| /* |
| * IDirect3D8 implementation |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| |
| #include <stdarg.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| /* IDirect3D IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj) |
| { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3D8)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef from %ld\n", This, ref - 1); |
| |
| return ref; |
| } |
| |
| ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %ld\n", This, ref); |
| |
| if (ref == 0) { |
| TRACE("Releasing wined3d %p\n", This->WineD3D); |
| IWineD3D_Release(This->WineD3D); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return ref; |
| } |
| |
| /* IDirect3D8 Interface follow: */ |
| HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction); |
| } |
| |
| UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| return IWineD3D_GetAdapterCount(This->WineD3D); |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface, |
| UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| WINED3DADAPTER_IDENTIFIER adapter_id; |
| |
| /* dx8 and dx9 have different structures to be filled in, with incompatible |
| layouts so pass in pointers to the places to be filled via an internal |
| structure */ |
| adapter_id.Driver = pIdentifier->Driver; |
| adapter_id.Description = pIdentifier->Description; |
| adapter_id.DeviceName = NULL; /* d3d9 only */ |
| adapter_id.DriverVersion = &pIdentifier->DriverVersion; |
| adapter_id.VendorId = &pIdentifier->VendorId; |
| adapter_id.DeviceId = &pIdentifier->DeviceId; |
| adapter_id.SubSysId = &pIdentifier->SubSysId; |
| adapter_id.Revision = &pIdentifier->Revision; |
| adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier; |
| adapter_id.WHQLLevel = &pIdentifier->WHQLLevel; |
| |
| return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id); |
| } |
| |
| UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */); |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| /* FIXME: USe a constant WINED3DFOTMAT_ANY, or something similar */ |
| return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, 0 /* format */, Mode, (WINED3DDISPLAYMODE *) pMode); |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode); |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, |
| D3DFORMAT BackBufferFormat, BOOL Windowed) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat, |
| BackBufferFormat, Windowed); |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, |
| DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat, |
| Usage, RType, CheckFormat); |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, |
| BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat, |
| Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL); |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, |
| UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, |
| D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat, |
| RenderTargetFormat, DepthStencilFormat); |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| WINED3DCAPS *pWineCaps; |
| |
| TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps); |
| |
| if(NULL == pCaps){ |
| return D3DERR_INVALIDCALL; |
| } |
| pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); |
| if(pWineCaps == NULL){ |
| return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/ |
| } |
| D3D8CAPSTOWINECAPS(pCaps, pWineCaps) |
| hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps); |
| HeapFree(GetProcessHeap(), 0, pWineCaps); |
| TRACE("(%p) returning %p\n", This, pCaps); |
| return hrc; |
| } |
| |
| HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) { |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter); |
| } |
| |
| /* Internal function called back during the CreateDevice to create a render target */ |
| HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height, |
| WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample, |
| DWORD MultisampleQuality, BOOL Lockable, |
| IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) { |
| HRESULT res = D3D_OK; |
| IDirect3DSurface8Impl *d3dSurface = NULL; |
| |
| TRACE("(%p) call back\n", device); |
| res = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)device, Width, Height, |
| (D3DFORMAT)Format, MultiSample, Lockable, |
| (IDirect3DSurface8 **)&d3dSurface); |
| |
| if (SUCCEEDED(res)) { |
| *ppSurface = d3dSurface->wineD3DSurface; |
| } else { |
| *ppSurface = NULL; |
| } |
| return res; |
| } |
| |
| /* Callback for creating the inplicite swapchain when the device is created */ |
| HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device, |
| WINED3DPRESENT_PARAMETERS* pPresentationParameters, |
| IWineD3DSwapChain ** ppSwapChain){ |
| HRESULT res = D3D_OK; |
| IDirect3DSwapChain8Impl *d3dSwapChain = NULL; |
| D3DPRESENT_PARAMETERS localParameters; |
| TRACE("(%p) call back\n", device); |
| |
| localParameters.BackBufferWidth = *(pPresentationParameters->BackBufferWidth); |
| localParameters.BackBufferHeight = *(pPresentationParameters->BackBufferHeight); |
| localParameters.BackBufferFormat = *(pPresentationParameters->BackBufferFormat); |
| localParameters.BackBufferCount = *(pPresentationParameters->BackBufferCount); |
| localParameters.MultiSampleType = *(pPresentationParameters->MultiSampleType); |
| /* d3d9 only */ |
| /* localParameters.MultiSampleQuality = *(pPresentationParameters->MultiSampleQuality); */ |
| localParameters.SwapEffect = *(pPresentationParameters->SwapEffect); |
| localParameters.hDeviceWindow = *(pPresentationParameters->hDeviceWindow); |
| localParameters.Windowed = *(pPresentationParameters->Windowed); |
| localParameters.EnableAutoDepthStencil = *(pPresentationParameters->EnableAutoDepthStencil); |
| localParameters.AutoDepthStencilFormat = *(pPresentationParameters->AutoDepthStencilFormat); |
| localParameters.Flags = *(pPresentationParameters->Flags); |
| localParameters.FullScreen_RefreshRateInHz = *(pPresentationParameters->FullScreen_RefreshRateInHz); |
| /* d3d9 only */ |
| /* localParameters.PresentationInterval = *(pPresentationParameters->PresentationInterval); */ |
| |
| /*copy the presentation parameters*/ |
| res = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)device, &localParameters, (IDirect3DSwapChain8 **)&d3dSwapChain); |
| |
| if (res == D3D_OK && d3dSwapChain != NULL){ |
| *ppSwapChain = d3dSwapChain->wineD3DSwapChain; |
| } else { |
| *ppSwapChain = NULL; |
| } |
| |
| /*Copy back the presentation parameters*/ |
| *pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; |
| *pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight; |
| *pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat; |
| *pPresentationParameters->BackBufferCount = localParameters.BackBufferCount; |
| *pPresentationParameters->MultiSampleType = localParameters.MultiSampleType; |
| /* d3d9 only */ |
| /* *pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality; */ |
| *pPresentationParameters->SwapEffect = localParameters.SwapEffect; |
| *pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow; |
| *pPresentationParameters->Windowed = localParameters.Windowed; |
| *pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil; |
| *pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat; |
| *pPresentationParameters->Flags = localParameters.Flags; |
| *pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; |
| /* d3d9 only */ |
| /* *pPresentationParameters->PresentationInterval = localParameters.PresentationInterval; */ |
| |
| return res; |
| } |
| |
| /* Internal function called back during the CreateDevice to create a render target */ |
| HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height, |
| WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample, |
| DWORD MultisampleQuality, BOOL Discard, |
| IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) { |
| HRESULT res = D3D_OK; |
| IDirect3DSurface8Impl *d3dSurface = NULL; |
| TRACE("(%p) call back\n", device); |
| |
| res = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)device, Width, Height, |
| (D3DFORMAT)Format, MultiSample, (IDirect3DSurface8 **)&d3dSurface); |
| if (res == D3D_OK) { |
| *ppSurface = d3dSurface->wineD3DSurface; |
| } |
| return res; |
| } |
| |
| HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, |
| DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, |
| IDirect3DDevice8** ppReturnedDeviceInterface) { |
| |
| IDirect3D8Impl *This = (IDirect3D8Impl *)iface; |
| IDirect3DDevice8Impl *object = NULL; |
| WINED3DPRESENT_PARAMETERS localParameters; |
| HRESULT hr; |
| TRACE("(%p) Relay\n", This); |
| |
| /* Check the validity range of the adapter parameter */ |
| if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { |
| *ppReturnedDeviceInterface = NULL; |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* Allocate the storage for the device object */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl)); |
| if (NULL == object) { |
| FIXME("Allocation of memory failed\n"); |
| *ppReturnedDeviceInterface = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &Direct3DDevice8_Vtbl; |
| object->ref = 1; |
| *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object; |
| |
| /* Allocate an associated WineD3DDevice object */ |
| localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth; |
| localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight; |
| localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat; |
| localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount; |
| localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType; |
| /* d3d9 only */ |
| localParameters.MultiSampleQuality = NULL; |
| localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect; |
| localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow; |
| localParameters.Windowed = &pPresentationParameters->Windowed; |
| localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil; |
| localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat; |
| localParameters.Flags = &pPresentationParameters->Flags; |
| localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz; |
| localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;/* Renamed in dx9 */ |
| |
| hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object); |
| |
| if (hr != D3D_OK) { |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppReturnedDeviceInterface = NULL; |
| return hr; |
| } |
| |
| TRACE("(%p) : Created Device %p\n", This, object); |
| |
| hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D8CB_CreateAdditionalSwapChain); |
| if (hr != D3D_OK) { |
| FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice); |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppReturnedDeviceInterface = NULL; |
| } |
| |
| return hr; |
| } |
| |
| const IDirect3D8Vtbl Direct3D8_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3D8Impl_QueryInterface, |
| IDirect3D8Impl_AddRef, |
| IDirect3D8Impl_Release, |
| /* IDirect3D8 */ |
| IDirect3D8Impl_RegisterSoftwareDevice, |
| IDirect3D8Impl_GetAdapterCount, |
| IDirect3D8Impl_GetAdapterIdentifier, |
| IDirect3D8Impl_GetAdapterModeCount, |
| IDirect3D8Impl_EnumAdapterModes, |
| IDirect3D8Impl_GetAdapterDisplayMode, |
| IDirect3D8Impl_CheckDeviceType, |
| IDirect3D8Impl_CheckDeviceFormat, |
| IDirect3D8Impl_CheckDeviceMultiSampleType, |
| IDirect3D8Impl_CheckDepthStencilMatch, |
| IDirect3D8Impl_GetDeviceCaps, |
| IDirect3D8Impl_GetAdapterMonitor, |
| IDirect3D8Impl_CreateDevice |
| }; |