| /* |
| * IWineD3DVolume implementation |
| * |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->wineD3DDevice)->wineD3D))->gl_info |
| |
| /* ******************************************* |
| IWineD3DVolume IUnknown parts follow |
| ******************************************* */ |
| HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DBase) |
| || IsEqualGUID(riid, &IID_IWineD3DVolume)){ |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface) { |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; |
| TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref); |
| return InterlockedIncrement(&This->resource.ref); |
| } |
| |
| ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) { |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; |
| ULONG ref; |
| TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref); |
| ref = InterlockedDecrement(&This->resource.ref); |
| if (ref == 0) { |
| IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* **************************************************** |
| IWineD3DVolume IWineD3DResource parts follow |
| **************************************************** */ |
| HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent) { |
| return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice** ppDevice) { |
| return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid) { |
| return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid); |
| } |
| |
| DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD PriorityNew) { |
| return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew); |
| } |
| |
| DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface) { |
| return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface); |
| } |
| |
| void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) { |
| return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface); |
| } |
| |
| WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) { |
| return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface); |
| } |
| |
| /* ******************************************* |
| IWineD3DVolume parts follow |
| ******************************************* */ |
| HRESULT WINAPI IWineD3DVolumeImpl_GetContainerParent(IWineD3DVolume *iface, IUnknown **ppContainerParent) { |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; |
| |
| TRACE("(%p) : ppContainerParent %p\n", This, ppContainerParent); |
| |
| if (!ppContainerParent) { |
| ERR("(%p) : Called without a valid ppContainerParent\n", This); |
| } |
| |
| if (This->container) { |
| IWineD3DBase_GetParent(This->container, ppContainerParent); |
| if (!ppContainerParent) { |
| /* WineD3D objects should always have a parent */ |
| ERR("(%p) : GetParent returned NULL\n", This); |
| } |
| IUnknown_Release(*ppContainerParent); /* GetParent adds a reference; we want just the pointer */ |
| } else { |
| *ppContainerParent = NULL; |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void** ppContainer) { |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; |
| |
| TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer); |
| |
| if (!ppContainer) { |
| ERR("Called without a valid ppContainer.\n"); |
| } |
| |
| /* Although surfaces can be standalone, volumes can't */ |
| if (!This->container) { |
| ERR("Volume without an container. Should not happen.\n"); |
| } |
| |
| TRACE("Relaying to QueryInterface\n"); |
| if (IUnknown_QueryInterface(This->container, riid, ppContainer) != S_OK) |
| return WINED3DERR_INVALIDCALL; |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC* pDesc) { |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; |
| TRACE("(%p) : copying into %p\n", This, pDesc); |
| |
| *(pDesc->Format) = This->resource.format; |
| *(pDesc->Type) = This->resource.resourceType; |
| *(pDesc->Usage) = This->resource.usage; |
| *(pDesc->Pool) = This->resource.pool; |
| *(pDesc->Size) = This->resource.size; /* dx8 only */ |
| *(pDesc->Width) = This->currentDesc.Width; |
| *(pDesc->Height) = This->currentDesc.Height; |
| *(pDesc->Depth) = This->currentDesc.Depth; |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) { |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; |
| FIXME("(%p) : pBox=%p stub\n", This, pBox); |
| |
| /* fixme: should we really lock as such? */ |
| TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->resource.allocatedMemory); |
| |
| pLockedVolume->RowPitch = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */ |
| pLockedVolume->SlicePitch = This->bytesPerPixel * This->currentDesc.Width * This->currentDesc.Height; /* Bytes / slice */ |
| if (!pBox) { |
| TRACE("No box supplied - all is ok\n"); |
| pLockedVolume->pBits = This->resource.allocatedMemory; |
| This->lockedBox.Left = 0; |
| This->lockedBox.Top = 0; |
| This->lockedBox.Front = 0; |
| This->lockedBox.Right = This->currentDesc.Width; |
| This->lockedBox.Bottom = This->currentDesc.Height; |
| This->lockedBox.Back = This->currentDesc.Depth; |
| } else { |
| TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back); |
| pLockedVolume->pBits = This->resource.allocatedMemory + |
| (pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */ |
| (pLockedVolume->RowPitch * pBox->Top) + |
| (pBox->Left * This->bytesPerPixel); |
| This->lockedBox.Left = pBox->Left; |
| This->lockedBox.Top = pBox->Top; |
| This->lockedBox.Front = pBox->Front; |
| This->lockedBox.Right = pBox->Right; |
| This->lockedBox.Bottom = pBox->Bottom; |
| This->lockedBox.Back = pBox->Back; |
| } |
| |
| if (Flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)) { |
| /* Don't dirtify */ |
| } else { |
| /** |
| * Dirtify on lock |
| * as seen in msdn docs |
| */ |
| IWineD3DVolume_AddDirtyBox(iface, &This->lockedBox); |
| |
| /** Dirtify Container if needed */ |
| if (NULL != This->container) { |
| |
| IWineD3DVolumeTexture *cont = (IWineD3DVolumeTexture*) This->container; |
| WINED3DRESOURCETYPE containerType = IWineD3DBaseTexture_GetType((IWineD3DBaseTexture *) cont); |
| |
| if (containerType == WINED3DRTYPE_VOLUMETEXTURE) { |
| IWineD3DBaseTextureImpl* pTexture = (IWineD3DBaseTextureImpl*) cont; |
| pTexture->baseTexture.dirty = TRUE; |
| } else { |
| FIXME("Set dirty on container type %d\n", containerType); |
| } |
| } |
| } |
| |
| This->locked = TRUE; |
| TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch); |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) { |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; |
| if (FALSE == This->locked) { |
| ERR("trying to lock unlocked volume@%p\n", This); |
| return WINED3DERR_INVALIDCALL; |
| } |
| TRACE("(%p) : unlocking volume\n", This); |
| This->locked = FALSE; |
| memset(&This->lockedBox, 0, sizeof(RECT)); |
| return WINED3D_OK; |
| } |
| |
| /* Internal use functions follow : */ |
| |
| HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) { |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; |
| This->dirty = FALSE; |
| This->lockedBox.Left = This->currentDesc.Width; |
| This->lockedBox.Top = This->currentDesc.Height; |
| This->lockedBox.Front = This->currentDesc.Depth; |
| This->lockedBox.Right = 0; |
| This->lockedBox.Bottom = 0; |
| This->lockedBox.Back = 0; |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST WINED3DBOX* pDirtyBox) { |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; |
| This->dirty = TRUE; |
| if (NULL != pDirtyBox) { |
| This->lockedBox.Left = min(This->lockedBox.Left, pDirtyBox->Left); |
| This->lockedBox.Top = min(This->lockedBox.Top, pDirtyBox->Top); |
| This->lockedBox.Front = min(This->lockedBox.Front, pDirtyBox->Front); |
| This->lockedBox.Right = max(This->lockedBox.Right, pDirtyBox->Right); |
| This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom); |
| This->lockedBox.Back = max(This->lockedBox.Back, pDirtyBox->Back); |
| } else { |
| This->lockedBox.Left = 0; |
| This->lockedBox.Top = 0; |
| This->lockedBox.Front = 0; |
| This->lockedBox.Right = This->currentDesc.Width; |
| This->lockedBox.Bottom = This->currentDesc.Height; |
| This->lockedBox.Back = This->currentDesc.Depth; |
| } |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWineD3DBase* container) { |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; |
| |
| TRACE("This %p, container %p\n", This, container); |
| |
| /* We can't keep a reference to the container, since the container already keeps a reference to us. */ |
| |
| TRACE("Setting container to %p from %p\n", container, This->container); |
| This->container = container; |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, GLenum gl_level) { |
| IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; |
| IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice; |
| |
| TRACE("Calling glTexImage3D %x level=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n", |
| GL_TEXTURE_3D, |
| gl_level, |
| D3DFmt2GLIntFmt(myDevice, This->resource.format), |
| This->currentDesc.Width, |
| This->currentDesc.Height, |
| This->currentDesc.Depth, |
| 0, |
| D3DFmt2GLFmt(myDevice, This->resource.format), |
| D3DFmt2GLType(myDevice, This->resource.format), |
| This->resource.allocatedMemory); |
| glTexImage3D(GL_TEXTURE_3D, |
| gl_level, |
| D3DFmt2GLIntFmt(myDevice, This->resource.format), |
| This->currentDesc.Width, |
| This->currentDesc.Height, |
| This->currentDesc.Depth, |
| 0, |
| D3DFmt2GLFmt(myDevice, This->resource.format), |
| D3DFmt2GLType(myDevice, This->resource.format), |
| This->resource.allocatedMemory); |
| checkGLcall("glTexImage3D"); |
| return WINED3D_OK; |
| |
| } |
| |
| const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl = |
| { |
| /* IUnknown */ |
| IWineD3DVolumeImpl_QueryInterface, |
| IWineD3DVolumeImpl_AddRef, |
| IWineD3DVolumeImpl_Release, |
| /* IWineD3DResource */ |
| IWineD3DVolumeImpl_GetParent, |
| IWineD3DVolumeImpl_GetDevice, |
| IWineD3DVolumeImpl_SetPrivateData, |
| IWineD3DVolumeImpl_GetPrivateData, |
| IWineD3DVolumeImpl_FreePrivateData, |
| IWineD3DVolumeImpl_SetPriority, |
| IWineD3DVolumeImpl_GetPriority, |
| IWineD3DVolumeImpl_PreLoad, |
| IWineD3DVolumeImpl_GetType, |
| /* IWineD3DVolume */ |
| IWineD3DVolumeImpl_GetContainerParent, |
| IWineD3DVolumeImpl_GetContainer, |
| IWineD3DVolumeImpl_GetDesc, |
| IWineD3DVolumeImpl_LockBox, |
| IWineD3DVolumeImpl_UnlockBox, |
| /* Internal interface */ |
| IWineD3DVolumeImpl_AddDirtyBox, |
| IWineD3DVolumeImpl_CleanDirtyBox, |
| IWineD3DVolumeImpl_LoadTexture, |
| IWineD3DVolumeImpl_SetContainer |
| }; |