| /* |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface); |
| } |
| |
| static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object) |
| { |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8) |
| || IsEqualGUID(riid, &IID_IDirect3DResource8) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IDirect3DVertexBuffer8_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface) |
| { |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); |
| ULONG refcount = InterlockedIncrement(&buffer->resource.refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, refcount); |
| |
| if (refcount == 1) |
| { |
| IDirect3DDevice8_AddRef(buffer->parent_device); |
| wined3d_mutex_lock(); |
| wined3d_buffer_incref(buffer->wined3d_buffer); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface) |
| { |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); |
| ULONG refcount = InterlockedDecrement(&buffer->resource.refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, refcount); |
| |
| if (!refcount) |
| { |
| IDirect3DDevice8 *device = buffer->parent_device; |
| |
| wined3d_mutex_lock(); |
| wined3d_buffer_decref(buffer->wined3d_buffer); |
| wined3d_mutex_unlock(); |
| |
| /* Release the device last, as it may cause the device to be destroyed. */ |
| IDirect3DDevice8_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, |
| IDirect3DDevice8 **device) |
| { |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = buffer->parent_device; |
| IDirect3DDevice8_AddRef(*device); |
| |
| TRACE("Returning device %p.\n", *device); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface, |
| REFGUID guid, const void *data, DWORD data_size, DWORD flags) |
| { |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); |
| TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", |
| iface, debugstr_guid(guid), data, data_size, flags); |
| |
| return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); |
| } |
| |
| static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface, |
| REFGUID guid, void *data, DWORD *data_size) |
| { |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); |
| TRACE("iface %p, guid %s, data %p, data_size %p.\n", |
| iface, debugstr_guid(guid), data, data_size); |
| |
| return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size); |
| } |
| |
| static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid) |
| { |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); |
| |
| return d3d8_resource_free_private_data(&buffer->resource, guid); |
| } |
| |
| static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority) |
| { |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); |
| struct wined3d_resource *resource; |
| DWORD previous; |
| |
| TRACE("iface %p, priority %u.\n", iface, priority); |
| |
| wined3d_mutex_lock(); |
| resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); |
| previous = wined3d_resource_set_priority(resource, priority); |
| wined3d_mutex_unlock(); |
| |
| return previous; |
| } |
| |
| static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface) |
| { |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); |
| const struct wined3d_resource *resource; |
| DWORD priority; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); |
| priority = wined3d_resource_get_priority(resource); |
| wined3d_mutex_unlock(); |
| |
| return priority; |
| } |
| |
| static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface) |
| { |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); |
| wined3d_mutex_unlock(); |
| } |
| |
| static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| return D3DRTYPE_VERTEXBUFFER; |
| } |
| |
| static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size, |
| BYTE **data, DWORD flags) |
| { |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); |
| struct wined3d_map_desc wined3d_map_desc; |
| struct wined3d_box wined3d_box = {0}; |
| HRESULT hr; |
| |
| TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", |
| iface, offset, size, data, flags); |
| |
| wined3d_box.left = offset; |
| wined3d_box.right = offset + size; |
| wined3d_mutex_lock(); |
| hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), |
| 0, &wined3d_map_desc, &wined3d_box, flags); |
| wined3d_mutex_unlock(); |
| *data = wined3d_map_desc.data; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface) |
| { |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, |
| D3DVERTEXBUFFER_DESC *desc) |
| { |
| struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); |
| struct wined3d_resource_desc wined3d_desc; |
| struct wined3d_resource *wined3d_resource; |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| wined3d_mutex_lock(); |
| wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); |
| wined3d_mutex_unlock(); |
| |
| desc->Type = D3DRTYPE_VERTEXBUFFER; |
| desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; |
| desc->Pool = wined3d_desc.pool; |
| desc->Size = wined3d_desc.size; |
| desc->FVF = buffer->fvf; |
| desc->Format = D3DFMT_VERTEXDATA; |
| |
| return D3D_OK; |
| } |
| |
| static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl = |
| { |
| /* IUnknown */ |
| d3d8_vertexbuffer_QueryInterface, |
| d3d8_vertexbuffer_AddRef, |
| d3d8_vertexbuffer_Release, |
| /* IDirect3DResource8 */ |
| d3d8_vertexbuffer_GetDevice, |
| d3d8_vertexbuffer_SetPrivateData, |
| d3d8_vertexbuffer_GetPrivateData, |
| d3d8_vertexbuffer_FreePrivateData, |
| d3d8_vertexbuffer_SetPriority, |
| d3d8_vertexbuffer_GetPriority, |
| d3d8_vertexbuffer_PreLoad, |
| d3d8_vertexbuffer_GetType, |
| /* IDirect3DVertexBuffer8 */ |
| d3d8_vertexbuffer_Lock, |
| d3d8_vertexbuffer_Unlock, |
| d3d8_vertexbuffer_GetDesc, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d8_vertexbuffer *buffer = parent; |
| d3d8_resource_cleanup(&buffer->resource); |
| HeapFree(GetProcessHeap(), 0, buffer); |
| } |
| |
| static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops = |
| { |
| d3d8_vertexbuffer_wined3d_object_destroyed, |
| }; |
| |
| HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, |
| UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) |
| { |
| HRESULT hr; |
| |
| buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl; |
| d3d8_resource_init(&buffer->resource); |
| buffer->fvf = fvf; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK, |
| (enum wined3d_pool)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d buffer, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| buffer->parent_device = &device->IDirect3DDevice8_iface; |
| IDirect3DDevice8_AddRef(buffer->parent_device); |
| |
| return D3D_OK; |
| } |
| |
| struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl); |
| |
| return impl_from_IDirect3DVertexBuffer8(iface); |
| } |
| |
| static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface); |
| } |
| |
| static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object) |
| { |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8) |
| || IsEqualGUID(riid, &IID_IDirect3DResource8) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IDirect3DIndexBuffer8_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface) |
| { |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); |
| ULONG refcount = InterlockedIncrement(&buffer->resource.refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, refcount); |
| |
| if (refcount == 1) |
| { |
| IDirect3DDevice8_AddRef(buffer->parent_device); |
| wined3d_mutex_lock(); |
| wined3d_buffer_incref(buffer->wined3d_buffer); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface) |
| { |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); |
| ULONG refcount = InterlockedDecrement(&buffer->resource.refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, refcount); |
| |
| if (!refcount) |
| { |
| IDirect3DDevice8 *device = buffer->parent_device; |
| |
| wined3d_mutex_lock(); |
| wined3d_buffer_decref(buffer->wined3d_buffer); |
| wined3d_mutex_unlock(); |
| |
| /* Release the device last, as it may cause the device to be destroyed. */ |
| IDirect3DDevice8_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, |
| IDirect3DDevice8 **device) |
| { |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = buffer->parent_device; |
| IDirect3DDevice8_AddRef(*device); |
| |
| TRACE("Returning device %p.\n", *device); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface, |
| REFGUID guid, const void *data, DWORD data_size, DWORD flags) |
| { |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); |
| TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", |
| iface, debugstr_guid(guid), data, data_size, flags); |
| |
| return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); |
| } |
| |
| static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface, |
| REFGUID guid, void *data, DWORD *data_size) |
| { |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); |
| TRACE("iface %p, guid %s, data %p, data_size %p.\n", |
| iface, debugstr_guid(guid), data, data_size); |
| |
| return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size); |
| } |
| |
| static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid) |
| { |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); |
| |
| return d3d8_resource_free_private_data(&buffer->resource, guid); |
| } |
| |
| static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority) |
| { |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); |
| struct wined3d_resource *resource; |
| DWORD previous; |
| |
| TRACE("iface %p, priority %u.\n", iface, priority); |
| |
| wined3d_mutex_lock(); |
| resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); |
| previous = wined3d_resource_set_priority(resource, priority); |
| wined3d_mutex_unlock(); |
| |
| return previous; |
| } |
| |
| static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface) |
| { |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); |
| const struct wined3d_resource *resource; |
| DWORD priority; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); |
| priority = wined3d_resource_get_priority(resource); |
| wined3d_mutex_unlock(); |
| |
| return priority; |
| } |
| |
| static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface) |
| { |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); |
| wined3d_mutex_unlock(); |
| } |
| |
| static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| return D3DRTYPE_INDEXBUFFER; |
| } |
| |
| static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, |
| BYTE **data, DWORD flags) |
| { |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); |
| struct wined3d_map_desc wined3d_map_desc; |
| struct wined3d_box wined3d_box = {0}; |
| HRESULT hr; |
| |
| TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", |
| iface, offset, size, data, flags); |
| |
| wined3d_box.left = offset; |
| wined3d_box.right = offset + size; |
| wined3d_mutex_lock(); |
| hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), |
| 0, &wined3d_map_desc, &wined3d_box, flags); |
| wined3d_mutex_unlock(); |
| *data = wined3d_map_desc.data; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface) |
| { |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, |
| D3DINDEXBUFFER_DESC *desc) |
| { |
| struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); |
| struct wined3d_resource_desc wined3d_desc; |
| struct wined3d_resource *wined3d_resource; |
| |
| TRACE("iface %p, desc %p.\n", iface, desc); |
| |
| wined3d_mutex_lock(); |
| wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); |
| wined3d_mutex_unlock(); |
| |
| desc->Format = d3dformat_from_wined3dformat(buffer->format); |
| desc->Type = D3DRTYPE_INDEXBUFFER; |
| desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; |
| desc->Pool = wined3d_desc.pool; |
| desc->Size = wined3d_desc.size; |
| |
| return D3D_OK; |
| } |
| |
| static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl = |
| { |
| /* IUnknown */ |
| d3d8_indexbuffer_QueryInterface, |
| d3d8_indexbuffer_AddRef, |
| d3d8_indexbuffer_Release, |
| /* IDirect3DResource8 */ |
| d3d8_indexbuffer_GetDevice, |
| d3d8_indexbuffer_SetPrivateData, |
| d3d8_indexbuffer_GetPrivateData, |
| d3d8_indexbuffer_FreePrivateData, |
| d3d8_indexbuffer_SetPriority, |
| d3d8_indexbuffer_GetPriority, |
| d3d8_indexbuffer_PreLoad, |
| d3d8_indexbuffer_GetType, |
| /* IDirect3DIndexBuffer8 */ |
| d3d8_indexbuffer_Lock, |
| d3d8_indexbuffer_Unlock, |
| d3d8_indexbuffer_GetDesc, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent) |
| { |
| struct d3d8_indexbuffer *buffer = parent; |
| d3d8_resource_cleanup(&buffer->resource); |
| HeapFree(GetProcessHeap(), 0, buffer); |
| } |
| |
| static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops = |
| { |
| d3d8_indexbuffer_wined3d_object_destroyed, |
| }; |
| |
| HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device, |
| UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) |
| { |
| HRESULT hr; |
| |
| buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl; |
| d3d8_resource_init(&buffer->resource); |
| buffer->format = wined3dformat_from_d3dformat(format); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK, |
| (enum wined3d_pool)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d buffer, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| buffer->parent_device = &device->IDirect3DDevice8_iface; |
| IDirect3DDevice8_AddRef(buffer->parent_device); |
| |
| return D3D_OK; |
| } |
| |
| struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) |
| { |
| if (!iface) |
| return NULL; |
| assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl); |
| |
| return impl_from_IDirect3DIndexBuffer8(iface); |
| } |