |
| extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface); |
| extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface); |
| |
| /* IDirect3DVolumeTexture8 (Inherited from IDirect3DBaseTexture8) */ |
| extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew); |
| extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface); |
| extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface); |
| |
| /* IDirect3DVolumeTexture8 */ |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc); |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,IDirect3DVolume8** ppVolumeLevel); |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags); |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level); |
| extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox); |
| |
| #endif /* __WINE_D3DX8_PRIVATE_H */ |