| /* |
| * Tests for the D3DX9 core interfaces |
| * |
| * Copyright 2009 Tony Wasserka |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include "wine/test.h" |
| #include <dxerr9.h> |
| #include "d3dx9core.h" |
| |
| static inline int get_ref(IUnknown *obj) |
| { |
| IUnknown_AddRef(obj); |
| return IUnknown_Release(obj); |
| } |
| |
| static inline void check_ref(IUnknown *obj, int exp) |
| { |
| int ref = get_ref(obj); |
| ok (exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref); |
| } |
| |
| static inline void check_release(IUnknown *obj, int exp) |
| { |
| int ref = IUnknown_Release(obj); |
| ok (ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref); |
| } |
| |
| #define admitted_error 0.0001f |
| static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp) |
| { |
| int i, j, equal=1; |
| for (i=0; i<4; i++) |
| for (j=0; j<4; j++) |
| if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error) |
| equal=0; |
| |
| ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n" |
| "Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n", |
| U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3], |
| U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3], |
| U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3], |
| U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3], |
| U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3], |
| U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3], |
| U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3], |
| U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]); |
| } |
| |
| static void test_ID3DXSprite(IDirect3DDevice9 *device) |
| { |
| ID3DXSprite *sprite; |
| IDirect3D9 *d3d; |
| IDirect3DDevice9 *cmpdev; |
| IDirect3DTexture9 *tex1, *tex2; |
| D3DXMATRIX mat, cmpmat; |
| D3DVIEWPORT9 vp; |
| RECT rect; |
| D3DXVECTOR3 pos, center; |
| HRESULT hr; |
| |
| IDirect3DDevice9_GetDirect3D(device, &d3d); |
| hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_UNKNOWN, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8); |
| IDirect3D9_Release(d3d); |
| ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n"); |
| if (FAILED(hr)) return; |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL); |
| ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr); |
| if (FAILED(hr)) return; |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL); |
| ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr); |
| if (FAILED(hr)) { |
| IDirect3DTexture9_Release(tex1); |
| return; |
| } |
| |
| /* Test D3DXCreateSprite */ |
| hr = D3DXCreateSprite(device, NULL); |
| ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSprite(NULL, &sprite); |
| ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSprite(device, &sprite); |
| ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| |
| /* Test ID3DXSprite_GetDevice */ |
| hr = ID3DXSprite_GetDevice(sprite, NULL); |
| ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev == NULL */ |
| ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev != NULL */ |
| ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| IDirect3DDevice9_Release(device); |
| IDirect3DDevice9_Release(device); |
| |
| |
| /* Test ID3DXSprite_GetTransform */ |
| hr = ID3DXSprite_GetTransform(sprite, NULL); |
| ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| hr = ID3DXSprite_GetTransform(sprite, &mat); |
| ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK); |
| if(SUCCEEDED(hr)) { |
| D3DXMATRIX identity; |
| D3DXMatrixIdentity(&identity); |
| check_mat(mat, identity); |
| } |
| |
| /* Test ID3DXSprite_SetTransform */ |
| /* Set a transform and test if it gets returned correctly */ |
| U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f; |
| U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f; |
| U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f; |
| U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f; |
| |
| hr = ID3DXSprite_SetTransform(sprite, NULL); |
| ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = ID3DXSprite_SetTransform(sprite, &mat); |
| ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK); |
| if(SUCCEEDED(hr)) { |
| hr=ID3DXSprite_GetTransform(sprite, &cmpmat); |
| if(SUCCEEDED(hr)) check_mat(cmpmat, mat); |
| else skip("GetTransform returned %#x\n", hr); |
| } |
| |
| /* Test ID3DXSprite_SetWorldViewLH/RH */ |
| todo_wine { |
| hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat); |
| ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat); |
| ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL); |
| ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL); |
| ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat); |
| ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat); |
| ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL); |
| ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL); |
| ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); |
| } |
| IDirect3DDevice9_BeginScene(device); |
| |
| /* Test ID3DXSprite_Begin*/ |
| hr = ID3DXSprite_Begin(sprite, 0); |
| ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat); |
| D3DXMatrixIdentity(&cmpmat); |
| check_mat(mat, cmpmat); |
| |
| IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat); |
| check_mat(mat, cmpmat); |
| |
| IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat); |
| IDirect3DDevice9_GetViewport(device, &vp); |
| D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ); |
| check_mat(mat, cmpmat); |
| |
| /* Test ID3DXSprite_Flush and ID3DXSprite_End */ |
| hr = ID3DXSprite_Flush(sprite); |
| ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| hr = ID3DXSprite_End(sprite); |
| ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */ |
| ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| hr = ID3DXSprite_End(sprite); |
| ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| /* Test ID3DXSprite_Draw */ |
| hr = ID3DXSprite_Begin(sprite, 0); |
| ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n"); |
| else { /* Feed the sprite batch */ |
| int texref1, texref2; |
| |
| SetRect(&rect, 53, 12, 142, 165); |
| pos.x = 2.2f; pos.y = 4.5f; pos.z = 5.1f; |
| center.x = 11.3f; center.y = 3.4f; center.z = 1.2f; |
| |
| texref1 = get_ref((IUnknown*)tex1); |
| texref2 = get_ref((IUnknown*)tex2); |
| |
| hr = ID3DXSprite_Draw(sprite, NULL, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); |
| ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB( 3, 45, 66)); |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Draw(sprite, tex1, NULL, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255)); |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, NULL, D3DCOLOR_XRGB(255, 255, 255)); |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0); |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1); |
| hr = ID3DXSprite_Flush(sprite); |
| ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Flush(sprite); /* Flushing twice should work */ |
| ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); |
| check_ref((IUnknown*)tex1, texref1); check_ref((IUnknown*)tex2, texref2); |
| |
| hr = ID3DXSprite_End(sprite); |
| ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); |
| } |
| |
| /* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */ |
| /* Both can be called twice */ |
| hr = ID3DXSprite_OnLostDevice(sprite); |
| ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_OnLostDevice(sprite); |
| ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_OnResetDevice(sprite); |
| ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_OnResetDevice(sprite); |
| ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| /* Make sure everything works like before */ |
| hr = ID3DXSprite_Begin(sprite, 0); |
| ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Flush(sprite); |
| ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_End(sprite); |
| ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| /* OnResetDevice makes the interface "forget" the Begin call */ |
| hr = ID3DXSprite_Begin(sprite, 0); |
| ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_OnResetDevice(sprite); |
| ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_End(sprite); |
| ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| IDirect3DDevice9_EndScene(device); |
| check_release((IUnknown*)sprite, 0); |
| check_release((IUnknown*)tex2, 0); |
| check_release((IUnknown*)tex1, 0); |
| } |
| |
| START_TEST(core) |
| { |
| HWND wnd; |
| IDirect3D9 *d3d; |
| IDirect3DDevice9 *device; |
| D3DPRESENT_PARAMETERS d3dpp; |
| HRESULT hr; |
| |
| wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!wnd) { |
| skip("Couldn't create application window\n"); |
| return; |
| } |
| if (!d3d) { |
| skip("Couldn't create IDirect3D9 object\n"); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); |
| if(FAILED(hr)) { |
| skip("Failed to create IDirect3DDevice9 object %#x\n", hr); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| test_ID3DXSprite(device); |
| |
| check_release((IUnknown*)device, 0); |
| check_release((IUnknown*)d3d, 0); |
| if (wnd) DestroyWindow(wnd); |
| } |