| /* DirectDraw Base Functions |
| * |
| * Copyright 1997-1999 Marcus Meissner |
| * Copyright 1998 Lionel Ulmer |
| * Copyright 2000-2001 TransGaming Technologies Inc. |
| * Copyright 2006 Stefan Dösinger |
| * Copyright 2008 Denver Gingerich |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #define DDRAW_INIT_GUID |
| #include "ddraw_private.h" |
| #include "rpcproxy.h" |
| |
| #include "wine/exception.h" |
| #include "winreg.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| |
| static struct list global_ddraw_list = LIST_INIT(global_ddraw_list); |
| |
| static HINSTANCE instance; |
| |
| /* value of ForceRefreshRate */ |
| DWORD force_refresh_rate = 0; |
| |
| /* Structure for converting DirectDrawEnumerateA to DirectDrawEnumerateExA */ |
| struct callback_info |
| { |
| LPDDENUMCALLBACKA callback; |
| void *context; |
| }; |
| |
| /* Enumeration callback for converting DirectDrawEnumerateA to DirectDrawEnumerateExA */ |
| static BOOL CALLBACK enum_callback(GUID *guid, char *description, char *driver_name, |
| void *context, HMONITOR monitor) |
| { |
| const struct callback_info *info = context; |
| |
| return info->callback(guid, description, driver_name, info->context); |
| } |
| |
| static void ddraw_enumerate_secondary_devices(struct wined3d *wined3d, LPDDENUMCALLBACKEXA callback, |
| void *context) |
| { |
| struct wined3d_adapter_identifier adapter_id; |
| struct wined3d_output_desc output_desc; |
| BOOL cont_enum = TRUE; |
| HRESULT hr = S_OK; |
| UINT adapter = 0; |
| |
| for (adapter = 0; SUCCEEDED(hr) && cont_enum; adapter++) |
| { |
| char DriverName[512] = "", DriverDescription[512] = ""; |
| |
| /* The Battle.net System Checker expects the GetAdapterIdentifier DeviceName to match the |
| * Driver Name, so obtain the DeviceName and GUID from D3D. */ |
| memset(&adapter_id, 0x0, sizeof(adapter_id)); |
| adapter_id.device_name = DriverName; |
| adapter_id.device_name_size = sizeof(DriverName); |
| adapter_id.description = DriverDescription; |
| adapter_id.description_size = sizeof(DriverDescription); |
| wined3d_mutex_lock(); |
| if (SUCCEEDED(hr = wined3d_get_adapter_identifier(wined3d, adapter, 0x0, &adapter_id))) |
| hr = wined3d_get_output_desc(wined3d, adapter, &output_desc); |
| wined3d_mutex_unlock(); |
| if (SUCCEEDED(hr)) |
| { |
| TRACE("Interface %d: %s\n", adapter, wine_dbgstr_guid(&adapter_id.device_identifier)); |
| cont_enum = callback(&adapter_id.device_identifier, adapter_id.description, |
| adapter_id.device_name, context, output_desc.monitor); |
| } |
| } |
| } |
| |
| /* Handle table functions */ |
| BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) |
| { |
| t->entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, initial_size * sizeof(*t->entries)); |
| if (!t->entries) |
| { |
| ERR("Failed to allocate handle table memory.\n"); |
| return FALSE; |
| } |
| t->free_entries = NULL; |
| t->table_size = initial_size; |
| t->entry_count = 0; |
| |
| return TRUE; |
| } |
| |
| void ddraw_handle_table_destroy(struct ddraw_handle_table *t) |
| { |
| HeapFree(GetProcessHeap(), 0, t->entries); |
| memset(t, 0, sizeof(*t)); |
| } |
| |
| DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) |
| { |
| struct ddraw_handle_entry *entry; |
| |
| if (t->free_entries) |
| { |
| DWORD idx = t->free_entries - t->entries; |
| /* Use a free handle */ |
| entry = t->free_entries; |
| if (entry->type != DDRAW_HANDLE_FREE) |
| { |
| ERR("Handle %#x (%p) is in the free list, but has type %#x.\n", idx, entry->object, entry->type); |
| return DDRAW_INVALID_HANDLE; |
| } |
| t->free_entries = entry->object; |
| entry->object = object; |
| entry->type = type; |
| |
| return idx; |
| } |
| |
| if (!(t->entry_count < t->table_size)) |
| { |
| /* Grow the table */ |
| UINT new_size = t->table_size + (t->table_size >> 1); |
| struct ddraw_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(), |
| 0, t->entries, new_size * sizeof(*t->entries)); |
| if (!new_entries) |
| { |
| ERR("Failed to grow the handle table.\n"); |
| return DDRAW_INVALID_HANDLE; |
| } |
| t->entries = new_entries; |
| t->table_size = new_size; |
| } |
| |
| entry = &t->entries[t->entry_count]; |
| entry->object = object; |
| entry->type = type; |
| |
| return t->entry_count++; |
| } |
| |
| void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) |
| { |
| struct ddraw_handle_entry *entry; |
| void *object; |
| |
| if (handle == DDRAW_INVALID_HANDLE || handle >= t->entry_count) |
| { |
| WARN("Invalid handle %#x passed.\n", handle); |
| return NULL; |
| } |
| |
| entry = &t->entries[handle]; |
| if (entry->type != type) |
| { |
| WARN("Handle %#x (%p) is not of type %#x.\n", handle, entry->object, type); |
| return NULL; |
| } |
| |
| object = entry->object; |
| entry->object = t->free_entries; |
| entry->type = DDRAW_HANDLE_FREE; |
| t->free_entries = entry; |
| |
| return object; |
| } |
| |
| void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) |
| { |
| struct ddraw_handle_entry *entry; |
| |
| if (handle == DDRAW_INVALID_HANDLE || handle >= t->entry_count) |
| { |
| WARN("Invalid handle %#x passed.\n", handle); |
| return NULL; |
| } |
| |
| entry = &t->entries[handle]; |
| if (entry->type != type) |
| { |
| WARN("Handle %#x (%p) is not of type %#x.\n", handle, entry->object, type); |
| return NULL; |
| } |
| |
| return entry->object; |
| } |
| |
| HRESULT WINAPI GetSurfaceFromDC(HDC dc, IDirectDrawSurface4 **surface, HDC *device_dc) |
| { |
| struct ddraw *ddraw; |
| |
| TRACE("dc %p, surface %p, device_dc %p.\n", dc, surface, device_dc); |
| |
| if (!surface) |
| return E_INVALIDARG; |
| |
| if (!device_dc) |
| { |
| *surface = NULL; |
| |
| return E_INVALIDARG; |
| } |
| |
| wined3d_mutex_lock(); |
| LIST_FOR_EACH_ENTRY(ddraw, &global_ddraw_list, struct ddraw, ddraw_list_entry) |
| { |
| if (FAILED(IDirectDraw4_GetSurfaceFromDC(&ddraw->IDirectDraw4_iface, dc, surface))) |
| continue; |
| |
| *device_dc = NULL; /* FIXME */ |
| wined3d_mutex_unlock(); |
| return DD_OK; |
| } |
| wined3d_mutex_unlock(); |
| |
| *surface = NULL; |
| *device_dc = NULL; |
| |
| return DDERR_NOTFOUND; |
| } |
| |
| /*********************************************************************** |
| * |
| * Helper function for DirectDrawCreate and friends |
| * Creates a new DDraw interface with the given REFIID |
| * |
| * Interfaces that can be created: |
| * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7 |
| * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return |
| * IDirect3D interfaces?) |
| * |
| * Arguments: |
| * guid: ID of the requested driver, NULL for the default driver. |
| * The GUID can be queried with DirectDrawEnumerate(Ex)A/W |
| * DD: Used to return the pointer to the created object |
| * UnkOuter: For aggregation, which is unsupported. Must be NULL |
| * iid: requested version ID. |
| * |
| * Returns: |
| * DD_OK if the Interface was created successfully |
| * CLASS_E_NOAGGREGATION if UnkOuter is not NULL |
| * E_OUTOFMEMORY if some allocation failed |
| * |
| ***********************************************************************/ |
| static HRESULT |
| DDRAW_Create(const GUID *guid, |
| void **DD, |
| IUnknown *UnkOuter, |
| REFIID iid) |
| { |
| enum wined3d_device_type device_type; |
| struct ddraw *ddraw; |
| HRESULT hr; |
| DWORD flags = 0; |
| |
| TRACE("driver_guid %s, ddraw %p, outer_unknown %p, interface_iid %s.\n", |
| debugstr_guid(guid), DD, UnkOuter, debugstr_guid(iid)); |
| |
| *DD = NULL; |
| |
| if (guid == (GUID *) DDCREATE_EMULATIONONLY) |
| { |
| /* Use the reference device id. This doesn't actually change anything, |
| * WineD3D always uses OpenGL for D3D rendering. One could make it request |
| * indirect rendering |
| */ |
| device_type = WINED3D_DEVICE_TYPE_REF; |
| } |
| else if(guid == (GUID *) DDCREATE_HARDWAREONLY) |
| { |
| device_type = WINED3D_DEVICE_TYPE_HAL; |
| } |
| else |
| { |
| device_type = 0; |
| } |
| |
| /* DDraw doesn't support aggregation, according to msdn */ |
| if (UnkOuter != NULL) |
| return CLASS_E_NOAGGREGATION; |
| |
| if (!IsEqualGUID(iid, &IID_IDirectDraw7)) |
| flags = WINED3D_LEGACY_FFP_LIGHTING; |
| |
| /* DirectDraw creation comes here */ |
| ddraw = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw)); |
| if (!ddraw) |
| { |
| ERR("Out of memory when creating DirectDraw\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = ddraw_init(ddraw, flags, device_type); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize ddraw object, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, ddraw); |
| return hr; |
| } |
| |
| hr = IDirectDraw7_QueryInterface(&ddraw->IDirectDraw7_iface, iid, DD); |
| IDirectDraw7_Release(&ddraw->IDirectDraw7_iface); |
| if (SUCCEEDED(hr)) |
| list_add_head(&global_ddraw_list, &ddraw->ddraw_list_entry); |
| else |
| WARN("Failed to query interface %s from ddraw object %p.\n", debugstr_guid(iid), ddraw); |
| |
| return hr; |
| } |
| |
| /*********************************************************************** |
| * DirectDrawCreate (DDRAW.@) |
| * |
| * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7 |
| * interfaces in theory |
| * |
| * Arguments, return values: See DDRAW_Create |
| * |
| ***********************************************************************/ |
| HRESULT WINAPI DECLSPEC_HOTPATCH DirectDrawCreate(GUID *driver_guid, IDirectDraw **ddraw, IUnknown *outer) |
| { |
| HRESULT hr; |
| |
| TRACE("driver_guid %s, ddraw %p, outer %p.\n", |
| debugstr_guid(driver_guid), ddraw, outer); |
| |
| wined3d_mutex_lock(); |
| hr = DDRAW_Create(driver_guid, (void **)ddraw, outer, &IID_IDirectDraw); |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) |
| { |
| if (FAILED(hr = IDirectDraw_Initialize(*ddraw, driver_guid))) |
| IDirectDraw_Release(*ddraw); |
| } |
| |
| return hr; |
| } |
| |
| /*********************************************************************** |
| * DirectDrawCreateEx (DDRAW.@) |
| * |
| * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy |
| * interfaces are requested. |
| * |
| * Arguments, return values: See DDRAW_Create |
| * |
| ***********************************************************************/ |
| HRESULT WINAPI DECLSPEC_HOTPATCH DirectDrawCreateEx(GUID *driver_guid, |
| void **ddraw, REFIID interface_iid, IUnknown *outer) |
| { |
| HRESULT hr; |
| |
| TRACE("driver_guid %s, ddraw %p, interface_iid %s, outer %p.\n", |
| debugstr_guid(driver_guid), ddraw, debugstr_guid(interface_iid), outer); |
| |
| if (!IsEqualGUID(interface_iid, &IID_IDirectDraw7)) |
| return DDERR_INVALIDPARAMS; |
| |
| wined3d_mutex_lock(); |
| hr = DDRAW_Create(driver_guid, ddraw, outer, interface_iid); |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) |
| { |
| IDirectDraw7 *ddraw7 = *(IDirectDraw7 **)ddraw; |
| hr = IDirectDraw7_Initialize(ddraw7, driver_guid); |
| if (FAILED(hr)) |
| IDirectDraw7_Release(ddraw7); |
| } |
| |
| return hr; |
| } |
| |
| /*********************************************************************** |
| * DirectDrawEnumerateA (DDRAW.@) |
| * |
| * Enumerates legacy ddraw drivers, ascii version. We only have one |
| * driver, which relays to WineD3D. If we were sufficiently cool, |
| * we could offer various interfaces, which use a different default surface |
| * implementation, but I think it's better to offer this choice in |
| * winecfg, because some apps use the default driver, so we would need |
| * a winecfg option anyway, and there shouldn't be 2 ways to set one setting |
| * |
| * Arguments: |
| * Callback: Callback function from the app |
| * Context: Argument to the call back. |
| * |
| * Returns: |
| * DD_OK on success |
| * E_INVALIDARG if the Callback caused a page fault |
| * |
| * |
| ***********************************************************************/ |
| HRESULT WINAPI DirectDrawEnumerateA(LPDDENUMCALLBACKA callback, void *context) |
| { |
| struct callback_info info; |
| |
| TRACE("callback %p, context %p.\n", callback, context); |
| |
| info.callback = callback; |
| info.context = context; |
| return DirectDrawEnumerateExA(enum_callback, &info, 0x0); |
| } |
| |
| /*********************************************************************** |
| * DirectDrawEnumerateExA (DDRAW.@) |
| * |
| * Enumerates DirectDraw7 drivers, ascii version. See |
| * the comments above DirectDrawEnumerateA for more details. |
| * |
| * The Flag member is not supported right now. |
| * |
| ***********************************************************************/ |
| HRESULT WINAPI DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA callback, void *context, DWORD flags) |
| { |
| struct wined3d *wined3d; |
| |
| TRACE("callback %p, context %p, flags %#x.\n", callback, context, flags); |
| |
| if (flags & ~(DDENUM_ATTACHEDSECONDARYDEVICES | |
| DDENUM_DETACHEDSECONDARYDEVICES | |
| DDENUM_NONDISPLAYDEVICES)) |
| return DDERR_INVALIDPARAMS; |
| |
| if (flags & ~DDENUM_ATTACHEDSECONDARYDEVICES) |
| FIXME("flags 0x%08x not handled\n", flags & ~DDENUM_ATTACHEDSECONDARYDEVICES); |
| |
| TRACE("Enumerating ddraw interfaces\n"); |
| if (!(wined3d = wined3d_create(DDRAW_WINED3D_FLAGS))) |
| { |
| if (!(wined3d = wined3d_create(DDRAW_WINED3D_FLAGS | WINED3D_NO3D))) |
| { |
| WARN("Failed to create a wined3d object.\n"); |
| return E_FAIL; |
| } |
| |
| WARN("Created a wined3d object without 3D support.\n"); |
| } |
| |
| __TRY |
| { |
| /* QuickTime expects the description "DirectDraw HAL" */ |
| static CHAR driver_desc[] = "DirectDraw HAL", |
| driver_name[] = "display"; |
| BOOL cont_enum; |
| |
| TRACE("Default interface: DirectDraw HAL\n"); |
| cont_enum = callback(NULL, driver_desc, driver_name, context, 0); |
| |
| /* The Battle.net System Checker expects both a NULL device and a GUID-based device */ |
| if (cont_enum && (flags & DDENUM_ATTACHEDSECONDARYDEVICES)) |
| ddraw_enumerate_secondary_devices(wined3d, callback, context); |
| } |
| __EXCEPT_PAGE_FAULT |
| { |
| wined3d_decref(wined3d); |
| return DDERR_INVALIDPARAMS; |
| } |
| __ENDTRY; |
| |
| wined3d_decref(wined3d); |
| TRACE("End of enumeration\n"); |
| return DD_OK; |
| } |
| |
| /*********************************************************************** |
| * DirectDrawEnumerateW (DDRAW.@) |
| * |
| * Enumerates legacy drivers, unicode version. |
| * This function is not implemented on Windows. |
| * |
| ***********************************************************************/ |
| HRESULT WINAPI DirectDrawEnumerateW(LPDDENUMCALLBACKW callback, void *context) |
| { |
| TRACE("callback %p, context %p.\n", callback, context); |
| |
| if (!callback) |
| return DDERR_INVALIDPARAMS; |
| else |
| return DDERR_UNSUPPORTED; |
| } |
| |
| /*********************************************************************** |
| * DirectDrawEnumerateExW (DDRAW.@) |
| * |
| * Enumerates DirectDraw7 drivers, unicode version. |
| * This function is not implemented on Windows. |
| * |
| ***********************************************************************/ |
| HRESULT WINAPI DirectDrawEnumerateExW(LPDDENUMCALLBACKEXW callback, void *context, DWORD flags) |
| { |
| TRACE("callback %p, context %p, flags %#x.\n", callback, context, flags); |
| |
| return DDERR_UNSUPPORTED; |
| } |
| |
| /*********************************************************************** |
| * Classfactory implementation. |
| ***********************************************************************/ |
| |
| /*********************************************************************** |
| * CF_CreateDirectDraw |
| * |
| * DDraw creation function for the class factory |
| * |
| * Params: |
| * UnkOuter: Set to NULL |
| * iid: ID of the wanted interface |
| * obj: Address to pass the interface pointer back |
| * |
| * Returns |
| * DD_OK / DDERR*, see DDRAW_Create |
| * |
| ***********************************************************************/ |
| static HRESULT |
| CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid, |
| void **obj) |
| { |
| HRESULT hr; |
| |
| TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(iid), obj); |
| |
| wined3d_mutex_lock(); |
| hr = DDRAW_Create(NULL, obj, UnkOuter, iid); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| /*********************************************************************** |
| * CF_CreateDirectDraw |
| * |
| * Clipper creation function for the class factory |
| * |
| * Params: |
| * UnkOuter: Set to NULL |
| * iid: ID of the wanted interface |
| * obj: Address to pass the interface pointer back |
| * |
| * Returns |
| * DD_OK / DDERR*, see DDRAW_Create |
| * |
| ***********************************************************************/ |
| static HRESULT |
| CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid, |
| void **obj) |
| { |
| HRESULT hr; |
| IDirectDrawClipper *Clip; |
| |
| TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(riid), obj); |
| |
| wined3d_mutex_lock(); |
| hr = DirectDrawCreateClipper(0, &Clip, UnkOuter); |
| if (hr != DD_OK) |
| { |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj); |
| IDirectDrawClipper_Release(Clip); |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static const struct object_creation_info object_creation[] = |
| { |
| { &CLSID_DirectDraw, CF_CreateDirectDraw }, |
| { &CLSID_DirectDraw7, CF_CreateDirectDraw }, |
| { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper } |
| }; |
| |
| struct ddraw_class_factory |
| { |
| IClassFactory IClassFactory_iface; |
| |
| LONG ref; |
| HRESULT (*pfnCreateInstance)(IUnknown *outer, REFIID iid, void **out); |
| }; |
| |
| static inline struct ddraw_class_factory *impl_from_IClassFactory(IClassFactory *iface) |
| { |
| return CONTAINING_RECORD(iface, struct ddraw_class_factory, IClassFactory_iface); |
| } |
| |
| /******************************************************************************* |
| * IDirectDrawClassFactory::QueryInterface |
| * |
| * QueryInterface for the class factory |
| * |
| * PARAMS |
| * riid Reference to identifier of queried interface |
| * ppv Address to return the interface pointer at |
| * |
| * RETURNS |
| * Success: S_OK |
| * Failure: E_NOINTERFACE |
| * |
| *******************************************************************************/ |
| static HRESULT WINAPI ddraw_class_factory_QueryInterface(IClassFactory *iface, REFIID riid, void **out) |
| { |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IClassFactory)) |
| { |
| IClassFactory_AddRef(iface); |
| *out = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| return E_NOINTERFACE; |
| } |
| |
| /******************************************************************************* |
| * IDirectDrawClassFactory::AddRef |
| * |
| * AddRef for the class factory |
| * |
| * RETURNS |
| * The new refcount |
| * |
| *******************************************************************************/ |
| static ULONG WINAPI ddraw_class_factory_AddRef(IClassFactory *iface) |
| { |
| struct ddraw_class_factory *factory = impl_from_IClassFactory(iface); |
| ULONG ref = InterlockedIncrement(&factory->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", factory, ref); |
| |
| return ref; |
| } |
| |
| /******************************************************************************* |
| * IDirectDrawClassFactory::Release |
| * |
| * Release for the class factory. If the refcount falls to 0, the object |
| * is destroyed |
| * |
| * RETURNS |
| * The new refcount |
| * |
| *******************************************************************************/ |
| static ULONG WINAPI ddraw_class_factory_Release(IClassFactory *iface) |
| { |
| struct ddraw_class_factory *factory = impl_from_IClassFactory(iface); |
| ULONG ref = InterlockedDecrement(&factory->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", factory, ref); |
| |
| if (!ref) |
| HeapFree(GetProcessHeap(), 0, factory); |
| |
| return ref; |
| } |
| |
| |
| /******************************************************************************* |
| * IDirectDrawClassFactory::CreateInstance |
| * |
| * What is this? Seems to create DirectDraw objects... |
| * |
| * Params |
| * The usual things??? |
| * |
| * RETURNS |
| * ??? |
| * |
| *******************************************************************************/ |
| static HRESULT WINAPI ddraw_class_factory_CreateInstance(IClassFactory *iface, |
| IUnknown *outer_unknown, REFIID riid, void **out) |
| { |
| struct ddraw_class_factory *factory = impl_from_IClassFactory(iface); |
| |
| TRACE("iface %p, outer_unknown %p, riid %s, out %p.\n", |
| iface, outer_unknown, debugstr_guid(riid), out); |
| |
| return factory->pfnCreateInstance(outer_unknown, riid, out); |
| } |
| |
| /******************************************************************************* |
| * IDirectDrawClassFactory::LockServer |
| * |
| * What is this? |
| * |
| * Params |
| * ??? |
| * |
| * RETURNS |
| * S_OK, because it's a stub |
| * |
| *******************************************************************************/ |
| static HRESULT WINAPI ddraw_class_factory_LockServer(IClassFactory *iface, BOOL dolock) |
| { |
| FIXME("iface %p, dolock %#x stub!\n", iface, dolock); |
| |
| return S_OK; |
| } |
| |
| /******************************************************************************* |
| * The class factory VTable |
| *******************************************************************************/ |
| static const IClassFactoryVtbl IClassFactory_Vtbl = |
| { |
| ddraw_class_factory_QueryInterface, |
| ddraw_class_factory_AddRef, |
| ddraw_class_factory_Release, |
| ddraw_class_factory_CreateInstance, |
| ddraw_class_factory_LockServer |
| }; |
| |
| HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, void **out) |
| { |
| struct ddraw_class_factory *factory; |
| unsigned int i; |
| |
| TRACE("rclsid %s, riid %s, out %p.\n", |
| debugstr_guid(rclsid), debugstr_guid(riid), out); |
| |
| if (!IsEqualGUID(&IID_IClassFactory, riid) |
| && !IsEqualGUID(&IID_IUnknown, riid)) |
| return E_NOINTERFACE; |
| |
| for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++) |
| { |
| if (IsEqualGUID(object_creation[i].clsid, rclsid)) |
| break; |
| } |
| |
| if (i == sizeof(object_creation)/sizeof(object_creation[0])) |
| { |
| FIXME("%s: no class found.\n", debugstr_guid(rclsid)); |
| return CLASS_E_CLASSNOTAVAILABLE; |
| } |
| |
| factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory)); |
| if (factory == NULL) return E_OUTOFMEMORY; |
| |
| factory->IClassFactory_iface.lpVtbl = &IClassFactory_Vtbl; |
| factory->ref = 1; |
| |
| factory->pfnCreateInstance = object_creation[i].pfnCreateInstance; |
| |
| *out = factory; |
| return S_OK; |
| } |
| |
| |
| /******************************************************************************* |
| * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use. |
| * |
| * RETURNS |
| * Success: S_OK |
| * Failure: S_FALSE |
| */ |
| HRESULT WINAPI DllCanUnloadNow(void) |
| { |
| TRACE("\n"); |
| |
| return S_FALSE; |
| } |
| |
| |
| HRESULT WINAPI DllRegisterServer(void) |
| { |
| return __wine_register_resources( instance ); |
| } |
| |
| HRESULT WINAPI DllUnregisterServer(void) |
| { |
| return __wine_unregister_resources( instance ); |
| } |
| |
| /*********************************************************************** |
| * DllMain (DDRAW.0) |
| * |
| * Could be used to register DirectDraw drivers, if we have more than |
| * one. Also used to destroy any objects left at unload if the |
| * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...) |
| * |
| ***********************************************************************/ |
| BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved) |
| { |
| switch (reason) |
| { |
| case DLL_PROCESS_ATTACH: |
| { |
| static HMODULE ddraw_self; |
| HKEY hkey = 0; |
| WNDCLASSA wc; |
| |
| /* Register the window class. This is used to create a hidden window |
| * for D3D rendering, if the application didn't pass one. It can also |
| * be used for creating a device window from SetCooperativeLevel(). */ |
| wc.style = CS_HREDRAW | CS_VREDRAW; |
| wc.lpfnWndProc = DefWindowProcA; |
| wc.cbClsExtra = 0; |
| wc.cbWndExtra = 0; |
| wc.hInstance = inst; |
| wc.hIcon = 0; |
| wc.hCursor = 0; |
| wc.hbrBackground = GetStockObject(BLACK_BRUSH); |
| wc.lpszMenuName = NULL; |
| wc.lpszClassName = DDRAW_WINDOW_CLASS_NAME; |
| if (!RegisterClassA(&wc)) |
| { |
| ERR("Failed to register ddraw window class, last error %#x.\n", GetLastError()); |
| return FALSE; |
| } |
| |
| /* On Windows one can force the refresh rate that DirectDraw uses by |
| * setting an override value in dxdiag. This is documented in KB315614 |
| * (main article), KB230002, and KB217348. By comparing registry dumps |
| * before and after setting the override, we see that the override value |
| * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a |
| * DWORD that represents the refresh rate to force. We use this |
| * registry entry to modify the behavior of SetDisplayMode so that Wine |
| * users can override the refresh rate in a Windows-compatible way. |
| * |
| * dxdiag will not accept a refresh rate lower than 40 or higher than |
| * 120 so this value should be within that range. It is, of course, |
| * possible for a user to set the registry entry value directly so that |
| * assumption might not hold. |
| * |
| * There is no current mechanism for setting this value through the Wine |
| * GUI. It would be most appropriate to set this value through a dxdiag |
| * clone, but it may be sufficient to use winecfg. |
| * |
| * TODO: Create a mechanism for setting this value through the Wine GUI. |
| */ |
| if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) ) |
| { |
| DWORD type, data, size; |
| |
| size = sizeof(data); |
| if (!RegQueryValueExA(hkey, "ForceRefreshRate", NULL, &type, (BYTE *)&data, &size) && type == REG_DWORD) |
| { |
| TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data); |
| force_refresh_rate = data; |
| } |
| RegCloseKey( hkey ); |
| } |
| |
| /* Prevent the ddraw module from being unloaded. When switching to |
| * exclusive mode, we replace the window proc of the ddraw window. If |
| * an application would unload ddraw from the WM_DESTROY handler for |
| * that window, it would return to unmapped memory and die. Apparently |
| * this is supposed to work on Windows. */ |
| if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_PIN, |
| (const WCHAR *)&ddraw_self, &ddraw_self)) |
| ERR("Failed to get own module handle.\n"); |
| |
| instance = inst; |
| DisableThreadLibraryCalls(inst); |
| break; |
| } |
| |
| case DLL_PROCESS_DETACH: |
| if (WARN_ON(ddraw)) |
| { |
| struct ddraw *ddraw; |
| |
| LIST_FOR_EACH_ENTRY(ddraw, &global_ddraw_list, struct ddraw, ddraw_list_entry) |
| { |
| struct ddraw_surface *surface; |
| |
| WARN("DirectDraw object %p has reference counts {%u, %u, %u, %u, %u}.\n", |
| ddraw, ddraw->ref7, ddraw->ref4, ddraw->ref3, ddraw->ref2, ddraw->ref1); |
| |
| if (ddraw->d3ddevice) |
| WARN("DirectDraw object %p has Direct3D device %p attached.\n", ddraw, ddraw->d3ddevice); |
| |
| LIST_FOR_EACH_ENTRY(surface, &ddraw->surface_list, struct ddraw_surface, surface_list_entry) |
| { |
| WARN("Surface %p has reference counts {%u, %u, %u, %u, %u, %u}.\n", |
| surface, surface->ref7, surface->ref4, surface->ref3, |
| surface->ref2, surface->ref1, surface->gamma_count); |
| } |
| } |
| } |
| |
| if (reserved) break; |
| UnregisterClassA(DDRAW_WINDOW_CLASS_NAME, inst); |
| } |
| |
| return TRUE; |
| } |