blob: 79029554819729f66c464612e3ab054661a9d576 [file] [log] [blame]
/*
* Direct Sound Audio Renderer
*
* Copyright 2004 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "quartz_private.h"
#include "pin.h"
#include "uuids.h"
#include "vfwmsgs.h"
#include "windef.h"
#include "winbase.h"
#include "dshow.h"
#include "evcode.h"
#include "strmif.h"
#include "dsound.h"
#include "amaudio.h"
#include "wine/unicode.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(quartz);
/* NOTE: buffer can still be filled completely,
* but we start waiting until only this amount is buffered
*/
static const REFERENCE_TIME DSoundRenderer_Max_Fill = 150 * 10000;
static const IBaseFilterVtbl DSoundRender_Vtbl;
static const IBasicAudioVtbl IBasicAudio_Vtbl;
static const IReferenceClockVtbl IReferenceClock_Vtbl;
static const IAMDirectSoundVtbl IAMDirectSound_Vtbl;
static const IAMFilterMiscFlagsVtbl IAMFilterMiscFlags_Vtbl;
typedef struct DSoundRenderImpl
{
BaseRenderer renderer;
BasicAudio basicAudio;
IReferenceClock IReferenceClock_iface;
IAMDirectSound IAMDirectSound_iface;
IAMFilterMiscFlags IAMFilterMiscFlags_iface;
IDirectSound8 *dsound;
LPDIRECTSOUNDBUFFER dsbuffer;
DWORD buf_size;
DWORD in_loop;
DWORD last_playpos, writepos;
REFERENCE_TIME play_time;
HANDLE blocked;
LONG volume;
LONG pan;
DWORD threadid;
HANDLE advisethread, thread_wait;
} DSoundRenderImpl;
static inline DSoundRenderImpl *impl_from_BaseRenderer(BaseRenderer *iface)
{
return CONTAINING_RECORD(iface, DSoundRenderImpl, renderer);
}
static inline DSoundRenderImpl *impl_from_IBaseFilter(IBaseFilter *iface)
{
return CONTAINING_RECORD(iface, DSoundRenderImpl, renderer.filter.IBaseFilter_iface);
}
static inline DSoundRenderImpl *impl_from_IBasicAudio(IBasicAudio *iface)
{
return CONTAINING_RECORD(iface, DSoundRenderImpl, basicAudio.IBasicAudio_iface);
}
static inline DSoundRenderImpl *impl_from_IReferenceClock(IReferenceClock *iface)
{
return CONTAINING_RECORD(iface, DSoundRenderImpl, IReferenceClock_iface);
}
static inline DSoundRenderImpl *impl_from_IAMDirectSound(IAMDirectSound *iface)
{
return CONTAINING_RECORD(iface, DSoundRenderImpl, IAMDirectSound_iface);
}
static inline DSoundRenderImpl *impl_from_IAMFilterMiscFlags(IAMFilterMiscFlags *iface)
{
return CONTAINING_RECORD(iface, DSoundRenderImpl, IAMFilterMiscFlags_iface);
}
static REFERENCE_TIME time_from_pos(DSoundRenderImpl *This, DWORD pos) {
WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->renderer.pInputPin->pin.mtCurrent.pbFormat;
REFERENCE_TIME ret = 10000000;
ret = ret * pos / wfx->nAvgBytesPerSec;
return ret;
}
static DWORD pos_from_time(DSoundRenderImpl *This, REFERENCE_TIME time) {
WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->renderer.pInputPin->pin.mtCurrent.pbFormat;
REFERENCE_TIME ret = time;
ret *= wfx->nAvgBytesPerSec;
ret /= 10000000;
ret -= ret % wfx->nBlockAlign;
return ret;
}
static void DSoundRender_UpdatePositions(DSoundRenderImpl *This, DWORD *seqwritepos, DWORD *minwritepos) {
WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->renderer.pInputPin->pin.mtCurrent.pbFormat;
BYTE *buf1, *buf2;
DWORD size1, size2, playpos, writepos, old_writepos, old_playpos, adv;
BOOL writepos_set = This->writepos < This->buf_size;
/* Update position and zero */
old_writepos = This->writepos;
old_playpos = This->last_playpos;
if (old_writepos <= old_playpos)
old_writepos += This->buf_size;
IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, &playpos, &writepos);
if (old_playpos > playpos) {
adv = This->buf_size + playpos - old_playpos;
This->play_time += time_from_pos(This, This->buf_size);
} else
adv = playpos - old_playpos;
This->last_playpos = playpos;
if (adv) {
TRACE("Moving from %u to %u: clearing %u bytes\n", old_playpos, playpos, adv);
IDirectSoundBuffer_Lock(This->dsbuffer, old_playpos, adv, (void**)&buf1, &size1, (void**)&buf2, &size2, 0);
memset(buf1, wfx->wBitsPerSample == 8 ? 128 : 0, size1);
memset(buf2, wfx->wBitsPerSample == 8 ? 128 : 0, size2);
IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2);
}
*minwritepos = writepos;
if (!writepos_set || old_writepos < writepos) {
if (writepos_set) {
This->writepos = This->buf_size;
FIXME("Underrun of data occurred!\n");
}
*seqwritepos = writepos;
} else
*seqwritepos = This->writepos;
}
static HRESULT DSoundRender_GetWritePos(DSoundRenderImpl *This, DWORD *ret_writepos, REFERENCE_TIME write_at, DWORD *pfree, DWORD *skip)
{
WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->renderer.pInputPin->pin.mtCurrent.pbFormat;
DWORD writepos, min_writepos, playpos;
REFERENCE_TIME max_lag = 50 * 10000;
REFERENCE_TIME min_lag = 25 * 10000;
REFERENCE_TIME cur, writepos_t, delta_t;
DSoundRender_UpdatePositions(This, &writepos, &min_writepos);
playpos = This->last_playpos;
if (This->renderer.filter.pClock == &This->IReferenceClock_iface) {
max_lag = min_lag;
cur = This->play_time + time_from_pos(This, playpos);
cur -= This->renderer.filter.rtStreamStart;
} else if (This->renderer.filter.pClock) {
IReferenceClock_GetTime(This->renderer.filter.pClock, &cur);
cur -= This->renderer.filter.rtStreamStart;
} else
write_at = -1;
if (writepos == min_writepos)
max_lag = 0;
*skip = 0;
if (write_at < 0) {
*ret_writepos = writepos;
goto end;
}
if (writepos >= playpos)
writepos_t = cur + time_from_pos(This, writepos - playpos);
else
writepos_t = cur + time_from_pos(This, This->buf_size + writepos - playpos);
/* write_at: Starting time of sample */
/* cur: current time of play position */
/* writepos_t: current time of our pointer play position */
delta_t = write_at - writepos_t;
if (delta_t >= -max_lag && delta_t <= max_lag) {
TRACE("Continuing from old position\n");
*ret_writepos = writepos;
} else if (delta_t < 0) {
REFERENCE_TIME past, min_writepos_t;
WARN("Delta too big %i/%i, overwriting old data or even skipping\n", (int)delta_t / 10000, (int)max_lag / 10000);
if (min_writepos >= playpos)
min_writepos_t = cur + time_from_pos(This, min_writepos - playpos);
else
min_writepos_t = cur + time_from_pos(This, This->buf_size - playpos + min_writepos);
past = min_writepos_t - write_at;
if (past >= 0) {
DWORD skipbytes = pos_from_time(This, past);
WARN("Skipping %u bytes\n", skipbytes);
*skip = skipbytes;
*ret_writepos = min_writepos;
} else {
DWORD aheadbytes = pos_from_time(This, -past);
WARN("Advancing %u bytes\n", aheadbytes);
*ret_writepos = (min_writepos + aheadbytes) % This->buf_size;
}
} else /* delta_t > 0 */ {
DWORD aheadbytes;
WARN("Delta too big %i/%i, too far ahead\n", (int)delta_t / 10000, (int)max_lag / 10000);
aheadbytes = pos_from_time(This, delta_t);
WARN("Advancing %u bytes\n", aheadbytes);
if (delta_t >= DSoundRenderer_Max_Fill)
return S_FALSE;
*ret_writepos = (min_writepos + aheadbytes) % This->buf_size;
}
end:
if (playpos > *ret_writepos)
*pfree = playpos - *ret_writepos;
else if (playpos == *ret_writepos)
*pfree = This->buf_size - wfx->nBlockAlign;
else
*pfree = This->buf_size + playpos - *ret_writepos;
if (time_from_pos(This, This->buf_size - *pfree) >= DSoundRenderer_Max_Fill) {
TRACE("Blocked: too full %i / %i\n", (int)(time_from_pos(This, This->buf_size - *pfree)/10000), (int)(DSoundRenderer_Max_Fill / 10000));
return S_FALSE;
}
return S_OK;
}
static HRESULT DSoundRender_HandleEndOfStream(DSoundRenderImpl *This)
{
while (This->renderer.filter.state == State_Running)
{
DWORD pos1, pos2;
DSoundRender_UpdatePositions(This, &pos1, &pos2);
if (pos1 == pos2)
break;
This->in_loop = 1;
LeaveCriticalSection(&This->renderer.filter.csFilter);
LeaveCriticalSection(&This->renderer.csRenderLock);
WaitForSingleObject(This->blocked, 10);
EnterCriticalSection(&This->renderer.csRenderLock);
EnterCriticalSection(&This->renderer.filter.csFilter);
This->in_loop = 0;
}
return S_OK;
}
static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, REFERENCE_TIME tStart, REFERENCE_TIME tStop, const BYTE *data, DWORD size)
{
HRESULT hr;
while (size && This->renderer.filter.state != State_Stopped) {
DWORD writepos, skip = 0, free, size1, size2, ret;
BYTE *buf1, *buf2;
if (This->renderer.filter.state == State_Running)
hr = DSoundRender_GetWritePos(This, &writepos, tStart, &free, &skip);
else
hr = S_FALSE;
if (hr != S_OK) {
This->in_loop = 1;
LeaveCriticalSection(&This->renderer.csRenderLock);
ret = WaitForSingleObject(This->blocked, 10);
EnterCriticalSection(&This->renderer.csRenderLock);
This->in_loop = 0;
if (This->renderer.pInputPin->flushing ||
This->renderer.filter.state == State_Stopped) {
return This->renderer.filter.state == State_Paused ? S_OK : VFW_E_WRONG_STATE;
}
if (ret != WAIT_TIMEOUT)
ERR("%x\n", ret);
continue;
}
tStart = -1;
if (skip)
FIXME("Sample dropped %u of %u bytes\n", skip, size);
if (skip >= size)
return S_OK;
data += skip;
size -= skip;
hr = IDirectSoundBuffer_Lock(This->dsbuffer, writepos, min(free, size), (void**)&buf1, &size1, (void**)&buf2, &size2, 0);
if (hr != DS_OK) {
ERR("Unable to lock sound buffer! (%x)\n", hr);
break;
}
memcpy(buf1, data, size1);
if (size2)
memcpy(buf2, data+size1, size2);
IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2);
This->writepos = (writepos + size1 + size2) % This->buf_size;
TRACE("Wrote %u bytes at %u, next at %u - (%u/%u)\n", size1+size2, writepos, This->writepos, free, size);
data += size1 + size2;
size -= size1 + size2;
}
return S_OK;
}
static HRESULT WINAPI DSoundRender_ShouldDrawSampleNow(BaseRenderer *This, IMediaSample *pMediaSample, REFERENCE_TIME *pStartTime, REFERENCE_TIME *pEndTime)
{
/* We time ourselves do not use the base renderers timing */
return S_OK;
}
static HRESULT WINAPI DSoundRender_PrepareReceive(BaseRenderer *iface, IMediaSample *pSample)
{
DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
HRESULT hr;
AM_MEDIA_TYPE *amt;
if (IMediaSample_GetMediaType(pSample, &amt) == S_OK)
{
AM_MEDIA_TYPE *orig = &This->renderer.pInputPin->pin.mtCurrent;
WAVEFORMATEX *origfmt = (WAVEFORMATEX *)orig->pbFormat;
WAVEFORMATEX *newfmt = (WAVEFORMATEX *)amt->pbFormat;
if (origfmt->wFormatTag == newfmt->wFormatTag &&
origfmt->nChannels == newfmt->nChannels &&
origfmt->nBlockAlign == newfmt->nBlockAlign &&
origfmt->wBitsPerSample == newfmt->wBitsPerSample &&
origfmt->cbSize == newfmt->cbSize)
{
if (origfmt->nSamplesPerSec != newfmt->nSamplesPerSec)
{
hr = IDirectSoundBuffer_SetFrequency(This->dsbuffer,
newfmt->nSamplesPerSec);
if (FAILED(hr))
return VFW_E_TYPE_NOT_ACCEPTED;
FreeMediaType(orig);
CopyMediaType(orig, amt);
IMediaSample_SetMediaType(pSample, NULL);
}
}
else
return VFW_E_TYPE_NOT_ACCEPTED;
}
return S_OK;
}
static HRESULT WINAPI DSoundRender_DoRenderSample(BaseRenderer *iface, IMediaSample * pSample)
{
DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
LPBYTE pbSrcStream = NULL;
LONG cbSrcStream = 0;
REFERENCE_TIME tStart, tStop;
HRESULT hr;
TRACE("%p %p\n", iface, pSample);
/* Slightly incorrect, Pause completes when a frame is received so we should signal
* pause completion here, but for sound playing a single frame doesn't make sense
*/
hr = IMediaSample_GetPointer(pSample, &pbSrcStream);
if (FAILED(hr))
{
ERR("Cannot get pointer to sample data (%x)\n", hr);
return hr;
}
hr = IMediaSample_GetTime(pSample, &tStart, &tStop);
if (FAILED(hr)) {
ERR("Cannot get sample time (%x)\n", hr);
tStart = tStop = -1;
}
IMediaSample_IsDiscontinuity(pSample);
if (IMediaSample_IsPreroll(pSample) == S_OK)
{
TRACE("Preroll!\n");
return S_OK;
}
cbSrcStream = IMediaSample_GetActualDataLength(pSample);
TRACE("Sample data ptr = %p, size = %d\n", pbSrcStream, cbSrcStream);
hr = DSoundRender_SendSampleData(This, tStart, tStop, pbSrcStream, cbSrcStream);
if (This->renderer.filter.state == State_Running && This->renderer.filter.pClock && tStart >= 0) {
REFERENCE_TIME jitter, now = 0;
Quality q;
IReferenceClock_GetTime(This->renderer.filter.pClock, &now);
jitter = now - This->renderer.filter.rtStreamStart - tStart;
if (jitter <= -DSoundRenderer_Max_Fill)
jitter += DSoundRenderer_Max_Fill;
else if (jitter < 0)
jitter = 0;
q.Type = (jitter > 0 ? Famine : Flood);
q.Proportion = 1000;
q.Late = jitter;
q.TimeStamp = tStart;
IQualityControl_Notify((IQualityControl *)This->renderer.qcimpl, (IBaseFilter*)This, q);
}
return hr;
}
static HRESULT WINAPI DSoundRender_CheckMediaType(BaseRenderer *iface, const AM_MEDIA_TYPE * pmt)
{
WAVEFORMATEX* format;
if (!IsEqualIID(&pmt->majortype, &MEDIATYPE_Audio))
return S_FALSE;
format = (WAVEFORMATEX*)pmt->pbFormat;
TRACE("Format = %p\n", format);
TRACE("wFormatTag = %x %x\n", format->wFormatTag, WAVE_FORMAT_PCM);
TRACE("nChannels = %d\n", format->nChannels);
TRACE("nSamplesPerSec = %d\n", format->nSamplesPerSec);
TRACE("nAvgBytesPerSec = %d\n", format->nAvgBytesPerSec);
TRACE("nBlockAlign = %d\n", format->nBlockAlign);
TRACE("wBitsPerSample = %d\n", format->wBitsPerSample);
if (!IsEqualIID(&pmt->subtype, &MEDIASUBTYPE_PCM))
return S_FALSE;
return S_OK;
}
static VOID WINAPI DSoundRender_OnStopStreaming(BaseRenderer * iface)
{
DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
TRACE("(%p/%p)->()\n", This, iface);
IDirectSoundBuffer_Stop(This->dsbuffer);
This->writepos = This->buf_size;
SetEvent(This->blocked);
}
static VOID WINAPI DSoundRender_OnStartStreaming(BaseRenderer * iface)
{
DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
TRACE("(%p)\n", This);
if (This->renderer.pInputPin->pin.pConnectedTo)
{
if (This->renderer.filter.state == State_Paused)
{
/* Unblock our thread, state changing from paused to running doesn't need a reset for state change */
SetEvent(This->blocked);
}
IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING);
ResetEvent(This->blocked);
}
}
static HRESULT WINAPI DSoundRender_CompleteConnect(BaseRenderer * iface, IPin * pReceivePin)
{
DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
const AM_MEDIA_TYPE * pmt = &This->renderer.pInputPin->pin.mtCurrent;
HRESULT hr = S_OK;
WAVEFORMATEX *format;
DSBUFFERDESC buf_desc;
TRACE("(%p)->(%p)\n", This, pReceivePin);
dump_AM_MEDIA_TYPE(pmt);
TRACE("MajorType %s\n", debugstr_guid(&pmt->majortype));
TRACE("SubType %s\n", debugstr_guid(&pmt->subtype));
TRACE("Format %s\n", debugstr_guid(&pmt->formattype));
TRACE("Size %d\n", pmt->cbFormat);
format = (WAVEFORMATEX*)pmt->pbFormat;
This->buf_size = format->nAvgBytesPerSec;
memset(&buf_desc,0,sizeof(DSBUFFERDESC));
buf_desc.dwSize = sizeof(DSBUFFERDESC);
buf_desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN |
DSBCAPS_CTRLFREQUENCY | DSBCAPS_GLOBALFOCUS |
DSBCAPS_GETCURRENTPOSITION2;
buf_desc.dwBufferBytes = This->buf_size;
buf_desc.lpwfxFormat = format;
hr = IDirectSound_CreateSoundBuffer(This->dsound, &buf_desc, &This->dsbuffer, NULL);
This->writepos = This->buf_size;
if (FAILED(hr))
ERR("Can't create sound buffer (%x)\n", hr);
if (SUCCEEDED(hr))
{
hr = IDirectSoundBuffer_SetVolume(This->dsbuffer, This->volume);
if (FAILED(hr))
ERR("Can't set volume to %d (%x)\n", This->volume, hr);
hr = IDirectSoundBuffer_SetPan(This->dsbuffer, This->pan);
if (FAILED(hr))
ERR("Can't set pan to %d (%x)\n", This->pan, hr);
hr = S_OK;
}
if (FAILED(hr) && hr != VFW_E_ALREADY_CONNECTED)
{
if (This->dsbuffer)
IDirectSoundBuffer_Release(This->dsbuffer);
This->dsbuffer = NULL;
}
return hr;
}
static HRESULT WINAPI DSoundRender_BreakConnect(BaseRenderer* iface)
{
DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
TRACE("(%p)->()\n", iface);
if (This->threadid) {
PostThreadMessageW(This->threadid, WM_APP, 0, 0);
LeaveCriticalSection(This->renderer.pInputPin->pin.pCritSec);
WaitForSingleObject(This->advisethread, INFINITE);
EnterCriticalSection(This->renderer.pInputPin->pin.pCritSec);
CloseHandle(This->advisethread);
}
if (This->dsbuffer)
IDirectSoundBuffer_Release(This->dsbuffer);
This->dsbuffer = NULL;
return S_OK;
}
static HRESULT WINAPI DSoundRender_EndOfStream(BaseRenderer* iface)
{
DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
HRESULT hr;
TRACE("(%p)->()\n",iface);
hr = BaseRendererImpl_EndOfStream(iface);
if (hr != S_OK)
{
ERR("%08x\n", hr);
return hr;
}
hr = DSoundRender_HandleEndOfStream(This);
return hr;
}
static HRESULT WINAPI DSoundRender_BeginFlush(BaseRenderer* iface)
{
DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
TRACE("\n");
BaseRendererImpl_BeginFlush(iface);
SetEvent(This->blocked);
return S_OK;
}
static HRESULT WINAPI DSoundRender_EndFlush(BaseRenderer* iface)
{
DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
TRACE("\n");
BaseRendererImpl_EndFlush(iface);
if (This->renderer.filter.state != State_Stopped)
ResetEvent(This->blocked);
if (This->dsbuffer)
{
LPBYTE buffer;
DWORD size;
/* Force a reset */
IDirectSoundBuffer_Lock(This->dsbuffer, 0, 0, (LPVOID *)&buffer, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER);
memset(buffer, 0, size);
IDirectSoundBuffer_Unlock(This->dsbuffer, buffer, size, NULL, 0);
This->writepos = This->buf_size;
}
return S_OK;
}
static const BaseRendererFuncTable BaseFuncTable = {
DSoundRender_CheckMediaType,
DSoundRender_DoRenderSample,
/**/
NULL,
NULL,
NULL,
DSoundRender_OnStartStreaming,
DSoundRender_OnStopStreaming,
NULL,
NULL,
NULL,
DSoundRender_ShouldDrawSampleNow,
DSoundRender_PrepareReceive,
/**/
DSoundRender_CompleteConnect,
DSoundRender_BreakConnect,
DSoundRender_EndOfStream,
DSoundRender_BeginFlush,
DSoundRender_EndFlush,
};
HRESULT DSoundRender_create(IUnknown * pUnkOuter, LPVOID * ppv)
{
HRESULT hr;
DSoundRenderImpl * pDSoundRender;
TRACE("(%p, %p)\n", pUnkOuter, ppv);
*ppv = NULL;
if (pUnkOuter)
return CLASS_E_NOAGGREGATION;
pDSoundRender = CoTaskMemAlloc(sizeof(DSoundRenderImpl));
if (!pDSoundRender)
return E_OUTOFMEMORY;
ZeroMemory(pDSoundRender, sizeof(DSoundRenderImpl));
hr = BaseRenderer_Init(&pDSoundRender->renderer, &DSoundRender_Vtbl, (IUnknown*)pDSoundRender, &CLSID_DSoundRender, (DWORD_PTR)(__FILE__ ": DSoundRenderImpl.csFilter"), &BaseFuncTable);
BasicAudio_Init(&pDSoundRender->basicAudio,&IBasicAudio_Vtbl);
pDSoundRender->IReferenceClock_iface.lpVtbl = &IReferenceClock_Vtbl;
pDSoundRender->IAMDirectSound_iface.lpVtbl = &IAMDirectSound_Vtbl;
pDSoundRender->IAMFilterMiscFlags_iface.lpVtbl = &IAMFilterMiscFlags_Vtbl;
if (SUCCEEDED(hr))
{
hr = DirectSoundCreate8(NULL, &pDSoundRender->dsound, NULL);
if (FAILED(hr))
ERR("Cannot create Direct Sound object (%x)\n", hr);
else
hr = IDirectSound_SetCooperativeLevel(pDSoundRender->dsound, GetDesktopWindow(), DSSCL_PRIORITY);
if (SUCCEEDED(hr)) {
IDirectSoundBuffer *buf;
DSBUFFERDESC buf_desc;
memset(&buf_desc,0,sizeof(DSBUFFERDESC));
buf_desc.dwSize = sizeof(DSBUFFERDESC);
buf_desc.dwFlags = DSBCAPS_PRIMARYBUFFER;
hr = IDirectSound_CreateSoundBuffer(pDSoundRender->dsound, &buf_desc, &buf, NULL);
if (SUCCEEDED(hr)) {
IDirectSoundBuffer_Play(buf, 0, 0, DSBPLAY_LOOPING);
IDirectSoundBuffer_Release(buf);
}
hr = S_OK;
}
}
if (SUCCEEDED(hr))
{
pDSoundRender->blocked = CreateEventW(NULL, TRUE, TRUE, NULL);
if (!pDSoundRender->blocked || FAILED(hr))
{
IBaseFilter_Release(&pDSoundRender->renderer.filter.IBaseFilter_iface);
return HRESULT_FROM_WIN32(GetLastError());
}
*ppv = pDSoundRender;
}
else
{
BaseRendererImpl_Release(&pDSoundRender->renderer.filter.IBaseFilter_iface);
CoTaskMemFree(pDSoundRender);
}
return hr;
}
static HRESULT WINAPI DSoundRender_QueryInterface(IBaseFilter * iface, REFIID riid, LPVOID * ppv)
{
DSoundRenderImpl *This = impl_from_IBaseFilter(iface);
TRACE("(%p, %p)->(%s, %p)\n", This, iface, qzdebugstr_guid(riid), ppv);
*ppv = NULL;
if (IsEqualIID(riid, &IID_IBasicAudio))
*ppv = &This->basicAudio.IBasicAudio_iface;
else if (IsEqualIID(riid, &IID_IReferenceClock))
*ppv = &This->IReferenceClock_iface;
else if (IsEqualIID(riid, &IID_IAMDirectSound))
*ppv = &This->IAMDirectSound_iface;
else if (IsEqualIID(riid, &IID_IAMFilterMiscFlags))
*ppv = &This->IAMFilterMiscFlags_iface;
else
{
HRESULT hr;
hr = BaseRendererImpl_QueryInterface(iface, riid, ppv);
if (SUCCEEDED(hr))
return hr;
}
if (*ppv)
{
IUnknown_AddRef((IUnknown *)(*ppv));
return S_OK;
}
if (!IsEqualIID(riid, &IID_IPin) && !IsEqualIID(riid, &IID_IVideoWindow))
FIXME("No interface for %s!\n", qzdebugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI DSoundRender_Release(IBaseFilter * iface)
{
DSoundRenderImpl *This = impl_from_IBaseFilter(iface);
ULONG refCount = BaseRendererImpl_Release(iface);
TRACE("(%p)->() Release from %d\n", This, refCount + 1);
if (!refCount)
{
if (This->threadid) {
PostThreadMessageW(This->threadid, WM_APP, 0, 0);
WaitForSingleObject(This->advisethread, INFINITE);
CloseHandle(This->advisethread);
}
if (This->dsbuffer)
IDirectSoundBuffer_Release(This->dsbuffer);
This->dsbuffer = NULL;
if (This->dsound)
IDirectSound_Release(This->dsound);
This->dsound = NULL;
BasicAudio_Destroy(&This->basicAudio);
CloseHandle(This->blocked);
TRACE("Destroying Audio Renderer\n");
CoTaskMemFree(This);
return 0;
}
else
return refCount;
}
static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface)
{
HRESULT hr = S_OK;
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->()\n", This, iface);
EnterCriticalSection(&This->renderer.csRenderLock);
if (This->renderer.filter.state != State_Paused)
{
if (This->renderer.filter.state == State_Stopped)
{
if (This->renderer.pInputPin->pin.pConnectedTo)
ResetEvent(This->renderer.evComplete);
This->renderer.pInputPin->end_of_stream = 0;
}
hr = IDirectSoundBuffer_Stop(This->dsbuffer);
if (SUCCEEDED(hr))
This->renderer.filter.state = State_Paused;
ResetEvent(This->blocked);
ResetEvent(This->renderer.RenderEvent);
}
ResetEvent(This->renderer.ThreadSignal);
LeaveCriticalSection(&This->renderer.csRenderLock);
return hr;
}
static const IBaseFilterVtbl DSoundRender_Vtbl =
{
DSoundRender_QueryInterface,
BaseFilterImpl_AddRef,
DSoundRender_Release,
BaseFilterImpl_GetClassID,
BaseRendererImpl_Stop,
DSoundRender_Pause,
BaseRendererImpl_Run,
BaseRendererImpl_GetState,
BaseRendererImpl_SetSyncSource,
BaseFilterImpl_GetSyncSource,
BaseFilterImpl_EnumPins,
BaseRendererImpl_FindPin,
BaseFilterImpl_QueryFilterInfo,
BaseFilterImpl_JoinFilterGraph,
BaseFilterImpl_QueryVendorInfo
};
/*** IUnknown methods ***/
static HRESULT WINAPI Basicaudio_QueryInterface(IBasicAudio *iface,
REFIID riid,
LPVOID*ppvObj) {
DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->(%s, %p)\n", This, iface, debugstr_guid(riid), ppvObj);
return DSoundRender_QueryInterface(&This->renderer.filter.IBaseFilter_iface, riid, ppvObj);
}
static ULONG WINAPI Basicaudio_AddRef(IBasicAudio *iface) {
DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->()\n", This, iface);
return BaseFilterImpl_AddRef(&This->renderer.filter.IBaseFilter_iface);
}
static ULONG WINAPI Basicaudio_Release(IBasicAudio *iface) {
DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->()\n", This, iface);
return DSoundRender_Release(&This->renderer.filter.IBaseFilter_iface);
}
/*** IBasicAudio methods ***/
static HRESULT WINAPI Basicaudio_put_Volume(IBasicAudio *iface,
LONG lVolume) {
DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->(%d)\n", This, iface, lVolume);
if (lVolume > DSBVOLUME_MAX || lVolume < DSBVOLUME_MIN)
return E_INVALIDARG;
if (This->dsbuffer) {
if (FAILED(IDirectSoundBuffer_SetVolume(This->dsbuffer, lVolume)))
return E_FAIL;
}
This->volume = lVolume;
return S_OK;
}
static HRESULT WINAPI Basicaudio_get_Volume(IBasicAudio *iface,
LONG *plVolume) {
DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->(%p)\n", This, iface, plVolume);
if (!plVolume)
return E_POINTER;
*plVolume = This->volume;
return S_OK;
}
static HRESULT WINAPI Basicaudio_put_Balance(IBasicAudio *iface,
LONG lBalance) {
DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->(%d)\n", This, iface, lBalance);
if (lBalance < DSBPAN_LEFT || lBalance > DSBPAN_RIGHT)
return E_INVALIDARG;
if (This->dsbuffer) {
if (FAILED(IDirectSoundBuffer_SetPan(This->dsbuffer, lBalance)))
return E_FAIL;
}
This->pan = lBalance;
return S_OK;
}
static HRESULT WINAPI Basicaudio_get_Balance(IBasicAudio *iface,
LONG *plBalance) {
DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->(%p)\n", This, iface, plBalance);
if (!plBalance)
return E_POINTER;
*plBalance = This->pan;
return S_OK;
}
static const IBasicAudioVtbl IBasicAudio_Vtbl =
{
Basicaudio_QueryInterface,
Basicaudio_AddRef,
Basicaudio_Release,
BasicAudioImpl_GetTypeInfoCount,
BasicAudioImpl_GetTypeInfo,
BasicAudioImpl_GetIDsOfNames,
BasicAudioImpl_Invoke,
Basicaudio_put_Volume,
Basicaudio_get_Volume,
Basicaudio_put_Balance,
Basicaudio_get_Balance
};
struct dsoundrender_timer {
struct dsoundrender_timer *next;
REFERENCE_TIME start;
REFERENCE_TIME periodicity;
HANDLE handle;
DWORD cookie;
};
static LONG cookie_counter = 1;
static DWORD WINAPI DSoundAdviseThread(LPVOID lpParam) {
DSoundRenderImpl *This = lpParam;
struct dsoundrender_timer head = {NULL};
MSG msg;
TRACE("(%p): Main Loop\n", This);
PeekMessageW(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE);
SetEvent(This->thread_wait);
while (1)
{
HRESULT hr;
REFERENCE_TIME curtime = 0;
BOOL ret;
struct dsoundrender_timer *prev = &head, *cur;
hr = IReferenceClock_GetTime(&This->IReferenceClock_iface, &curtime);
if (SUCCEEDED(hr)) {
TRACE("Time: %s\n", wine_dbgstr_longlong(curtime));
while (prev->next) {
cur = prev->next;
if (cur->start > curtime) {
TRACE("Skipping %p\n", cur);
prev = cur;
} else if (cur->periodicity) {
while (cur->start <= curtime) {
cur->start += cur->periodicity;
ReleaseSemaphore(cur->handle, 1, NULL);
}
prev = cur;
} else {
struct dsoundrender_timer *next = cur->next;
TRACE("Firing %p %s < %s\n", cur, wine_dbgstr_longlong(cur->start), wine_dbgstr_longlong(curtime));
SetEvent(cur->handle);
HeapFree(GetProcessHeap(), 0, cur);
prev->next = next;
}
}
}
if (!head.next)
ret = GetMessageW(&msg, INVALID_HANDLE_VALUE, WM_APP, WM_APP + 4);
else
ret = PeekMessageW(&msg, INVALID_HANDLE_VALUE, WM_APP, WM_APP + 4, PM_REMOVE);
while (ret) {
switch (LOWORD(msg.message) - WM_APP) {
case 0: TRACE("Exiting\n"); return 0;
case 1:
case 2: {
struct dsoundrender_timer *t = (struct dsoundrender_timer *)msg.wParam;
if (LOWORD(msg.message) - WM_APP == 1)
TRACE("Adding one-shot timer %p\n", t);
else
TRACE("Adding periodic timer %p\n", t);
t->next = head.next;
head.next = t;
break;
}
case 3:
prev = &head;
while (prev->next) {
cur = prev->next;
if (cur->cookie == msg.wParam) {
struct dsoundrender_timer *next = cur->next;
HeapFree(GetProcessHeap(), 0, cur);
prev->next = next;
break;
}
prev = cur;
}
break;
}
ret = PeekMessageW(&msg, INVALID_HANDLE_VALUE, WM_APP, WM_APP + 4, PM_REMOVE);
}
MsgWaitForMultipleObjects(0, NULL, 5, QS_POSTMESSAGE, 0);
}
return 0;
}
/*** IUnknown methods ***/
static HRESULT WINAPI ReferenceClock_QueryInterface(IReferenceClock *iface,
REFIID riid,
LPVOID*ppvObj)
{
DSoundRenderImpl *This = impl_from_IReferenceClock(iface);
TRACE("(%p/%p)->(%s, %p)\n", This, iface, debugstr_guid(riid), ppvObj);
return DSoundRender_QueryInterface(&This->renderer.filter.IBaseFilter_iface, riid, ppvObj);
}
static ULONG WINAPI ReferenceClock_AddRef(IReferenceClock *iface)
{
DSoundRenderImpl *This = impl_from_IReferenceClock(iface);
TRACE("(%p/%p)->()\n", This, iface);
return BaseFilterImpl_AddRef(&This->renderer.filter.IBaseFilter_iface);
}
static ULONG WINAPI ReferenceClock_Release(IReferenceClock *iface)
{
DSoundRenderImpl *This = impl_from_IReferenceClock(iface);
TRACE("(%p/%p)->()\n", This, iface);
return DSoundRender_Release(&This->renderer.filter.IBaseFilter_iface);
}
/*** IReferenceClock methods ***/
static HRESULT WINAPI ReferenceClock_GetTime(IReferenceClock *iface,
REFERENCE_TIME *pTime)
{
DSoundRenderImpl *This = impl_from_IReferenceClock(iface);
HRESULT hr = E_FAIL;
TRACE("(%p/%p)->(%p)\n", This, iface, pTime);
if (!pTime)
return E_POINTER;
if (This->dsbuffer) {
DWORD writepos1, writepos2;
EnterCriticalSection(&This->renderer.filter.csFilter);
DSoundRender_UpdatePositions(This, &writepos1, &writepos2);
if (This->renderer.pInputPin && This->renderer.pInputPin->pin.mtCurrent.pbFormat)
{
*pTime = This->play_time + time_from_pos(This, This->last_playpos);
hr = S_OK;
}
else
{
ERR("pInputPin Disconnected\n");
hr = E_FAIL;
}
LeaveCriticalSection(&This->renderer.filter.csFilter);
}
if (FAILED(hr))
WARN("Could not get reference time (%x)!\n", hr);
return hr;
}
static HRESULT WINAPI ReferenceClock_AdviseTime(IReferenceClock *iface,
REFERENCE_TIME rtBaseTime,
REFERENCE_TIME rtStreamTime,
HEVENT hEvent,
DWORD_PTR *pdwAdviseCookie)
{
DSoundRenderImpl *This = impl_from_IReferenceClock(iface);
REFERENCE_TIME when = rtBaseTime + rtStreamTime;
REFERENCE_TIME future;
TRACE("(%p/%p)->(%s, %s, %p, %p)\n", This, iface, wine_dbgstr_longlong(rtBaseTime), wine_dbgstr_longlong(rtStreamTime), (void*)hEvent, pdwAdviseCookie);
if (when <= 0)
return E_INVALIDARG;
if (!pdwAdviseCookie)
return E_POINTER;
EnterCriticalSection(&This->renderer.filter.csFilter);
future = when - This->play_time;
if (!This->threadid && This->dsbuffer) {
This->thread_wait = CreateEventW(0, 0, 0, 0);
This->advisethread = CreateThread(NULL, 0, DSoundAdviseThread, This, 0, &This->threadid);
WaitForSingleObject(This->thread_wait, INFINITE);
CloseHandle(This->thread_wait);
}
LeaveCriticalSection(&This->renderer.filter.csFilter);
/* If it's in the past or the next millisecond, trigger immediately */
if (future <= 10000) {
SetEvent((HANDLE)hEvent);
*pdwAdviseCookie = 0;
} else {
struct dsoundrender_timer *t = HeapAlloc(GetProcessHeap(), 0, sizeof(*t));
t->next = NULL;
t->start = when;
t->periodicity = 0;
t->handle = (HANDLE)hEvent;
t->cookie = InterlockedIncrement(&cookie_counter);
PostThreadMessageW(This->threadid, WM_APP+1, (WPARAM)t, 0);
*pdwAdviseCookie = t->cookie;
}
return S_OK;
}
static HRESULT WINAPI ReferenceClock_AdvisePeriodic(IReferenceClock *iface,
REFERENCE_TIME rtStartTime,
REFERENCE_TIME rtPeriodTime,
HSEMAPHORE hSemaphore,
DWORD_PTR *pdwAdviseCookie)
{
DSoundRenderImpl *This = impl_from_IReferenceClock(iface);
struct dsoundrender_timer *t;
TRACE("(%p/%p)->(%s, %s, %p, %p)\n", This, iface, wine_dbgstr_longlong(rtStartTime), wine_dbgstr_longlong(rtPeriodTime), (void*)hSemaphore, pdwAdviseCookie);
if (rtStartTime <= 0 || rtPeriodTime <= 0)
return E_INVALIDARG;
if (!pdwAdviseCookie)
return E_POINTER;
EnterCriticalSection(&This->renderer.filter.csFilter);
if (!This->threadid && This->dsbuffer) {
This->thread_wait = CreateEventW(0, 0, 0, 0);
This->advisethread = CreateThread(NULL, 0, DSoundAdviseThread, This, 0, &This->threadid);
WaitForSingleObject(This->thread_wait, INFINITE);
CloseHandle(This->thread_wait);
}
LeaveCriticalSection(&This->renderer.filter.csFilter);
t = HeapAlloc(GetProcessHeap(), 0, sizeof(*t));
t->next = NULL;
t->start = rtStartTime;
t->periodicity = rtPeriodTime;
t->handle = (HANDLE)hSemaphore;
t->cookie = InterlockedIncrement(&cookie_counter);
PostThreadMessageW(This->threadid, WM_APP+1, (WPARAM)t, 0);
*pdwAdviseCookie = t->cookie;
return S_OK;
}
static HRESULT WINAPI ReferenceClock_Unadvise(IReferenceClock *iface,
DWORD_PTR dwAdviseCookie)
{
DSoundRenderImpl *This = impl_from_IReferenceClock(iface);
TRACE("(%p/%p)->(%p)\n", This, iface, (void*)dwAdviseCookie);
if (!This->advisethread || !dwAdviseCookie)
return S_FALSE;
PostThreadMessageW(This->threadid, WM_APP+3, dwAdviseCookie, 0);
return S_OK;
}
static const IReferenceClockVtbl IReferenceClock_Vtbl =
{
ReferenceClock_QueryInterface,
ReferenceClock_AddRef,
ReferenceClock_Release,
ReferenceClock_GetTime,
ReferenceClock_AdviseTime,
ReferenceClock_AdvisePeriodic,
ReferenceClock_Unadvise
};
/*** IUnknown methods ***/
static HRESULT WINAPI AMDirectSound_QueryInterface(IAMDirectSound *iface,
REFIID riid,
LPVOID*ppvObj)
{
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
TRACE("(%p/%p)->(%s, %p)\n", This, iface, debugstr_guid(riid), ppvObj);
return DSoundRender_QueryInterface(&This->renderer.filter.IBaseFilter_iface, riid, ppvObj);
}
static ULONG WINAPI AMDirectSound_AddRef(IAMDirectSound *iface)
{
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
TRACE("(%p/%p)->()\n", This, iface);
return BaseFilterImpl_AddRef(&This->renderer.filter.IBaseFilter_iface);
}
static ULONG WINAPI AMDirectSound_Release(IAMDirectSound *iface)
{
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
TRACE("(%p/%p)->()\n", This, iface);
return DSoundRender_Release(&This->renderer.filter.IBaseFilter_iface);
}
/*** IAMDirectSound methods ***/
static HRESULT WINAPI AMDirectSound_GetDirectSoundInterface(IAMDirectSound *iface, IDirectSound **ds)
{
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, ds);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_GetPrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf)
{
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_GetSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf)
{
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_ReleaseDirectSoundInterface(IAMDirectSound *iface, IDirectSound *ds)
{
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, ds);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_ReleasePrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf)
{
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_ReleaseSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf)
{
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_SetFocusWindow(IAMDirectSound *iface, HWND hwnd, BOOL bgaudible)
{
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p,%d): stub\n", This, iface, hwnd, bgaudible);
return E_NOTIMPL;
}
static HRESULT WINAPI AMDirectSound_GetFocusWindow(IAMDirectSound *iface, HWND *hwnd, BOOL *bgaudible)
{
DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", This, iface, hwnd, bgaudible);
return E_NOTIMPL;
}
static const IAMDirectSoundVtbl IAMDirectSound_Vtbl =
{
AMDirectSound_QueryInterface,
AMDirectSound_AddRef,
AMDirectSound_Release,
AMDirectSound_GetDirectSoundInterface,
AMDirectSound_GetPrimaryBufferInterface,
AMDirectSound_GetSecondaryBufferInterface,
AMDirectSound_ReleaseDirectSoundInterface,
AMDirectSound_ReleasePrimaryBufferInterface,
AMDirectSound_ReleaseSecondaryBufferInterface,
AMDirectSound_SetFocusWindow,
AMDirectSound_GetFocusWindow
};
static HRESULT WINAPI AMFilterMiscFlags_QueryInterface(IAMFilterMiscFlags *iface, REFIID riid, void **ppv) {
DSoundRenderImpl *This = impl_from_IAMFilterMiscFlags(iface);
return IBaseFilter_QueryInterface(&This->renderer.filter.IBaseFilter_iface, riid, ppv);
}
static ULONG WINAPI AMFilterMiscFlags_AddRef(IAMFilterMiscFlags *iface) {
DSoundRenderImpl *This = impl_from_IAMFilterMiscFlags(iface);
return IBaseFilter_AddRef(&This->renderer.filter.IBaseFilter_iface);
}
static ULONG WINAPI AMFilterMiscFlags_Release(IAMFilterMiscFlags *iface) {
DSoundRenderImpl *This = impl_from_IAMFilterMiscFlags(iface);
return IBaseFilter_Release(&This->renderer.filter.IBaseFilter_iface);
}
static ULONG WINAPI AMFilterMiscFlags_GetMiscFlags(IAMFilterMiscFlags *iface) {
return AM_FILTER_MISC_FLAGS_IS_RENDERER;
}
static const IAMFilterMiscFlagsVtbl IAMFilterMiscFlags_Vtbl = {
AMFilterMiscFlags_QueryInterface,
AMFilterMiscFlags_AddRef,
AMFilterMiscFlags_Release,
AMFilterMiscFlags_GetMiscFlags
};