| /* |
| * Copyright (C) 2012 Józef Kucia |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "d3dx9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dx); |
| |
| struct device_state |
| { |
| DWORD num_render_targets; |
| IDirect3DSurface9 **render_targets; |
| IDirect3DSurface9 *depth_stencil; |
| D3DVIEWPORT9 viewport; |
| }; |
| |
| static HRESULT device_state_init(IDirect3DDevice9 *device, struct device_state *state) |
| { |
| HRESULT hr; |
| D3DCAPS9 caps; |
| unsigned int i; |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| if (FAILED(hr)) return hr; |
| |
| state->num_render_targets = caps.NumSimultaneousRTs; |
| state->render_targets = HeapAlloc(GetProcessHeap(), 0, |
| state->num_render_targets * sizeof(IDirect3DSurface9 *)); |
| if (!state->render_targets) |
| return E_OUTOFMEMORY; |
| |
| for (i = 0; i < state->num_render_targets; i++) |
| state->render_targets[i] = NULL; |
| state->depth_stencil = NULL; |
| return D3D_OK; |
| } |
| |
| static void device_state_capture(IDirect3DDevice9 *device, struct device_state *state) |
| { |
| HRESULT hr; |
| unsigned int i; |
| |
| IDirect3DDevice9_GetViewport(device, &state->viewport); |
| |
| for (i = 0; i < state->num_render_targets; i++) |
| { |
| hr = IDirect3DDevice9_GetRenderTarget(device, i, &state->render_targets[i]); |
| if (FAILED(hr)) state->render_targets[i] = NULL; |
| } |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device, &state->depth_stencil); |
| if (FAILED(hr)) state->depth_stencil = NULL; |
| } |
| |
| static void device_state_restore(IDirect3DDevice9 *device, struct device_state *state) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < state->num_render_targets; i++) |
| { |
| IDirect3DDevice9_SetRenderTarget(device, i, state->render_targets[i]); |
| if (state->render_targets[i]) |
| IDirect3DSurface9_Release(state->render_targets[i]); |
| state->render_targets[i] = NULL; |
| } |
| |
| IDirect3DDevice9_SetDepthStencilSurface(device, state->depth_stencil); |
| if (state->depth_stencil) |
| { |
| IDirect3DSurface9_Release(state->depth_stencil); |
| state->depth_stencil = NULL; |
| } |
| |
| IDirect3DDevice9_SetViewport(device, &state->viewport); |
| } |
| |
| static void device_state_release(struct device_state *state) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < state->num_render_targets; i++) |
| { |
| if (state->render_targets[i]) |
| IDirect3DSurface9_Release(state->render_targets[i]); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, state->render_targets); |
| |
| if (state->depth_stencil) IDirect3DSurface9_Release(state->depth_stencil); |
| } |
| |
| struct render_to_surface |
| { |
| ID3DXRenderToSurface ID3DXRenderToSurface_iface; |
| LONG ref; |
| |
| IDirect3DDevice9 *device; |
| D3DXRTS_DESC desc; |
| |
| IDirect3DSurface9 *dst_surface; |
| |
| IDirect3DSurface9 *render_target; |
| IDirect3DSurface9 *depth_stencil; |
| |
| struct device_state previous_state; |
| }; |
| |
| static inline struct render_to_surface *impl_from_ID3DXRenderToSurface(ID3DXRenderToSurface *iface) |
| { |
| return CONTAINING_RECORD(iface, struct render_to_surface, ID3DXRenderToSurface_iface); |
| } |
| |
| static HRESULT WINAPI D3DXRenderToSurface_QueryInterface(ID3DXRenderToSurface *iface, |
| REFIID riid, |
| void **out) |
| { |
| TRACE("iface %p, riid %s, out %p\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_ID3DXRenderToSurface) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IUnknown_AddRef(iface); |
| *out = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); |
| |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI D3DXRenderToSurface_AddRef(ID3DXRenderToSurface *iface) |
| { |
| struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface); |
| ULONG ref = InterlockedIncrement(&render->ref); |
| |
| TRACE("%p increasing refcount to %u\n", iface, ref); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI D3DXRenderToSurface_Release(ID3DXRenderToSurface *iface) |
| { |
| struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface); |
| ULONG ref = InterlockedDecrement(&render->ref); |
| |
| TRACE("%p decreasing refcount to %u\n", iface, ref); |
| |
| if (!ref) |
| { |
| if (render->dst_surface) IDirect3DSurface9_Release(render->dst_surface); |
| |
| if (render->render_target) IDirect3DSurface9_Release(render->render_target); |
| if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil); |
| |
| device_state_release(&render->previous_state); |
| |
| IDirect3DDevice9_Release(render->device); |
| |
| HeapFree(GetProcessHeap(), 0, render); |
| } |
| |
| return ref; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToSurface_GetDevice(ID3DXRenderToSurface *iface, |
| IDirect3DDevice9 **device) |
| { |
| struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface); |
| |
| TRACE("(%p)->(%p)\n", iface, device); |
| |
| if (!device) return D3DERR_INVALIDCALL; |
| |
| IDirect3DDevice9_AddRef(render->device); |
| *device = render->device; |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToSurface_GetDesc(ID3DXRenderToSurface *iface, |
| D3DXRTS_DESC *desc) |
| { |
| struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface); |
| |
| TRACE("(%p)->(%p)\n", iface, desc); |
| |
| if (!desc) return D3DERR_INVALIDCALL; |
| |
| *desc = render->desc; |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToSurface_BeginScene(ID3DXRenderToSurface *iface, |
| IDirect3DSurface9 *surface, |
| const D3DVIEWPORT9 *viewport) |
| { |
| struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface); |
| unsigned int i; |
| IDirect3DDevice9 *device; |
| D3DSURFACE_DESC surface_desc; |
| HRESULT hr = D3DERR_INVALIDCALL; |
| D3DMULTISAMPLE_TYPE multi_sample_type = D3DMULTISAMPLE_NONE; |
| DWORD multi_sample_quality = 0; |
| |
| TRACE("(%p)->(%p, %p)\n", iface, surface, viewport); |
| |
| if (!surface || render->dst_surface) return D3DERR_INVALIDCALL; |
| |
| IDirect3DSurface9_GetDesc(surface, &surface_desc); |
| if (surface_desc.Format != render->desc.Format |
| || surface_desc.Width != render->desc.Width |
| || surface_desc.Height != render->desc.Height) |
| return D3DERR_INVALIDCALL; |
| |
| if (viewport) |
| { |
| if (viewport->X > render->desc.Width || viewport->Y > render->desc.Height |
| || viewport->X + viewport->Width > render->desc.Width |
| || viewport->Y + viewport->Height > render->desc.Height) |
| return D3DERR_INVALIDCALL; |
| |
| if (!(surface_desc.Usage & D3DUSAGE_RENDERTARGET) |
| && (viewport->X != 0 || viewport->Y != 0 |
| || viewport->Width != render->desc.Width |
| || viewport->Height != render->desc.Height)) |
| return D3DERR_INVALIDCALL; |
| } |
| |
| device = render->device; |
| |
| device_state_capture(device, &render->previous_state); |
| |
| /* prepare for rendering to surface */ |
| for (i = 1; i < render->previous_state.num_render_targets; i++) |
| IDirect3DDevice9_SetRenderTarget(device, i, NULL); |
| |
| if (surface_desc.Usage & D3DUSAGE_RENDERTARGET) |
| { |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface); |
| multi_sample_type = surface_desc.MultiSampleType; |
| multi_sample_quality = surface_desc.MultiSampleQuality; |
| } |
| else |
| { |
| hr = IDirect3DDevice9_CreateRenderTarget(device, render->desc.Width, render->desc.Height, |
| render->desc.Format, multi_sample_type, multi_sample_quality, FALSE, |
| &render->render_target, NULL); |
| if (FAILED(hr)) goto cleanup; |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, render->render_target); |
| } |
| |
| if (FAILED(hr)) goto cleanup; |
| |
| if (render->desc.DepthStencil) |
| { |
| hr = IDirect3DDevice9_CreateDepthStencilSurface(device, render->desc.Width, render->desc.Height, |
| render->desc.DepthStencilFormat, multi_sample_type, multi_sample_quality, TRUE, |
| &render->depth_stencil, NULL); |
| } |
| else render->depth_stencil = NULL; |
| |
| if (FAILED(hr)) goto cleanup; |
| |
| hr = IDirect3DDevice9_SetDepthStencilSurface(device, render->depth_stencil); |
| if (FAILED(hr)) goto cleanup; |
| |
| if (viewport) IDirect3DDevice9_SetViewport(device, viewport); |
| |
| IDirect3DSurface9_AddRef(surface); |
| render->dst_surface = surface; |
| return IDirect3DDevice9_BeginScene(device); |
| |
| cleanup: |
| device_state_restore(device, &render->previous_state); |
| |
| if (render->dst_surface) IDirect3DSurface9_Release(render->dst_surface); |
| render->dst_surface = NULL; |
| |
| if (render->render_target) IDirect3DSurface9_Release(render->render_target); |
| render->render_target = NULL; |
| if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil); |
| render->depth_stencil = NULL; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToSurface_EndScene(ID3DXRenderToSurface *iface, |
| DWORD filter) |
| { |
| struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface); |
| HRESULT hr; |
| |
| TRACE("(%p)->(%#x)\n", iface, filter); |
| |
| if (!render->dst_surface) return D3DERR_INVALIDCALL; |
| |
| hr = IDirect3DDevice9_EndScene(render->device); |
| |
| /* copy render target data to destination surface, if needed */ |
| if (render->render_target) |
| { |
| hr = D3DXLoadSurfaceFromSurface(render->dst_surface, NULL, NULL, |
| render->render_target, NULL, NULL, filter, 0); |
| if (FAILED(hr)) ERR("Copying render target data to surface failed %#x\n", hr); |
| } |
| |
| device_state_restore(render->device, &render->previous_state); |
| |
| /* release resources */ |
| if (render->render_target) |
| { |
| IDirect3DSurface9_Release(render->render_target); |
| render->render_target = NULL; |
| } |
| |
| if (render->depth_stencil) |
| { |
| IDirect3DSurface9_Release(render->depth_stencil); |
| render->depth_stencil = NULL; |
| } |
| |
| IDirect3DSurface9_Release(render->dst_surface); |
| render->dst_surface = NULL; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToSurface_OnLostDevice(ID3DXRenderToSurface *iface) |
| { |
| FIXME("(%p)->(): stub\n", iface); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToSurface_OnResetDevice(ID3DXRenderToSurface *iface) |
| { |
| FIXME("(%p)->(): stub\n", iface); |
| return D3D_OK; |
| } |
| |
| static const ID3DXRenderToSurfaceVtbl render_to_surface_vtbl = |
| { |
| /* IUnknown methods */ |
| D3DXRenderToSurface_QueryInterface, |
| D3DXRenderToSurface_AddRef, |
| D3DXRenderToSurface_Release, |
| /* ID3DXRenderToSurface methods */ |
| D3DXRenderToSurface_GetDevice, |
| D3DXRenderToSurface_GetDesc, |
| D3DXRenderToSurface_BeginScene, |
| D3DXRenderToSurface_EndScene, |
| D3DXRenderToSurface_OnLostDevice, |
| D3DXRenderToSurface_OnResetDevice |
| }; |
| |
| HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device, |
| UINT width, |
| UINT height, |
| D3DFORMAT format, |
| BOOL depth_stencil, |
| D3DFORMAT depth_stencil_format, |
| ID3DXRenderToSurface **out) |
| { |
| HRESULT hr; |
| struct render_to_surface *render; |
| |
| TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device, width, height, format, |
| depth_stencil, depth_stencil_format, out); |
| |
| if (!device || !out) return D3DERR_INVALIDCALL; |
| |
| render = HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_surface)); |
| if (!render) return E_OUTOFMEMORY; |
| |
| render->ID3DXRenderToSurface_iface.lpVtbl = &render_to_surface_vtbl; |
| render->ref = 1; |
| |
| render->desc.Width = width; |
| render->desc.Height = height; |
| render->desc.Format = format; |
| render->desc.DepthStencil = depth_stencil; |
| render->desc.DepthStencilFormat = depth_stencil_format; |
| |
| render->dst_surface = NULL; |
| render->render_target = NULL; |
| render->depth_stencil = NULL; |
| |
| hr = device_state_init(device, &render->previous_state); |
| if (FAILED(hr)) |
| { |
| HeapFree(GetProcessHeap(), 0, render); |
| return hr; |
| } |
| |
| IDirect3DDevice9_AddRef(device); |
| render->device = device; |
| |
| *out = &render->ID3DXRenderToSurface_iface; |
| return D3D_OK; |
| } |
| |
| |
| enum render_state |
| { |
| INITIAL, |
| |
| CUBE_BEGIN, |
| CUBE_FACE |
| }; |
| |
| struct render_to_envmap |
| { |
| ID3DXRenderToEnvMap ID3DXRenderToEnvMap_iface; |
| LONG ref; |
| |
| IDirect3DDevice9 *device; |
| D3DXRTE_DESC desc; |
| |
| enum render_state state; |
| struct device_state previous_device_state; |
| |
| D3DCUBEMAP_FACES face; |
| DWORD filter; |
| |
| IDirect3DSurface9 *render_target; |
| IDirect3DSurface9 *depth_stencil; |
| |
| IDirect3DCubeTexture9 *dst_cube_texture; |
| }; |
| |
| static void copy_render_target_to_cube_texture_face(IDirect3DCubeTexture9 *cube_texture, |
| D3DCUBEMAP_FACES face, IDirect3DSurface9 *render_target, DWORD filter) |
| { |
| HRESULT hr; |
| IDirect3DSurface9 *cube_surface; |
| |
| IDirect3DCubeTexture9_GetCubeMapSurface(cube_texture, face, 0, &cube_surface); |
| |
| hr = D3DXLoadSurfaceFromSurface(cube_surface, NULL, NULL, render_target, NULL, NULL, filter, 0); |
| if (FAILED(hr)) ERR("Copying render target data to surface failed %#x\n", hr); |
| |
| IDirect3DSurface9_Release(cube_surface); |
| } |
| |
| static inline struct render_to_envmap *impl_from_ID3DXRenderToEnvMap(ID3DXRenderToEnvMap *iface) |
| { |
| return CONTAINING_RECORD(iface, struct render_to_envmap, ID3DXRenderToEnvMap_iface); |
| } |
| |
| static HRESULT WINAPI D3DXRenderToEnvMap_QueryInterface(ID3DXRenderToEnvMap *iface, |
| REFIID riid, |
| void **out) |
| { |
| TRACE("iface %p, riid %s, out %p\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_ID3DXRenderToEnvMap) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IUnknown_AddRef(iface); |
| *out = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); |
| |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI D3DXRenderToEnvMap_AddRef(ID3DXRenderToEnvMap *iface) |
| { |
| struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface); |
| ULONG ref = InterlockedIncrement(&render->ref); |
| |
| TRACE("%p increasing refcount to %u\n", iface, ref); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI D3DXRenderToEnvMap_Release(ID3DXRenderToEnvMap *iface) |
| { |
| struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface); |
| ULONG ref = InterlockedDecrement(&render->ref); |
| |
| TRACE("%p decreasing refcount to %u\n", iface, ref); |
| |
| if (!ref) |
| { |
| if (render->dst_cube_texture) IDirect3DSurface9_Release(render->dst_cube_texture); |
| |
| if (render->render_target) IDirect3DSurface9_Release(render->render_target); |
| if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil); |
| |
| device_state_release(&render->previous_device_state); |
| |
| IDirect3DDevice9_Release(render->device); |
| |
| HeapFree(GetProcessHeap(), 0, render); |
| } |
| |
| return ref; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToEnvMap_GetDevice(ID3DXRenderToEnvMap *iface, |
| IDirect3DDevice9 **device) |
| { |
| struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface); |
| |
| TRACE("(%p)->(%p)\n", iface, device); |
| |
| if (!device) return D3DERR_INVALIDCALL; |
| |
| IDirect3DDevice9_AddRef(render->device); |
| *device = render->device; |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToEnvMap_GetDesc(ID3DXRenderToEnvMap *iface, |
| D3DXRTE_DESC *desc) |
| { |
| struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface); |
| |
| TRACE("(%p)->(%p)\n", iface, desc); |
| |
| if (!desc) return D3DERR_INVALIDCALL; |
| |
| *desc = render->desc; |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToEnvMap_BeginCube(ID3DXRenderToEnvMap *iface, |
| IDirect3DCubeTexture9 *texture) |
| { |
| struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface); |
| HRESULT hr; |
| D3DSURFACE_DESC level_desc; |
| |
| TRACE("(%p)->(%p)\n", iface, texture); |
| |
| if (!texture) return D3DERR_INVALIDCALL; |
| |
| if (render->state != INITIAL) return D3DERR_INVALIDCALL; |
| |
| IDirect3DCubeTexture9_GetLevelDesc(texture, 0, &level_desc); |
| if (level_desc.Format != render->desc.Format || level_desc.Width != render->desc.Size) |
| return D3DERR_INVALIDCALL; |
| |
| if (!(level_desc.Usage & D3DUSAGE_RENDERTARGET)) |
| { |
| hr = IDirect3DDevice9_CreateRenderTarget(render->device, level_desc.Width, level_desc.Height, |
| level_desc.Format, level_desc.MultiSampleType, level_desc.MultiSampleQuality, |
| TRUE, &render->render_target, NULL); |
| if (FAILED(hr)) goto cleanup; |
| IDirect3DCubeTexture9_GetLevelDesc(texture, 0, &level_desc); |
| } |
| |
| if (render->desc.DepthStencil) |
| { |
| hr = IDirect3DDevice9_CreateDepthStencilSurface(render->device, level_desc.Width, level_desc.Height, |
| render->desc.DepthStencilFormat, level_desc.MultiSampleType, level_desc.MultiSampleQuality, |
| TRUE, &render->depth_stencil, NULL); |
| if (FAILED(hr)) goto cleanup; |
| } |
| |
| IDirect3DCubeTexture9_AddRef(texture); |
| render->dst_cube_texture = texture; |
| render->state = CUBE_BEGIN; |
| return D3D_OK; |
| |
| cleanup: |
| if (render->dst_cube_texture) IDirect3DSurface9_Release(render->dst_cube_texture); |
| render->dst_cube_texture = NULL; |
| |
| if (render->render_target) IDirect3DSurface9_Release(render->render_target); |
| render->render_target = NULL; |
| if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil); |
| render->depth_stencil = NULL; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToEnvMap_BeginSphere(ID3DXRenderToEnvMap *iface, |
| IDirect3DTexture9 *texture) |
| { |
| FIXME("(%p)->(%p): stub\n", iface, texture); |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToEnvMap_BeginHemisphere(ID3DXRenderToEnvMap *iface, |
| IDirect3DTexture9 *pos_z_texture, |
| IDirect3DTexture9 *neg_z_texture) |
| { |
| FIXME("(%p)->(%p, %p): stub\n", iface, pos_z_texture, neg_z_texture); |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToEnvMap_BeginParabolic(ID3DXRenderToEnvMap *iface, |
| IDirect3DTexture9 *pos_z_texture, |
| IDirect3DTexture9 *neg_z_texture) |
| { |
| FIXME("(%p)->(%p, %p): stub\n", iface, pos_z_texture, neg_z_texture); |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToEnvMap_Face(ID3DXRenderToEnvMap *iface, |
| D3DCUBEMAP_FACES face, |
| DWORD filter) |
| { |
| struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface); |
| HRESULT hr; |
| unsigned int i; |
| |
| TRACE("(%p)->(%u, %#x)\n", iface, face, filter); |
| |
| if (render->state == CUBE_FACE) |
| { |
| IDirect3DDevice9_EndScene(render->device); |
| if (render->render_target) |
| copy_render_target_to_cube_texture_face(render->dst_cube_texture, render->face, |
| render->render_target, render->filter); |
| |
| device_state_restore(render->device, &render->previous_device_state); |
| |
| render->state = CUBE_BEGIN; |
| } |
| else if (render->state != CUBE_BEGIN) |
| return D3DERR_INVALIDCALL; |
| |
| device_state_capture(render->device, &render->previous_device_state); |
| |
| for (i = 1; i < render->previous_device_state.num_render_targets; i++) |
| IDirect3DDevice9_SetRenderTarget(render->device, i, NULL); |
| |
| if (!render->render_target) |
| { |
| IDirect3DSurface9 *render_target; |
| IDirect3DCubeTexture9_GetCubeMapSurface(render->dst_cube_texture, face, 0, &render_target); |
| hr = IDirect3DDevice9_SetRenderTarget(render->device, 0, render_target); |
| IDirect3DSurface9_Release(render_target); |
| } |
| else hr = IDirect3DDevice9_SetRenderTarget(render->device, 0, render->render_target); |
| |
| if (FAILED(hr)) goto cleanup; |
| |
| hr = IDirect3DDevice9_SetDepthStencilSurface(render->device, render->depth_stencil); |
| if (FAILED(hr)) goto cleanup; |
| |
| render->state = CUBE_FACE; |
| render->face = face; |
| render->filter = filter; |
| return IDirect3DDevice9_BeginScene(render->device); |
| |
| cleanup: |
| device_state_restore(render->device, &render->previous_device_state); |
| return hr; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToEnvMap_End(ID3DXRenderToEnvMap *iface, |
| DWORD filter) |
| { |
| struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface); |
| |
| TRACE("(%p)->(%#x)\n", iface, filter); |
| |
| if (render->state == INITIAL) return D3DERR_INVALIDCALL; |
| |
| if (render->state == CUBE_FACE) |
| { |
| IDirect3DDevice9_EndScene(render->device); |
| if (render->render_target) |
| copy_render_target_to_cube_texture_face(render->dst_cube_texture, render->face, |
| render->render_target, render->filter); |
| |
| device_state_restore(render->device, &render->previous_device_state); |
| } |
| |
| D3DXFilterTexture((IDirect3DBaseTexture9 *)render->dst_cube_texture, NULL, 0, filter); |
| |
| if (render->render_target) |
| { |
| IDirect3DSurface9_Release(render->render_target); |
| render->render_target = NULL; |
| } |
| |
| if (render->depth_stencil) |
| { |
| IDirect3DSurface9_Release(render->depth_stencil); |
| render->depth_stencil = NULL; |
| } |
| |
| IDirect3DSurface9_Release(render->dst_cube_texture); |
| render->dst_cube_texture = NULL; |
| |
| render->state = INITIAL; |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToEnvMap_OnLostDevice(ID3DXRenderToEnvMap *iface) |
| { |
| FIXME("(%p)->(): stub\n", iface); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI D3DXRenderToEnvMap_OnResetDevice(ID3DXRenderToEnvMap *iface) |
| { |
| FIXME("(%p)->(): stub\n", iface); |
| return D3D_OK; |
| } |
| |
| static const ID3DXRenderToEnvMapVtbl render_to_envmap_vtbl = |
| { |
| /* IUnknown methods */ |
| D3DXRenderToEnvMap_QueryInterface, |
| D3DXRenderToEnvMap_AddRef, |
| D3DXRenderToEnvMap_Release, |
| /* ID3DXRenderToEnvMap methods */ |
| D3DXRenderToEnvMap_GetDevice, |
| D3DXRenderToEnvMap_GetDesc, |
| D3DXRenderToEnvMap_BeginCube, |
| D3DXRenderToEnvMap_BeginSphere, |
| D3DXRenderToEnvMap_BeginHemisphere, |
| D3DXRenderToEnvMap_BeginParabolic, |
| D3DXRenderToEnvMap_Face, |
| D3DXRenderToEnvMap_End, |
| D3DXRenderToEnvMap_OnLostDevice, |
| D3DXRenderToEnvMap_OnResetDevice |
| }; |
| |
| HRESULT WINAPI D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device, |
| UINT size, |
| UINT mip_levels, |
| D3DFORMAT format, |
| BOOL depth_stencil, |
| D3DFORMAT depth_stencil_format, |
| ID3DXRenderToEnvMap **out) |
| { |
| HRESULT hr; |
| struct render_to_envmap *render; |
| |
| TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device, size, mip_levels, |
| format, depth_stencil, depth_stencil_format, out); |
| |
| if (!device || !out) return D3DERR_INVALIDCALL; |
| |
| hr = D3DXCheckTextureRequirements(device, &size, &size, &mip_levels, |
| D3DUSAGE_RENDERTARGET, &format, D3DPOOL_DEFAULT); |
| if (FAILED(hr)) return hr; |
| |
| render = HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_envmap)); |
| if (!render) return E_OUTOFMEMORY; |
| |
| render->ID3DXRenderToEnvMap_iface.lpVtbl = &render_to_envmap_vtbl; |
| render->ref = 1; |
| |
| render->desc.Size = size; |
| render->desc.MipLevels = mip_levels; |
| render->desc.Format = format; |
| render->desc.DepthStencil = depth_stencil; |
| render->desc.DepthStencilFormat = depth_stencil_format; |
| |
| render->state = INITIAL; |
| render->render_target = NULL; |
| render->depth_stencil = NULL; |
| render->dst_cube_texture = NULL; |
| |
| hr = device_state_init(device, &render->previous_device_state); |
| if (FAILED(hr)) |
| { |
| HeapFree(GetProcessHeap(), 0, render); |
| return hr; |
| } |
| |
| IDirect3DDevice9_AddRef(device); |
| render->device = device; |
| |
| *out = &render->ID3DXRenderToEnvMap_iface; |
| return D3D_OK; |
| } |