| /* |
| * Direct3D 8 |
| * |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "initguid.h" |
| #include "d3d8_private.h" |
| #include "wine/debug.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| void (*wine_tsx11_lock_ptr)(void) = NULL; |
| void (*wine_tsx11_unlock_ptr)(void) = NULL; |
| |
| |
| HRESULT WINAPI D3D8GetSWInfo(void) { |
| FIXME("(void): stub\n"); |
| return 0; |
| } |
| |
| void WINAPI DebugSetMute(void) { |
| /* nothing to do */ |
| } |
| |
| IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion) { |
| IDirect3D8Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl)); |
| |
| object->lpVtbl = &Direct3D8_Vtbl; |
| object->ref = 1; |
| object->WineD3D = WineDirect3DCreate(SDKVersion, 8, (IUnknown *)object); |
| |
| TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D); |
| |
| return (IDirect3D8*) object; |
| } |
| |
| /* At process attach */ |
| BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) { |
| TRACE("fdwReason=%ld\n", fdwReason); |
| if (fdwReason == DLL_PROCESS_ATTACH) { |
| HMODULE mod; |
| |
| DisableThreadLibraryCalls(hInstDLL); |
| |
| mod = GetModuleHandleA( "winex11.drv" ); |
| if (mod) |
| { |
| wine_tsx11_lock_ptr = (void*) GetProcAddress(mod, "wine_tsx11_lock"); |
| wine_tsx11_unlock_ptr = (void*) GetProcAddress(mod, "wine_tsx11_unlock"); |
| } |
| } |
| return TRUE; |
| } |
| |
| /*********************************************************************** |
| * ValidateVertexShader (D3D8.@) |
| * |
| * PARAMS |
| * toto result? |
| */ |
| BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto) |
| { |
| FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto); |
| return TRUE; |
| } |
| |
| /*********************************************************************** |
| * ValidatePixelShader (D3D8.@) |
| * |
| * PARAMS |
| * toto result? |
| */ |
| BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto) |
| { |
| FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto); |
| return TRUE; |
| } |