| /* Direct3D Device | |
| * Copyright (c) 1998 Lionel ULMER | |
| * | |
| * This file contains the MESA implementation of all the D3D devices that | |
| * Wine supports. | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include <string.h> | |
| #include "windef.h" | |
| #include "winerror.h" | |
| #include "wine/obj_base.h" | |
| #include "ddraw.h" | |
| #include "d3d.h" | |
| #include "wine/debug.h" | |
| #include "mesa_private.h" | |
| #include "x11drv.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); | |
| ICOM_VTABLE(IDirect3DDevice2) OpenGL_vtable; | |
| ICOM_VTABLE(IDirect3DDevice) OpenGL_vtable_dx3; | |
| /* Define this variable if you have an unpatched Mesa 3.0 (patches are available | |
| on Mesa's home page) or version 3.1b. | |
| Version 3.1b2 should correct this bug */ | |
| #undef HAVE_BUGGY_MESAGL | |
| #define D3DDPRIVATE(x) mesa_d3dd_private *odev=((mesa_d3dd_private*)x->private) | |
| #ifndef HAVE_GLEXT_PROTOTYPES | |
| /* This is for non-OpenGL ABI compliant glext.h headers :-) */ | |
| typedef void (* PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, | |
| GLsizei width, GLenum format, GLenum type, | |
| const GLvoid *table); | |
| #endif | |
| static const float id_mat[16] = { | |
| 1.0, 0.0, 0.0, 0.0, | |
| 0.0, 1.0, 0.0, 0.0, | |
| 0.0, 0.0, 1.0, 0.0, | |
| 0.0, 0.0, 0.0, 1.0 | |
| }; | |
| /* retrieve the X display to use on a given DC */ | |
| inline static Display *get_display( HDC hdc ) | |
| { | |
| Display *display; | |
| enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY; | |
| if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, | |
| sizeof(display), (LPSTR)&display )) display = NULL; | |
| return display; | |
| } | |
| /* retrieve the X drawable to use on a given DC */ | |
| inline static Drawable get_drawable( HDC hdc ) | |
| { | |
| Drawable drawable; | |
| enum x11drv_escape_codes escape = X11DRV_GET_DRAWABLE; | |
| if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, | |
| sizeof(drawable), (LPSTR)&drawable )) drawable = 0; | |
| return drawable; | |
| } | |
| static BOOL opengl_flip( LPVOID display, LPVOID drawable) | |
| { | |
| TRACE("(%p, %ld)\n",(Display*)display,(Drawable)drawable); | |
| ENTER_GL(); | |
| glXSwapBuffers((Display*)display,(Drawable)drawable); | |
| LEAVE_GL(); | |
| return TRUE; | |
| } | |
| /******************************************************************************* | |
| * OpenGL static functions | |
| */ | |
| static void set_context(IDirect3DDevice2Impl* This) { | |
| #if COMPILABLE | |
| D3DDPRIVATE(This); | |
| if (glXMakeCurrent(gdi_display,ddpriv->drawable, odev->ctx) == False) { | |
| ERR("Error in setting current context (context %p drawable %ld)!\n", | |
| odev->ctx, ddpriv->drawable); | |
| } | |
| #endif | |
| D3DDPRIVATE(This); | |
| ENTER_GL(); | |
| TRACE("glxMakeCurrent %p, %ld, %p\n",odev->gdi_display,odev->drawable, odev->ctx); | |
| if (glXMakeCurrent(odev->gdi_display,odev->drawable, odev->ctx) == False) { | |
| ERR("Error in setting current context (context %p drawable %ld)!\n", | |
| odev->ctx, odev->drawable); | |
| } | |
| LEAVE_GL(); | |
| } | |
| static void fill_opengl_primcaps(D3DPRIMCAPS *pc) | |
| { | |
| pc->dwSize = sizeof(*pc); | |
| pc->dwMiscCaps = D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLCCW | D3DPMISCCAPS_CULLCW | | |
| D3DPMISCCAPS_LINEPATTERNREP | D3DPMISCCAPS_MASKZ; | |
| pc->dwRasterCaps = D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_FOGTABLE | | |
| D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ZBIAS | D3DPRASTERCAPS_ZTEST; | |
| pc->dwZCmpCaps = 0xFFFFFFFF; /* All Z test can be done */ | |
| pc->dwSrcBlendCaps = 0xFFFFFFFF; /* FIXME: need REAL values */ | |
| pc->dwDestBlendCaps = 0xFFFFFFFF; /* FIXME: need REAL values */ | |
| pc->dwAlphaCmpCaps = 0xFFFFFFFF; /* FIXME: need REAL values */ | |
| pc->dwShadeCaps = 0xFFFFFFFF; /* FIXME: need REAL values */ | |
| pc->dwTextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_PERSPECTIVE | | |
| D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_TRANSPARENCY; | |
| pc->dwTextureFilterCaps = D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_LINEARMIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | | |
| D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_MIPNEAREST | D3DPTFILTERCAPS_NEAREST; | |
| pc->dwTextureBlendCaps = 0xFFFFFFFF; /* FIXME: need REAL values */ | |
| pc->dwTextureAddressCaps = D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_CLAMP | D3DPTADDRESSCAPS_WRAP; | |
| pc->dwStippleWidth = 32; | |
| pc->dwStippleHeight = 32; | |
| } | |
| static void fill_opengl_caps(D3DDEVICEDESC *d1, D3DDEVICEDESC *d2) | |
| { | |
| /* GLint maxlight; */ | |
| d1->dwSize = sizeof(*d1); | |
| d1->dwFlags = D3DDD_DEVCAPS | D3DDD_BCLIPPING | D3DDD_COLORMODEL | D3DDD_DEVICERENDERBITDEPTH | D3DDD_DEVICEZBUFFERBITDEPTH | |
| | D3DDD_LIGHTINGCAPS | D3DDD_LINECAPS | D3DDD_MAXBUFFERSIZE | D3DDD_MAXVERTEXCOUNT | D3DDD_TRANSFORMCAPS | D3DDD_TRICAPS; | |
| d1->dcmColorModel = D3DCOLOR_RGB; | |
| d1->dwDevCaps = D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_EXECUTESYSTEMMEMORY | | |
| D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_TEXTURESYSTEMMEMORY | | |
| D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY; | |
| d1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS); | |
| d1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP; | |
| d1->bClipping = TRUE; | |
| d1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS); | |
| d1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL | D3DLIGHTCAPS_PARALLELPOINT | D3DLIGHTCAPS_POINT | D3DLIGHTCAPS_SPOT; | |
| d1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB; | |
| d1->dlcLightingCaps.dwNumLights = 16; /* glGetIntegerv(GL_MAX_LIGHTS, &maxlight); d1->dlcLightingCaps.dwNumLights = maxlight; */ | |
| fill_opengl_primcaps(&(d1->dpcLineCaps)); | |
| fill_opengl_primcaps(&(d1->dpcTriCaps)); | |
| d1->dwDeviceRenderBitDepth = DDBD_16; | |
| d1->dwDeviceZBufferBitDepth = DDBD_16; | |
| d1->dwMaxBufferSize = 0; | |
| d1->dwMaxVertexCount = 65536; | |
| d1->dwMinTextureWidth = 1; | |
| d1->dwMinTextureHeight = 1; | |
| d1->dwMaxTextureWidth = 256; /* This is for Mesa on top of Glide (in the future :-) ) */ | |
| d1->dwMaxTextureHeight = 256; /* This is for Mesa on top of Glide (in the future :-) ) */ | |
| d1->dwMinStippleWidth = 1; | |
| d1->dwMinStippleHeight = 1; | |
| d1->dwMaxStippleWidth = 32; | |
| d1->dwMaxStippleHeight = 32; | |
| d2->dwSize = sizeof(*d2); | |
| d2->dwFlags = 0; | |
| } | |
| static void fill_device_capabilities(IDirectDrawImpl* ddraw) { | |
| #if COMPILABLE | |
| x11_dd_private *private = (x11_dd_private *) ddraw->d->private; | |
| const char *ext_string; | |
| Mesa_DeviceCapabilities *devcap; | |
| private->device_capabilities = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(Mesa_DeviceCapabilities)); | |
| devcap = (Mesa_DeviceCapabilities *) private->device_capabilities; | |
| ENTER_GL(); | |
| ext_string = glGetString(GL_EXTENSIONS); | |
| /* Query for the ColorTable Extension */ | |
| if (strstr(ext_string, "GL_EXT_paletted_texture")) { | |
| devcap->ptr_ColorTableEXT = (PFNGLCOLORTABLEEXTPROC) glXGetProcAddressARB("glColorTableEXT"); | |
| TRACE("Color table extension supported (function at %p)\n", devcap->ptr_ColorTableEXT); | |
| } else { | |
| TRACE("Color table extension not found.\n"); | |
| } | |
| LEAVE_GL(); | |
| #endif | |
| } | |
| int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) { | |
| D3DDEVICEDESC d1,d2; | |
| TRACE(" Enumerating OpenGL D3D2 device (IID %s).\n", debugstr_guid(&IID_D3DDEVICE2_OpenGL)); | |
| fill_opengl_caps(&d1, &d2); | |
| return cb((void*)&IID_D3DDEVICE2_OpenGL,"WINE Direct3D2 using OpenGL","direct3d",&d1,&d2,context); | |
| } | |
| int | |
| is_OpenGL( | |
| REFCLSID rguid, IDirectDrawSurfaceImpl* surface, | |
| IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d | |
| ) { | |
| mesa_d3dd_private *odev = NULL; | |
| HDC device_context; | |
| XVisualInfo *vis; | |
| int num; | |
| XVisualInfo template; | |
| IDirectDrawSurfaceImpl* surf; | |
| TRACE("rguid = %s, surface = %p, &device = %p, d3d = %p\n",debugstr_guid(rguid),surface,device,d3d); | |
| if (/* Default device */ | |
| (rguid == NULL) || | |
| /* HAL Device */ | |
| (!memcmp(&IID_IDirect3DHALDevice,rguid,sizeof(IID_IDirect3DHALDevice))) || | |
| /* OpenGL Device */ | |
| (!memcmp(&IID_D3DDEVICE2_OpenGL,rguid,sizeof(IID_D3DDEVICE2_OpenGL)))) { | |
| *device = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DDevice2Impl)); | |
| (*device)->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(mesa_d3dd_private)); | |
| odev = (mesa_d3dd_private*)(*device)->private; | |
| (*device)->ref = 1; | |
| ICOM_VTBL(*device) = &OpenGL_vtable; | |
| (*device)->d3d = d3d; | |
| (*device)->surface = surface; | |
| (*device)->viewport_list = NULL; | |
| (*device)->current_viewport = NULL; | |
| (*device)->current_texture = NULL; | |
| (*device)->set_context = set_context; | |
| TRACE("Creating OpenGL device for surface %p\n", surface); | |
| /* Create the OpenGL context */ | |
| /* First get the correct visual */ | |
| /* Create the context */ | |
| device_context = GetDC((*device)->surface->ddraw_owner->window); | |
| odev->gdi_display = get_display(device_context); | |
| odev->drawable = get_drawable(device_context); | |
| ReleaseDC((*device)->surface->ddraw_owner->window,device_context); | |
| ENTER_GL(); | |
| template.visualid = (VisualID)GetPropA( GetDesktopWindow(), "__wine_x11_visual_id" ); | |
| vis = XGetVisualInfo(odev->gdi_display, VisualIDMask, &template, &num); | |
| if (vis == NULL) | |
| ERR("No visual found !\n"); | |
| else | |
| TRACE("Visual found\n"); | |
| odev->ctx = glXCreateContext(odev->gdi_display, vis, | |
| NULL, GL_TRUE); | |
| if (odev->ctx == NULL) | |
| ERR("Error in context creation !\n"); | |
| else | |
| TRACE("Context created (%p)\n", odev->ctx); | |
| /* Look for the front buffer and override its surface's Flip method (if in double buffering) */ | |
| for (surf = surface; surf != NULL; surf = surf->surface_owner) | |
| if ((surf->surface_desc.ddsCaps.dwCaps&(DDSCAPS_FLIP|DDSCAPS_FRONTBUFFER)) | |
| == (DDSCAPS_FLIP|DDSCAPS_FRONTBUFFER)) | |
| { | |
| surface->surface_owner->aux_ctx = (LPVOID)odev->gdi_display; | |
| surface->surface_owner->aux_data = (LPVOID)odev->drawable; | |
| surface->surface_owner->aux_flip = opengl_flip; | |
| break; | |
| } | |
| odev->rs.src = GL_ONE; | |
| odev->rs.dst = GL_ZERO; | |
| odev->rs.mag = GL_NEAREST; | |
| odev->rs.min = GL_NEAREST; | |
| odev->vt = 0; | |
| /* Allocate memory for the matrices */ | |
| odev->world_mat = (D3DMATRIX *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 16 * sizeof(float)); | |
| odev->view_mat = (D3DMATRIX *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 16 * sizeof(float)); | |
| odev->proj_mat = (D3DMATRIX *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 16 * sizeof(float)); | |
| memcpy(odev->world_mat, id_mat, 16 * sizeof(float)); | |
| memcpy(odev->view_mat , id_mat, 16 * sizeof(float)); | |
| memcpy(odev->proj_mat , id_mat, 16 * sizeof(float)); | |
| /* Initialisation */ | |
| TRACE("Setting current context\n"); | |
| LEAVE_GL(); | |
| (*device)->set_context(*device); | |
| ENTER_GL(); | |
| TRACE("Current context set\n"); | |
| glClearColor(0.0, 0.0, 0.0, 0.0); | |
| glColor3f(1.0, 1.0, 1.0); | |
| LEAVE_GL(); | |
| fill_device_capabilities(d3d->ddraw); | |
| TRACE("OpenGL device created \n"); | |
| return 1; | |
| } | |
| FIXME("bad IID %s\n",debugstr_guid(rguid)); | |
| /* This is not the OpenGL UID */ | |
| return 0; | |
| } | |
| /******************************************************************************* | |
| * MESA IDirect3DDevice2 | |
| */ | |
| static ULONG WINAPI MESA_IDirect3DDevice2Impl_Release(LPDIRECT3DDEVICE2 iface) | |
| { | |
| ICOM_THIS(IDirect3DDevice2Impl,iface); | |
| TRACE("(%p)->() decrementing from %lu.\n", This, This->ref ); | |
| if (!--(This->ref)) { | |
| D3DDPRIVATE(This); | |
| ENTER_GL(); | |
| glXDestroyContext(odev->gdi_display, odev->ctx); | |
| LEAVE_GL(); | |
| HeapFree(GetProcessHeap(),0,This->private); | |
| HeapFree(GetProcessHeap(),0,This); | |
| return 0; | |
| } | |
| return This->ref; | |
| } | |
| /*** IDirect3DDevice2 methods ***/ | |
| static HRESULT WINAPI MESA_IDirect3DDevice2Impl_GetCaps( | |
| LPDIRECT3DDEVICE2 iface, LPD3DDEVICEDESC lpdescsoft, | |
| LPD3DDEVICEDESC lpdeschard | |
| ) { | |
| ICOM_THIS(IDirect3DDevice2Impl,iface); | |
| FIXME("(%p)->(%p,%p): stub\n", This, lpdescsoft, lpdeschard); | |
| fill_opengl_caps(lpdescsoft, lpdeschard); | |
| return DD_OK; | |
| } | |
| static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb, | |
| LPVOID context) { | |
| DDSURFACEDESC sdesc; | |
| LPDDPIXELFORMAT pformat; | |
| /* Do the texture enumeration */ | |
| sdesc.dwSize = sizeof(DDSURFACEDESC); | |
| sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS; | |
| sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
| pformat = &(sdesc.ddpfPixelFormat); | |
| pformat->dwSize = sizeof(DDPIXELFORMAT); | |
| pformat->dwFourCC = 0; | |
| TRACE("Enumerating GL_RGBA unpacked (32)\n"); | |
| pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
| pformat->u1.dwRGBBitCount = 32; | |
| pformat->u2.dwRBitMask = 0xFF000000; | |
| pformat->u3.dwGBitMask = 0x00FF0000; | |
| pformat->u4.dwBBitMask = 0x0000FF00; | |
| pformat->u5.dwRGBAlphaBitMask = 0x000000FF; | |
| if (cb(&sdesc, context) == 0) | |
| return DD_OK; | |
| TRACE("Enumerating GL_RGB unpacked (24)\n"); | |
| pformat->dwFlags = DDPF_RGB; | |
| pformat->u1.dwRGBBitCount = 24; | |
| pformat->u2.dwRBitMask = 0x00FF0000; | |
| pformat->u3.dwGBitMask = 0x0000FF00; | |
| pformat->u4.dwBBitMask = 0x000000FF; | |
| pformat->u5.dwRGBAlphaBitMask = 0x00000000; | |
| if (cb(&sdesc, context) == 0) | |
| return DD_OK; | |
| #ifndef HAVE_BUGGY_MESAGL | |
| /* The packed texture format are buggy in Mesa. The bug was reported and corrected, | |
| so that future version will work great. */ | |
| TRACE("Enumerating GL_RGB packed GL_UNSIGNED_SHORT_5_6_5 (16)\n"); | |
| pformat->dwFlags = DDPF_RGB; | |
| pformat->u1.dwRGBBitCount = 16; | |
| pformat->u2.dwRBitMask = 0x0000F800; | |
| pformat->u3.dwGBitMask = 0x000007E0; | |
| pformat->u4.dwBBitMask = 0x0000001F; | |
| pformat->u5.dwRGBAlphaBitMask = 0x00000000; | |
| if (cb(&sdesc, context) == 0) | |
| return DD_OK; | |
| TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)\n"); | |
| pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
| pformat->u1.dwRGBBitCount = 16; | |
| pformat->u2.dwRBitMask = 0x0000F800; | |
| pformat->u3.dwGBitMask = 0x000007C0; | |
| pformat->u4.dwBBitMask = 0x0000003E; | |
| pformat->u5.dwRGBAlphaBitMask = 0x00000001; | |
| if (cb(&sdesc, context) == 0) | |
| return DD_OK; | |
| TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n"); | |
| pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
| pformat->u1.dwRGBBitCount = 16; | |
| pformat->u2.dwRBitMask = 0x0000F000; | |
| pformat->u3.dwGBitMask = 0x00000F00; | |
| pformat->u4.dwBBitMask = 0x000000F0; | |
| pformat->u5.dwRGBAlphaBitMask = 0x0000000F; | |
| if (cb(&sdesc, context) == 0) | |
| return DD_OK; | |
| TRACE("Enumerating GL_RGB packed GL_UNSIGNED_BYTE_3_3_2 (8)\n"); | |
| pformat->dwFlags = DDPF_RGB; | |
| pformat->u1.dwRGBBitCount = 8; | |
| pformat->u2.dwRBitMask = 0x000000E0; | |
| pformat->u3.dwGBitMask = 0x0000001C; | |
| pformat->u4.dwBBitMask = 0x00000003; | |
| pformat->u5.dwRGBAlphaBitMask = 0x00000000; | |
| if (cb(&sdesc, context) == 0) | |
| return DD_OK; | |
| #endif | |
| TRACE("Enumerating GL_ARGB (no direct OpenGL equivalent - conversion needed)\n"); | |
| pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
| pformat->u1.dwRGBBitCount = 16; | |
| pformat->u2.dwRBitMask = 0x00007C00; | |
| pformat->u3.dwGBitMask = 0x000003E0; | |
| pformat->u4.dwBBitMask = 0x0000001F; | |
| pformat->u5.dwRGBAlphaBitMask = 0x00008000; | |
| if (cb(&sdesc, context) == 0) | |
| return DD_OK; | |
| TRACE("Enumerating Paletted (8)\n"); | |
| pformat->dwFlags = DDPF_PALETTEINDEXED8; | |
| pformat->u1.dwRGBBitCount = 8; | |
| pformat->u2.dwRBitMask = 0x00000000; | |
| pformat->u3.dwGBitMask = 0x00000000; | |
| pformat->u4.dwBBitMask = 0x00000000; | |
| pformat->u5.dwRGBAlphaBitMask = 0x00000000; | |
| if (cb(&sdesc, context) == 0) | |
| return DD_OK; | |
| TRACE("End of enumeration\n"); | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI MESA_IDirect3DDevice2Impl_EnumTextureFormats( | |
| LPDIRECT3DDEVICE2 iface, LPD3DENUMTEXTUREFORMATSCALLBACK cb, LPVOID context | |
| ) { | |
| ICOM_THIS(IDirect3DDevice2Impl,iface); | |
| FIXME("(%p)->(%p,%p): stub\n", This, cb, context); | |
| return enum_texture_format_OpenGL(cb, context); | |
| } | |
| static HRESULT WINAPI MESA_IDirect3DDevice2Impl_BeginScene( | |
| LPDIRECT3DDEVICE2 iface | |
| ) { | |
| ICOM_THIS(IDirect3DDevice2Impl,iface); | |
| FIXME("(%p)->(): stub\n", This); | |
| /* Here, we should get the DDraw surface and 'copy it' to the | |
| OpenGL surface.... */ | |
| return DD_OK; | |
| } | |
| HRESULT WINAPI MESA_IDirect3DDevice2Impl_EndScene(LPDIRECT3DDEVICE2 iface) { | |
| ICOM_THIS(IDirect3DDevice2Impl,iface); | |
| FIXME("(%p)->(): stub\n", This); | |
| /* No need to do anything here... */ | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI MESA_IDirect3DDevice2Impl_SetRenderState( | |
| LPDIRECT3DDEVICE2 iface, D3DRENDERSTATETYPE dwRenderStateType, | |
| DWORD dwRenderState | |
| ) { | |
| ICOM_THIS(IDirect3DDevice2Impl,iface); | |
| D3DDPRIVATE(This); | |
| TRACE("(%p)->(%d,%ld)\n", This, dwRenderStateType, dwRenderState); | |
| /* Call the render state functions */ | |
| set_render_state(dwRenderStateType, dwRenderState, &(odev->rs)); | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI MESA_IDirect3DDevice2Impl_SetLightState( | |
| LPDIRECT3DDEVICE2 iface, D3DLIGHTSTATETYPE dwLightStateType, | |
| DWORD dwLightState | |
| ) { | |
| ICOM_THIS(IDirect3DDevice2Impl,iface); | |
| FIXME("(%p)->(%d,%08lx): stub\n", This, dwLightStateType, dwLightState); | |
| switch (dwLightStateType) { | |
| case D3DLIGHTSTATE_MATERIAL: { /* 1 */ | |
| IDirect3DMaterial2Impl* mat = (IDirect3DMaterial2Impl*) dwLightState; | |
| if (mat != NULL) { | |
| ENTER_GL(); | |
| mat->activate(mat); | |
| LEAVE_GL(); | |
| } else { | |
| TRACE("Zoups !!!\n"); | |
| } | |
| } break; | |
| case D3DLIGHTSTATE_AMBIENT: { /* 2 */ | |
| float light[4]; | |
| light[0] = ((dwLightState >> 16) & 0xFF) / 255.0; | |
| light[1] = ((dwLightState >> 8) & 0xFF) / 255.0; | |
| light[2] = ((dwLightState >> 0) & 0xFF) / 255.0; | |
| light[3] = 1.0; | |
| ENTER_GL(); | |
| glLightModelfv(GL_LIGHT_MODEL_AMBIENT, (float *) light); | |
| LEAVE_GL(); | |
| } break; | |
| #define UNSUP(x) case D3DLIGHTSTATE_##x: FIXME("unsupported D3DLIGHTSTATE_" #x "!\n");break; | |
| UNSUP(COLORMODEL); | |
| UNSUP(FOGMODE); | |
| UNSUP(FOGSTART); | |
| UNSUP(FOGEND); | |
| UNSUP(FOGDENSITY); | |
| #undef UNSUP | |
| default: | |
| TRACE("Unexpected Light State Type\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI MESA_IDirect3DDevice2Impl_SetTransform( | |
| LPDIRECT3DDEVICE2 iface, D3DTRANSFORMSTATETYPE d3dts, | |
| LPD3DMATRIX lpmatrix | |
| ) { | |
| ICOM_THIS(IDirect3DDevice2Impl,iface); | |
| D3DDPRIVATE(This); | |
| FIXME("(%p)->(%d,%p): stub\n", This, d3dts, lpmatrix); | |
| ENTER_GL(); | |
| /* Using a trial and failure approach, I found that the order of | |
| Direct3D transformations that works best is : | |
| ScreenCoord = ProjectionMat * ViewMat * WorldMat * ObjectCoord | |
| As OpenGL uses only two matrices, I combined PROJECTION and VIEW into | |
| OpenGL's GL_PROJECTION matrix and the WORLD into GL_MODELVIEW. | |
| If anyone has a good explanation of the three different matrices in | |
| the SDK online documentation, feel free to point it to me. For example, | |
| which matrices transform lights ? In OpenGL only the PROJECTION matrix | |
| transform the lights, not the MODELVIEW. Using the matrix names, I | |
| supposed that PROJECTION and VIEW (all 'camera' related names) do | |
| transform lights, but WORLD do not. It may be wrong though... */ | |
| /* After reading through both OpenGL and Direct3D documentations, I | |
| thought that D3D matrices were written in 'line major mode' transposed | |
| from OpenGL's 'column major mode'. But I found out that a simple memcpy | |
| works fine to transfer one matrix format to the other (it did not work | |
| when transposing).... | |
| So : | |
| 1) are the documentations wrong | |
| 2) does the matrix work even if they are not read correctly | |
| 3) is Mesa's implementation of OpenGL not compliant regarding Matrix | |
| loading using glLoadMatrix ? | |
| Anyway, I always use 'conv_mat' to transfer the matrices from one format | |
| to the other so that if I ever find out that I need to transpose them, I | |
| will able to do it quickly, only by changing the macro conv_mat. */ | |
| switch (d3dts) { | |
| case D3DTRANSFORMSTATE_WORLD: { | |
| conv_mat(lpmatrix, odev->world_mat); | |
| glMatrixMode(GL_MODELVIEW); | |
| glLoadMatrixf((float *) odev->world_mat); | |
| } break; | |
| case D3DTRANSFORMSTATE_VIEW: { | |
| conv_mat(lpmatrix, odev->view_mat); | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadMatrixf((float *) odev->proj_mat); | |
| glMultMatrixf((float *) odev->view_mat); | |
| } break; | |
| case D3DTRANSFORMSTATE_PROJECTION: { | |
| conv_mat(lpmatrix, odev->proj_mat); | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadMatrixf((float *) odev->proj_mat); | |
| glMultMatrixf((float *) odev->view_mat); | |
| } break; | |
| default: | |
| break; | |
| } | |
| LEAVE_GL(); | |
| return DD_OK; | |
| } | |
| #define DRAW_PRIMITIVE(MAXVERT,INDEX) \ | |
| /* Puts GL in the correct lighting mode */ \ | |
| if (odev->vt != d3dv) { \ | |
| if (odev->vt == D3DVT_TLVERTEX) { \ | |
| /* Need to put the correct transformation again */ \ | |
| glMatrixMode(GL_MODELVIEW); \ | |
| glLoadMatrixf((float *) odev->world_mat); \ | |
| glMatrixMode(GL_PROJECTION); \ | |
| glLoadMatrixf((float *) odev->proj_mat); \ | |
| glMultMatrixf((float *) odev->view_mat); \ | |
| } \ | |
| \ | |
| switch (d3dv) { \ | |
| case D3DVT_VERTEX: \ | |
| TRACE("Standard Vertex\n"); \ | |
| glEnable(GL_LIGHTING); \ | |
| break; \ | |
| \ | |
| case D3DVT_LVERTEX: \ | |
| TRACE("Lighted Vertex\n"); \ | |
| glDisable(GL_LIGHTING); \ | |
| break; \ | |
| \ | |
| case D3DVT_TLVERTEX: { \ | |
| GLdouble height, width, minZ, maxZ; \ | |
| \ | |
| TRACE("Transformed - Lighted Vertex\n"); \ | |
| /* First, disable lighting */ \ | |
| glDisable(GL_LIGHTING); \ | |
| \ | |
| /* Then do not put any transformation matrixes */ \ | |
| glMatrixMode(GL_MODELVIEW); \ | |
| glLoadIdentity(); \ | |
| glMatrixMode(GL_PROJECTION); \ | |
| glLoadIdentity(); \ | |
| \ | |
| if (This->current_viewport == NULL) { \ | |
| ERR("No current viewport !\n"); \ | |
| /* Using standard values */ \ | |
| height = 640.0; \ | |
| width = 480.0; \ | |
| minZ = -10.0; \ | |
| maxZ = 10.0; \ | |
| } else { \ | |
| if (This->current_viewport->use_vp2) { \ | |
| height = (GLdouble) This->current_viewport->viewport.vp2.dwHeight;\ | |
| width = (GLdouble) This->current_viewport->viewport.vp2.dwWidth;\ | |
| minZ = (GLdouble) This->current_viewport->viewport.vp2.dvMinZ;\ | |
| maxZ = (GLdouble) This->current_viewport->viewport.vp2.dvMaxZ;\ | |
| } else { \ | |
| height = (GLdouble) This->current_viewport->viewport.vp1.dwHeight;\ | |
| width = (GLdouble) This->current_viewport->viewport.vp1.dwWidth;\ | |
| minZ = (GLdouble) This->current_viewport->viewport.vp1.dvMinZ;\ | |
| maxZ = (GLdouble) This->current_viewport->viewport.vp1.dvMaxZ;\ | |
| } \ | |
| } \ | |
| \ | |
| glOrtho(0.0, width, height, 0.0, -minZ, -maxZ); \ | |
| } break; \ | |
| \ | |
| default: \ | |
| ERR("Unhandled vertex type\n"); \ | |
| break; \ | |
| } \ | |
| \ | |
| odev->vt = d3dv; \ | |
| } \ | |
| \ | |
| switch (d3dp) { \ | |
| case D3DPT_POINTLIST: \ | |
| TRACE("Start POINTS\n"); \ | |
| glBegin(GL_POINTS); \ | |
| break; \ | |
| \ | |
| case D3DPT_LINELIST: \ | |
| TRACE("Start LINES\n"); \ | |
| glBegin(GL_LINES); \ | |
| break; \ | |
| \ | |
| case D3DPT_LINESTRIP: \ | |
| TRACE("Start LINE_STRIP\n"); \ | |
| glBegin(GL_LINE_STRIP); \ | |
| break; \ | |
| \ | |
| case D3DPT_TRIANGLELIST: \ | |
| TRACE("Start TRIANGLES\n"); \ | |
| glBegin(GL_TRIANGLES); \ | |
| break; \ | |
| \ | |
| case D3DPT_TRIANGLESTRIP: \ | |
| TRACE("Start TRIANGLE_STRIP\n"); \ | |
| glBegin(GL_TRIANGLE_STRIP); \ | |
| break; \ | |
| \ | |
| case D3DPT_TRIANGLEFAN: \ | |
| TRACE("Start TRIANGLE_FAN\n"); \ | |
| glBegin(GL_TRIANGLE_FAN); \ | |
| break; \ | |
| \ | |
| default: \ | |
| TRACE("Unhandled primitive\n"); \ | |
| break; \ | |
| } \ | |
| \ | |
| /* Draw the primitives */ \ | |
| for (vx_index = 0; vx_index < MAXVERT; vx_index++) { \ | |
| switch (d3dv) { \ | |
| case D3DVT_VERTEX: { \ | |
| D3DVERTEX *vx = ((D3DVERTEX *) lpvertex) + INDEX; \ | |
| \ | |
| glNormal3f(vx->u4.nx, vx->u5.ny, vx->u6.nz); \ | |
| glVertex3f(vx->u1.x, vx->u2.y, vx->u3.z); \ | |
| TRACE(" V: %f %f %f\n", vx->u1.x, vx->u2.y, vx->u3.z); \ | |
| } break; \ | |
| \ | |
| case D3DVT_LVERTEX: { \ | |
| D3DLVERTEX *vx = ((D3DLVERTEX *) lpvertex) + INDEX; \ | |
| DWORD col = vx->u4.color; \ | |
| \ | |
| glColor3f(((col >> 16) & 0xFF) / 255.0, \ | |
| ((col >> 8) & 0xFF) / 255.0, \ | |
| ((col >> 0) & 0xFF) / 255.0); \ | |
| glVertex3f(vx->u1.x, vx->u2.y, vx->u3.z); \ | |
| TRACE(" LV: %f %f %f (%02lx %02lx %02lx)\n", \ | |
| vx->u1.x, vx->u2.y, vx->u3.z, \ | |
| ((col >> 16) & 0xFF), ((col >> 8) & 0xFF), ((col >> 0) & 0xFF));\ | |
| } break; \ | |
| \ | |
| case D3DVT_TLVERTEX: { \ | |
| D3DTLVERTEX *vx = ((D3DTLVERTEX *) lpvertex) + INDEX; \ | |
| DWORD col = vx->u5.color; \ | |
| \ | |
| glColor3f(((col >> 16) & 0xFF) / 255.0, \ | |
| ((col >> 8) & 0xFF) / 255.0, \ | |
| ((col >> 0) & 0xFF) / 255.0); \ | |
| glTexCoord2f(vx->u7.tu, vx->u8.tv); \ | |
| if (vx->u4.rhw < 0.01) \ | |
| glVertex3f(vx->u1.sx, \ | |
| vx->u2.sy, \ | |
| vx->u3.sz); \ | |
| else \ | |
| glVertex4f(vx->u1.sx / vx->u4.rhw, \ | |
| vx->u2.sy / vx->u4.rhw, \ | |
| vx->u3.sz / vx->u4.rhw, \ | |
| 1.0 / vx->u4.rhw); \ | |
| TRACE(" TLV: %f %f %f (%02lx %02lx %02lx) (%f %f) (%f)\n", \ | |
| vx->u1.sx, vx->u2.sy, vx->u3.sz, \ | |
| ((col >> 16) & 0xFF), ((col >> 8) & 0xFF), ((col >> 0) & 0xFF),\ | |
| vx->u7.tu, vx->u8.tv, vx->u4.rhw); \ | |
| } break; \ | |
| \ | |
| default: \ | |
| FIXME("Unhandled vertex type\n"); \ | |
| break; \ | |
| } \ | |
| } \ | |
| \ | |
| glEnd(); \ | |
| TRACE("End\n"); | |
| static HRESULT WINAPI MESA_IDirect3DDevice2Impl_DrawPrimitive( | |
| LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv, | |
| LPVOID lpvertex, DWORD vertcount, DWORD dwFlags | |
| ) { | |
| ICOM_THIS(IDirect3DDevice2Impl,iface); | |
| D3DDPRIVATE(This); | |
| int vx_index; | |
| TRACE("(%p)->(%d,%d,%p,%ld,%08lx): stub\n", This, d3dp, d3dv, lpvertex, vertcount, dwFlags); | |
| ENTER_GL(); | |
| DRAW_PRIMITIVE(vertcount, vx_index); | |
| LEAVE_GL(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI MESA_IDirect3DDevice2Impl_DrawIndexedPrimitive( | |
| LPDIRECT3DDEVICE2 iface, D3DPRIMITIVETYPE d3dp, D3DVERTEXTYPE d3dv, | |
| LPVOID lpvertex, DWORD vertcount, LPWORD lpindexes, DWORD indexcount, | |
| DWORD dwFlags | |
| ) { | |
| ICOM_THIS(IDirect3DDevice2Impl,iface); | |
| D3DDPRIVATE(This); | |
| int vx_index; | |
| TRACE("(%p)->(%d,%d,%p,%ld,%p,%ld,%08lx): stub\n", This, d3dp, d3dv, lpvertex, vertcount, lpindexes, indexcount, dwFlags); | |
| ENTER_GL(); | |
| DRAW_PRIMITIVE(indexcount, lpindexes[vx_index]); | |
| LEAVE_GL(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI MESA_IDirect3DDeviceImpl_CreateExecuteBuffer( | |
| LPDIRECT3DDEVICE iface, LPD3DEXECUTEBUFFERDESC lpDesc, | |
| LPDIRECT3DEXECUTEBUFFER *lplpDirect3DExecuteBuffer, IUnknown *pUnkOuter | |
| ) { | |
| ICOM_THIS(IDirect3DDeviceImpl,iface); | |
| TRACE("(%p)->(%p,%p,%p)\n", This, lpDesc, lplpDirect3DExecuteBuffer, pUnkOuter); | |
| *lplpDirect3DExecuteBuffer = d3dexecutebuffer_create(This, lpDesc); | |
| return DD_OK; | |
| } | |
| /******************************************************************************* | |
| * OpenGL-specific IDirect3DDevice2 | |
| */ | |
| /******************************************************************************* | |
| * OpenGL-specific VTable | |
| */ | |
| ICOM_VTABLE(IDirect3DDevice2) OpenGL_vtable = | |
| { | |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE | |
| IDirect3DDevice2Impl_QueryInterface, | |
| IDirect3DDevice2Impl_AddRef, | |
| MESA_IDirect3DDevice2Impl_Release, | |
| /*** IDirect3DDevice2 methods ***/ | |
| MESA_IDirect3DDevice2Impl_GetCaps, | |
| IDirect3DDevice2Impl_SwapTextureHandles, | |
| IDirect3DDevice2Impl_GetStats, | |
| IDirect3DDevice2Impl_AddViewport, | |
| IDirect3DDevice2Impl_DeleteViewport, | |
| IDirect3DDevice2Impl_NextViewport, | |
| MESA_IDirect3DDevice2Impl_EnumTextureFormats, | |
| MESA_IDirect3DDevice2Impl_BeginScene, | |
| MESA_IDirect3DDevice2Impl_EndScene, | |
| IDirect3DDevice2Impl_GetDirect3D, | |
| /*** DrawPrimitive API ***/ | |
| IDirect3DDevice2Impl_SetCurrentViewport, | |
| IDirect3DDevice2Impl_GetCurrentViewport, | |
| IDirect3DDevice2Impl_SetRenderTarget, | |
| IDirect3DDevice2Impl_GetRenderTarget, | |
| IDirect3DDevice2Impl_Begin, | |
| IDirect3DDevice2Impl_BeginIndexed, | |
| IDirect3DDevice2Impl_Vertex, | |
| IDirect3DDevice2Impl_Index, | |
| IDirect3DDevice2Impl_End, | |
| IDirect3DDevice2Impl_GetRenderState, | |
| MESA_IDirect3DDevice2Impl_SetRenderState, | |
| IDirect3DDevice2Impl_GetLightState, | |
| MESA_IDirect3DDevice2Impl_SetLightState, | |
| MESA_IDirect3DDevice2Impl_SetTransform, | |
| IDirect3DDevice2Impl_GetTransform, | |
| IDirect3DDevice2Impl_MultiplyTransform, | |
| MESA_IDirect3DDevice2Impl_DrawPrimitive, | |
| MESA_IDirect3DDevice2Impl_DrawIndexedPrimitive, | |
| IDirect3DDevice2Impl_SetClipStatus, | |
| IDirect3DDevice2Impl_GetClipStatus, | |
| }; | |
| /******************************************************************************* | |
| * Direct3DDevice | |
| */ | |
| int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) { | |
| D3DDEVICEDESC d1,d2; | |
| TRACE(" Enumerating OpenGL D3D device (IID %s).\n", debugstr_guid(&IID_D3DDEVICE_OpenGL)); | |
| fill_opengl_caps(&d1, &d2); | |
| return cb((void*)&IID_D3DDEVICE_OpenGL,"WINE Direct3D using OpenGL","direct3d",&d1,&d2,context); | |
| } | |
| int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDeviceImpl** device) | |
| { | |
| TRACE("rguid = %s, surface = %p, &device = %p\n",debugstr_guid(rguid),surface,device); | |
| if (!memcmp(&IID_D3DDEVICE_OpenGL,rguid,sizeof(IID_D3DDEVICE_OpenGL))) { | |
| mesa_d3dd_private *odev; | |
| HDC device_context; | |
| int attributeList[]={ GLX_RGBA, GLX_DEPTH_SIZE, 16, GLX_DOUBLEBUFFER, None }; | |
| XVisualInfo *xvis; | |
| IDirectDrawSurfaceImpl* surf; | |
| *device = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DDeviceImpl)); | |
| (*device)->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(mesa_d3dd_private)); | |
| odev = (mesa_d3dd_private*)(*device)->private; | |
| (*device)->ref = 1; | |
| ICOM_VTBL(*device) = &OpenGL_vtable_dx3; | |
| (*device)->d3d = NULL; | |
| (*device)->surface = surface; | |
| (*device)->viewport_list = NULL; | |
| (*device)->current_viewport = NULL; | |
| (*device)->current_texture = NULL; | |
| (*device)->set_context = (void*)set_context; | |
| TRACE("OpenGL device created \n"); | |
| /* Create the OpenGL context */ | |
| /* First get the correct visual */ | |
| /* if (surface->s.backbuffer == NULL) | |
| attributeList[3] = None; */ | |
| device_context = GetDC((*device)->surface->ddraw_owner->window); | |
| odev->gdi_display = get_display(device_context); | |
| odev->drawable = get_drawable(device_context); | |
| ReleaseDC((*device)->surface->ddraw_owner->window,device_context); | |
| ENTER_GL(); | |
| xvis = glXChooseVisual(odev->gdi_display, | |
| DefaultScreen(odev->gdi_display), | |
| attributeList); | |
| if (xvis == NULL) | |
| ERR("No visual found !\n"); | |
| else | |
| TRACE("Visual found\n"); | |
| /* Create the context */ | |
| odev->ctx = glXCreateContext(odev->gdi_display, | |
| xvis, | |
| NULL, | |
| GL_TRUE); | |
| TRACE("Context created\n"); | |
| /* Look for the front buffer and override its surface's Flip method (if in double buffering) */ | |
| for (surf = surface; surf != NULL; surf = surf->surface_owner) | |
| if ((surf->surface_desc.ddsCaps.dwCaps&(DDSCAPS_FLIP|DDSCAPS_FRONTBUFFER)) | |
| == (DDSCAPS_FLIP|DDSCAPS_FRONTBUFFER)) | |
| { | |
| surface->surface_owner->aux_ctx = (LPVOID)odev->gdi_display; | |
| surface->surface_owner->aux_data = (LPVOID)odev->drawable; | |
| surface->surface_owner->aux_flip = opengl_flip; | |
| break; | |
| } | |
| odev->rs.src = GL_ONE; | |
| odev->rs.dst = GL_ZERO; | |
| odev->rs.mag = GL_NEAREST; | |
| odev->rs.min = GL_NEAREST; | |
| odev->world_mat = (LPD3DMATRIX) &id_mat; | |
| odev->view_mat = (LPD3DMATRIX) &id_mat; | |
| odev->proj_mat = (LPD3DMATRIX) &id_mat; | |
| /* Initialisation */ | |
| LEAVE_GL(); | |
| (*device)->set_context(*device); | |
| ENTER_GL(); | |
| glClearColor(0.0, 0.0, 0.0, 0.0); | |
| glColor3f(1.0, 1.0, 1.0); | |
| LEAVE_GL(); | |
| fill_device_capabilities((IDirectDrawImpl *) surface->ddraw_owner); | |
| return 1; | |
| } | |
| /* This is not the OpenGL UID */ | |
| return DD_OK; | |
| } | |
| static ULONG WINAPI MESA_IDirect3DDeviceImpl_Release(LPDIRECT3DDEVICE iface) | |
| { | |
| ICOM_THIS(IDirect3DDeviceImpl,iface); | |
| TRACE("(%p)->() decrementing from %lu.\n", This, This->ref ); | |
| if (!--(This->ref)) { | |
| D3DDPRIVATE(This); | |
| ENTER_GL(); | |
| glXDestroyContext(odev->gdi_display, odev->ctx); | |
| LEAVE_GL(); | |
| HeapFree(GetProcessHeap(),0,This->private); | |
| HeapFree(GetProcessHeap(),0,This); | |
| return 0; | |
| } | |
| return This->ref; | |
| } | |
| static HRESULT WINAPI MESA_IDirect3DDeviceImpl_EnumTextureFormats( | |
| LPDIRECT3DDEVICE iface,LPD3DENUMTEXTUREFORMATSCALLBACK lpd3dEnumTextureProc, | |
| LPVOID lpArg) | |
| { | |
| ICOM_THIS(IDirect3DDeviceImpl,iface); | |
| TRACE("(%p)->(%p,%p): stub\n", This, lpd3dEnumTextureProc, lpArg); | |
| return enum_texture_format_OpenGL(lpd3dEnumTextureProc, lpArg); | |
| } | |
| static HRESULT WINAPI MESA_IDirect3DDeviceImpl_BeginScene(LPDIRECT3DDEVICE iface) | |
| { | |
| ICOM_THIS(IDirect3DDeviceImpl,iface); | |
| /* OpenGL_IDirect3DDevice *odev = (OpenGL_IDirect3DDevice *) This; */ | |
| FIXME("(%p)->(): stub\n", This); | |
| /* We get the pointer to the surface (should be done on flip) */ | |
| /* odev->zb->pbuf = This->surface->s.surface_desc.u2.lpSurface; */ | |
| return DD_OK; | |
| } | |
| /* This is for the moment copy-pasted from IDirect3DDevice2... | |
| Will make a common function ... */ | |
| static HRESULT WINAPI MESA_IDirect3DDeviceImpl_EndScene(LPDIRECT3DDEVICE iface) | |
| { | |
| ICOM_THIS(IDirect3DDeviceImpl,iface); | |
| FIXME("(%p)->(): stub\n", This); | |
| /* No need to do anything here... */ | |
| return DD_OK; | |
| } | |
| /******************************************************************************* | |
| * Direct3DDevice VTable | |
| */ | |
| ICOM_VTABLE(IDirect3DDevice) OpenGL_vtable_dx3 = | |
| { | |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE | |
| IDirect3DDeviceImpl_QueryInterface, | |
| IDirect3DDeviceImpl_AddRef, | |
| MESA_IDirect3DDeviceImpl_Release, | |
| IDirect3DDeviceImpl_Initialize, | |
| IDirect3DDeviceImpl_GetCaps, | |
| IDirect3DDeviceImpl_SwapTextureHandles, | |
| MESA_IDirect3DDeviceImpl_CreateExecuteBuffer, | |
| IDirect3DDeviceImpl_GetStats, | |
| IDirect3DDeviceImpl_Execute, | |
| IDirect3DDeviceImpl_AddViewport, | |
| IDirect3DDeviceImpl_DeleteViewport, | |
| IDirect3DDeviceImpl_NextViewport, | |
| IDirect3DDeviceImpl_Pick, | |
| IDirect3DDeviceImpl_GetPickRecords, | |
| MESA_IDirect3DDeviceImpl_EnumTextureFormats, | |
| IDirect3DDeviceImpl_CreateMatrix, | |
| IDirect3DDeviceImpl_SetMatrix, | |
| IDirect3DDeviceImpl_GetMatrix, | |
| IDirect3DDeviceImpl_DeleteMatrix, | |
| MESA_IDirect3DDeviceImpl_BeginScene, | |
| MESA_IDirect3DDeviceImpl_EndScene, | |
| IDirect3DDeviceImpl_GetDirect3D, | |
| }; |