| /* Direct3D Light |
| * Copyright (c) 1998 / 2002 Lionel ULMER |
| * Copyright (c) 2006 Stefan DÖSINGER |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "ddraw_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| |
| /***************************************************************************** |
| * light_update |
| * |
| * Updates the Direct3DDevice7 lighting parameters |
| * |
| *****************************************************************************/ |
| static void light_update(struct d3d_light *light) |
| { |
| struct d3d_device *device; |
| |
| TRACE("light %p.\n", light); |
| |
| if (!light->active_viewport || !light->active_viewport->active_device) return; |
| device = light->active_viewport->active_device; |
| |
| IDirect3DDevice7_SetLight(&device->IDirect3DDevice7_iface, light->dwLightIndex, &light->light7); |
| } |
| |
| /***************************************************************************** |
| * light_activate |
| * |
| * Uses the Direct3DDevice7::LightEnable method to active the light |
| * |
| *****************************************************************************/ |
| void light_activate(struct d3d_light *light) |
| { |
| struct d3d_device *device; |
| |
| TRACE("light %p.\n", light); |
| |
| if (!light->active_viewport || !light->active_viewport->active_device) return; |
| device = light->active_viewport->active_device; |
| |
| light_update(light); |
| if (!(light->light.dwFlags & D3DLIGHT_ACTIVE)) |
| { |
| IDirect3DDevice7_LightEnable(&device->IDirect3DDevice7_iface, light->dwLightIndex, TRUE); |
| light->light.dwFlags |= D3DLIGHT_ACTIVE; |
| } |
| } |
| |
| /***************************************************************************** |
| * |
| * light_deactivate |
| * |
| * Uses the Direct3DDevice7::LightEnable method to deactivate the light |
| * |
| *****************************************************************************/ |
| void light_deactivate(struct d3d_light *light) |
| { |
| struct d3d_device *device; |
| |
| TRACE("light %p.\n", light); |
| |
| if (!light->active_viewport || !light->active_viewport->active_device) return; |
| device = light->active_viewport->active_device; |
| |
| if (light->light.dwFlags & D3DLIGHT_ACTIVE) |
| { |
| IDirect3DDevice7_LightEnable(&device->IDirect3DDevice7_iface, light->dwLightIndex, FALSE); |
| light->light.dwFlags &= ~D3DLIGHT_ACTIVE; |
| } |
| } |
| |
| static inline struct d3d_light *impl_from_IDirect3DLight(IDirect3DLight *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d_light, IDirect3DLight_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DLight::QueryInterface |
| * |
| * Queries the object for different interfaces. Unimplemented for this |
| * object at the moment |
| * |
| * Params: |
| * riid: Interface id asked for |
| * obj: Address to return the resulting pointer at. |
| * |
| * Returns: |
| * E_NOINTERFACE, because it's a stub |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_light_QueryInterface(IDirect3DLight *iface, REFIID riid, void **object) |
| { |
| FIXME("iface %p, riid %s, object %p stub!\n", iface, debugstr_guid(riid), object); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI d3d_light_AddRef(IDirect3DLight *iface) |
| { |
| struct d3d_light *light = impl_from_IDirect3DLight(iface); |
| ULONG ref = InterlockedIncrement(&light->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", light, ref); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI d3d_light_Release(IDirect3DLight *iface) |
| { |
| struct d3d_light *light = impl_from_IDirect3DLight(iface); |
| ULONG ref = InterlockedDecrement(&light->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", light, ref); |
| |
| if (!ref) |
| { |
| HeapFree(GetProcessHeap(), 0, light); |
| return 0; |
| } |
| return ref; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DLight Methods. |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirect3DLight::Initialize |
| * |
| * Initializes the interface. This implementation is a no-op, because |
| * initialization takes place at creation time |
| * |
| * Params: |
| * Direct3D: Pointer to an IDirect3D interface. |
| * |
| * Returns: |
| * D3D_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_light_Initialize(IDirect3DLight *iface, IDirect3D *d3d) |
| { |
| TRACE("iface %p, d3d %p.\n", iface, d3d); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *data) |
| { |
| static const D3DCOLORVALUE zero_value = {{0.0f}, {0.0f}, {0.0f}, {0.0f}}; |
| struct d3d_light *light = impl_from_IDirect3DLight(iface); |
| DWORD flags = data->dwSize >= sizeof(D3DLIGHT2) ? ((D3DLIGHT2 *)data)->dwFlags : D3DLIGHT_ACTIVE; |
| D3DLIGHT7 *light7 = &light->light7; |
| |
| TRACE("iface %p, data %p.\n", iface, data); |
| |
| if ((!data->dltType) || (data->dltType > D3DLIGHT_PARALLELPOINT)) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Translate D3DLIGHT2 structure to D3DLIGHT7. */ |
| light7->dltType = data->dltType; |
| light7->dcvDiffuse = data->dcvColor; |
| if (flags & D3DLIGHT_NO_SPECULAR) |
| light7->dcvSpecular = zero_value; |
| else |
| light7->dcvSpecular = data->dcvColor; |
| light7->dcvAmbient = data->dcvColor; |
| light7->dvPosition = data->dvPosition; |
| light7->dvDirection = data->dvDirection; |
| light7->dvRange = data->dvRange; |
| light7->dvFalloff = data->dvFalloff; |
| light7->dvAttenuation0 = data->dvAttenuation0; |
| light7->dvAttenuation1 = data->dvAttenuation1; |
| light7->dvAttenuation2 = data->dvAttenuation2; |
| light7->dvTheta = data->dvTheta; |
| light7->dvPhi = data->dvPhi; |
| |
| wined3d_mutex_lock(); |
| memcpy(&light->light, data, sizeof(*data)); |
| if (!(light->light.dwFlags & D3DLIGHT_ACTIVE) && flags & D3DLIGHT_ACTIVE) |
| light_activate(light); |
| else if (light->light.dwFlags & D3DLIGHT_ACTIVE && !(flags & D3DLIGHT_ACTIVE)) |
| light_deactivate(light); |
| else if (flags & D3DLIGHT_ACTIVE) |
| light_update(light); |
| light->light.dwFlags = flags; |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3DLight::GetLight |
| * |
| * Returns the parameters currently assigned to the IDirect3DLight object |
| * |
| * Params: |
| * Light: Pointer to an D3DLIGHT structure to store the parameters |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if Light is NULL |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d_light_GetLight(IDirect3DLight *iface, D3DLIGHT *lpLight) |
| { |
| struct d3d_light *light = impl_from_IDirect3DLight(iface); |
| |
| TRACE("iface %p, light %p.\n", iface, lpLight); |
| |
| wined3d_mutex_lock(); |
| memcpy(lpLight, &light->light, lpLight->dwSize); |
| wined3d_mutex_unlock(); |
| |
| return DD_OK; |
| } |
| |
| static const struct IDirect3DLightVtbl d3d_light_vtbl = |
| { |
| /*** IUnknown Methods ***/ |
| d3d_light_QueryInterface, |
| d3d_light_AddRef, |
| d3d_light_Release, |
| /*** IDirect3DLight Methods ***/ |
| d3d_light_Initialize, |
| d3d_light_SetLight, |
| d3d_light_GetLight |
| }; |
| |
| void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) |
| { |
| light->IDirect3DLight_iface.lpVtbl = &d3d_light_vtbl; |
| light->ref = 1; |
| light->ddraw = ddraw; |
| } |
| |
| struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d_light_vtbl); |
| |
| return impl_from_IDirect3DLight(iface); |
| } |