| /* Direct3D Viewport | |
| (c) 1998 Lionel ULMER | |
| This files contains the implementation of Direct3DViewport2. */ | |
| #include "config.h" | |
| #include "windows.h" | |
| #include "wintypes.h" | |
| #include "winerror.h" | |
| #include "wine/obj_base.h" | |
| #include "heap.h" | |
| #include "ddraw.h" | |
| #include "d3d.h" | |
| #include "debug.h" | |
| #include "objbase.h" | |
| #include "d3d_private.h" | |
| #ifdef HAVE_MESAGL | |
| static IDirect3DViewport2_VTable viewport2_vtable; | |
| /******************************************************************************* | |
| * Viewport1/2 static functions | |
| */ | |
| static void activate(LPDIRECT3DVIEWPORT2 this) { | |
| LPDIRECT3DLIGHT l; | |
| /* Activate all the lights associated with this context */ | |
| l = this->lights; | |
| while (l != NULL) { | |
| l->activate(l); | |
| l = l->next; | |
| } | |
| } | |
| /******************************************************************************* | |
| * Viewport1/2 Creation functions | |
| */ | |
| LPDIRECT3DVIEWPORT2 d3dviewport2_create(LPDIRECT3D2 d3d) | |
| { | |
| LPDIRECT3DVIEWPORT2 vp; | |
| vp = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DViewport2)); | |
| vp->ref = 1; | |
| vp->lpvtbl = &viewport2_vtable; | |
| vp->d3d.d3d2 = d3d; | |
| vp->use_d3d2 = 1; | |
| vp->device.active_device2 = NULL; | |
| vp->activate = activate; | |
| vp->lights = NULL; | |
| vp->nextlight = GL_LIGHT0; | |
| return vp; | |
| } | |
| LPDIRECT3DVIEWPORT d3dviewport_create(LPDIRECT3D d3d) | |
| { | |
| LPDIRECT3DVIEWPORT2 vp; | |
| vp = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DViewport2)); | |
| vp->ref = 1; | |
| vp->lpvtbl = &viewport2_vtable; | |
| vp->d3d.d3d1 = d3d; | |
| vp->use_d3d2 = 0; | |
| vp->device.active_device1 = NULL; | |
| vp->activate = activate; | |
| vp->lights = NULL; | |
| vp->nextlight = GL_LIGHT0; | |
| return (LPDIRECT3DVIEWPORT) vp; | |
| } | |
| /******************************************************************************* | |
| * IDirect3DViewport2 methods | |
| */ | |
| static HRESULT WINAPI IDirect3DViewport2_QueryInterface(LPDIRECT3DVIEWPORT2 this, | |
| REFIID riid, | |
| LPVOID* ppvObj) | |
| { | |
| char xrefiid[50]; | |
| WINE_StringFromCLSID((LPCLSID)riid,xrefiid); | |
| FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj); | |
| return S_OK; | |
| } | |
| static ULONG WINAPI IDirect3DViewport2_AddRef(LPDIRECT3DVIEWPORT2 this) | |
| { | |
| TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref ); | |
| return ++(this->ref); | |
| } | |
| static ULONG WINAPI IDirect3DViewport2_Release(LPDIRECT3DVIEWPORT2 this) | |
| { | |
| FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref ); | |
| if (!--(this->ref)) { | |
| HeapFree(GetProcessHeap(),0,this); | |
| return 0; | |
| } | |
| return this->ref; | |
| } | |
| /*** IDirect3DViewport methods ***/ | |
| static HRESULT WINAPI IDirect3DViewport2_Initialize(LPDIRECT3DVIEWPORT2 this, | |
| LPDIRECT3D d3d) | |
| { | |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, d3d); | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DViewport2_GetViewport(LPDIRECT3DVIEWPORT2 this, | |
| LPD3DVIEWPORT lpvp) | |
| { | |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lpvp); | |
| if (this->use_vp2 != 0) | |
| return DDERR_INVALIDPARAMS; | |
| *lpvp = this->viewport.vp1; | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DViewport2_SetViewport(LPDIRECT3DVIEWPORT2 this, | |
| LPD3DVIEWPORT lpvp) | |
| { | |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lpvp); | |
| this->use_vp2 = 0; | |
| this->viewport.vp1 = *lpvp; | |
| TRACE(ddraw, "dwSize = %ld dwX = %ld dwY = %ld\n", | |
| lpvp->dwSize, lpvp->dwX, lpvp->dwY); | |
| TRACE(ddraw, "dwWidth = %ld dwHeight = %ld\n", | |
| lpvp->dwWidth, lpvp->dwHeight); | |
| TRACE(ddraw, "dvScaleX = %f dvScaleY = %f\n", | |
| lpvp->dvScaleX, lpvp->dvScaleY); | |
| TRACE(ddraw, "dvMaxX = %f dvMaxY = %f\n", | |
| lpvp->dvMaxX, lpvp->dvMaxY); | |
| TRACE(ddraw, "dvMinZ = %f dvMaxZ = %f\n", | |
| lpvp->dvMinZ, lpvp->dvMaxZ); | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DViewport2_TransformVertices(LPDIRECT3DVIEWPORT2 this, | |
| DWORD dwVertexCount, | |
| LPD3DTRANSFORMDATA lpData, | |
| DWORD dwFlags, | |
| LPDWORD lpOffScreen) | |
| { | |
| FIXME(ddraw, "(%p)->(%8ld,%p,%08lx,%p): stub\n", | |
| this, dwVertexCount, lpData, dwFlags, lpOffScreen); | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DViewport2_LightElements(LPDIRECT3DVIEWPORT2 this, | |
| DWORD dwElementCount, | |
| LPD3DLIGHTDATA lpData) | |
| { | |
| FIXME(ddraw, "(%p)->(%8ld,%p): stub\n", this, dwElementCount, lpData); | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DViewport2_SetBackground(LPDIRECT3DVIEWPORT2 this, | |
| D3DMATERIALHANDLE hMat) | |
| { | |
| FIXME(ddraw, "(%p)->(%08lx): stub\n", this, (DWORD) hMat); | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DViewport2_GetBackground(LPDIRECT3DVIEWPORT2 this, | |
| LPD3DMATERIALHANDLE lphMat, | |
| LPBOOL32 lpValid) | |
| { | |
| FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lphMat, lpValid); | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DViewport2_SetBackgroundDepth(LPDIRECT3DVIEWPORT2 this, | |
| LPDIRECTDRAWSURFACE lpDDSurface) | |
| { | |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lpDDSurface); | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DViewport2_GetBackgroundDepth(LPDIRECT3DVIEWPORT2 this, | |
| LPDIRECTDRAWSURFACE* lplpDDSurface, | |
| LPBOOL32 lpValid) | |
| { | |
| FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lplpDDSurface, lpValid); | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DViewport2_Clear(LPDIRECT3DVIEWPORT2 this, | |
| DWORD dwCount, | |
| LPD3DRECT lpRects, | |
| DWORD dwFlags) | |
| { | |
| GLboolean ztest; | |
| FIXME(ddraw, "(%p)->(%8ld,%p,%08lx): stub\n", this, dwCount, lpRects, dwFlags); | |
| /* For the moment, ignore the rectangles */ | |
| if (this->device.active_device1 != NULL) { | |
| /* Get the rendering context */ | |
| if (this->use_d3d2) | |
| this->device.active_device2->set_context(this->device.active_device2); | |
| else | |
| this->device.active_device1->set_context(this->device.active_device1); | |
| } | |
| /* Clears the screen */ | |
| glGetBooleanv(GL_DEPTH_TEST, &ztest); | |
| glDepthMask(GL_TRUE); /* Enables Z writing to be sure to delete also the Z buffer */ | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDepthMask(ztest); | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DViewport2_AddLight(LPDIRECT3DVIEWPORT2 this, | |
| LPDIRECT3DLIGHT lpLight) | |
| { | |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lpLight); | |
| /* Add the light in the 'linked' chain */ | |
| lpLight->next = this->lights; | |
| this->lights = lpLight; | |
| /* If active, activate the light */ | |
| if (this->device.active_device1 != NULL) { | |
| /* Get the rendering context */ | |
| if (this->use_d3d2) | |
| this->device.active_device2->set_context(this->device.active_device2); | |
| else | |
| this->device.active_device1->set_context(this->device.active_device1); | |
| /* Activate the light */ | |
| lpLight->light_num = this->nextlight++; | |
| lpLight->activate(lpLight); | |
| } | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DViewport2_DeleteLight(LPDIRECT3DVIEWPORT2 this, | |
| LPDIRECT3DLIGHT lpLight) | |
| { | |
| FIXME(ddraw, "(%p)->(%p): stub\n", this, lpLight); | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DViewport2_NextLight(LPDIRECT3DVIEWPORT2 this, | |
| LPDIRECT3DLIGHT lpLight, | |
| LPDIRECT3DLIGHT* lplpLight, | |
| DWORD dwFlags) | |
| { | |
| FIXME(ddraw, "(%p)->(%p,%p,%08lx): stub\n", this, lpLight, lplpLight, dwFlags); | |
| return DD_OK; | |
| } | |
| /*** IDirect3DViewport2 methods ***/ | |
| static HRESULT WINAPI IDirect3DViewport2_GetViewport2(LPDIRECT3DVIEWPORT2 this, | |
| LPD3DVIEWPORT2 lpViewport2) | |
| { | |
| TRACE(ddraw, "(%p)->(%p)\n", this, lpViewport2); | |
| if (this->use_vp2 != 1) | |
| return DDERR_INVALIDPARAMS; | |
| *lpViewport2 = this->viewport.vp2; | |
| return DD_OK; | |
| } | |
| static HRESULT WINAPI IDirect3DViewport2_SetViewport2(LPDIRECT3DVIEWPORT2 this, | |
| LPD3DVIEWPORT2 lpViewport2) | |
| { | |
| TRACE(ddraw, "(%p)->(%p)\n", this, lpViewport2); | |
| TRACE(ddraw, "dwSize = %ld dwX = %ld dwY = %ld\n", | |
| lpViewport2->dwSize, lpViewport2->dwX, lpViewport2->dwY); | |
| TRACE(ddraw, "dwWidth = %ld dwHeight = %ld\n", | |
| lpViewport2->dwWidth, lpViewport2->dwHeight); | |
| TRACE(ddraw, "dvClipX = %f dvClipY = %f\n", | |
| lpViewport2->dvClipX, lpViewport2->dvClipY); | |
| TRACE(ddraw, "dvClipWidth = %f dvClipHeight = %f\n", | |
| lpViewport2->dvClipWidth, lpViewport2->dvClipHeight); | |
| TRACE(ddraw, "dvMinZ = %f dvMaxZ = %f\n", | |
| lpViewport2->dvMinZ, lpViewport2->dvMaxZ); | |
| this->viewport.vp2 = *lpViewport2; | |
| this->use_vp2 = 1; | |
| return DD_OK; | |
| } | |
| /******************************************************************************* | |
| * IDirect3DViewport1/2 VTable | |
| */ | |
| static IDirect3DViewport2_VTable viewport2_vtable = { | |
| /*** IUnknown methods ***/ | |
| IDirect3DViewport2_QueryInterface, | |
| IDirect3DViewport2_AddRef, | |
| IDirect3DViewport2_Release, | |
| /*** IDirect3DViewport methods ***/ | |
| IDirect3DViewport2_Initialize, | |
| IDirect3DViewport2_GetViewport, | |
| IDirect3DViewport2_SetViewport, | |
| IDirect3DViewport2_TransformVertices, | |
| IDirect3DViewport2_LightElements, | |
| IDirect3DViewport2_SetBackground, | |
| IDirect3DViewport2_GetBackground, | |
| IDirect3DViewport2_SetBackgroundDepth, | |
| IDirect3DViewport2_GetBackgroundDepth, | |
| IDirect3DViewport2_Clear, | |
| IDirect3DViewport2_AddLight, | |
| IDirect3DViewport2_DeleteLight, | |
| IDirect3DViewport2_NextLight, | |
| /*** IDirect3DViewport2 methods ***/ | |
| IDirect3DViewport2_GetViewport2, | |
| IDirect3DViewport2_SetViewport2 | |
| }; | |
| #else /* HAVE_MESAGL */ | |
| LPDIRECT3DVIEWPORT d3dviewport_create(LPDIRECT3D d3d) { | |
| ERR(ddraw, "Should not be called...\n"); | |
| return NULL; | |
| } | |
| LPDIRECT3DVIEWPORT2 d3dviewport2_create(LPDIRECT3D2 d3d) { | |
| ERR(ddraw, "Should not be called...\n"); | |
| return NULL; | |
| } | |
| #endif /* HAVE_MESAGL */ |