| /* |
| * Direct3D wine OpenGL include file |
| * |
| * Copyright 2002-2003 The wine-d3d team |
| * Copyright 2002-2004 Jason Edmeades |
| * Raphael Junqueira |
| * Copyright 2007 Roderick Colenbrander |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| * |
| * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project: |
| * Copyright (C) 1999-2006 Brian Paul |
| * |
| * From the Mesa-license: |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #ifndef __WINE_WINED3D_GL_H |
| #define __WINE_WINED3D_GL_H |
| |
| /**************************************************** |
| * OpenGL 1.0/1.1/1.2/1.3 |
| * types, #defines and function pointers |
| ****************************************************/ |
| |
| /* Types */ |
| typedef unsigned int GLbitfield; |
| typedef unsigned char GLboolean; |
| typedef signed char GLbyte; |
| typedef unsigned char GLubyte; |
| typedef short GLshort; |
| typedef unsigned short GLushort; |
| typedef int GLint; |
| typedef unsigned int GLuint; |
| typedef unsigned int GLenum; |
| typedef float GLfloat; |
| typedef int GLsizei; |
| typedef float GLclampf; |
| typedef double GLdouble; |
| typedef double GLclampd; |
| typedef void GLvoid; |
| typedef ptrdiff_t GLintptr; |
| typedef ptrdiff_t GLsizeiptr; |
| typedef INT64 GLint64; |
| typedef UINT64 GLuint64; |
| typedef struct __GLsync *GLsync; |
| |
| /* Booleans */ |
| #define GL_FALSE 0x0 |
| #define GL_TRUE 0x1 |
| |
| /* Data types */ |
| #define GL_BYTE 0x1400 |
| #define GL_UNSIGNED_BYTE 0x1401 |
| #define GL_SHORT 0x1402 |
| #define GL_UNSIGNED_SHORT 0x1403 |
| #define GL_INT 0x1404 |
| #define GL_UNSIGNED_INT 0x1405 |
| #define GL_FLOAT 0x1406 |
| #define GL_DOUBLE 0x140A |
| #define GL_2_BYTES 0x1407 |
| #define GL_3_BYTES 0x1408 |
| #define GL_4_BYTES 0x1409 |
| |
| /* Errors */ |
| #define GL_NO_ERROR 0x0 |
| #define GL_INVALID_VALUE 0x0501 |
| #define GL_INVALID_ENUM 0x0500 |
| #define GL_INVALID_OPERATION 0x0502 |
| #define GL_STACK_OVERFLOW 0x0503 |
| #define GL_STACK_UNDERFLOW 0x0504 |
| #define GL_OUT_OF_MEMORY 0x0505 |
| |
| /* Utility */ |
| #define GL_VENDOR 0x1F00 |
| #define GL_RENDERER 0x1F01 |
| #define GL_VERSION 0x1F02 |
| #define GL_EXTENSIONS 0x1F03 |
| |
| /* Accumulation buffer */ |
| #define GL_ACCUM_RED_BITS 0x0D58 |
| #define GL_ACCUM_GREEN_BITS 0x0D59 |
| #define GL_ACCUM_BLUE_BITS 0x0D5A |
| #define GL_ACCUM_ALPHA_BITS 0x0D5B |
| #define GL_ACCUM_CLEAR_VALUE 0x0B80 |
| #define GL_ACCUM 0x0100 |
| #define GL_ADD 0x0104 |
| #define GL_LOAD 0x0101 |
| #define GL_MULT 0x0103 |
| #define GL_RETURN 0x0102 |
| |
| /* Alpha testing */ |
| #define GL_ALPHA_TEST 0x0BC0 |
| #define GL_ALPHA_TEST_REF 0x0BC2 |
| #define GL_ALPHA_TEST_FUNC 0x0BC1 |
| |
| /* Blending */ |
| #define GL_BLEND 0x0BE2 |
| #define GL_BLEND_SRC 0x0BE1 |
| #define GL_BLEND_DST 0x0BE0 |
| #define GL_ZERO 0x0 |
| #define GL_ONE 0x1 |
| #define GL_SRC_COLOR 0x0300 |
| #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| #define GL_SRC_ALPHA 0x0302 |
| #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| #define GL_DST_ALPHA 0x0304 |
| #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| #define GL_DST_COLOR 0x0306 |
| #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| #define GL_SRC_ALPHA_SATURATE 0x0308 |
| #define GL_CONSTANT_COLOR 0x8001 |
| #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| #define GL_CONSTANT_ALPHA 0x8003 |
| #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| |
| /* Buffers, Pixel Drawing/Reading */ |
| #define GL_NONE 0x0 |
| #define GL_FRONT_LEFT 0x0400 |
| #define GL_FRONT_RIGHT 0x0401 |
| #define GL_BACK_LEFT 0x0402 |
| #define GL_BACK_RIGHT 0x0403 |
| #define GL_FRONT 0x0404 |
| #define GL_BACK 0x0405 |
| #define GL_LEFT 0x0406 |
| #define GL_RIGHT 0x0407 |
| #define GL_FRONT_AND_BACK 0x0408 |
| #define GL_AUX0 0x0409 |
| #define GL_AUX1 0x040A |
| #define GL_AUX2 0x040B |
| #define GL_AUX3 0x040C |
| #define GL_COLOR_INDEX 0x1900 |
| #define GL_RED 0x1903 |
| #define GL_GREEN 0x1904 |
| #define GL_BLUE 0x1905 |
| #define GL_ALPHA 0x1906 |
| #define GL_LUMINANCE 0x1909 |
| #define GL_LUMINANCE_ALPHA 0x190A |
| #define GL_ALPHA_BITS 0x0D55 |
| #define GL_RED_BITS 0x0D52 |
| #define GL_GREEN_BITS 0x0D53 |
| #define GL_BLUE_BITS 0x0D54 |
| #define GL_INDEX_BITS 0x0D51 |
| #define GL_SUBPIXEL_BITS 0x0D50 |
| #define GL_AUX_BUFFERS 0x0C00 |
| #define GL_READ_BUFFER 0x0C02 |
| #define GL_DRAW_BUFFER 0x0C01 |
| #define GL_DOUBLEBUFFER 0x0C32 |
| #define GL_STEREO 0x0C33 |
| #define GL_BITMAP 0x1A00 |
| #define GL_COLOR 0x1800 |
| #define GL_DEPTH 0x1801 |
| #define GL_STENCIL 0x1802 |
| #define GL_DITHER 0x0BD0 |
| #define GL_RGB 0x1907 |
| #define GL_RGBA 0x1908 |
| |
| /* Clipping */ |
| #define GL_CLIP_PLANE0 0x3000 |
| #define GL_CLIP_PLANE1 0x3001 |
| #define GL_CLIP_PLANE2 0x3002 |
| #define GL_CLIP_PLANE3 0x3003 |
| #define GL_CLIP_PLANE4 0x3004 |
| #define GL_CLIP_PLANE5 0x3005 |
| |
| /* Depth buffer */ |
| #define GL_NEVER 0x0200 |
| #define GL_LESS 0x0201 |
| #define GL_EQUAL 0x0202 |
| #define GL_LEQUAL 0x0203 |
| #define GL_GREATER 0x0204 |
| #define GL_NOTEQUAL 0x0205 |
| #define GL_GEQUAL 0x0206 |
| #define GL_ALWAYS 0x0207 |
| #define GL_DEPTH_TEST 0x0B71 |
| #define GL_DEPTH_BITS 0x0D56 |
| #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| #define GL_DEPTH_FUNC 0x0B74 |
| #define GL_DEPTH_RANGE 0x0B70 |
| #define GL_DEPTH_WRITEMASK 0x0B72 |
| #define GL_DEPTH_COMPONENT 0x1902 |
| |
| /* Evaluators */ |
| #define GL_AUTO_NORMAL 0x0D80 |
| #define GL_MAP1_COLOR_4 0x0D90 |
| #define GL_MAP1_GRID_DOMAIN 0x0DD0 |
| #define GL_MAP1_GRID_SEGMENTS 0x0DD1 |
| #define GL_MAP1_INDEX 0x0D91 |
| #define GL_MAP1_NORMAL 0x0D92 |
| #define GL_MAP1_TEXTURE_COORD_1 0x0D93 |
| #define GL_MAP1_TEXTURE_COORD_2 0x0D94 |
| #define GL_MAP1_TEXTURE_COORD_3 0x0D95 |
| #define GL_MAP1_TEXTURE_COORD_4 0x0D96 |
| #define GL_MAP1_VERTEX_3 0x0D97 |
| #define GL_MAP1_VERTEX_4 0x0D98 |
| #define GL_MAP2_COLOR_4 0x0DB0 |
| #define GL_MAP2_GRID_DOMAIN 0x0DD2 |
| #define GL_MAP2_GRID_SEGMENTS 0x0DD3 |
| #define GL_MAP2_INDEX 0x0DB1 |
| #define GL_MAP2_NORMAL 0x0DB2 |
| #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
| #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
| #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
| #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
| #define GL_MAP2_VERTEX_3 0x0DB7 |
| #define GL_MAP2_VERTEX_4 0x0DB8 |
| #define GL_COEFF 0x0A00 |
| #define GL_DOMAIN 0x0A02 |
| #define GL_ORDER 0x0A01 |
| |
| /* Feedback */ |
| #define GL_2D 0x0600 |
| #define GL_3D 0x0601 |
| #define GL_3D_COLOR 0x0602 |
| #define GL_3D_COLOR_TEXTURE 0x0603 |
| #define GL_4D_COLOR_TEXTURE 0x0604 |
| #define GL_POINT_TOKEN 0x0701 |
| #define GL_LINE_TOKEN 0x0702 |
| #define GL_LINE_RESET_TOKEN 0x0707 |
| #define GL_POLYGON_TOKEN 0x0703 |
| #define GL_BITMAP_TOKEN 0x0704 |
| #define GL_DRAW_PIXEL_TOKEN 0x0705 |
| #define GL_COPY_PIXEL_TOKEN 0x0706 |
| #define GL_PASS_THROUGH_TOKEN 0x0700 |
| #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
| #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
| #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
| |
| /* Fog */ |
| #define GL_FOG 0x0B60 |
| #define GL_FOG_MODE 0x0B65 |
| #define GL_FOG_DENSITY 0x0B62 |
| #define GL_FOG_COLOR 0x0B66 |
| #define GL_FOG_INDEX 0x0B61 |
| #define GL_FOG_START 0x0B63 |
| #define GL_FOG_END 0x0B64 |
| #define GL_LINEAR 0x2601 |
| #define GL_EXP 0x0800 |
| #define GL_EXP2 0x0801 |
| |
| /* Gets */ |
| #define GL_ATTRIB_STACK_DEPTH 0x0BB0 |
| #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
| #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| #define GL_COLOR_WRITEMASK 0x0C23 |
| #define GL_CURRENT_INDEX 0x0B01 |
| #define GL_CURRENT_COLOR 0x0B00 |
| #define GL_CURRENT_NORMAL 0x0B02 |
| #define GL_CURRENT_RASTER_COLOR 0x0B04 |
| #define GL_CURRENT_RASTER_DISTANCE 0x0B09 |
| #define GL_CURRENT_RASTER_INDEX 0x0B05 |
| #define GL_CURRENT_RASTER_POSITION 0x0B07 |
| #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
| #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
| #define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
| #define GL_INDEX_CLEAR_VALUE 0x0C20 |
| #define GL_INDEX_MODE 0x0C30 |
| #define GL_INDEX_WRITEMASK 0x0C21 |
| #define GL_MODELVIEW_MATRIX 0x0BA6 |
| #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
| #define GL_NAME_STACK_DEPTH 0x0D70 |
| #define GL_PROJECTION_MATRIX 0x0BA7 |
| #define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
| #define GL_RENDER_MODE 0x0C40 |
| #define GL_RGBA_MODE 0x0C31 |
| #define GL_TEXTURE_MATRIX 0x0BA8 |
| #define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
| #define GL_VIEWPORT 0x0BA2 |
| |
| /* Hints */ |
| #define GL_FOG_HINT 0x0C54 |
| #define GL_LINE_SMOOTH_HINT 0x0C52 |
| #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
| #define GL_POINT_SMOOTH_HINT 0x0C51 |
| #define GL_POLYGON_SMOOTH_HINT 0x0C53 |
| #define GL_DONT_CARE 0x1100 |
| #define GL_FASTEST 0x1101 |
| #define GL_NICEST 0x1102 |
| |
| /* Implementation limits */ |
| #define GL_MAX_LIST_NESTING 0x0B31 |
| #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
| #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
| #define GL_MAX_NAME_STACK_DEPTH 0x0D37 |
| #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
| #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
| #define GL_MAX_EVAL_ORDER 0x0D30 |
| #define GL_MAX_LIGHTS 0x0D31 |
| #define GL_MAX_CLIP_PLANES 0x0D32 |
| #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
| #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
| |
| /* Lighting */ |
| #define GL_LIGHTING 0x0B50 |
| #define GL_LIGHT0 0x4000 |
| #define GL_LIGHT1 0x4001 |
| #define GL_LIGHT2 0x4002 |
| #define GL_LIGHT3 0x4003 |
| #define GL_LIGHT4 0x4004 |
| #define GL_LIGHT5 0x4005 |
| #define GL_LIGHT6 0x4006 |
| #define GL_LIGHT7 0x4007 |
| #define GL_SPOT_EXPONENT 0x1205 |
| #define GL_SPOT_CUTOFF 0x1206 |
| #define GL_CONSTANT_ATTENUATION 0x1207 |
| #define GL_LINEAR_ATTENUATION 0x1208 |
| #define GL_QUADRATIC_ATTENUATION 0x1209 |
| #define GL_AMBIENT 0x1200 |
| #define GL_DIFFUSE 0x1201 |
| #define GL_SPECULAR 0x1202 |
| #define GL_SHININESS 0x1601 |
| #define GL_EMISSION 0x1600 |
| #define GL_POSITION 0x1203 |
| #define GL_SPOT_DIRECTION 0x1204 |
| #define GL_AMBIENT_AND_DIFFUSE 0x1602 |
| #define GL_COLOR_INDEXES 0x1603 |
| #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
| #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
| #define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
| #define GL_FRONT_AND_BACK 0x0408 |
| #define GL_SHADE_MODEL 0x0B54 |
| #define GL_FLAT 0x1D00 |
| #define GL_SMOOTH 0x1D01 |
| #define GL_COLOR_MATERIAL 0x0B57 |
| #define GL_COLOR_MATERIAL_FACE 0x0B55 |
| #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
| #define GL_NORMALIZE 0x0BA1 |
| |
| /* Lines */ |
| #define GL_LINE_SMOOTH 0x0B20 |
| #define GL_LINE_STIPPLE 0x0B24 |
| #define GL_LINE_STIPPLE_PATTERN 0x0B25 |
| #define GL_LINE_STIPPLE_REPEAT 0x0B26 |
| #define GL_LINE_WIDTH 0x0B21 |
| #define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
| #define GL_LINE_WIDTH_RANGE 0x0B22 |
| |
| /* Logic Ops */ |
| #define GL_LOGIC_OP 0x0BF1 |
| #define GL_INDEX_LOGIC_OP 0x0BF1 |
| #define GL_COLOR_LOGIC_OP 0x0BF2 |
| #define GL_LOGIC_OP_MODE 0x0BF0 |
| #define GL_CLEAR 0x1500 |
| #define GL_SET 0x150F |
| #define GL_COPY 0x1503 |
| #define GL_COPY_INVERTED 0x150C |
| #define GL_NOOP 0x1505 |
| #define GL_INVERT 0x150A |
| #define GL_AND 0x1501 |
| #define GL_NAND 0x150E |
| #define GL_OR 0x1507 |
| #define GL_NOR 0x1508 |
| #define GL_XOR 0x1506 |
| #define GL_EQUIV 0x1509 |
| #define GL_AND_REVERSE 0x1502 |
| #define GL_AND_INVERTED 0x1504 |
| #define GL_OR_REVERSE 0x150B |
| #define GL_OR_INVERTED 0x150D |
| |
| /* Matrix Mode */ |
| #define GL_MATRIX_MODE 0x0BA0 |
| #define GL_MODELVIEW 0x1700 |
| #define GL_PROJECTION 0x1701 |
| #define GL_TEXTURE 0x1702 |
| |
| /* Pixel Mode / Transfer */ |
| #define GL_MAP_COLOR 0x0D10 |
| #define GL_MAP_STENCIL 0x0D11 |
| #define GL_INDEX_SHIFT 0x0D12 |
| #define GL_INDEX_OFFSET 0x0D13 |
| #define GL_RED_SCALE 0x0D14 |
| #define GL_RED_BIAS 0x0D15 |
| #define GL_GREEN_SCALE 0x0D18 |
| #define GL_GREEN_BIAS 0x0D19 |
| #define GL_BLUE_SCALE 0x0D1A |
| #define GL_BLUE_BIAS 0x0D1B |
| #define GL_ALPHA_SCALE 0x0D1C |
| #define GL_ALPHA_BIAS 0x0D1D |
| #define GL_DEPTH_SCALE 0x0D1E |
| #define GL_DEPTH_BIAS 0x0D1F |
| #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
| #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
| #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
| #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
| #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
| #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
| #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
| #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
| #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
| #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
| #define GL_PIXEL_MAP_S_TO_S 0x0C71 |
| #define GL_PIXEL_MAP_I_TO_I 0x0C70 |
| #define GL_PIXEL_MAP_I_TO_R 0x0C72 |
| #define GL_PIXEL_MAP_I_TO_G 0x0C73 |
| #define GL_PIXEL_MAP_I_TO_B 0x0C74 |
| #define GL_PIXEL_MAP_I_TO_A 0x0C75 |
| #define GL_PIXEL_MAP_R_TO_R 0x0C76 |
| #define GL_PIXEL_MAP_G_TO_G 0x0C77 |
| #define GL_PIXEL_MAP_B_TO_B 0x0C78 |
| #define GL_PIXEL_MAP_A_TO_A 0x0C79 |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| #define GL_PACK_LSB_FIRST 0x0D01 |
| #define GL_PACK_ROW_LENGTH 0x0D02 |
| #define GL_PACK_SKIP_PIXELS 0x0D04 |
| #define GL_PACK_SKIP_ROWS 0x0D03 |
| #define GL_PACK_SWAP_BYTES 0x0D00 |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GL_UNPACK_LSB_FIRST 0x0CF1 |
| #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| #define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
| #define GL_UNPACK_SKIP_ROWS 0x0CF3 |
| #define GL_UNPACK_SWAP_BYTES 0x0CF0 |
| #define GL_ZOOM_X 0x0D16 |
| #define GL_ZOOM_Y 0x0D17 |
| |
| /* Points */ |
| #define GL_POINT_SMOOTH 0x0B10 |
| #define GL_POINT_SIZE 0x0B11 |
| #define GL_POINT_SIZE_GRANULARITY 0x0B13 |
| #define GL_POINT_SIZE_RANGE 0x0B12 |
| |
| /* Polygons */ |
| #define GL_POINT 0x1B00 |
| #define GL_LINE 0x1B01 |
| #define GL_FILL 0x1B02 |
| #define GL_CW 0x0900 |
| #define GL_CCW 0x0901 |
| #define GL_FRONT 0x0404 |
| #define GL_BACK 0x0405 |
| #define GL_POLYGON_MODE 0x0B40 |
| #define GL_POLYGON_SMOOTH 0x0B41 |
| #define GL_POLYGON_STIPPLE 0x0B42 |
| #define GL_EDGE_FLAG 0x0B43 |
| #define GL_CULL_FACE 0x0B44 |
| #define GL_CULL_FACE_MODE 0x0B45 |
| #define GL_FRONT_FACE 0x0B46 |
| #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| #define GL_POLYGON_OFFSET_POINT 0x2A01 |
| #define GL_POLYGON_OFFSET_LINE 0x2A02 |
| #define GL_POLYGON_OFFSET_FILL 0x8037 |
| |
| /* Primitives */ |
| #define GL_POINTS 0x0000 |
| #define GL_LINES 0x0001 |
| #define GL_LINE_LOOP 0x0002 |
| #define GL_LINE_STRIP 0x0003 |
| #define GL_TRIANGLES 0x0004 |
| #define GL_TRIANGLE_STRIP 0x0005 |
| #define GL_TRIANGLE_FAN 0x0006 |
| #define GL_QUADS 0x0007 |
| #define GL_QUAD_STRIP 0x0008 |
| #define GL_POLYGON 0x0009 |
| |
| /* Push/Pop bits */ |
| #define GL_CURRENT_BIT 0x00000001 |
| #define GL_POINT_BIT 0x00000002 |
| #define GL_LINE_BIT 0x00000004 |
| #define GL_POLYGON_BIT 0x00000008 |
| #define GL_POLYGON_STIPPLE_BIT 0x00000010 |
| #define GL_PIXEL_MODE_BIT 0x00000020 |
| #define GL_LIGHTING_BIT 0x00000040 |
| #define GL_FOG_BIT 0x00000080 |
| #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| #define GL_ACCUM_BUFFER_BIT 0x00000200 |
| #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| #define GL_VIEWPORT_BIT 0x00000800 |
| #define GL_TRANSFORM_BIT 0x00001000 |
| #define GL_ENABLE_BIT 0x00002000 |
| #define GL_COLOR_BUFFER_BIT 0x00004000 |
| #define GL_HINT_BIT 0x00008000 |
| #define GL_EVAL_BIT 0x00010000 |
| #define GL_LIST_BIT 0x00020000 |
| #define GL_TEXTURE_BIT 0x00040000 |
| #define GL_SCISSOR_BIT 0x00080000 |
| #define GL_ALL_ATTRIB_BITS 0x000FFFFF |
| |
| /* Render Mode */ |
| #define GL_FEEDBACK 0x1C01 |
| #define GL_RENDER 0x1C00 |
| #define GL_SELECT 0x1C02 |
| |
| /* Scissor box */ |
| #define GL_SCISSOR_TEST 0x0C11 |
| #define GL_SCISSOR_BOX 0x0C10 |
| |
| /* Stencil */ |
| #define GL_STENCIL_TEST 0x0B90 |
| #define GL_STENCIL_WRITEMASK 0x0B98 |
| #define GL_STENCIL_BITS 0x0D57 |
| #define GL_STENCIL_FUNC 0x0B92 |
| #define GL_STENCIL_VALUE_MASK 0x0B93 |
| #define GL_STENCIL_REF 0x0B97 |
| #define GL_STENCIL_FAIL 0x0B94 |
| #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| #define GL_STENCIL_INDEX 0x1901 |
| #define GL_KEEP 0x1E00 |
| #define GL_REPLACE 0x1E01 |
| #define GL_INCR 0x1E02 |
| #define GL_DECR 0x1E03 |
| |
| /* Texture mapping */ |
| #define GL_TEXTURE_ENV 0x2300 |
| #define GL_TEXTURE_ENV_MODE 0x2200 |
| #define GL_TEXTURE_1D 0x0DE0 |
| #define GL_TEXTURE_2D 0x0DE1 |
| #define GL_TEXTURE_WRAP_S 0x2802 |
| #define GL_TEXTURE_WRAP_T 0x2803 |
| #define GL_TEXTURE_MAG_FILTER 0x2800 |
| #define GL_TEXTURE_MIN_FILTER 0x2801 |
| #define GL_TEXTURE_ENV_COLOR 0x2201 |
| #define GL_TEXTURE_GEN_S 0x0C60 |
| #define GL_TEXTURE_GEN_T 0x0C61 |
| #define GL_TEXTURE_GEN_MODE 0x2500 |
| #define GL_TEXTURE_BORDER_COLOR 0x1004 |
| #define GL_TEXTURE_WIDTH 0x1000 |
| #define GL_TEXTURE_HEIGHT 0x1001 |
| #define GL_TEXTURE_BORDER 0x1005 |
| #define GL_TEXTURE_COMPONENTS 0x1003 |
| #define GL_TEXTURE_RED_SIZE 0x805C |
| #define GL_TEXTURE_GREEN_SIZE 0x805D |
| #define GL_TEXTURE_BLUE_SIZE 0x805E |
| #define GL_TEXTURE_ALPHA_SIZE 0x805F |
| #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
| #define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| #define GL_OBJECT_LINEAR 0x2401 |
| #define GL_OBJECT_PLANE 0x2501 |
| #define GL_EYE_LINEAR 0x2400 |
| #define GL_EYE_PLANE 0x2502 |
| #define GL_SPHERE_MAP 0x2402 |
| #define GL_DECAL 0x2101 |
| #define GL_MODULATE 0x2100 |
| #define GL_NEAREST 0x2600 |
| #define GL_REPEAT 0x2901 |
| #define GL_CLAMP 0x2900 |
| #define GL_S 0x2000 |
| #define GL_T 0x2001 |
| #define GL_R 0x2002 |
| #define GL_Q 0x2003 |
| #define GL_TEXTURE_GEN_R 0x0C62 |
| #define GL_TEXTURE_GEN_Q 0x0C63 |
| |
| /* Vertex Arrays */ |
| #define GL_VERTEX_ARRAY 0x8074 |
| #define GL_NORMAL_ARRAY 0x8075 |
| #define GL_COLOR_ARRAY 0x8076 |
| #define GL_INDEX_ARRAY 0x8077 |
| #define GL_TEXTURE_COORD_ARRAY 0x8078 |
| #define GL_EDGE_FLAG_ARRAY 0x8079 |
| #define GL_VERTEX_ARRAY_SIZE 0x807A |
| #define GL_VERTEX_ARRAY_TYPE 0x807B |
| #define GL_VERTEX_ARRAY_STRIDE 0x807C |
| #define GL_NORMAL_ARRAY_TYPE 0x807E |
| #define GL_NORMAL_ARRAY_STRIDE 0x807F |
| #define GL_COLOR_ARRAY_SIZE 0x8081 |
| #define GL_COLOR_ARRAY_TYPE 0x8082 |
| #define GL_COLOR_ARRAY_STRIDE 0x8083 |
| #define GL_INDEX_ARRAY_TYPE 0x8085 |
| #define GL_INDEX_ARRAY_STRIDE 0x8086 |
| #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
| #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
| #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
| #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
| #define GL_VERTEX_ARRAY_POINTER 0x808E |
| #define GL_NORMAL_ARRAY_POINTER 0x808F |
| #define GL_COLOR_ARRAY_POINTER 0x8090 |
| #define GL_INDEX_ARRAY_POINTER 0x8091 |
| #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
| #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
| #define GL_V2F 0x2A20 |
| #define GL_V3F 0x2A21 |
| #define GL_C4UB_V2F 0x2A22 |
| #define GL_C4UB_V3F 0x2A23 |
| #define GL_C3F_V3F 0x2A24 |
| #define GL_N3F_V3F 0x2A25 |
| #define GL_C4F_N3F_V3F 0x2A26 |
| #define GL_T2F_V3F 0x2A27 |
| #define GL_T4F_V4F 0x2A28 |
| #define GL_T2F_C4UB_V3F 0x2A29 |
| #define GL_T2F_C3F_V3F 0x2A2A |
| #define GL_T2F_N3F_V3F 0x2A2B |
| #define GL_T2F_C4F_N3F_V3F 0x2A2C |
| #define GL_T4F_C4F_N3F_V4F 0x2A2D |
| |
| /* OpenGL 1.1 */ |
| #define GL_PROXY_TEXTURE_1D 0x8063 |
| #define GL_PROXY_TEXTURE_2D 0x8064 |
| #define GL_TEXTURE_PRIORITY 0x8066 |
| #define GL_TEXTURE_RESIDENT 0x8067 |
| #define GL_TEXTURE_BINDING_1D 0x8068 |
| #define GL_TEXTURE_BINDING_2D 0x8069 |
| #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
| #define GL_ALPHA4 0x803B |
| #define GL_ALPHA8 0x803C |
| #define GL_ALPHA12 0x803D |
| #define GL_ALPHA16 0x803E |
| #define GL_LUMINANCE4 0x803F |
| #define GL_LUMINANCE8 0x8040 |
| #define GL_LUMINANCE12 0x8041 |
| #define GL_LUMINANCE16 0x8042 |
| #define GL_LUMINANCE4_ALPHA4 0x8043 |
| #define GL_LUMINANCE6_ALPHA2 0x8044 |
| #define GL_LUMINANCE8_ALPHA8 0x8045 |
| #define GL_LUMINANCE12_ALPHA4 0x8046 |
| #define GL_LUMINANCE12_ALPHA12 0x8047 |
| #define GL_LUMINANCE16_ALPHA16 0x8048 |
| #define GL_INTENSITY 0x8049 |
| #define GL_INTENSITY4 0x804A |
| #define GL_INTENSITY8 0x804B |
| #define GL_INTENSITY12 0x804C |
| #define GL_INTENSITY16 0x804D |
| #define GL_R3_G3_B2 0x2A10 |
| #define GL_RGB4 0x804F |
| #define GL_RGB5 0x8050 |
| #define GL_RGB8 0x8051 |
| #define GL_RGB10 0x8052 |
| #define GL_RGB12 0x8053 |
| #define GL_RGB16 0x8054 |
| #define GL_RGBA2 0x8055 |
| #define GL_RGBA4 0x8056 |
| #define GL_RGB5_A1 0x8057 |
| #define GL_RGBA8 0x8058 |
| #define GL_RGB10_A2 0x8059 |
| #define GL_RGBA12 0x805A |
| #define GL_RGBA16 0x805B |
| #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
| #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
| #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF |
| #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF |
| |
| /* OpenGL 1.2 constants */ |
| #define GL_PACK_SKIP_IMAGES 0x806B |
| #define GL_PACK_IMAGE_HEIGHT 0x806C |
| #define GL_UNPACK_SKIP_IMAGES 0x806D |
| #define GL_UNPACK_IMAGE_HEIGHT 0x806E |
| #define GL_TEXTURE_3D 0x806F |
| #define GL_PROXY_TEXTURE_3D 0x8070 |
| #define GL_TEXTURE_DEPTH 0x8071 |
| #define GL_TEXTURE_WRAP_R 0x8072 |
| #define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
| #define GL_BGR 0x80E0 |
| #define GL_BGRA 0x80E1 |
| #define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
| #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
| #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
| #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
| #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
| #define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
| #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
| #define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
| #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
| #define GL_RESCALE_NORMAL 0x803A |
| #define GL_TEXTURE_BINDING_3D 0x806A |
| #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
| #define GL_SINGLE_COLOR 0x81F9 |
| #define GL_SEPARATE_SPECULAR_COLOR 0x81FA |
| #define GL_CLAMP_TO_EDGE 0x812F |
| #define GL_TEXTURE_MIN_LOD 0x813A |
| #define GL_TEXTURE_MAX_LOD 0x813B |
| #define GL_TEXTURE_BASE_LEVEL 0x813C |
| #define GL_TEXTURE_MAX_LEVEL 0x813D |
| #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| |
| /* OpenGL 1.3 constants */ |
| #define GL_ACTIVE_TEXTURE 0x84E0 |
| #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
| #define GL_MAX_TEXTURE_UNITS 0x84E2 |
| #define GL_TEXTURE0 0x84C0 |
| #define GL_TEXTURE1 0x84C1 |
| #define GL_TEXTURE2 0x84C2 |
| #define GL_TEXTURE3 0x84C3 |
| #define GL_TEXTURE4 0x84C4 |
| #define GL_TEXTURE5 0x84C5 |
| #define GL_TEXTURE6 0x84C6 |
| #define GL_TEXTURE7 0x84C7 |
| #define GL_TEXTURE8 0x84C8 |
| #define GL_TEXTURE9 0x84C9 |
| #define GL_TEXTURE10 0x84CA |
| #define GL_TEXTURE11 0x84CB |
| #define GL_TEXTURE12 0x84CC |
| #define GL_TEXTURE13 0x84CD |
| #define GL_TEXTURE14 0x84CE |
| #define GL_TEXTURE15 0x84CF |
| #define GL_TEXTURE16 0x84D0 |
| #define GL_TEXTURE17 0x84D1 |
| #define GL_TEXTURE18 0x84D2 |
| #define GL_TEXTURE19 0x84D3 |
| #define GL_TEXTURE20 0x84D4 |
| #define GL_TEXTURE21 0x84D5 |
| #define GL_TEXTURE22 0x84D6 |
| #define GL_TEXTURE23 0x84D7 |
| #define GL_TEXTURE24 0x84D8 |
| #define GL_TEXTURE25 0x84D9 |
| #define GL_TEXTURE26 0x84DA |
| #define GL_TEXTURE27 0x84DB |
| #define GL_TEXTURE28 0x84DC |
| #define GL_TEXTURE29 0x84DD |
| #define GL_TEXTURE30 0x84DE |
| #define GL_TEXTURE31 0x84DF |
| #define GL_NORMAL_MAP 0x8511 |
| #define GL_REFLECTION_MAP 0x8512 |
| #define GL_TEXTURE_CUBE_MAP 0x8513 |
| #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
| #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| #define GL_COMBINE 0x8570 |
| #define GL_COMBINE_RGB 0x8571 |
| #define GL_COMBINE_ALPHA 0x8572 |
| #define GL_RGB_SCALE 0x8573 |
| #define GL_ADD_SIGNED 0x8574 |
| #define GL_INTERPOLATE 0x8575 |
| #define GL_CONSTANT 0x8576 |
| #define GL_PRIMARY_COLOR 0x8577 |
| #define GL_PREVIOUS 0x8578 |
| #define GL_SOURCE0_RGB 0x8580 |
| #define GL_SOURCE1_RGB 0x8581 |
| #define GL_SOURCE2_RGB 0x8582 |
| #define GL_SOURCE0_ALPHA 0x8588 |
| #define GL_SOURCE1_ALPHA 0x8589 |
| #define GL_SOURCE2_ALPHA 0x858A |
| #define GL_OPERAND0_RGB 0x8590 |
| #define GL_OPERAND1_RGB 0x8591 |
| #define GL_OPERAND2_RGB 0x8592 |
| #define GL_OPERAND0_ALPHA 0x8598 |
| #define GL_OPERAND1_ALPHA 0x8599 |
| #define GL_OPERAND2_ALPHA 0x859A |
| #define GL_SUBTRACT 0x84E7 |
| #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
| #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
| #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
| #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
| #define GL_COMPRESSED_ALPHA 0x84E9 |
| #define GL_COMPRESSED_LUMINANCE 0x84EA |
| #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
| #define GL_COMPRESSED_INTENSITY 0x84EC |
| #define GL_COMPRESSED_RGB 0x84ED |
| #define GL_COMPRESSED_RGBA 0x84EE |
| #define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
| #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
| #define GL_TEXTURE_COMPRESSED 0x86A1 |
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| #define GL_DOT3_RGB 0x86AE |
| #define GL_DOT3_RGBA 0x86AF |
| #define GL_CLAMP_TO_BORDER 0x812D |
| #define GL_MULTISAMPLE 0x809D |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| #define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
| #define GL_SAMPLE_COVERAGE 0x80A0 |
| #define GL_SAMPLE_BUFFERS 0x80A8 |
| #define GL_SAMPLES 0x80A9 |
| #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| #define GL_MULTISAMPLE_BIT 0x20000000 |
| |
| /* GL_VERSION_2_0 */ |
| #ifndef GL_VERSION_2_0 |
| #define GL_VERSION_2_0 1 |
| #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION |
| #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
| #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 |
| #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| #define GL_STENCIL_BACK_FUNC 0x8800 |
| #define GL_STENCIL_BACK_FAIL 0x8801 |
| #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| #define GL_MAX_DRAW_BUFFERS 0x8824 |
| #define GL_DRAW_BUFFER0 0x8825 |
| #define GL_DRAW_BUFFER1 0x8826 |
| #define GL_DRAW_BUFFER2 0x8827 |
| #define GL_DRAW_BUFFER3 0x8828 |
| #define GL_DRAW_BUFFER4 0x8829 |
| #define GL_DRAW_BUFFER5 0x882a |
| #define GL_DRAW_BUFFER6 0x882b |
| #define GL_DRAW_BUFFER7 0x882c |
| #define GL_DRAW_BUFFER8 0x882d |
| #define GL_DRAW_BUFFER9 0x882e |
| #define GL_DRAW_BUFFER10 0x882f |
| #define GL_DRAW_BUFFER11 0x8830 |
| #define GL_DRAW_BUFFER12 0x8831 |
| #define GL_DRAW_BUFFER13 0x8832 |
| #define GL_DRAW_BUFFER14 0x8833 |
| #define GL_DRAW_BUFFER15 0x8834 |
| #define GL_BLEND_EQUATION_ALPHA 0x883d |
| #define GL_POINT_SPRITE 0x8861 |
| #define GL_COORD_REPLACE 0x8862 |
| #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a |
| #define GL_MAX_TEXTURE_COORDS 0x8871 |
| #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| #define GL_FRAGMENT_SHADER 0x8b30 |
| #define GL_VERTEX_SHADER 0x8b31 |
| #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49 |
| #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a |
| #define GL_MAX_VARYING_FLOATS 0x8b4b |
| #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c |
| #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d |
| #define GL_SHADER_TYPE 0x8b4f |
| #define GL_FLOAT_VEC2 0x8b50 |
| #define GL_FLOAT_VEC3 0x8b51 |
| #define GL_FLOAT_VEC4 0x8b52 |
| #define GL_INT_VEC2 0x8b53 |
| #define GL_INT_VEC3 0x8b54 |
| #define GL_INT_VEC4 0x8b55 |
| #define GL_BOOL 0x8b56 |
| #define GL_BOOL_VEC2 0x8b57 |
| #define GL_BOOL_VEC3 0x8b58 |
| #define GL_BOOL_VEC4 0x8b59 |
| #define GL_FLOAT_MAT2 0x8b5a |
| #define GL_FLOAT_MAT3 0x8b5b |
| #define GL_FLOAT_MAT4 0x8b5c |
| #define GL_SAMPLER_1D 0x8b5d |
| #define GL_SAMPLER_2D 0x8b5e |
| #define GL_SAMPLER_3D 0x8b5f |
| #define GL_SAMPLER_CUBE 0x8b60 |
| #define GL_SAMPLER_1D_SHADOW 0x8b61 |
| #define GL_SAMPLER_2D_SHADOW 0x8b62 |
| #define GL_DELETE_STATUS 0x8b80 |
| #define GL_COMPILE_STATUS 0x8b81 |
| #define GL_LINK_STATUS 0x8b82 |
| #define GL_VALIDATE_STATUS 0x8b83 |
| #define GL_INFO_LOG_LENGTH 0x8b84 |
| #define GL_ATTACHED_SHADERS 0x8b85 |
| #define GL_ACTIVE_UNIFORMS 0x8b86 |
| #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87 |
| #define GL_SHADER_SOURCE_LENGTH 0x8b88 |
| #define GL_ACTIVE_ATTRIBUTES 0x8b89 |
| #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b |
| #define GL_SHADING_LANGUAGE_VERSION 0x8b8c |
| #define GL_CURRENT_PROGRAM 0x8b8d |
| #define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0 |
| #define GL_LOWER_LEFT 0x8ca1 |
| #define GL_UPPER_LEFT 0x8ca2 |
| #define GL_STENCIL_BACK_REF 0x8ca3 |
| #define GL_STENCIL_BACK_VALUE_MASK 0x8ca4 |
| #define GL_STENCIL_BACK_WRITEMASK 0x8ca5 |
| typedef char GLchar; |
| #endif |
| |
| void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN; |
| void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN; |
| |
| /* WGL functions */ |
| HGLRC (WINAPI *pwglCreateContext)(HDC) DECLSPEC_HIDDEN; |
| BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN; |
| HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN; |
| HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN; |
| PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN; |
| BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN; |
| BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN; |
| |
| #define WGL_FUNCS_GEN \ |
| USE_WGL_FUNC(wglCreateContext) \ |
| USE_WGL_FUNC(wglDeleteContext) \ |
| USE_WGL_FUNC(wglGetCurrentContext) \ |
| USE_WGL_FUNC(wglGetCurrentDC) \ |
| USE_WGL_FUNC(wglGetProcAddress) \ |
| USE_WGL_FUNC(wglMakeCurrent) \ |
| USE_WGL_FUNC(wglShareLists) |
| |
| /* OpenGL extensions. */ |
| enum wined3d_gl_extension |
| { |
| WINED3D_GL_EXT_NONE, |
| |
| /* APPLE */ |
| APPLE_CLIENT_STORAGE, |
| APPLE_FENCE, |
| APPLE_FLOAT_PIXELS, |
| APPLE_FLUSH_BUFFER_RANGE, |
| APPLE_YCBCR_422, |
| /* ARB */ |
| ARB_COLOR_BUFFER_FLOAT, |
| ARB_DEPTH_BUFFER_FLOAT, |
| ARB_DEPTH_CLAMP, |
| ARB_DEPTH_TEXTURE, |
| ARB_DRAW_BUFFERS, |
| ARB_DRAW_ELEMENTS_BASE_VERTEX, |
| ARB_FRAGMENT_PROGRAM, |
| ARB_FRAGMENT_SHADER, |
| ARB_FRAMEBUFFER_OBJECT, |
| ARB_GEOMETRY_SHADER4, |
| ARB_HALF_FLOAT_PIXEL, |
| ARB_HALF_FLOAT_VERTEX, |
| ARB_MAP_BUFFER_ALIGNMENT, |
| ARB_MAP_BUFFER_RANGE, |
| ARB_MULTISAMPLE, |
| ARB_MULTITEXTURE, |
| ARB_OCCLUSION_QUERY, |
| ARB_PIXEL_BUFFER_OBJECT, |
| ARB_POINT_PARAMETERS, |
| ARB_POINT_SPRITE, |
| ARB_PROVOKING_VERTEX, |
| ARB_SHADER_OBJECTS, |
| ARB_SHADER_TEXTURE_LOD, |
| ARB_SHADING_LANGUAGE_100, |
| ARB_SHADOW, |
| ARB_SYNC, |
| ARB_TEXTURE_BORDER_CLAMP, |
| ARB_TEXTURE_COMPRESSION, |
| ARB_TEXTURE_COMPRESSION_RGTC, |
| ARB_TEXTURE_CUBE_MAP, |
| ARB_TEXTURE_ENV_ADD, |
| ARB_TEXTURE_ENV_COMBINE, |
| ARB_TEXTURE_ENV_DOT3, |
| ARB_TEXTURE_FLOAT, |
| ARB_TEXTURE_MIRRORED_REPEAT, |
| ARB_TEXTURE_NON_POWER_OF_TWO, |
| ARB_TEXTURE_RECTANGLE, |
| ARB_TEXTURE_RG, |
| ARB_VERTEX_ARRAY_BGRA, |
| ARB_VERTEX_BLEND, |
| ARB_VERTEX_BUFFER_OBJECT, |
| ARB_VERTEX_PROGRAM, |
| ARB_VERTEX_SHADER, |
| /* ATI */ |
| ATI_FRAGMENT_SHADER, |
| ATI_SEPARATE_STENCIL, |
| ATI_TEXTURE_COMPRESSION_3DC, |
| ATI_TEXTURE_ENV_COMBINE3, |
| ATI_TEXTURE_MIRROR_ONCE, |
| /* EXT */ |
| EXT_BLEND_COLOR, |
| EXT_BLEND_EQUATION_SEPARATE, |
| EXT_BLEND_FUNC_SEPARATE, |
| EXT_BLEND_MINMAX, |
| EXT_BLEND_SUBTRACT, |
| EXT_DRAW_BUFFERS2, |
| EXT_DEPTH_BOUNDS_TEST, |
| EXT_FOG_COORD, |
| EXT_FRAMEBUFFER_BLIT, |
| EXT_FRAMEBUFFER_MULTISAMPLE, |
| EXT_FRAMEBUFFER_OBJECT, |
| EXT_GPU_PROGRAM_PARAMETERS, |
| EXT_GPU_SHADER4, |
| EXT_PACKED_DEPTH_STENCIL, |
| EXT_PALETTED_TEXTURE, |
| EXT_POINT_PARAMETERS, |
| EXT_PROVOKING_VERTEX, |
| EXT_SECONDARY_COLOR, |
| EXT_STENCIL_TWO_SIDE, |
| EXT_STENCIL_WRAP, |
| EXT_TEXTURE3D, |
| EXT_TEXTURE_COMPRESSION_RGTC, |
| EXT_TEXTURE_COMPRESSION_S3TC, |
| EXT_TEXTURE_ENV_ADD, |
| EXT_TEXTURE_ENV_COMBINE, |
| EXT_TEXTURE_ENV_DOT3, |
| EXT_TEXTURE_FILTER_ANISOTROPIC, |
| EXT_TEXTURE_LOD_BIAS, |
| EXT_TEXTURE_SRGB, |
| EXT_TEXTURE_SRGB_DECODE, |
| EXT_VERTEX_ARRAY_BGRA, |
| /* NVIDIA */ |
| NV_DEPTH_CLAMP, |
| NV_FENCE, |
| NV_FOG_DISTANCE, |
| NV_FRAGMENT_PROGRAM, |
| NV_FRAGMENT_PROGRAM2, |
| NV_FRAGMENT_PROGRAM_OPTION, |
| NV_HALF_FLOAT, |
| NV_LIGHT_MAX_EXPONENT, |
| NV_POINT_SPRITE, |
| NV_REGISTER_COMBINERS, |
| NV_REGISTER_COMBINERS2, |
| NV_TEXGEN_REFLECTION, |
| NV_TEXTURE_ENV_COMBINE4, |
| NV_TEXTURE_SHADER, |
| NV_TEXTURE_SHADER2, |
| NV_VERTEX_PROGRAM, |
| NV_VERTEX_PROGRAM1_1, |
| NV_VERTEX_PROGRAM2, |
| NV_VERTEX_PROGRAM2_OPTION, |
| NV_VERTEX_PROGRAM3, |
| /* SGI */ |
| SGIS_GENERATE_MIPMAP, |
| /* WGL extensions */ |
| WGL_ARB_PIXEL_FORMAT, |
| WGL_EXT_SWAP_CONTROL, |
| WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, |
| /* Internally used */ |
| WINED3D_GL_NORMALIZED_TEXRECT, |
| WINED3D_GL_VERSION_2_0, |
| |
| WINED3D_GL_EXT_COUNT, |
| }; |
| |
| /* GL_APPLE_client_storage */ |
| #ifndef GL_APPLE_client_storage |
| #define GL_APPLE_client_storage 1 |
| #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2 |
| #endif |
| |
| /* GL_APPLE_fence */ |
| #ifndef GL_APPLE_fence |
| #define GL_APPLE_fence 1 |
| #define GL_DRAW_PIXELS_APPLE 0x8a0a |
| #define GL_FENCE_APPLE 0x8a0b |
| #endif |
| |
| /* GL_APPLE_float_pixels */ |
| #ifndef GL_APPLE_float_pixels |
| #define GL_APPLE_float_pixels 1 |
| #define GL_HALF_APPLE 0x140b |
| #define GL_COLOR_FLOAT_APPLE 0x8a0f |
| #define GL_RGBA_FLOAT32_APPLE 0x8814 |
| #define GL_RGB_FLOAT32_APPLE 0x8815 |
| #define GL_ALPHA_FLOAT32_APPLE 0x8816 |
| #define GL_INTENSITY_FLOAT32_APPLE 0x8817 |
| #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 |
| #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 |
| #define GL_RGBA_FLOAT16_APPLE 0x881a |
| #define GL_RGB_FLOAT16_APPLE 0x881b |
| #define GL_ALPHA_FLOAT16_APPLE 0x881c |
| #define GL_INTENSITY_FLOAT16_APPLE 0x881d |
| #define GL_LUMINANCE_FLOAT16_APPLE 0x881e |
| #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f |
| #endif |
| |
| /* GL_APPLE_flush_buffer_range */ |
| #ifndef GL_APPLE_flush_buffer_range |
| #define GL_APPLE_flush_buffer_range 1 |
| #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12 |
| #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13 |
| #endif |
| |
| /* GL_APPLE_ycbcr_422 */ |
| #ifndef GL_APPLE_ycbcr_422 |
| #define GL_APPLE_ycbcr_422 1 |
| #define GL_YCBCR_422_APPLE 0x85b9 |
| #define UNSIGNED_SHORT_8_8_APPLE 0x85ba |
| #define UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb |
| #endif |
| |
| /* GL_ARB_color_buffer_float */ |
| #ifndef GL_ARB_color_buffer_float |
| #define GL_ARB_color_buffer_float 1 |
| #define GL_RGBA_FLOAT_MODE_ARB 0x8820 |
| #define GL_CLAMP_VERTEX_COLOR_ARB 0x891a |
| #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b |
| #define GL_CLAMP_READ_COLOR_ARB 0x891c |
| #define GL_FIXED_ONLY_ARB 0x891d |
| #endif |
| |
| /* GL_ARB_depth_buffer_float */ |
| #ifndef GL_ARB_depth_buffer_float |
| #define GL_ARB_depth_buffer_float 1 |
| #define GL_DEPTH_COMPONENT32F 0x8cac |
| #define GL_DEPTH32F_STENCIL8 0x8cad |
| #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad |
| #endif |
| |
| /* GL_ARB_depth_clamp */ |
| #ifndef GL_ARB_depth_clamp |
| #define GL_ARB_depth_clamp 1 |
| #define GL_DEPTH_CLAMP 0x864f |
| #endif |
| |
| /* GL_ARB_depth_texture */ |
| #ifndef GL_ARB_depth_texture |
| #define GL_ARB_depth_texture 1 |
| #define GL_DEPTH_COMPONENT16_ARB 0x81a5 |
| #define GL_DEPTH_COMPONENT24_ARB 0x81a6 |
| #define GL_DEPTH_COMPONENT32_ARB 0x81a7 |
| #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a |
| #define GL_DEPTH_TEXTURE_MODE_ARB 0x884b |
| #endif |
| |
| /* GL_ARB_draw_buffers */ |
| #ifndef GL_ARB_draw_buffers |
| #define GL_ARB_draw_buffers 1 |
| #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 |
| #define GL_DRAW_BUFFER0_ARB 0x8825 |
| #define GL_DRAW_BUFFER1_ARB 0x8826 |
| #define GL_DRAW_BUFFER2_ARB 0x8827 |
| #define GL_DRAW_BUFFER3_ARB 0x8828 |
| #define GL_DRAW_BUFFER4_ARB 0x8829 |
| #define GL_DRAW_BUFFER5_ARB 0x882a |
| #define GL_DRAW_BUFFER6_ARB 0x882b |
| #define GL_DRAW_BUFFER7_ARB 0x882c |
| #define GL_DRAW_BUFFER8_ARB 0x882d |
| #define GL_DRAW_BUFFER9_ARB 0x882e |
| #define GL_DRAW_BUFFER10_ARB 0x882f |
| #define GL_DRAW_BUFFER11_ARB 0x8830 |
| #define GL_DRAW_BUFFER12_ARB 0x8831 |
| #define GL_DRAW_BUFFER13_ARB 0x8832 |
| #define GL_DRAW_BUFFER14_ARB 0x8833 |
| #define GL_DRAW_BUFFER15_ARB 0x8834 |
| #endif |
| |
| /* GL_ARB_draw_elements_base_vertex */ |
| #ifndef GL_ARB_draw_elements_base_vertex |
| #define GL_ARB_draw_elements_base_vertex 1 |
| #endif |
| |
| /* GL_ARB_fragment_program */ |
| #ifndef GL_ARB_fragment_program |
| #define GL_ARB_fragment_program 1 |
| #define GL_FRAGMENT_PROGRAM_ARB 0x8804 |
| #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 |
| #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 |
| #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 |
| #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 |
| #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 |
| #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a |
| #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b |
| #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c |
| #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d |
| #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e |
| #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f |
| #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 |
| #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
| #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
| /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ |
| #endif |
| |
| /* GL_ARB_fragment_shader */ |
| #ifndef GL_ARB_fragment_shader |
| #define GL_ARB_fragment_shader 1 |
| #define GL_FRAGMENT_SHADER_ARB 0x8b30 |
| #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49 |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b |
| #endif |
| |
| /* GL_ARB_framebuffer_object */ |
| #ifndef GL_ARB_framebuffer_object |
| #define GL_ARB_framebuffer_object 1 |
| #define GL_FRAMEBUFFER 0x8d40 |
| #define GL_READ_FRAMEBUFFER 0x8ca8 |
| #define GL_DRAW_FRAMEBUFFER 0x8ca9 |
| #define GL_RENDERBUFFER 0x8d41 |
| #define GL_STENCIL_INDEX1 0x8d46 |
| #define GL_STENCIL_INDEX4 0x8d47 |
| #define GL_STENCIL_INDEX8 0x8d48 |
| #define GL_STENCIL_INDEX16 0x8d49 |
| #define GL_RENDERBUFFER_WIDTH 0x8d42 |
| #define GL_RENDERBUFFER_HEIGHT 0x8d43 |
| #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44 |
| #define GL_RENDERBUFFER_RED_SIZE 0x8d50 |
| #define GL_RENDERBUFFER_GREEN_SIZE 0x8d51 |
| #define GL_RENDERBUFFER_BLUE_SIZE 0x8d52 |
| #define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53 |
| #define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54 |
| #define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55 |
| #define GL_RENDERBUFFER_SAMPLES 0x8cab |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4 |
| #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
| #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
| #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
| #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
| #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
| #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
| #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
| #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
| #define GL_SRGB 0x8c40 |
| #define GL_UNSIGNED_NORMALIZED 0x8c17 |
| #define GL_FRAMEBUFFER_DEFAULT 0x8218 |
| #define GL_INDEX 0x8222 |
| #define GL_COLOR_ATTACHMENT0 0x8ce0 |
| #define GL_COLOR_ATTACHMENT1 0x8ce1 |
| #define GL_COLOR_ATTACHMENT2 0x8ce2 |
| #define GL_COLOR_ATTACHMENT3 0x8ce3 |
| #define GL_COLOR_ATTACHMENT4 0x8ce4 |
| #define GL_COLOR_ATTACHMENT5 0x8ce5 |
| #define GL_COLOR_ATTACHMENT6 0x8ce6 |
| #define GL_COLOR_ATTACHMENT7 0x8ce7 |
| #define GL_COLOR_ATTACHMENT8 0x8ce8 |
| #define GL_COLOR_ATTACHMENT9 0x8ce9 |
| #define GL_COLOR_ATTACHMENT10 0x8cea |
| #define GL_COLOR_ATTACHMENT11 0x8ceb |
| #define GL_COLOR_ATTACHMENT12 0x8cec |
| #define GL_COLOR_ATTACHMENT13 0x8ced |
| #define GL_COLOR_ATTACHMENT14 0x8cee |
| #define GL_COLOR_ATTACHMENT15 0x8cef |
| #define GL_DEPTH_ATTACHMENT 0x8d00 |
| #define GL_STENCIL_ATTACHMENT 0x8d20 |
| #define GL_DEPTH_STENCIL_ATTACHMENT 0x821a |
| #define GL_MAX_SAMPLES 0x8d57 |
| #define GL_FRAMEBUFFER_COMPLETE 0x8cd5 |
| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7 |
| #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb |
| #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc |
| #define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56 |
| #define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
| #define GL_FRAMEBUFFER_BINDING 0x8ca6 |
| #define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6 |
| #define GL_READ_FRAMEBUFFER_BINDING 0x8caa |
| #define GL_RENDERBUFFER_BINDING 0x8ca7 |
| #define GL_MAX_COLOR_ATTACHMENTS 0x8cdf |
| #define GL_MAX_RENDERBUFFER_SIZE 0x84e8 |
| #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| #define GL_DEPTH_STENCIL 0x84f9 |
| #define GL_UNSIGNED_INT_24_8 0x84fa |
| #define GL_DEPTH24_STENCIL8 0x88f0 |
| #define GL_TEXTURE_STENCIL_SIZE 0x88f1 |
| #endif |
| |
| /* GL_ARB_geometry_shader4 */ |
| #ifndef GL_ARB_geometry_shader4 |
| #define GL_ARB_geometry_shader4 1 |
| #define GL_GEOMETRY_SHADER_ARB 0x8dd9 |
| #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda |
| #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb |
| #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc |
| #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29 |
| #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd |
| #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde |
| #define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b |
| #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf |
| #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0 |
| #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1 |
| #define GL_LINES_ADJACENCY_ARB 0x000a |
| #define GL_LINE_STRIP_ADJACENCY_ARB 0x000b |
| #define GL_TRIANGLES_ADJACENCY_ARB 0x000c |
| #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d |
| #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8 |
| #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9 |
| #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4 |
| #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 |
| #endif |
| |
| /* GL_ARB_half_float_pixel */ |
| #ifndef GL_ARB_half_float_pixel |
| #define GL_ARB_half_float_pixel 1 |
| #define GL_HALF_FLOAT_ARB 0x140b |
| #endif |
| |
| /* GL_ARB_half_float_vertex */ |
| #ifndef GL_ARB_half_float_vertex |
| #define GL_ARB_half_float_vertex 1 |
| /* No _ARB, see extension spec */ |
| #define GL_HALF_FLOAT 0x140b |
| #endif |
| |
| /* GL_ARB_map_buffer_alignment */ |
| #ifndef GL_ARB_map_buffer_alignment |
| #define GL_ARB_map_buffer_alignment 1 |
| #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90bc |
| #endif |
| |
| /* GL_ARB_map_buffer_range */ |
| #ifndef GL_ARB_map_buffer_range |
| #define GL_ARB_map_buffer_range 1 |
| #define GL_MAP_READ_BIT 0x0001 |
| #define GL_MAP_WRITE_BIT 0x0002 |
| #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
| #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
| #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
| #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
| #endif |
| |
| /* GL_ARB_multisample */ |
| #ifndef GL_ARB_multisample |
| #define GL_ARB_multisample 1 |
| #define GL_MULTISAMPLE_ARB 0x809d |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e |
| #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f |
| #define GL_SAMPLE_COVERAGE_ARB 0x80a0 |
| #define GL_SAMPLE_BUFFERS_ARB 0x80a8 |
| #define GL_SAMPLES_ARB 0x80a9 |
| #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa |
| #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab |
| #define GL_MULTISAMPLE_BIT_ARB 0x20000000 |
| #endif |
| |
| /* GL_ARB_multitexture */ |
| #ifndef GL_ARB_multitexture |
| #define GL_ARB_multitexture 1 |
| #define GL_TEXTURE0_ARB 0x84c0 |
| #define GL_TEXTURE1_ARB 0x84c1 |
| #define GL_TEXTURE2_ARB 0x84c2 |
| #define GL_TEXTURE3_ARB 0x84c3 |
| #define GL_TEXTURE4_ARB 0x84c4 |
| #define GL_TEXTURE5_ARB 0x84c5 |
| #define GL_TEXTURE6_ARB 0x84c6 |
| #define GL_TEXTURE7_ARB 0x84c7 |
| #define GL_TEXTURE8_ARB 0x84c8 |
| #define GL_TEXTURE9_ARB 0x84c9 |
| #define GL_TEXTURE10_ARB 0x84ca |
| #define GL_TEXTURE11_ARB 0x84cb |
| #define GL_TEXTURE12_ARB 0x84cc |
| #define GL_TEXTURE13_ARB 0x84cd |
| #define GL_TEXTURE14_ARB 0x84ce |
| #define GL_TEXTURE15_ARB 0x84cf |
| #define GL_TEXTURE16_ARB 0x84d0 |
| #define GL_TEXTURE17_ARB 0x84d1 |
| #define GL_TEXTURE18_ARB 0x84d2 |
| #define GL_TEXTURE19_ARB 0x84d3 |
| #define GL_TEXTURE20_ARB 0x84d4 |
| #define GL_TEXTURE21_ARB 0x84d5 |
| #define GL_TEXTURE22_ARB 0x84d6 |
| #define GL_TEXTURE23_ARB 0x84d7 |
| #define GL_TEXTURE24_ARB 0x84d8 |
| #define GL_TEXTURE25_ARB 0x84d9 |
| #define GL_TEXTURE26_ARB 0x84da |
| #define GL_TEXTURE27_ARB 0x84db |
| #define GL_TEXTURE28_ARB 0x84dc |
| #define GL_TEXTURE29_ARB 0x84dd |
| #define GL_TEXTURE30_ARB 0x84de |
| #define GL_TEXTURE31_ARB 0x84df |
| #define GL_ACTIVE_TEXTURE_ARB 0x84e0 |
| #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1 |
| #define GL_MAX_TEXTURE_UNITS_ARB 0x84e2 |
| #endif |
| |
| /* GL_ARB_occlusion_query */ |
| #ifndef GL_ARB_occlusion_query |
| #define GL_ARB_occlusion_query 1 |
| #define GL_SAMPLES_PASSED_ARB 0x8914 |
| #define GL_QUERY_COUNTER_BITS_ARB 0x8864 |
| #define GL_CURRENT_QUERY_ARB 0x8865 |
| #define GL_QUERY_RESULT_ARB 0x8866 |
| #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 |
| #endif |
| |
| /* GL_ARB_pixel_buffer_object */ |
| #ifndef GL_ARB_pixel_buffer_object |
| #define GL_ARB_pixel_buffer_object 1 |
| #define GL_PIXEL_PACK_BUFFER_ARB 0x88eb |
| #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec |
| #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed |
| #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef |
| #endif |
| |
| /* GL_ARB_point_parameters */ |
| #ifndef GL_ARB_point_parameters |
| #define GL_ARB_point_parameters 1 |
| #define GL_POINT_SIZE_MIN_ARB 0x8126 |
| #define GL_POINT_SIZE_MAX_ARB 0x8127 |
| #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 |
| #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 |
| #endif |
| |
| /* GL_ARB_point_sprite */ |
| #ifndef GL_ARB_point_sprite |
| #define GL_ARB_point_sprite 1 |
| #define GL_POINT_SPRITE_ARB 0x8861 |
| #define GL_COORD_REPLACE_ARB 0x8862 |
| #endif |
| |
| /* GL_ARB_provoking_vertex */ |
| #ifndef GL_ARB_provoking_vertex |
| #define GL_ARB_provoking_vertex 1 |
| #define GL_FIRST_VERTEX_CONVENTION 0x8e4d |
| #define GL_LAST_VERTEX_CONVENTION 0x8e4e |
| #define GL_PROVOKING_VERTEX 0x8e4f |
| #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c |
| #endif |
| |
| /* GL_ARB_shader_objects */ |
| #ifndef GL_ARB_shader_objects |
| #define GL_ARB_shader_objects 1 |
| typedef char GLcharARB; |
| typedef unsigned int GLhandleARB; |
| #define GL_PROGRAM_OBJECT_ARB 0x8b40 |
| #define GL_OBJECT_TYPE_ARB 0x8b4e |
| #define GL_OBJECT_SUBTYPE_ARB 0x8b4f |
| #define GL_OBJECT_DELETE_STATUS_ARB 0x8b80 |
| #define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81 |
| #define GL_OBJECT_LINK_STATUS_ARB 0x8b82 |
| #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83 |
| #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84 |
| #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85 |
| #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86 |
| #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87 |
| #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88 |
| #define GL_SHADER_OBJECT_ARB 0x8b48 |
| #define GL_FLOAT_VEC2_ARB 0x8b50 |
| #define GL_FLOAT_VEC3_ARB 0x8b51 |
| #define GL_FLOAT_VEC4_ARB 0x8b52 |
| #define GL_INT_VEC2_ARB 0x8b53 |
| #define GL_INT_VEC3_ARB 0x8b54 |
| #define GL_INT_VEC4_ARB 0x8b55 |
| #define GL_BOOL_ARB 0x8b56 |
| #define GL_BOOL_VEC2_ARB 0x8b57 |
| #define GL_BOOL_VEC3_ARB 0x8b58 |
| #define GL_BOOL_VEC4_ARB 0x8b59 |
| #define GL_FLOAT_MAT2_ARB 0x8b5a |
| #define GL_FLOAT_MAT3_ARB 0x8b5b |
| #define GL_FLOAT_MAT4_ARB 0x8b5c |
| #define GL_SAMPLER_1D_ARB 0x8b5d |
| #define GL_SAMPLER_2D_ARB 0x8b5e |
| #define GL_SAMPLER_3D_ARB 0x8b5f |
| #define GL_SAMPLER_CUBE_ARB 0x8b60 |
| #define GL_SAMPLER_1D_SHADOW_ARB 0x8b61 |
| #define GL_SAMPLER_2D_SHADOW_ARB 0x8b62 |
| #define GL_SAMPLER_2D_RECT_ARB 0x8b63 |
| #define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8b64 |
| #endif |
| |
| /* GL_ARB_shading_language_100 */ |
| #ifndef GL_ARB_shading_language_100 |
| #define GL_ARB_shading_language_100 1 |
| #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c |
| #endif |
| |
| /* GL_ARB_shadow */ |
| #ifndef GL_ARB_shadow |
| #define GL_ARB_shadow 1 |
| #define GL_TEXTURE_COMPARE_MODE_ARB 0x884c |
| #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884d |
| #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884e |
| #endif |
| |
| /* GL_ARB_sync */ |
| #ifndef GL_ARB_sync |
| #define GL_ARB_sync 1 |
| #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
| #define GL_OBJECT_TYPE 0x9112 |
| #define GL_SYNC_CONDITION 0x9113 |
| #define GL_SYNC_STATUS 0x9114 |
| #define GL_SYNC_FLAGS 0x9115 |
| #define GL_SYNC_FENCE 0x9116 |
| #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
| #define GL_UNSIGNALED 0x9118 |
| #define GL_SIGNALED 0x9119 |
| #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
| #define GL_TIMEOUT_IGNORED 0xffffffffffffffffULL |
| #define GL_ALREADY_SIGNALED 0x911a |
| #define GL_TIMEOUT_EXPIRED 0x911b |
| #define GL_CONDITION_SATISFIED 0x911c |
| #define GL_WAIT_FAILED 0x911d |
| #endif |
| |
| /* GL_ARB_texture_border_clamp */ |
| #ifndef GL_ARB_texture_border_clamp |
| #define GL_ARB_texture_border_clamp 1 |
| #define GL_CLAMP_TO_BORDER_ARB 0x812d |
| #endif |
| |
| /* GL_ARB_texture_compression_rgtc */ |
| #ifndef GL_ARB_texture_compression_rgtc |
| #define GL_ARB_texture_compression_rgtc 1 |
| #define GL_COMPRESSED_RED_RGTC1 0x8dbb |
| #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8dbc |
| #define GL_COMPRESSED_RED_GREEN_RGTC2 0x8dbd |
| #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8dbe |
| #endif |
| |
| /* GL_ARB_texture_cube_map */ |
| #ifndef GL_ARB_texture_cube_map |
| #define GL_ARB_texture_cube_map 1 |
| #define GL_NORMAL_MAP_ARB 0x8511 |
| #define GL_REFLECTION_MAP_ARB 0x8512 |
| #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 |
| #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a |
| #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b |
| #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c |
| #endif |
| |
| /* GL_ARB_texture_env_dot3 */ |
| #ifndef GL_ARB_texture_env_dot3 |
| #define GL_ARB_texture_env_dot3 1 |
| #define GL_DOT3_RGB_ARB 0x86ae |
| #define GL_DOT3_RGBA_ARB 0x86af |
| #endif |
| |
| /* GL_ARB_texture_float */ |
| #ifndef GL_ARB_texture_float |
| #define GL_ARB_texture_float 1 |
| #define GL_RGBA32F_ARB 0x8814 |
| #define GL_RGB32F_ARB 0x8815 |
| #define GL_RGBA16F_ARB 0x881a |
| #define GL_RGB16F_ARB 0x881b |
| #endif |
| |
| /* GL_ARB_texture_mirrored_repeat */ |
| #ifndef GL_ARB_texture_mirrored_repeat |
| #define GL_ARB_texture_mirrored_repeat 1 |
| #define GL_MIRRORED_REPEAT_ARB 0x8370 |
| #endif |
| |
| /* GL_ARB_texture_rectangle */ |
| #ifndef GL_ARB_texture_rectangle |
| #define GL_ARB_texture_rectangle 1 |
| #define GL_TEXTURE_RECTANGLE_ARB 0x84f5 |
| #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6 |
| #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7 |
| #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8 |
| #define GL_SAMPLER_2D_RECT_ARB 0x8b63 |
| #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64 |
| #endif |
| |
| /* GL_ARB_texture_rg */ |
| #ifndef GL_ARB_texture_rg |
| #define GL_ARB_texture_rg 1 |
| #define GL_RG 0x8227 |
| #define GL_RG_INTEGER 0x8228 |
| #define GL_R8 0x8229 |
| #define GL_R16 0x822a |
| #define GL_RG8 0x822b |
| #define GL_RG16 0x822c |
| #define GL_R16F 0x822d |
| #define GL_R32F 0x822e |
| #define GL_RG16F 0x822f |
| #define GL_RG32F 0x8230 |
| #define GL_R8I 0x8231 |
| #define GL_R8UI 0x8232 |
| #define GL_R16I 0x8233 |
| #define GL_R16UI 0x8234 |
| #define GL_R32I 0x8235 |
| #define GL_R32UI 0x8236 |
| #define GL_RG8I 0x8237 |
| #define GL_RG8UI 0x8238 |
| #define GL_RG16I 0x8239 |
| #define GL_RG16UI 0x823a |
| #define GL_RG32I 0x823b |
| #define GL_RG32UI 0x823c |
| #endif |
| |
| /* GL_ARB_vertex_blend */ |
| #ifndef GL_ARB_vertex_blend |
| #define GL_ARB_vertex_blend 1 |
| #define GL_MAX_VERTEX_UNITS_ARB 0x86a4 |
| #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5 |
| #define GL_WEIGHT_SUM_UNITY_ARB 0x86a6 |
| #define GL_VERTEX_BLEND_ARB 0x86a7 |
| #define GL_CURRENT_WEIGHT_ARB 0x86a8 |
| #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9 |
| #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa |
| #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab |
| #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac |
| #define GL_WEIGHT_ARRAY_ARB 0x86ad |
| #define GL_MODELVIEW0_ARB 0x1700 |
| #define GL_MODELVIEW1_ARB 0x850a |
| #define GL_MODELVIEW2_ARB 0x8722 |
| #define GL_MODELVIEW3_ARB 0x8723 |
| #define GL_MODELVIEW4_ARB 0x8724 |
| #define GL_MODELVIEW5_ARB 0x8725 |
| #define GL_MODELVIEW6_ARB 0x8726 |
| #define GL_MODELVIEW7_ARB 0x8727 |
| #define GL_MODELVIEW8_ARB 0x8728 |
| #define GL_MODELVIEW9_ARB 0x8729 |
| #define GL_MODELVIEW10_ARB 0x872a |
| #define GL_MODELVIEW11_ARB 0x872b |
| #define GL_MODELVIEW12_ARB 0x872c |
| #define GL_MODELVIEW13_ARB 0x872d |
| #define GL_MODELVIEW14_ARB 0x872e |
| #define GL_MODELVIEW15_ARB 0x872f |
| #define GL_MODELVIEW16_ARB 0x8730 |
| #define GL_MODELVIEW17_ARB 0x8731 |
| #define GL_MODELVIEW18_ARB 0x8732 |
| #define GL_MODELVIEW19_ARB 0x8733 |
| #define GL_MODELVIEW20_ARB 0x8734 |
| #define GL_MODELVIEW21_ARB 0x8735 |
| #define GL_MODELVIEW22_ARB 0x8736 |
| #define GL_MODELVIEW23_ARB 0x8737 |
| #define GL_MODELVIEW24_ARB 0x8738 |
| #define GL_MODELVIEW25_ARB 0x8739 |
| #define GL_MODELVIEW26_ARB 0x873a |
| #define GL_MODELVIEW27_ARB 0x873b |
| #define GL_MODELVIEW28_ARB 0x873c |
| #define GL_MODELVIEW29_ARB 0x873d |
| #define GL_MODELVIEW30_ARB 0x873e |
| #define GL_MODELVIEW31_ARB 0x873f |
| #endif |
| |
| /* GL_ARB_vertex_buffer_object */ |
| #ifndef GL_ARB_vertex_buffer_object |
| #define GL_ARB_vertex_buffer_object 1 |
| #define GL_BUFFER_SIZE_ARB 0x8764 |
| #define GL_BUFFER_USAGE_ARB 0x8765 |
| #define GL_ARRAY_BUFFER_ARB 0x8892 |
| #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 |
| #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 |
| #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 |
| #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 |
| #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 |
| #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 |
| #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a |
| #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b |
| #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c |
| #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d |
| #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e |
| #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f |
| #define GL_READ_ONLY_ARB 0x88b8 |
| #define GL_WRITE_ONLY_ARB 0x88b9 |
| #define GL_READ_WRITE_ARB 0x88ba |
| #define GL_BUFFER_ACCESS_ARB 0x88bb |
| #define GL_BUFFER_MAPPED_ARB 0x88bc |
| #define GL_BUFFER_MAP_POINTER_ARB 0x88bd |
| #define GL_STREAM_DRAW_ARB 0x88e0 |
| #define GL_STREAM_READ_ARB 0x88e1 |
| #define GL_STREAM_COPY_ARB 0x88e2 |
| #define GL_STATIC_DRAW_ARB 0x88e4 |
| #define GL_STATIC_READ_ARB 0x88e5 |
| #define GL_STATIC_COPY_ARB 0x88e6 |
| #define GL_DYNAMIC_DRAW_ARB 0x88e8 |
| #define GL_DYNAMIC_READ_ARB 0x88e9 |
| #define GL_DYNAMIC_COPY_ARB 0x88ea |
| #endif |
| |
| /* GL_ARB_vertex_program */ |
| #ifndef GL_ARB_vertex_program |
| #define GL_ARB_vertex_program 1 |
| #define GL_VERTEX_PROGRAM_ARB 0x8620 |
| #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 |
| #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 |
| #define GL_COLOR_SUM_ARB 0x8458 |
| #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 |
| #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 |
| #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 |
| #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 |
| #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 |
| #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a |
| #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 |
| #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 |
| #define GL_PROGRAM_LENGTH_ARB 0x8627 |
| #define GL_PROGRAM_FORMAT_ARB 0x8876 |
| #define GL_PROGRAM_BINDING_ARB 0x8677 |
| #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0 |
| #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1 |
| #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2 |
| #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3 |
| #define GL_PROGRAM_TEMPORARIES_ARB 0x88a4 |
| #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5 |
| #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6 |
| #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7 |
| #define GL_PROGRAM_PARAMETERS_ARB 0x88a8 |
| #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9 |
| #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa |
| #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab |
| #define GL_PROGRAM_ATTRIBS_ARB 0x88ac |
| #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad |
| #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae |
| #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af |
| #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0 |
| #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1 |
| #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2 |
| #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3 |
| #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4 |
| #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5 |
| #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6 |
| #define GL_PROGRAM_STRING_ARB 0x8628 |
| #define GL_PROGRAM_ERROR_POSITION_ARB 0x864b |
| #define GL_CURRENT_MATRIX_ARB 0x8641 |
| #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7 |
| #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 |
| #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 |
| #define GL_MAX_PROGRAM_MATRICES_ARB 0x862f |
| #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e |
| #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 |
| #define GL_MATRIX0_ARB 0x88c0 |
| #define GL_MATRIX1_ARB 0x88c1 |
| #define GL_MATRIX2_ARB 0x88c2 |
| #define GL_MATRIX3_ARB 0x88c3 |
| #define GL_MATRIX4_ARB 0x88c4 |
| #define GL_MATRIX5_ARB 0x88c5 |
| #define GL_MATRIX6_ARB 0x88c6 |
| #define GL_MATRIX7_ARB 0x88c7 |
| #define GL_MATRIX8_ARB 0x88c8 |
| #define GL_MATRIX9_ARB 0x88c9 |
| #define GL_MATRIX10_ARB 0x88ca |
| #define GL_MATRIX11_ARB 0x88cb |
| #define GL_MATRIX12_ARB 0x88cc |
| #define GL_MATRIX13_ARB 0x88cd |
| #define GL_MATRIX14_ARB 0x88ce |
| #define GL_MATRIX15_ARB 0x88cf |
| #define GL_MATRIX16_ARB 0x88d0 |
| #define GL_MATRIX17_ARB 0x88d1 |
| #define GL_MATRIX18_ARB 0x88d2 |
| #define GL_MATRIX19_ARB 0x88d3 |
| #define GL_MATRIX20_ARB 0x88d4 |
| #define GL_MATRIX21_ARB 0x88d5 |
| #define GL_MATRIX22_ARB 0x88d6 |
| #define GL_MATRIX23_ARB 0x88d7 |
| #define GL_MATRIX24_ARB 0x88d8 |
| #define GL_MATRIX25_ARB 0x88d9 |
| #define GL_MATRIX26_ARB 0x88da |
| #define GL_MATRIX27_ARB 0x88db |
| #define GL_MATRIX28_ARB 0x88dc |
| #define GL_MATRIX29_ARB 0x88dd |
| #define GL_MATRIX30_ARB 0x88de |
| #define GL_MATRIX31_ARB 0x88df |
| #endif |
| |
| /* GL_ARB_vertex_shader */ |
| #ifndef GL_ARB_vertex_shader |
| #define GL_ARB_vertex_shader 1 |
| #define GL_VERTEX_SHADER_ARB 0x8b31 |
| #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a |
| #define GL_MAX_VARYING_FLOATS_ARB 0x8b4b |
| #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c |
| #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d |
| #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89 |
| #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a |
| #endif |
| |
| /* GL_ATI_fragment_shader */ |
| #ifndef GL_ATI_fragment_shader |
| #define GL_ATI_fragment_shader 1 |
| #define GL_FRAGMENT_SHADER_ATI 0x8920 |
| #define GL_REG_0_ATI 0x8921 |
| #define GL_REG_1_ATI 0x8922 |
| #define GL_REG_2_ATI 0x8923 |
| #define GL_REG_3_ATI 0x8924 |
| #define GL_REG_4_ATI 0x8925 |
| #define GL_REG_5_ATI 0x8926 |
| #define GL_CON_0_ATI 0x8941 |
| #define GL_CON_1_ATI 0x8942 |
| #define GL_CON_2_ATI 0x8943 |
| #define GL_CON_3_ATI 0x8944 |
| #define GL_CON_4_ATI 0x8945 |
| #define GL_CON_5_ATI 0x8946 |
| #define GL_CON_6_ATI 0x8947 |
| #define GL_CON_7_ATI 0x8948 |
| #define GL_MOV_ATI 0x8961 |
| #define GL_ADD_ATI 0x8963 |
| #define GL_MUL_ATI 0x8964 |
| #define GL_SUB_ATI 0x8965 |
| #define GL_DOT3_ATI 0x8966 |
| #define GL_DOT4_ATI 0x8967 |
| #define GL_MAD_ATI 0x8968 |
| #define GL_LERP_ATI 0x8969 |
| #define GL_CND_ATI 0x896a |
| #define GL_CND0_ATI 0x896b |
| #define GL_DOT2_ADD_ATI 0x896c |
| #define GL_SECONDARY_INTERPOLATOR_ATI 0x896d |
| #define GL_SWIZZLE_STR_ATI 0x8976 |
| #define GL_SWIZZLE_STQ_ATI 0x8977 |
| #define GL_SWIZZLE_STR_DR_ATI 0x8978 |
| #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 |
| #define GL_RED_BIT_ATI 0x00000001 |
| #define GL_GREEN_BIT_ATI 0x00000002 |
| #define GL_BLUE_BIT_ATI 0x00000004 |
| #define GL_2X_BIT_ATI 0x00000001 |
| #define GL_4X_BIT_ATI 0x00000002 |
| #define GL_8X_BIT_ATI 0x00000004 |
| #define GL_HALF_BIT_ATI 0x00000008 |
| #define GL_QUARTER_BIT_ATI 0x00000010 |
| #define GL_EIGHTH_BIT_ATI 0x00000020 |
| #define GL_SATURATE_BIT_ATI 0x00000040 |
| #define GL_COMP_BIT_ATI 0x00000002 |
| #define GL_NEGATE_BIT_ATI 0x00000004 |
| #define GL_BIAS_BIT_ATI 0x00000008 |
| #endif |
| |
| /* GL_ATI_separate_stencil */ |
| #ifndef GL_ATI_separate_stencil |
| #define GL_ATI_separate_stencil 1 |
| #define GL_STENCIL_BACK_FUNC_ATI 0x8800 |
| #define GL_STENCIL_BACK_FAIL_ATI 0x8801 |
| #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 |
| #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 |
| #endif |
| |
| /* GL_ATI_texture_compression_3dc */ |
| #ifndef GL_ATI_texture_compression_3dc |
| #define GL_ATI_texture_compression_3dc 1 |
| #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 |
| #endif |
| |
| /* GL_ATI_texture_env_combine3 */ |
| #ifndef GL_ATI_texture_env_combine3 |
| #define GL_ATI_texture_env_combine3 1 |
| #define GL_MODULATE_ADD_ATI 0x8744 |
| #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 |
| #define GL_MODULATE_SUBTRACT_ATI 0x8746 |
| /* #define ONE */ |
| /* #define ZERO */ |
| #endif |
| |
| /* GL_ATI_texture_mirror_once */ |
| #ifndef GL_ATI_texture_mirror_once |
| #define GL_ATI_texture_mirror_once 1 |
| #define GL_MIRROR_CLAMP_ATI 0x8742 |
| #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 |
| #endif |
| |
| /* GL_EXT_blend_color */ |
| #ifndef GL_EXT_blend_color |
| #define GL_EXT_blend_color 1 |
| #define GL_CONSTANT_COLOR_EXT 0x8001 |
| #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 |
| #define GL_CONSTANT_ALPHA_EXT 0x8003 |
| #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 |
| #define GL_BLEND_COLOR_EXT 0x8005 |
| #endif |
| |
| /* GL_EXT_blend_func_separate */ |
| #ifndef GL_EXT_blend_func_separate |
| #define GL_EXT_blend_func_separate 1 |
| #define GL_BLEND_DST_RGB_EXT 0x80c8 |
| #define GL_BLEND_SRC_RGB_EXT 0x80c9 |
| #define GL_BLEND_DST_ALPHA_EXT 0x80ca |
| #define GL_BLEND_SRC_ALPHA_EXT 0x80cb |
| #endif |
| |
| /* GL_EXT_blend_minmax */ |
| #ifndef GL_EXT_blend_minmax |
| #define GL_EXT_blend_minmax 1 |
| #define GL_FUNC_ADD_EXT 0x8006 |
| #define GL_MIN_EXT 0x8007 |
| #define GL_MAX_EXT 0x8008 |
| #define GL_BLEND_EQUATION_EXT 0x8009 |
| #endif |
| |
| /* GL_EXT_blend_subtract */ |
| #ifndef GL_EXT_blend_subtract |
| #define GL_EXT_blend_subtract 1 |
| #define GL_FUNC_SUBTRACT_EXT 0x800a |
| #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800b |
| #endif |
| |
| /* GL_EXT_depth_bounds_test */ |
| #ifndef GL_EXT_depth_bounds_test |
| #define GL_EXT_depth_bounds_test 1 |
| #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 |
| #define GL_DEPTH_BOUNDS_EXT 0x8891 |
| #endif |
| |
| /* GL_EXT_fog_coord */ |
| #ifndef GL_EXT_fog_coord |
| #define GL_EXT_fog_coord 1 |
| #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 |
| #define GL_FOG_COORDINATE_EXT 0x8451 |
| #define GL_FRAGMENT_DEPTH_EXT 0x8452 |
| #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 |
| #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 |
| #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 |
| #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 |
| #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 |
| #endif |
| |
| /* GL_EXT_framebuffer_blit */ |
| #ifndef GL_EXT_framebuffer_blit |
| #define GL_EXT_framebuffer_blit 1 |
| #define GL_READ_FRAMEBUFFER_EXT 0x8ca8 |
| #define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9 |
| #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6 |
| #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa |
| #endif |
| |
| /* GL_EXT_framebuffer_multisample */ |
| #ifndef GL_EXT_framebuffer_multisample |
| #define GL_EXT_framebuffer_multisample 1 |
| #define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56 |
| #define GL_MAX_SAMPLES_EXT 0x8d57 |
| #endif |
| |
| /* GL_EXT_framebuffer_object */ |
| #ifndef GL_EXT_framebuffer_object |
| #define GL_EXT_framebuffer_object 1 |
| #define GL_FRAMEBUFFER_EXT 0x8d40 |
| #define GL_RENDERBUFFER_EXT 0x8d41 |
| #define GL_STENCIL_INDEX1_EXT 0x8d46 |
| #define GL_STENCIL_INDEX4_EXT 0x8d47 |
| #define GL_STENCIL_INDEX8_EXT 0x8d48 |
| #define GL_STENCIL_INDEX16_EXT 0x8d49 |
| #define GL_RENDERBUFFER_WIDTH_EXT 0x8d42 |
| #define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43 |
| #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44 |
| #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50 |
| #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51 |
| #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52 |
| #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53 |
| #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54 |
| #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4 |
| #define GL_COLOR_ATTACHMENT0_EXT 0x8ce0 |
| #define GL_COLOR_ATTACHMENT1_EXT 0x8ce1 |
| #define GL_COLOR_ATTACHMENT2_EXT 0x8ce2 |
| #define GL_COLOR_ATTACHMENT3_EXT 0x8ce3 |
| #define GL_COLOR_ATTACHMENT4_EXT 0x8ce4 |
| #define GL_COLOR_ATTACHMENT5_EXT 0x8ce5 |
| #define GL_COLOR_ATTACHMENT6_EXT 0x8ce6 |
| #define GL_COLOR_ATTACHMENT7_EXT 0x8ce7 |
| #define GL_COLOR_ATTACHMENT8_EXT 0x8ce8 |
| #define GL_COLOR_ATTACHMENT9_EXT 0x8ce9 |
| #define GL_COLOR_ATTACHMENT10_EXT 0x8cea |
| #define GL_COLOR_ATTACHMENT11_EXT 0x8ceb |
| #define GL_COLOR_ATTACHMENT12_EXT 0x8cec |
| #define GL_COLOR_ATTACHMENT13_EXT 0x8ced |
| #define GL_COLOR_ATTACHMENT14_EXT 0x8cee |
| #define GL_COLOR_ATTACHMENT15_EXT 0x8cef |
| #define GL_DEPTH_ATTACHMENT_EXT 0x8d00 |
| #define GL_STENCIL_ATTACHMENT_EXT 0x8d20 |
| #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5 |
| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7 |
| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9 |
| #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda |
| #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb |
| #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc |
| #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd |
| #define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6 |
| #define GL_RENDERBUFFER_BINDING_EXT 0x8ca7 |
| #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdF |
| #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8 |
| #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 |
| #endif |
| |
| /* GL_EXT_gpu_program_parameters */ |
| #ifndef GL_EXT_gpu_program_parameters |
| #define GL_EXT_gpu_program_parameters 1 |
| #endif |
| |
| /* GL_EXT_gpu_shader4 */ |
| #ifndef GL_EXT_gpu_shader4 |
| #define GL_EXT_gpu_shader4 1 |
| #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd |
| #define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0 |
| #define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1 |
| #define GL_SAMPLER_BUFFER_EXT 0x8dc2 |
| #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3 |
| #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4 |
| #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5 |
| #define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6 |
| #define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7 |
| #define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8 |
| #define GL_INT_SAMPLER_1D_EXT 0x8dc9 |
| #define GL_INT_SAMPLER_2D_EXT 0x8dca |
| #define GL_INT_SAMPLER_3D_EXT 0x8dcb |
| #define GL_INT_SAMPLER_CUBE_EXT 0x8dcc |
| #define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd |
| #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce |
| #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf |
| #define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0 |
| #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2 |
| #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3 |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5 |
| #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7 |
| #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8 |
| #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 |
| #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 |
| #endif |
| |
| /* GL_EXT_packed_depth_stencil */ |
| #ifndef GL_EXT_packed_depth_stencil |
| #define GL_EXT_packed_depth_stencil 1 |
| #define GL_DEPTH_STENCIL_EXT 0x84f9 |
| #define GL_UNSIGNED_INT_24_8_EXT 0x84fa |
| #define GL_DEPTH24_STENCIL8_EXT 0x88f0 |
| #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1 |
| #endif |
| |
| /* GL_EXT_paletted_texture */ |
| #ifndef GL_EXT_paletted_texture |
| #define GL_EXT_paletted_texture 1 |
| #define GL_COLOR_INDEX1_EXT 0x80e2 |
| #define GL_COLOR_INDEX2_EXT 0x80e3 |
| #define GL_COLOR_INDEX4_EXT 0x80e4 |
| #define GL_COLOR_INDEX8_EXT 0x80e5 |
| #define GL_COLOR_INDEX12_EXT 0x80e6 |
| #define GL_COLOR_INDEX16_EXT 0x80e7 |
| #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed |
| #endif |
| |
| /* GL_EXT_point_parameters */ |
| #ifndef GL_EXT_point_parameters |
| #define GL_EXT_point_parameters 1 |
| #define GL_POINT_SIZE_MIN_EXT 0x8126 |
| #define GL_POINT_SIZE_MAX_EXT 0x8127 |
| #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 |
| #define GL_DISTANCE_ATTENUATION_EXT 0x8129 |
| #endif |
| |
| /* GL_EXT_provoking_vertex */ |
| #ifndef GL_EXT_provoking_vertex |
| #define GL_EXT_provoking_vertex 1 |
| #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d |
| #define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e |
| #define GL_PROVOKING_VERTEX_EXT 0x8e4f |
| #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c |
| #endif |
| |
| /* GL_EXT_secondary_color */ |
| #ifndef GL_EXT_secondary_color |
| #define GL_EXT_secondary_color 1 |
| #define GL_COLOR_SUM_EXT 0x8458 |
| #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 |
| #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a |
| #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b |
| #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c |
| #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d |
| #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e |
| #endif |
| |
| /* GL_EXT_stencil_two_side */ |
| #ifndef GL_EXT_stencil_two_side |
| #define GL_EXT_stencil_two_side 1 |
| #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 |
| #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 |
| #endif |
| |
| /* GL_EXT_stencil_wrap */ |
| #ifndef GL_EXT_stencil_wrap |
| #define GL_EXT_stencil_wrap 1 |
| #define GL_INCR_WRAP_EXT 0x8507 |
| #define GL_DECR_WRAP_EXT 0x8508 |
| #endif |
| |
| /* GL_EXT_texture3D */ |
| #ifndef GL_EXT_texture3D |
| #define GL_EXT_texture3D 1 |
| #define GL_PACK_SKIP_IMAGES_EXT 0x806b |
| #define GL_PACK_IMAGE_HEIGHT_EXT 0x806c |
| #define GL_UNPACK_SKIP_IMAGES_EXT 0x806d |
| #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e |
| #define GL_TEXTURE_3D_EXT 0x806f |
| #define GL_PROXY_TEXTURE_3D_EXT 0x8070 |
| #define GL_TEXTURE_DEPTH_EXT 0x8071 |
| #define GL_TEXTURE_WRAP_R_EXT 0x8072 |
| #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 |
| #endif |
| |
| /* GL_EXT_texture_compression_rgtc */ |
| #ifndef GL_EXT_texture_compression_rgtc |
| #define GL_EXT_texture_compression_rgtc 1 |
| #define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb |
| #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc |
| #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd |
| #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe |
| #endif |
| |
| /* GL_EXT_texture_compression_s3tc */ |
| #ifndef GL_EXT_texture_compression_s3tc |
| #define GL_EXT_texture_compression_s3tc 1 |
| #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3 |
| #endif |
| |
| /* GL_EXT_texture_env_combine */ |
| #ifndef GL_EXT_texture_env_combine |
| #define GL_EXT_texture_env_combine 1 |
| #define GL_COMBINE_EXT 0x8570 |
| #define GL_COMBINE_RGB_EXT 0x8571 |
| #define GL_COMBINE_ALPHA_EXT 0x8572 |
| #define GL_RGB_SCALE_EXT 0x8573 |
| #define GL_ADD_SIGNED_EXT 0x8574 |
| #define GL_INTERPOLATE_EXT 0x8575 |
| #define GL_SUBTRACT_EXT 0x84e7 |
| #define GL_CONSTANT_EXT 0x8576 |
| #define GL_PRIMARY_COLOR_EXT 0x8577 |
| #define GL_PREVIOUS_EXT 0x8578 |
| #define GL_SOURCE0_RGB_EXT 0x8580 |
| #define GL_SOURCE1_RGB_EXT 0x8581 |
| #define GL_SOURCE2_RGB_EXT 0x8582 |
| #define GL_SOURCE3_RGB_EXT 0x8583 |
| #define GL_SOURCE4_RGB_EXT 0x8584 |
| #define GL_SOURCE5_RGB_EXT 0x8585 |
| #define GL_SOURCE6_RGB_EXT 0x8586 |
| #define GL_SOURCE7_RGB_EXT 0x8587 |
| #define GL_SOURCE0_ALPHA_EXT 0x8588 |
| #define GL_SOURCE1_ALPHA_EXT 0x8589 |
| #define GL_SOURCE2_ALPHA_EXT 0x858a |
| #define GL_SOURCE3_ALPHA_EXT 0x858b |
| #define GL_SOURCE4_ALPHA_EXT 0x858c |
| #define GL_SOURCE5_ALPHA_EXT 0x858d |
| #define GL_SOURCE6_ALPHA_EXT 0x858e |
| #define GL_SOURCE7_ALPHA_EXT 0x858f |
| #define GL_OPERAND0_RGB_EXT 0x8590 |
| #define GL_OPERAND1_RGB_EXT 0x8591 |
| #define GL_OPERAND2_RGB_EXT 0x8592 |
| #define GL_OPERAND3_RGB_EXT 0x8593 |
| #define GL_OPERAND4_RGB_EXT 0x8594 |
| #define GL_OPERAND5_RGB_EXT 0x8595 |
| #define GL_OPERAND6_RGB_EXT 0x8596 |
| #define GL_OPERAND7_RGB_EXT 0x8597 |
| #define GL_OPERAND0_ALPHA_EXT 0x8598 |
| #define GL_OPERAND1_ALPHA_EXT 0x8599 |
| #define GL_OPERAND2_ALPHA_EXT 0x859a |
| #define GL_OPERAND3_ALPHA_EXT 0x859b |
| #define GL_OPERAND4_ALPHA_EXT 0x859c |
| #define GL_OPERAND5_ALPHA_EXT 0x859d |
| #define GL_OPERAND6_ALPHA_EXT 0x859e |
| #define GL_OPERAND7_ALPHA_EXT 0x859f |
| #endif |
| |
| /* GL_EXT_texture_env_dot3 */ |
| #ifndef GL_EXT_texture_env_dot3 |
| #define GL_EXT_texture_env_dot3 1 |
| #define GL_DOT3_RGB_EXT 0x8740 |
| #define GL_DOT3_RGBA_EXT 0x8741 |
| #endif |
| |
| /* GL_EXT_texture_filter_anisotropic */ |
| #ifndef GL_EXT_texture_filter_anisotropic |
| #define GL_EXT_texture_filter_anisotropic 1 |
| #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe |
| #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff |
| #endif |
| |
| /* GL_EXT_texture_lod_bias */ |
| #ifndef GL_EXT_texture_lod_bias |
| #define GL_EXT_texture_lod_bias 1 |
| #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd |
| #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 |
| #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 |
| #endif |
| |
| /* GL_EXT_texture_sRGB */ |
| #ifndef GL_EXT_texture_sRGB |
| #define GL_EXT_texture_sRGB 1 |
| #define GL_SRGB_EXT 0x8c40 |
| #define GL_SRGB8_EXT 0x8c41 |
| #define GL_SRGB_ALPHA_EXT 0x8c42 |
| #define GL_SRGB8_ALPHA8_EXT 0x8c43 |
| #define GL_SLUMINANCE_ALPHA_EXT 0x8c44 |
| #define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45 |
| #define GL_SLUMINANCE_EXT 0x8c46 |
| #define GL_SLUMINANCE8_EXT 0x8c47 |
| #define GL_COMPRESSED_SRGB_EXT 0x8c48 |
| #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49 |
| #define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a |
| #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b |
| #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f |
| #endif |
| |
| /* GL_EXT_texture_sRGB_decode */ |
| #ifndef GL_EXT_texture_sRGB_decode |
| #define GL_EXT_texture_sRGB_decode 1 |
| #define GL_TEXTURE_SRGB_DECODE_EXT 0x8a48 |
| #define GL_DECODE_EXT 0x8a49 |
| #define GL_SKIP_DECODE_EXT 0x8a4a |
| #endif |
| |
| /* GL_NV_depth_clamp */ |
| #ifndef GL_NV_depth_clamp |
| #define GL_NV_depth_clamp 1 |
| #define GL_DEPTH_CLAMP_NV 0x864f |
| #endif |
| |
| /* GL_NV_fence */ |
| #ifndef GL_NV_fence |
| #define GL_NV_fence 1 |
| #define GL_ALL_COMPLETED_NV 0x84f2 |
| #define GL_FENCE_STATUS_NV 0x84f3 |
| #define GL_FENCE_CONDITION_NV 0x84f4 |
| #endif |
| |
| /* GL_NV_fog_distance */ |
| #ifndef GL_NV_fog_distance |
| #define GL_NV_fog_distance 1 |
| #define GL_FOG_DISTANCE_MODE_NV 0x855a |
| #define GL_EYE_RADIAL_NV 0x855b |
| #define GL_EYE_PLANE_ABSOLUTE_NV 0x855c |
| /* reuse GL_EYE_PLANE */ |
| #endif |
| |
| /* GL_NV_half_float */ |
| #ifndef GL_NV_half_float |
| #define GL_NV_half_float 1 |
| typedef unsigned short GLhalfNV; |
| #define GL_HALF_FLOAT_NV 0x140b |
| #endif |
| |
| /* GL_NV_light_max_exponent */ |
| #ifndef GL_NV_light_max_exponent |
| #define GL_NV_light_max_exponent 1 |
| #define GL_MAX_SHININESS_NV 0x8504 |
| #define GL_MAX_SPOT_EXPONENT_NV 0x8505 |
| #endif |
| |
| /* GL_NV_point_sprite */ |
| #ifndef GL_NV_point_sprite |
| #define GL_NV_point_sprite 1 |
| #define GL_NV_POINT_SPRITE_NV 0x8861 |
| #define GL_NV_COORD_REPLACE_NV 0x8862 |
| #define GL_NV_POINT_SPRITE_R_MODE_NV 0x8863 |
| #endif |
| |
| /* GL_NV_register_combiners */ |
| #ifndef GL_NV_register_combiners |
| #define GL_NV_register_combiners 1 |
| #define GL_REGISTER_COMBINERS_NV 0x8522 |
| #define GL_VARIABLE_A_NV 0x8523 |
| #define GL_VARIABLE_B_NV 0x8524 |
| #define GL_VARIABLE_C_NV 0x8525 |
| #define GL_VARIABLE_D_NV 0x8526 |
| #define GL_VARIABLE_E_NV 0x8527 |
| #define GL_VARIABLE_F_NV 0x8528 |
| #define GL_VARIABLE_G_NV 0x8529 |
| #define GL_CONSTANT_COLOR0_NV 0x852a |
| #define GL_CONSTANT_COLOR1_NV 0x852b |
| #define GL_PRIMARY_COLOR_NV 0x852c |
| #define GL_SECONDARY_COLOR_NV 0x852d |
| #define GL_SPARE0_NV 0x852e |
| #define GL_SPARE1_NV 0x852f |
| #define GL_DISCARD_NV 0x8530 |
| #define GL_E_TIMES_F_NV 0x8531 |
| #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 |
| #define GL_UNSIGNED_IDENTITY_NV 0x8536 |
| #define GL_UNSIGNED_INVERT_NV 0x8537 |
| #define GL_EXPAND_NORMAL_NV 0x8538 |
| #define GL_EXPAND_NEGATE_NV 0x8539 |
| #define GL_HALF_BIAS_NORMAL_NV 0x853a |
| #define GL_HALF_BIAS_NEGATE_NV 0x853b |
| #define GL_SIGNED_IDENTITY_NV 0x853c |
| #define GL_SIGNED_NEGATE_NV 0x853d |
| #define GL_SCALE_BY_TWO_NV 0x853e |
| #define GL_SCALE_BY_FOUR_NV 0x853f |
| #define GL_SCALE_BY_ONE_HALF_NV 0x8540 |
| #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 |
| #define GL_COMBINER_INPUT_NV 0x8542 |
| #define GL_COMBINER_MAPPING_NV 0x8543 |
| #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 |
| #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 |
| #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 |
| #define GL_COMBINER_MUX_SUM_NV 0x8547 |
| #define GL_COMBINER_SCALE_NV 0x8548 |
| #define GL_COMBINER_BIAS_NV 0x8549 |
| #define GL_COMBINER_AB_OUTPUT_NV 0x854a |
| #define GL_COMBINER_CD_OUTPUT_NV 0x854b |
| #define GL_COMBINER_SUM_OUTPUT_NV 0x854c |
| #define GL_MAX_GENERAL_COMBINERS_NV 0x854d |
| #define GL_NUM_GENERAL_COMBINERS_NV 0x854e |
| #define GL_COLOR_SUM_CLAMP_NV 0x854f |
| #define GL_COMBINER0_NV 0x8550 |
| #define GL_COMBINER1_NV 0x8551 |
| #define GL_COMBINER2_NV 0x8552 |
| #define GL_COMBINER3_NV 0x8553 |
| #define GL_COMBINER4_NV 0x8554 |
| #define GL_COMBINER5_NV 0x8555 |
| #define GL_COMBINER6_NV 0x8556 |
| #define GL_COMBINER7_NV 0x8557 |
| /* reuse GL_TEXTURE0_ARB */ |
| /* reuse GL_TEXTURE1_ARB */ |
| /* reuse GL_ZERO */ |
| /* reuse GL_NONE */ |
| /* reuse GL_FOG */ |
| #endif |
| |
| /* GL_NV_register_combiners2 */ |
| #ifndef GL_NV_register_combiners2 |
| #define GL_NV_register_combiners2 1 |
| #define GL_PER_STAGE_CONSTANTS_NV 0x8535 |
| #endif |
| |
| /* GL_NV_texgen_reflection */ |
| #ifndef GL_NV_texgen_reflection |
| #define GL_NV_texgen_reflection 1 |
| #define GL_NORMAL_MAP_NV 0x8511 |
| #define GL_REFLECTION_MAP_NV 0x8512 |
| #endif |
| |
| /* GL_NV_texture_env_combine4 */ |
| #ifndef GL_NV_texture_env_combine4 |
| #define GL_NV_texture_env_combine4 1 |
| #define GL_COMBINE4_NV 0x8503 |
| #define GL_SOURCE3_RGB_NV 0x8583 |
| #define GL_SOURCE3_ALPHA_NV 0x858b |
| #define GL_OPERAND3_RGB_NV 0x8593 |
| #define GL_OPERAND3_ALPHA_NV 0x859b |
| #endif |
| |
| /* GL_NV_texture_shader */ |
| #ifndef GL_NV_texture_shader |
| #define GL_NV_texture_shader 1 |
| #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c |
| #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d |
| #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e |
| #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9 |
| #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da |
| #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db |
| #define GL_DSDT_MAG_INTENSITY_NV 0x86dc |
| #define GL_SHADER_CONSISTENT_NV 0x86dd |
| #define GL_TEXTURE_SHADER_NV 0x86de |
| #define GL_SHADER_OPERATION_NV 0x86df |
| #define GL_CULL_MODES_NV 0x86e0 |
| #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1 |
| #define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2 |
| #define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3 |
| #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV |
| #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV |
| #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV |
| #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4 |
| #define GL_CONST_EYE_NV 0x86e5 |
| #define GL_PASS_THROUGH_NV 0x86e6 |
| #define GL_CULL_FRAGMENT_NV 0x86e7 |
| #define GL_OFFSET_TEXTURE_2D_NV 0x86e8 |
| #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9 |
| #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea |
| #define GL_DOT_PRODUCT_NV 0x86ec |
| #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed |
| #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee |
| #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0 |
| #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1 |
| #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2 |
| #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3 |
| #define GL_HILO_NV 0x86f4 |
| #define GL_DSDT_NV 0x86f5 |
| #define GL_DSDT_MAG_NV 0x86f6 |
| #define GL_DSDT_MAG_VIB_NV 0x86f7 |
| #define GL_HILO16_NV 0x86f8 |
| #define GL_SIGNED_HILO_NV 0x86f9 |
| #define GL_SIGNED_HILO16_NV 0x86fa |
| #define GL_SIGNED_RGBA_NV 0x86fb |
| #define GL_SIGNED_RGBA8_NV 0x86fc |
| #define GL_SIGNED_RGB_NV 0x86fe |
| #define GL_SIGNED_RGB8_NV 0x86ff |
| #define GL_SIGNED_LUMINANCE_NV 0x8701 |
| #define GL_SIGNED_LUMINANCE8_NV 0x8702 |
| #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 |
| #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 |
| #define GL_SIGNED_ALPHA_NV 0x8705 |
| #define GL_SIGNED_ALPHA8_NV 0x8706 |
| #define GL_SIGNED_INTENSITY_NV 0x8707 |
| #define GL_SIGNED_INTENSITY8_NV 0x8708 |
| #define GL_DSDT8_NV 0x8709 |
| #define GL_DSDT8_MAG8_NV 0x870a |
| #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b |
| #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c |
| #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d |
| #define GL_HI_SCALE_NV 0x870e |
| #define GL_LO_SCALE_NV 0x870f |
| #define GL_DS_SCALE_NV 0x8710 |
| #define GL_DT_SCALE_NV 0x8711 |
| #define GL_MAGNITUDE_SCALE_NV 0x8712 |
| #define GL_VIBRANCE_SCALE_NV 0x8713 |
| #define GL_HI_BIAS_NV 0x8714 |
| #define GL_LO_BIAS_NV 0x8715 |
| #define GL_DS_BIAS_NV 0x8716 |
| #define GL_DT_BIAS_NV 0x8717 |
| #define GL_MAGNITUDE_BIAS_NV 0x8718 |
| #define GL_VIBRANCE_BIAS_NV 0x8719 |
| #define GL_TEXTURE_BORDER_VALUES_NV 0x871a |
| #define GL_TEXTURE_HI_SIZE_NV 0x871b |
| #define GL_TEXTURE_LO_SIZE_NV 0x871c |
| #define GL_TEXTURE_DS_SIZE_NV 0x871d |
| #define GL_TEXTURE_DT_SIZE_NV 0x871e |
| #define GL_TEXTURE_MAG_SIZE_NV 0x871f |
| #endif |
| |
| /* GL_NV_texture_shader2 */ |
| #ifndef GL_NV_texture_shader2 |
| #define GL_NV_texture_shader2 1 |
| #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef |
| #endif |
| |
| /* GL_NV_vertex_program2_option */ |
| #ifndef GL_NV_vertex_program2_option |
| #define GL_NV_vertex_program2_option 1 |
| #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4 |
| #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5 |
| #endif |
| |
| /* GL_SGIS_generate_mipmap */ |
| #ifndef GL_SGIS_generate_mipmap |
| #define GL_SGIS_generate_mipmap 1 |
| #define GL_GENERATE_MIPMAP_SGIS 0x8191 |
| #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 |
| #endif |
| |
| #include "wine/wglext.h" |
| |
| #define GL_EXT_FUNCS_GEN \ |
| /* GL_APPLE_fence */ \ |
| USE_GL_FUNC(glDeleteFencesAPPLE) \ |
| USE_GL_FUNC(glFinishFenceAPPLE) \ |
| USE_GL_FUNC(glFinishObjectAPPLE) \ |
| USE_GL_FUNC(glGenFencesAPPLE) \ |
| USE_GL_FUNC(glIsFenceAPPLE) \ |
| USE_GL_FUNC(glSetFenceAPPLE) \ |
| USE_GL_FUNC(glTestFenceAPPLE) \ |
| USE_GL_FUNC(glTestObjectAPPLE) \ |
| /* GL_APPLE_flush_buffer_range */ \ |
| USE_GL_FUNC(glBufferParameteriAPPLE) \ |
| USE_GL_FUNC(glFlushMappedBufferRangeAPPLE) \ |
| /* GL_ARB_color_buffer_float */ \ |
| USE_GL_FUNC(glClampColorARB) \ |
| /* GL_ARB_draw_buffers */ \ |
| USE_GL_FUNC(glDrawBuffersARB) \ |
| /* GL_ARB_draw_elements_base_vertex */ \ |
| USE_GL_FUNC(glDrawElementsBaseVertex) \ |
| USE_GL_FUNC(glDrawElementsInstancedBaseVertex) \ |
| USE_GL_FUNC(glDrawRangeElementsBaseVertex) \ |
| USE_GL_FUNC(glMultiDrawElementsBaseVertex) \ |
| /* GL_ARB_framebuffer_object */ \ |
| USE_GL_FUNC(glBindFramebuffer) \ |
| USE_GL_FUNC(glBindRenderbuffer) \ |
| USE_GL_FUNC(glBlitFramebuffer) \ |
| USE_GL_FUNC(glCheckFramebufferStatus) \ |
| USE_GL_FUNC(glDeleteFramebuffers) \ |
| USE_GL_FUNC(glDeleteRenderbuffers) \ |
| USE_GL_FUNC(glFramebufferRenderbuffer) \ |
| USE_GL_FUNC(glFramebufferTexture1D) \ |
| USE_GL_FUNC(glFramebufferTexture2D) \ |
| USE_GL_FUNC(glFramebufferTexture3D) \ |
| USE_GL_FUNC(glFramebufferTextureLayer) \ |
| USE_GL_FUNC(glGenFramebuffers) \ |
| USE_GL_FUNC(glGenRenderbuffers) \ |
| USE_GL_FUNC(glGenerateMipmap) \ |
| USE_GL_FUNC(glGetFramebufferAttachmentParameteriv) \ |
| USE_GL_FUNC(glGetRenderbufferParameteriv) \ |
| USE_GL_FUNC(glIsFramebuffer) \ |
| USE_GL_FUNC(glIsRenderbuffer) \ |
| USE_GL_FUNC(glRenderbufferStorage) \ |
| USE_GL_FUNC(glRenderbufferStorageMultisample) \ |
| /* GL_ARB_geometry_shader4 */ \ |
| USE_GL_FUNC(glFramebufferTextureARB) \ |
| USE_GL_FUNC(glFramebufferTextureFaceARB) \ |
| USE_GL_FUNC(glFramebufferTextureLayerARB) \ |
| USE_GL_FUNC(glProgramParameteriARB) \ |
| /* GL_ARB_map_buffer_range */ \ |
| USE_GL_FUNC(glFlushMappedBufferRange) \ |
| USE_GL_FUNC(glMapBufferRange) \ |
| /* GL_ARB_multisample */ \ |
| USE_GL_FUNC(glSampleCoverageARB) \ |
| /* GL_ARB_multitexture */ \ |
| USE_GL_FUNC(glActiveTextureARB) \ |
| USE_GL_FUNC(glClientActiveTextureARB) \ |
| USE_GL_FUNC(glMultiTexCoord1fARB) \ |
| USE_GL_FUNC(glMultiTexCoord1fvARB) \ |
| USE_GL_FUNC(glMultiTexCoord2fARB) \ |
| USE_GL_FUNC(glMultiTexCoord2fvARB) \ |
| USE_GL_FUNC(glMultiTexCoord2svARB) \ |
| USE_GL_FUNC(glMultiTexCoord3fARB) \ |
| USE_GL_FUNC(glMultiTexCoord3fvARB) \ |
| USE_GL_FUNC(glMultiTexCoord4fARB) \ |
| USE_GL_FUNC(glMultiTexCoord4fvARB) \ |
| USE_GL_FUNC(glMultiTexCoord4svARB) \ |
| /* GL_ARB_occlusion_query */ \ |
| USE_GL_FUNC(glBeginQueryARB) \ |
| USE_GL_FUNC(glDeleteQueriesARB) \ |
| USE_GL_FUNC(glEndQueryARB) \ |
| USE_GL_FUNC(glGenQueriesARB) \ |
| USE_GL_FUNC(glGetQueryObjectivARB) \ |
| USE_GL_FUNC(glGetQueryObjectuivARB) \ |
| /* GL_ARB_point_parameters */ \ |
| USE_GL_FUNC(glPointParameterfARB) \ |
| USE_GL_FUNC(glPointParameterfvARB) \ |
| /* GL_ARB_provoking_vertex */ \ |
| USE_GL_FUNC(glProvokingVertex) \ |
| /* GL_ARB_shader_objects */ \ |
| USE_GL_FUNC(glAttachObjectARB) \ |
| USE_GL_FUNC(glBindAttribLocationARB) \ |
| USE_GL_FUNC(glCompileShaderARB) \ |
| USE_GL_FUNC(glCreateProgramObjectARB) \ |
| USE_GL_FUNC(glCreateShaderObjectARB) \ |
| USE_GL_FUNC(glDeleteObjectARB) \ |
| USE_GL_FUNC(glDetachObjectARB) \ |
| USE_GL_FUNC(glGetActiveUniformARB) \ |
| USE_GL_FUNC(glGetAttachedObjectsARB) \ |
| USE_GL_FUNC(glGetAttribLocationARB) \ |
| USE_GL_FUNC(glGetHandleARB) \ |
| USE_GL_FUNC(glGetInfoLogARB) \ |
| USE_GL_FUNC(glGetObjectParameterfvARB) \ |
| USE_GL_FUNC(glGetObjectParameterivARB) \ |
| USE_GL_FUNC(glGetShaderSourceARB) \ |
| USE_GL_FUNC(glGetUniformLocationARB) \ |
| USE_GL_FUNC(glGetUniformfvARB) \ |
| USE_GL_FUNC(glGetUniformivARB) \ |
| USE_GL_FUNC(glLinkProgramARB) \ |
| USE_GL_FUNC(glShaderSourceARB) \ |
| USE_GL_FUNC(glUniform1fARB) \ |
| USE_GL_FUNC(glUniform1fvARB) \ |
| USE_GL_FUNC(glUniform1iARB) \ |
| USE_GL_FUNC(glUniform1ivARB) \ |
| USE_GL_FUNC(glUniform2fARB) \ |
| USE_GL_FUNC(glUniform2fvARB) \ |
| USE_GL_FUNC(glUniform2iARB) \ |
| USE_GL_FUNC(glUniform2ivARB) \ |
| USE_GL_FUNC(glUniform3fARB) \ |
| USE_GL_FUNC(glUniform3fvARB) \ |
| USE_GL_FUNC(glUniform3iARB) \ |
| USE_GL_FUNC(glUniform3ivARB) \ |
| USE_GL_FUNC(glUniform4fARB) \ |
| USE_GL_FUNC(glUniform4fvARB) \ |
| USE_GL_FUNC(glUniform4iARB) \ |
| USE_GL_FUNC(glUniform4ivARB) \ |
| USE_GL_FUNC(glUniformMatrix2fvARB) \ |
| USE_GL_FUNC(glUniformMatrix3fvARB) \ |
| USE_GL_FUNC(glUniformMatrix4fvARB) \ |
| USE_GL_FUNC(glUseProgramObjectARB) \ |
| USE_GL_FUNC(glValidateProgramARB) \ |
| /* GL_ARB_sync */ \ |
| USE_GL_FUNC(glClientWaitSync) \ |
| USE_GL_FUNC(glDeleteSync) \ |
| USE_GL_FUNC(glFenceSync) \ |
| USE_GL_FUNC(glGetInteger64v) \ |
| USE_GL_FUNC(glGetSynciv) \ |
| USE_GL_FUNC(glIsSync) \ |
| USE_GL_FUNC(glWaitSync) \ |
| /* GL_ARB_texture_compression */ \ |
| USE_GL_FUNC(glCompressedTexImage2DARB) \ |
| USE_GL_FUNC(glCompressedTexImage3DARB) \ |
| USE_GL_FUNC(glCompressedTexSubImage2DARB) \ |
| USE_GL_FUNC(glCompressedTexSubImage3DARB) \ |
| USE_GL_FUNC(glGetCompressedTexImageARB) \ |
| /* GL_ARB_vertex_blend */ \ |
| USE_GL_FUNC(glVertexBlendARB) \ |
| USE_GL_FUNC(glWeightPointerARB) \ |
| USE_GL_FUNC(glWeightbvARB) \ |
| USE_GL_FUNC(glWeightdvARB) \ |
| USE_GL_FUNC(glWeightfvARB) \ |
| USE_GL_FUNC(glWeightivARB) \ |
| USE_GL_FUNC(glWeightsvARB) \ |
| USE_GL_FUNC(glWeightubvARB) \ |
| USE_GL_FUNC(glWeightuivARB) \ |
| USE_GL_FUNC(glWeightusvARB) \ |
| /* GL_ARB_vertex_buffer_object */ \ |
| USE_GL_FUNC(glBindBufferARB) \ |
| USE_GL_FUNC(glBufferDataARB) \ |
| USE_GL_FUNC(glBufferSubDataARB) \ |
| USE_GL_FUNC(glDeleteBuffersARB) \ |
| USE_GL_FUNC(glGenBuffersARB) \ |
| USE_GL_FUNC(glGetBufferParameterivARB) \ |
| USE_GL_FUNC(glGetBufferPointervARB) \ |
| USE_GL_FUNC(glGetBufferSubDataARB) \ |
| USE_GL_FUNC(glIsBufferARB) \ |
| USE_GL_FUNC(glMapBufferARB) \ |
| USE_GL_FUNC(glUnmapBufferARB) \ |
| /* GL_ARB_vertex_program */ \ |
| USE_GL_FUNC(glBindProgramARB) \ |
| USE_GL_FUNC(glDeleteProgramsARB) \ |
| USE_GL_FUNC(glDisableVertexAttribArrayARB) \ |
| USE_GL_FUNC(glEnableVertexAttribArrayARB) \ |
| USE_GL_FUNC(glGenProgramsARB) \ |
| USE_GL_FUNC(glGetProgramivARB) \ |
| USE_GL_FUNC(glProgramEnvParameter4fvARB) \ |
| USE_GL_FUNC(glProgramLocalParameter4fvARB) \ |
| USE_GL_FUNC(glProgramStringARB) \ |
| USE_GL_FUNC(glVertexAttrib1dARB) \ |
| USE_GL_FUNC(glVertexAttrib1dvARB) \ |
| USE_GL_FUNC(glVertexAttrib1fARB) \ |
| USE_GL_FUNC(glVertexAttrib1fvARB) \ |
| USE_GL_FUNC(glVertexAttrib1sARB) \ |
| USE_GL_FUNC(glVertexAttrib1svARB) \ |
| USE_GL_FUNC(glVertexAttrib2dARB) \ |
| USE_GL_FUNC(glVertexAttrib2dvARB) \ |
| USE_GL_FUNC(glVertexAttrib2fARB) \ |
| USE_GL_FUNC(glVertexAttrib2fvARB) \ |
| USE_GL_FUNC(glVertexAttrib2sARB) \ |
| USE_GL_FUNC(glVertexAttrib2svARB) \ |
| USE_GL_FUNC(glVertexAttrib3dARB) \ |
| USE_GL_FUNC(glVertexAttrib3dvARB) \ |
| USE_GL_FUNC(glVertexAttrib3fARB) \ |
| USE_GL_FUNC(glVertexAttrib3fvARB) \ |
| USE_GL_FUNC(glVertexAttrib3sARB) \ |
| USE_GL_FUNC(glVertexAttrib3svARB) \ |
| USE_GL_FUNC(glVertexAttrib4NbvARB) \ |
| USE_GL_FUNC(glVertexAttrib4NivARB) \ |
| USE_GL_FUNC(glVertexAttrib4NsvARB) \ |
| USE_GL_FUNC(glVertexAttrib4NubARB) \ |
| USE_GL_FUNC(glVertexAttrib4NubvARB) \ |
| USE_GL_FUNC(glVertexAttrib4NuivARB) \ |
| USE_GL_FUNC(glVertexAttrib4NusvARB) \ |
| USE_GL_FUNC(glVertexAttrib4bvARB) \ |
| USE_GL_FUNC(glVertexAttrib4dARB) \ |
| USE_GL_FUNC(glVertexAttrib4dvARB) \ |
| USE_GL_FUNC(glVertexAttrib4fARB) \ |
| USE_GL_FUNC(glVertexAttrib4fvARB) \ |
| USE_GL_FUNC(glVertexAttrib4ivARB) \ |
| USE_GL_FUNC(glVertexAttrib4sARB) \ |
| USE_GL_FUNC(glVertexAttrib4svARB) \ |
| USE_GL_FUNC(glVertexAttrib4ubvARB) \ |
| USE_GL_FUNC(glVertexAttrib4uivARB) \ |
| USE_GL_FUNC(glVertexAttrib4usvARB) \ |
| USE_GL_FUNC(glVertexAttribPointerARB) \ |
| /* GL_ATI_fragment_shader */ \ |
| USE_GL_FUNC(glAlphaFragmentOp1ATI) \ |
| USE_GL_FUNC(glAlphaFragmentOp2ATI) \ |
| USE_GL_FUNC(glAlphaFragmentOp3ATI) \ |
| USE_GL_FUNC(glBeginFragmentShaderATI) \ |
| USE_GL_FUNC(glBindFragmentShaderATI) \ |
| USE_GL_FUNC(glColorFragmentOp1ATI) \ |
| USE_GL_FUNC(glColorFragmentOp2ATI) \ |
| USE_GL_FUNC(glColorFragmentOp3ATI) \ |
| USE_GL_FUNC(glDeleteFragmentShaderATI) \ |
| USE_GL_FUNC(glEndFragmentShaderATI) \ |
| USE_GL_FUNC(glGenFragmentShadersATI) \ |
| USE_GL_FUNC(glPassTexCoordATI) \ |
| USE_GL_FUNC(glSampleMapATI) \ |
| USE_GL_FUNC(glSetFragmentShaderConstantATI) \ |
| /* GL_ATI_separate_stencil */ \ |
| USE_GL_FUNC(glStencilOpSeparateATI) \ |
| USE_GL_FUNC(glStencilFuncSeparateATI) \ |
| /* GL_EXT_blend_color */ \ |
| USE_GL_FUNC(glBlendColorEXT) \ |
| /* GL_EXT_blend_equation_separate */ \ |
| USE_GL_FUNC(glBlendFuncSeparateEXT) \ |
| /* GL_EXT_blend_func_separate */ \ |
| USE_GL_FUNC(glBlendEquationSeparateEXT) \ |
| /* GL_EXT_blend_minmax */ \ |
| USE_GL_FUNC(glBlendEquationEXT) \ |
| /* GL_EXT_depth_bounds_test */ \ |
| USE_GL_FUNC(glDepthBoundsEXT) \ |
| /* GL_EXT_draw_buffers2 */ \ |
| USE_GL_FUNC(glColorMaskIndexedEXT) \ |
| USE_GL_FUNC(glDisableIndexedEXT) \ |
| USE_GL_FUNC(glEnableIndexedEXT) \ |
| USE_GL_FUNC(glGetBooleanIndexedvEXT) \ |
| USE_GL_FUNC(glGetIntegerIndexedvEXT) \ |
| USE_GL_FUNC(glIsEnabledIndexedEXT) \ |
| /* GL_EXT_fog_coord */ \ |
| USE_GL_FUNC(glFogCoordPointerEXT) \ |
| USE_GL_FUNC(glFogCoorddEXT) \ |
| USE_GL_FUNC(glFogCoorddvEXT) \ |
| USE_GL_FUNC(glFogCoordfEXT) \ |
| USE_GL_FUNC(glFogCoordfvEXT) \ |
| /* GL_EXT_framebuffer_blit */ \ |
| USE_GL_FUNC(glBlitFramebufferEXT) \ |
| /* GL_EXT_framebuffer_multisample */ \ |
| USE_GL_FUNC(glRenderbufferStorageMultisampleEXT) \ |
| /* GL_EXT_framebuffer_object */ \ |
| USE_GL_FUNC(glBindFramebufferEXT) \ |
| USE_GL_FUNC(glBindRenderbufferEXT) \ |
| USE_GL_FUNC(glCheckFramebufferStatusEXT) \ |
| USE_GL_FUNC(glDeleteFramebuffersEXT) \ |
| USE_GL_FUNC(glDeleteRenderbuffersEXT) \ |
| USE_GL_FUNC(glFramebufferRenderbufferEXT) \ |
| USE_GL_FUNC(glFramebufferTexture1DEXT) \ |
| USE_GL_FUNC(glFramebufferTexture2DEXT) \ |
| USE_GL_FUNC(glFramebufferTexture3DEXT) \ |
| USE_GL_FUNC(glGenFramebuffersEXT) \ |
| USE_GL_FUNC(glGenRenderbuffersEXT) \ |
| USE_GL_FUNC(glGenerateMipmapEXT) \ |
| USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT) \ |
| USE_GL_FUNC(glGetRenderbufferParameterivEXT) \ |
| USE_GL_FUNC(glIsFramebufferEXT) \ |
| USE_GL_FUNC(glIsRenderbufferEXT) \ |
| USE_GL_FUNC(glRenderbufferStorageEXT) \ |
| /* GL_EXT_gpu_program_parameters */ \ |
| USE_GL_FUNC(glProgramEnvParameters4fvEXT) \ |
| USE_GL_FUNC(glProgramLocalParameters4fvEXT) \ |
| /* GL_EXT_gpu_shader4 */\ |
| USE_GL_FUNC(glBindFragDataLocationEXT) \ |
| USE_GL_FUNC(glGetFragDataLocationEXT) \ |
| USE_GL_FUNC(glGetUniformuivEXT) \ |
| USE_GL_FUNC(glGetVertexAttribIivEXT) \ |
| USE_GL_FUNC(glGetVertexAttribIuivEXT) \ |
| USE_GL_FUNC(glUniform1uiEXT) \ |
| USE_GL_FUNC(glUniform1uivEXT) \ |
| USE_GL_FUNC(glUniform2uiEXT) \ |
| USE_GL_FUNC(glUniform2uivEXT) \ |
| USE_GL_FUNC(glUniform3uiEXT) \ |
| USE_GL_FUNC(glUniform3uivEXT) \ |
| USE_GL_FUNC(glUniform4uiEXT) \ |
| USE_GL_FUNC(glUniform4uivEXT) \ |
| USE_GL_FUNC(glVertexAttribI1iEXT) \ |
| USE_GL_FUNC(glVertexAttribI1ivEXT) \ |
| USE_GL_FUNC(glVertexAttribI1uiEXT) \ |
| USE_GL_FUNC(glVertexAttribI1uivEXT) \ |
| USE_GL_FUNC(glVertexAttribI2iEXT) \ |
| USE_GL_FUNC(glVertexAttribI2ivEXT) \ |
| USE_GL_FUNC(glVertexAttribI2uiEXT) \ |
| USE_GL_FUNC(glVertexAttribI2uivEXT) \ |
| USE_GL_FUNC(glVertexAttribI3iEXT) \ |
| USE_GL_FUNC(glVertexAttribI3ivEXT) \ |
| USE_GL_FUNC(glVertexAttribI3uiEXT) \ |
| USE_GL_FUNC(glVertexAttribI3uivEXT) \ |
| USE_GL_FUNC(glVertexAttribI4bvEXT) \ |
| USE_GL_FUNC(glVertexAttribI4iEXT) \ |
| USE_GL_FUNC(glVertexAttribI4ivEXT) \ |
| USE_GL_FUNC(glVertexAttribI4svEXT) \ |
| USE_GL_FUNC(glVertexAttribI4ubvEXT) \ |
| USE_GL_FUNC(glVertexAttribI4uiEXT) \ |
| USE_GL_FUNC(glVertexAttribI4uivEXT) \ |
| USE_GL_FUNC(glVertexAttribI4usvEXT) \ |
| USE_GL_FUNC(glVertexAttribIPointerEXT) \ |
| /* GL_EXT_paletted_texture */ \ |
| USE_GL_FUNC(glColorTableEXT) \ |
| /* GL_EXT_point_parameters */ \ |
| USE_GL_FUNC(glPointParameterfEXT) \ |
| USE_GL_FUNC(glPointParameterfvEXT) \ |
| /* GL_EXT_provoking_vertex */ \ |
| USE_GL_FUNC(glProvokingVertexEXT) \ |
| /* GL_EXT_secondary_color */ \ |
| USE_GL_FUNC(glSecondaryColor3fEXT) \ |
| USE_GL_FUNC(glSecondaryColor3fvEXT) \ |
| USE_GL_FUNC(glSecondaryColor3ubEXT) \ |
| USE_GL_FUNC(glSecondaryColor3ubvEXT) \ |
| USE_GL_FUNC(glSecondaryColorPointerEXT) \ |
| /* GL_EXT_stencil_two_side */ \ |
| USE_GL_FUNC(glActiveStencilFaceEXT) \ |
| /* GL_EXT_texture3D */ \ |
| USE_GL_FUNC(glTexImage3D) \ |
| USE_GL_FUNC(glTexImage3DEXT) \ |
| USE_GL_FUNC(glTexSubImage3D) \ |
| USE_GL_FUNC(glTexSubImage3DEXT) \ |
| /* GL_NV_fence */ \ |
| USE_GL_FUNC(glDeleteFencesNV) \ |
| USE_GL_FUNC(glFinishFenceNV) \ |
| USE_GL_FUNC(glGenFencesNV) \ |
| USE_GL_FUNC(glGetFenceivNV) \ |
| USE_GL_FUNC(glIsFenceNV) \ |
| USE_GL_FUNC(glSetFenceNV) \ |
| USE_GL_FUNC(glTestFenceNV) \ |
| /* GL_NV_half_float */ \ |
| USE_GL_FUNC(glColor3hNV) \ |
| USE_GL_FUNC(glColor3hvNV) \ |
| USE_GL_FUNC(glColor4hNV) \ |
| USE_GL_FUNC(glColor4hvNV) \ |
| USE_GL_FUNC(glFogCoordhNV) \ |
| USE_GL_FUNC(glFogCoordhvNV) \ |
| USE_GL_FUNC(glMultiTexCoord1hNV) \ |
| USE_GL_FUNC(glMultiTexCoord1hvNV) \ |
| USE_GL_FUNC(glMultiTexCoord2hNV) \ |
| USE_GL_FUNC(glMultiTexCoord2hvNV) \ |
| USE_GL_FUNC(glMultiTexCoord3hNV) \ |
| USE_GL_FUNC(glMultiTexCoord3hvNV) \ |
| USE_GL_FUNC(glMultiTexCoord4hNV) \ |
| USE_GL_FUNC(glMultiTexCoord4hvNV) \ |
| USE_GL_FUNC(glNormal3hNV) \ |
| USE_GL_FUNC(glNormal3hvNV) \ |
| USE_GL_FUNC(glSecondaryColor3hNV) \ |
| USE_GL_FUNC(glSecondaryColor3hvNV) \ |
| USE_GL_FUNC(glTexCoord1hNV) \ |
| USE_GL_FUNC(glTexCoord1hvNV) \ |
| USE_GL_FUNC(glTexCoord2hNV) \ |
| USE_GL_FUNC(glTexCoord2hvNV) \ |
| USE_GL_FUNC(glTexCoord3hNV) \ |
| USE_GL_FUNC(glTexCoord3hvNV) \ |
| USE_GL_FUNC(glTexCoord4hNV) \ |
| USE_GL_FUNC(glTexCoord4hvNV) \ |
| USE_GL_FUNC(glVertex2hNV) \ |
| USE_GL_FUNC(glVertex2hvNV) \ |
| USE_GL_FUNC(glVertex3hNV) \ |
| USE_GL_FUNC(glVertex3hvNV) \ |
| USE_GL_FUNC(glVertex4hNV) \ |
| USE_GL_FUNC(glVertex4hvNV) \ |
| USE_GL_FUNC(glVertexAttrib1hNV) \ |
| USE_GL_FUNC(glVertexAttrib1hvNV) \ |
| USE_GL_FUNC(glVertexAttrib2hNV) \ |
| USE_GL_FUNC(glVertexAttrib2hvNV) \ |
| USE_GL_FUNC(glVertexAttrib3hNV) \ |
| USE_GL_FUNC(glVertexAttrib3hvNV) \ |
| USE_GL_FUNC(glVertexAttrib4hNV) \ |
| USE_GL_FUNC(glVertexAttrib4hvNV) \ |
| USE_GL_FUNC(glVertexAttribs1hvNV) \ |
| USE_GL_FUNC(glVertexAttribs2hvNV) \ |
| USE_GL_FUNC(glVertexAttribs3hvNV) \ |
| USE_GL_FUNC(glVertexAttribs4hvNV) \ |
| USE_GL_FUNC(glVertexWeighthNV) \ |
| USE_GL_FUNC(glVertexWeighthvNV) \ |
| /* GL_NV_point_sprite */ \ |
| USE_GL_FUNC(glPointParameteri) \ |
| USE_GL_FUNC(glPointParameteriNV) \ |
| USE_GL_FUNC(glPointParameteriv) \ |
| USE_GL_FUNC(glPointParameterivNV) \ |
| /* GL_NV_register_combiners */ \ |
| USE_GL_FUNC(glCombinerInputNV) \ |
| USE_GL_FUNC(glCombinerOutputNV) \ |
| USE_GL_FUNC(glCombinerParameterfNV) \ |
| USE_GL_FUNC(glCombinerParameterfvNV) \ |
| USE_GL_FUNC(glCombinerParameteriNV) \ |
| USE_GL_FUNC(glCombinerParameterivNV) \ |
| USE_GL_FUNC(glFinalCombinerInputNV) \ |
| /* WGL extensions */ \ |
| USE_GL_FUNC(wglChoosePixelFormatARB) \ |
| USE_GL_FUNC(wglGetExtensionsStringARB) \ |
| USE_GL_FUNC(wglGetPixelFormatAttribfvARB) \ |
| USE_GL_FUNC(wglGetPixelFormatAttribivARB) \ |
| USE_GL_FUNC(wglSetPixelFormatWINE) \ |
| USE_GL_FUNC(wglSwapIntervalEXT) |
| |
| #endif /* __WINE_WINED3D_GL */ |