- Handle failures to allocate storage more gracefully.
- Only prototype the interfaces which are subclassed (I overdid it
last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
corruption in demos.
diff --git a/dlls/d3d9/cubetexture.c b/dlls/d3d9/cubetexture.c
index 95ac05e..04cff35 100644
--- a/dlls/d3d9/cubetexture.c
+++ b/dlls/d3d9/cubetexture.c
@@ -158,7 +158,7 @@
IWineD3DSurface *mySurface = NULL;
hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface);
- if (hrc == D3D_OK) {
+ if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
IWineD3DCubeTexture_Release(mySurface);
}
@@ -210,21 +210,35 @@
/* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
- UINT EdgeLength, UINT Levels, DWORD Usage,
- D3DFORMAT Format, D3DPOOL Pool,
- IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
+ UINT EdgeLength, UINT Levels, DWORD Usage,
+ D3DFORMAT Format, D3DPOOL Pool,
+ IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
IDirect3DCubeTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ HRESULT hr = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DCubeTexture9Impl));
+ if (NULL == object) {
+ FIXME("(%p) allocation of CubeTexture failed\n", This);
+ *ppCubeTexture = NULL;
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
object->ref = 1;
- IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
+ hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
Format, Pool, &(object->wineD3DCubeTexture), pSharedHandle, (IUnknown *)object,
D3D9CB_CreateSurface);
- *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
- return D3D_OK;
+ if (hr != D3D_OK) {
+ /* free up object */
+ FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
+ HeapFree(GetProcessHeap(), 0, object);
+ *ppCubeTexture = NULL;
+ } else {
+ *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
+ }
+ return hr;
}
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index e863bdc..12943fd 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -71,7 +71,7 @@
UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- TRACE("(%p) : stub, emulating 32Mb for now\n", This);
+ FIXME("(%p) : stub, emulating 32Mb for now\n", This);
/*
* pretend we have 32MB of any type of memory queried.
*/
@@ -95,27 +95,24 @@
HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- FIXME("(%p) : stub, calling idirect3d for now\n", This);
- IDirect3D9Impl_GetDeviceCaps((LPDIRECT3D9) This->direct3d, This->adapterNo, This->devType, pCaps);
- return D3D_OK;
+ return IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pCaps);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- FIXME("(%p) : stub\n", This);
- return D3D_OK;
+ return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, pMode);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- TRACE("(%p) copying to %p\n", This, pParameters);
+ FIXME("(%p) copying to %p\n", This, pParameters);
memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- TRACE("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);
+ FIXME("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);
/* TODO:
IDirect3DSurface9Impl* pSur = (IDirect3DSurface9Impl*) pCursorBitmap;
@@ -136,7 +133,7 @@
void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- TRACE("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
+ FIXME("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
This->xScreenSpace = XScreenSpace;
This->yScreenSpace = YScreenSpace;
return;
@@ -144,7 +141,7 @@
BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- TRACE("(%p) : visible(%d)\n", This, bShow);
+ FIXME("(%p) : visible(%d)\n", This, bShow);
This->bCursorVisible = bShow;
return D3D_OK;
}
@@ -162,15 +159,16 @@
HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- *ppBackBuffer = (LPDIRECT3DSURFACE9) This->backBuffer;
- TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, BackBuffer, Type, *ppBackBuffer);
- if (BackBuffer > This->PresentParms.BackBufferCount - 1) {
- FIXME("Only one backBuffer currently supported\n");
- return D3DERR_INVALIDCALL;
+
+ IWineD3DSurface *retSurface = NULL;
+ HRESULT rc = D3D_OK;
+
+ rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
+ if (rc == D3D_OK && NULL != ppBackBuffer) {
+ IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
+ IWineD3DSurface_Release(retSurface);
}
- /* Note inc ref on returned surface */
- IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppBackBuffer);
- return D3D_OK;
+ return rc;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
@@ -213,16 +211,29 @@
IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
IDirect3DSurface9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
+ if (NULL == object) {
+ FIXME("Allocation of memory failed\n");
+ *ppSurface = NULL;
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
object->lpVtbl = &Direct3DSurface9_Vtbl;
object->ref = 1;
- IWineD3DDevice_CreateRenderTarget(This->WineD3DDevice, Width, Height, Format, MultiSample, MultisampleQuality,
- Lockable, &object->wineD3DSurface, pSharedHandle, (IUnknown *)object);
- *ppSurface = (LPDIRECT3DSURFACE9) object;
-
- return D3D_OK;
+ hrc = IWineD3DDevice_CreateRenderTarget(This->WineD3DDevice, Width, Height, Format, MultiSample, MultisampleQuality,
+ Lockable, &object->wineD3DSurface, pSharedHandle, (IUnknown *)object);
+ if (hrc != D3D_OK) {
+ /* free up object */
+ FIXME("(%p) call to IWineD3DDevice_CreateRenderTarget failed\n", This);
+ HeapFree(GetProcessHeap(), 0, object);
+ *ppSurface = NULL;
+ } else {
+ *ppSurface = (LPDIRECT3DSURFACE9) object;
+ }
+ return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
@@ -276,16 +287,29 @@
HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
IDirect3DSurface9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
+ if (NULL == object) {
+ FIXME("Allocation of memory failed\n");
+ *ppSurface = NULL;
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
object->lpVtbl = &Direct3DSurface9_Vtbl;
object->ref = 1;
- IWineD3DDevice_CreateOffscreenPlainSurface(This->WineD3DDevice, Width, Height, Format, Pool,
+ hrc = IWineD3DDevice_CreateOffscreenPlainSurface(This->WineD3DDevice, Width, Height, Format, Pool,
&(object->wineD3DSurface), pSharedHandle, (IUnknown *)object);
-
- *ppSurface = (LPDIRECT3DSURFACE9) object;
- return D3D_OK;
+ if (hrc != D3D_OK) {
+ /* free up object */
+ FIXME("(%p) call to IWineD3DDevice_CreateOffscreenPlainSurface failed\n", This);
+ HeapFree(GetProcessHeap(), 0, object);
+ *ppSurface = NULL;
+ } else {
+ *ppSurface = (LPDIRECT3DSURFACE9) object;
+ }
+ return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
@@ -414,16 +438,21 @@
HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- TRACE("(%p) : returning %p for stage %ld\n", This, This->UpdateStateBlock->textures[Stage], Stage);
- *ppTexture = (LPDIRECT3DBASETEXTURE9) This->UpdateStateBlock->textures[Stage];
- IDirect3DBaseTexture9Impl_AddRef(*ppTexture);
- return D3D_OK;
+ IWineD3DBaseTexture *retTexture = NULL;
+ HRESULT rc = D3D_OK;
+
+ rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
+ if (rc == D3D_OK && NULL != ppTexture) {
+ IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
+ IWineD3DBaseTexture_Release(retTexture);
+ }
+ return rc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- FIXME("(%p) : stub\n", This);
- return D3D_OK;
+ return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
+ pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
@@ -570,7 +599,7 @@
HRESULT rc = D3D_OK;
rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
- if (rc == D3D_OK && NULL != *pStream) {
+ if (rc == D3D_OK && NULL != pStream) {
IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
IWineD3DVertexBuffer_Release(retStream);
}
@@ -603,7 +632,7 @@
UINT tmp;
rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
- if (rc == D3D_OK && NULL != *ppIndexData) {
+ if (rc == D3D_OK && NULL != ppIndexData) {
IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
IWineD3DVertexBuffer_Release(retIndexData);
}
diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c
index 9a5302f..cc2d8d8 100644
--- a/dlls/d3d9/directx.c
+++ b/dlls/d3d9/directx.c
@@ -144,7 +144,7 @@
HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
- return IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, (void *)pCaps);
+ return IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, (WINED3DCAPS *)pCaps);
}
HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
@@ -165,6 +165,8 @@
(IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
if (res == D3D_OK) {
*ppSurface = d3dSurface->wineD3DSurface;
+ } else {
+ *ppSurface = NULL;
}
return res;
}
@@ -179,14 +181,18 @@
/* Check the validity range of the adapter parameter */
if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
+ *ppReturnedDeviceInterface = NULL;
return D3DERR_INVALIDCALL;
}
/* Allocate the storage for the device object */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
if (NULL == object) {
+ FIXME("Allocation of memory failed\n");
+ *ppReturnedDeviceInterface = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
+
object->lpVtbl = &Direct3DDevice9_Vtbl;
object->ref = 1;
object->direct3d = This;
@@ -208,10 +214,7 @@
localParameters.Flags = &pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
- IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object, D3D9CB_CreateRenderTarget);
-
- FIXME("(%p) : incomplete stub\n", This);
- return D3D_OK;
+ return IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object, D3D9CB_CreateRenderTarget);
}
IDirect3D9Vtbl Direct3D9_Vtbl =
diff --git a/dlls/d3d9/indexbuffer.c b/dlls/d3d9/indexbuffer.c
index fc90cc7..ddeda28 100644
--- a/dlls/d3d9/indexbuffer.c
+++ b/dlls/d3d9/indexbuffer.c
@@ -142,13 +142,26 @@
IDirect3DIndexBuffer9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DIndexBuffer9Impl));
+ if (NULL == object) {
+ FIXME("Allocation of memory failed\n");
+ *ppIndexBuffer = NULL;
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
object->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
object->ref = 1;
- IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage, Format, Pool, &(object->wineD3DIndexBuffer), pSharedHandle, (IUnknown *)object);
-
- *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER9) object;
- return D3D_OK;
+ hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage, Format, Pool, &(object->wineD3DIndexBuffer), pSharedHandle, (IUnknown *)object);
+ if (hrc != D3D_OK) {
+ /* free up object */
+ FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
+ HeapFree(GetProcessHeap(), 0, object);
+ *ppIndexBuffer = NULL;
+ } else {
+ *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER9) object;
+ }
+ return hrc;
}
diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c
index db7a0c9..80a97c7 100644
--- a/dlls/d3d9/surface.c
+++ b/dlls/d3d9/surface.c
@@ -204,6 +204,8 @@
Format, Pool, (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
if (res == D3D_OK) {
*ppSurface = d3dSurface->wineD3DSurface;
+ } else {
+ *ppSurface = NULL;
}
return res;
}
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index ccaa62c..402918e 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -158,7 +158,7 @@
IWineD3DSurface *mySurface = NULL;
hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
- if (hrc == D3D_OK) {
+ if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
IWineD3DSurface_Release(mySurface);
}
@@ -213,14 +213,28 @@
D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
IDirect3DTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
+ if (NULL == object) {
+ FIXME("Allocation of memory failed\n");
+ *ppTexture = NULL;
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
object->lpVtbl = &Direct3DTexture9_Vtbl;
object->ref = 1;
- IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
+ hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
Format, Pool, &(object->wineD3DTexture), pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
- *ppTexture = (LPDIRECT3DTEXTURE9) object;
- return D3D_OK;
+ if (hrc != D3D_OK) {
+ /* free up object */
+ FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
+ HeapFree(GetProcessHeap(), 0, object);
+ *ppTexture = NULL;
+ } else {
+ *ppTexture = (LPDIRECT3DTEXTURE9) object;
+ }
+ return hrc;
}
diff --git a/dlls/d3d9/vertexbuffer.c b/dlls/d3d9/vertexbuffer.c
index 2bc92d8..9bfca3a 100644
--- a/dlls/d3d9/vertexbuffer.c
+++ b/dlls/d3d9/vertexbuffer.c
@@ -141,13 +141,27 @@
IDirect3DVertexBuffer9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
+ if (NULL == object) {
+ FIXME("Allocation of memory failed\n");
+ *ppVertexBuffer = NULL;
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
object->ref = 1;
- IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object);
- *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
-
- return D3D_OK;
+ hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object);
+
+ if (hrc != D3D_OK) {
+ /* free up object */
+ FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
+ HeapFree(GetProcessHeap(), 0, object);
+ *ppVertexBuffer = NULL;
+ } else {
+ *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
+ }
+ return hrc;
}
diff --git a/dlls/d3d9/volume.c b/dlls/d3d9/volume.c
index ae76386..e519bc4 100644
--- a/dlls/d3d9/volume.c
+++ b/dlls/d3d9/volume.c
@@ -90,7 +90,7 @@
res = IWineD3DVolume_GetContainer(This->wineD3DVolume, riid, (void **)&IWineContainer);
/* If this works, the only valid container is a child of resource (volumetexture) */
- if (res == D3D_OK) {
+ if (res == D3D_OK && NULL != ppContainer) {
IWineD3DResource_GetParent((IWineD3DResource *)IWineContainer, (IUnknown **)ppContainer);
IWineD3DResource_Release((IWineD3DResource *)IWineContainer);
}
@@ -148,11 +148,27 @@
HANDLE * pSharedHandle) {
IDirect3DVolume9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)pDevice;
+ HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolume9Impl));
+ if (NULL == object) {
+ FIXME("Allocation of memory failed\n");
+ *ppVolume = NULL;
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
object->lpVtbl = &Direct3DVolume9_Vtbl;
object->ref = 1;
- return IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format,
+ hrc = IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format,
Pool, ppVolume, pSharedHandle, (IUnknown *)object);
+ if (hrc != D3D_OK) {
+ /* free up object */
+ FIXME("(%p) call to IWineD3DDevice_CreateVolume failed\n", This);
+ HeapFree(GetProcessHeap(), 0, object);
+ *ppVolume = NULL;
+ } else {
+ *ppVolume = (IWineD3DVolume *)object;
+ }
+ return hrc;
}
diff --git a/dlls/d3d9/volumetexture.c b/dlls/d3d9/volumetexture.c
index 344e278..1f26cd6 100644
--- a/dlls/d3d9/volumetexture.c
+++ b/dlls/d3d9/volumetexture.c
@@ -156,7 +156,7 @@
IWineD3DVolume *myVolume = NULL;
hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
- if (hrc == D3D_OK) {
+ if (hrc == D3D_OK && NULL != ppVolumeLevel) {
IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
IWineD3DVolumeTexture_Release(myVolume);
}
@@ -210,19 +210,34 @@
HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface,
UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
- IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
+ IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
IDirect3DVolumeTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-
+ HRESULT hrc = D3D_OK;
+
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
+ if (NULL == object) {
+ FIXME("(%p) allocation of memory failed\n", This);
+ *ppVolumeTexture = NULL;
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
object->ref = 1;
- IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
+ hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
Format, Pool, &(object->wineD3DVolumeTexture), pSharedHandle,
(IUnknown *)object, D3D9CB_CreateVolume);
- *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
- return D3D_OK;
+
+ if (hrc != D3D_OK) {
+ /* free up object */
+ FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
+ HeapFree(GetProcessHeap(), 0, object);
+ *ppVolumeTexture = NULL;
+ } else {
+ *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
+ }
+ return hrc;
}
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 76fac63..5305485 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -336,17 +336,17 @@
object->currentDesc.MultiSampleType = MultiSample;
object->bytesPerPixel = D3DFmtGetBpp(This, Format);
if (Format == D3DFMT_DXT1) {
- object->currentDesc.Size = (Width * object->bytesPerPixel)/2 * Height; /* DXT1 is half byte per pixel */
+ object->currentDesc_size = (Width * object->bytesPerPixel)/2 * Height; /* DXT1 is half byte per pixel */
} else {
- object->currentDesc.Size = (Width * object->bytesPerPixel) * Height;
+ object->currentDesc_size = (Width * object->bytesPerPixel) * Height;
}
- object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->currentDesc.Size);
+ object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->currentDesc_size);
object->lockable = Lockable;
object->locked = FALSE;
memset(&object->lockedRect, 0, sizeof(RECT));
IWineD3DSurface_CleanDirtyRect(*ppSurface);
- TRACE("(%p) : w(%d) h(%d) fmt(%d,%s) lockable(%d) surf@%p, surfmem@%p, %d bytes\n", This, Width, Height, Format, debug_d3dformat(Format), Lockable, *ppSurface, object->allocatedMemory, object->currentDesc.Size);
+ TRACE("(%p) : w(%d) h(%d) fmt(%d,%s) lockable(%d) surf@%p, surfmem@%p, %d bytes\n", This, Width, Height, Format, debug_d3dformat(Format), Lockable, *ppSurface, object->allocatedMemory, object->currentDesc_size);
return D3D_OK;
}
@@ -389,18 +389,18 @@
it is based around 4x4 pixel blocks it requires padding, so allocate enough
space! */
if (Format == D3DFMT_DXT1) {
- object->currentDesc.Size = ((max(Width,4) * object->bytesPerPixel) * max(Height,4)) / 2; /* DXT1 is half byte per pixel */
+ object->currentDesc_size = ((max(Width,4) * object->bytesPerPixel) * max(Height,4)) / 2; /* DXT1 is half byte per pixel */
} else if (Format == D3DFMT_DXT2 || Format == D3DFMT_DXT3 ||
Format == D3DFMT_DXT4 || Format == D3DFMT_DXT5) {
- object->currentDesc.Size = ((max(Width,4) * object->bytesPerPixel) * max(Height,4));
+ object->currentDesc_size = ((max(Width,4) * object->bytesPerPixel) * max(Height,4));
} else {
- object->currentDesc.Size = (Width * object->bytesPerPixel) * Height;
+ object->currentDesc_size = (Width * object->bytesPerPixel) * Height;
}
- object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->currentDesc.Size);
+ object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->currentDesc_size);
object->lockable = TRUE;
object->locked = FALSE;
object->Dirty = FALSE;
- TRACE("(%p) : w(%d) h(%d) fmt(%d,%s) surf@%p, surfmem@%p, %d bytes\n", This, Width, Height, Format, debug_d3dformat(Format), *ppSurface, object->allocatedMemory, object->currentDesc.Size);
+ TRACE("(%p) : w(%d) h(%d) fmt(%d,%s) surf@%p, surfmem@%p, %d bytes\n", This, Width, Height, Format, debug_d3dformat(Format), *ppSurface, object->allocatedMemory, object->currentDesc_size);
memset(&object->lockedRect, 0, sizeof(RECT));
return IWineD3DSurface_CleanDirtyRect(*ppSurface);
@@ -465,13 +465,13 @@
object->surfaces[i]->currentDesc.Usage = Usage;
object->surfaces[i]->currentDesc.Pool = Pool;
- /**
- * As written in msdn in IDirect3DTexture8::LockRect
- * Textures created in D3DPOOL_DEFAULT are not lockable.
- */
- if (D3DPOOL_DEFAULT == Pool) {
- object->surfaces[i]->lockable = FALSE;
- }
+ /**
+ * As written in msdn in IDirect3DTexture8::LockRect
+ * Textures created in D3DPOOL_DEFAULT are not lockable.
+ */
+ if (D3DPOOL_DEFAULT == Pool) {
+ object->surfaces[i]->lockable = FALSE;
+ }
TRACE("Created surface level %d @ %p, memory at %p\n", i, object->surfaces[i], object->surfaces[i]->allocatedMemory);
tmpW = max(1, tmpW / 2);
@@ -619,6 +619,7 @@
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DCubeTextureImpl));
if (NULL == object) {
+ FIXME("Allocation of memory failed\n");
*ppCubeTexture = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
@@ -663,13 +664,13 @@
object->surfaces[j][i]->currentDesc.Usage = Usage;
object->surfaces[j][i]->currentDesc.Pool = Pool;
- /**
- * As written in msdn in IDirect3DCubeTexture8::LockRect
- * Textures created in D3DPOOL_DEFAULT are not lockable.
- */
- if (D3DPOOL_DEFAULT == Pool) {
- object->surfaces[j][i]->lockable = FALSE;
- }
+ /**
+ * As written in msdn in IDirect3DCubeTexture8::LockRect
+ * Textures created in D3DPOOL_DEFAULT are not lockable.
+ */
+ if (D3DPOOL_DEFAULT == Pool) {
+ object->surfaces[j][i]->lockable = FALSE;
+ }
TRACE("Created surface level %d @ %p, memory at %p\n", i, object->surfaces[j][i], object->surfaces[j][i]->allocatedMemory);
}
@@ -2978,6 +2979,219 @@
}
/*****
+ * Get / Set Texture
+ *****/
+HRESULT WINAPI IWineD3DDeviceImpl_SetTexture(IWineD3DDevice *iface, DWORD Stage, IWineD3DBaseTexture* pTexture) {
+
+ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+ IWineD3DBaseTexture *oldTexture;
+ BOOL reapplyStates = TRUE;
+ DWORD reapplyFlags = 0;
+ INT oldTextureDimensions = -1;
+ D3DRESOURCETYPE textureType;
+
+ oldTexture = This->updateStateBlock->textures[Stage];
+ TRACE("(%p) : Stage(%ld), Texture (%p)\n", This, Stage, pTexture);
+
+ /* Reject invalid texture units */
+ if (Stage >= GL_LIMITS(textures)) {
+ TRACE("Attempt to access invalid texture rejected\n");
+ return D3DERR_INVALIDCALL;
+ }
+
+ This->updateStateBlock->set.textures[Stage] = TRUE;
+ This->updateStateBlock->changed.textures[Stage] = TRUE;
+ This->updateStateBlock->textures[Stage] = pTexture;
+
+ /* Handle recording of state blocks */
+ if (This->isRecordingState) {
+ TRACE("Recording... not performing anything\n");
+ return D3D_OK;
+ }
+
+ oldTextureDimensions = This->updateStateBlock->textureDimensions[Stage];
+
+ ENTER_GL();
+
+ /* Make appropriate texture active */
+ if (GL_SUPPORT(ARB_MULTITEXTURE)) {
+ GLACTIVETEXTURE(Stage);
+
+ } else if (Stage>0) {
+ FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
+ }
+
+ /* Decrement the count of the previous texture */
+ if (NULL != oldTexture) {
+ IWineD3DBaseTexture_Release(oldTexture);
+ }
+
+ if (NULL != pTexture) {
+ IWineD3DBaseTexture_AddRef((IWineD3DBaseTexture *) This->updateStateBlock->textures[Stage]);
+
+ /* Now setup the texture appropraitly */
+ textureType = IWineD3DBaseTexture_GetType(pTexture);
+
+ if (textureType == D3DRTYPE_TEXTURE) {
+
+ if (oldTexture == pTexture && !IWineD3DBaseTexture_GetDirty(pTexture)) {
+ TRACE("Skipping setting texture as old == new\n");
+ reapplyStates = FALSE;
+
+ } else {
+
+ /* Standard 2D texture */
+ TRACE("Standard 2d texture\n");
+ This->updateStateBlock->textureDimensions[Stage] = GL_TEXTURE_2D;
+
+ /* Load up the texture now */
+ IWineD3DTexture_PreLoad((IWineD3DTexture *) pTexture);
+ }
+
+ } else if (textureType == D3DRTYPE_VOLUMETEXTURE) {
+
+ if (oldTexture == pTexture && !IWineD3DBaseTexture_GetDirty(pTexture)) {
+ TRACE("Skipping setting texture as old == new\n");
+ reapplyStates = FALSE;
+
+ } else {
+
+ /* Standard 3D (volume) texture */
+ TRACE("Standard 3d texture\n");
+ This->updateStateBlock->textureDimensions[Stage] = GL_TEXTURE_3D;
+
+ /* Load up the texture now */
+ IWineD3DVolumeTexture_PreLoad((IWineD3DVolumeTexture *) pTexture);
+ }
+
+ } else if (textureType == D3DRTYPE_CUBETEXTURE) {
+
+ if (oldTexture == pTexture && !IWineD3DBaseTexture_GetDirty(pTexture)) {
+ TRACE("Skipping setting texture as old == new\n");
+ reapplyStates = FALSE;
+
+ } else {
+
+ /* Standard Cube texture */
+ TRACE("Standard Cube texture\n");
+ This->updateStateBlock->textureDimensions[Stage] = GL_TEXTURE_CUBE_MAP_ARB;
+
+ /* Load up the texture now */
+ IWineD3DCubeTexture_PreLoad((IWineD3DCubeTexture *) pTexture);
+ }
+
+ } else {
+ FIXME("(%p) : Incorrect type for a texture : (%d,%s)\n", This, textureType, debug_d3dresourcetype(textureType));
+ }
+
+ } else {
+
+ TRACE("Setting to no texture (ie default texture)\n");
+ This->updateStateBlock->textureDimensions[Stage] = GL_TEXTURE_1D;
+ glBindTexture(GL_TEXTURE_1D, This->dummyTextureName[Stage]);
+ checkGLcall("glBindTexture");
+ TRACE("Bound dummy Texture to stage %ld (gl name %d)\n", Stage, This->dummyTextureName[Stage]);
+ }
+
+ /* Disable the old texture binding and enable the new one (unless operations are disabled) */
+ if (oldTextureDimensions != This->updateStateBlock->textureDimensions[Stage]) {
+
+ glDisable(oldTextureDimensions);
+ checkGLcall("Disable oldTextureDimensions");
+
+ if (This->stateBlock->textureState[Stage][D3DTSS_COLOROP] != D3DTOP_DISABLE) {
+ glEnable(This->updateStateBlock->textureDimensions[Stage]);
+ checkGLcall("glEnable new texture dimensions");
+ }
+
+ /* If Alpha arg1 is texture then handle the special case when there changes between a
+ texture and no texture - See comments in set_tex_op */
+ if ((This->stateBlock->textureState[Stage][D3DTSS_ALPHAARG1] == D3DTA_TEXTURE) &&
+ (((oldTexture == NULL) && (pTexture != NULL)) || ((pTexture == NULL) && (oldTexture != NULL))))
+ {
+ reapplyFlags |= REAPPLY_ALPHAOP;
+ }
+ }
+
+
+ /* Even if the texture has been set to null, reapply the stages as a null texture to directx requires
+ a dummy texture in opengl, and we always need to ensure the current view of the TextureStates apply */
+ if (reapplyStates) {
+ IWineD3DDeviceImpl_SetupTextureStates(iface, Stage, reapplyFlags);
+ }
+
+ LEAVE_GL();
+ TRACE("Texture now fully setup\n");
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DDeviceImpl_GetTexture(IWineD3DDevice *iface, DWORD Stage, IWineD3DBaseTexture** ppTexture) {
+ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+ TRACE("(%p) : returning %p for stage %ld\n", This, This->updateStateBlock->textures[Stage], Stage);
+ *ppTexture = (IWineD3DBaseTexture *) This->updateStateBlock->textures[Stage];
+ if (*ppTexture)
+ IWineD3DBaseTexture_AddRef(*ppTexture);
+ return D3D_OK;
+}
+
+/*****
+ * Get Back Buffer
+ *****/
+HRESULT WINAPI IWineD3DDeviceImpl_GetBackBuffer(IWineD3DDevice *iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,
+ IWineD3DSurface** ppBackBuffer) {
+ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+
+ *ppBackBuffer = (IWineD3DSurface *) This->backBuffer;
+ TRACE("(%p) : BackBuf %d Type %d SwapChain %d returning %p\n", This, BackBuffer, Type, iSwapChain, *ppBackBuffer);
+
+ if (BackBuffer > This->presentParms.BackBufferCount - 1) {
+ FIXME("Only one backBuffer currently supported\n");
+ return D3DERR_INVALIDCALL;
+ }
+
+ /* Note inc ref on returned surface */
+ IWineD3DSurface_AddRef(*ppBackBuffer);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DDeviceImpl_GetDeviceCaps(IWineD3DDevice *iface, D3DCAPS9* pCaps) {
+ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+ WARN("(%p) : stub, calling idirect3d for now\n", This);
+ IWineD3D_GetDeviceCaps(This->wineD3D, This->adapterNo, This->devType, pCaps);
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DDeviceImpl_GetDisplayMode(IWineD3DDevice *iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
+ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+ HDC hdc;
+ int bpp = 0;
+
+ pMode->Width = GetSystemMetrics(SM_CXSCREEN);
+ pMode->Height = GetSystemMetrics(SM_CYSCREEN);
+ pMode->RefreshRate = 85; /*FIXME: How to identify? */
+
+ hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
+ bpp = GetDeviceCaps(hdc, BITSPIXEL);
+ DeleteDC(hdc);
+
+ switch (bpp) {
+ case 8: pMode->Format = D3DFMT_R8G8B8; break;
+ case 16: pMode->Format = D3DFMT_R5G6B5; break;
+ case 24: /*pMode->Format = D3DFMT_R8G8B8; break; */
+ case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
+ default:
+ FIXME("Unrecognized display mode format\n");
+ pMode->Format = D3DFMT_UNKNOWN;
+ }
+
+ FIXME("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This, pMode->Width, pMode->Height, pMode->RefreshRate,
+ pMode->Format, debug_d3dformat(pMode->Format));
+ return D3D_OK;
+}
+
+/*****
* Scene related functions
*****/
HRESULT WINAPI IWineD3DDeviceImpl_BeginScene(IWineD3DDevice *iface) {
@@ -3397,6 +3611,12 @@
IWineD3DDeviceImpl_GetRenderState,
IWineD3DDeviceImpl_SetTextureStageState,
IWineD3DDeviceImpl_GetTextureStageState,
+ IWineD3DDeviceImpl_SetTexture,
+ IWineD3DDeviceImpl_GetTexture,
+
+ IWineD3DDeviceImpl_GetBackBuffer,
+ IWineD3DDeviceImpl_GetDeviceCaps,
+ IWineD3DDeviceImpl_GetDisplayMode,
IWineD3DDeviceImpl_BeginScene,
IWineD3DDeviceImpl_EndScene,
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 5d06ead..2f10b64 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -986,7 +986,7 @@
/* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
subset of a D3DCAPS9 structure. However, it has to come via a void *
as the d3d8 interface cannot import the d3d9 header */
-HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, void* pCapsIn) {
+HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCapsIn) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
BOOL gotContext = FALSE;
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d53b170..8381f03 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -124,7 +124,7 @@
*(pDesc->Type) = This->currentDesc.Type;
*(pDesc->Usage) = This->currentDesc.Usage;
*(pDesc->Pool) = This->currentDesc.Pool;
- *(pDesc->Size) = This->currentDesc.Size; /* dx8 only */
+ *(pDesc->Size) = This->currentDesc_size; /* dx8 only */
*(pDesc->MultiSampleType) = This->currentDesc.MultiSampleType;
*(pDesc->MultiSampleQuality) = This->currentDesc.MultiSampleQuality;
*(pDesc->Width) = This->currentDesc.Width;
@@ -569,7 +569,7 @@
This->currentDesc.Width,
This->currentDesc.Height,
0,
- This->currentDesc.Size,
+ This->currentDesc_size,
This->allocatedMemory);
ENTER_GL();
@@ -580,7 +580,7 @@
This->currentDesc.Width,
This->currentDesc.Height,
0,
- This->currentDesc.Size,
+ This->currentDesc_size,
This->allocatedMemory);
checkGLcall("glCommpressedTexTexImage2D");
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index dc8f362..28a6404 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -583,6 +583,7 @@
/* IWineD3DSurface fields */
IUnknown *container;
D3DSURFACE_DESC currentDesc;
+ UINT currentDesc_size;
BYTE *allocatedMemory;
UINT textureName;
@@ -709,80 +710,10 @@
/*****************************************************************************
* To enable calling of inherited functions, requires prototypes
+ *
+ * Note: Only require classes which are subclassed, ie resource, basetexture,
*/
/*** IUnknown methods ***/
- extern HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface, REFIID riid, void** ppvObject);
- extern ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface);
- extern ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface);
- /*** IWineD3D methods ***/
- extern HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent);
- extern UINT WINAPI IWineD3DImpl_GetAdapterCount(IWineD3D *iface);
- extern HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void * pInitializeFunction);
- extern HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter);
- extern UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, D3DFORMAT Format);
- extern HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, UINT Mode, D3DFORMAT Format, D3DDISPLAYMODE * pMode);
- extern HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE * pMode);
- extern HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier);
- extern HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality);
- extern HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
- extern HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed);
- extern HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
- extern HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
- extern HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, void * pCaps);
- extern HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATERENDERTARGETFN pFn);
-
- /*** IUnknown methods ***/
- extern HRESULT WINAPI IWineD3DDeviceImpl_QueryInterface(IWineD3DDevice *iface, REFIID riid, void** ppvObject);
- extern ULONG WINAPI IWineD3DDeviceImpl_AddRef(IWineD3DDevice *iface);
- extern ULONG WINAPI IWineD3DDeviceImpl_Release(IWineD3DDevice *iface);
- /*** IWineD3D methods ***/
- extern HRESULT WINAPI IWineD3DDeviceImpl_GetParent(IWineD3DDevice *iface, IUnknown **pParent);
- extern HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *iface, UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent);
- extern HRESULT WINAPI IWineD3DDeviceImpl_CreateIndexBuffer(IWineD3DDevice *iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent);
- extern HRESULT WINAPI IWineD3DDeviceImpl_CreateStateBlock(IWineD3DDevice *iface, D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock **ppStateBlock, IUnknown *parent);
- extern HRESULT WINAPI IWineD3DDeviceImpl_CreateRenderTarget(IWineD3DDevice *iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle, IUnknown *parent);
- extern HRESULT WINAPI IWineD3DDeviceImpl_CreateOffscreenPlainSurface(IWineD3DDevice *iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle, IUnknown *parent);
- extern HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DTexture** ppTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn);
- extern HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DVolumeTexture** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATEVOLUMEFN pFn);
- extern HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface, UINT Width, UINT Height, UINT Depth, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent);
- extern HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn);
- extern HRESULT WINAPI IWineD3DDeviceImpl_SetFVF(IWineD3DDevice *iface, DWORD fvf);
- extern HRESULT WINAPI IWineD3DDeviceImpl_GetFVF(IWineD3DDevice *iface, DWORD * pfvf);
- extern HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface, UINT StreamNumber,IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT Stride);
- extern HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface, UINT StreamNumber,IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride);
- extern HRESULT WINAPI IWineD3DDeviceImpl_SetTransform(IWineD3DDevice *iface, D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX * pMatrix);
- extern HRESULT WINAPI IWineD3DDeviceImpl_GetTransform(IWineD3DDevice *iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix);
- extern HRESULT WINAPI IWineD3DDeviceImpl_MultiplyTransform(IWineD3DDevice *iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX * pMatrix);
- extern HRESULT WINAPI IWineD3DDeviceImpl_SetLight(IWineD3DDevice *iface, DWORD Index,CONST WINED3DLIGHT * pLight);
- extern HRESULT WINAPI IWineD3DDeviceImpl_GetLight(IWineD3DDevice *iface, DWORD Index,WINED3DLIGHT * pLight);
- extern HRESULT WINAPI IWineD3DDeviceImpl_SetLightEnable(IWineD3DDevice *iface, DWORD Index,BOOL Enable);
- extern HRESULT WINAPI IWineD3DDeviceImpl_GetLightEnable(IWineD3DDevice *iface, DWORD Index,BOOL * pEnable);
- extern HRESULT WINAPI IWineD3DDeviceImpl_SetClipPlane(IWineD3DDevice *iface, DWORD Index,CONST float * pPlane);
- extern HRESULT WINAPI IWineD3DDeviceImpl_GetClipPlane(IWineD3DDevice *iface, DWORD Index,float * pPlane);
- extern HRESULT WINAPI IWineD3DDeviceImpl_SetClipStatus(IWineD3DDevice *iface, CONST WINED3DCLIPSTATUS * pClipStatus);
- extern HRESULT WINAPI IWineD3DDeviceImpl_GetClipStatus(IWineD3DDevice *iface, WINED3DCLIPSTATUS * pClipStatus);
- extern HRESULT WINAPI IWineD3DDeviceImpl_SetMaterial(IWineD3DDevice *iface, CONST WINED3DMATERIAL * pMaterial);
- extern HRESULT WINAPI IWineD3DDeviceImpl_GetMaterial(IWineD3DDevice *iface, WINED3DMATERIAL *pMaterial);
- extern HRESULT WINAPI IWineD3DDeviceImpl_SetIndices(IWineD3DDevice *iface, IWineD3DIndexBuffer * pIndexData,UINT BaseVertexIndex);
- extern HRESULT WINAPI IWineD3DDeviceImpl_GetIndices(IWineD3DDevice *iface, IWineD3DIndexBuffer ** ppIndexData,UINT * pBaseVertexIndex);
- extern HRESULT WINAPI IWineD3DDeviceImpl_SetViewport(IWineD3DDevice *iface, CONST WINED3DVIEWPORT * pViewport);
- extern HRESULT WINAPI IWineD3DDeviceImpl_GetViewport(IWineD3DDevice *iface, WINED3DVIEWPORT * pViewport);
- extern HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDERSTATETYPE State,DWORD Value);
- extern HRESULT WINAPI IWineD3DDeviceImpl_GetRenderState(IWineD3DDevice *iface, D3DRENDERSTATETYPE State,DWORD * pValue);
- extern HRESULT WINAPI IWineD3DDeviceImpl_SetTextureStageState(IWineD3DDevice *iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value);
- extern HRESULT WINAPI IWineD3DDeviceImpl_GetTextureStageState(IWineD3DDevice *iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue);
- extern HRESULT WINAPI IWineD3DDeviceImpl_BeginScene(IWineD3DDevice *iface);
- extern HRESULT WINAPI IWineD3DDeviceImpl_EndScene(IWineD3DDevice *iface);
- extern HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface, CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion);
- extern HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Count,CONST D3DRECT * pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil);
- extern HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitive(IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount);
- extern HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType,INT baseVIdx, UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount);
- extern HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride);
- extern HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void * pIndexData,D3DFORMAT IndexDataFormat,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride);
- /*** Internal use IWineD3D methods ***/
- extern void WINAPI IWineD3DDeviceImpl_SetupTextureStates(IWineD3DDevice *iface, DWORD Stage, DWORD Flags);
-
- /*** IUnknown methods ***/
extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject);
extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface);
extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface);
@@ -797,43 +728,6 @@
extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface);
extern D3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface);
- /*** IUnknown methods ***/
- extern HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *iface, REFIID riid, void** ppvObject);
- extern ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface);
- extern ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface);
- /*** IWineD3DResource methods ***/
- extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent);
- extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice ** ppDevice);
- extern HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
- extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
- extern HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid);
- extern DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew);
- extern DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface);
- extern void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface);
- extern D3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface);
- /*** IWineD3DVertexBuffer methods ***/
- extern HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags);
- extern HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface);
- extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *iface, D3DVERTEXBUFFER_DESC * pDesc);
-
- /*** IUnknown methods ***/
- extern HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface, REFIID riid, void** ppvObject);
- extern ULONG WINAPI IWineD3DIndexBufferImpl_AddRef(IWineD3DIndexBuffer *iface);
- extern ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface);
- /*** IWineD3DResource methods ***/
- extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent);
- extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice ** ppDevice);
- extern HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
- extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
- extern HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid);
- extern DWORD WINAPI IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD PriorityNew);
- extern DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface);
- extern void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface);
- extern D3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface);
- /*** IWineD3DIndexBuffer methods ***/
- extern HRESULT WINAPI IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags);
- extern HRESULT WINAPI IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface);
- extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBuffer *iface, D3DINDEXBUFFER_DESC * pDesc);
/*** IUnknown methods ***/
extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject);
@@ -859,148 +753,6 @@
extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);
- /*** IUnknown methods ***/
- extern HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID riid, void** ppvObject);
- extern ULONG WINAPI IWineD3DTextureImpl_AddRef(IWineD3DTexture *iface);
- extern ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface);
- /*** IWineD3DResource methods ***/
- extern HRESULT WINAPI IWineD3DTextureImpl_GetParent(IWineD3DTexture *iface, IUnknown **pParent);
- extern HRESULT WINAPI IWineD3DTextureImpl_GetDevice(IWineD3DTexture *iface, IWineD3DDevice ** ppDevice);
- extern HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
- extern HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
- extern HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture *iface, REFGUID refguid);
- extern DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD PriorityNew);
- extern DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface);
- extern void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface);
- extern D3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface);
- /*** IWineD3DBaseTexture methods ***/
- extern DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LODNew);
- extern DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface);
- extern DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface);
- extern HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *iface, D3DTEXTUREFILTERTYPE FilterType);
- extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface);
- extern void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface);
- extern BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL);
- extern BOOL WINAPI IWineD3DTextureImpl_GetDirty(IWineD3DTexture *iface);
- /*** IWineD3DTexture methods ***/
- extern HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc);
- extern HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface, UINT Level, IWineD3DSurface** ppSurfaceLevel);
- extern HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
- extern HRESULT WINAPI IWineD3DTextureImpl_UnlockRect(IWineD3DTexture *iface, UINT Level);
- extern HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, CONST RECT* pDirtyRect);
-
- /*** IUnknown methods ***/
- extern HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface, REFIID riid, void** ppvObject);
- extern ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture *iface);
- extern ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface);
- /*** IWineD3DResource methods ***/
- extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture *iface, IUnknown **pParent);
- extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetDevice(IWineD3DCubeTexture *iface, IWineD3DDevice ** ppDevice);
- extern HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
- extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
- extern HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture *iface, REFGUID refguid);
- extern DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD PriorityNew);
- extern DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface);
- extern void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface);
- extern D3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface);
- /*** IWineD3DBaseTexture methods ***/
- extern DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, DWORD LODNew);
- extern DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface);
- extern DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface);
- extern HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture *iface, D3DTEXTUREFILTERTYPE FilterType);
- extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface);
- extern void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface);
- extern BOOL WINAPI IWineD3DCubeTextureImpl_SetDirty(IWineD3DCubeTexture *iface, BOOL);
- extern BOOL WINAPI IWineD3DCubeTextureImpl_GetDirty(IWineD3DCubeTexture *iface);
- /*** IWineD3DCubeTexture methods ***/
- extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *iface, UINT Level,WINED3DSURFACE_DESC* pDesc);
- extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level, IWineD3DSurface** ppCubeMapSurface);
- extern HRESULT WINAPI IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
- extern HRESULT WINAPI IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level);
- extern HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
-
- /*** IUnknown methods ***/
- extern HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, void** ppvObject);
- extern ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface);
- extern ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface);
- /*** IWineD3DResource methods ***/
- extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent);
- extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice ** ppDevice);
- extern HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
- extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
- extern HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid);
- extern DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew);
- extern DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface);
- extern void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface);
- extern D3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface);
- /*** IWineD3DBaseTexture methods ***/
- extern DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew);
- extern DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface);
- extern DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface);
- extern HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, D3DTEXTUREFILTERTYPE FilterType);
- extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface);
- extern void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface);
- extern BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL);
- extern BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface);
- /*** IWineD3DVolumeTexture methods ***/
- extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level, WINED3DVOLUME_DESC *pDesc);
- extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel);
- extern HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
- extern HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level);
- extern HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST D3DBOX* pDirtyBox);
-
- /*** IUnknown methods ***/
- extern HRESULT WINAPI IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, void** ppvObject);
- extern ULONG WINAPI IWineD3DSurfaceImpl_AddRef(IWineD3DSurface *iface);
- extern ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
- /*** IWineD3DResource methods ***/
- extern HRESULT WINAPI IWineD3DSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
- extern HRESULT WINAPI IWineD3DSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice ** ppDevice);
- extern HRESULT WINAPI IWineD3DSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
- extern HRESULT WINAPI IWineD3DSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
- extern HRESULT WINAPI IWineD3DSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
- extern DWORD WINAPI IWineD3DSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
- extern DWORD WINAPI IWineD3DSurfaceImpl_GetPriority(IWineD3DSurface *iface);
- extern void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface);
- extern D3DRESOURCETYPE WINAPI IWineD3DSurfaceImpl_GetType(IWineD3DSurface *iface);
- /*** IWineD3DSurface methods ***/
- extern HRESULT WINAPI IWineD3DSurfaceImpl_GetContainer(IWineD3DSurface *iface, REFIID riid, void ** ppContainer);
- extern HRESULT WINAPI IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC * pDesc);
- extern HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, D3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD Flags);
- extern HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface);
- extern HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHdc);
- extern HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hdc);
- /* Internally used methods */
- extern HRESULT WINAPI IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface *iface);
- extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pRect);
- extern HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface, UINT gl_target, UINT gl_level);
- extern HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const char *filename);
-
- /*** IUnknown methods ***/
- extern HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, void** ppvObject);
- extern ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface);
- extern ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface);
- /*** IWineD3DVolume methods ***/
- extern HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent);
- extern HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice ** ppDevice);
- extern HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
- extern HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
- extern HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid);
- extern HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void ** ppContainer);
- extern HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC * pDesc);
- extern HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
- extern HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface);
- extern HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST D3DBOX* pDirtyBox);
- extern HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface);
-
- /*** IUnknown methods ***/
- extern HRESULT WINAPI IWineD3DStateBlockImpl_QueryInterface(IWineD3DStateBlock *iface, REFIID riid, void** ppvObject);
- extern ULONG WINAPI IWineD3DStateBlockImpl_AddRef(IWineD3DStateBlock *iface);
- extern ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface);
- /*** IWineD3DStateBlock methods ***/
- extern HRESULT WINAPI IWineD3DStateBlockImpl_GetParent(IWineD3DStateBlock *iface, IUnknown **pParent);
- extern HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStateBlock *iface);
-
#if 0 /* Needs fixing during rework */
/*****************************************************************************
diff --git a/include/d3d9types.h b/include/d3d9types.h
index a98cb4a..4557f10 100644
--- a/include/d3d9types.h
+++ b/include/d3d9types.h
@@ -1304,7 +1304,6 @@
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
- UINT Size;
D3DMULTISAMPLE_TYPE MultiSampleType;
DWORD MultiSampleQuality;
UINT Width;
diff --git a/include/wine/wined3d_interface.h b/include/wine/wined3d_interface.h
index 4d2b196..3abc525 100644
--- a/include/wine/wined3d_interface.h
+++ b/include/wine/wined3d_interface.h
@@ -96,17 +96,27 @@
UINT *Depth;
} WINED3DVOLUME_DESC;
-/* The following have differing names, but actually are the same layout */
+/* The following have differing names, but actually are the same layout. */
+/* Also, D3DCAPS8 is a subset of D3DCAPS9 so can be typecase as long as
+ none of the 9 fields are accessed when the device is d3d8 */
#if defined( __WINE_D3D8_H )
+ /* Identical: */
#define WINED3DLIGHT D3DLIGHT8
#define WINED3DCLIPSTATUS D3DCLIPSTATUS8
#define WINED3DMATERIAL D3DMATERIAL8
#define WINED3DVIEWPORT D3DVIEWPORT8
+
+ /* Subset: */
+ #define WINED3DCAPS D3DCAPS8
#else
+ /* Identical: */
#define WINED3DLIGHT D3DLIGHT9
#define WINED3DCLIPSTATUS D3DCLIPSTATUS9
#define WINED3DMATERIAL D3DMATERIAL9
#define WINED3DVIEWPORT D3DVIEWPORT9
+
+ /* Subsets: */
+ #define WINED3DCAPS D3DCAPS9
#endif
typedef struct IWineD3D IWineD3D;
@@ -178,7 +188,7 @@
STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE;
- STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, void * pCaps) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) PURE;
STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATERENDERTARGETFN pFn) PURE;
};
#undef INTERFACE
@@ -255,6 +265,11 @@
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE;
STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD Stage, IWineD3DBaseTexture* pTexture) PURE;
+ STDMETHOD(GetTexture)(THIS_ DWORD Stage, IWineD3DBaseTexture** ppTexture) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IWineD3DSurface** ppBackBuffer) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ WINED3DCAPS* pCaps) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, D3DDISPLAYMODE* pMode) PURE;
STDMETHOD(BeginScene)(THIS) PURE;
STDMETHOD(EndScene)(THIS) PURE;
STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
@@ -311,6 +326,11 @@
#define IWineD3DDevice_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
#define IWineD3DDevice_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
#define IWineD3DDevice_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IWineD3DDevice_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IWineD3DDevice_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IWineD3DDevice_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IWineD3DDevice_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IWineD3DDevice_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
#define IWineD3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
#define IWineD3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
#define IWineD3DDevice_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)