| /* |
| * Graphics paths (BeginPath, EndPath etc.) |
| * |
| * Copyright 1997, 1998 Martin Boehme |
| * 1999 Huw D M Davies |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #include <assert.h> |
| #include <math.h> |
| #include <string.h> |
| #if defined(HAVE_FLOAT_H) |
| #include <float.h> |
| #endif |
| |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "winerror.h" |
| |
| #include "gdi.h" |
| #include "wine/debug.h" |
| #include "path.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(gdi); |
| |
| /* Notes on the implementation |
| * |
| * The implementation is based on dynamically resizable arrays of points and |
| * flags. I dithered for a bit before deciding on this implementation, and |
| * I had even done a bit of work on a linked list version before switching |
| * to arrays. It's a bit of a tradeoff. When you use linked lists, the |
| * implementation of FlattenPath is easier, because you can rip the |
| * PT_BEZIERTO entries out of the middle of the list and link the |
| * corresponding PT_LINETO entries in. However, when you use arrays, |
| * PathToRegion becomes easier, since you can essentially just pass your array |
| * of points to CreatePolyPolygonRgn. Also, if I'd used linked lists, I would |
| * have had the extra effort of creating a chunk-based allocation scheme |
| * in order to use memory effectively. That's why I finally decided to use |
| * arrays. Note by the way that the array based implementation has the same |
| * linear time complexity that linked lists would have since the arrays grow |
| * exponentially. |
| * |
| * The points are stored in the path in device coordinates. This is |
| * consistent with the way Windows does things (for instance, see the Win32 |
| * SDK documentation for GetPath). |
| * |
| * The word "stroke" appears in several places (e.g. in the flag |
| * GdiPath.newStroke). A stroke consists of a PT_MOVETO followed by one or |
| * more PT_LINETOs or PT_BEZIERTOs, up to, but not including, the next |
| * PT_MOVETO. Note that this is not the same as the definition of a figure; |
| * a figure can contain several strokes. |
| * |
| * I modified the drawing functions (MoveTo, LineTo etc.) to test whether |
| * the path is open and to call the corresponding function in path.c if this |
| * is the case. A more elegant approach would be to modify the function |
| * pointers in the DC_FUNCTIONS structure; however, this would be a lot more |
| * complex. Also, the performance degradation caused by my approach in the |
| * case where no path is open is so small that it cannot be measured. |
| * |
| * Martin Boehme |
| */ |
| |
| /* FIXME: A lot of stuff isn't implemented yet. There is much more to come. */ |
| |
| #define NUM_ENTRIES_INITIAL 16 /* Initial size of points / flags arrays */ |
| #define GROW_FACTOR_NUMER 2 /* Numerator of grow factor for the array */ |
| #define GROW_FACTOR_DENOM 1 /* Denominator of grow factor */ |
| |
| /* A floating point version of the POINT structure */ |
| typedef struct tagFLOAT_POINT |
| { |
| FLOAT x, y; |
| } FLOAT_POINT; |
| |
| |
| static BOOL PATH_PathToRegion(GdiPath *pPath, INT nPolyFillMode, |
| HRGN *pHrgn); |
| static void PATH_EmptyPath(GdiPath *pPath); |
| static BOOL PATH_ReserveEntries(GdiPath *pPath, INT numEntries); |
| static BOOL PATH_DoArcPart(GdiPath *pPath, FLOAT_POINT corners[], |
| double angleStart, double angleEnd, BOOL addMoveTo); |
| static void PATH_ScaleNormalizedPoint(FLOAT_POINT corners[], double x, |
| double y, POINT *pPoint); |
| static void PATH_NormalizePoint(FLOAT_POINT corners[], const FLOAT_POINT |
| *pPoint, double *pX, double *pY); |
| static BOOL PATH_CheckCorners(DC *dc, POINT corners[], INT x1, INT y1, INT x2, INT y2); |
| |
| /* Performs a world-to-viewport transformation on the specified point (which |
| * is in floating point format). |
| */ |
| static inline void WINE_UNUSED INTERNAL_LPTODP_FLOAT(DC *dc, FLOAT_POINT *point) |
| { |
| FLOAT x, y; |
| |
| /* Perform the transformation */ |
| x = point->x; |
| y = point->y; |
| point->x = x * dc->xformWorld2Vport.eM11 + |
| y * dc->xformWorld2Vport.eM21 + |
| dc->xformWorld2Vport.eDx; |
| point->y = x * dc->xformWorld2Vport.eM12 + |
| y * dc->xformWorld2Vport.eM22 + |
| dc->xformWorld2Vport.eDy; |
| } |
| |
| /*********************************************************************** |
| * BeginPath (GDI.512) |
| */ |
| BOOL16 WINAPI BeginPath16(HDC16 hdc) |
| { |
| return (BOOL16)BeginPath((HDC)hdc); |
| } |
| |
| |
| /*********************************************************************** |
| * BeginPath (GDI32.@) |
| */ |
| BOOL WINAPI BeginPath(HDC hdc) |
| { |
| BOOL ret = TRUE; |
| DC *dc = DC_GetDCPtr( hdc ); |
| |
| if(!dc) return FALSE; |
| |
| if(dc->funcs->pBeginPath) |
| ret = dc->funcs->pBeginPath(dc->physDev); |
| else |
| { |
| /* If path is already open, do nothing */ |
| if(dc->path.state != PATH_Open) |
| { |
| /* Make sure that path is empty */ |
| PATH_EmptyPath(&dc->path); |
| |
| /* Initialize variables for new path */ |
| dc->path.newStroke=TRUE; |
| dc->path.state=PATH_Open; |
| } |
| } |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| |
| /*********************************************************************** |
| * EndPath (GDI.514) |
| */ |
| BOOL16 WINAPI EndPath16(HDC16 hdc) |
| { |
| return (BOOL16)EndPath((HDC)hdc); |
| } |
| |
| |
| /*********************************************************************** |
| * EndPath (GDI32.@) |
| */ |
| BOOL WINAPI EndPath(HDC hdc) |
| { |
| BOOL ret = TRUE; |
| DC *dc = DC_GetDCPtr( hdc ); |
| |
| if(!dc) return FALSE; |
| |
| if(dc->funcs->pEndPath) |
| ret = dc->funcs->pEndPath(dc->physDev); |
| else |
| { |
| /* Check that path is currently being constructed */ |
| if(dc->path.state!=PATH_Open) |
| { |
| SetLastError(ERROR_CAN_NOT_COMPLETE); |
| ret = FALSE; |
| } |
| /* Set flag to indicate that path is finished */ |
| else dc->path.state=PATH_Closed; |
| } |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| |
| /*********************************************************************** |
| * AbortPath (GDI.511) |
| */ |
| BOOL16 WINAPI AbortPath16(HDC16 hdc) |
| { |
| return (BOOL16)AbortPath((HDC)hdc); |
| } |
| |
| |
| /****************************************************************************** |
| * AbortPath [GDI32.@] |
| * Closes and discards paths from device context |
| * |
| * NOTES |
| * Check that SetLastError is being called correctly |
| * |
| * PARAMS |
| * hdc [I] Handle to device context |
| * |
| * RETURNS STD |
| */ |
| BOOL WINAPI AbortPath( HDC hdc ) |
| { |
| BOOL ret = TRUE; |
| DC *dc = DC_GetDCPtr( hdc ); |
| |
| if(!dc) return FALSE; |
| |
| if(dc->funcs->pAbortPath) |
| ret = dc->funcs->pAbortPath(dc->physDev); |
| else /* Remove all entries from the path */ |
| PATH_EmptyPath( &dc->path ); |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| |
| /*********************************************************************** |
| * CloseFigure (GDI.513) |
| */ |
| BOOL16 WINAPI CloseFigure16(HDC16 hdc) |
| { |
| return (BOOL16)CloseFigure((HDC)hdc); |
| } |
| |
| |
| /*********************************************************************** |
| * CloseFigure (GDI32.@) |
| * |
| * FIXME: Check that SetLastError is being called correctly |
| */ |
| BOOL WINAPI CloseFigure(HDC hdc) |
| { |
| BOOL ret = TRUE; |
| DC *dc = DC_GetDCPtr( hdc ); |
| |
| if(!dc) return FALSE; |
| |
| if(dc->funcs->pCloseFigure) |
| ret = dc->funcs->pCloseFigure(dc->physDev); |
| else |
| { |
| /* Check that path is open */ |
| if(dc->path.state!=PATH_Open) |
| { |
| SetLastError(ERROR_CAN_NOT_COMPLETE); |
| ret = FALSE; |
| } |
| else |
| { |
| /* FIXME: Shouldn't we draw a line to the beginning of the |
| figure? */ |
| /* Set PT_CLOSEFIGURE on the last entry and start a new stroke */ |
| if(dc->path.numEntriesUsed) |
| { |
| dc->path.pFlags[dc->path.numEntriesUsed-1]|=PT_CLOSEFIGURE; |
| dc->path.newStroke=TRUE; |
| } |
| } |
| } |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| |
| /*********************************************************************** |
| * GetPath (GDI.517) |
| */ |
| INT16 WINAPI GetPath16(HDC16 hdc, LPPOINT16 pPoints, LPBYTE pTypes, |
| INT16 nSize) |
| { |
| FIXME("(%d,%p,%p): stub\n",hdc,pPoints,pTypes); |
| |
| return 0; |
| } |
| |
| |
| /*********************************************************************** |
| * GetPath (GDI32.@) |
| */ |
| INT WINAPI GetPath(HDC hdc, LPPOINT pPoints, LPBYTE pTypes, |
| INT nSize) |
| { |
| INT ret = -1; |
| GdiPath *pPath; |
| DC *dc = DC_GetDCPtr( hdc ); |
| |
| if(!dc) return -1; |
| |
| pPath = &dc->path; |
| |
| /* Check that path is closed */ |
| if(pPath->state!=PATH_Closed) |
| { |
| SetLastError(ERROR_CAN_NOT_COMPLETE); |
| goto done; |
| } |
| |
| if(nSize==0) |
| ret = pPath->numEntriesUsed; |
| else if(nSize<pPath->numEntriesUsed) |
| { |
| SetLastError(ERROR_INVALID_PARAMETER); |
| goto done; |
| } |
| else |
| { |
| memcpy(pPoints, pPath->pPoints, sizeof(POINT)*pPath->numEntriesUsed); |
| memcpy(pTypes, pPath->pFlags, sizeof(BYTE)*pPath->numEntriesUsed); |
| |
| /* Convert the points to logical coordinates */ |
| if(!DPtoLP(hdc, pPoints, pPath->numEntriesUsed)) |
| { |
| /* FIXME: Is this the correct value? */ |
| SetLastError(ERROR_CAN_NOT_COMPLETE); |
| goto done; |
| } |
| else ret = pPath->numEntriesUsed; |
| } |
| done: |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| /*********************************************************************** |
| * PathToRegion (GDI.518) |
| */ |
| HRGN16 WINAPI PathToRegion16(HDC16 hdc) |
| { |
| return (HRGN16) PathToRegion((HDC) hdc); |
| } |
| |
| /*********************************************************************** |
| * PathToRegion (GDI32.@) |
| * |
| * FIXME |
| * Check that SetLastError is being called correctly |
| * |
| * The documentation does not state this explicitly, but a test under Windows |
| * shows that the region which is returned should be in device coordinates. |
| */ |
| HRGN WINAPI PathToRegion(HDC hdc) |
| { |
| GdiPath *pPath; |
| HRGN hrgnRval = 0; |
| DC *dc = DC_GetDCPtr( hdc ); |
| |
| /* Get pointer to path */ |
| if(!dc) return -1; |
| |
| pPath = &dc->path; |
| |
| /* Check that path is closed */ |
| if(pPath->state!=PATH_Closed) SetLastError(ERROR_CAN_NOT_COMPLETE); |
| else |
| { |
| /* FIXME: Should we empty the path even if conversion failed? */ |
| if(PATH_PathToRegion(pPath, GetPolyFillMode(hdc), &hrgnRval)) |
| PATH_EmptyPath(pPath); |
| else |
| hrgnRval=0; |
| } |
| GDI_ReleaseObj( hdc ); |
| return hrgnRval; |
| } |
| |
| static BOOL PATH_FillPath(DC *dc, GdiPath *pPath) |
| { |
| INT mapMode, graphicsMode; |
| SIZE ptViewportExt, ptWindowExt; |
| POINT ptViewportOrg, ptWindowOrg; |
| XFORM xform; |
| HRGN hrgn; |
| |
| if(dc->funcs->pFillPath) |
| return dc->funcs->pFillPath(dc->physDev); |
| |
| /* Check that path is closed */ |
| if(pPath->state!=PATH_Closed) |
| { |
| SetLastError(ERROR_CAN_NOT_COMPLETE); |
| return FALSE; |
| } |
| |
| /* Construct a region from the path and fill it */ |
| if(PATH_PathToRegion(pPath, dc->polyFillMode, &hrgn)) |
| { |
| /* Since PaintRgn interprets the region as being in logical coordinates |
| * but the points we store for the path are already in device |
| * coordinates, we have to set the mapping mode to MM_TEXT temporarily. |
| * Using SaveDC to save information about the mapping mode / world |
| * transform would be easier but would require more overhead, especially |
| * now that SaveDC saves the current path. |
| */ |
| |
| /* Save the information about the old mapping mode */ |
| mapMode=GetMapMode(dc->hSelf); |
| GetViewportExtEx(dc->hSelf, &ptViewportExt); |
| GetViewportOrgEx(dc->hSelf, &ptViewportOrg); |
| GetWindowExtEx(dc->hSelf, &ptWindowExt); |
| GetWindowOrgEx(dc->hSelf, &ptWindowOrg); |
| |
| /* Save world transform |
| * NB: The Windows documentation on world transforms would lead one to |
| * believe that this has to be done only in GM_ADVANCED; however, my |
| * tests show that resetting the graphics mode to GM_COMPATIBLE does |
| * not reset the world transform. |
| */ |
| GetWorldTransform(dc->hSelf, &xform); |
| |
| /* Set MM_TEXT */ |
| SetMapMode(dc->hSelf, MM_TEXT); |
| SetViewportOrgEx(dc->hSelf, 0, 0, NULL); |
| SetWindowOrgEx(dc->hSelf, 0, 0, NULL); |
| |
| /* Paint the region */ |
| PaintRgn(dc->hSelf, hrgn); |
| DeleteObject(hrgn); |
| /* Restore the old mapping mode */ |
| SetMapMode(dc->hSelf, mapMode); |
| SetViewportExtEx(dc->hSelf, ptViewportExt.cx, ptViewportExt.cy, NULL); |
| SetViewportOrgEx(dc->hSelf, ptViewportOrg.x, ptViewportOrg.y, NULL); |
| SetWindowExtEx(dc->hSelf, ptWindowExt.cx, ptWindowExt.cy, NULL); |
| SetWindowOrgEx(dc->hSelf, ptWindowOrg.x, ptWindowOrg.y, NULL); |
| |
| /* Go to GM_ADVANCED temporarily to restore the world transform */ |
| graphicsMode=GetGraphicsMode(dc->hSelf); |
| SetGraphicsMode(dc->hSelf, GM_ADVANCED); |
| SetWorldTransform(dc->hSelf, &xform); |
| SetGraphicsMode(dc->hSelf, graphicsMode); |
| return TRUE; |
| } |
| return FALSE; |
| } |
| |
| /*********************************************************************** |
| * FillPath (GDI.515) |
| */ |
| BOOL16 WINAPI FillPath16(HDC16 hdc) |
| { |
| return (BOOL16) FillPath((HDC) hdc); |
| } |
| |
| /*********************************************************************** |
| * FillPath (GDI32.@) |
| * |
| * FIXME |
| * Check that SetLastError is being called correctly |
| */ |
| BOOL WINAPI FillPath(HDC hdc) |
| { |
| DC *dc = DC_GetDCPtr( hdc ); |
| BOOL bRet = FALSE; |
| |
| if(!dc) return FALSE; |
| |
| if(dc->funcs->pFillPath) |
| bRet = dc->funcs->pFillPath(dc->physDev); |
| else |
| { |
| bRet = PATH_FillPath(dc, &dc->path); |
| if(bRet) |
| { |
| /* FIXME: Should the path be emptied even if conversion |
| failed? */ |
| PATH_EmptyPath(&dc->path); |
| } |
| } |
| GDI_ReleaseObj( hdc ); |
| return bRet; |
| } |
| |
| /*********************************************************************** |
| * SelectClipPath (GDI.519) |
| */ |
| BOOL16 WINAPI SelectClipPath16(HDC16 hdc, INT16 iMode) |
| { |
| return (BOOL16) SelectClipPath((HDC) hdc, iMode); |
| } |
| |
| /*********************************************************************** |
| * SelectClipPath (GDI32.@) |
| * FIXME |
| * Check that SetLastError is being called correctly |
| */ |
| BOOL WINAPI SelectClipPath(HDC hdc, INT iMode) |
| { |
| GdiPath *pPath; |
| HRGN hrgnPath; |
| BOOL success = FALSE; |
| DC *dc = DC_GetDCPtr( hdc ); |
| |
| if(!dc) return FALSE; |
| |
| if(dc->funcs->pSelectClipPath) |
| success = dc->funcs->pSelectClipPath(dc->physDev, iMode); |
| else |
| { |
| pPath = &dc->path; |
| |
| /* Check that path is closed */ |
| if(pPath->state!=PATH_Closed) |
| SetLastError(ERROR_CAN_NOT_COMPLETE); |
| /* Construct a region from the path */ |
| else if(PATH_PathToRegion(pPath, GetPolyFillMode(hdc), &hrgnPath)) |
| { |
| success = ExtSelectClipRgn( hdc, hrgnPath, iMode ) != ERROR; |
| DeleteObject(hrgnPath); |
| |
| /* Empty the path */ |
| if(success) |
| PATH_EmptyPath(pPath); |
| /* FIXME: Should this function delete the path even if it failed? */ |
| } |
| } |
| GDI_ReleaseObj( hdc ); |
| return success; |
| } |
| |
| |
| /*********************************************************************** |
| * Exported functions |
| */ |
| |
| /* PATH_InitGdiPath |
| * |
| * Initializes the GdiPath structure. |
| */ |
| void PATH_InitGdiPath(GdiPath *pPath) |
| { |
| assert(pPath!=NULL); |
| |
| pPath->state=PATH_Null; |
| pPath->pPoints=NULL; |
| pPath->pFlags=NULL; |
| pPath->numEntriesUsed=0; |
| pPath->numEntriesAllocated=0; |
| } |
| |
| /* PATH_DestroyGdiPath |
| * |
| * Destroys a GdiPath structure (frees the memory in the arrays). |
| */ |
| void PATH_DestroyGdiPath(GdiPath *pPath) |
| { |
| assert(pPath!=NULL); |
| |
| if (pPath->pPoints) HeapFree( GetProcessHeap(), 0, pPath->pPoints ); |
| if (pPath->pFlags) HeapFree( GetProcessHeap(), 0, pPath->pFlags ); |
| } |
| |
| /* PATH_AssignGdiPath |
| * |
| * Copies the GdiPath structure "pPathSrc" to "pPathDest". A deep copy is |
| * performed, i.e. the contents of the pPoints and pFlags arrays are copied, |
| * not just the pointers. Since this means that the arrays in pPathDest may |
| * need to be resized, pPathDest should have been initialized using |
| * PATH_InitGdiPath (in C++, this function would be an assignment operator, |
| * not a copy constructor). |
| * Returns TRUE if successful, else FALSE. |
| */ |
| BOOL PATH_AssignGdiPath(GdiPath *pPathDest, const GdiPath *pPathSrc) |
| { |
| assert(pPathDest!=NULL && pPathSrc!=NULL); |
| |
| /* Make sure destination arrays are big enough */ |
| if(!PATH_ReserveEntries(pPathDest, pPathSrc->numEntriesUsed)) |
| return FALSE; |
| |
| /* Perform the copy operation */ |
| memcpy(pPathDest->pPoints, pPathSrc->pPoints, |
| sizeof(POINT)*pPathSrc->numEntriesUsed); |
| memcpy(pPathDest->pFlags, pPathSrc->pFlags, |
| sizeof(BYTE)*pPathSrc->numEntriesUsed); |
| |
| pPathDest->state=pPathSrc->state; |
| pPathDest->numEntriesUsed=pPathSrc->numEntriesUsed; |
| pPathDest->newStroke=pPathSrc->newStroke; |
| |
| return TRUE; |
| } |
| |
| /* PATH_MoveTo |
| * |
| * Should be called when a MoveTo is performed on a DC that has an |
| * open path. This starts a new stroke. Returns TRUE if successful, else |
| * FALSE. |
| */ |
| BOOL PATH_MoveTo(DC *dc) |
| { |
| GdiPath *pPath = &dc->path; |
| |
| /* Check that path is open */ |
| if(pPath->state!=PATH_Open) |
| /* FIXME: Do we have to call SetLastError? */ |
| return FALSE; |
| |
| /* Start a new stroke */ |
| pPath->newStroke=TRUE; |
| |
| return TRUE; |
| } |
| |
| /* PATH_LineTo |
| * |
| * Should be called when a LineTo is performed on a DC that has an |
| * open path. This adds a PT_LINETO entry to the path (and possibly |
| * a PT_MOVETO entry, if this is the first LineTo in a stroke). |
| * Returns TRUE if successful, else FALSE. |
| */ |
| BOOL PATH_LineTo(DC *dc, INT x, INT y) |
| { |
| GdiPath *pPath = &dc->path; |
| POINT point, pointCurPos; |
| |
| /* Check that path is open */ |
| if(pPath->state!=PATH_Open) |
| return FALSE; |
| |
| /* Convert point to device coordinates */ |
| point.x=x; |
| point.y=y; |
| if(!LPtoDP(dc->hSelf, &point, 1)) |
| return FALSE; |
| |
| /* Add a PT_MOVETO if necessary */ |
| if(pPath->newStroke) |
| { |
| pPath->newStroke=FALSE; |
| pointCurPos.x = dc->CursPosX; |
| pointCurPos.y = dc->CursPosY; |
| if(!LPtoDP(dc->hSelf, &pointCurPos, 1)) |
| return FALSE; |
| if(!PATH_AddEntry(pPath, &pointCurPos, PT_MOVETO)) |
| return FALSE; |
| } |
| |
| /* Add a PT_LINETO entry */ |
| return PATH_AddEntry(pPath, &point, PT_LINETO); |
| } |
| |
| /* PATH_RoundRect |
| * |
| * Should be called when a call to RoundRect is performed on a DC that has |
| * an open path. Returns TRUE if successful, else FALSE. |
| * |
| * FIXME: it adds the same entries to the path as windows does, but there |
| * is an error in the bezier drawing code so that there are small pixel-size |
| * gaps when the resulting path is drawn by StrokePath() |
| */ |
| BOOL PATH_RoundRect(DC *dc, INT x1, INT y1, INT x2, INT y2, INT ell_width, INT ell_height) |
| { |
| GdiPath *pPath = &dc->path; |
| POINT corners[2], pointTemp; |
| FLOAT_POINT ellCorners[2]; |
| |
| /* Check that path is open */ |
| if(pPath->state!=PATH_Open) |
| return FALSE; |
| |
| if(!PATH_CheckCorners(dc,corners,x1,y1,x2,y2)) |
| return FALSE; |
| |
| /* Add points to the roundrect path */ |
| ellCorners[0].x = corners[1].x-ell_width; |
| ellCorners[0].y = corners[0].y; |
| ellCorners[1].x = corners[1].x; |
| ellCorners[1].y = corners[0].y+ell_height; |
| if(!PATH_DoArcPart(pPath, ellCorners, 0, -M_PI_2, TRUE)) |
| return FALSE; |
| pointTemp.x = corners[0].x+ell_width/2; |
| pointTemp.y = corners[0].y; |
| if(!PATH_AddEntry(pPath, &pointTemp, PT_LINETO)) |
| return FALSE; |
| ellCorners[0].x = corners[0].x; |
| ellCorners[1].x = corners[0].x+ell_width; |
| if(!PATH_DoArcPart(pPath, ellCorners, -M_PI_2, -M_PI, FALSE)) |
| return FALSE; |
| pointTemp.x = corners[0].x; |
| pointTemp.y = corners[1].y-ell_height/2; |
| if(!PATH_AddEntry(pPath, &pointTemp, PT_LINETO)) |
| return FALSE; |
| ellCorners[0].y = corners[1].y-ell_height; |
| ellCorners[1].y = corners[1].y; |
| if(!PATH_DoArcPart(pPath, ellCorners, M_PI, M_PI_2, FALSE)) |
| return FALSE; |
| pointTemp.x = corners[1].x-ell_width/2; |
| pointTemp.y = corners[1].y; |
| if(!PATH_AddEntry(pPath, &pointTemp, PT_LINETO)) |
| return FALSE; |
| ellCorners[0].x = corners[1].x-ell_width; |
| ellCorners[1].x = corners[1].x; |
| if(!PATH_DoArcPart(pPath, ellCorners, M_PI_2, 0, FALSE)) |
| return FALSE; |
| |
| /* Close the roundrect figure */ |
| if(!CloseFigure(dc->hSelf)) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| /* PATH_Rectangle |
| * |
| * Should be called when a call to Rectangle is performed on a DC that has |
| * an open path. Returns TRUE if successful, else FALSE. |
| */ |
| BOOL PATH_Rectangle(DC *dc, INT x1, INT y1, INT x2, INT y2) |
| { |
| GdiPath *pPath = &dc->path; |
| POINT corners[2], pointTemp; |
| |
| /* Check that path is open */ |
| if(pPath->state!=PATH_Open) |
| return FALSE; |
| |
| if(!PATH_CheckCorners(dc,corners,x1,y1,x2,y2)) |
| return FALSE; |
| |
| /* Close any previous figure */ |
| if(!CloseFigure(dc->hSelf)) |
| { |
| /* The CloseFigure call shouldn't have failed */ |
| assert(FALSE); |
| return FALSE; |
| } |
| |
| /* Add four points to the path */ |
| pointTemp.x=corners[1].x; |
| pointTemp.y=corners[0].y; |
| if(!PATH_AddEntry(pPath, &pointTemp, PT_MOVETO)) |
| return FALSE; |
| if(!PATH_AddEntry(pPath, corners, PT_LINETO)) |
| return FALSE; |
| pointTemp.x=corners[0].x; |
| pointTemp.y=corners[1].y; |
| if(!PATH_AddEntry(pPath, &pointTemp, PT_LINETO)) |
| return FALSE; |
| if(!PATH_AddEntry(pPath, corners+1, PT_LINETO)) |
| return FALSE; |
| |
| /* Close the rectangle figure */ |
| if(!CloseFigure(dc->hSelf)) |
| { |
| /* The CloseFigure call shouldn't have failed */ |
| assert(FALSE); |
| return FALSE; |
| } |
| |
| return TRUE; |
| } |
| |
| /* PATH_Ellipse |
| * |
| * Should be called when a call to Ellipse is performed on a DC that has |
| * an open path. This adds four Bezier splines representing the ellipse |
| * to the path. Returns TRUE if successful, else FALSE. |
| */ |
| BOOL PATH_Ellipse(DC *dc, INT x1, INT y1, INT x2, INT y2) |
| { |
| return( PATH_Arc(dc, x1, y1, x2, y2, x1, (y1+y2)/2, x1, (y1+y2)/2,0) && |
| CloseFigure(dc->hSelf) ); |
| } |
| |
| /* PATH_Arc |
| * |
| * Should be called when a call to Arc is performed on a DC that has |
| * an open path. This adds up to five Bezier splines representing the arc |
| * to the path. When 'lines' is 1, we add 1 extra line to get a chord, |
| * and when 'lines' is 2, we add 2 extra lines to get a pie. |
| * Returns TRUE if successful, else FALSE. |
| */ |
| BOOL PATH_Arc(DC *dc, INT x1, INT y1, INT x2, INT y2, |
| INT xStart, INT yStart, INT xEnd, INT yEnd, INT lines) |
| { |
| GdiPath *pPath = &dc->path; |
| double angleStart, angleEnd, angleStartQuadrant, angleEndQuadrant=0.0; |
| /* Initialize angleEndQuadrant to silence gcc's warning */ |
| double x, y; |
| FLOAT_POINT corners[2], pointStart, pointEnd; |
| POINT centre; |
| BOOL start, end; |
| INT temp; |
| |
| /* FIXME: This function should check for all possible error returns */ |
| /* FIXME: Do we have to respect newStroke? */ |
| |
| /* Check that path is open */ |
| if(pPath->state!=PATH_Open) |
| return FALSE; |
| |
| /* Check for zero height / width */ |
| /* FIXME: Only in GM_COMPATIBLE? */ |
| if(x1==x2 || y1==y2) |
| return TRUE; |
| |
| /* Convert points to device coordinates */ |
| corners[0].x=(FLOAT)x1; |
| corners[0].y=(FLOAT)y1; |
| corners[1].x=(FLOAT)x2; |
| corners[1].y=(FLOAT)y2; |
| pointStart.x=(FLOAT)xStart; |
| pointStart.y=(FLOAT)yStart; |
| pointEnd.x=(FLOAT)xEnd; |
| pointEnd.y=(FLOAT)yEnd; |
| INTERNAL_LPTODP_FLOAT(dc, corners); |
| INTERNAL_LPTODP_FLOAT(dc, corners+1); |
| INTERNAL_LPTODP_FLOAT(dc, &pointStart); |
| INTERNAL_LPTODP_FLOAT(dc, &pointEnd); |
| |
| /* Make sure first corner is top left and second corner is bottom right */ |
| if(corners[0].x>corners[1].x) |
| { |
| temp=corners[0].x; |
| corners[0].x=corners[1].x; |
| corners[1].x=temp; |
| } |
| if(corners[0].y>corners[1].y) |
| { |
| temp=corners[0].y; |
| corners[0].y=corners[1].y; |
| corners[1].y=temp; |
| } |
| |
| /* Compute start and end angle */ |
| PATH_NormalizePoint(corners, &pointStart, &x, &y); |
| angleStart=atan2(y, x); |
| PATH_NormalizePoint(corners, &pointEnd, &x, &y); |
| angleEnd=atan2(y, x); |
| |
| /* Make sure the end angle is "on the right side" of the start angle */ |
| if(dc->ArcDirection==AD_CLOCKWISE) |
| { |
| if(angleEnd<=angleStart) |
| { |
| angleEnd+=2*M_PI; |
| assert(angleEnd>=angleStart); |
| } |
| } |
| else |
| { |
| if(angleEnd>=angleStart) |
| { |
| angleEnd-=2*M_PI; |
| assert(angleEnd<=angleStart); |
| } |
| } |
| |
| /* In GM_COMPATIBLE, don't include bottom and right edges */ |
| if(dc->GraphicsMode==GM_COMPATIBLE) |
| { |
| corners[1].x--; |
| corners[1].y--; |
| } |
| |
| /* Add the arc to the path with one Bezier spline per quadrant that the |
| * arc spans */ |
| start=TRUE; |
| end=FALSE; |
| do |
| { |
| /* Determine the start and end angles for this quadrant */ |
| if(start) |
| { |
| angleStartQuadrant=angleStart; |
| if(dc->ArcDirection==AD_CLOCKWISE) |
| angleEndQuadrant=(floor(angleStart/M_PI_2)+1.0)*M_PI_2; |
| else |
| angleEndQuadrant=(ceil(angleStart/M_PI_2)-1.0)*M_PI_2; |
| } |
| else |
| { |
| angleStartQuadrant=angleEndQuadrant; |
| if(dc->ArcDirection==AD_CLOCKWISE) |
| angleEndQuadrant+=M_PI_2; |
| else |
| angleEndQuadrant-=M_PI_2; |
| } |
| |
| /* Have we reached the last part of the arc? */ |
| if((dc->ArcDirection==AD_CLOCKWISE && |
| angleEnd<angleEndQuadrant) || |
| (dc->ArcDirection==AD_COUNTERCLOCKWISE && |
| angleEnd>angleEndQuadrant)) |
| { |
| /* Adjust the end angle for this quadrant */ |
| angleEndQuadrant=angleEnd; |
| end=TRUE; |
| } |
| |
| /* Add the Bezier spline to the path */ |
| PATH_DoArcPart(pPath, corners, angleStartQuadrant, angleEndQuadrant, |
| start); |
| start=FALSE; |
| } while(!end); |
| |
| /* chord: close figure. pie: add line and close figure */ |
| if(lines==1) |
| { |
| if(!CloseFigure(dc->hSelf)) |
| return FALSE; |
| } |
| else if(lines==2) |
| { |
| centre.x = (corners[0].x+corners[1].x)/2; |
| centre.y = (corners[0].y+corners[1].y)/2; |
| if(!PATH_AddEntry(pPath, ¢re, PT_LINETO | PT_CLOSEFIGURE)) |
| return FALSE; |
| } |
| |
| return TRUE; |
| } |
| |
| BOOL PATH_PolyBezierTo(DC *dc, const POINT *pts, DWORD cbPoints) |
| { |
| GdiPath *pPath = &dc->path; |
| POINT pt; |
| INT i; |
| |
| /* Check that path is open */ |
| if(pPath->state!=PATH_Open) |
| return FALSE; |
| |
| /* Add a PT_MOVETO if necessary */ |
| if(pPath->newStroke) |
| { |
| pPath->newStroke=FALSE; |
| pt.x = dc->CursPosX; |
| pt.y = dc->CursPosY; |
| if(!LPtoDP(dc->hSelf, &pt, 1)) |
| return FALSE; |
| if(!PATH_AddEntry(pPath, &pt, PT_MOVETO)) |
| return FALSE; |
| } |
| |
| for(i = 0; i < cbPoints; i++) { |
| pt = pts[i]; |
| if(!LPtoDP(dc->hSelf, &pt, 1)) |
| return FALSE; |
| PATH_AddEntry(pPath, &pt, PT_BEZIERTO); |
| } |
| return TRUE; |
| } |
| |
| BOOL PATH_PolyBezier(DC *dc, const POINT *pts, DWORD cbPoints) |
| { |
| GdiPath *pPath = &dc->path; |
| POINT pt; |
| INT i; |
| |
| /* Check that path is open */ |
| if(pPath->state!=PATH_Open) |
| return FALSE; |
| |
| for(i = 0; i < cbPoints; i++) { |
| pt = pts[i]; |
| if(!LPtoDP(dc->hSelf, &pt, 1)) |
| return FALSE; |
| PATH_AddEntry(pPath, &pt, (i == 0) ? PT_MOVETO : PT_BEZIERTO); |
| } |
| return TRUE; |
| } |
| |
| BOOL PATH_Polyline(DC *dc, const POINT *pts, DWORD cbPoints) |
| { |
| GdiPath *pPath = &dc->path; |
| POINT pt; |
| INT i; |
| |
| /* Check that path is open */ |
| if(pPath->state!=PATH_Open) |
| return FALSE; |
| |
| for(i = 0; i < cbPoints; i++) { |
| pt = pts[i]; |
| if(!LPtoDP(dc->hSelf, &pt, 1)) |
| return FALSE; |
| PATH_AddEntry(pPath, &pt, (i == 0) ? PT_MOVETO : PT_LINETO); |
| } |
| return TRUE; |
| } |
| |
| BOOL PATH_PolylineTo(DC *dc, const POINT *pts, DWORD cbPoints) |
| { |
| GdiPath *pPath = &dc->path; |
| POINT pt; |
| INT i; |
| |
| /* Check that path is open */ |
| if(pPath->state!=PATH_Open) |
| return FALSE; |
| |
| /* Add a PT_MOVETO if necessary */ |
| if(pPath->newStroke) |
| { |
| pPath->newStroke=FALSE; |
| pt.x = dc->CursPosX; |
| pt.y = dc->CursPosY; |
| if(!LPtoDP(dc->hSelf, &pt, 1)) |
| return FALSE; |
| if(!PATH_AddEntry(pPath, &pt, PT_MOVETO)) |
| return FALSE; |
| } |
| |
| for(i = 0; i < cbPoints; i++) { |
| pt = pts[i]; |
| if(!LPtoDP(dc->hSelf, &pt, 1)) |
| return FALSE; |
| PATH_AddEntry(pPath, &pt, PT_LINETO); |
| } |
| |
| return TRUE; |
| } |
| |
| |
| BOOL PATH_Polygon(DC *dc, const POINT *pts, DWORD cbPoints) |
| { |
| GdiPath *pPath = &dc->path; |
| POINT pt; |
| INT i; |
| |
| /* Check that path is open */ |
| if(pPath->state!=PATH_Open) |
| return FALSE; |
| |
| for(i = 0; i < cbPoints; i++) { |
| pt = pts[i]; |
| if(!LPtoDP(dc->hSelf, &pt, 1)) |
| return FALSE; |
| PATH_AddEntry(pPath, &pt, (i == 0) ? PT_MOVETO : |
| ((i == cbPoints-1) ? PT_LINETO | PT_CLOSEFIGURE : |
| PT_LINETO)); |
| } |
| return TRUE; |
| } |
| |
| BOOL PATH_PolyPolygon( DC *dc, const POINT* pts, const INT* counts, |
| UINT polygons ) |
| { |
| GdiPath *pPath = &dc->path; |
| POINT pt, startpt; |
| INT poly, point, i; |
| |
| /* Check that path is open */ |
| if(pPath->state!=PATH_Open) |
| return FALSE; |
| |
| for(i = 0, poly = 0; poly < polygons; poly++) { |
| for(point = 0; point < counts[poly]; point++, i++) { |
| pt = pts[i]; |
| if(!LPtoDP(dc->hSelf, &pt, 1)) |
| return FALSE; |
| if(point == 0) startpt = pt; |
| PATH_AddEntry(pPath, &pt, (point == 0) ? PT_MOVETO : PT_LINETO); |
| } |
| /* win98 adds an extra line to close the figure for some reason */ |
| PATH_AddEntry(pPath, &startpt, PT_LINETO | PT_CLOSEFIGURE); |
| } |
| return TRUE; |
| } |
| |
| BOOL PATH_PolyPolyline( DC *dc, const POINT* pts, const DWORD* counts, |
| DWORD polylines ) |
| { |
| GdiPath *pPath = &dc->path; |
| POINT pt; |
| INT poly, point, i; |
| |
| /* Check that path is open */ |
| if(pPath->state!=PATH_Open) |
| return FALSE; |
| |
| for(i = 0, poly = 0; poly < polylines; poly++) { |
| for(point = 0; point < counts[poly]; point++, i++) { |
| pt = pts[i]; |
| if(!LPtoDP(dc->hSelf, &pt, 1)) |
| return FALSE; |
| PATH_AddEntry(pPath, &pt, (point == 0) ? PT_MOVETO : PT_LINETO); |
| } |
| } |
| return TRUE; |
| } |
| |
| /*********************************************************************** |
| * Internal functions |
| */ |
| |
| /* PATH_CheckCorners |
| * |
| * Helper function for PATH_RoundRect() and PATH_Rectangle() |
| */ |
| static BOOL PATH_CheckCorners(DC *dc, POINT corners[], INT x1, INT y1, INT x2, INT y2) |
| { |
| INT temp; |
| |
| /* Convert points to device coordinates */ |
| corners[0].x=x1; |
| corners[0].y=y1; |
| corners[1].x=x2; |
| corners[1].y=y2; |
| if(!LPtoDP(dc->hSelf, corners, 2)) |
| return FALSE; |
| |
| /* Make sure first corner is top left and second corner is bottom right */ |
| if(corners[0].x>corners[1].x) |
| { |
| temp=corners[0].x; |
| corners[0].x=corners[1].x; |
| corners[1].x=temp; |
| } |
| if(corners[0].y>corners[1].y) |
| { |
| temp=corners[0].y; |
| corners[0].y=corners[1].y; |
| corners[1].y=temp; |
| } |
| |
| /* In GM_COMPATIBLE, don't include bottom and right edges */ |
| if(dc->GraphicsMode==GM_COMPATIBLE) |
| { |
| corners[1].x--; |
| corners[1].y--; |
| } |
| |
| return TRUE; |
| } |
| |
| /* PATH_AddFlatBezier |
| */ |
| static BOOL PATH_AddFlatBezier(GdiPath *pPath, POINT *pt, BOOL closed) |
| { |
| POINT *pts; |
| INT no, i; |
| |
| pts = GDI_Bezier( pt, 4, &no ); |
| if(!pts) return FALSE; |
| |
| for(i = 1; i < no; i++) |
| PATH_AddEntry(pPath, &pts[i], |
| (i == no-1 && closed) ? PT_LINETO | PT_CLOSEFIGURE : PT_LINETO); |
| HeapFree( GetProcessHeap(), 0, pts ); |
| return TRUE; |
| } |
| |
| /* PATH_FlattenPath |
| * |
| * Replaces Beziers with line segments |
| * |
| */ |
| static BOOL PATH_FlattenPath(GdiPath *pPath) |
| { |
| GdiPath newPath; |
| INT srcpt; |
| |
| memset(&newPath, 0, sizeof(newPath)); |
| newPath.state = PATH_Open; |
| for(srcpt = 0; srcpt < pPath->numEntriesUsed; srcpt++) { |
| switch(pPath->pFlags[srcpt] & ~PT_CLOSEFIGURE) { |
| case PT_MOVETO: |
| case PT_LINETO: |
| PATH_AddEntry(&newPath, &pPath->pPoints[srcpt], |
| pPath->pFlags[srcpt]); |
| break; |
| case PT_BEZIERTO: |
| PATH_AddFlatBezier(&newPath, &pPath->pPoints[srcpt-1], |
| pPath->pFlags[srcpt+2] & PT_CLOSEFIGURE); |
| srcpt += 2; |
| break; |
| } |
| } |
| newPath.state = PATH_Closed; |
| PATH_AssignGdiPath(pPath, &newPath); |
| PATH_EmptyPath(&newPath); |
| return TRUE; |
| } |
| |
| /* PATH_PathToRegion |
| * |
| * Creates a region from the specified path using the specified polygon |
| * filling mode. The path is left unchanged. A handle to the region that |
| * was created is stored in *pHrgn. If successful, TRUE is returned; if an |
| * error occurs, SetLastError is called with the appropriate value and |
| * FALSE is returned. |
| */ |
| static BOOL PATH_PathToRegion(GdiPath *pPath, INT nPolyFillMode, |
| HRGN *pHrgn) |
| { |
| int numStrokes, iStroke, i; |
| INT *pNumPointsInStroke; |
| HRGN hrgn; |
| |
| assert(pPath!=NULL); |
| assert(pHrgn!=NULL); |
| |
| PATH_FlattenPath(pPath); |
| |
| /* FIXME: What happens when number of points is zero? */ |
| |
| /* First pass: Find out how many strokes there are in the path */ |
| /* FIXME: We could eliminate this with some bookkeeping in GdiPath */ |
| numStrokes=0; |
| for(i=0; i<pPath->numEntriesUsed; i++) |
| if((pPath->pFlags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO) |
| numStrokes++; |
| |
| /* Allocate memory for number-of-points-in-stroke array */ |
| pNumPointsInStroke=(int *)HeapAlloc( GetProcessHeap(), 0, |
| sizeof(int) * numStrokes ); |
| if(!pNumPointsInStroke) |
| { |
| SetLastError(ERROR_NOT_ENOUGH_MEMORY); |
| return FALSE; |
| } |
| |
| /* Second pass: remember number of points in each polygon */ |
| iStroke=-1; /* Will get incremented to 0 at beginning of first stroke */ |
| for(i=0; i<pPath->numEntriesUsed; i++) |
| { |
| /* Is this the beginning of a new stroke? */ |
| if((pPath->pFlags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO) |
| { |
| iStroke++; |
| pNumPointsInStroke[iStroke]=0; |
| } |
| |
| pNumPointsInStroke[iStroke]++; |
| } |
| |
| /* Create a region from the strokes */ |
| hrgn=CreatePolyPolygonRgn(pPath->pPoints, pNumPointsInStroke, |
| numStrokes, nPolyFillMode); |
| |
| /* Free memory for number-of-points-in-stroke array */ |
| HeapFree( GetProcessHeap(), 0, pNumPointsInStroke ); |
| |
| if(hrgn==(HRGN)0) |
| { |
| SetLastError(ERROR_NOT_ENOUGH_MEMORY); |
| return FALSE; |
| } |
| |
| /* Success! */ |
| *pHrgn=hrgn; |
| return TRUE; |
| } |
| |
| /* PATH_EmptyPath |
| * |
| * Removes all entries from the path and sets the path state to PATH_Null. |
| */ |
| static void PATH_EmptyPath(GdiPath *pPath) |
| { |
| assert(pPath!=NULL); |
| |
| pPath->state=PATH_Null; |
| pPath->numEntriesUsed=0; |
| } |
| |
| /* PATH_AddEntry |
| * |
| * Adds an entry to the path. For "flags", pass either PT_MOVETO, PT_LINETO |
| * or PT_BEZIERTO, optionally ORed with PT_CLOSEFIGURE. Returns TRUE if |
| * successful, FALSE otherwise (e.g. if not enough memory was available). |
| */ |
| BOOL PATH_AddEntry(GdiPath *pPath, const POINT *pPoint, BYTE flags) |
| { |
| assert(pPath!=NULL); |
| |
| /* FIXME: If newStroke is true, perhaps we want to check that we're |
| * getting a PT_MOVETO |
| */ |
| TRACE("(%ld,%ld) - %d\n", pPoint->x, pPoint->y, flags); |
| |
| /* Check that path is open */ |
| if(pPath->state!=PATH_Open) |
| return FALSE; |
| |
| /* Reserve enough memory for an extra path entry */ |
| if(!PATH_ReserveEntries(pPath, pPath->numEntriesUsed+1)) |
| return FALSE; |
| |
| /* Store information in path entry */ |
| pPath->pPoints[pPath->numEntriesUsed]=*pPoint; |
| pPath->pFlags[pPath->numEntriesUsed]=flags; |
| |
| /* If this is PT_CLOSEFIGURE, we have to start a new stroke next time */ |
| if((flags & PT_CLOSEFIGURE) == PT_CLOSEFIGURE) |
| pPath->newStroke=TRUE; |
| |
| /* Increment entry count */ |
| pPath->numEntriesUsed++; |
| |
| return TRUE; |
| } |
| |
| /* PATH_ReserveEntries |
| * |
| * Ensures that at least "numEntries" entries (for points and flags) have |
| * been allocated; allocates larger arrays and copies the existing entries |
| * to those arrays, if necessary. Returns TRUE if successful, else FALSE. |
| */ |
| static BOOL PATH_ReserveEntries(GdiPath *pPath, INT numEntries) |
| { |
| INT numEntriesToAllocate; |
| POINT *pPointsNew; |
| BYTE *pFlagsNew; |
| |
| assert(pPath!=NULL); |
| assert(numEntries>=0); |
| |
| /* Do we have to allocate more memory? */ |
| if(numEntries > pPath->numEntriesAllocated) |
| { |
| /* Find number of entries to allocate. We let the size of the array |
| * grow exponentially, since that will guarantee linear time |
| * complexity. */ |
| if(pPath->numEntriesAllocated) |
| { |
| numEntriesToAllocate=pPath->numEntriesAllocated; |
| while(numEntriesToAllocate<numEntries) |
| numEntriesToAllocate=numEntriesToAllocate*GROW_FACTOR_NUMER/ |
| GROW_FACTOR_DENOM; |
| } |
| else |
| numEntriesToAllocate=numEntries; |
| |
| /* Allocate new arrays */ |
| pPointsNew=(POINT *)HeapAlloc( GetProcessHeap(), 0, |
| numEntriesToAllocate * sizeof(POINT) ); |
| if(!pPointsNew) |
| return FALSE; |
| pFlagsNew=(BYTE *)HeapAlloc( GetProcessHeap(), 0, |
| numEntriesToAllocate * sizeof(BYTE) ); |
| if(!pFlagsNew) |
| { |
| HeapFree( GetProcessHeap(), 0, pPointsNew ); |
| return FALSE; |
| } |
| |
| /* Copy old arrays to new arrays and discard old arrays */ |
| if(pPath->pPoints) |
| { |
| assert(pPath->pFlags); |
| |
| memcpy(pPointsNew, pPath->pPoints, |
| sizeof(POINT)*pPath->numEntriesUsed); |
| memcpy(pFlagsNew, pPath->pFlags, |
| sizeof(BYTE)*pPath->numEntriesUsed); |
| |
| HeapFree( GetProcessHeap(), 0, pPath->pPoints ); |
| HeapFree( GetProcessHeap(), 0, pPath->pFlags ); |
| } |
| pPath->pPoints=pPointsNew; |
| pPath->pFlags=pFlagsNew; |
| pPath->numEntriesAllocated=numEntriesToAllocate; |
| } |
| |
| return TRUE; |
| } |
| |
| /* PATH_DoArcPart |
| * |
| * Creates a Bezier spline that corresponds to part of an arc and appends the |
| * corresponding points to the path. The start and end angles are passed in |
| * "angleStart" and "angleEnd"; these angles should span a quarter circle |
| * at most. If "addMoveTo" is true, a PT_MOVETO entry for the first control |
| * point is added to the path; otherwise, it is assumed that the current |
| * position is equal to the first control point. |
| */ |
| static BOOL PATH_DoArcPart(GdiPath *pPath, FLOAT_POINT corners[], |
| double angleStart, double angleEnd, BOOL addMoveTo) |
| { |
| double halfAngle, a; |
| double xNorm[4], yNorm[4]; |
| POINT point; |
| int i; |
| |
| assert(fabs(angleEnd-angleStart)<=M_PI_2); |
| |
| /* FIXME: Is there an easier way of computing this? */ |
| |
| /* Compute control points */ |
| halfAngle=(angleEnd-angleStart)/2.0; |
| if(fabs(halfAngle)>1e-8) |
| { |
| a=4.0/3.0*(1-cos(halfAngle))/sin(halfAngle); |
| xNorm[0]=cos(angleStart); |
| yNorm[0]=sin(angleStart); |
| xNorm[1]=xNorm[0] - a*yNorm[0]; |
| yNorm[1]=yNorm[0] + a*xNorm[0]; |
| xNorm[3]=cos(angleEnd); |
| yNorm[3]=sin(angleEnd); |
| xNorm[2]=xNorm[3] + a*yNorm[3]; |
| yNorm[2]=yNorm[3] - a*xNorm[3]; |
| } |
| else |
| for(i=0; i<4; i++) |
| { |
| xNorm[i]=cos(angleStart); |
| yNorm[i]=sin(angleStart); |
| } |
| |
| /* Add starting point to path if desired */ |
| if(addMoveTo) |
| { |
| PATH_ScaleNormalizedPoint(corners, xNorm[0], yNorm[0], &point); |
| if(!PATH_AddEntry(pPath, &point, PT_MOVETO)) |
| return FALSE; |
| } |
| |
| /* Add remaining control points */ |
| for(i=1; i<4; i++) |
| { |
| PATH_ScaleNormalizedPoint(corners, xNorm[i], yNorm[i], &point); |
| if(!PATH_AddEntry(pPath, &point, PT_BEZIERTO)) |
| return FALSE; |
| } |
| |
| return TRUE; |
| } |
| |
| /* PATH_ScaleNormalizedPoint |
| * |
| * Scales a normalized point (x, y) with respect to the box whose corners are |
| * passed in "corners". The point is stored in "*pPoint". The normalized |
| * coordinates (-1.0, -1.0) correspond to corners[0], the coordinates |
| * (1.0, 1.0) correspond to corners[1]. |
| */ |
| static void PATH_ScaleNormalizedPoint(FLOAT_POINT corners[], double x, |
| double y, POINT *pPoint) |
| { |
| pPoint->x=GDI_ROUND( (double)corners[0].x + |
| (double)(corners[1].x-corners[0].x)*0.5*(x+1.0) ); |
| pPoint->y=GDI_ROUND( (double)corners[0].y + |
| (double)(corners[1].y-corners[0].y)*0.5*(y+1.0) ); |
| } |
| |
| /* PATH_NormalizePoint |
| * |
| * Normalizes a point with respect to the box whose corners are passed in |
| * "corners". The normalized coordinates are stored in "*pX" and "*pY". |
| */ |
| static void PATH_NormalizePoint(FLOAT_POINT corners[], |
| const FLOAT_POINT *pPoint, |
| double *pX, double *pY) |
| { |
| *pX=(double)(pPoint->x-corners[0].x)/(double)(corners[1].x-corners[0].x) * |
| 2.0 - 1.0; |
| *pY=(double)(pPoint->y-corners[0].y)/(double)(corners[1].y-corners[0].y) * |
| 2.0 - 1.0; |
| } |
| |
| /******************************************************************* |
| * FlattenPath [GDI.516] |
| * |
| * |
| */ |
| BOOL16 WINAPI FlattenPath16(HDC16 hdc) |
| { |
| return (BOOL16) FlattenPath((HDC) hdc); |
| } |
| |
| /******************************************************************* |
| * FlattenPath [GDI32.@] |
| * |
| * |
| */ |
| BOOL WINAPI FlattenPath(HDC hdc) |
| { |
| BOOL ret = FALSE; |
| DC *dc = DC_GetDCPtr( hdc ); |
| |
| if(!dc) return FALSE; |
| |
| if(dc->funcs->pFlattenPath) ret = dc->funcs->pFlattenPath(dc->physDev); |
| else |
| { |
| GdiPath *pPath = &dc->path; |
| if(pPath->state != PATH_Closed) |
| ret = PATH_FlattenPath(pPath); |
| } |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |
| |
| |
| static BOOL PATH_StrokePath(DC *dc, GdiPath *pPath) |
| { |
| INT i; |
| POINT ptLastMove = {0,0}; |
| POINT ptViewportOrg, ptWindowOrg; |
| SIZE szViewportExt, szWindowExt; |
| DWORD mapMode, graphicsMode; |
| XFORM xform; |
| BOOL ret = TRUE; |
| |
| if(dc->funcs->pStrokePath) |
| return dc->funcs->pStrokePath(dc->physDev); |
| |
| if(pPath->state != PATH_Closed) |
| return FALSE; |
| |
| /* Save the mapping mode info */ |
| mapMode=GetMapMode(dc->hSelf); |
| GetViewportExtEx(dc->hSelf, &szViewportExt); |
| GetViewportOrgEx(dc->hSelf, &ptViewportOrg); |
| GetWindowExtEx(dc->hSelf, &szWindowExt); |
| GetWindowOrgEx(dc->hSelf, &ptWindowOrg); |
| GetWorldTransform(dc->hSelf, &xform); |
| |
| /* Set MM_TEXT */ |
| SetMapMode(dc->hSelf, MM_TEXT); |
| SetViewportOrgEx(dc->hSelf, 0, 0, NULL); |
| SetWindowOrgEx(dc->hSelf, 0, 0, NULL); |
| |
| |
| for(i = 0; i < pPath->numEntriesUsed; i++) { |
| switch(pPath->pFlags[i]) { |
| case PT_MOVETO: |
| TRACE("Got PT_MOVETO (%ld, %ld)\n", |
| pPath->pPoints[i].x, pPath->pPoints[i].y); |
| MoveToEx(dc->hSelf, pPath->pPoints[i].x, pPath->pPoints[i].y, NULL); |
| ptLastMove = pPath->pPoints[i]; |
| break; |
| case PT_LINETO: |
| case (PT_LINETO | PT_CLOSEFIGURE): |
| TRACE("Got PT_LINETO (%ld, %ld)\n", |
| pPath->pPoints[i].x, pPath->pPoints[i].y); |
| LineTo(dc->hSelf, pPath->pPoints[i].x, pPath->pPoints[i].y); |
| break; |
| case PT_BEZIERTO: |
| TRACE("Got PT_BEZIERTO\n"); |
| if(pPath->pFlags[i+1] != PT_BEZIERTO || |
| (pPath->pFlags[i+2] & ~PT_CLOSEFIGURE) != PT_BEZIERTO) { |
| ERR("Path didn't contain 3 successive PT_BEZIERTOs\n"); |
| ret = FALSE; |
| goto end; |
| } |
| PolyBezierTo(dc->hSelf, &pPath->pPoints[i], 3); |
| i += 2; |
| break; |
| default: |
| ERR("Got path flag %d\n", (INT)pPath->pFlags[i]); |
| ret = FALSE; |
| goto end; |
| } |
| if(pPath->pFlags[i] & PT_CLOSEFIGURE) |
| LineTo(dc->hSelf, ptLastMove.x, ptLastMove.y); |
| } |
| |
| end: |
| |
| /* Restore the old mapping mode */ |
| SetMapMode(dc->hSelf, mapMode); |
| SetViewportExtEx(dc->hSelf, szViewportExt.cx, szViewportExt.cy, NULL); |
| SetViewportOrgEx(dc->hSelf, ptViewportOrg.x, ptViewportOrg.y, NULL); |
| SetWindowExtEx(dc->hSelf, szWindowExt.cx, szWindowExt.cy, NULL); |
| SetWindowOrgEx(dc->hSelf, ptWindowOrg.x, ptWindowOrg.y, NULL); |
| |
| /* Go to GM_ADVANCED temporarily to restore the world transform */ |
| graphicsMode=GetGraphicsMode(dc->hSelf); |
| SetGraphicsMode(dc->hSelf, GM_ADVANCED); |
| SetWorldTransform(dc->hSelf, &xform); |
| SetGraphicsMode(dc->hSelf, graphicsMode); |
| |
| /* If we've moved the current point then get its new position |
| which will be in device (MM_TEXT) co-ords, convert it to |
| logical co-ords and re-set it. This basically updates |
| dc->CurPosX|Y so that their values are in the correct mapping |
| mode. |
| */ |
| if(i > 0) { |
| POINT pt; |
| GetCurrentPositionEx(dc->hSelf, &pt); |
| DPtoLP(dc->hSelf, &pt, 1); |
| MoveToEx(dc->hSelf, pt.x, pt.y, NULL); |
| } |
| return ret; |
| } |
| |
| |
| /******************************************************************* |
| * StrokeAndFillPath [GDI.520] |
| * |
| * |
| */ |
| BOOL16 WINAPI StrokeAndFillPath16(HDC16 hdc) |
| { |
| return (BOOL16) StrokeAndFillPath((HDC) hdc); |
| } |
| |
| /******************************************************************* |
| * StrokeAndFillPath [GDI32.@] |
| * |
| * |
| */ |
| BOOL WINAPI StrokeAndFillPath(HDC hdc) |
| { |
| DC *dc = DC_GetDCPtr( hdc ); |
| BOOL bRet = FALSE; |
| |
| if(!dc) return FALSE; |
| |
| if(dc->funcs->pStrokeAndFillPath) |
| bRet = dc->funcs->pStrokeAndFillPath(dc->physDev); |
| else |
| { |
| bRet = PATH_FillPath(dc, &dc->path); |
| if(bRet) bRet = PATH_StrokePath(dc, &dc->path); |
| if(bRet) PATH_EmptyPath(&dc->path); |
| } |
| GDI_ReleaseObj( hdc ); |
| return bRet; |
| } |
| |
| /******************************************************************* |
| * StrokePath [GDI.521] |
| * |
| * |
| */ |
| BOOL16 WINAPI StrokePath16(HDC16 hdc) |
| { |
| return (BOOL16) StrokePath((HDC) hdc); |
| } |
| |
| /******************************************************************* |
| * StrokePath [GDI32.@] |
| * |
| * |
| */ |
| BOOL WINAPI StrokePath(HDC hdc) |
| { |
| DC *dc = DC_GetDCPtr( hdc ); |
| GdiPath *pPath; |
| BOOL bRet = FALSE; |
| |
| TRACE("(%08x)\n", hdc); |
| if(!dc) return FALSE; |
| |
| if(dc->funcs->pStrokePath) |
| bRet = dc->funcs->pStrokePath(dc->physDev); |
| else |
| { |
| pPath = &dc->path; |
| bRet = PATH_StrokePath(dc, pPath); |
| PATH_EmptyPath(pPath); |
| } |
| GDI_ReleaseObj( hdc ); |
| return bRet; |
| } |
| |
| /******************************************************************* |
| * WidenPath [GDI.522] |
| * |
| * |
| */ |
| BOOL16 WINAPI WidenPath16(HDC16 hdc) |
| { |
| return (BOOL16) WidenPath((HDC) hdc); |
| } |
| |
| /******************************************************************* |
| * WidenPath [GDI32.@] |
| * |
| * |
| */ |
| BOOL WINAPI WidenPath(HDC hdc) |
| { |
| DC *dc = DC_GetDCPtr( hdc ); |
| BOOL ret = FALSE; |
| |
| if(!dc) return FALSE; |
| |
| if(dc->funcs->pWidenPath) |
| ret = dc->funcs->pWidenPath(dc->physDev); |
| |
| FIXME("stub\n"); |
| GDI_ReleaseObj( hdc ); |
| return ret; |
| } |