|  | /* | 
|  | * IDirect3DDevice8 implementation | 
|  | * | 
|  | * Copyright 2002-2004 Jason Edmeades | 
|  | * Copyright 2004 Christian Costa | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  |  | 
|  | #include <math.h> | 
|  | #include <stdarg.h> | 
|  |  | 
|  | #define NONAMELESSUNION | 
|  | #define NONAMELESSSTRUCT | 
|  | #include "windef.h" | 
|  | #include "winbase.h" | 
|  | #include "winuser.h" | 
|  | #include "wingdi.h" | 
|  | #include "wine/debug.h" | 
|  |  | 
|  | #include "d3d8_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d8); | 
|  |  | 
|  | D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) | 
|  | { | 
|  | BYTE *c = (BYTE *)&format; | 
|  |  | 
|  | /* Don't translate FOURCC formats */ | 
|  | if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; | 
|  |  | 
|  | switch(format) | 
|  | { | 
|  | case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN; | 
|  | case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8; | 
|  | case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8; | 
|  | case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8; | 
|  | case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5; | 
|  | case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5; | 
|  | case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5; | 
|  | case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4; | 
|  | case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2; | 
|  | case WINED3DFMT_A8_UNORM: return D3DFMT_A8; | 
|  | case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2; | 
|  | case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4; | 
|  | case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10; | 
|  | case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16; | 
|  | case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8; | 
|  | case WINED3DFMT_P8_UINT: return D3DFMT_P8; | 
|  | case WINED3DFMT_L8_UNORM: return D3DFMT_L8; | 
|  | case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8; | 
|  | case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4; | 
|  | case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8; | 
|  | case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5; | 
|  | case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8; | 
|  | case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8; | 
|  | case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16; | 
|  | case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10; | 
|  | case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10; | 
|  | case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE; | 
|  | case WINED3DFMT_D32_UNORM: return D3DFMT_D32; | 
|  | case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1; | 
|  | case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8; | 
|  | case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8; | 
|  | case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4; | 
|  | case WINED3DFMT_D16_UNORM: return D3DFMT_D16; | 
|  | case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA; | 
|  | case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16; | 
|  | case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32; | 
|  | default: | 
|  | FIXME("Unhandled WINED3DFORMAT %#x\n", format); | 
|  | return D3DFMT_UNKNOWN; | 
|  | } | 
|  | } | 
|  |  | 
|  | WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) | 
|  | { | 
|  | BYTE *c = (BYTE *)&format; | 
|  |  | 
|  | /* Don't translate FOURCC formats */ | 
|  | if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; | 
|  |  | 
|  | switch(format) | 
|  | { | 
|  | case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN; | 
|  | case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM; | 
|  | case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM; | 
|  | case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM; | 
|  | case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM; | 
|  | case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM; | 
|  | case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM; | 
|  | case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM; | 
|  | case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM; | 
|  | case D3DFMT_A8: return WINED3DFMT_A8_UNORM; | 
|  | case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM; | 
|  | case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM; | 
|  | case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM; | 
|  | case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM; | 
|  | case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM; | 
|  | case D3DFMT_P8: return WINED3DFMT_P8_UINT; | 
|  | case D3DFMT_L8: return WINED3DFMT_L8_UNORM; | 
|  | case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM; | 
|  | case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM; | 
|  | case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM; | 
|  | case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM; | 
|  | case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM; | 
|  | case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM; | 
|  | case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM; | 
|  | case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM; | 
|  | case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM; | 
|  | case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE; | 
|  | case D3DFMT_D32: return WINED3DFMT_D32_UNORM; | 
|  | case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM; | 
|  | case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT; | 
|  | case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM; | 
|  | case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM; | 
|  | case D3DFMT_D16: return WINED3DFMT_D16_UNORM; | 
|  | case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA; | 
|  | case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT; | 
|  | case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT; | 
|  | default: | 
|  | FIXME("Unhandled D3DFORMAT %#x\n", format); | 
|  | return WINED3DFMT_UNKNOWN; | 
|  | } | 
|  | } | 
|  |  | 
|  | static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count) | 
|  | { | 
|  | switch(primitive_type) | 
|  | { | 
|  | case D3DPT_POINTLIST: | 
|  | return primitive_count; | 
|  |  | 
|  | case D3DPT_LINELIST: | 
|  | return primitive_count * 2; | 
|  |  | 
|  | case D3DPT_LINESTRIP: | 
|  | return primitive_count + 1; | 
|  |  | 
|  | case D3DPT_TRIANGLELIST: | 
|  | return primitive_count * 3; | 
|  |  | 
|  | case D3DPT_TRIANGLESTRIP: | 
|  | case D3DPT_TRIANGLEFAN: | 
|  | return primitive_count + 2; | 
|  |  | 
|  | default: | 
|  | FIXME("Unhandled primitive type %#x\n", primitive_type); | 
|  | return 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Handle table functions */ | 
|  | static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type) | 
|  | { | 
|  | struct d3d8_handle_entry *entry; | 
|  |  | 
|  | if (t->free_entries) | 
|  | { | 
|  | /* Use a free handle */ | 
|  | entry = t->free_entries; | 
|  | if (entry->type != D3D8_HANDLE_FREE) | 
|  | { | 
|  | ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry - t->entries), entry, entry->type); | 
|  | return D3D8_INVALID_HANDLE; | 
|  | } | 
|  | t->free_entries = entry->object; | 
|  | entry->object = object; | 
|  | entry->type = type; | 
|  |  | 
|  | return entry - t->entries; | 
|  | } | 
|  |  | 
|  | if (!(t->entry_count < t->table_size)) | 
|  | { | 
|  | /* Grow the table */ | 
|  | UINT new_size = t->table_size + (t->table_size >> 1); | 
|  | struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(), | 
|  | 0, t->entries, new_size * sizeof(*t->entries)); | 
|  | if (!new_entries) | 
|  | { | 
|  | ERR("Failed to grow the handle table.\n"); | 
|  | return D3D8_INVALID_HANDLE; | 
|  | } | 
|  | t->entries = new_entries; | 
|  | t->table_size = new_size; | 
|  | } | 
|  |  | 
|  | entry = &t->entries[t->entry_count]; | 
|  | entry->object = object; | 
|  | entry->type = type; | 
|  |  | 
|  | return t->entry_count++; | 
|  | } | 
|  |  | 
|  | static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) | 
|  | { | 
|  | struct d3d8_handle_entry *entry; | 
|  | void *object; | 
|  |  | 
|  | if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) | 
|  | { | 
|  | WARN("Invalid handle %u passed.\n", handle); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | entry = &t->entries[handle]; | 
|  | if (entry->type != type) | 
|  | { | 
|  | WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | object = entry->object; | 
|  | entry->object = t->free_entries; | 
|  | entry->type = D3D8_HANDLE_FREE; | 
|  | t->free_entries = entry; | 
|  |  | 
|  | return object; | 
|  | } | 
|  |  | 
|  | static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) | 
|  | { | 
|  | struct d3d8_handle_entry *entry; | 
|  |  | 
|  | if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) | 
|  | { | 
|  | WARN("Invalid handle %u passed.\n", handle); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | entry = &t->entries[handle]; | 
|  | if (entry->type != type) | 
|  | { | 
|  | WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | return entry->object; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *swapchain) | 
|  | { | 
|  | IUnknown *parent; | 
|  |  | 
|  | TRACE("swapchain %p.\n", swapchain); | 
|  |  | 
|  | IWineD3DSwapChain_GetParent(swapchain, &parent); | 
|  | IUnknown_Release(parent); | 
|  | return IUnknown_Release(parent); | 
|  | } | 
|  |  | 
|  | /* IDirect3D IUnknown parts follow: */ | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj) | 
|  | { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  |  | 
|  | TRACE("iface %p, riid %s, object %p.\n", | 
|  | iface, debugstr_guid(riid), ppobj); | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DDevice8)) { | 
|  | IUnknown_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent)) | 
|  | { | 
|  | IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl); | 
|  | *ppobj = &This->device_parent_vtbl; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | 
|  | *ppobj = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("%p increasing refcount to %u.\n", iface, ref); | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | ULONG ref; | 
|  |  | 
|  | if (This->inDestruction) return 0; | 
|  | ref = InterlockedDecrement(&This->ref); | 
|  |  | 
|  | TRACE("%p decreasing refcount to %u.\n", iface, ref); | 
|  |  | 
|  | if (ref == 0) { | 
|  | unsigned i; | 
|  |  | 
|  | TRACE("Releasing wined3d device %p\n", This->WineD3DDevice); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | This->inDestruction = TRUE; | 
|  |  | 
|  | for(i = 0; i < This->numConvertedDecls; i++) { | 
|  | IDirect3DVertexDeclaration8_Release(This->decls[i].decl); | 
|  | } | 
|  | HeapFree(GetProcessHeap(), 0, This->decls); | 
|  |  | 
|  | IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain); | 
|  | IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice); | 
|  | IWineD3DDevice_Release(This->WineD3DDevice); | 
|  | HeapFree(GetProcessHeap(), 0, This->handle_table.entries); | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DDevice Interface follow: */ | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface) | 
|  | { | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static UINT WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, byte_count %u.\n", iface, Bytes); | 
|  | FIXME("Byte count ignored.\n"); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr = D3D_OK; | 
|  | IWineD3D* pWineD3D; | 
|  |  | 
|  | TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8); | 
|  |  | 
|  | if (NULL == ppD3D8) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D); | 
|  | if (hr == D3D_OK && pWineD3D != NULL) | 
|  | { | 
|  | IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8); | 
|  | IWineD3D_Release(pWineD3D); | 
|  | } else { | 
|  | FIXME("Call to IWineD3DDevice_GetDirect3D failed\n"); | 
|  | *ppD3D8 = NULL; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | TRACE("(%p) returning %p\n",This , *ppD3D8); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hrc = D3D_OK; | 
|  | WINED3DCAPS *pWineCaps; | 
|  |  | 
|  | TRACE("iface %p, caps %p.\n", iface, pCaps); | 
|  |  | 
|  | if(NULL == pCaps){ | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); | 
|  | if(pWineCaps == NULL){ | 
|  | return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | fixup_caps(pWineCaps); | 
|  | WINECAPSTOD3D8CAPS(pCaps, pWineCaps) | 
|  | HeapFree(GetProcessHeap(), 0, pWineCaps); | 
|  |  | 
|  | TRACE("Returning %p %p\n", This, pCaps); | 
|  | return hrc; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, mode %p.\n", iface, pMode); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, parameters %p.\n", iface, pParameters); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n", | 
|  | iface, XHotSpot, YHotSpot, pCursorBitmap); | 
|  |  | 
|  | if(!pCursorBitmap) { | 
|  | WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n"); | 
|  | return WINED3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  |  | 
|  | TRACE("iface %p, x %u, y %u, flags %#x.\n", | 
|  | iface, XScreenSpace, YScreenSpace, Flags); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  |  | 
|  | static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | BOOL ret; | 
|  |  | 
|  | TRACE("iface %p, show %#x.\n", iface, bShow); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface, | 
|  | D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain) | 
|  | { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DSwapChain8Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, present_parameters %p, swapchain %p.\n", | 
|  | iface, present_parameters, swapchain); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate swapchain memory.\n"); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | hr = swapchain_init(object, This, present_parameters); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize swapchain, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created swapchain %p.\n", object); | 
|  | *swapchain = (IDirect3DSwapChain8 *)object; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | WINED3DPRESENT_PARAMETERS localParameters; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters); | 
|  |  | 
|  | localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth; | 
|  | localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight; | 
|  | localParameters.BackBufferFormat                            = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat); | 
|  | localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount; | 
|  | localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType; | 
|  | localParameters.MultiSampleQuality                          = 0; /* d3d9 only */ | 
|  | localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect; | 
|  | localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow; | 
|  | localParameters.Windowed                                    = pPresentationParameters->Windowed; | 
|  | localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil; | 
|  | localParameters.AutoDepthStencilFormat                      = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat); | 
|  | localParameters.Flags                                       = pPresentationParameters->Flags; | 
|  | localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz; | 
|  | localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval; | 
|  | localParameters.AutoRestoreDisplayMode                      = TRUE; | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters); | 
|  | if(SUCCEEDED(hr)) { | 
|  | hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0); | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth; | 
|  | pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight; | 
|  | pPresentationParameters->BackBufferFormat                   = d3dformat_from_wined3dformat(localParameters.BackBufferFormat); | 
|  | pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount; | 
|  | pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType; | 
|  | pPresentationParameters->SwapEffect                         = localParameters.SwapEffect; | 
|  | pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow; | 
|  | pPresentationParameters->Windowed                           = localParameters.Windowed; | 
|  | pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil; | 
|  | pPresentationParameters->AutoDepthStencilFormat             = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat); | 
|  | pPresentationParameters->Flags                              = localParameters.Flags; | 
|  | pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz; | 
|  | pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval; | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n", | 
|  | iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IWineD3DSurface *retSurface = NULL; | 
|  | HRESULT rc = D3D_OK; | 
|  |  | 
|  | TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", | 
|  | iface, BackBuffer, Type, ppBackBuffer); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface); | 
|  | if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) { | 
|  | IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer); | 
|  | IWineD3DSurface_Release(retSurface); | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return rc; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  |  | 
|  | TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp); | 
|  |  | 
|  | /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp); | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  |  | 
|  | static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  |  | 
|  | TRACE("iface %p, ramp %p.\n", iface, pRamp); | 
|  |  | 
|  | /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp); | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface, | 
|  | UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, | 
|  | D3DPOOL pool, IDirect3DTexture8 **texture) | 
|  | { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DTexture8Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", | 
|  | iface, width, height, levels, usage, format, pool, texture); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate texture memory.\n"); | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | hr = texture_init(object, This, width, height, levels, usage, format, pool); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize texture, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created texture %p.\n", object); | 
|  | *texture = (IDirect3DTexture8 *)object; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface, | 
|  | UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, | 
|  | D3DPOOL pool, IDirect3DVolumeTexture8 **texture) | 
|  | { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DVolumeTexture8Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", | 
|  | iface, width, height, depth, levels, usage, format, pool, texture); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate volume texture memory.\n"); | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize volume texture, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created volume texture %p.\n", object); | 
|  | *texture = (IDirect3DVolumeTexture8 *)object; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length, | 
|  | UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture) | 
|  | { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DCubeTexture8Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", | 
|  | iface, edge_length, levels, usage, format, pool, texture); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate cube texture memory.\n"); | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize cube texture, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created cube texture %p.\n", object); | 
|  | *texture = (IDirect3DCubeTexture8 *)object; | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage, | 
|  | DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer) | 
|  | { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DVertexBuffer8Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n", | 
|  | iface, size, usage, fvf, pool, buffer); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate buffer memory.\n"); | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | hr = vertexbuffer_init(object, This, size, usage, fvf, pool); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created vertex buffer %p.\n", object); | 
|  | *buffer = (IDirect3DVertexBuffer8 *)object; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage, | 
|  | D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer) | 
|  | { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DIndexBuffer8Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n", | 
|  | iface, size, usage, format, pool, buffer); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate buffer memory.\n"); | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | hr = indexbuffer_init(object, This, size, usage, format, pool); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize index buffer, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created index buffer %p.\n", object); | 
|  | *buffer = (IDirect3DIndexBuffer8 *)object; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, | 
|  | D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface, | 
|  | UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) | 
|  | { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DSurface8Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n" | 
|  | "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n", | 
|  | iface, Width, Height, Format, Lockable, Discard, Level, ppSurface, | 
|  | Usage, Pool, MultiSample, MultisampleQuality); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl)); | 
|  | if (!object) | 
|  | { | 
|  | FIXME("Failed to allocate surface memory.\n"); | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | hr = surface_init(object, This, Width, Height, Format, Lockable, Discard, | 
|  | Level, Usage, Pool, MultiSample, MultisampleQuality); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize surface, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created surface %p.\n", object); | 
|  | *ppSurface = (IDirect3DSurface8 *)object; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) { | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n", | 
|  | iface, Width, Height, Format, MultiSample, Lockable, ppSurface); | 
|  |  | 
|  | hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, | 
|  | 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) { | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n", | 
|  | iface, Width, Height, Format, MultiSample, ppSurface); | 
|  |  | 
|  | /* TODO: Verify that Discard is false */ | 
|  | hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, | 
|  | 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /*  IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */ | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) { | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n", | 
|  | iface, Width, Height, Format, ppSurface); | 
|  |  | 
|  | hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */, | 
|  | 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, | 
|  | 0 /* MultisampleQuality */); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) { | 
|  | IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface; | 
|  | IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface; | 
|  |  | 
|  | HRESULT              hr = WINED3D_OK; | 
|  | WINED3DFORMAT        srcFormat, destFormat; | 
|  | WINED3DSURFACE_DESC  winedesc; | 
|  |  | 
|  | TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n", | 
|  | iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints); | 
|  |  | 
|  | /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the | 
|  | * destination texture is in WINED3DPOOL_DEFAULT. */ | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc); | 
|  | srcFormat = winedesc.format; | 
|  |  | 
|  | IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc); | 
|  | destFormat = winedesc.format; | 
|  |  | 
|  | /* Check that the source and destination formats match */ | 
|  | if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) { | 
|  | WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface); | 
|  | wined3d_mutex_unlock(); | 
|  | return WINED3DERR_INVALIDCALL; | 
|  | } else if (WINED3DFMT_UNKNOWN == destFormat) { | 
|  | TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface); | 
|  | IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat); | 
|  | } | 
|  |  | 
|  | /* Quick if complete copy ... */ | 
|  | if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) { | 
|  | IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY); | 
|  | } else { | 
|  | unsigned int i; | 
|  | /* Copy rect by rect */ | 
|  | if (NULL != pSourceRects && NULL != pDestPoints) { | 
|  | for (i = 0; i < cRects; ++i) { | 
|  | IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY); | 
|  | } | 
|  | } else { | 
|  | for (i = 0; i < cRects; ++i) { | 
|  | IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY); | 
|  | } | 
|  | } | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface); | 
|  |  | 
|  | if (pDestSurface == NULL) { | 
|  | WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget; | 
|  | IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil; | 
|  | IWineD3DSurface *original_ds = NULL; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds); | 
|  | if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND) | 
|  | { | 
|  | hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL); | 
|  | if (SUCCEEDED(hr) && pSurface) | 
|  | hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE); | 
|  | if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds); | 
|  | } | 
|  | if (original_ds) IWineD3DSurface_Release(original_ds); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr = D3D_OK; | 
|  | IWineD3DSurface *pRenderTarget; | 
|  |  | 
|  | TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget); | 
|  |  | 
|  | if (ppRenderTarget == NULL) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget); | 
|  |  | 
|  | if (hr == D3D_OK && pRenderTarget != NULL) { | 
|  | IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget); | 
|  | IWineD3DSurface_Release(pRenderTarget); | 
|  | } else { | 
|  | FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); | 
|  | *ppRenderTarget = NULL; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr = D3D_OK; | 
|  | IWineD3DSurface *pZStencilSurface; | 
|  |  | 
|  | TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface); | 
|  |  | 
|  | if(ppZStencilSurface == NULL){ | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface); | 
|  | if (hr == WINED3D_OK) { | 
|  | IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface); | 
|  | IWineD3DSurface_Release(pZStencilSurface); | 
|  | }else{ | 
|  | if (hr != WINED3DERR_NOTFOUND) | 
|  | FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr); | 
|  | *ppZStencilSurface = NULL; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_BeginScene(This->WineD3DDevice); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_EndScene(This->WineD3DDevice); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n", | 
|  | iface, Count, pRects, Flags, Color, Z, Stencil); | 
|  |  | 
|  | /* Note: D3DRECT is compatible with WINED3DRECT */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix); | 
|  |  | 
|  | /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); | 
|  |  | 
|  | /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); | 
|  |  | 
|  | /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, viewport %p.\n", iface, pViewport); | 
|  |  | 
|  | /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, viewport %p.\n", iface, pViewport); | 
|  |  | 
|  | /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, material %p.\n", iface, pMaterial); | 
|  |  | 
|  | /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, material %p.\n", iface, pMaterial); | 
|  |  | 
|  | /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); | 
|  |  | 
|  | /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); | 
|  |  | 
|  | /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IWineD3DStateBlock *stateblock; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, token %p.\n", iface, pToken); | 
|  |  | 
|  | /* Tell wineD3D to endstateblock before anything else (in case we run out | 
|  | * of memory later and cause locking problems) | 
|  | */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock); | 
|  | if (hr != D3D_OK) { | 
|  | WARN("IWineD3DDevice_EndStateBlock returned an error\n"); | 
|  | wined3d_mutex_unlock(); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | if (*pToken == D3D8_INVALID_HANDLE) | 
|  | { | 
|  | ERR("Failed to create a handle\n"); | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DStateBlock_Release(stateblock); | 
|  | wined3d_mutex_unlock(); | 
|  | return E_FAIL; | 
|  | } | 
|  | ++*pToken; | 
|  |  | 
|  | TRACE("Returning %#x (%p).\n", *pToken, stateblock); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { | 
|  | IDirect3DDevice8Impl     *This = (IDirect3DDevice8Impl *)iface; | 
|  | IWineD3DStateBlock *stateblock; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, token %#x.\n", iface, Token); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB); | 
|  | if (!stateblock) | 
|  | { | 
|  | WARN("Invalid handle (%#x) passed.\n", Token); | 
|  | wined3d_mutex_unlock(); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | hr = IWineD3DStateBlock_Apply(stateblock); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IWineD3DStateBlock *stateblock; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, token %#x.\n", iface, Token); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB); | 
|  | if (!stateblock) | 
|  | { | 
|  | WARN("Invalid handle (%#x) passed.\n", Token); | 
|  | wined3d_mutex_unlock(); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | hr = IWineD3DStateBlock_Capture(stateblock); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IWineD3DStateBlock *stateblock; | 
|  |  | 
|  | TRACE("iface %p, token %#x.\n", iface, Token); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB); | 
|  |  | 
|  | if (!stateblock) | 
|  | { | 
|  | WARN("Invalid handle (%#x) passed.\n", Token); | 
|  | wined3d_mutex_unlock(); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | if (IWineD3DStateBlock_Release((IUnknown *)stateblock)) | 
|  | { | 
|  | ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock); | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface, | 
|  | D3DSTATEBLOCKTYPE Type, DWORD *handle) | 
|  | { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IWineD3DStateBlock *stateblock; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle); | 
|  |  | 
|  | if (Type != D3DSBT_ALL | 
|  | && Type != D3DSBT_PIXELSTATE | 
|  | && Type != D3DSBT_VERTEXSTATE) | 
|  | { | 
|  | WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n"); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, | 
|  | &stateblock, NULL); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | wined3d_mutex_unlock(); | 
|  | ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | if (*handle == D3D8_INVALID_HANDLE) | 
|  | { | 
|  | ERR("Failed to allocate a handle.\n"); | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DStateBlock_Release(stateblock); | 
|  | wined3d_mutex_unlock(); | 
|  | return E_FAIL; | 
|  | } | 
|  | ++*handle; | 
|  |  | 
|  | TRACE("Returning %#x (%p).\n", *handle, stateblock); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); | 
|  | /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */ | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IWineD3DBaseTexture *retTexture; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture); | 
|  |  | 
|  | if(ppTexture == NULL){ | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr); | 
|  | wined3d_mutex_unlock(); | 
|  | *ppTexture = NULL; | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | if (retTexture) | 
|  | { | 
|  | IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture); | 
|  | IWineD3DBaseTexture_Release(retTexture); | 
|  | } | 
|  | else | 
|  | { | 
|  | *ppTexture = NULL; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage, | 
|  | pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static const struct tss_lookup | 
|  | { | 
|  | BOOL sampler_state; | 
|  | DWORD state; | 
|  | } | 
|  | tss_lookup[] = | 
|  | { | 
|  | {FALSE, WINED3DTSS_FORCE_DWORD},            /*  0, unused */ | 
|  | {FALSE, WINED3DTSS_COLOROP},                /*  1, D3DTSS_COLOROP */ | 
|  | {FALSE, WINED3DTSS_COLORARG1},              /*  2, D3DTSS_COLORARG1 */ | 
|  | {FALSE, WINED3DTSS_COLORARG2},              /*  3, D3DTSS_COLORARG2 */ | 
|  | {FALSE, WINED3DTSS_ALPHAOP},                /*  4, D3DTSS_ALPHAOP */ | 
|  | {FALSE, WINED3DTSS_ALPHAARG1},              /*  5, D3DTSS_ALPHAARG1 */ | 
|  | {FALSE, WINED3DTSS_ALPHAARG2},              /*  6, D3DTSS_ALPHAARG2 */ | 
|  | {FALSE, WINED3DTSS_BUMPENVMAT00},           /*  7, D3DTSS_BUMPENVMAT00 */ | 
|  | {FALSE, WINED3DTSS_BUMPENVMAT01},           /*  8, D3DTSS_BUMPENVMAT01 */ | 
|  | {FALSE, WINED3DTSS_BUMPENVMAT10},           /*  9, D3DTSS_BUMPENVMAT10 */ | 
|  | {FALSE, WINED3DTSS_BUMPENVMAT11},           /* 10, D3DTSS_BUMPENVMAT11 */ | 
|  | {FALSE, WINED3DTSS_TEXCOORDINDEX},          /* 11, D3DTSS_TEXCOORDINDEX */ | 
|  | {FALSE, WINED3DTSS_FORCE_DWORD},            /* 12, unused */ | 
|  | {TRUE,  WINED3DSAMP_ADDRESSU},              /* 13, D3DTSS_ADDRESSU */ | 
|  | {TRUE,  WINED3DSAMP_ADDRESSV},              /* 14, D3DTSS_ADDRESSV */ | 
|  | {TRUE,  WINED3DSAMP_BORDERCOLOR},           /* 15, D3DTSS_BORDERCOLOR */ | 
|  | {TRUE,  WINED3DSAMP_MAGFILTER},             /* 16, D3DTSS_MAGFILTER */ | 
|  | {TRUE,  WINED3DSAMP_MINFILTER},             /* 17, D3DTSS_MINFILTER */ | 
|  | {TRUE,  WINED3DSAMP_MIPFILTER},             /* 18, D3DTSS_MIPFILTER */ | 
|  | {TRUE,  WINED3DSAMP_MIPMAPLODBIAS},         /* 19, D3DTSS_MIPMAPLODBIAS */ | 
|  | {TRUE,  WINED3DSAMP_MAXMIPLEVEL},           /* 20, D3DTSS_MAXMIPLEVEL */ | 
|  | {TRUE,  WINED3DSAMP_MAXANISOTROPY},         /* 21, D3DTSS_MAXANISOTROPY */ | 
|  | {FALSE, WINED3DTSS_BUMPENVLSCALE},          /* 22, D3DTSS_BUMPENVLSCALE */ | 
|  | {FALSE, WINED3DTSS_BUMPENVLOFFSET},         /* 23, D3DTSS_BUMPENVLOFFSET */ | 
|  | {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS},  /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ | 
|  | {TRUE,  WINED3DSAMP_ADDRESSW},              /* 25, D3DTSS_ADDRESSW */ | 
|  | {FALSE, WINED3DTSS_COLORARG0},              /* 26, D3DTSS_COLORARG0 */ | 
|  | {FALSE, WINED3DTSS_ALPHAARG0},              /* 27, D3DTSS_ALPHAARG0 */ | 
|  | {FALSE, WINED3DTSS_RESULTARG},              /* 28, D3DTSS_RESULTARG */ | 
|  | }; | 
|  |  | 
|  | static HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | const struct tss_lookup *l = &tss_lookup[Type]; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue); | 
|  | else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | const struct tss_lookup *l = &tss_lookup[Type]; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value); | 
|  | else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, pass_count %p.\n", iface, pNumPasses); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface, | 
|  | DWORD info_id, void *info, DWORD info_size) | 
|  | { | 
|  | FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType, | 
|  | UINT StartVertex, UINT PrimitiveCount) | 
|  | { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n", | 
|  | iface, PrimitiveType, StartVertex, PrimitiveCount); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); | 
|  | hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex, | 
|  | vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount)); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, | 
|  | UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n", | 
|  | iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); | 
|  | hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex, | 
|  | vertex_count_from_primitive_count(PrimitiveType, primCount)); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", | 
|  | iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); | 
|  | hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, | 
|  | vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), | 
|  | pVertexStreamZeroData, VertexStreamZeroStride); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex, | 
|  | UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData, | 
|  | D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData, | 
|  | UINT VertexStreamZeroStride) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n" | 
|  | "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n", | 
|  | iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount, | 
|  | pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); | 
|  | hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, | 
|  | vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData, | 
|  | wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  | IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer; | 
|  |  | 
|  | TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n", | 
|  | iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface, | 
|  | const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage) | 
|  | { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DVertexShader8Impl *object; | 
|  | DWORD shader_handle; | 
|  | DWORD handle; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n", | 
|  | iface, declaration, byte_code, shader, usage); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate vertex shader memory.\n"); | 
|  | *shader = 0; | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS); | 
|  | wined3d_mutex_unlock(); | 
|  | if (handle == D3D8_INVALID_HANDLE) | 
|  | { | 
|  | ERR("Failed to allocate vertex shader handle.\n"); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | *shader = 0; | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; | 
|  |  | 
|  | hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize vertex shader, hr %#x.\n", hr); | 
|  | wined3d_mutex_lock(); | 
|  | d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS); | 
|  | wined3d_mutex_unlock(); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | *shader = 0; | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle); | 
|  | *shader = shader_handle; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf) | 
|  | { | 
|  | IDirect3DVertexDeclaration8Impl *d3d8_declaration; | 
|  | HRESULT hr; | 
|  | int p, low, high; /* deliberately signed */ | 
|  | struct FvfToDecl *convertedDecls = This->decls; | 
|  |  | 
|  | TRACE("Searching for declaration for fvf %08x... ", fvf); | 
|  |  | 
|  | low = 0; | 
|  | high = This->numConvertedDecls - 1; | 
|  | while(low <= high) { | 
|  | p = (low + high) >> 1; | 
|  | TRACE("%d ", p); | 
|  | if(convertedDecls[p].fvf == fvf) { | 
|  | TRACE("found %p\n", convertedDecls[p].decl); | 
|  | return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl; | 
|  | } else if(convertedDecls[p].fvf < fvf) { | 
|  | low = p + 1; | 
|  | } else { | 
|  | high = p - 1; | 
|  | } | 
|  | } | 
|  | TRACE("not found. Creating and inserting at position %d.\n", low); | 
|  |  | 
|  | d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration)); | 
|  | if (!d3d8_declaration) | 
|  | { | 
|  | ERR("Memory allocation failed.\n"); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, d3d8_declaration); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | if(This->declArraySize == This->numConvertedDecls) { | 
|  | int grow = This->declArraySize / 2; | 
|  | convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, | 
|  | sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); | 
|  | if(!convertedDecls) { | 
|  | /* This will destroy it */ | 
|  | IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration); | 
|  | return NULL; | 
|  | } | 
|  | This->decls = convertedDecls; | 
|  | This->declArraySize += grow; | 
|  | } | 
|  |  | 
|  | memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low)); | 
|  | convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration; | 
|  | convertedDecls[low].fvf = fvf; | 
|  | This->numConvertedDecls++; | 
|  |  | 
|  | TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls); | 
|  | return d3d8_declaration; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DVertexShader8Impl *shader; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, shader %#x.\n", iface, pShader); | 
|  |  | 
|  | if (VS_HIGHESTFIXEDFXF >= pShader) { | 
|  | TRACE("Setting FVF, %#x\n", pShader); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, | 
|  | IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration); | 
|  | IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | TRACE("Setting shader\n"); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); | 
|  | if (!shader) | 
|  | { | 
|  | WARN("Invalid handle (%#x) passed.\n", pShader); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, | 
|  | ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration); | 
|  | if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | TRACE("Returning hr %#x\n", hr); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IWineD3DVertexDeclaration *wined3d_declaration; | 
|  | IDirect3DVertexDeclaration8 *d3d8_declaration; | 
|  | HRESULT hrc; | 
|  |  | 
|  | TRACE("iface %p, shader %p.\n", iface, ppShader); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration); | 
|  | if (FAILED(hrc)) | 
|  | { | 
|  | wined3d_mutex_unlock(); | 
|  | WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n", | 
|  | This, hrc, This->WineD3DDevice); | 
|  | return hrc; | 
|  | } | 
|  |  | 
|  | if (!wined3d_declaration) | 
|  | { | 
|  | wined3d_mutex_unlock(); | 
|  | *ppShader = 0; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration); | 
|  | IWineD3DVertexDeclaration_Release(wined3d_declaration); | 
|  | wined3d_mutex_unlock(); | 
|  | if (SUCCEEDED(hrc)) | 
|  | { | 
|  | *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle; | 
|  | IDirect3DVertexDeclaration8_Release(d3d8_declaration); | 
|  | } | 
|  |  | 
|  | TRACE("(%p) : returning %#x\n", This, *ppShader); | 
|  |  | 
|  | return hrc; | 
|  | } | 
|  |  | 
|  | static HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DVertexShader8Impl *shader; | 
|  | IWineD3DVertexShader *cur = NULL; | 
|  |  | 
|  | TRACE("iface %p, shader %#x.\n", iface, pShader); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); | 
|  | if (!shader) | 
|  | { | 
|  | WARN("Invalid handle (%#x) passed.\n", pShader); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur); | 
|  |  | 
|  | if (cur) | 
|  | { | 
|  | if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0); | 
|  | IWineD3DVertexShader_Release(cur); | 
|  | } | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | if (IUnknown_Release((IUnknown *)shader)) | 
|  | { | 
|  | ERR("Shader %p has references left, this shouldn't happen.\n", shader); | 
|  | } | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, register %u, data %p, count %u.\n", | 
|  | iface, Register, pConstantData, ConstantCount); | 
|  |  | 
|  | if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) { | 
|  | WARN("Trying to access %u constants, but d3d8 only supports %u\n", | 
|  | Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, register %u, data %p, count %u.\n", | 
|  | iface, Register, pConstantData, ConstantCount); | 
|  |  | 
|  | if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) { | 
|  | WARN("Trying to access %u constants, but d3d8 only supports %u\n", | 
|  | Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DVertexDeclaration8Impl *declaration; | 
|  | IDirect3DVertexShader8Impl *shader; | 
|  |  | 
|  | TRACE("iface %p, shader %#x, data %p, data_size %p.\n", | 
|  | iface, pVertexShader, pData, pSizeOfData); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | if (!shader) | 
|  | { | 
|  | WARN("Invalid handle (%#x) passed.\n", pVertexShader); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration; | 
|  |  | 
|  | /* If pData is NULL, we just return the required size of the buffer. */ | 
|  | if (!pData) { | 
|  | *pSizeOfData = declaration->elements_size; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /* MSDN claims that if *pSizeOfData is smaller than the required size | 
|  | * we should write the required size and return D3DERR_MOREDATA. | 
|  | * That's not actually true. */ | 
|  | if (*pSizeOfData < declaration->elements_size) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | CopyMemory(pData, declaration->elements, declaration->elements_size); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DVertexShader8Impl *shader = NULL; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, shader %#x, data %p, data_size %p.\n", | 
|  | iface, pVertexShader, pData, pSizeOfData); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); | 
|  | if (!shader) | 
|  | { | 
|  | WARN("Invalid handle (%#x) passed.\n", pVertexShader); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | if (!shader->wineD3DVertexShader) | 
|  | { | 
|  | wined3d_mutex_unlock(); | 
|  | *pSizeOfData = 0; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  | IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData; | 
|  |  | 
|  | TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex); | 
|  |  | 
|  | /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that | 
|  | * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large | 
|  | * vertex buffers can't be created to address them with an index that requires the 32nd bit | 
|  | * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least | 
|  | * problem) | 
|  | */ | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex); | 
|  | hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, | 
|  | ib ? ib->wineD3DIndexBuffer : NULL, | 
|  | ib ? ib->format : WINED3DFMT_UNKNOWN); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IWineD3DBuffer *retIndexData = NULL; | 
|  | HRESULT rc = D3D_OK; | 
|  |  | 
|  | TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex); | 
|  |  | 
|  | if(ppIndexData == NULL){ | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | /* The case from UINT to INT is safe because d3d8 will never set negative values */ | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex); | 
|  | rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData); | 
|  | if (SUCCEEDED(rc) && retIndexData) { | 
|  | IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData); | 
|  | IWineD3DBuffer_Release(retIndexData); | 
|  | } else { | 
|  | if (FAILED(rc)) FIXME("Call to GetIndices failed\n"); | 
|  | *ppIndexData = NULL; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return rc; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface, | 
|  | const DWORD *byte_code, DWORD *shader) | 
|  | { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DPixelShader8Impl *object; | 
|  | DWORD shader_handle; | 
|  | DWORD handle; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); | 
|  |  | 
|  | if (!shader) | 
|  | { | 
|  | TRACE("(%p) Invalid call\n", This); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate pixel shader memmory.\n"); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS); | 
|  | wined3d_mutex_unlock(); | 
|  | if (handle == D3D8_INVALID_HANDLE) | 
|  | { | 
|  | ERR("Failed to allocate pixel shader handle.\n"); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; | 
|  |  | 
|  | hr = pixelshader_init(object, This, byte_code, shader_handle); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize pixel shader, hr %#x.\n", hr); | 
|  | wined3d_mutex_lock(); | 
|  | d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS); | 
|  | wined3d_mutex_unlock(); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | *shader = 0; | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle); | 
|  | *shader = shader_handle; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DPixelShader8Impl *shader; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, shader %#x.\n", iface, pShader); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | if (!pShader) | 
|  | { | 
|  | hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL); | 
|  | wined3d_mutex_unlock(); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); | 
|  | if (!shader) | 
|  | { | 
|  | WARN("Invalid handle (%#x) passed.\n", pShader); | 
|  | wined3d_mutex_unlock(); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | TRACE("(%p) : Setting shader %p\n", This, shader); | 
|  | hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IWineD3DPixelShader *object; | 
|  | HRESULT hrc = D3D_OK; | 
|  |  | 
|  | TRACE("iface %p, shader %p.\n", iface, ppShader); | 
|  |  | 
|  | if (NULL == ppShader) { | 
|  | TRACE("(%p) Invalid call\n", This); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object); | 
|  | if (D3D_OK == hrc && NULL != object) { | 
|  | IDirect3DPixelShader8Impl *d3d8_shader; | 
|  | hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader); | 
|  | IWineD3DPixelShader_Release(object); | 
|  | *ppShader = d3d8_shader->handle; | 
|  | IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader); | 
|  | } else { | 
|  | *ppShader = 0; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | TRACE("(%p) : returning %#x\n", This, *ppShader); | 
|  |  | 
|  | return hrc; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DPixelShader8Impl *shader; | 
|  | IWineD3DPixelShader *cur = NULL; | 
|  |  | 
|  | TRACE("iface %p, shader %#x.\n", iface, pShader); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); | 
|  | if (!shader) | 
|  | { | 
|  | WARN("Invalid handle (%#x) passed.\n", pShader); | 
|  | wined3d_mutex_unlock(); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur); | 
|  |  | 
|  | if (cur) | 
|  | { | 
|  | if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0); | 
|  | IWineD3DPixelShader_Release(cur); | 
|  | } | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | if (IUnknown_Release((IUnknown *)shader)) | 
|  | { | 
|  | ERR("Shader %p has references left, this shouldn't happen.\n", shader); | 
|  | } | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, register %u, data %p, count %u.\n", | 
|  | iface, Register, pConstantData, ConstantCount); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, register %u, data %p, count %u.\n", | 
|  | iface, Register, pConstantData, ConstantCount); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IDirect3DPixelShader8Impl *shader = NULL; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, shader %#x, data %p, data_size %p.\n", | 
|  | iface, pPixelShader, pData, pSizeOfData); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); | 
|  | if (!shader) | 
|  | { | 
|  | WARN("Invalid handle (%#x) passed.\n", pPixelShader); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", | 
|  | iface, Handle, pNumSegs, pRectPatchInfo); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", | 
|  | iface, Handle, pNumSegs, pTriPatchInfo); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, handle %#x.\n", iface, Handle); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n", | 
|  | iface, StreamNumber, pStreamData, Stride); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, | 
|  | NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer, | 
|  | 0/* Offset in bytes */, Stride); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) { | 
|  | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; | 
|  | IWineD3DBuffer *retStream = NULL; | 
|  | HRESULT rc = D3D_OK; | 
|  |  | 
|  | TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n", | 
|  | iface, StreamNumber, pStream, pStride); | 
|  |  | 
|  | if(pStream == NULL){ | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride); | 
|  | if (rc == D3D_OK  && NULL != retStream) { | 
|  | IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream); | 
|  | IWineD3DBuffer_Release(retStream); | 
|  | }else{ | 
|  | if (rc != D3D_OK){ | 
|  | FIXME("Call to GetStreamSource failed %p\n",  pStride); | 
|  | } | 
|  | *pStream = NULL; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return rc; | 
|  | } | 
|  |  | 
|  | static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl = | 
|  | { | 
|  | IDirect3DDevice8Impl_QueryInterface, | 
|  | IDirect3DDevice8Impl_AddRef, | 
|  | IDirect3DDevice8Impl_Release, | 
|  | IDirect3DDevice8Impl_TestCooperativeLevel, | 
|  | IDirect3DDevice8Impl_GetAvailableTextureMem, | 
|  | IDirect3DDevice8Impl_ResourceManagerDiscardBytes, | 
|  | IDirect3DDevice8Impl_GetDirect3D, | 
|  | IDirect3DDevice8Impl_GetDeviceCaps, | 
|  | IDirect3DDevice8Impl_GetDisplayMode, | 
|  | IDirect3DDevice8Impl_GetCreationParameters, | 
|  | IDirect3DDevice8Impl_SetCursorProperties, | 
|  | IDirect3DDevice8Impl_SetCursorPosition, | 
|  | IDirect3DDevice8Impl_ShowCursor, | 
|  | IDirect3DDevice8Impl_CreateAdditionalSwapChain, | 
|  | IDirect3DDevice8Impl_Reset, | 
|  | IDirect3DDevice8Impl_Present, | 
|  | IDirect3DDevice8Impl_GetBackBuffer, | 
|  | IDirect3DDevice8Impl_GetRasterStatus, | 
|  | IDirect3DDevice8Impl_SetGammaRamp, | 
|  | IDirect3DDevice8Impl_GetGammaRamp, | 
|  | IDirect3DDevice8Impl_CreateTexture, | 
|  | IDirect3DDevice8Impl_CreateVolumeTexture, | 
|  | IDirect3DDevice8Impl_CreateCubeTexture, | 
|  | IDirect3DDevice8Impl_CreateVertexBuffer, | 
|  | IDirect3DDevice8Impl_CreateIndexBuffer, | 
|  | IDirect3DDevice8Impl_CreateRenderTarget, | 
|  | IDirect3DDevice8Impl_CreateDepthStencilSurface, | 
|  | IDirect3DDevice8Impl_CreateImageSurface, | 
|  | IDirect3DDevice8Impl_CopyRects, | 
|  | IDirect3DDevice8Impl_UpdateTexture, | 
|  | IDirect3DDevice8Impl_GetFrontBuffer, | 
|  | IDirect3DDevice8Impl_SetRenderTarget, | 
|  | IDirect3DDevice8Impl_GetRenderTarget, | 
|  | IDirect3DDevice8Impl_GetDepthStencilSurface, | 
|  | IDirect3DDevice8Impl_BeginScene, | 
|  | IDirect3DDevice8Impl_EndScene, | 
|  | IDirect3DDevice8Impl_Clear, | 
|  | IDirect3DDevice8Impl_SetTransform, | 
|  | IDirect3DDevice8Impl_GetTransform, | 
|  | IDirect3DDevice8Impl_MultiplyTransform, | 
|  | IDirect3DDevice8Impl_SetViewport, | 
|  | IDirect3DDevice8Impl_GetViewport, | 
|  | IDirect3DDevice8Impl_SetMaterial, | 
|  | IDirect3DDevice8Impl_GetMaterial, | 
|  | IDirect3DDevice8Impl_SetLight, | 
|  | IDirect3DDevice8Impl_GetLight, | 
|  | IDirect3DDevice8Impl_LightEnable, | 
|  | IDirect3DDevice8Impl_GetLightEnable, | 
|  | IDirect3DDevice8Impl_SetClipPlane, | 
|  | IDirect3DDevice8Impl_GetClipPlane, | 
|  | IDirect3DDevice8Impl_SetRenderState, | 
|  | IDirect3DDevice8Impl_GetRenderState, | 
|  | IDirect3DDevice8Impl_BeginStateBlock, | 
|  | IDirect3DDevice8Impl_EndStateBlock, | 
|  | IDirect3DDevice8Impl_ApplyStateBlock, | 
|  | IDirect3DDevice8Impl_CaptureStateBlock, | 
|  | IDirect3DDevice8Impl_DeleteStateBlock, | 
|  | IDirect3DDevice8Impl_CreateStateBlock, | 
|  | IDirect3DDevice8Impl_SetClipStatus, | 
|  | IDirect3DDevice8Impl_GetClipStatus, | 
|  | IDirect3DDevice8Impl_GetTexture, | 
|  | IDirect3DDevice8Impl_SetTexture, | 
|  | IDirect3DDevice8Impl_GetTextureStageState, | 
|  | IDirect3DDevice8Impl_SetTextureStageState, | 
|  | IDirect3DDevice8Impl_ValidateDevice, | 
|  | IDirect3DDevice8Impl_GetInfo, | 
|  | IDirect3DDevice8Impl_SetPaletteEntries, | 
|  | IDirect3DDevice8Impl_GetPaletteEntries, | 
|  | IDirect3DDevice8Impl_SetCurrentTexturePalette, | 
|  | IDirect3DDevice8Impl_GetCurrentTexturePalette, | 
|  | IDirect3DDevice8Impl_DrawPrimitive, | 
|  | IDirect3DDevice8Impl_DrawIndexedPrimitive, | 
|  | IDirect3DDevice8Impl_DrawPrimitiveUP, | 
|  | IDirect3DDevice8Impl_DrawIndexedPrimitiveUP, | 
|  | IDirect3DDevice8Impl_ProcessVertices, | 
|  | IDirect3DDevice8Impl_CreateVertexShader, | 
|  | IDirect3DDevice8Impl_SetVertexShader, | 
|  | IDirect3DDevice8Impl_GetVertexShader, | 
|  | IDirect3DDevice8Impl_DeleteVertexShader, | 
|  | IDirect3DDevice8Impl_SetVertexShaderConstant, | 
|  | IDirect3DDevice8Impl_GetVertexShaderConstant, | 
|  | IDirect3DDevice8Impl_GetVertexShaderDeclaration, | 
|  | IDirect3DDevice8Impl_GetVertexShaderFunction, | 
|  | IDirect3DDevice8Impl_SetStreamSource, | 
|  | IDirect3DDevice8Impl_GetStreamSource, | 
|  | IDirect3DDevice8Impl_SetIndices, | 
|  | IDirect3DDevice8Impl_GetIndices, | 
|  | IDirect3DDevice8Impl_CreatePixelShader, | 
|  | IDirect3DDevice8Impl_SetPixelShader, | 
|  | IDirect3DDevice8Impl_GetPixelShader, | 
|  | IDirect3DDevice8Impl_DeletePixelShader, | 
|  | IDirect3DDevice8Impl_SetPixelShaderConstant, | 
|  | IDirect3DDevice8Impl_GetPixelShaderConstant, | 
|  | IDirect3DDevice8Impl_GetPixelShaderFunction, | 
|  | IDirect3DDevice8Impl_DrawRectPatch, | 
|  | IDirect3DDevice8Impl_DrawTriPatch, | 
|  | IDirect3DDevice8Impl_DeletePatch | 
|  | }; | 
|  |  | 
|  | /* IWineD3DDeviceParent IUnknown methods */ | 
|  |  | 
|  | static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface) | 
|  | { | 
|  | return (struct IDirect3DDevice8Impl *)((char*)iface | 
|  | - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl)); | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object) | 
|  | { | 
|  | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); | 
|  | return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object); | 
|  | } | 
|  |  | 
|  | static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface) | 
|  | { | 
|  | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); | 
|  | return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This); | 
|  | } | 
|  |  | 
|  | static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface) | 
|  | { | 
|  | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); | 
|  | return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This); | 
|  | } | 
|  |  | 
|  | /* IWineD3DDeviceParent methods */ | 
|  |  | 
|  | static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device) | 
|  | { | 
|  | TRACE("iface %p, device %p\n", iface, device); | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface, | 
|  | IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage, | 
|  | WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface) | 
|  | { | 
|  | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); | 
|  | IDirect3DSurface8Impl *d3d_surface; | 
|  | BOOL lockable = TRUE; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n" | 
|  | "\tpool %#x, level %u, face %u, surface %p\n", | 
|  | iface, superior, width, height, format, usage, pool, level, face, surface); | 
|  |  | 
|  |  | 
|  | if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE; | 
|  |  | 
|  | hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height, | 
|  | d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level, | 
|  | (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | *surface = d3d_surface->wineD3DSurface; | 
|  | IWineD3DSurface_AddRef(*surface); | 
|  |  | 
|  | d3d_surface->container = superior; | 
|  | IUnknown_Release(d3d_surface->parentDevice); | 
|  | d3d_surface->parentDevice = NULL; | 
|  |  | 
|  | IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface); | 
|  | d3d_surface->forwardReference = superior; | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface, | 
|  | IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, | 
|  | DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface) | 
|  | { | 
|  | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); | 
|  | IDirect3DSurface8Impl *d3d_surface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n" | 
|  | "\tmultisample_quality %u, lockable %u, surface %p\n", | 
|  | iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface); | 
|  |  | 
|  | hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height, | 
|  | d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | *surface = d3d_surface->wineD3DSurface; | 
|  | IWineD3DSurface_AddRef(*surface); | 
|  |  | 
|  | d3d_surface->container = (IUnknown *)This; | 
|  | /* Implicit surfaces are created with an refcount of 0 */ | 
|  | IUnknown_Release((IUnknown *)d3d_surface); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface, | 
|  | IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, | 
|  | DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface) | 
|  | { | 
|  | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); | 
|  | IDirect3DSurface8Impl *d3d_surface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n" | 
|  | "\tmultisample_quality %u, discard %u, surface %p\n", | 
|  | iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface); | 
|  |  | 
|  | hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height, | 
|  | d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | *surface = d3d_surface->wineD3DSurface; | 
|  | IWineD3DSurface_AddRef(*surface); | 
|  |  | 
|  | d3d_surface->container = (IUnknown *)This; | 
|  | /* Implicit surfaces are created with an refcount of 0 */ | 
|  | IUnknown_Release((IUnknown *)d3d_surface); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface, | 
|  | IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format, | 
|  | WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume) | 
|  | { | 
|  | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); | 
|  | IDirect3DVolume8Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n", | 
|  | iface, superior, width, height, depth, format, pool, usage, volume); | 
|  |  | 
|  | /* Allocate the storage for the device */ | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | FIXME("Allocation of memory failed\n"); | 
|  | *volume = NULL; | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | hr = volume_init(object, This, width, height, depth, usage, format, pool); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize volume, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | *volume = object->wineD3DVolume; | 
|  | IWineD3DVolume_AddRef(*volume); | 
|  | IDirect3DVolume8_Release((IDirect3DVolume8 *)object); | 
|  |  | 
|  | object->container = superior; | 
|  | object->forwardReference = superior; | 
|  |  | 
|  | TRACE("(%p) Created volume %p\n", iface, object); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface, | 
|  | WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain) | 
|  | { | 
|  | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface); | 
|  | IDirect3DSwapChain8Impl *d3d_swapchain; | 
|  | D3DPRESENT_PARAMETERS local_parameters; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain); | 
|  |  | 
|  | /* Copy the presentation parameters */ | 
|  | local_parameters.BackBufferWidth = present_parameters->BackBufferWidth; | 
|  | local_parameters.BackBufferHeight = present_parameters->BackBufferHeight; | 
|  | local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat); | 
|  | local_parameters.BackBufferCount = present_parameters->BackBufferCount; | 
|  | local_parameters.MultiSampleType = present_parameters->MultiSampleType; | 
|  | local_parameters.SwapEffect = present_parameters->SwapEffect; | 
|  | local_parameters.hDeviceWindow = present_parameters->hDeviceWindow; | 
|  | local_parameters.Windowed = present_parameters->Windowed; | 
|  | local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil; | 
|  | local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat); | 
|  | local_parameters.Flags = present_parameters->Flags; | 
|  | local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz; | 
|  | local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval; | 
|  |  | 
|  | hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This, | 
|  | &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr); | 
|  | *swapchain = NULL; | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | *swapchain = d3d_swapchain->wineD3DSwapChain; | 
|  | IUnknown_Release(d3d_swapchain->parentDevice); | 
|  | d3d_swapchain->parentDevice = NULL; | 
|  |  | 
|  | /* Copy back the presentation parameters */ | 
|  | present_parameters->BackBufferWidth = local_parameters.BackBufferWidth; | 
|  | present_parameters->BackBufferHeight = local_parameters.BackBufferHeight; | 
|  | present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat); | 
|  | present_parameters->BackBufferCount = local_parameters.BackBufferCount; | 
|  | present_parameters->MultiSampleType = local_parameters.MultiSampleType; | 
|  | present_parameters->SwapEffect = local_parameters.SwapEffect; | 
|  | present_parameters->hDeviceWindow = local_parameters.hDeviceWindow; | 
|  | present_parameters->Windowed = local_parameters.Windowed; | 
|  | present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil; | 
|  | present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat); | 
|  | present_parameters->Flags = local_parameters.Flags; | 
|  | present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz; | 
|  | present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval; | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl = | 
|  | { | 
|  | /* IUnknown methods */ | 
|  | device_parent_QueryInterface, | 
|  | device_parent_AddRef, | 
|  | device_parent_Release, | 
|  | /* IWineD3DDeviceParent methods */ | 
|  | device_parent_WineD3DDeviceCreated, | 
|  | device_parent_CreateSurface, | 
|  | device_parent_CreateRenderTarget, | 
|  | device_parent_CreateDepthStencilSurface, | 
|  | device_parent_CreateVolume, | 
|  | device_parent_CreateSwapChain, | 
|  | }; | 
|  |  | 
|  | HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter, | 
|  | D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) | 
|  | { | 
|  | WINED3DPRESENT_PARAMETERS wined3d_parameters; | 
|  | HRESULT hr; | 
|  |  | 
|  | device->lpVtbl = &Direct3DDevice8_Vtbl; | 
|  | device->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl; | 
|  | device->ref = 1; | 
|  | device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, | 
|  | D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries)); | 
|  | if (!device->handle_table.entries) | 
|  | { | 
|  | ERR("Failed to allocate handle table memory.\n"); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  | device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE; | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device, | 
|  | (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to create wined3d device, hr %#x.\n", hr); | 
|  | wined3d_mutex_unlock(); | 
|  | HeapFree(GetProcessHeap(), 0, device->handle_table.entries); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | if (!parameters->Windowed) | 
|  | { | 
|  | if (!focus_window) focus_window = parameters->hDeviceWindow; | 
|  | if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window))) | 
|  | { | 
|  | ERR("Failed to acquire focus window, hr %#x.\n", hr); | 
|  | IWineD3DDevice_Release(device->WineD3DDevice); | 
|  | wined3d_mutex_unlock(); | 
|  | HeapFree(GetProcessHeap(), 0, device->handle_table.entries); | 
|  | return hr; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice); | 
|  |  | 
|  | wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth; | 
|  | wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight; | 
|  | wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat); | 
|  | wined3d_parameters.BackBufferCount = parameters->BackBufferCount; | 
|  | wined3d_parameters.MultiSampleType = parameters->MultiSampleType; | 
|  | wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */ | 
|  | wined3d_parameters.SwapEffect = parameters->SwapEffect; | 
|  | wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow; | 
|  | wined3d_parameters.Windowed = parameters->Windowed; | 
|  | wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil; | 
|  | wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat); | 
|  | wined3d_parameters.Flags = parameters->Flags; | 
|  | wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz; | 
|  | wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval; | 
|  | wined3d_parameters.AutoRestoreDisplayMode = TRUE; | 
|  |  | 
|  | hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize 3D, hr %#x.\n", hr); | 
|  | IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice); | 
|  | IWineD3DDevice_Release(device->WineD3DDevice); | 
|  | wined3d_mutex_unlock(); | 
|  | HeapFree(GetProcessHeap(), 0, device->handle_table.entries); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0); | 
|  | wined3d_mutex_unlock(); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | ERR("Failed to set minimum pointsize, hr %#x.\n", hr); | 
|  | goto err; | 
|  | } | 
|  |  | 
|  | parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth; | 
|  | parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight; | 
|  | parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat); | 
|  | parameters->BackBufferCount = wined3d_parameters.BackBufferCount; | 
|  | parameters->MultiSampleType = wined3d_parameters.MultiSampleType; | 
|  | parameters->SwapEffect = wined3d_parameters.SwapEffect; | 
|  | parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow; | 
|  | parameters->Windowed = wined3d_parameters.Windowed; | 
|  | parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil; | 
|  | parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat); | 
|  | parameters->Flags = wined3d_parameters.Flags; | 
|  | parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz; | 
|  | parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval; | 
|  |  | 
|  | device->declArraySize = 16; | 
|  | device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls)); | 
|  | if (!device->decls) | 
|  | { | 
|  | ERR("Failed to allocate FVF vertex delcaration map memory.\n"); | 
|  | hr = E_OUTOFMEMORY; | 
|  | goto err; | 
|  | } | 
|  |  | 
|  | return D3D_OK; | 
|  |  | 
|  | err: | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain); | 
|  | IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice); | 
|  | IWineD3DDevice_Release(device->WineD3DDevice); | 
|  | wined3d_mutex_unlock(); | 
|  | HeapFree(GetProcessHeap(), 0, device->handle_table.entries); | 
|  | return hr; | 
|  | } |