|  | /* Direct3D private include file | 
|  | (c) 1998 Lionel ULMER | 
|  |  | 
|  | This files contains all the structure that are not exported | 
|  | through d3d.h and all common macros. */ | 
|  |  | 
|  | #ifndef _WINE_D3D_PRIVATE_H | 
|  | #define _WINE_D3D_PRIVATE_H | 
|  |  | 
|  | #ifdef HAVE_MESAGL | 
|  |  | 
|  | #include "d3d.h" | 
|  | #include "wine_gl.h" | 
|  |  | 
|  | /* Matrix copy WITH transposition */ | 
|  | #define conv_mat2(mat,gl_mat)			\ | 
|  | {						\ | 
|  | TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ | 
|  | TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ | 
|  | TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ | 
|  | TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ | 
|  | (gl_mat)[ 0] = (mat)->_11;			\ | 
|  | (gl_mat)[ 1] = (mat)->_21;			\ | 
|  | (gl_mat)[ 2] = (mat)->_31;			\ | 
|  | (gl_mat)[ 3] = (mat)->_41;			\ | 
|  | (gl_mat)[ 4] = (mat)->_12;			\ | 
|  | (gl_mat)[ 5] = (mat)->_22;			\ | 
|  | (gl_mat)[ 6] = (mat)->_32;			\ | 
|  | (gl_mat)[ 7] = (mat)->_42;			\ | 
|  | (gl_mat)[ 8] = (mat)->_13;			\ | 
|  | (gl_mat)[ 9] = (mat)->_23;			\ | 
|  | (gl_mat)[10] = (mat)->_33;			\ | 
|  | (gl_mat)[11] = (mat)->_43;			\ | 
|  | (gl_mat)[12] = (mat)->_14;			\ | 
|  | (gl_mat)[13] = (mat)->_24;			\ | 
|  | (gl_mat)[14] = (mat)->_34;			\ | 
|  | (gl_mat)[15] = (mat)->_44;			\ | 
|  | }; | 
|  |  | 
|  | /* Matrix copy WITHOUT transposition */ | 
|  | #define conv_mat(mat,gl_mat)			\ | 
|  | {                                               \ | 
|  | TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ | 
|  | TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ | 
|  | TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ | 
|  | TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ | 
|  | memcpy(gl_mat, (mat), 16 * sizeof(float));      \ | 
|  | }; | 
|  |  | 
|  | #define dump_mat(mat) \ | 
|  | TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ | 
|  | TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ | 
|  | TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ | 
|  | TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); | 
|  |  | 
|  | typedef struct render_state { | 
|  | /* This is used for the device mode */ | 
|  | GLenum src, dst; | 
|  | /* This is used for textures */ | 
|  | GLenum mag, min; | 
|  | } RenderState; | 
|  |  | 
|  | typedef struct OpenGL_IDirect3DDevice2 { | 
|  | IDirect3DDevice2 common; | 
|  |  | 
|  | /* These are the OpenGL-specific variables */ | 
|  | OSMesaContext ctx; | 
|  | unsigned char *buffer; | 
|  |  | 
|  | /* The current render state */ | 
|  | RenderState rs; | 
|  |  | 
|  | /* The last type of vertex drawn */ | 
|  | D3DVERTEXTYPE vt; | 
|  |  | 
|  | float world_mat[16]; | 
|  | float view_mat[16]; | 
|  | float proj_mat[16]; | 
|  | } OpenGL_IDirect3DDevice2; | 
|  |  | 
|  | typedef struct OpenGL_IDirect3DDevice { | 
|  | IDirect3DDevice common; | 
|  |  | 
|  | /* These are the OpenGL-specific variables */ | 
|  | OSMesaContext ctx; | 
|  | unsigned char *buffer; | 
|  |  | 
|  | /* The current render state */ | 
|  | RenderState rs; | 
|  |  | 
|  | D3DMATRIX *world_mat; | 
|  | D3DMATRIX *view_mat; | 
|  | D3DMATRIX *proj_mat; | 
|  | } OpenGL_IDirect3DDevice; | 
|  |  | 
|  | #define _dump_colorvalue(s,v)                      \ | 
|  | TRACE(ddraw, " " s " : %f %f %f %f\n",           \ | 
|  | (v).r.r, (v).g.g, (v).b.b, (v).a.a); | 
|  |  | 
|  | /* Common functions defined in d3dcommon.c */ | 
|  | void set_render_state(D3DRENDERSTATETYPE dwRenderStateType, | 
|  | DWORD dwRenderState, RenderState *rs) ; | 
|  |  | 
|  | #endif /* HAVE_MESAGL */ | 
|  |  | 
|  | /* All non-static functions 'exported' by various sub-objects */ | 
|  | extern LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE3 surf) ; | 
|  | extern LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE3 surf) ; | 
|  |  | 
|  | extern LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d) ; | 
|  | extern LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d) ; | 
|  |  | 
|  | extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(LPDIRECT3DDEVICE d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc) ; | 
|  |  | 
|  | extern LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d) ; | 
|  | extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d) ; | 
|  |  | 
|  | extern LPDIRECT3DVIEWPORT d3dviewport_create(LPDIRECT3D d3d) ; | 
|  | extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(LPDIRECT3D2 d3d) ; | 
|  |  | 
|  | extern int is_OpenGL_dx3(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE *device) ; | 
|  | extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; | 
|  | extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; | 
|  | extern int is_OpenGL(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE2 *device, LPDIRECT3D2 d3d) ; | 
|  |  | 
|  | #endif /* _WINE_D3D_PRIVATE_H */ |