|  | /* | 
|  | * Some unit tests for d3d functions | 
|  | * | 
|  | * Copyright (C) 2005 Antoine Chavasse | 
|  | * Copyright (C) 2006 Stefan Dösinger for CodeWeavers | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include <assert.h> | 
|  | #include "wine/test.h" | 
|  | #include "ddraw.h" | 
|  | #include "d3d.h" | 
|  |  | 
|  | static LPDIRECTDRAW7           lpDD = NULL; | 
|  | static LPDIRECT3D7             lpD3D = NULL; | 
|  | static LPDIRECTDRAWSURFACE7    lpDDS = NULL; | 
|  | static LPDIRECTDRAWSURFACE7    lpDDSdepth = NULL; | 
|  | static LPDIRECT3DDEVICE7       lpD3DDevice = NULL; | 
|  | static LPDIRECT3DVERTEXBUFFER7 lpVBufSrc = NULL; | 
|  | static LPDIRECT3DVERTEXBUFFER7 lpVBufDest1 = NULL; | 
|  | static LPDIRECT3DVERTEXBUFFER7 lpVBufDest2 = NULL; | 
|  |  | 
|  | static IDirectDraw *DirectDraw1 = NULL; | 
|  | static IDirectDrawSurface *Surface1 = NULL; | 
|  | static IDirect3D *Direct3D1 = NULL; | 
|  | static IDirect3DDevice *Direct3DDevice1 = NULL; | 
|  | static IDirect3DExecuteBuffer *ExecuteBuffer = NULL; | 
|  | static IDirect3DViewport *Viewport = NULL; | 
|  |  | 
|  | typedef struct { | 
|  | int total; | 
|  | int rgb; | 
|  | int hal; | 
|  | int tnlhal; | 
|  | int unk; | 
|  | } D3D7ETest; | 
|  |  | 
|  | /* To compare bad floating point numbers. Not the ideal way to do it, | 
|  | * but it should be enough for here */ | 
|  | #define comparefloat(a, b) ( (((a) - (b)) < 0.0001) && (((a) - (b)) > -0.0001) ) | 
|  |  | 
|  | static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN); | 
|  |  | 
|  | typedef struct _VERTEX | 
|  | { | 
|  | float x, y, z;  /* position */ | 
|  | } VERTEX, *LPVERTEX; | 
|  |  | 
|  | typedef struct _TVERTEX | 
|  | { | 
|  | float x, y, z;  /* position */ | 
|  | float rhw; | 
|  | } TVERTEX, *LPTVERTEX; | 
|  |  | 
|  |  | 
|  | static void init_function_pointers(void) | 
|  | { | 
|  | HMODULE hmod = GetModuleHandleA("ddraw.dll"); | 
|  | pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx"); | 
|  | } | 
|  |  | 
|  |  | 
|  | static BOOL CreateDirect3D(void) | 
|  | { | 
|  | HRESULT rc; | 
|  | DDSURFACEDESC2 ddsd; | 
|  |  | 
|  | rc = pDirectDrawCreateEx(NULL, (void**)&lpDD, | 
|  | &IID_IDirectDraw7, NULL); | 
|  | ok(rc==DD_OK || rc==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", rc); | 
|  | if (!lpDD) { | 
|  | trace("DirectDrawCreateEx() failed with an error %x\n", rc); | 
|  | return FALSE; | 
|  | } | 
|  |  | 
|  | rc = IDirectDraw_SetCooperativeLevel(lpDD, NULL, DDSCL_NORMAL); | 
|  | ok(rc==DD_OK, "SetCooperativeLevel returned: %x\n", rc); | 
|  |  | 
|  | rc = IDirectDraw7_QueryInterface(lpDD, &IID_IDirect3D7, (void**) &lpD3D); | 
|  | if (rc == E_NOINTERFACE) return FALSE; | 
|  | ok(rc==DD_OK, "QueryInterface returned: %x\n", rc); | 
|  |  | 
|  | memset(&ddsd, 0, sizeof(ddsd)); | 
|  | ddsd.dwSize = sizeof(ddsd); | 
|  | ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | 
|  | ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | 
|  | ddsd.dwWidth = 256; | 
|  | ddsd.dwHeight = 256; | 
|  | rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDS, NULL); | 
|  | if (!SUCCEEDED(rc)) | 
|  | return FALSE; | 
|  |  | 
|  | memset(&ddsd, 0, sizeof(ddsd)); | 
|  | ddsd.dwSize = sizeof(ddsd); | 
|  | ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | 
|  | ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | 
|  | U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); | 
|  | U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER; | 
|  | U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 16; | 
|  | U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0x0000FFFF; | 
|  | ddsd.dwWidth = 256; | 
|  | ddsd.dwHeight = 256; | 
|  | rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDSdepth, NULL); | 
|  | ok(rc==DD_OK, "CreateSurface returned: %x\n", rc); | 
|  | if (!SUCCEEDED(rc)) { | 
|  | lpDDSdepth = NULL; | 
|  | } else { | 
|  | rc = IDirectDrawSurface_AddAttachedSurface(lpDDS, lpDDSdepth); | 
|  | ok(rc == DD_OK, "IDirectDrawSurface_AddAttachedSurface returned %x\n", rc); | 
|  | if (!SUCCEEDED(rc)) | 
|  | return FALSE; | 
|  | } | 
|  |  | 
|  | rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DTnLHalDevice, lpDDS, | 
|  | &lpD3DDevice); | 
|  | ok(rc==D3D_OK || rc==DDERR_NOPALETTEATTACHED || rc==E_OUTOFMEMORY, "CreateDevice returned: %x\n", rc); | 
|  | if (!lpD3DDevice) { | 
|  | trace("IDirect3D7::CreateDevice() for a TnL Hal device failed with an error %x, trying HAL\n", rc); | 
|  | rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DHALDevice, lpDDS, | 
|  | &lpD3DDevice); | 
|  | if (!lpD3DDevice) { | 
|  | trace("IDirect3D7::CreateDevice() for a HAL device failed with an error %x, trying RGB\n", rc); | 
|  | rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DRGBDevice, lpDDS, | 
|  | &lpD3DDevice); | 
|  | if (!lpD3DDevice) { | 
|  | trace("IDirect3D7::CreateDevice() for a RGB device failed with an error %x, giving up\n", rc); | 
|  | return FALSE; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | return TRUE; | 
|  | } | 
|  |  | 
|  | static void ReleaseDirect3D(void) | 
|  | { | 
|  | if (lpD3DDevice != NULL) | 
|  | { | 
|  | IDirect3DDevice7_Release(lpD3DDevice); | 
|  | lpD3DDevice = NULL; | 
|  | } | 
|  |  | 
|  | if (lpDDSdepth != NULL) | 
|  | { | 
|  | IDirectDrawSurface_Release(lpDDSdepth); | 
|  | lpDDSdepth = NULL; | 
|  | } | 
|  |  | 
|  | if (lpDDS != NULL) | 
|  | { | 
|  | IDirectDrawSurface_Release(lpDDS); | 
|  | lpDDS = NULL; | 
|  | } | 
|  |  | 
|  | if (lpD3D != NULL) | 
|  | { | 
|  | IDirect3D7_Release(lpD3D); | 
|  | lpD3D = NULL; | 
|  | } | 
|  |  | 
|  | if (lpDD != NULL) | 
|  | { | 
|  | IDirectDraw_Release(lpDD); | 
|  | lpDD = NULL; | 
|  | } | 
|  | } | 
|  |  | 
|  | static void LightTest(void) | 
|  | { | 
|  | HRESULT rc; | 
|  | D3DLIGHT7 light; | 
|  | D3DLIGHT7 defaultlight; | 
|  | BOOL bEnabled = FALSE; | 
|  | float one = 1.0f; | 
|  | float zero= 0.0f; | 
|  | D3DMATERIAL7 mat; | 
|  | BOOL enabled; | 
|  | unsigned int i; | 
|  | D3DDEVICEDESC7 caps; | 
|  |  | 
|  | /* Set a few lights with funky indices. */ | 
|  | memset(&light, 0, sizeof(light)); | 
|  | light.dltType = D3DLIGHT_DIRECTIONAL; | 
|  | U1(light.dcvDiffuse).r = 0.5f; | 
|  | U2(light.dcvDiffuse).g = 0.6f; | 
|  | U3(light.dcvDiffuse).b = 0.7f; | 
|  | U2(light.dvDirection).y = 1.f; | 
|  |  | 
|  | rc = IDirect3DDevice7_SetLight(lpD3DDevice, 5, &light); | 
|  | ok(rc==D3D_OK, "SetLight returned: %x\n", rc); | 
|  | rc = IDirect3DDevice7_SetLight(lpD3DDevice, 10, &light); | 
|  | ok(rc==D3D_OK, "SetLight returned: %x\n", rc); | 
|  | rc = IDirect3DDevice7_SetLight(lpD3DDevice, 45, &light); | 
|  | ok(rc==D3D_OK, "SetLight returned: %x\n", rc); | 
|  |  | 
|  |  | 
|  | /* Try to retrieve a light beyond the indices of the lights that have | 
|  | been set. */ | 
|  | rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light); | 
|  | ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc); | 
|  | rc = IDirect3DDevice7_GetLight(lpD3DDevice, 2, &light); | 
|  | ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc); | 
|  |  | 
|  |  | 
|  | /* Try to retrieve one of the lights that have been set */ | 
|  | rc = IDirect3DDevice7_GetLight(lpD3DDevice, 10, &light); | 
|  | ok(rc==D3D_OK, "GetLight returned: %x\n", rc); | 
|  |  | 
|  |  | 
|  | /* Enable a light that have been previously set. */ | 
|  | rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 10, TRUE); | 
|  | ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); | 
|  |  | 
|  |  | 
|  | /* Enable some lights that have not been previously set, and verify that | 
|  | they have been initialized with proper default values. */ | 
|  | memset(&defaultlight, 0, sizeof(D3DLIGHT7)); | 
|  | defaultlight.dltType = D3DLIGHT_DIRECTIONAL; | 
|  | U1(defaultlight.dcvDiffuse).r = 1.f; | 
|  | U2(defaultlight.dcvDiffuse).g = 1.f; | 
|  | U3(defaultlight.dcvDiffuse).b = 1.f; | 
|  | U3(defaultlight.dvDirection).z = 1.f; | 
|  |  | 
|  | rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, TRUE); | 
|  | ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); | 
|  | memset(&light, 0, sizeof(D3DLIGHT7)); | 
|  | rc = IDirect3DDevice7_GetLight(lpD3DDevice, 20, &light); | 
|  | ok(rc==D3D_OK, "GetLight returned: %x\n", rc); | 
|  | ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)), | 
|  | "light data doesn't match expected default values\n" ); | 
|  |  | 
|  | rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 50, TRUE); | 
|  | ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); | 
|  | memset(&light, 0, sizeof(D3DLIGHT7)); | 
|  | rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light); | 
|  | ok(rc==D3D_OK, "GetLight returned: %x\n", rc); | 
|  | ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)), | 
|  | "light data doesn't match expected default values\n" ); | 
|  |  | 
|  |  | 
|  | /* Disable one of the light that have been previously enabled. */ | 
|  | rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, FALSE); | 
|  | ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); | 
|  |  | 
|  | /* Try to retrieve the enable status of some lights */ | 
|  | /* Light 20 is supposed to be disabled */ | 
|  | rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 20, &bEnabled ); | 
|  | ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc); | 
|  | ok(!bEnabled, "GetLightEnable says the light is enabled\n"); | 
|  |  | 
|  | /* Light 10 is supposed to be enabled */ | 
|  | bEnabled = FALSE; | 
|  | rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 10, &bEnabled ); | 
|  | ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc); | 
|  | ok(bEnabled, "GetLightEnable says the light is disabled\n"); | 
|  |  | 
|  | /* Light 80 has not been set */ | 
|  | rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 80, &bEnabled ); | 
|  | ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc); | 
|  |  | 
|  | /* Light 23 has not been set */ | 
|  | rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 23, &bEnabled ); | 
|  | ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc); | 
|  |  | 
|  | /* Set some lights with invalid parameters */ | 
|  | memset(&light, 0, sizeof(D3DLIGHT7)); | 
|  | light.dltType = 0; | 
|  | U1(light.dcvDiffuse).r = 1.f; | 
|  | U2(light.dcvDiffuse).g = 1.f; | 
|  | U3(light.dcvDiffuse).b = 1.f; | 
|  | U3(light.dvDirection).z = 1.f; | 
|  | rc = IDirect3DDevice7_SetLight(lpD3DDevice, 100, &light); | 
|  | ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); | 
|  |  | 
|  | memset(&light, 0, sizeof(D3DLIGHT7)); | 
|  | light.dltType = 12345; | 
|  | U1(light.dcvDiffuse).r = 1.f; | 
|  | U2(light.dcvDiffuse).g = 1.f; | 
|  | U3(light.dcvDiffuse).b = 1.f; | 
|  | U3(light.dvDirection).z = 1.f; | 
|  | rc = IDirect3DDevice7_SetLight(lpD3DDevice, 101, &light); | 
|  | ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); | 
|  |  | 
|  | rc = IDirect3DDevice7_SetLight(lpD3DDevice, 102, NULL); | 
|  | ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); | 
|  |  | 
|  | memset(&light, 0, sizeof(D3DLIGHT7)); | 
|  | light.dltType = D3DLIGHT_SPOT; | 
|  | U1(light.dcvDiffuse).r = 1.f; | 
|  | U2(light.dcvDiffuse).g = 1.f; | 
|  | U3(light.dcvDiffuse).b = 1.f; | 
|  | U3(light.dvDirection).z = 1.f; | 
|  |  | 
|  | light.dvAttenuation0 = -one / zero; /* -INFINITY */ | 
|  | rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); | 
|  | ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); | 
|  |  | 
|  | light.dvAttenuation0 = -1.0; | 
|  | rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); | 
|  | ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); | 
|  |  | 
|  | light.dvAttenuation0 = 0.0; | 
|  | rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); | 
|  | ok(rc==D3D_OK, "SetLight returned: %x\n", rc); | 
|  |  | 
|  | light.dvAttenuation0 = 1.0; | 
|  | rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); | 
|  | ok(rc==D3D_OK, "SetLight returned: %x\n", rc); | 
|  |  | 
|  | light.dvAttenuation0 = one / zero; /* +INFINITY */ | 
|  | rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); | 
|  | ok(rc==D3D_OK, "SetLight returned: %x\n", rc); | 
|  |  | 
|  | light.dvAttenuation0 = zero / zero; /* NaN */ | 
|  | rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); | 
|  | ok(rc==D3D_OK, "SetLight returned: %x\n", rc); | 
|  |  | 
|  | /* Directional light ignores attenuation */ | 
|  | light.dltType = D3DLIGHT_DIRECTIONAL; | 
|  | light.dvAttenuation0 = -1.0; | 
|  | rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); | 
|  | ok(rc==D3D_OK, "SetLight returned: %x\n", rc); | 
|  |  | 
|  | memset(&mat, 0, sizeof(mat)); | 
|  | rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat); | 
|  | ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial returned: %x\n", rc); | 
|  |  | 
|  | U4(mat).power = 129.0; | 
|  | rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat); | 
|  | ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial(power = 129.0) returned: %x\n", rc); | 
|  | memset(&mat, 0, sizeof(mat)); | 
|  | rc = IDirect3DDevice7_GetMaterial(lpD3DDevice, &mat); | 
|  | ok(rc == D3D_OK, "IDirect3DDevice7_GetMaterial returned: %x\n", rc); | 
|  | ok(U4(mat).power == 129, "Returned power is %f\n", U4(mat).power); | 
|  |  | 
|  | U4(mat).power = -1.0; | 
|  | rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat); | 
|  | ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial(power = -1.0) returned: %x\n", rc); | 
|  | memset(&mat, 0, sizeof(mat)); | 
|  | rc = IDirect3DDevice7_GetMaterial(lpD3DDevice, &mat); | 
|  | ok(rc == D3D_OK, "IDirect3DDevice7_GetMaterial returned: %x\n", rc); | 
|  | ok(U4(mat).power == -1, "Returned power is %f\n", U4(mat).power); | 
|  |  | 
|  | memset(&caps, 0, sizeof(caps)); | 
|  | rc = IDirect3DDevice7_GetCaps(lpD3DDevice, &caps); | 
|  | ok(rc == D3D_OK, "IDirect3DDevice7_GetCaps failed with %x\n", rc); | 
|  |  | 
|  | if ( caps.dwMaxActiveLights == (DWORD) -1) { | 
|  | /* Some cards without T&L Support return -1 (Examples: Vodoo banshee, RivaTNT / NV4) */ | 
|  | skip("T&L not supported\n"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | for(i = 1; i <= caps.dwMaxActiveLights; i++) { | 
|  | rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i, TRUE); | 
|  | ok(rc == D3D_OK, "Enabling light %u failed with %x\n", i, rc); | 
|  | rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, i, &enabled); | 
|  | ok(rc == D3D_OK, "GetLightEnable on light %u failed with %x\n", i, rc); | 
|  | ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled"); | 
|  | } | 
|  |  | 
|  | /* TODO: Test the rendering results in this situation */ | 
|  | rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i + 1, TRUE); | 
|  | ok(rc == D3D_OK, "Enabling one light more than supported returned %x\n", rc); | 
|  | rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, i + 1, &enabled); | 
|  | ok(rc == D3D_OK, "GetLightEnable on light %u failed with %x\n", i + 1,  rc); | 
|  | ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled"); | 
|  | rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i + 1, FALSE); | 
|  | ok(rc == D3D_OK, "Disabling the additional returned %x\n", rc); | 
|  |  | 
|  | for(i = 1; i <= caps.dwMaxActiveLights; i++) { | 
|  | rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i, FALSE); | 
|  | ok(rc == D3D_OK, "Disabling light %u failed with %x\n", i, rc); | 
|  | } | 
|  | } | 
|  |  | 
|  | static void ProcessVerticesTest(void) | 
|  | { | 
|  | D3DVERTEXBUFFERDESC desc; | 
|  | HRESULT rc; | 
|  | VERTEX *in; | 
|  | TVERTEX *out; | 
|  | VERTEX *out2; | 
|  | D3DVIEWPORT7 vp; | 
|  | D3DMATRIX view = {  2.0, 0.0, 0.0, 0.0, | 
|  | 0.0, -1.0, 0.0, 0.0, | 
|  | 0.0, 0.0, 1.0, 0.0, | 
|  | 0.0, 0.0, 0.0, 3.0 }; | 
|  |  | 
|  | D3DMATRIX world = { 0.0, 1.0, 0.0, 0.0, | 
|  | 1.0, 0.0, 0.0, 0.0, | 
|  | 0.0, 0.0, 0.0, 1.0, | 
|  | 0.0, 1.0, 1.0, 1.0 }; | 
|  |  | 
|  | D3DMATRIX proj = {  1.0, 0.0, 0.0, 1.0, | 
|  | 0.0, 1.0, 1.0, 0.0, | 
|  | 0.0, 1.0, 1.0, 0.0, | 
|  | 1.0, 0.0, 0.0, 1.0 }; | 
|  | /* Create some vertex buffers */ | 
|  |  | 
|  | memset(&desc, 0, sizeof(desc)); | 
|  | desc.dwSize = sizeof(desc); | 
|  | desc.dwCaps = 0; | 
|  | desc.dwFVF = D3DFVF_XYZ; | 
|  | desc.dwNumVertices = 16; | 
|  | rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0); | 
|  | ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc); | 
|  | if (!lpVBufSrc) | 
|  | { | 
|  | trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc); | 
|  | goto out; | 
|  | } | 
|  |  | 
|  | memset(&desc, 0, sizeof(desc)); | 
|  | desc.dwSize = sizeof(desc); | 
|  | desc.dwCaps = 0; | 
|  | desc.dwFVF = D3DFVF_XYZRHW; | 
|  | desc.dwNumVertices = 16; | 
|  | /* Msdn says that the last parameter must be 0 - check that */ | 
|  | rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest1, 4); | 
|  | ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc); | 
|  | if (!lpVBufDest1) | 
|  | { | 
|  | trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc); | 
|  | goto out; | 
|  | } | 
|  |  | 
|  | memset(&desc, 0, sizeof(desc)); | 
|  | desc.dwSize = sizeof(desc); | 
|  | desc.dwCaps = 0; | 
|  | desc.dwFVF = D3DFVF_XYZ; | 
|  | desc.dwNumVertices = 16; | 
|  | /* Msdn says that the last parameter must be 0 - check that */ | 
|  | rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest2, 12345678); | 
|  | ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc); | 
|  | if (!lpVBufDest2) | 
|  | { | 
|  | trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc); | 
|  | goto out; | 
|  | } | 
|  |  | 
|  | rc = IDirect3DVertexBuffer7_Lock(lpVBufSrc, 0, (void **) &in, NULL); | 
|  | ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); | 
|  | if(!in) goto out; | 
|  |  | 
|  | /* Check basic transformation */ | 
|  |  | 
|  | in[0].x = 0.0; | 
|  | in[0].y = 0.0; | 
|  | in[0].z = 0.0; | 
|  |  | 
|  | in[1].x = 1.0; | 
|  | in[1].y = 1.0; | 
|  | in[1].z = 1.0; | 
|  |  | 
|  | in[2].x = -1.0; | 
|  | in[2].y = -1.0; | 
|  | in[2].z = 0.5; | 
|  |  | 
|  | in[3].x = 0.5; | 
|  | in[3].y = -0.5; | 
|  | in[3].z = 0.25; | 
|  | rc = IDirect3DVertexBuffer7_Unlock(lpVBufSrc); | 
|  | ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); | 
|  |  | 
|  | rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); | 
|  | ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); | 
|  |  | 
|  | rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); | 
|  | ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); | 
|  |  | 
|  | rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL); | 
|  | ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); | 
|  | if(!out) goto out; | 
|  |  | 
|  | /* Check the results */ | 
|  | ok( comparefloat(out[0].x, 128.0 ) && | 
|  | comparefloat(out[0].y, 128.0 ) && | 
|  | comparefloat(out[0].z, 0.0 ) && | 
|  | comparefloat(out[0].rhw, 1.0 ), | 
|  | "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); | 
|  |  | 
|  | ok( comparefloat(out[1].x, 256.0 ) && | 
|  | comparefloat(out[1].y, 0.0 ) && | 
|  | comparefloat(out[1].z, 1.0 ) && | 
|  | comparefloat(out[1].rhw, 1.0 ), | 
|  | "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); | 
|  |  | 
|  | ok( comparefloat(out[2].x, 0.0 ) && | 
|  | comparefloat(out[2].y, 256.0 ) && | 
|  | comparefloat(out[2].z, 0.5 ) && | 
|  | comparefloat(out[2].rhw, 1.0 ), | 
|  | "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw); | 
|  |  | 
|  | ok( comparefloat(out[3].x, 192.0 ) && | 
|  | comparefloat(out[3].y, 192.0 ) && | 
|  | comparefloat(out[3].z, 0.25 ) && | 
|  | comparefloat(out[3].rhw, 1.0 ), | 
|  | "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); | 
|  |  | 
|  | rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); | 
|  | ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); | 
|  | out = NULL; | 
|  |  | 
|  | rc = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **) &out2, NULL); | 
|  | ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); | 
|  | if(!out2) goto out; | 
|  | /* Small thing without much practial meaning, but I stumbled upon it, | 
|  | * so let's check for it: If the output vertex buffer has to RHW value, | 
|  | * The RHW value of the last vertex is written into the next vertex | 
|  | */ | 
|  | ok( comparefloat(out2[4].x, 1.0 ) && | 
|  | comparefloat(out2[4].y, 0.0 ) && | 
|  | comparefloat(out2[4].z, 0.0 ), | 
|  | "Output 4 vertex is (%f , %f , %f)\n", out2[4].x, out2[4].y, out2[4].z); | 
|  |  | 
|  | rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest2); | 
|  | ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); | 
|  | out = NULL; | 
|  |  | 
|  | /* Try a more complicated viewport, same vertices */ | 
|  | memset(&vp, 0, sizeof(vp)); | 
|  | vp.dwX = 10; | 
|  | vp.dwY = 5; | 
|  | vp.dwWidth = 246; | 
|  | vp.dwHeight = 130; | 
|  | vp.dvMinZ = -2.0; | 
|  | vp.dvMaxZ = 4.0; | 
|  | rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp); | 
|  | ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed with rc=%x\n", rc); | 
|  |  | 
|  | /* Process again */ | 
|  | rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); | 
|  | ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); | 
|  |  | 
|  | rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL); | 
|  | ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); | 
|  | if(!out) goto out; | 
|  |  | 
|  | /* Check the results */ | 
|  | ok( comparefloat(out[0].x, 133.0 ) && | 
|  | comparefloat(out[0].y, 70.0 ) && | 
|  | comparefloat(out[0].z, -2.0 ) && | 
|  | comparefloat(out[0].rhw, 1.0 ), | 
|  | "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); | 
|  |  | 
|  | ok( comparefloat(out[1].x, 256.0 ) && | 
|  | comparefloat(out[1].y, 5.0 ) && | 
|  | comparefloat(out[1].z, 4.0 ) && | 
|  | comparefloat(out[1].rhw, 1.0 ), | 
|  | "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); | 
|  |  | 
|  | ok( comparefloat(out[2].x, 10.0 ) && | 
|  | comparefloat(out[2].y, 135.0 ) && | 
|  | comparefloat(out[2].z, 1.0 ) && | 
|  | comparefloat(out[2].rhw, 1.0 ), | 
|  | "Output 2 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); | 
|  |  | 
|  | ok( comparefloat(out[3].x, 194.5 ) && | 
|  | comparefloat(out[3].y, 102.5 ) && | 
|  | comparefloat(out[3].z, -0.5 ) && | 
|  | comparefloat(out[3].rhw, 1.0 ), | 
|  | "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); | 
|  |  | 
|  | rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); | 
|  | ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); | 
|  | out = NULL; | 
|  |  | 
|  | /* Play with some matrices. */ | 
|  |  | 
|  | rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW, &view); | 
|  | ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n"); | 
|  |  | 
|  | rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj); | 
|  | ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n"); | 
|  |  | 
|  | rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world); | 
|  | ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n"); | 
|  |  | 
|  | rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); | 
|  | ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); | 
|  |  | 
|  | rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL); | 
|  | ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); | 
|  | if(!out) goto out; | 
|  |  | 
|  | /* Keep the viewport simpler, otherwise we get bad numbers to compare */ | 
|  | vp.dwX = 0; | 
|  | vp.dwY = 0; | 
|  | vp.dwWidth = 100; | 
|  | vp.dwHeight = 100; | 
|  | vp.dvMinZ = 1.0; | 
|  | vp.dvMaxZ = 0.0; | 
|  | rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp); | 
|  | ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed\n"); | 
|  |  | 
|  | /* Check the results */ | 
|  | ok( comparefloat(out[0].x, 256.0 ) &&    /* X coordinate is cut at the surface edges */ | 
|  | comparefloat(out[0].y, 70.0 ) && | 
|  | comparefloat(out[0].z, -2.0 ) && | 
|  | comparefloat(out[0].rhw, (1.0 / 3.0)), | 
|  | "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); | 
|  |  | 
|  | ok( comparefloat(out[1].x, 256.0 ) && | 
|  | comparefloat(out[1].y, 78.125000 ) && | 
|  | comparefloat(out[1].z, -2.750000 ) && | 
|  | comparefloat(out[1].rhw, 0.125000 ), | 
|  | "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); | 
|  |  | 
|  | ok( comparefloat(out[2].x, 256.0 ) && | 
|  | comparefloat(out[2].y, 44.000000 ) && | 
|  | comparefloat(out[2].z, 0.400000 ) && | 
|  | comparefloat(out[2].rhw, 0.400000 ), | 
|  | "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw); | 
|  |  | 
|  | ok( comparefloat(out[3].x, 256.0 ) && | 
|  | comparefloat(out[3].y, 81.818184 ) && | 
|  | comparefloat(out[3].z, -3.090909 ) && | 
|  | comparefloat(out[3].rhw, 0.363636 ), | 
|  | "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); | 
|  |  | 
|  | rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); | 
|  | ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); | 
|  | out = NULL; | 
|  |  | 
|  | out: | 
|  | IDirect3DVertexBuffer7_Release(lpVBufSrc); | 
|  | IDirect3DVertexBuffer7_Release(lpVBufDest1); | 
|  | IDirect3DVertexBuffer7_Release(lpVBufDest2); | 
|  | } | 
|  |  | 
|  | static void StateTest( void ) | 
|  | { | 
|  | HRESULT rc; | 
|  |  | 
|  | /* The msdn says its undocumented, does it return an error too? */ | 
|  | rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, TRUE); | 
|  | ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc); | 
|  | rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, FALSE); | 
|  | ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, FALSE) returned %08x\n", rc); | 
|  | } | 
|  |  | 
|  |  | 
|  | static void SceneTest(void) | 
|  | { | 
|  | HRESULT                      hr; | 
|  |  | 
|  | /* Test an EndScene without beginscene. Should return an error */ | 
|  | hr = IDirect3DDevice7_EndScene(lpD3DDevice); | 
|  | ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr); | 
|  |  | 
|  | /* Test a normal BeginScene / EndScene pair, this should work */ | 
|  | hr = IDirect3DDevice7_BeginScene(lpD3DDevice); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr); | 
|  | if(SUCCEEDED(hr)) | 
|  | { | 
|  | DDBLTFX fx; | 
|  | memset(&fx, 0, sizeof(fx)); | 
|  | fx.dwSize = sizeof(fx); | 
|  |  | 
|  | if(lpDDSdepth) { | 
|  | hr = IDirectDrawSurface7_Blt(lpDDSdepth, NULL, NULL, NULL, DDBLT_DEPTHFILL, &fx); | 
|  | ok(hr == D3D_OK, "Depthfill failed in a BeginScene / EndScene pair\n"); | 
|  | } else { | 
|  | skip("Depth stencil creation failed at startup, skipping\n"); | 
|  | } | 
|  | hr = IDirect3DDevice7_EndScene(lpD3DDevice); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr); | 
|  | } | 
|  |  | 
|  | /* Test another EndScene without having begun a new scene. Should return an error */ | 
|  | hr = IDirect3DDevice7_EndScene(lpD3DDevice); | 
|  | ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr); | 
|  |  | 
|  | /* Two nested BeginScene and EndScene calls */ | 
|  | hr = IDirect3DDevice7_BeginScene(lpD3DDevice); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr); | 
|  | hr = IDirect3DDevice7_BeginScene(lpD3DDevice); | 
|  | ok(hr == D3DERR_SCENE_IN_SCENE, "IDirect3DDevice7_BeginScene returned %08x\n", hr); | 
|  | hr = IDirect3DDevice7_EndScene(lpD3DDevice); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr); | 
|  | hr = IDirect3DDevice7_EndScene(lpD3DDevice); | 
|  | ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr); | 
|  |  | 
|  | /* TODO: Verify that blitting works in the same way as in d3d9 */ | 
|  | } | 
|  |  | 
|  | static void LimitTest(void) | 
|  | { | 
|  | IDirectDrawSurface7 *pTexture = NULL; | 
|  | HRESULT hr; | 
|  | int i; | 
|  | DDSURFACEDESC2 ddsd; | 
|  |  | 
|  | memset(&ddsd, 0, sizeof(ddsd)); | 
|  | ddsd.dwSize = sizeof(ddsd); | 
|  | ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | 
|  | ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | 
|  | ddsd.dwWidth = 16; | 
|  | ddsd.dwHeight = 16; | 
|  | hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &pTexture, NULL); | 
|  | ok(hr==DD_OK,"CreateSurface returned: %x\n",hr); | 
|  | if(!pTexture) return; | 
|  |  | 
|  | for(i = 0; i < 8; i++) { | 
|  | hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, pTexture); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr); | 
|  | hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, NULL); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr); | 
|  | hr = IDirect3DDevice7_SetTextureStageState(lpD3DDevice, i, D3DTSS_COLOROP, D3DTOP_ADD); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %08x\n", i, hr); | 
|  | } | 
|  |  | 
|  | IDirectDrawSurface7_Release(pTexture); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI enumDevicesCallback(GUID *Guid,LPSTR DeviceDescription,LPSTR DeviceName, D3DDEVICEDESC *hal, D3DDEVICEDESC *hel, VOID *ctx) | 
|  | { | 
|  | UINT ver = *((UINT *) ctx); | 
|  | if(IsEqualGUID(&IID_IDirect3DRGBDevice, Guid)) | 
|  | { | 
|  | ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, | 
|  | "RGB Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  | ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, | 
|  | "RGB Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  | ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, | 
|  | "RGB Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  | ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, | 
|  | "RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  |  | 
|  | ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, | 
|  | "RGB Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, | 
|  | "RGB Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, | 
|  | "RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, | 
|  | "RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | } | 
|  | else if(IsEqualGUID(&IID_IDirect3DHALDevice, Guid)) | 
|  | { | 
|  | /* pow2 is hardware dependent */ | 
|  |  | 
|  | ok(hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, | 
|  | "HAL Device %d hal line caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | ok(hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, | 
|  | "HAL Device %d hal tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | ok((hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, | 
|  | "HAL Device %d hel line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | ok((hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, | 
|  | "HAL Device %d hel tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | } | 
|  | else if(IsEqualGUID(&IID_IDirect3DRefDevice, Guid)) | 
|  | { | 
|  | ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, | 
|  | "REF Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  | ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, | 
|  | "REF Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  | ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, | 
|  | "REF Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  | ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, | 
|  | "REF Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  |  | 
|  | ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, | 
|  | "REF Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, | 
|  | "REF Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, | 
|  | "REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, | 
|  | "REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | } | 
|  | else if(IsEqualGUID(&IID_IDirect3DRampDevice, Guid)) | 
|  | { | 
|  | ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, | 
|  | "Ramp Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  | ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, | 
|  | "Ramp Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  | ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, | 
|  | "Ramp Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  | ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, | 
|  | "Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  |  | 
|  | ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, | 
|  | "Ramp Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, | 
|  | "Ramp Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, | 
|  | "Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, | 
|  | "Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | } | 
|  | else if(IsEqualGUID(&IID_IDirect3DMMXDevice, Guid)) | 
|  | { | 
|  | ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, | 
|  | "MMX Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  | ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, | 
|  | "MMX Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  | ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, | 
|  | "MMX Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  | ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, | 
|  | "MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); | 
|  |  | 
|  | ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, | 
|  | "MMX Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, | 
|  | "MMX Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, | 
|  | "MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, | 
|  | "MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); | 
|  | } | 
|  | else | 
|  | { | 
|  | ok(FALSE, "Unexpected device enumerated: \"%s\" \"%s\"\n", DeviceDescription, DeviceName); | 
|  | if(hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal line has pow2 set\n"); | 
|  | else trace("hal line does NOT have pow2 set\n"); | 
|  | if(hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal tri has pow2 set\n"); | 
|  | else trace("hal tri does NOT have pow2 set\n"); | 
|  | if(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel line has pow2 set\n"); | 
|  | else trace("hel line does NOT have pow2 set\n"); | 
|  | if(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel tri has pow2 set\n"); | 
|  | else trace("hel tri does NOT have pow2 set\n"); | 
|  | } | 
|  | return DDENUMRET_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI enumDevicesCallbackTest7(LPSTR DeviceDescription, LPSTR DeviceName, LPD3DDEVICEDESC7 lpdd7, LPVOID Context) | 
|  | { | 
|  | D3D7ETest *d3d7et = (D3D7ETest*)Context; | 
|  | if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DRGBDevice)) | 
|  | d3d7et->rgb++; | 
|  | else if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DHALDevice)) | 
|  | d3d7et->hal++; | 
|  | else if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DTnLHalDevice)) | 
|  | d3d7et->tnlhal++; | 
|  | else | 
|  | d3d7et->unk++; | 
|  |  | 
|  | d3d7et->total++; | 
|  |  | 
|  | return DDENUMRET_OK; | 
|  | } | 
|  |  | 
|  |  | 
|  | /*  Check the deviceGUID of devices enumerated by | 
|  | IDirect3D7_EnumDevices. */ | 
|  | static void D3D7EnumTest(void) | 
|  | { | 
|  | D3D7ETest d3d7et; | 
|  |  | 
|  | if (!lpD3D) { | 
|  | skip("No Direct3D7 interface.\n"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | memset(&d3d7et, 0, sizeof(d3d7et)); | 
|  | IDirect3D7_EnumDevices(lpD3D, enumDevicesCallbackTest7, (LPVOID) &d3d7et); | 
|  |  | 
|  |  | 
|  | /* A couple of games (Delta Force LW and TFD) rely on this behaviour */ | 
|  | ok(d3d7et.tnlhal < d3d7et.total, "TnLHal device enumerated as only device.\n"); | 
|  |  | 
|  | /* We make two additional assumptions. */ | 
|  | ok(d3d7et.rgb, "No RGB Device enumerated.\n"); | 
|  |  | 
|  | if(d3d7et.tnlhal) | 
|  | ok(d3d7et.hal, "TnLHal device enumerated, but no Hal device found.\n"); | 
|  |  | 
|  | return; | 
|  | } | 
|  |  | 
|  | static void CapsTest(void) | 
|  | { | 
|  | IDirect3D3 *d3d3; | 
|  | IDirect3D3 *d3d2; | 
|  | IDirectDraw *dd1; | 
|  | HRESULT hr; | 
|  | UINT ver; | 
|  |  | 
|  | hr = DirectDrawCreate(NULL, &dd1, NULL); | 
|  | ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr); | 
|  | hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D3, (void **) &d3d3); | 
|  | ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr); | 
|  | ver = 3; | 
|  | IDirect3D3_EnumDevices(d3d3, enumDevicesCallback, &ver); | 
|  |  | 
|  | IDirect3D3_Release(d3d3); | 
|  | IDirectDraw_Release(dd1); | 
|  |  | 
|  | hr = DirectDrawCreate(NULL, &dd1, NULL); | 
|  | ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr); | 
|  | hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D2, (void **) &d3d2); | 
|  | ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr); | 
|  | ver = 2; | 
|  | IDirect3D2_EnumDevices(d3d2, enumDevicesCallback, &ver); | 
|  |  | 
|  | IDirect3D2_Release(d3d2); | 
|  | IDirectDraw_Release(dd1); | 
|  | } | 
|  |  | 
|  | struct v_in { | 
|  | float x, y, z; | 
|  | }; | 
|  | struct v_out { | 
|  | float x, y, z, rhw; | 
|  | }; | 
|  |  | 
|  | static BOOL D3D1_createObjects(void) | 
|  | { | 
|  | HRESULT hr; | 
|  | DDSURFACEDESC ddsd; | 
|  | D3DEXECUTEBUFFERDESC desc; | 
|  | D3DVIEWPORT vp_data; | 
|  |  | 
|  | /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */ | 
|  | hr = DirectDrawCreate(NULL, &DirectDraw1, NULL); | 
|  | ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr); | 
|  | if (!DirectDraw1) { | 
|  | return FALSE; | 
|  | } | 
|  |  | 
|  | hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, NULL, DDSCL_NORMAL); | 
|  | ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr); | 
|  |  | 
|  | hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1); | 
|  | ok(hr==DD_OK, "QueryInterface returned: %x\n", hr); | 
|  | if (!Direct3D1) { | 
|  | return FALSE; | 
|  | } | 
|  |  | 
|  | memset(&ddsd, 0, sizeof(ddsd)); | 
|  | ddsd.dwSize = sizeof(ddsd); | 
|  | ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | 
|  | ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | 
|  | ddsd.dwWidth = 256; | 
|  | ddsd.dwHeight = 256; | 
|  | hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL); | 
|  | ok(hr==DD_OK, "CreateSurface returned: %x\n", hr); | 
|  | if (!Surface1) { | 
|  | return FALSE; | 
|  | } | 
|  |  | 
|  | hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRGBDevice, (void **) &Direct3DDevice1); | 
|  | ok(hr==D3D_OK || hr==DDERR_NOPALETTEATTACHED || hr==E_OUTOFMEMORY, "CreateDevice returned: %x\n", hr); | 
|  | if(!Direct3DDevice1) { | 
|  | return FALSE; | 
|  | } | 
|  |  | 
|  | memset(&desc, 0, sizeof(desc)); | 
|  | desc.dwSize = sizeof(desc); | 
|  | desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS; | 
|  | desc.dwCaps = D3DDEBCAPS_VIDEOMEMORY; | 
|  | desc.dwBufferSize = 128; | 
|  | desc.lpData = NULL; | 
|  | hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &desc, &ExecuteBuffer, NULL); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed: %08x\n", hr); | 
|  | if(!ExecuteBuffer) { | 
|  | return FALSE; | 
|  | } | 
|  |  | 
|  | hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL); | 
|  | ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr); | 
|  | if(!Viewport) { | 
|  | return FALSE; | 
|  | } | 
|  |  | 
|  | hr = IDirect3DViewport_Initialize(Viewport, Direct3D1); | 
|  | ok(hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr); | 
|  |  | 
|  | hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr); | 
|  | vp_data.dwSize = sizeof(vp_data); | 
|  | vp_data.dwX = 0; | 
|  | vp_data.dwY = 0; | 
|  | vp_data.dwWidth = 256; | 
|  | vp_data.dwHeight = 256; | 
|  | vp_data.dvScaleX = 1; | 
|  | vp_data.dvScaleY = 1; | 
|  | vp_data.dvMaxX = 256; | 
|  | vp_data.dvMaxY = 256; | 
|  | vp_data.dvMinZ = 0; | 
|  | vp_data.dvMaxZ = 1; | 
|  | hr = IDirect3DViewport_SetViewport(Viewport, &vp_data); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr); | 
|  |  | 
|  | return TRUE; | 
|  | } | 
|  |  | 
|  | static void D3D1_releaseObjects(void) | 
|  | { | 
|  | if (Viewport) IDirect3DViewport_Release(Viewport); | 
|  | if (ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer); | 
|  | if (Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1); | 
|  | if (Surface1) IDirectDrawSurface_Release(Surface1); | 
|  | if (Direct3D1) IDirect3D_Release(Direct3D1); | 
|  | if (DirectDraw1) IDirectDraw_Release(DirectDraw1); | 
|  | } | 
|  |  | 
|  | static void Direct3D1Test(void) | 
|  | { | 
|  | HRESULT hr; | 
|  | D3DEXECUTEBUFFERDESC desc; | 
|  | D3DVIEWPORT vp_data; | 
|  | D3DINSTRUCTION *instr; | 
|  | D3DBRANCH *branch; | 
|  | unsigned int idx = 0; | 
|  | static struct v_in testverts[] = { | 
|  | {0.0, 0.0, 0.0},  { 1.0,  1.0,  1.0}, {-1.0, -1.0, -1.0}, | 
|  | {0.5, 0.5, 0.5},  {-0.5, -0.5, -0.5}, {-0.5, -0.5, 0.0}, | 
|  | }; | 
|  | static struct v_in cliptest[] = { | 
|  | {25.59, 25.59, 1.0},  {-25.59, -25.59,  0.0}, | 
|  | {25.61, 25.61, 1.01}, {-25.61, -25.61, -0.01}, | 
|  | }; | 
|  | static struct v_in offscreentest[] = { | 
|  | {128.1, 0.0, 0.0}, | 
|  | }; | 
|  | struct v_out out[sizeof(testverts) / sizeof(testverts[0])]; | 
|  | D3DHVERTEX outH[sizeof(testverts) / sizeof(testverts[0])]; | 
|  | D3DTRANSFORMDATA transformdata; | 
|  | DWORD i = FALSE; | 
|  |  | 
|  | memset(&desc, 0, sizeof(desc)); | 
|  | desc.dwSize = sizeof(desc); | 
|  | hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &desc); | 
|  | ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed: %08x\n", hr); | 
|  |  | 
|  | memset(desc.lpData, 0, 128); | 
|  | instr = desc.lpData; | 
|  | instr[idx].bOpcode = D3DOP_BRANCHFORWARD; | 
|  | instr[idx].bSize = sizeof(*branch); | 
|  | instr[idx].wCount = 1; | 
|  | idx++; | 
|  | branch = (D3DBRANCH *) &instr[idx]; | 
|  | branch->dwMask = 0x0; | 
|  | branch->dwValue = 1; | 
|  | branch->bNegate = TRUE; | 
|  | branch->dwOffset = 0; | 
|  | idx += (sizeof(*branch) / sizeof(*instr)); | 
|  | instr[idx].bOpcode = D3DOP_EXIT; | 
|  | instr[idx].bSize = 0; | 
|  | instr[idx].wCount = 0; | 
|  | hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); | 
|  | ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Unlock failed: %08x\n", hr); | 
|  |  | 
|  | hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_CLIPPED); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice_Execute returned %08x\n", hr); | 
|  |  | 
|  | memset(&desc, 0, sizeof(desc)); | 
|  | desc.dwSize = sizeof(desc); | 
|  |  | 
|  | hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &desc); | 
|  | ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed: %08x\n", hr); | 
|  |  | 
|  | memset(desc.lpData, 0, 128); | 
|  | instr = desc.lpData; | 
|  | idx = 0; | 
|  | instr[idx].bOpcode = D3DOP_BRANCHFORWARD; | 
|  | instr[idx].bSize = sizeof(*branch); | 
|  | instr[idx].wCount = 1; | 
|  | idx++; | 
|  | branch = (D3DBRANCH *) &instr[idx]; | 
|  | branch->dwMask = 0x0; | 
|  | branch->dwValue = 1; | 
|  | branch->bNegate = TRUE; | 
|  | branch->dwOffset = 64; | 
|  | instr = (D3DINSTRUCTION*)((char*)desc.lpData + 64); | 
|  | instr[0].bOpcode = D3DOP_EXIT; | 
|  | instr[0].bSize = 0; | 
|  | instr[0].wCount = 0; | 
|  | hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); | 
|  | ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Unlock failed: %08x\n", hr); | 
|  |  | 
|  | hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_CLIPPED); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice_Execute returned %08x\n", hr); | 
|  |  | 
|  | /* Test rendering 0 triangles */ | 
|  | memset(&desc, 0, sizeof(desc)); | 
|  | desc.dwSize = sizeof(desc); | 
|  |  | 
|  | hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &desc); | 
|  | ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed: %08x\n", hr); | 
|  |  | 
|  | memset(desc.lpData, 0, 128); | 
|  | instr = desc.lpData; | 
|  | idx = 0; | 
|  |  | 
|  | instr->bOpcode = D3DOP_TRIANGLE; | 
|  | instr->bSize = sizeof(D3DOP_TRIANGLE); | 
|  | instr->wCount = 0; | 
|  | instr = ((D3DINSTRUCTION*)(instr))+1; | 
|  | instr->bOpcode = D3DOP_EXIT; | 
|  | instr->bSize = 0; | 
|  | instr->wCount = 0; | 
|  | hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); | 
|  | ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Unlock failed: %08x\n", hr); | 
|  |  | 
|  | hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_CLIPPED); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice_Execute returned %08x\n", hr); | 
|  |  | 
|  | memset(&transformdata, 0, sizeof(transformdata)); | 
|  | transformdata.dwSize = sizeof(transformdata); | 
|  | transformdata.lpIn = (void *) testverts; | 
|  | transformdata.dwInSize = sizeof(testverts[0]); | 
|  | transformdata.lpOut = out; | 
|  | transformdata.dwOutSize = sizeof(out[0]); | 
|  |  | 
|  | transformdata.lpHOut = NULL; | 
|  | hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]), | 
|  | &transformdata, D3DTRANSFORM_UNCLIPPED, | 
|  | &i); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); | 
|  |  | 
|  | transformdata.lpHOut = outH; | 
|  | memset(outH, 0xcc, sizeof(outH)); | 
|  | hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]), | 
|  | &transformdata, D3DTRANSFORM_UNCLIPPED, | 
|  | &i); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); | 
|  | ok(i == 0, "Offscreen is %d\n", i); | 
|  |  | 
|  | for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) { | 
|  | static const struct v_out cmp[] = { | 
|  | {128.0, 128.0, 0.0, 1}, {129.0, 127.0,  1.0, 1}, {127.0, 129.0, -1, 1}, | 
|  | {128.5, 127.5, 0.5, 1}, {127.5, 128.5, -0.5, 1}, {127.5, 128.5,  0, 1} | 
|  | }; | 
|  |  | 
|  | ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y && | 
|  | cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw, | 
|  | "Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1, | 
|  | out[i].x, out[i].y, out[i].z, out[i].rhw, | 
|  | cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw); | 
|  | } | 
|  | for(i = 0; i < sizeof(outH); i++) { | 
|  | if(((unsigned char *) outH)[i] != 0xcc) { | 
|  | ok(FALSE, "Homogeneous output was generated despite UNCLIPPED flag\n"); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | vp_data.dwSize = sizeof(vp_data); | 
|  | vp_data.dwX = 0; | 
|  | vp_data.dwY = 0; | 
|  | vp_data.dwWidth = 256; | 
|  | vp_data.dwHeight = 256; | 
|  | vp_data.dvMaxX = 256; | 
|  | vp_data.dvMaxY = 256; | 
|  | vp_data.dvScaleX = 5; | 
|  | vp_data.dvScaleY = 5; | 
|  | vp_data.dvMinZ = -25; | 
|  | vp_data.dvMaxZ = 60; | 
|  | hr = IDirect3DViewport_SetViewport(Viewport, &vp_data); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr); | 
|  | hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]), | 
|  | &transformdata, D3DTRANSFORM_UNCLIPPED, | 
|  | &i); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); | 
|  | ok(i == 0, "Offscreen is %d\n", i); | 
|  |  | 
|  | for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) { | 
|  | static const struct v_out cmp[] = { | 
|  | {128.0, 128.0, 0.0, 1}, {133.0, 123.0,  1.0, 1}, {123.0, 133.0, -1, 1}, | 
|  | {130.5, 125.5, 0.5, 1}, {125.5, 130.5, -0.5, 1}, {125.5, 130.5,  0, 1} | 
|  | }; | 
|  | ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y && | 
|  | cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw, | 
|  | "Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1, | 
|  | out[i].x, out[i].y, out[i].z, out[i].rhw, | 
|  | cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw); | 
|  | } | 
|  |  | 
|  | vp_data.dwX = 10; | 
|  | vp_data.dwY = 20; | 
|  | hr = IDirect3DViewport_SetViewport(Viewport, &vp_data); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr); | 
|  | hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]), | 
|  | &transformdata, D3DTRANSFORM_UNCLIPPED, | 
|  | &i); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); | 
|  | ok(i == 0, "Offscreen is %d\n", i); | 
|  | for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) { | 
|  | static const struct v_out cmp[] = { | 
|  | {138.0, 148.0, 0.0, 1}, {143.0, 143.0,  1.0, 1}, {133.0, 153.0, -1, 1}, | 
|  | {140.5, 145.5, 0.5, 1}, {135.5, 150.5, -0.5, 1}, {135.5, 150.5,  0, 1} | 
|  | }; | 
|  | ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y && | 
|  | cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw, | 
|  | "Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1, | 
|  | out[i].x, out[i].y, out[i].z, out[i].rhw, | 
|  | cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw); | 
|  | } | 
|  |  | 
|  | memset(out, 0xcc, sizeof(out)); | 
|  | hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]), | 
|  | &transformdata, D3DTRANSFORM_CLIPPED, | 
|  | &i); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); | 
|  | ok(i == 0, "Offscreen is %d\n", i); | 
|  | for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) { | 
|  | static const D3DHVERTEX cmpH[] = { | 
|  | {0,             { 0.0}, { 0.0}, { 0.0}}, {0, { 1.0}, { 1.0}, {1.0}}, | 
|  | {D3DCLIP_FRONT, {-1.0}, {-1.0}, {-1.0}}, {0, { 0.5}, { 0.5}, {0.5}}, | 
|  | {D3DCLIP_FRONT, {-0.5}, {-0.5}, {-0.5}}, {0, {-0.5}, {-0.5}, {0.0}} | 
|  | }; | 
|  | ok(U1(cmpH[i]).hx == U1(outH[i]).hx && U2(cmpH[i]).hy == U2(outH[i]).hy && | 
|  | U3(cmpH[i]).hz == U3(outH[i]).hz && cmpH[i].dwFlags == outH[i].dwFlags, | 
|  | "HVertex %d differs. Got %08x %f %f %f, expexted %08x %f %f %f\n", i + 1, | 
|  | outH[i].dwFlags, U1(outH[i]).hx, U2(outH[i]).hy, U3(outH[i]).hz, | 
|  | cmpH[i].dwFlags, U1(cmpH[i]).hx, U2(cmpH[i]).hy, U3(cmpH[i]).hz); | 
|  |  | 
|  | /* No scheme has been found behind those return values. It seems to be | 
|  | * whatever data windows has when throwing the vertex away. Modify the | 
|  | * input test vertices to test this more. Depending on the input data | 
|  | * it can happen that the z coord gets written into y, or similar things | 
|  | */ | 
|  | if(0) | 
|  | { | 
|  | static const struct v_out cmp[] = { | 
|  | {138.0, 148.0, 0.0, 1}, {143.0, 143.0,  1.0, 1}, { -1.0,  -1.0, 0.5, 1}, | 
|  | {140.5, 145.5, 0.5, 1}, { -0.5,  -0.5, -0.5, 1}, {135.5, 150.5, 0.0, 1} | 
|  | }; | 
|  | ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y && | 
|  | cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw, | 
|  | "Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1, | 
|  | out[i].x, out[i].y, out[i].z, out[i].rhw, | 
|  | cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw); | 
|  | } | 
|  | } | 
|  | for(i = 0; i < sizeof(out) / sizeof(DWORD); i++) { | 
|  | ok(((DWORD *) out)[i] != 0xcccccccc, | 
|  | "Regular output DWORD %d remained untouched\n", i); | 
|  | } | 
|  |  | 
|  | transformdata.lpIn = (void *) cliptest; | 
|  | transformdata.dwInSize = sizeof(cliptest[0]); | 
|  | hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(cliptest) / sizeof(cliptest[0]), | 
|  | &transformdata, D3DTRANSFORM_CLIPPED, | 
|  | &i); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); | 
|  | ok(i == 0, "Offscreen is %d\n", i); | 
|  | for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) { | 
|  | DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] = | 
|  | { | 
|  | 0, | 
|  | 0, | 
|  | D3DCLIP_RIGHT | D3DCLIP_BACK   | D3DCLIP_TOP, | 
|  | D3DCLIP_LEFT  | D3DCLIP_BOTTOM | D3DCLIP_FRONT, | 
|  | }; | 
|  | ok(Flags[i] == outH[i].dwFlags, | 
|  | "Cliptest %d differs. Got %08x expexted %08x\n", i + 1, | 
|  | outH[i].dwFlags, Flags[i]); | 
|  | } | 
|  |  | 
|  | vp_data.dwWidth = 10; | 
|  | vp_data.dwHeight = 1000; | 
|  | hr = IDirect3DViewport_SetViewport(Viewport, &vp_data); | 
|  | i = 10; | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr); | 
|  | hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(cliptest) / sizeof(cliptest[0]), | 
|  | &transformdata, D3DTRANSFORM_CLIPPED, | 
|  | &i); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); | 
|  | ok(i == 0, "Offscreen is %d\n", i); | 
|  | for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) { | 
|  | DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] = | 
|  | { | 
|  | D3DCLIP_RIGHT, | 
|  | D3DCLIP_LEFT, | 
|  | D3DCLIP_RIGHT | D3DCLIP_BACK, | 
|  | D3DCLIP_LEFT  | D3DCLIP_FRONT, | 
|  | }; | 
|  | ok(Flags[i] == outH[i].dwFlags, | 
|  | "Cliptest %d differs. Got %08x expexted %08x\n", i + 1, | 
|  | outH[i].dwFlags, Flags[i]); | 
|  | } | 
|  | vp_data.dwWidth = 256; | 
|  | vp_data.dwHeight = 256; | 
|  | vp_data.dvScaleX = 1; | 
|  | vp_data.dvScaleY = 1; | 
|  | hr = IDirect3DViewport_SetViewport(Viewport, &vp_data); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr); | 
|  | hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(cliptest) / sizeof(cliptest[0]), | 
|  | &transformdata, D3DTRANSFORM_CLIPPED, | 
|  | &i); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); | 
|  | ok(i == 0, "Offscreen is %s\n", i ? "TRUE" : "FALSE"); | 
|  | for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) { | 
|  | DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] = | 
|  | { | 
|  | 0, | 
|  | 0, | 
|  | D3DCLIP_BACK, | 
|  | D3DCLIP_FRONT, | 
|  | }; | 
|  | ok(Flags[i] == outH[i].dwFlags, | 
|  | "Cliptest %d differs. Got %08x expexted %08x\n", i + 1, | 
|  | outH[i].dwFlags, Flags[i]); | 
|  | } | 
|  |  | 
|  | /* Finally try to figure out how the DWORD dwOffscreen works. | 
|  | * Apparently no vertex is offscreen with clipping off, | 
|  | * and with clipping on the offscreen flag is set if only one vertex | 
|  | * is transformed, and this vertex is offscreen. | 
|  | */ | 
|  | vp_data.dwWidth = 5; | 
|  | vp_data.dwHeight = 5; | 
|  | vp_data.dvScaleX = 10000; | 
|  | vp_data.dvScaleY = 10000; | 
|  | hr = IDirect3DViewport_SetViewport(Viewport, &vp_data); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr); | 
|  | transformdata.lpIn = cliptest; | 
|  | hr = IDirect3DViewport_TransformVertices(Viewport, 1, | 
|  | &transformdata, D3DTRANSFORM_UNCLIPPED, | 
|  | &i); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); | 
|  | ok(i == 0, "Offscreen is %d\n", i); | 
|  | hr = IDirect3DViewport_TransformVertices(Viewport, 1, | 
|  | &transformdata, D3DTRANSFORM_CLIPPED, | 
|  | &i); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); | 
|  | ok(i == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %d\n", i); | 
|  | hr = IDirect3DViewport_TransformVertices(Viewport, 2, | 
|  | &transformdata, D3DTRANSFORM_CLIPPED, | 
|  | &i); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); | 
|  | ok(i == 0, "Offscreen is %d\n", i); | 
|  | transformdata.lpIn = cliptest + 1; | 
|  | hr = IDirect3DViewport_TransformVertices(Viewport, 1, | 
|  | &transformdata, D3DTRANSFORM_CLIPPED, | 
|  | &i); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); | 
|  | ok(i == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %d\n", i); | 
|  |  | 
|  | transformdata.lpIn = (void *) offscreentest; | 
|  | transformdata.dwInSize = sizeof(offscreentest[0]); | 
|  | vp_data.dwWidth = 257; | 
|  | vp_data.dwHeight = 257; | 
|  | vp_data.dvScaleX = 1; | 
|  | vp_data.dvScaleY = 1; | 
|  | hr = IDirect3DViewport_SetViewport(Viewport, &vp_data); | 
|  | i = 12345; | 
|  | hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(offscreentest) / sizeof(offscreentest[0]), | 
|  | &transformdata, D3DTRANSFORM_CLIPPED, | 
|  | &i); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); | 
|  | ok(i == 0, "Offscreen is %d\n", i); | 
|  | vp_data.dwWidth = 256; | 
|  | vp_data.dwHeight = 256; | 
|  | hr = IDirect3DViewport_SetViewport(Viewport, &vp_data); | 
|  | i = 12345; | 
|  | hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(offscreentest) / sizeof(offscreentest[0]), | 
|  | &transformdata, D3DTRANSFORM_CLIPPED, | 
|  | &i); | 
|  | ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); | 
|  | ok(i == D3DCLIP_RIGHT, "Offscreen is %d\n", i); | 
|  |  | 
|  | hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]), | 
|  | &transformdata, 0, | 
|  | &i); | 
|  | ok(hr == DDERR_INVALIDPARAMS, "IDirect3DViewport_TransformVertices returned %08x\n", hr); | 
|  |  | 
|  | hr = IDirect3DDevice_DeleteViewport(Direct3DDevice1, Viewport); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice_DeleteViewport returned %08x\n", hr); | 
|  | } | 
|  |  | 
|  | static BOOL colortables_check_equality(PALETTEENTRY table1[256], PALETTEENTRY table2[256]) | 
|  | { | 
|  | int i; | 
|  |  | 
|  | for (i = 0; i < 256; i++) { | 
|  | if (table1[i].peRed != table2[i].peRed || table1[i].peGreen != table2[i].peGreen || | 
|  | table1[i].peBlue != table2[i].peBlue) return FALSE; | 
|  | } | 
|  |  | 
|  | return TRUE; | 
|  | } | 
|  |  | 
|  | /* test palette handling in IDirect3DTexture_Load */ | 
|  | static void TextureLoadTest(void) | 
|  | { | 
|  | IDirectDrawSurface *TexSurface = NULL; | 
|  | IDirect3DTexture *Texture = NULL; | 
|  | IDirectDrawSurface *TexSurface2 = NULL; | 
|  | IDirect3DTexture *Texture2 = NULL; | 
|  | IDirectDrawPalette *palette = NULL; | 
|  | IDirectDrawPalette *palette2 = NULL; | 
|  | IDirectDrawPalette *palette_tmp = NULL; | 
|  | PALETTEENTRY table1[256], table2[256], table_tmp[256]; | 
|  | HRESULT hr; | 
|  | DDSURFACEDESC ddsd; | 
|  | int i; | 
|  |  | 
|  | memset (&ddsd, 0, sizeof (ddsd)); | 
|  | ddsd.dwSize = sizeof (ddsd); | 
|  | ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; | 
|  | ddsd.dwHeight = 128; | 
|  | ddsd.dwWidth = 128; | 
|  | ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | 
|  | ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); | 
|  | ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8; | 
|  | U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8; | 
|  |  | 
|  | hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL); | 
|  | ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr); | 
|  | if (FAILED(hr)) { | 
|  | skip("IDirectDraw_CreateSurface failed; skipping further tests\n"); | 
|  | goto cleanup; | 
|  | } | 
|  |  | 
|  | hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture, | 
|  | (void *)&Texture); | 
|  | ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr); | 
|  | if (FAILED(hr)) { | 
|  | skip("Can't get IDirect3DTexture interface; skipping further tests\n"); | 
|  | goto cleanup; | 
|  | } | 
|  |  | 
|  | hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface2, NULL); | 
|  | ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr); | 
|  | if (FAILED(hr)) { | 
|  | skip("IDirectDraw_CreateSurface failed; skipping further tests\n"); | 
|  | goto cleanup; | 
|  | } | 
|  |  | 
|  | hr = IDirectDrawSurface_QueryInterface(TexSurface2, &IID_IDirect3DTexture, | 
|  | (void *)&Texture2); | 
|  | ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr); | 
|  | if (FAILED(hr)) { | 
|  | skip("Can't get IDirect3DTexture interface; skipping further tests\n"); | 
|  | goto cleanup; | 
|  | } | 
|  |  | 
|  | /* test Load when both textures have no palette */ | 
|  | hr = IDirect3DTexture_Load(Texture2, Texture); | 
|  | ok(hr == DD_OK, "IDirect3DTexture_Load returned %08x\n", hr); | 
|  |  | 
|  | for (i = 0; i < 256; i++) { | 
|  | table1[i].peRed = i; | 
|  | table1[i].peGreen = i; | 
|  | table1[i].peBlue = i; | 
|  | table1[i].peFlags = 0; | 
|  | } | 
|  |  | 
|  | hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &palette, NULL); | 
|  | ok(hr == DD_OK, "CreatePalette returned %08x\n", hr); | 
|  | if (FAILED(hr)) { | 
|  | skip("IDirectDraw_CreatePalette failed; skipping further tests\n"); | 
|  | goto cleanup; | 
|  | } | 
|  |  | 
|  | /* test Load when source texture has palette and destination has no palette */ | 
|  | hr = IDirectDrawSurface_SetPalette(TexSurface, palette); | 
|  | ok(hr == DD_OK, "IDirectDrawSurface_SetPalette returned %08x\n", hr); | 
|  | hr = IDirect3DTexture_Load(Texture2, Texture); | 
|  | ok(hr == DDERR_NOPALETTEATTACHED, "IDirect3DTexture_Load returned %08x\n", hr); | 
|  |  | 
|  | for (i = 0; i < 256; i++) { | 
|  | table2[i].peRed = 255 - i; | 
|  | table2[i].peGreen = 255 - i; | 
|  | table2[i].peBlue = 255 - i; | 
|  | table2[i].peFlags = 0; | 
|  | } | 
|  |  | 
|  | hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table2, &palette2, NULL); | 
|  | ok(hr == DD_OK, "CreatePalette returned %08x\n", hr); | 
|  | if (FAILED(hr)) { | 
|  | skip("IDirectDraw_CreatePalette failed; skipping further tests\n"); | 
|  | goto cleanup; | 
|  | } | 
|  |  | 
|  | /* test Load when source has no palette and destination has a palette */ | 
|  | hr = IDirectDrawSurface_SetPalette(TexSurface, NULL); | 
|  | ok(hr == DD_OK, "IDirectDrawSurface_SetPalette returned %08x\n", hr); | 
|  | hr = IDirectDrawSurface_SetPalette(TexSurface2, palette2); | 
|  | ok(hr == DD_OK, "IDirectDrawSurface_SetPalette returned %08x\n", hr); | 
|  | hr = IDirect3DTexture_Load(Texture2, Texture); | 
|  | ok(hr == DD_OK, "IDirect3DTexture_Load returned %08x\n", hr); | 
|  | hr = IDirectDrawSurface_GetPalette(TexSurface2, &palette_tmp); | 
|  | ok(hr == DD_OK, "IDirectDrawSurface_GetPalette returned %08x\n", hr); | 
|  | if (!palette_tmp) { | 
|  | skip("IDirectDrawSurface_GetPalette failed; skipping color table check\n"); | 
|  | goto cleanup; | 
|  | } else { | 
|  | hr = IDirectDrawPalette_GetEntries(palette_tmp, 0, 0, 256, table_tmp); | 
|  | ok(hr == DD_OK, "IDirectDrawPalette_GetEntries returned %08x\n", hr); | 
|  | ok(colortables_check_equality(table2, table_tmp), "Unexpected palettized texture color table\n"); | 
|  | IDirectDrawPalette_Release(palette_tmp); | 
|  | } | 
|  |  | 
|  | /* test Load when both textures have palettes */ | 
|  | hr = IDirectDrawSurface_SetPalette(TexSurface, palette); | 
|  | ok(hr == DD_OK, "IDirectDrawSurface_SetPalette returned %08x\n", hr); | 
|  | hr = IDirect3DTexture_Load(Texture2, Texture); | 
|  | ok(hr == DD_OK, "IDirect3DTexture_Load returned %08x\n", hr); | 
|  | hr = IDirect3DTexture_Load(Texture2, Texture); | 
|  | ok(hr == DD_OK, "IDirect3DTexture_Load returned %08x\n", hr); | 
|  | hr = IDirectDrawSurface_GetPalette(TexSurface2, &palette_tmp); | 
|  | ok(hr == DD_OK, "IDirectDrawSurface_GetPalette returned %08x\n", hr); | 
|  | if (!palette_tmp) { | 
|  | skip("IDirectDrawSurface_GetPalette failed; skipping color table check\n"); | 
|  | goto cleanup; | 
|  | } else { | 
|  | hr = IDirectDrawPalette_GetEntries(palette_tmp, 0, 0, 256, table_tmp); | 
|  | ok(hr == DD_OK, "IDirectDrawPalette_GetEntries returned %08x\n", hr); | 
|  | ok(colortables_check_equality(table1, table_tmp), "Unexpected palettized texture color table\n"); | 
|  | IDirectDrawPalette_Release(palette_tmp); | 
|  | } | 
|  |  | 
|  | cleanup: | 
|  |  | 
|  | if (palette) IDirectDrawPalette_Release(palette); | 
|  | if (palette2) IDirectDrawPalette_Release(palette2); | 
|  | if (TexSurface) IDirectDrawSurface_Release(TexSurface); | 
|  | if (Texture) IDirect3DTexture_Release(Texture); | 
|  | if (TexSurface2) IDirectDrawSurface_Release(TexSurface2); | 
|  | if (Texture2) IDirect3DTexture_Release(Texture2); | 
|  | } | 
|  |  | 
|  | static void VertexBufferDescTest(void) | 
|  | { | 
|  | HRESULT rc; | 
|  | D3DVERTEXBUFFERDESC desc; | 
|  | union mem_t | 
|  | { | 
|  | D3DVERTEXBUFFERDESC desc2; | 
|  | unsigned char buffer[512]; | 
|  | } mem; | 
|  |  | 
|  | memset(&desc, 0, sizeof(desc)); | 
|  | desc.dwSize = sizeof(desc); | 
|  | desc.dwCaps = 0; | 
|  | desc.dwFVF = D3DFVF_XYZ; | 
|  | desc.dwNumVertices = 1; | 
|  | rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0); | 
|  | ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc); | 
|  | if (!lpVBufSrc) | 
|  | { | 
|  | trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc); | 
|  | goto out; | 
|  | } | 
|  |  | 
|  | memset(mem.buffer, 0x12, sizeof(mem.buffer)); | 
|  | mem.desc2.dwSize = sizeof(D3DVERTEXBUFFERDESC)*2; | 
|  | rc = IDirect3DVertexBuffer7_GetVertexBufferDesc(lpVBufSrc, &mem.desc2); | 
|  | if(rc != D3D_OK) | 
|  | skip("GetVertexBuffer Failed!\n"); | 
|  | ok( mem.desc2.dwSize == sizeof(D3DVERTEXBUFFERDESC)*2, "Size returned from GetVertexBufferDesc does not match the value put in\n" ); | 
|  | ok( mem.buffer[sizeof(D3DVERTEXBUFFERDESC)] == 0x12, "GetVertexBufferDesc cleared outside of the struct! (dwSize was double the size of the struct)\n"); | 
|  | ok( mem.desc2.dwCaps == desc.dwCaps, "dwCaps returned differs. Got %x, expected %x\n", mem.desc2.dwCaps, desc.dwCaps); | 
|  | ok( mem.desc2.dwFVF == desc.dwFVF, "dwFVF returned differs. Got %x, expected %x\n", mem.desc2.dwFVF, desc.dwFVF); | 
|  | ok (mem.desc2.dwNumVertices == desc.dwNumVertices, "dwNumVertices returned differs. Got %x, expected %x\n", mem.desc2.dwNumVertices, desc.dwNumVertices); | 
|  |  | 
|  | memset(mem.buffer, 0x12, sizeof(mem.buffer)); | 
|  | mem.desc2.dwSize = 0; | 
|  | rc = IDirect3DVertexBuffer7_GetVertexBufferDesc(lpVBufSrc, &mem.desc2); | 
|  | if(rc != D3D_OK) | 
|  | skip("GetVertexBuffer Failed!\n"); | 
|  | ok( mem.desc2.dwSize == 0, "Size returned from GetVertexBufferDesc does not match the value put in\n" ); | 
|  | ok( mem.buffer[sizeof(D3DVERTEXBUFFERDESC)] == 0x12, "GetVertexBufferDesc cleared outside of the struct! (dwSize was 0)\n"); | 
|  | ok( mem.desc2.dwCaps == desc.dwCaps, "dwCaps returned differs. Got %x, expected %x\n", mem.desc2.dwCaps, desc.dwCaps); | 
|  | ok( mem.desc2.dwFVF == desc.dwFVF, "dwFVF returned differs. Got %x, expected %x\n", mem.desc2.dwFVF, desc.dwFVF); | 
|  | ok (mem.desc2.dwNumVertices == desc.dwNumVertices, "dwNumVertices returned differs. Got %x, expected %x\n", mem.desc2.dwNumVertices, desc.dwNumVertices); | 
|  |  | 
|  | memset(mem.buffer, 0x12, sizeof(mem.buffer)); | 
|  | mem.desc2.dwSize = sizeof(D3DVERTEXBUFFERDESC); | 
|  | rc = IDirect3DVertexBuffer7_GetVertexBufferDesc(lpVBufSrc, &mem.desc2); | 
|  | if(rc != D3D_OK) | 
|  | skip("GetVertexBuffer Failed!\n"); | 
|  | ok( mem.desc2.dwSize == sizeof(D3DVERTEXBUFFERDESC), "Size returned from GetVertexBufferDesc does not match the value put in\n" ); | 
|  | ok( mem.buffer[sizeof(D3DVERTEXBUFFERDESC)] == 0x12, "GetVertexBufferDesc cleared outside of the struct! (dwSize was the size of the struct)\n"); | 
|  | ok( mem.desc2.dwCaps == desc.dwCaps, "dwCaps returned differs. Got %x, expected %x\n", mem.desc2.dwCaps, desc.dwCaps); | 
|  | ok( mem.desc2.dwFVF == desc.dwFVF, "dwFVF returned differs. Got %x, expected %x\n", mem.desc2.dwFVF, desc.dwFVF); | 
|  | ok (mem.desc2.dwNumVertices == desc.dwNumVertices, "dwNumVertices returned differs. Got %x, expected %x\n", mem.desc2.dwNumVertices, desc.dwNumVertices); | 
|  |  | 
|  | out: | 
|  | IDirect3DVertexBuffer7_Release(lpVBufSrc); | 
|  | } | 
|  |  | 
|  |  | 
|  | START_TEST(d3d) | 
|  | { | 
|  | init_function_pointers(); | 
|  | if(!pDirectDrawCreateEx) { | 
|  | skip("function DirectDrawCreateEx not available\n"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(!CreateDirect3D()) { | 
|  | skip("Skipping d3d7 tests\n"); | 
|  | } else { | 
|  | LightTest(); | 
|  | ProcessVerticesTest(); | 
|  | StateTest(); | 
|  | SceneTest(); | 
|  | LimitTest(); | 
|  | D3D7EnumTest(); | 
|  | CapsTest(); | 
|  | VertexBufferDescTest(); | 
|  | ReleaseDirect3D(); | 
|  | } | 
|  |  | 
|  | if (!D3D1_createObjects()) { | 
|  | skip("Skipping d3d1 tests\n"); | 
|  | } else { | 
|  | Direct3D1Test(); | 
|  | TextureLoadTest(); | 
|  | D3D1_releaseObjects(); | 
|  | } | 
|  | } |