| /* |
| * Server-side mutex management |
| * |
| * Copyright (C) 1998 Alexandre Julliard |
| */ |
| |
| #include <assert.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| |
| #include "winerror.h" |
| #include "winnt.h" |
| #include "server/thread.h" |
| |
| struct mutex |
| { |
| struct object obj; /* object header */ |
| struct thread *owner; /* mutex owner */ |
| unsigned int count; /* recursion count */ |
| int abandoned; /* has it been abandoned? */ |
| struct mutex *next; |
| struct mutex *prev; |
| }; |
| |
| static void mutex_dump( struct object *obj, int verbose ); |
| static int mutex_signaled( struct object *obj, struct thread *thread ); |
| static int mutex_satisfied( struct object *obj, struct thread *thread ); |
| static void mutex_destroy( struct object *obj ); |
| |
| static const struct object_ops mutex_ops = |
| { |
| mutex_dump, |
| add_queue, |
| remove_queue, |
| mutex_signaled, |
| mutex_satisfied, |
| mutex_destroy |
| }; |
| |
| |
| struct object *create_mutex( const char *name, int owned ) |
| { |
| struct mutex *mutex; |
| |
| if (!(mutex = (struct mutex *)create_named_object( name, &mutex_ops, sizeof(*mutex) ))) |
| return NULL; |
| if (GET_ERROR() != ERROR_ALREADY_EXISTS) |
| { |
| /* initialize it if it didn't already exist */ |
| mutex->count = 0; |
| mutex->owner = NULL; |
| mutex->abandoned = 0; |
| mutex->next = mutex->prev = NULL; |
| if (owned) mutex_satisfied( &mutex->obj, current ); |
| } |
| return &mutex->obj; |
| } |
| |
| int open_mutex( unsigned int access, int inherit, const char *name ) |
| { |
| return open_object( name, &mutex_ops, access, inherit ); |
| } |
| |
| /* release a mutex once the recursion count is 0 */ |
| static void do_release( struct mutex *mutex, struct thread *thread ) |
| { |
| assert( !mutex->count ); |
| /* remove the mutex from the thread list of owned mutexes */ |
| if (mutex->next) mutex->next->prev = mutex->prev; |
| if (mutex->prev) mutex->prev->next = mutex->next; |
| else thread->mutex = mutex->next; |
| mutex->owner = NULL; |
| mutex->next = mutex->prev = NULL; |
| wake_up( &mutex->obj, 0 ); |
| } |
| |
| int release_mutex( int handle ) |
| { |
| struct mutex *mutex; |
| |
| if (!(mutex = (struct mutex *)get_handle_obj( current->process, handle, |
| MUTEX_MODIFY_STATE, &mutex_ops ))) |
| return 0; |
| if (!mutex->count || (mutex->owner != current)) |
| { |
| SET_ERROR( ERROR_NOT_OWNER ); |
| return 0; |
| } |
| if (!--mutex->count) do_release( mutex, current ); |
| release_object( mutex ); |
| return 1; |
| } |
| |
| void abandon_mutexes( struct thread *thread ) |
| { |
| while (thread->mutex) |
| { |
| struct mutex *mutex = thread->mutex; |
| assert( mutex->owner == thread ); |
| mutex->count = 0; |
| mutex->abandoned = 1; |
| do_release( mutex, thread ); |
| } |
| } |
| |
| static void mutex_dump( struct object *obj, int verbose ) |
| { |
| struct mutex *mutex = (struct mutex *)obj; |
| assert( obj->ops == &mutex_ops ); |
| printf( "Mutex count=%u owner=%p\n", mutex->count, mutex->owner ); |
| } |
| |
| static int mutex_signaled( struct object *obj, struct thread *thread ) |
| { |
| struct mutex *mutex = (struct mutex *)obj; |
| assert( obj->ops == &mutex_ops ); |
| return (!mutex->count || (mutex->owner == thread)); |
| } |
| |
| static int mutex_satisfied( struct object *obj, struct thread *thread ) |
| { |
| struct mutex *mutex = (struct mutex *)obj; |
| assert( obj->ops == &mutex_ops ); |
| assert( !mutex->count || (mutex->owner == thread) ); |
| |
| if (!mutex->count++) /* FIXME: avoid wrap-around */ |
| { |
| assert( !mutex->owner ); |
| mutex->owner = thread; |
| mutex->prev = NULL; |
| if ((mutex->next = thread->mutex)) mutex->next->prev = mutex; |
| thread->mutex = mutex; |
| } |
| if (!mutex->abandoned) return 0; |
| mutex->abandoned = 0; |
| return 1; |
| } |
| |
| static void mutex_destroy( struct object *obj ) |
| { |
| struct mutex *mutex = (struct mutex *)obj; |
| assert( obj->ops == &mutex_ops ); |
| free( mutex ); |
| } |