- Handle failures to allocate storage more gracefully.
- Only prototype the interfaces which are subclassed (I overdid it
  last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
  GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
  which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
  corruption in demos.

diff --git a/dlls/d3d9/cubetexture.c b/dlls/d3d9/cubetexture.c
index 95ac05e..04cff35 100644
--- a/dlls/d3d9/cubetexture.c
+++ b/dlls/d3d9/cubetexture.c
@@ -158,7 +158,7 @@
     
     IWineD3DSurface *mySurface = NULL;
     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface);
-    if (hrc == D3D_OK) {
+    if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
        IWineD3DCubeTexture_Release(mySurface);
     }
@@ -210,21 +210,35 @@
 
 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, 
-							UINT EdgeLength, UINT Levels, DWORD Usage, 
-                            D3DFORMAT Format, D3DPOOL Pool, 
-							IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
+                                                        UINT EdgeLength, UINT Levels, DWORD Usage, 
+                                                        D3DFORMAT Format, D3DPOOL Pool, 
+                                                        IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
 
     IDirect3DCubeTexture9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hr = D3D_OK;
     
     /* Allocate the storage for the device */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DCubeTexture9Impl));
+    if (NULL == object) {
+        FIXME("(%p) allocation of CubeTexture failed\n", This);
+        *ppCubeTexture = NULL;
+        return D3DERR_OUTOFVIDEOMEMORY;
+    }    
+
     object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
     object->ref = 1;
-    IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage, 
+    hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage, 
                                  Format, Pool, &(object->wineD3DCubeTexture), pSharedHandle, (IUnknown *)object,
                                  D3D9CB_CreateSurface);
 
-    *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
-    return D3D_OK;
+    if (hr != D3D_OK) {
+        /* free up object */ 
+        FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
+        HeapFree(GetProcessHeap(), 0, object);
+        *ppCubeTexture = NULL;
+    } else {
+        *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
+    }
+    return hr;
 }
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index e863bdc..12943fd 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -71,7 +71,7 @@
 
 UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    TRACE("(%p) : stub, emulating 32Mb for now\n", This);
+    FIXME("(%p) : stub, emulating 32Mb for now\n", This);
     /*
      * pretend we have 32MB of any type of memory queried.
      */
@@ -95,27 +95,24 @@
 
 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    FIXME("(%p) : stub, calling idirect3d for now\n", This);
-    IDirect3D9Impl_GetDeviceCaps((LPDIRECT3D9) This->direct3d, This->adapterNo, This->devType, pCaps);
-    return D3D_OK;
+    return IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pCaps);
 }
 
 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    FIXME("(%p) : stub\n", This);
-    return D3D_OK;
+    return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, pMode);
 }
 
 HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    TRACE("(%p) copying to %p\n", This, pParameters);    
+    FIXME("(%p) copying to %p\n", This, pParameters);    
     memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
     return D3D_OK;
 }
 
 HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    TRACE("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);
+    FIXME("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);
 
 /* TODO:
     IDirect3DSurface9Impl* pSur = (IDirect3DSurface9Impl*) pCursorBitmap;
@@ -136,7 +133,7 @@
 
 void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    TRACE("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
+    FIXME("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
     This->xScreenSpace = XScreenSpace;
     This->yScreenSpace = YScreenSpace;
     return;
@@ -144,7 +141,7 @@
 
 BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    TRACE("(%p) : visible(%d)\n", This, bShow); 
+    FIXME("(%p) : visible(%d)\n", This, bShow); 
     This->bCursorVisible = bShow;
     return D3D_OK;
 }
@@ -162,15 +159,16 @@
 
 HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    *ppBackBuffer = (LPDIRECT3DSURFACE9) This->backBuffer;
-    TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, BackBuffer, Type, *ppBackBuffer);
-    if (BackBuffer > This->PresentParms.BackBufferCount - 1) {
-        FIXME("Only one backBuffer currently supported\n");
-        return D3DERR_INVALIDCALL;
+    
+    IWineD3DSurface *retSurface = NULL;
+    HRESULT rc = D3D_OK;
+
+    rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
+    if (rc == D3D_OK && NULL != ppBackBuffer) {
+        IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
+        IWineD3DSurface_Release(retSurface);
     }
-    /* Note inc ref on returned surface */
-    IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppBackBuffer);
-    return D3D_OK;
+    return rc;
 }
 
 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
@@ -213,16 +211,29 @@
                                                          IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
     IDirect3DSurface9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hrc = D3D_OK;
 
     /* Allocate the storage for the device */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
+    if (NULL == object) {
+        FIXME("Allocation of memory failed\n");
+        *ppSurface = NULL;
+        return D3DERR_OUTOFVIDEOMEMORY;
+    }
+
     object->lpVtbl = &Direct3DSurface9_Vtbl;
     object->ref = 1;
-    IWineD3DDevice_CreateRenderTarget(This->WineD3DDevice, Width, Height, Format, MultiSample, MultisampleQuality, 
-                                      Lockable, &object->wineD3DSurface, pSharedHandle, (IUnknown *)object);
-    *ppSurface = (LPDIRECT3DSURFACE9) object;
-
-    return D3D_OK;
+    hrc = IWineD3DDevice_CreateRenderTarget(This->WineD3DDevice, Width, Height, Format, MultiSample, MultisampleQuality, 
+                                           Lockable, &object->wineD3DSurface, pSharedHandle, (IUnknown *)object);
+    if (hrc != D3D_OK) {
+        /* free up object */ 
+        FIXME("(%p) call to IWineD3DDevice_CreateRenderTarget failed\n", This);
+        HeapFree(GetProcessHeap(), 0, object);
+        *ppSurface = NULL;
+    } else {
+        *ppSurface = (LPDIRECT3DSURFACE9) object;
+    }
+    return hrc;
 }
 
 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
@@ -276,16 +287,29 @@
 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
     IDirect3DSurface9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hrc = D3D_OK;
     
     /* Allocate the storage for the device */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
+    if (NULL == object) {
+        FIXME("Allocation of memory failed\n");
+        *ppSurface = NULL;
+        return D3DERR_OUTOFVIDEOMEMORY;
+    }
+
     object->lpVtbl = &Direct3DSurface9_Vtbl;
     object->ref = 1;
-    IWineD3DDevice_CreateOffscreenPlainSurface(This->WineD3DDevice, Width, Height, Format, Pool, 
+    hrc = IWineD3DDevice_CreateOffscreenPlainSurface(This->WineD3DDevice, Width, Height, Format, Pool, 
                                                &(object->wineD3DSurface), pSharedHandle, (IUnknown *)object);
-
-    *ppSurface = (LPDIRECT3DSURFACE9) object;
-    return D3D_OK;
+    if (hrc != D3D_OK) {
+        /* free up object */ 
+        FIXME("(%p) call to IWineD3DDevice_CreateOffscreenPlainSurface failed\n", This);
+        HeapFree(GetProcessHeap(), 0, object);
+        *ppSurface = NULL;
+    } else {
+        *ppSurface = (LPDIRECT3DSURFACE9) object;
+    }
+    return hrc;
 }
 
 HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
@@ -414,16 +438,21 @@
 
 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    TRACE("(%p) : returning %p for stage %ld\n", This, This->UpdateStateBlock->textures[Stage], Stage);
-    *ppTexture = (LPDIRECT3DBASETEXTURE9) This->UpdateStateBlock->textures[Stage];
-    IDirect3DBaseTexture9Impl_AddRef(*ppTexture);
-    return D3D_OK;
+    IWineD3DBaseTexture *retTexture = NULL;
+    HRESULT rc = D3D_OK;
+
+    rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
+    if (rc == D3D_OK && NULL != ppTexture) {
+        IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
+        IWineD3DBaseTexture_Release(retTexture);
+    }
+    return rc;
 }
 
 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    FIXME("(%p) : stub\n", This);
-    return D3D_OK;
+    return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
+                                     pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); 
 }
 
 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
@@ -570,7 +599,7 @@
     HRESULT rc = D3D_OK;
 
     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
-    if (rc == D3D_OK && NULL != *pStream) {
+    if (rc == D3D_OK && NULL != pStream) {
         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
         IWineD3DVertexBuffer_Release(retStream);
     }
@@ -603,7 +632,7 @@
     UINT tmp;
 
     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
-    if (rc == D3D_OK && NULL != *ppIndexData) {
+    if (rc == D3D_OK && NULL != ppIndexData) {
         IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
         IWineD3DVertexBuffer_Release(retIndexData);
     }
diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c
index 9a5302f..cc2d8d8 100644
--- a/dlls/d3d9/directx.c
+++ b/dlls/d3d9/directx.c
@@ -144,7 +144,7 @@
 
 HRESULT  WINAPI  IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
-    return IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, (void *)pCaps);
+    return IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, (WINED3DCAPS *)pCaps);
 }
 
 HMONITOR WINAPI  IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
@@ -165,6 +165,8 @@
                                          (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
     if (res == D3D_OK) {
         *ppSurface = d3dSurface->wineD3DSurface;
+    } else {
+        *ppSurface = NULL;
     }
     return res;
 }
@@ -179,14 +181,18 @@
 
     /* Check the validity range of the adapter parameter */
     if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
+        *ppReturnedDeviceInterface = NULL;
         return D3DERR_INVALIDCALL;
     }
 
     /* Allocate the storage for the device object */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
     if (NULL == object) {
+        FIXME("Allocation of memory failed\n");
+        *ppReturnedDeviceInterface = NULL;
         return D3DERR_OUTOFVIDEOMEMORY;
     }
+
     object->lpVtbl = &Direct3DDevice9_Vtbl;
     object->ref = 1;
     object->direct3d = This;
@@ -208,10 +214,7 @@
     localParameters.Flags                          = &pPresentationParameters->Flags;                      
     localParameters.FullScreen_RefreshRateInHz     = &pPresentationParameters->FullScreen_RefreshRateInHz; 
     localParameters.PresentationInterval           = &pPresentationParameters->PresentationInterval;       
-    IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object, D3D9CB_CreateRenderTarget);
-
-    FIXME("(%p) : incomplete stub\n", This);
-    return D3D_OK;
+    return IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object, D3D9CB_CreateRenderTarget);
 }
 
 IDirect3D9Vtbl Direct3D9_Vtbl =
diff --git a/dlls/d3d9/indexbuffer.c b/dlls/d3d9/indexbuffer.c
index fc90cc7..ddeda28 100644
--- a/dlls/d3d9/indexbuffer.c
+++ b/dlls/d3d9/indexbuffer.c
@@ -142,13 +142,26 @@
     
     IDirect3DIndexBuffer9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hrc = D3D_OK;
     
     /* Allocate the storage for the device */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DIndexBuffer9Impl));
+    if (NULL == object) {
+        FIXME("Allocation of memory failed\n");
+        *ppIndexBuffer = NULL;
+        return D3DERR_OUTOFVIDEOMEMORY;
+    }
+
     object->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
     object->ref = 1;
-    IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage, Format, Pool, &(object->wineD3DIndexBuffer), pSharedHandle, (IUnknown *)object);
-
-    *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER9) object;
-    return D3D_OK;
+    hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage, Format, Pool, &(object->wineD3DIndexBuffer), pSharedHandle, (IUnknown *)object);
+    if (hrc != D3D_OK) {
+        /* free up object */ 
+        FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
+        HeapFree(GetProcessHeap(), 0, object);
+        *ppIndexBuffer = NULL;
+    } else {
+        *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER9) object;
+    }
+    return hrc;
 }
diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c
index db7a0c9..80a97c7 100644
--- a/dlls/d3d9/surface.c
+++ b/dlls/d3d9/surface.c
@@ -204,6 +204,8 @@
                                          Format, Pool, (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
     if (res == D3D_OK) {
         *ppSurface = d3dSurface->wineD3DSurface;
+    } else {
+        *ppSurface = NULL;
     }
     return res;
 }
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index ccaa62c..402918e 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -158,7 +158,7 @@
     
     IWineD3DSurface *mySurface = NULL;
     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
-    if (hrc == D3D_OK) {
+    if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
        IWineD3DSurface_Release(mySurface);
     }
@@ -213,14 +213,28 @@
                                                     D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
     IDirect3DTexture9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hrc = D3D_OK;
     
     /* Allocate the storage for the device */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
+    if (NULL == object) {
+        FIXME("Allocation of memory failed\n");
+        *ppTexture = NULL;
+        return D3DERR_OUTOFVIDEOMEMORY;
+    }
+
     object->lpVtbl = &Direct3DTexture9_Vtbl;
     object->ref = 1;
-    IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
+    hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
                                  Format, Pool, &(object->wineD3DTexture), pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
 
-    *ppTexture = (LPDIRECT3DTEXTURE9) object;
-    return D3D_OK;
+    if (hrc != D3D_OK) {
+        /* free up object */ 
+        FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
+        HeapFree(GetProcessHeap(), 0, object);
+        *ppTexture = NULL;
+    } else {
+        *ppTexture = (LPDIRECT3DTEXTURE9) object;
+    }
+    return hrc;
 }
diff --git a/dlls/d3d9/vertexbuffer.c b/dlls/d3d9/vertexbuffer.c
index 2bc92d8..9bfca3a 100644
--- a/dlls/d3d9/vertexbuffer.c
+++ b/dlls/d3d9/vertexbuffer.c
@@ -141,13 +141,27 @@
     
     IDirect3DVertexBuffer9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    HRESULT hrc = D3D_OK;
 
     /* Allocate the storage for the device */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
+    if (NULL == object) {
+        FIXME("Allocation of memory failed\n");
+        *ppVertexBuffer = NULL;
+        return D3DERR_OUTOFVIDEOMEMORY;
+    }
+
     object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
     object->ref = 1;
-    IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object);
-    *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
-
-    return D3D_OK;
+    hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object);
+    
+    if (hrc != D3D_OK) {
+        /* free up object */ 
+        FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
+        HeapFree(GetProcessHeap(), 0, object);
+        *ppVertexBuffer = NULL;
+    } else {
+        *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
+    }
+    return hrc;
 }
diff --git a/dlls/d3d9/volume.c b/dlls/d3d9/volume.c
index ae76386..e519bc4 100644
--- a/dlls/d3d9/volume.c
+++ b/dlls/d3d9/volume.c
@@ -90,7 +90,7 @@
     res = IWineD3DVolume_GetContainer(This->wineD3DVolume, riid, (void **)&IWineContainer);
 
     /* If this works, the only valid container is a child of resource (volumetexture) */
-    if (res == D3D_OK) {
+    if (res == D3D_OK && NULL != ppContainer) {
         IWineD3DResource_GetParent((IWineD3DResource *)IWineContainer, (IUnknown **)ppContainer);
         IWineD3DResource_Release((IWineD3DResource *)IWineContainer);
     }
@@ -148,11 +148,27 @@
                                    HANDLE   * pSharedHandle) {
     IDirect3DVolume9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)pDevice;
+    HRESULT hrc = D3D_OK;
     
     /* Allocate the storage for the device */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolume9Impl));
+    if (NULL == object) {
+        FIXME("Allocation of memory failed\n");
+        *ppVolume = NULL;
+        return D3DERR_OUTOFVIDEOMEMORY;
+    }
+
     object->lpVtbl = &Direct3DVolume9_Vtbl;
     object->ref = 1;
-    return IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format, 
+    hrc = IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format, 
                                        Pool, ppVolume, pSharedHandle, (IUnknown *)object);
+    if (hrc != D3D_OK) {
+        /* free up object */ 
+        FIXME("(%p) call to IWineD3DDevice_CreateVolume failed\n", This);
+        HeapFree(GetProcessHeap(), 0, object);
+        *ppVolume = NULL;
+    } else {
+        *ppVolume = (IWineD3DVolume *)object;
+    }
+    return hrc;
 }
diff --git a/dlls/d3d9/volumetexture.c b/dlls/d3d9/volumetexture.c
index 344e278..1f26cd6 100644
--- a/dlls/d3d9/volumetexture.c
+++ b/dlls/d3d9/volumetexture.c
@@ -156,7 +156,7 @@
     
     IWineD3DVolume *myVolume = NULL;
     hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
-    if (hrc == D3D_OK) {
+    if (hrc == D3D_OK && NULL != ppVolumeLevel) {
        IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
        IWineD3DVolumeTexture_Release(myVolume);
     }
@@ -210,19 +210,34 @@
 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, 
                                                           UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, 
                                                           D3DFORMAT Format, D3DPOOL Pool, 
-							  IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
+                                                          IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
 
     IDirect3DVolumeTexture9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    
+    HRESULT hrc = D3D_OK;
+
     /* Allocate the storage for the device */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
+    if (NULL == object) {
+        FIXME("(%p) allocation of memory failed\n", This);
+        *ppVolumeTexture = NULL;
+        return D3DERR_OUTOFVIDEOMEMORY;
+    }
+
     object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
     object->ref = 1;
-    IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
+    hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
                                  Format, Pool, &(object->wineD3DVolumeTexture), pSharedHandle, 
                                  (IUnknown *)object, D3D9CB_CreateVolume);
 
-    *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
-    return D3D_OK;
+
+    if (hrc != D3D_OK) {
+        /* free up object */ 
+        FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
+        HeapFree(GetProcessHeap(), 0, object);
+        *ppVolumeTexture = NULL;
+    } else {
+        *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
+    }
+    return hrc;
 }
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 76fac63..5305485 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -336,17 +336,17 @@
     object->currentDesc.MultiSampleType = MultiSample;
     object->bytesPerPixel = D3DFmtGetBpp(This, Format);
     if (Format == D3DFMT_DXT1) { 
-        object->currentDesc.Size = (Width * object->bytesPerPixel)/2 * Height;  /* DXT1 is half byte per pixel */
+        object->currentDesc_size = (Width * object->bytesPerPixel)/2 * Height;  /* DXT1 is half byte per pixel */
     } else {
-        object->currentDesc.Size = (Width * object->bytesPerPixel) * Height;
+        object->currentDesc_size = (Width * object->bytesPerPixel) * Height;
     }
-    object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->currentDesc.Size);
+    object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->currentDesc_size);
     object->lockable = Lockable;
     object->locked = FALSE;
     memset(&object->lockedRect, 0, sizeof(RECT));
     IWineD3DSurface_CleanDirtyRect(*ppSurface);
 
-    TRACE("(%p) : w(%d) h(%d) fmt(%d,%s) lockable(%d) surf@%p, surfmem@%p, %d bytes\n", This, Width, Height, Format, debug_d3dformat(Format), Lockable, *ppSurface, object->allocatedMemory, object->currentDesc.Size);
+    TRACE("(%p) : w(%d) h(%d) fmt(%d,%s) lockable(%d) surf@%p, surfmem@%p, %d bytes\n", This, Width, Height, Format, debug_d3dformat(Format), Lockable, *ppSurface, object->allocatedMemory, object->currentDesc_size);
     return D3D_OK;
 }
 
@@ -389,18 +389,18 @@
        it is based around 4x4 pixel blocks it requires padding, so allocate enough
        space!                                                                      */
     if (Format == D3DFMT_DXT1) { 
-        object->currentDesc.Size = ((max(Width,4) * object->bytesPerPixel) * max(Height,4)) / 2; /* DXT1 is half byte per pixel */
+        object->currentDesc_size = ((max(Width,4) * object->bytesPerPixel) * max(Height,4)) / 2; /* DXT1 is half byte per pixel */
     } else if (Format == D3DFMT_DXT2 || Format == D3DFMT_DXT3 || 
                Format == D3DFMT_DXT4 || Format == D3DFMT_DXT5) { 
-        object->currentDesc.Size = ((max(Width,4) * object->bytesPerPixel) * max(Height,4));
+        object->currentDesc_size = ((max(Width,4) * object->bytesPerPixel) * max(Height,4));
     } else {
-        object->currentDesc.Size = (Width * object->bytesPerPixel) * Height;
+        object->currentDesc_size = (Width * object->bytesPerPixel) * Height;
     }
-    object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->currentDesc.Size);
+    object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->currentDesc_size);
     object->lockable = TRUE;
     object->locked   = FALSE;
     object->Dirty    = FALSE;
-    TRACE("(%p) : w(%d) h(%d) fmt(%d,%s) surf@%p, surfmem@%p, %d bytes\n", This, Width, Height, Format, debug_d3dformat(Format), *ppSurface, object->allocatedMemory, object->currentDesc.Size);
+    TRACE("(%p) : w(%d) h(%d) fmt(%d,%s) surf@%p, surfmem@%p, %d bytes\n", This, Width, Height, Format, debug_d3dformat(Format), *ppSurface, object->allocatedMemory, object->currentDesc_size);
     
     memset(&object->lockedRect, 0, sizeof(RECT));
     return IWineD3DSurface_CleanDirtyRect(*ppSurface);
@@ -465,13 +465,13 @@
         object->surfaces[i]->currentDesc.Usage = Usage;
         object->surfaces[i]->currentDesc.Pool = Pool;
 
-	    /** 
-	     * As written in msdn in IDirect3DTexture8::LockRect
-	     *  Textures created in D3DPOOL_DEFAULT are not lockable.
-	     */
-	    if (D3DPOOL_DEFAULT == Pool) {
-	      object->surfaces[i]->lockable = FALSE;
-	    }
+        /** 
+         * As written in msdn in IDirect3DTexture8::LockRect
+         *  Textures created in D3DPOOL_DEFAULT are not lockable.
+         */
+        if (D3DPOOL_DEFAULT == Pool) {
+            object->surfaces[i]->lockable = FALSE;
+        }
 
         TRACE("Created surface level %d @ %p, memory at %p\n", i, object->surfaces[i], object->surfaces[i]->allocatedMemory);
         tmpW = max(1, tmpW / 2);
@@ -619,6 +619,7 @@
 
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DCubeTextureImpl));
     if (NULL == object) {
+        FIXME("Allocation of memory failed\n");
         *ppCubeTexture = NULL;
         return D3DERR_OUTOFVIDEOMEMORY;
     }
@@ -663,13 +664,13 @@
             object->surfaces[j][i]->currentDesc.Usage = Usage;
             object->surfaces[j][i]->currentDesc.Pool = Pool;
 
-	        /** 
-	         * As written in msdn in IDirect3DCubeTexture8::LockRect
-	         *  Textures created in D3DPOOL_DEFAULT are not lockable.
-	         */
-	        if (D3DPOOL_DEFAULT == Pool) {
-	          object->surfaces[j][i]->lockable = FALSE;
-	        }
+            /** 
+             * As written in msdn in IDirect3DCubeTexture8::LockRect
+             *  Textures created in D3DPOOL_DEFAULT are not lockable.
+             */
+            if (D3DPOOL_DEFAULT == Pool) {
+              object->surfaces[j][i]->lockable = FALSE;
+            }
 
             TRACE("Created surface level %d @ %p, memory at %p\n", i, object->surfaces[j][i], object->surfaces[j][i]->allocatedMemory);
         }
@@ -2978,6 +2979,219 @@
 }
 
 /*****
+ * Get / Set Texture 
+ *****/
+HRESULT WINAPI IWineD3DDeviceImpl_SetTexture(IWineD3DDevice *iface, DWORD Stage, IWineD3DBaseTexture* pTexture) {
+
+    IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+    IWineD3DBaseTexture   *oldTexture;
+    BOOL                   reapplyStates = TRUE;
+    DWORD                  reapplyFlags = 0;
+    INT                    oldTextureDimensions = -1;
+    D3DRESOURCETYPE        textureType;
+
+    oldTexture = This->updateStateBlock->textures[Stage];
+    TRACE("(%p) : Stage(%ld), Texture (%p)\n", This, Stage, pTexture);
+
+    /* Reject invalid texture units */
+    if (Stage >= GL_LIMITS(textures)) {
+        TRACE("Attempt to access invalid texture rejected\n");
+        return D3DERR_INVALIDCALL;
+    }
+
+    This->updateStateBlock->set.textures[Stage] = TRUE;
+    This->updateStateBlock->changed.textures[Stage] = TRUE;
+    This->updateStateBlock->textures[Stage] = pTexture;
+
+    /* Handle recording of state blocks */
+    if (This->isRecordingState) {
+        TRACE("Recording... not performing anything\n");
+        return D3D_OK;
+    }
+
+    oldTextureDimensions = This->updateStateBlock->textureDimensions[Stage];
+
+    ENTER_GL();
+
+    /* Make appropriate texture active */
+    if (GL_SUPPORT(ARB_MULTITEXTURE)) {
+        GLACTIVETEXTURE(Stage);
+
+    } else if (Stage>0) {
+        FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
+    }
+
+    /* Decrement the count of the previous texture */
+    if (NULL != oldTexture) {
+        IWineD3DBaseTexture_Release(oldTexture);
+    }
+
+    if (NULL != pTexture) {
+        IWineD3DBaseTexture_AddRef((IWineD3DBaseTexture *) This->updateStateBlock->textures[Stage]);
+
+        /* Now setup the texture appropraitly */
+        textureType = IWineD3DBaseTexture_GetType(pTexture);
+
+        if (textureType == D3DRTYPE_TEXTURE) {
+
+          if (oldTexture == pTexture && !IWineD3DBaseTexture_GetDirty(pTexture)) {
+            TRACE("Skipping setting texture as old == new\n");
+            reapplyStates = FALSE;
+
+          } else {
+
+            /* Standard 2D texture */
+            TRACE("Standard 2d texture\n");
+            This->updateStateBlock->textureDimensions[Stage] = GL_TEXTURE_2D;
+
+            /* Load up the texture now */
+            IWineD3DTexture_PreLoad((IWineD3DTexture *) pTexture);
+          }
+
+        } else if (textureType == D3DRTYPE_VOLUMETEXTURE) {
+
+          if (oldTexture == pTexture && !IWineD3DBaseTexture_GetDirty(pTexture)) {
+              TRACE("Skipping setting texture as old == new\n");
+              reapplyStates = FALSE;
+
+          } else {
+
+              /* Standard 3D (volume) texture */
+              TRACE("Standard 3d texture\n");
+              This->updateStateBlock->textureDimensions[Stage] = GL_TEXTURE_3D;
+
+              /* Load up the texture now */
+              IWineD3DVolumeTexture_PreLoad((IWineD3DVolumeTexture *) pTexture);
+          }
+
+        } else if (textureType == D3DRTYPE_CUBETEXTURE) {
+
+            if (oldTexture == pTexture && !IWineD3DBaseTexture_GetDirty(pTexture)) {
+                TRACE("Skipping setting texture as old == new\n");
+                reapplyStates = FALSE;
+
+            } else {
+
+                /* Standard Cube texture */
+                TRACE("Standard Cube texture\n");
+                This->updateStateBlock->textureDimensions[Stage] = GL_TEXTURE_CUBE_MAP_ARB;
+
+                /* Load up the texture now */
+                IWineD3DCubeTexture_PreLoad((IWineD3DCubeTexture *) pTexture);
+            }
+
+        } else {
+            FIXME("(%p) : Incorrect type for a texture : (%d,%s)\n", This, textureType, debug_d3dresourcetype(textureType));
+        }
+
+    } else {
+
+        TRACE("Setting to no texture (ie default texture)\n");
+        This->updateStateBlock->textureDimensions[Stage] = GL_TEXTURE_1D;
+        glBindTexture(GL_TEXTURE_1D, This->dummyTextureName[Stage]);
+        checkGLcall("glBindTexture");
+        TRACE("Bound dummy Texture to stage %ld (gl name %d)\n", Stage, This->dummyTextureName[Stage]);
+    }
+
+    /* Disable the old texture binding and enable the new one (unless operations are disabled) */
+    if (oldTextureDimensions != This->updateStateBlock->textureDimensions[Stage]) {
+
+       glDisable(oldTextureDimensions);
+       checkGLcall("Disable oldTextureDimensions");
+
+       if (This->stateBlock->textureState[Stage][D3DTSS_COLOROP] != D3DTOP_DISABLE) {
+          glEnable(This->updateStateBlock->textureDimensions[Stage]);
+          checkGLcall("glEnable new texture dimensions");
+       }
+
+       /* If Alpha arg1 is texture then handle the special case when there changes between a
+          texture and no texture - See comments in set_tex_op                                  */
+       if ((This->stateBlock->textureState[Stage][D3DTSS_ALPHAARG1] == D3DTA_TEXTURE) && 
+           (((oldTexture == NULL) && (pTexture != NULL)) || ((pTexture == NULL) && (oldTexture != NULL))))
+       {
+           reapplyFlags |= REAPPLY_ALPHAOP;
+       }
+    }
+
+
+    /* Even if the texture has been set to null, reapply the stages as a null texture to directx requires
+       a dummy texture in opengl, and we always need to ensure the current view of the TextureStates apply */
+    if (reapplyStates) {
+       IWineD3DDeviceImpl_SetupTextureStates(iface, Stage, reapplyFlags);
+    }
+
+    LEAVE_GL();   
+    TRACE("Texture now fully setup\n");
+
+    return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DDeviceImpl_GetTexture(IWineD3DDevice *iface, DWORD Stage, IWineD3DBaseTexture** ppTexture) {
+    IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+    TRACE("(%p) : returning %p for stage %ld\n", This, This->updateStateBlock->textures[Stage], Stage);
+    *ppTexture = (IWineD3DBaseTexture *) This->updateStateBlock->textures[Stage];
+    if (*ppTexture)
+        IWineD3DBaseTexture_AddRef(*ppTexture);
+    return D3D_OK;
+}
+
+/*****
+ * Get Back Buffer
+ *****/
+HRESULT WINAPI IWineD3DDeviceImpl_GetBackBuffer(IWineD3DDevice *iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, 
+                                                IWineD3DSurface** ppBackBuffer) {
+    IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+    
+    *ppBackBuffer = (IWineD3DSurface *) This->backBuffer;
+    TRACE("(%p) : BackBuf %d Type %d SwapChain %d returning %p\n", This, BackBuffer, Type, iSwapChain, *ppBackBuffer);
+
+    if (BackBuffer > This->presentParms.BackBufferCount - 1) {
+        FIXME("Only one backBuffer currently supported\n");
+        return D3DERR_INVALIDCALL;
+    }
+
+    /* Note inc ref on returned surface */
+    IWineD3DSurface_AddRef(*ppBackBuffer);
+
+    return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DDeviceImpl_GetDeviceCaps(IWineD3DDevice *iface, D3DCAPS9* pCaps) {
+    IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+    WARN("(%p) : stub, calling idirect3d for now\n", This);
+    IWineD3D_GetDeviceCaps(This->wineD3D, This->adapterNo, This->devType, pCaps);
+    return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DDeviceImpl_GetDisplayMode(IWineD3DDevice *iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
+    IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+    HDC                 hdc;
+    int                 bpp = 0;
+
+    pMode->Width        = GetSystemMetrics(SM_CXSCREEN);
+    pMode->Height       = GetSystemMetrics(SM_CYSCREEN);
+    pMode->RefreshRate  = 85; /*FIXME: How to identify? */
+
+    hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
+    bpp = GetDeviceCaps(hdc, BITSPIXEL);
+    DeleteDC(hdc);
+
+    switch (bpp) {
+    case  8: pMode->Format       = D3DFMT_R8G8B8; break;
+    case 16: pMode->Format       = D3DFMT_R5G6B5; break;
+    case 24: /*pMode->Format       = D3DFMT_R8G8B8; break; */
+    case 32: pMode->Format       = D3DFMT_A8R8G8B8; break;
+    default: 
+       FIXME("Unrecognized display mode format\n");
+       pMode->Format       = D3DFMT_UNKNOWN;
+    }
+
+    FIXME("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This, pMode->Width, pMode->Height, pMode->RefreshRate, 
+          pMode->Format, debug_d3dformat(pMode->Format));
+    return D3D_OK;
+}
+ 
+/*****
  * Scene related functions
  *****/
 HRESULT WINAPI IWineD3DDeviceImpl_BeginScene(IWineD3DDevice *iface) {
@@ -3397,6 +3611,12 @@
     IWineD3DDeviceImpl_GetRenderState,
     IWineD3DDeviceImpl_SetTextureStageState,
     IWineD3DDeviceImpl_GetTextureStageState,
+    IWineD3DDeviceImpl_SetTexture,
+    IWineD3DDeviceImpl_GetTexture,
+
+    IWineD3DDeviceImpl_GetBackBuffer,
+    IWineD3DDeviceImpl_GetDeviceCaps,
+    IWineD3DDeviceImpl_GetDisplayMode,
 
     IWineD3DDeviceImpl_BeginScene,
     IWineD3DDeviceImpl_EndScene,
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 5d06ead..2f10b64 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -986,7 +986,7 @@
 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true 
       subset of a D3DCAPS9 structure. However, it has to come via a void * 
       as the d3d8 interface cannot import the d3d9 header                  */
-HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, void* pCapsIn) {
+HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCapsIn) {
 
     IWineD3DImpl    *This = (IWineD3DImpl *)iface;
     BOOL             gotContext  = FALSE;
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d53b170..8381f03 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -124,7 +124,7 @@
     *(pDesc->Type)               = This->currentDesc.Type;
     *(pDesc->Usage)              = This->currentDesc.Usage;
     *(pDesc->Pool)               = This->currentDesc.Pool;
-    *(pDesc->Size)               = This->currentDesc.Size;   /* dx8 only */
+    *(pDesc->Size)               = This->currentDesc_size;   /* dx8 only */
     *(pDesc->MultiSampleType)    = This->currentDesc.MultiSampleType;
     *(pDesc->MultiSampleQuality) = This->currentDesc.MultiSampleQuality;
     *(pDesc->Width)              = This->currentDesc.Width;
@@ -569,7 +569,7 @@
                   This->currentDesc.Width, 
                   This->currentDesc.Height, 
                   0, 
-                  This->currentDesc.Size,
+                  This->currentDesc_size,
                   This->allocatedMemory);
 
             ENTER_GL();
@@ -580,7 +580,7 @@
                                                   This->currentDesc.Width,
                                                   This->currentDesc.Height,
                                                   0,
-                                                  This->currentDesc.Size,
+                                                  This->currentDesc_size,
                                                   This->allocatedMemory);
             checkGLcall("glCommpressedTexTexImage2D");
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index dc8f362..28a6404 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -583,6 +583,7 @@
     /* IWineD3DSurface fields */
     IUnknown                 *container;
     D3DSURFACE_DESC           currentDesc;
+    UINT                      currentDesc_size; 
     BYTE                     *allocatedMemory;
 
     UINT                      textureName;
@@ -709,80 +710,10 @@
 
 /*****************************************************************************
  * To enable calling of inherited functions, requires prototypes 
+ *
+ * Note: Only require classes which are subclassed, ie resource, basetexture, 
  */
     /*** IUnknown methods ***/
-    extern HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface, REFIID riid, void** ppvObject);
-    extern ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface);
-    extern ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface);
-    /*** IWineD3D methods ***/
-    extern HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent);
-    extern UINT WINAPI IWineD3DImpl_GetAdapterCount(IWineD3D *iface);
-    extern HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void * pInitializeFunction);
-    extern HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter);
-    extern UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, D3DFORMAT Format);
-    extern HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT  Adapter, UINT  Mode, D3DFORMAT Format, D3DDISPLAYMODE * pMode);
-    extern HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT  Adapter, D3DDISPLAYMODE * pMode);
-    extern HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier);
-    extern HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  SurfaceFormat, BOOL  Windowed, D3DMULTISAMPLE_TYPE  MultiSampleType, DWORD *pQuality);
-    extern HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, D3DFORMAT  RenderTargetFormat, D3DFORMAT  DepthStencilFormat);
-    extern HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT  Adapter, D3DDEVTYPE  CheckType, D3DFORMAT  DisplayFormat, D3DFORMAT  BackBufferFormat, BOOL  Windowed);
-    extern HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, DWORD  Usage, D3DRESOURCETYPE  RType, D3DFORMAT  CheckFormat);
-    extern HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
-    extern HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT  Adapter, D3DDEVTYPE  DeviceType, void * pCaps);
-    extern HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT  Adapter, D3DDEVTYPE  DeviceType,HWND  hFocusWindow, DWORD  BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATERENDERTARGETFN pFn);
-
-    /*** IUnknown methods ***/
-    extern HRESULT WINAPI IWineD3DDeviceImpl_QueryInterface(IWineD3DDevice *iface, REFIID riid, void** ppvObject);
-    extern ULONG WINAPI IWineD3DDeviceImpl_AddRef(IWineD3DDevice *iface);
-    extern ULONG WINAPI IWineD3DDeviceImpl_Release(IWineD3DDevice *iface);
-    /*** IWineD3D methods ***/
-    extern HRESULT WINAPI IWineD3DDeviceImpl_GetParent(IWineD3DDevice *iface, IUnknown **pParent);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *iface, UINT  Length,DWORD  Usage,DWORD  FVF,D3DPOOL  Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_CreateIndexBuffer(IWineD3DDevice *iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_CreateStateBlock(IWineD3DDevice *iface, D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock **ppStateBlock, IUnknown *parent);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_CreateRenderTarget(IWineD3DDevice *iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle, IUnknown *parent);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_CreateOffscreenPlainSurface(IWineD3DDevice *iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle, IUnknown *parent);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DTexture** ppTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DVolumeTexture** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATEVOLUMEFN pFn);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface, UINT Width, UINT Height, UINT Depth, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_SetFVF(IWineD3DDevice *iface, DWORD  fvf);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_GetFVF(IWineD3DDevice *iface, DWORD * pfvf);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface, UINT  StreamNumber,IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT  Stride);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface, UINT  StreamNumber,IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_SetTransform(IWineD3DDevice *iface, D3DTRANSFORMSTATETYPE  State,CONST D3DMATRIX * pMatrix);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_GetTransform(IWineD3DDevice *iface, D3DTRANSFORMSTATETYPE  State,D3DMATRIX * pMatrix);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_MultiplyTransform(IWineD3DDevice *iface, D3DTRANSFORMSTATETYPE  State, CONST D3DMATRIX * pMatrix);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_SetLight(IWineD3DDevice *iface, DWORD  Index,CONST WINED3DLIGHT * pLight);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_GetLight(IWineD3DDevice *iface, DWORD  Index,WINED3DLIGHT * pLight);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_SetLightEnable(IWineD3DDevice *iface, DWORD  Index,BOOL  Enable);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_GetLightEnable(IWineD3DDevice *iface, DWORD  Index,BOOL * pEnable);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_SetClipPlane(IWineD3DDevice *iface, DWORD  Index,CONST float * pPlane);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_GetClipPlane(IWineD3DDevice *iface, DWORD  Index,float * pPlane);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_SetClipStatus(IWineD3DDevice *iface, CONST WINED3DCLIPSTATUS * pClipStatus);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_GetClipStatus(IWineD3DDevice *iface, WINED3DCLIPSTATUS * pClipStatus);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_SetMaterial(IWineD3DDevice *iface, CONST WINED3DMATERIAL * pMaterial);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_GetMaterial(IWineD3DDevice *iface, WINED3DMATERIAL *pMaterial);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_SetIndices(IWineD3DDevice *iface, IWineD3DIndexBuffer * pIndexData,UINT  BaseVertexIndex);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_GetIndices(IWineD3DDevice *iface, IWineD3DIndexBuffer ** ppIndexData,UINT * pBaseVertexIndex);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_SetViewport(IWineD3DDevice *iface, CONST WINED3DVIEWPORT * pViewport);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_GetViewport(IWineD3DDevice *iface, WINED3DVIEWPORT * pViewport);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDERSTATETYPE  State,DWORD  Value);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_GetRenderState(IWineD3DDevice *iface, D3DRENDERSTATETYPE  State,DWORD * pValue);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_SetTextureStageState(IWineD3DDevice *iface, DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD  Value);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_GetTextureStageState(IWineD3DDevice *iface, DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD * pValue);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_BeginScene(IWineD3DDevice *iface);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_EndScene(IWineD3DDevice *iface);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface, CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND  hDestWindowOverride,CONST RGNDATA * pDirtyRegion);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD  Count,CONST D3DRECT * pRects,DWORD  Flags,D3DCOLOR  Color,float  Z,DWORD  Stencil);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitive(IWineD3DDevice *iface, D3DPRIMITIVETYPE  PrimitiveType,UINT  StartVertex,UINT  PrimitiveCount);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice *iface, D3DPRIMITIVETYPE  PrimitiveType,INT baseVIdx, UINT  minIndex,UINT  NumVertices,UINT  startIndex,UINT  primCount);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface, D3DPRIMITIVETYPE  PrimitiveType,UINT  PrimitiveCount,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride);
-    extern HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *iface, D3DPRIMITIVETYPE  PrimitiveType,UINT  MinVertexIndex,UINT  NumVertexIndices,UINT  PrimitiveCount,CONST void * pIndexData,D3DFORMAT  IndexDataFormat,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride);
-    /*** Internal use IWineD3D methods ***/
-    extern void WINAPI IWineD3DDeviceImpl_SetupTextureStates(IWineD3DDevice *iface, DWORD Stage, DWORD Flags);
-
-    /*** IUnknown methods ***/
     extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject);
     extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface);
     extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface);
@@ -797,43 +728,6 @@
     extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface);
     extern D3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface);
 
-    /*** IUnknown methods ***/
-    extern HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *iface, REFIID riid, void** ppvObject);
-    extern ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface);
-    extern ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface);
-    /*** IWineD3DResource methods ***/
-    extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent);
-    extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice ** ppDevice);
-    extern HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags);
-    extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID  refguid, void * pData, DWORD * pSizeOfData);
-    extern HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID  refguid);
-    extern DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD  PriorityNew);
-    extern DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface);
-    extern void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface);
-    extern D3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface);
-    /*** IWineD3DVertexBuffer methods ***/
-    extern HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface, UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags);
-    extern HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface);
-    extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *iface, D3DVERTEXBUFFER_DESC  * pDesc);
-
-    /*** IUnknown methods ***/
-    extern HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface, REFIID riid, void** ppvObject);
-    extern ULONG WINAPI IWineD3DIndexBufferImpl_AddRef(IWineD3DIndexBuffer *iface);
-    extern ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface);
-    /*** IWineD3DResource methods ***/
-    extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent);
-    extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice ** ppDevice);
-    extern HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags);
-    extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID  refguid, void * pData, DWORD * pSizeOfData);
-    extern HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID  refguid);
-    extern DWORD WINAPI IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD  PriorityNew);
-    extern DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface);
-    extern void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface);
-    extern D3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface);
-    /*** IWineD3DIndexBuffer methods ***/
-    extern HRESULT WINAPI IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags);
-    extern HRESULT WINAPI IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface);
-    extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBuffer *iface, D3DINDEXBUFFER_DESC  * pDesc);
 
     /*** IUnknown methods ***/
     extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject);
@@ -859,148 +753,6 @@
     extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
     extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);
 
-    /*** IUnknown methods ***/
-    extern HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID riid, void** ppvObject);
-    extern ULONG WINAPI IWineD3DTextureImpl_AddRef(IWineD3DTexture *iface);
-    extern ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface);
-    /*** IWineD3DResource methods ***/
-    extern HRESULT WINAPI IWineD3DTextureImpl_GetParent(IWineD3DTexture *iface, IUnknown **pParent);
-    extern HRESULT WINAPI IWineD3DTextureImpl_GetDevice(IWineD3DTexture *iface, IWineD3DDevice ** ppDevice);
-    extern HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface, REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags);
-    extern HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID  refguid, void * pData, DWORD * pSizeOfData);
-    extern HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture *iface, REFGUID  refguid);
-    extern DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD  PriorityNew);
-    extern DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface);
-    extern void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface);
-    extern D3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface);
-    /*** IWineD3DBaseTexture methods ***/
-    extern DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LODNew);
-    extern DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface);
-    extern DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface);
-    extern HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *iface, D3DTEXTUREFILTERTYPE FilterType);
-    extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface);
-    extern void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface);
-    extern BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL);
-    extern BOOL WINAPI IWineD3DTextureImpl_GetDirty(IWineD3DTexture *iface);
-    /*** IWineD3DTexture methods ***/
-    extern HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc);
-    extern HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface, UINT Level, IWineD3DSurface** ppSurfaceLevel);
-    extern HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
-    extern HRESULT WINAPI IWineD3DTextureImpl_UnlockRect(IWineD3DTexture *iface, UINT Level);
-    extern HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, CONST RECT* pDirtyRect);
-
-    /*** IUnknown methods ***/
-    extern HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface, REFIID riid, void** ppvObject);
-    extern ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture *iface);
-    extern ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface);
-    /*** IWineD3DResource methods ***/
-    extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture *iface, IUnknown **pParent);
-    extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetDevice(IWineD3DCubeTexture *iface, IWineD3DDevice ** ppDevice);
-    extern HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface, REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags);
-    extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface, REFGUID  refguid, void * pData, DWORD * pSizeOfData);
-    extern HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture *iface, REFGUID  refguid);
-    extern DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD  PriorityNew);
-    extern DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface);
-    extern void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface);
-    extern D3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface);
-    /*** IWineD3DBaseTexture methods ***/
-    extern DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, DWORD LODNew);
-    extern DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface);
-    extern DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface);
-    extern HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture *iface, D3DTEXTUREFILTERTYPE FilterType);
-    extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface);
-    extern void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface);
-    extern BOOL WINAPI IWineD3DCubeTextureImpl_SetDirty(IWineD3DCubeTexture *iface, BOOL);
-    extern BOOL WINAPI IWineD3DCubeTextureImpl_GetDirty(IWineD3DCubeTexture *iface);
-    /*** IWineD3DCubeTexture methods ***/
-    extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *iface, UINT Level,WINED3DSURFACE_DESC* pDesc);
-    extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level, IWineD3DSurface** ppCubeMapSurface);
-    extern HRESULT WINAPI IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
-    extern HRESULT WINAPI IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level);
-    extern HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
-
-    /*** IUnknown methods ***/
-    extern HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, void** ppvObject);
-    extern ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface);
-    extern ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface);
-    /*** IWineD3DResource methods ***/
-    extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent);
-    extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice ** ppDevice);
-    extern HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags);
-    extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID  refguid, void * pData, DWORD * pSizeOfData);
-    extern HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID  refguid);
-    extern DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD  PriorityNew);
-    extern DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface);
-    extern void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface);
-    extern D3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface);
-    /*** IWineD3DBaseTexture methods ***/
-    extern DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew);
-    extern DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface);
-    extern DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface);
-    extern HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, D3DTEXTUREFILTERTYPE FilterType);
-    extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface);
-    extern void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface);
-    extern BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL);
-    extern BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface);
-    /*** IWineD3DVolumeTexture methods ***/
-    extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level, WINED3DVOLUME_DESC *pDesc);
-    extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel);
-    extern HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
-    extern HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level);
-    extern HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST D3DBOX* pDirtyBox);
-
-    /*** IUnknown methods ***/
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, void** ppvObject);
-    extern ULONG WINAPI IWineD3DSurfaceImpl_AddRef(IWineD3DSurface *iface);
-    extern ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
-    /*** IWineD3DResource methods ***/
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice ** ppDevice);
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags);
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID  refguid, void * pData, DWORD * pSizeOfData);
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID  refguid);
-    extern DWORD WINAPI IWineD3DSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD  PriorityNew);
-    extern DWORD WINAPI IWineD3DSurfaceImpl_GetPriority(IWineD3DSurface *iface);
-    extern void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface);
-    extern D3DRESOURCETYPE WINAPI IWineD3DSurfaceImpl_GetType(IWineD3DSurface *iface);
-    /*** IWineD3DSurface methods ***/
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_GetContainer(IWineD3DSurface *iface, REFIID  riid, void ** ppContainer);
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC * pDesc);
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, D3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD  Flags);
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface);
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHdc);
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hdc);
-    /* Internally used methods */
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface *iface);
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pRect);
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface, UINT gl_target, UINT gl_level);
-    extern HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const char *filename);
-
-    /*** IUnknown methods ***/
-    extern HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, void** ppvObject);
-    extern ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface);
-    extern ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface);
-    /*** IWineD3DVolume methods ***/
-    extern HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent);
-    extern HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice ** ppDevice);
-    extern HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags);
-    extern HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID  refguid, void * pData, DWORD * pSizeOfData);
-    extern HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID  refguid);
-    extern HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID  riid, void ** ppContainer);
-    extern HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC * pDesc);
-    extern HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
-    extern HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface);
-    extern HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST D3DBOX* pDirtyBox);
-    extern HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface);
-
-    /*** IUnknown methods ***/
-    extern HRESULT WINAPI IWineD3DStateBlockImpl_QueryInterface(IWineD3DStateBlock *iface, REFIID riid, void** ppvObject);
-    extern ULONG WINAPI IWineD3DStateBlockImpl_AddRef(IWineD3DStateBlock *iface);
-    extern ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface);
-    /*** IWineD3DStateBlock methods ***/
-    extern HRESULT WINAPI IWineD3DStateBlockImpl_GetParent(IWineD3DStateBlock *iface, IUnknown **pParent);
-    extern HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStateBlock *iface);
-
 
 #if 0 /* Needs fixing during rework */
 /*****************************************************************************
diff --git a/include/d3d9types.h b/include/d3d9types.h
index a98cb4a..4557f10 100644
--- a/include/d3d9types.h
+++ b/include/d3d9types.h
@@ -1304,7 +1304,6 @@
     D3DRESOURCETYPE     Type;
     DWORD               Usage;
     D3DPOOL             Pool;
-    UINT                Size;
     D3DMULTISAMPLE_TYPE MultiSampleType;
     DWORD               MultiSampleQuality;
     UINT                Width;
diff --git a/include/wine/wined3d_interface.h b/include/wine/wined3d_interface.h
index 4d2b196..3abc525 100644
--- a/include/wine/wined3d_interface.h
+++ b/include/wine/wined3d_interface.h
@@ -96,17 +96,27 @@
     UINT                *Depth;
 } WINED3DVOLUME_DESC;
 
-/* The following have differing names, but actually are the same layout */
+/* The following have differing names, but actually are the same layout. */
+/* Also, D3DCAPS8 is a subset of D3DCAPS9 so can be typecase as long as
+     none of the 9 fields are accessed when the device is d3d8           */
 #if defined( __WINE_D3D8_H )
+ /* Identical: */ 
  #define WINED3DLIGHT           D3DLIGHT8
  #define WINED3DCLIPSTATUS      D3DCLIPSTATUS8
  #define WINED3DMATERIAL        D3DMATERIAL8
  #define WINED3DVIEWPORT        D3DVIEWPORT8
+ 
+ /* Subset: */
+ #define WINED3DCAPS            D3DCAPS8
 #else
+ /* Identical: */ 
  #define WINED3DLIGHT           D3DLIGHT9
  #define WINED3DCLIPSTATUS      D3DCLIPSTATUS9
  #define WINED3DMATERIAL        D3DMATERIAL9
  #define WINED3DVIEWPORT        D3DVIEWPORT9
+ 
+ /* Subsets: */
+ #define WINED3DCAPS            D3DCAPS9
 #endif
 
 typedef struct IWineD3D               IWineD3D;
@@ -178,7 +188,7 @@
     STDMETHOD(CheckDeviceType)(THIS_ UINT  Adapter, D3DDEVTYPE  CheckType, D3DFORMAT  DisplayFormat, D3DFORMAT  BackBufferFormat, BOOL  Windowed) PURE;
     STDMETHOD(CheckDeviceFormat)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, DWORD  Usage, D3DRESOURCETYPE  RType, D3DFORMAT  CheckFormat) PURE;
     STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE;
-    STDMETHOD(GetDeviceCaps)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, void * pCaps) PURE;
+    STDMETHOD(GetDeviceCaps)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, WINED3DCAPS* pCaps) PURE;
     STDMETHOD(CreateDevice)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType,HWND  hFocusWindow, DWORD  BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATERENDERTARGETFN pFn) PURE;
 };
 #undef INTERFACE
@@ -255,6 +265,11 @@
     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD * pValue) PURE;
     STDMETHOD(SetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD  Value) PURE;
     STDMETHOD(GetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD * pValue) PURE;
+    STDMETHOD(SetTexture)(THIS_ DWORD Stage, IWineD3DBaseTexture* pTexture) PURE;
+    STDMETHOD(GetTexture)(THIS_ DWORD Stage, IWineD3DBaseTexture** ppTexture) PURE;
+    STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IWineD3DSurface** ppBackBuffer) PURE;
+    STDMETHOD(GetDeviceCaps)(THIS_ WINED3DCAPS* pCaps) PURE;
+    STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, D3DDISPLAYMODE* pMode) PURE;
     STDMETHOD(BeginScene)(THIS) PURE;
     STDMETHOD(EndScene)(THIS) PURE;
     STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND  hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
@@ -311,6 +326,11 @@
 #define IWineD3DDevice_GetRenderState(p,a,b)                    (p)->lpVtbl->GetRenderState(p,a,b)
 #define IWineD3DDevice_SetTextureStageState(p,a,b,c)            (p)->lpVtbl->SetTextureStageState(p,a,b,c)
 #define IWineD3DDevice_GetTextureStageState(p,a,b,c)            (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IWineD3DDevice_SetTexture(p,a,b)                        (p)->lpVtbl->SetTexture(p,a,b)
+#define IWineD3DDevice_GetTexture(p,a,b)                        (p)->lpVtbl->GetTexture(p,a,b)
+#define IWineD3DDevice_GetBackBuffer(p,a,b,c,d)                 (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IWineD3DDevice_GetDeviceCaps(p,a)                       (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IWineD3DDevice_GetDisplayMode(p,a,b)                    (p)->lpVtbl->GetDisplayMode(p,a,b)
 #define IWineD3DDevice_BeginScene(p)                            (p)->lpVtbl->BeginScene(p)
 #define IWineD3DDevice_EndScene(p)                              (p)->lpVtbl->EndScene(p)
 #define IWineD3DDevice_Present(p,a,b,c,d)                       (p)->lpVtbl->Present(p,a,b,c,d)