| /* |
| * IDirect3DTexture9 implementation |
| * |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); |
| |
| /* IDirect3DTexture9 IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DResource9) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) |
| || IsEqualGUID(riid, &IID_IDirect3DTexture9)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef from %ld\n", This, ref - 1); |
| |
| return ref; |
| } |
| |
| ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %ld\n", This, ref); |
| |
| if (ref == 0) { |
| IWineD3DTexture_Release(This->wineD3DTexture); |
| IUnknown_Release(This->parentDevice); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */ |
| HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); |
| } |
| |
| HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags); |
| } |
| |
| HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData); |
| } |
| |
| HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid); |
| } |
| |
| DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew); |
| } |
| |
| DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_GetPriority(This->wineD3DTexture); |
| } |
| |
| void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_PreLoad(This->wineD3DTexture); |
| } |
| |
| D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_GetType(This->wineD3DTexture); |
| } |
| |
| /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */ |
| DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew); |
| } |
| |
| DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_GetLOD(This->wineD3DTexture); |
| } |
| |
| DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_GetLevelCount(This->wineD3DTexture); |
| } |
| |
| HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType); |
| } |
| |
| D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture); |
| } |
| |
| void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture); |
| } |
| |
| /* IDirect3DTexture9 Interface follow: */ |
| HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| |
| WINED3DSURFACE_DESC wined3ddesc; |
| UINT tmpInt = -1; |
| TRACE("(%p) Relay\n", This); |
| |
| /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ |
| wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format; |
| wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type; |
| wined3ddesc.Usage = &pDesc->Usage; |
| wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool; |
| wined3ddesc.Size = &tmpInt; /* required for d3d8 */ |
| wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType; |
| wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality; |
| wined3ddesc.Width = &pDesc->Width; |
| wined3ddesc.Height = &pDesc->Height; |
| |
| return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc); |
| } |
| |
| HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| IWineD3DSurface *mySurface = NULL; |
| |
| TRACE("(%p) Relay\n", This); |
| hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface); |
| if (hrc == D3D_OK && NULL != ppSurfaceLevel) { |
| IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel); |
| IWineD3DSurface_Release(mySurface); |
| } |
| return hrc; |
| } |
| |
| HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags); |
| } |
| |
| HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level); |
| } |
| |
| HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) { |
| IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect); |
| } |
| |
| const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3DTexture9Impl_QueryInterface, |
| IDirect3DTexture9Impl_AddRef, |
| IDirect3DTexture9Impl_Release, |
| /* IDirect3DResource9 */ |
| IDirect3DTexture9Impl_GetDevice, |
| IDirect3DTexture9Impl_SetPrivateData, |
| IDirect3DTexture9Impl_GetPrivateData, |
| IDirect3DTexture9Impl_FreePrivateData, |
| IDirect3DTexture9Impl_SetPriority, |
| IDirect3DTexture9Impl_GetPriority, |
| IDirect3DTexture9Impl_PreLoad, |
| IDirect3DTexture9Impl_GetType, |
| /* IDirect3dBaseTexture9 */ |
| IDirect3DTexture9Impl_SetLOD, |
| IDirect3DTexture9Impl_GetLOD, |
| IDirect3DTexture9Impl_GetLevelCount, |
| IDirect3DTexture9Impl_SetAutoGenFilterType, |
| IDirect3DTexture9Impl_GetAutoGenFilterType, |
| IDirect3DTexture9Impl_GenerateMipSubLevels, |
| /* IDirect3DTexture9 */ |
| IDirect3DTexture9Impl_GetLevelDesc, |
| IDirect3DTexture9Impl_GetSurfaceLevel, |
| IDirect3DTexture9Impl_LockRect, |
| IDirect3DTexture9Impl_UnlockRect, |
| IDirect3DTexture9Impl_AddDirtyRect |
| }; |
| |
| |
| /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */ |
| HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, |
| D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) { |
| IDirect3DTexture9Impl *object; |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| |
| TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool); |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl)); |
| |
| if (NULL == object) { |
| FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DTexture9_Vtbl; |
| object->ref = 1; |
| hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage, |
| (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface); |
| |
| if (FAILED(hrc)) { |
| |
| /* free up object */ |
| FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This); |
| HeapFree(GetProcessHeap(), 0, object); |
| } else { |
| IUnknown_AddRef(iface); |
| object->parentDevice = iface; |
| *ppTexture= (LPDIRECT3DTEXTURE9) object; |
| TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture); |
| } |
| |
| return hrc; |
| } |